YTTGN

Spino [Tezzert]

Jan 5th, 2017
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  1. Name: Tezzert Bolas
  2. Age: 40
  3. Level:300
  4.  
  5. STATISTICS: base stats
  6. Physical Strength (weapon damage): 4 (+249) (+60) - Active total:313
  7. Magical Strength (spell damage/potency): 7 (+279) (+225) Active total: 531
  8. Physical Defense (HP, how well you take a melee/weapon attack): 4 (+249) (+27) - Active total: 280
  9. Magical Defense (how many spells you can take): 7 (+279) (+225) Active totoal: 531
  10. Mana Power: [0-5000, cannot increase] 5000
  11. Wisdom (How well you are with plans and weapon-wielding): 6 (+249) (+120) - Active total: 275
  12. Stamina (How long you can battle without tiring): 4 (+249) (+30) - Active total: 283
  13. Movement Speed (How fast are you and your reflexes): 4 (+249) (+30) - Active total: 283
  14. Stealth (How good you are when you need to get around without being noticed): 4 + (249) + (30) - Active total: 283
  15.  
  16. Strengths: Quickly able to cast spells and is a Mechanical brained marvel
  17. Weaknesses: Physically lacking and Arrogant in moments of Victory/Triumph
  18.  
  19. Hobbies/Professions/Likes: Machines and well made plans, along with Cities/Civilization
  20. Dislikes: Nature (espically camping)
  21.  
  22. Personality: Gets bored quickly
  23.  
  24. Allies:
  25. Keal'Thas Progenitis - Infinite consurtium
  26. Ghosty Bob - Infinite consurtium
  27.  
  28. Close Friends:
  29.  
  30. Possible Relationships:
  31.  
  32. Physical Appearance:
  33. A tall guy (Like 6"3), with a darker skin tone with White Dreadlocks, Black tattos move down his forehead, with a reltively clean shave.
  34. Often wears a robe of blue, with a under robe or purple. The right arm is made of metal, twisted and swirling going into a 3 fingered hand, the other hand is always gloved.
  35.  
  36.  
  37. MAGIC: Control (Anti-Magic and Machinary)
  38.  
  39. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  40.  
  41. Passive- Unsettling Aura
  42. E(Effect): All enemies near Tezzert cannot casts spells without paying an extra 50%
  43.  
  44.  
  45. BASIC SPELLS:
  46.  
  47. Basic Spell One- Remand
  48. E(Effect): Counter an oncoming Spell and Tezzert cannot be targeted for their next spell
  49. D(Damage): 0
  50. C(Cost): 100
  51. R(Recoil/Drawback): Tezzert cannot target the user with his next spell
  52.  
  53. Basic Spell Two- Arcane shot
  54. E(Effect): Fires a small bolt of Arcane energy
  55. D(Damage): Small
  56. C(Cost): 100
  57. R(Recoil/Drawback): Easily avoidable
  58.  
  59. Basic Spell Three- Conjure machine
  60. E(Effect): Summon a basic machine - a Myr (Mini robot), A thopter (Small flying device) and lastly Servo (Small skull with mechanical appedenages)
  61. D(Damage): 0
  62. C(Cost): 100
  63. R(Recoil/Drawback): Can only have 3 Machines summoned this way
  64.  
  65. Basic Spell Four- Metalic defence
  66. E(Effect): Counter a spell that targets Tezzert or an ally
  67. D(Damage): 0
  68. C(Cost): 250
  69. R(Recoil/Drawback): Must also sacrifice a machine to fuel the spell
  70.  
  71. Basic spell five (only W/O weapon) - Create sword
  72. E(Effect): Warps a Sword in twisted manner, similar to his right arm
  73. D(Damage): 0
  74. C(Cost): 150
  75. R(Recoil/Drawback): Must have metal to make the sword nearby and the sword doesn't within stand extended use.
  76.  
  77.  
