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  1. Name: Tezzert Bolas
  2. Age: 40
  3. Level:250
  4.  
  5. STATISTICS: base stats
  6. Physical Strength (weapon damage): 4 (+249) (+60)
  7. Magical Strength (spell damage/potency): 7 (+249) (+225)
  8. Physical Defense (HP, how well you take a melee/weapon attack): 4 (+27)
  9. Magical Defense (how many spells you can take): 7 (+249) (+225)
  10. Mana Power: [0-5000, cannot increase] 5000
  11. Wisdom (How well you are with plans and weapon-wielding): 6 (+249) (+120)
  12. Stamina (How long you can battle without tiring): 4 (+249) (+30)
  13. Movement Speed (How fast are you and your reflexes): 4 (+249) (+30)
  14. Stealth (How good you are when you need to get around without being noticed): 4 +(30)
  15.  
  16. Strengths: Quickly able to cast spells and is a Mechanical brained marvel
  17. Weaknesses: Physically lacking and Arrogant in moments of Victory/Triumph
  18.  
  19. Hobbies/Professions/Likes: Machines and well made plans, along with Cities/Civilization
  20. Dislikes: Nature (espically camping)
  21.  
  22. Personality: Gets bored quickly
  23.  
  24. Close Friends:
  25.  
  26. Possible Relationships:
  27.  
  28. Physical Appearance:
  29. A tall guy (Like 6"3), with a darker skin tone with White Dreadlocks, Black tattos move down his forehead, with a reltively clean shave.
  30. Often wears a robe of blue, with a under robe or purple. The right arm is made of metal, twisted and swirling going into a 3 fingered hand, the other hand is always gloved.
  31.  
  32.  
  33. MAGIC: Control (Anti-Magic and Machinary)
  34.  
  35. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  36.  
  37. Passive- Unsettling Aura
  38. E(Effect): All enemies near Tezzert cannot casts spells without paying an extra 50%
  39.  
  40.  
  41.  
  42. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  43.  
  44. Basic Spell One- Remand
  45. E(Effect): Counter an oncoming Spell and Tezzert cannot be targeted for their next spell
  46. D(Damage): 0
  47. C(Cost): 100
  48. R(Recoil/Drawback): Tezzert cannot target the user with his next spell
  49.  
  50. Basic Spell Two- Arcane shot
  51. E(Effect): Fires a small bolt of Arcane energy
  52. D(Damage): Small
  53. C(Cost): 100
  54. R(Recoil/Drawback): Easily avoidable
  55.  
  56. Basic Spell Three- Conjure machine
  57. E(Effect): Summon a basic machine - a Myr (Mini robot), A thopter (Small flying device) and lastly
  58. D(Damage): 0
  59. C(Cost): 100
  60. R(Recoil/Drawback): Can only have 3 Machines summoned this way
  61.  
  62. Basic Spell Four- Metalic defence
  63. E(Effect): Counter a spell that targets Tezzert or an ally
  64. D(Damage): 0
  65. C(Cost): 250
  66. R(Recoil/Drawback): Must also sacrifice a machine to fuel the spell
  67.  
  68. Basic spell five (only W/O weapon) - Create sword
  69. E(Effect): Warps a Sword in twist manner, similar to his own arm
  70. D(Damage): 0
  71. C(Cost): 150
  72. R(Recoil/Drawback): Must have metal to make the sword nearby and the sword doesn't within stand extended use.
  73.  
  74.  
  75. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  76.  
  77. Secret Art One- Mirror image
  78. E(Effect): Create a magical entity that is a Copy of Tezzert
  79. D(Damage): 0
  80. C(Cost): 500
  81. R(Recoil/Drawback): 50 to Mana to maintaine the image every 15 seconds and can only cast basic spells, Can only take one hit
  82.  
  83. Secret Art Two- Sharpanel blast
  84. E(Effect): Blow up an machine in order to cause a large expolsion
  85. D(Damage): High
  86. C(Cost): 350
  87. R(Recoil/Drawback): Must have a machine to blow up in order to cast
  88.  
  89. Secret Art Three- Lightning Bolt
  90. E(Effect): Tezzert shoots an hominh ethiurm lightning bolt
  91. D(Damage): Medium
  92. C(Cost): 500
  93. R(Recoil/Drawback): Overheats the arm, so cannot be used in rapid succesion
  94.  
  95. Secret Art Four (Only w/o weapon)- Cabal theraphy
  96. E(Effect): Target cannot use their previously spell for the next 5 minutes
  97. D(Damage): 0
  98. C(Cost): 500
  99. R(Recoil/Drawback): This spell can only be casted every 5 minutes
  100.  
  101. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  102.  
  103. Forbidden Art One- Whats that noise?
  104. E(Effect): Summoning a Warengine to side of Tezzert: One of 3 The Dread (Look at Wurmcoil engine art),The Traveler (A miniture Fel reaver) and lastly The Guard (Pilgrim of the fires)
  105. D(Damage): 0
  106. C(Cost): 1000
  107. R(Recoil/Drawback): Can only summong one engine per battle
  108.  
  109. Forbidden Art Two- Cabal Torture
  110. E(Effect): Tezzert links the souls of two players and their victims, whenever one player casts a damage based spell, the damage is also inflicted onto the other user
  111. D(Damage):0
  112. C(Cost): 750
  113. R(Recoil/Drawback): Leaves Tezzert unable to cast damaging spells whilst the effect is maintained
  114.  
  115. Forbidden Art Three- Thoughtsieze
  116. E(Effect): Enter the mind of the target and seize a random Forbidden spell, casting it as my own
  117. D(Damage): Depedent
  118. C(Cost): +50% of the spell seized
  119. R(Recoil/Drawback): 10 Second cast time
  120.  
  121. Forbidden Art Four- Essence harvest
  122. E(Effect): Tezzeret Stabs the target with his metal arm, Draining Health and mana from the victim, (50 each second)
  123. D(Damage): Medium
  124. C(Cost): 700
  125. R(Recoil/Drawback): Melee strike, must be done with the metal arm and Tezzeret cannot cast spells during this time.
  126.  
  127.  
  128. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  129. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  130.  
  131. Ultimate Move- Cruel Ultimatum
  132. E(Effect): Throw the target into another Dimnesion, where all llife and magic is drained, Feeding Tezzerts unstoppable lust for power
  133. D(Damage):
  134. C(Cost):
  135. R(Recoil/Drawback):
  136.  
  137. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  138.  
  139. Takeover- Lord of metal
  140. E(Effect): Tezzeret fuses his essense into a machine, warping it to cover his body and granting it increased power, speed and ability to cast magic
  141. D(Damage):
  142. C(Cost):
  143. R(Recoil/Drawback): Must have a large machine to fuse into to access this form
  144.  
  145.  
  146. Overdrive - Ideal enviroment
  147. E: Turn the surround area into that of metal and Machines, making the enviroment, more ideal
  148. R: 10 Seconds
  149.  
  150. Overdrive Art - Not so ideal outcome
  151. E: Blow up the Ideal enviroment
  152. D:High
  153. R: Ends the Overdrive art prematurly, Tezzeret is always caught in the expolsion
  154. C: 50% of remaining mana mana
  155.  
  156. Weapon:
  157. E:
  158. Power-ups:
  159.  
  160. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  161.  
  162. Upgrades:
  163. E:
  164. Power-Ups:
  165.  
  166. Equipment: They can be related to your character or just what they pick up over time.
  167.  
  168. Equipment:
  169. E:
  170. Power-Ups:
  171.  
  172. Extra Spells(Optional)
  173. ~~~~~~~~~~~~~~~~~~~~~~
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