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- Name: Tezzert Bolas
- Age: 40
- Level:250
- STATISTICS: base stats
- Physical Strength (weapon damage): 4 (+249) (+60)
- Magical Strength (spell damage/potency): 7 (+249) (+225)
- Physical Defense (HP, how well you take a melee/weapon attack): 4 (+27)
- Magical Defense (how many spells you can take): 7 (+249) (+225)
- Mana Power: [0-5000, cannot increase] 5000
- Wisdom (How well you are with plans and weapon-wielding): 6 (+249) (+120)
- Stamina (How long you can battle without tiring): 4 (+249) (+30)
- Movement Speed (How fast are you and your reflexes): 4 (+249) (+30)
- Stealth (How good you are when you need to get around without being noticed): 4 +(30)
- Strengths: Quickly able to cast spells and is a Mechanical brained marvel
- Weaknesses: Physically lacking and Arrogant in moments of Victory/Triumph
- Hobbies/Professions/Likes: Machines and well made plans, along with Cities/Civilization
- Dislikes: Nature (espically camping)
- Personality: Gets bored quickly
- Close Friends:
- Possible Relationships:
- Physical Appearance:
- A tall guy (Like 6"3), with a darker skin tone with White Dreadlocks, Black tattos move down his forehead, with a reltively clean shave.
- Often wears a robe of blue, with a under robe or purple. The right arm is made of metal, twisted and swirling going into a 3 fingered hand, the other hand is always gloved.
- MAGIC: Control (Anti-Magic and Machinary)
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Unsettling Aura
- E(Effect): All enemies near Tezzert cannot casts spells without paying an extra 50%
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Remand
- E(Effect): Counter an oncoming Spell and Tezzert cannot be targeted for their next spell
- D(Damage): 0
- C(Cost): 100
- R(Recoil/Drawback): Tezzert cannot target the user with his next spell
- Basic Spell Two- Arcane shot
- E(Effect): Fires a small bolt of Arcane energy
- D(Damage): Small
- C(Cost): 100
- R(Recoil/Drawback): Easily avoidable
- Basic Spell Three- Conjure machine
- E(Effect): Summon a basic machine - a Myr (Mini robot), A thopter (Small flying device) and lastly
- D(Damage): 0
- C(Cost): 100
- R(Recoil/Drawback): Can only have 3 Machines summoned this way
- Basic Spell Four- Metalic defence
- E(Effect): Counter a spell that targets Tezzert or an ally
- D(Damage): 0
- C(Cost): 250
- R(Recoil/Drawback): Must also sacrifice a machine to fuel the spell
- Basic spell five (only W/O weapon) - Create sword
- E(Effect): Warps a Sword in twist manner, similar to his own arm
- D(Damage): 0
- C(Cost): 150
- R(Recoil/Drawback): Must have metal to make the sword nearby and the sword doesn't within stand extended use.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Mirror image
- E(Effect): Create a magical entity that is a Copy of Tezzert
- D(Damage): 0
- C(Cost): 500
- R(Recoil/Drawback): 50 to Mana to maintaine the image every 15 seconds and can only cast basic spells, Can only take one hit
- Secret Art Two- Sharpanel blast
- E(Effect): Blow up an machine in order to cause a large expolsion
- D(Damage): High
- C(Cost): 350
- R(Recoil/Drawback): Must have a machine to blow up in order to cast
- Secret Art Three- Lightning Bolt
- E(Effect): Tezzert shoots an hominh ethiurm lightning bolt
- D(Damage): Medium
- C(Cost): 500
- R(Recoil/Drawback): Overheats the arm, so cannot be used in rapid succesion
- Secret Art Four (Only w/o weapon)- Cabal theraphy
- E(Effect): Target cannot use their previously spell for the next 5 minutes
- D(Damage): 0
- C(Cost): 500
- R(Recoil/Drawback): This spell can only be casted every 5 minutes
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Whats that noise?
- E(Effect): Summoning a Warengine to side of Tezzert: One of 3 The Dread (Look at Wurmcoil engine art),The Traveler (A miniture Fel reaver) and lastly The Guard (Pilgrim of the fires)
- D(Damage): 0
- C(Cost): 1000
- R(Recoil/Drawback): Can only summong one engine per battle
- Forbidden Art Two- Cabal Torture
- E(Effect): Tezzert links the souls of two players and their victims, whenever one player casts a damage based spell, the damage is also inflicted onto the other user
- D(Damage):0
- C(Cost): 750
- R(Recoil/Drawback): Leaves Tezzert unable to cast damaging spells whilst the effect is maintained
- Forbidden Art Three- Thoughtsieze
- E(Effect): Enter the mind of the target and seize a random Forbidden spell, casting it as my own
- D(Damage): Depedent
- C(Cost): +50% of the spell seized
- R(Recoil/Drawback): 10 Second cast time
- Forbidden Art Four- Essence harvest
- E(Effect): Tezzeret Stabs the target with his metal arm, Draining Health and mana from the victim, (50 each second)
- D(Damage): Medium
- C(Cost): 700
- R(Recoil/Drawback): Melee strike, must be done with the metal arm and Tezzeret cannot cast spells during this time.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Cruel Ultimatum
- E(Effect): Throw the target into another Dimnesion, where all llife and magic is drained, Feeding Tezzerts unstoppable lust for power
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Lord of metal
- E(Effect): Tezzeret fuses his essense into a machine, warping it to cover his body and granting it increased power, speed and ability to cast magic
- D(Damage):
- C(Cost):
- R(Recoil/Drawback): Must have a large machine to fuse into to access this form
- Overdrive - Ideal enviroment
- E: Turn the surround area into that of metal and Machines, making the enviroment, more ideal
- R: 10 Seconds
- Overdrive Art - Not so ideal outcome
- E: Blow up the Ideal enviroment
- D:High
- R: Ends the Overdrive art prematurly, Tezzeret is always caught in the expolsion
- C: 50% of remaining mana mana
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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