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Name: Tezzert Bolas
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Age: 40
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Level:250
3+
Level:300
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STATISTICS: base stats
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Physical Strength (weapon damage): 4 (+249) (+60)                                                            
6+
Physical Strength (weapon damage): 4 (+249) (+60) - Active total:313                                                          
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Magical Strength (spell damage/potency): 7 (+249) (+225)                                                         
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Magical Strength (spell damage/potency): 7 (+279) (+225) Active total: 531                                                        
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Physical Defense (HP, how well you take a melee/weapon attack): 4 (+27)                                  
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Physical Defense (HP, how well you take a melee/weapon attack): 4 (+249) (+27) - Active total: 280                                
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Magical Defense (how many spells you can take): 7 (+249) (+225)                                                  
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Magical Defense (how many spells you can take): 7 (+279) (+225) Active totoal: 531                                                
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Mana Power: [0-5000, cannot increase] 5000                                                             
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Mana Power: [0-5000, cannot increase] 5000                                                            
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Wisdom (How well you are with plans and weapon-wielding): 6 (+249) (+120)
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Wisdom (How well you are with plans and weapon-wielding): 6 (+249) (+120) - Active total: 275
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Stamina (How long you can battle without tiring): 4 (+249) (+30)                                            
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Stamina (How long you can battle without tiring): 4 (+249) (+30) - Active total: 283                                          
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Movement Speed (How fast are you and your reflexes): 4 (+249) (+30)
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Movement Speed (How fast are you and your reflexes): 4 (+249) (+30) -  Active total: 283
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Stealth (How good you are when you need to get around without being noticed): 4 +(30)
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Stealth (How good you are when you need to get around without being noticed): 4 + (249) + (30) - Active total: 283
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Strengths: Quickly able to cast spells and is a Mechanical brained marvel
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Weaknesses: Physically lacking and Arrogant in moments of Victory/Triumph
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Hobbies/Professions/Likes: Machines and well made plans, along with Cities/Civilization
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Dislikes: Nature (espically camping) 
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Dislikes: Nature (espically camping)
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Personality: Gets bored quickly
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Allies:
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Keal'Thas Progenitis - Infinite consurtium
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Ghosty Bob - Infinite consurtium
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Close Friends:
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Often wears a robe of blue, with a under robe or purple. The right arm is made of metal, twisted and swirling going into a 3 fingered hand, the other hand is always gloved. 
30+
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Physical Appearance:
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A tall guy (Like 6"3), with a darker skin tone with White Dreadlocks, Black tattos move down his forehead, with a reltively clean shave.
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Often wears a robe of blue, with a under robe or purple. The right arm is made of metal, twisted and swirling going into a 3 fingered hand, the other hand is always gloved.
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MAGIC: Control (Anti-Magic and Machinary)
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39+
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Passive- Unsettling Aura
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BASIC SPELLS: Five if you do not wield weapons, four if you do.
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BASIC SPELLS:
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C(Cost): 100 
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R(Recoil/Drawback): Tezzert cannot target the user with his next spell 
48+
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C(Cost): 100
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R(Recoil/Drawback): Tezzert cannot target the user with his next spell
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Basic Spell Two- Arcane shot
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E(Effect): Fires a small bolt of Arcane energy
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D(Damage): Small
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Basic Spell Three- Conjure machine 
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E(Effect): Summon a basic machine - a Myr (Mini robot), A thopter (Small flying device) and lastly 
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C(Cost): 100 
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Basic Spell Three- Conjure machine
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E(Effect): Summon a basic machine - a Myr (Mini robot), A thopter (Small flying device) and lastly Servo (Small skull with mechanical appedenages)
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D(Damage): 0
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C(Cost): 100
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R(Recoil/Drawback): Can only have 3 Machines summoned this way
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Basic Spell Four- Metalic defence
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E(Effect): Counter a spell that targets Tezzert or an ally
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C(Cost): 250
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E(Effect): Warps a Sword in twist manner, similar to his own arm
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Basic spell five (only W/O weapon) - Create sword
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E(Effect): Warps a Sword in twisted manner, similar to his right arm
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C(Cost): 150
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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Secret Art One- Mirror image
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E(Effect): Create a magical entity that is a Copy of Tezzert
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SECRET ARTS:
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Secret Art One- Chain lighting
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R(Recoil/Drawback): 50 to Mana to maintaine the image every 15 seconds and can only cast basic spells, Can only take one hit
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E(Effect): Tezzeret sends a current of lighting throughout a Group of enemies, dealing Medium damage to them all
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C(Cost): 700
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R(Recoil/Drawback): Overheats the arm cannot be used in Rapid succesion
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Secret Art Two- Sharpanel blast
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E(Effect): Blow up an machine in order to cause a large expolsion
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D(Damage): High
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Secret Art Three- Lightning Bolt
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E(Effect): Tezzert shoots an hominh ethiurm lightning bolt 
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Secret Art Three- Homing Lightning Bolt
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E(Effect): Tezzert shoots an homing ethiurm lightning bolt
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D(Damage): High
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Secret Art Four (Only w/o weapon)- Cabal theraphy
95+
C(Cost): 650
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R(Recoil/Drawback): Overheats the arm, so cannot be used in rapid succesion
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Secret Art Four - Cabal theraphy
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E(Effect): Target cannot use their previously spell for the next 5 minutes
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D(Damage): 0
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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R(Recoil/Drawback): This spell can only be casted every 5 minutes
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FORBIDDEN ARTS:
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Forbidden Art One- Whats that noise?
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E(Effect): Summoning a Warengine to side of Tezzert: One of 3 The Dread (Look at Wurmcoil engine art),The Traveler (A miniture Fel reaver) and lastly The Guard (Pilgrim of the fires)
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D(Damage): 0
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Forbidden Art Two- Cabal Torture 
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R(Recoil/Drawback): Can only summong one engine per battle
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Forbidden Art Two- Cabal Torture
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E(Effect): Tezzert links the souls of two players and their victims, whenever one player casts a damage based spell, the damage is also inflicted onto the other user
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D(Damage):0
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C(Cost): 750
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E(Effect): Enter the mind of the target and seize a random Forbidden spell, casting it as my own
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Forbidden Art Three- Thoughtsieze
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Enter the mind of the target and seize a random Forbidden spell, casting it as my own
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D(Damage): Depedent
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C(Cost): +50% of the spell seized
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R(Recoil/Drawback): 10 Second cast time
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Forbidden Art Four- Essence harvest
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E(Effect): Tezzeret Stabs the target with his metal arm, Draining Health and mana from the victim, (50 each second)
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D(Damage): Medium
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C(Cost): 700
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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BANNED-As of normal fights, only story line fights may use Ultimate arts.
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ULTIMATE MOVE:
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E(Effect): Throw the target into another Dimnesion, where all llife and magic is drained, Feeding Tezzerts unstoppable lust for power
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Ultimate Move- Cruel Ultimatum
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E(Effect): Throw the target into another Dimnesion, where all life and magic is drained, Feeding Tezzerts unstoppable lust for power
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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Takeover- Lord of metal
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C(Cost): 
142+
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D(Damage):
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C(Cost):
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R(Recoil/Drawback): Must have a large machine to fuse into to access this form
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Overdrive - Ideal enviroment
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E: Turn the surround area into that of metal and Machines, making the enviroment, more ideal
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R: 10 Seconds
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D:High
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E: Blow up the Ideal enviroment
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C: 50% of remaining mana mana 
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D: High
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R: Ends the Overdrive art prematurly, Tezzeret is always caught in the expolsion
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Weapon:
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C: 50% of remaining mana mana