  78. SECRET ARTS:
  79.  
  80. Secret Art One- Chain lighting
  81. E(Effect): Tezzeret sends a current of lighting throughout a Group of enemies, dealing Medium damage to them all
  82. D(Damage): Medium
  83. C(Cost): 700
  84. R(Recoil/Drawback): Overheats the arm cannot be used in Rapid succesion
  85.  
  86. Secret Art Two- Sharpanel blast
  87. E(Effect): Blow up an machine in order to cause a large expolsion
  88. D(Damage): High
  89. C(Cost): 350
  90. R(Recoil/Drawback): Must have a machine to blow up in order to cast
  91.  
  92. Secret Art Three- Homing Lightning Bolt
  93. E(Effect): Tezzert shoots an homing ethiurm lightning bolt
  94. D(Damage): High
  95. C(Cost): 650
  96. R(Recoil/Drawback): Overheats the arm, so cannot be used in rapid succesion
  97.  
  98. Secret Art Four - Cabal theraphy
  99. E(Effect): Target cannot use their previously spell for the next 5 minutes
  100. D(Damage): 0
  101. C(Cost): 500
  102. R(Recoil/Drawback): This spell can only be casted every 5 minutes
  103.  
  104. FORBIDDEN ARTS:
  105.  
  106. Forbidden Art One- Whats that noise?
  107. E(Effect): Summoning a Warengine to side of Tezzert: One of 3 The Dread (Look at Wurmcoil engine art),The Traveler (A miniture Fel reaver) and lastly The Guard (Pilgrim of the fires)
  108. D(Damage): 0
  109. C(Cost): 1000
  110. R(Recoil/Drawback): Can only summong one engine per battle
  111.  
  112. Forbidden Art Two- Cabal Torture
  113. E(Effect): Tezzert links the souls of two players and their victims, whenever one player casts a damage based spell, the damage is also inflicted onto the other user
  114. D(Damage):0
  115. C(Cost): 750
  116. R(Recoil/Drawback): Leaves Tezzert unable to cast damaging spells whilst the effect is maintained
  117.  
  118. Forbidden Art Three- Thoughtsieze
  119. Enter the mind of the target and seize a random Forbidden spell, casting it as my own
  120. D(Damage): Depedent
  121. C(Cost): +50% of the spell seized
  122. R(Recoil/Drawback): 10 Second cast time
  123.  
  124. Forbidden Art Four- Essence harvest
  125. E(Effect): Tezzeret Stabs the target with his metal arm, Draining Health and mana from the victim, (50 each second)
  126. D(Damage): Medium
  127. C(Cost): 700
  128. R(Recoil/Drawback): Melee strike, must be done with the metal arm and Tezzeret cannot cast spells during this time.
  129.  
  130.  
  131. ULTIMATE MOVE:
  132.  
  133. Ultimate Move- Cruel Ultimatum
  134. E(Effect): Throw the target into another Dimnesion, where all life and magic is drained, Feeding Tezzerts unstoppable lust for power
  135. D(Damage):
  136. C(Cost):
  137. R(Recoil/Drawback):
  138.  
  139. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  140.  
  141. Takeover- Lord of metal
  142. E(Effect): Tezzeret fuses his essense into a machine, warping it to cover his body and granting it increased power, speed and ability to cast magic
  143. D(Damage):
  144. C(Cost):
  145. R(Recoil/Drawback): Must have a large machine to fuse into to access this form
  146.  
  147.  
  148. Overdrive - Ideal enviroment
  149. E: Turn the surround area into that of metal and Machines, making the enviroment, more ideal
  150. R: 10 Seconds
  151.  
  152. Overdrive Art - Not so ideal outcome
  153. E: Blow up the Ideal enviroment
  154. D: High
  155. R: Ends the Overdrive art prematurly, Tezzeret is always caught in the expolsion
  156. C: 50% of remaining mana mana
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