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- Name: Tezzert Bolas
- Age: 40
- Level:300
- STATISTICS: base stats
- Physical Strength (weapon damage): 4 (+249) (+60) - Active total:313
- Magical Strength (spell damage/potency): 7 (+279) (+225) Active total: 531
- Physical Defense (HP, how well you take a melee/weapon attack): 4 (+249) (+27) - Active total: 280
- Magical Defense (how many spells you can take): 7 (+279) (+225) Active totoal: 531
- Mana Power: [0-5000, cannot increase] 5000
- Wisdom (How well you are with plans and weapon-wielding): 6 (+249) (+120) - Active total: 275
- Stamina (How long you can battle without tiring): 4 (+249) (+30) - Active total: 283
- Movement Speed (How fast are you and your reflexes): 4 (+249) (+30) - Active total: 283
- Stealth (How good you are when you need to get around without being noticed): 4 + (249) + (30) - Active total: 283
- Strengths: Quickly able to cast spells and is a Mechanical brained marvel
- Weaknesses: Physically lacking and Arrogant in moments of Victory/Triumph
- Hobbies/Professions/Likes: Machines and well made plans, along with Cities/Civilization
- Dislikes: Nature (espically camping)
- Personality: Gets bored quickly
- Allies:
- Keal'Thas Progenitis - Infinite consurtium
- Ghosty Bob - Infinite consurtium
- Close Friends:
- Possible Relationships:
- Physical Appearance:
- A tall guy (Like 6"3), with a darker skin tone with White Dreadlocks, Black tattos move down his forehead, with a reltively clean shave.
- Often wears a robe of blue, with a under robe or purple. The right arm is made of metal, twisted and swirling going into a 3 fingered hand, the other hand is always gloved.
- MAGIC: Control (Anti-Magic and Machinary)
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Unsettling Aura
- E(Effect): All enemies near Tezzert cannot casts spells without paying an extra 50%
- BASIC SPELLS:
- Basic Spell One- Remand
- E(Effect): Counter an oncoming Spell and Tezzert cannot be targeted for their next spell
- D(Damage): 0
- C(Cost): 100
- R(Recoil/Drawback): Tezzert cannot target the user with his next spell
- Basic Spell Two- Arcane shot
- E(Effect): Fires a small bolt of Arcane energy
- D(Damage): Small
- C(Cost): 100
- R(Recoil/Drawback): Easily avoidable
- Basic Spell Three- Conjure machine
- E(Effect): Summon a basic machine - a Myr (Mini robot), A thopter (Small flying device) and lastly Servo (Small skull with mechanical appedenages)
- D(Damage): 0
- C(Cost): 100
- R(Recoil/Drawback): Can only have 3 Machines summoned this way
- Basic Spell Four- Metalic defence
- E(Effect): Counter a spell that targets Tezzert or an ally
- D(Damage): 0
- C(Cost): 250
- R(Recoil/Drawback): Must also sacrifice a machine to fuel the spell
- Basic spell five (only W/O weapon) - Create sword
- E(Effect): Warps a Sword in twisted manner, similar to his right arm
- D(Damage): 0
- C(Cost): 150
- R(Recoil/Drawback): Must have metal to make the sword nearby and the sword doesn't within stand extended use.
- SECRET ARTS:
- Secret Art One- Chain lighting
- E(Effect): Tezzeret sends a current of lighting throughout a Group of enemies, dealing Medium damage to them all
- D(Damage): Medium
- C(Cost): 700
- R(Recoil/Drawback): Overheats the arm cannot be used in Rapid succesion
- Secret Art Two- Sharpanel blast
- E(Effect): Blow up an machine in order to cause a large expolsion
- D(Damage): High
- C(Cost): 350
- R(Recoil/Drawback): Must have a machine to blow up in order to cast
- Secret Art Three- Homing Lightning Bolt
- E(Effect): Tezzert shoots an homing ethiurm lightning bolt
- D(Damage): High
- C(Cost): 650
- R(Recoil/Drawback): Overheats the arm, so cannot be used in rapid succesion
- Secret Art Four - Cabal theraphy
- E(Effect): Target cannot use their previously spell for the next 5 minutes
- D(Damage): 0
- C(Cost): 500
- R(Recoil/Drawback): This spell can only be casted every 5 minutes
- FORBIDDEN ARTS:
- Forbidden Art One- Whats that noise?
- E(Effect): Summoning a Warengine to side of Tezzert: One of 3 The Dread (Look at Wurmcoil engine art),The Traveler (A miniture Fel reaver) and lastly The Guard (Pilgrim of the fires)
- D(Damage): 0
- C(Cost): 1000
- R(Recoil/Drawback): Can only summong one engine per battle
- Forbidden Art Two- Cabal Torture
- E(Effect): Tezzert links the souls of two players and their victims, whenever one player casts a damage based spell, the damage is also inflicted onto the other user
- D(Damage):0
- C(Cost): 750
- R(Recoil/Drawback): Leaves Tezzert unable to cast damaging spells whilst the effect is maintained
- Forbidden Art Three- Thoughtsieze
- Enter the mind of the target and seize a random Forbidden spell, casting it as my own
- D(Damage): Depedent
- C(Cost): +50% of the spell seized
- R(Recoil/Drawback): 10 Second cast time
- Forbidden Art Four- Essence harvest
- E(Effect): Tezzeret Stabs the target with his metal arm, Draining Health and mana from the victim, (50 each second)
- D(Damage): Medium
- C(Cost): 700
- R(Recoil/Drawback): Melee strike, must be done with the metal arm and Tezzeret cannot cast spells during this time.
- ULTIMATE MOVE:
- Ultimate Move- Cruel Ultimatum
- E(Effect): Throw the target into another Dimnesion, where all life and magic is drained, Feeding Tezzerts unstoppable lust for power
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Lord of metal
- E(Effect): Tezzeret fuses his essense into a machine, warping it to cover his body and granting it increased power, speed and ability to cast magic
- D(Damage):
- C(Cost):
- R(Recoil/Drawback): Must have a large machine to fuse into to access this form
- Overdrive - Ideal enviroment
- E: Turn the surround area into that of metal and Machines, making the enviroment, more ideal
- R: 10 Seconds
- Overdrive Art - Not so ideal outcome
- E: Blow up the Ideal enviroment
- D: High
- R: Ends the Overdrive art prematurly, Tezzeret is always caught in the expolsion
- C: 50% of remaining mana mana
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