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| 1 | Let's make a game! | |
| 2 | - | -Progress Gain Only |
| 2 | + | -Progress Overhaul |
| 3 | -by Apotheosis | |
| 4 | -version 1 | |
| 5 | ||
| 6 | ||
| 7 | Settings : | |
| 8 | ||
| 9 | -prices increase by 100% | |
| 10 | -selling gives back 80% | |
| 11 | -resources are hidden by default | |
| 12 | -clickables are hidden by default | |
| 13 | -buildings are hidden by default | |
| 14 | -upgrades are hidden by default | |
| 15 | ||
| 16 | Resources : | |
| 17 | ||
| 18 | *labor | |
| 19 | -named Labor | |
| 20 | -visible | |
| 21 | ||
| 22 | *food | |
| 23 | -named Food | |
| 24 | -visible | |
| 25 | ||
| 26 | *wood | |
| 27 | -named Wood | |
| 28 | ||
| 29 | - | *fur |
| 29 | + | |
| 30 | - | -named Furs |
| 30 | + | -named Gold |
| 31 | ||
| 32 | *knowledge | |
| 33 | - | -named Gold |
| 33 | + | |
| 34 | ||
| 35 | - | *gem |
| 35 | + | |
| 36 | - | -named Gems |
| 36 | + | |
| 37 | ||
| 38 | *territory | |
| 39 | -named Territory | |
| 40 | ||
| 41 | *metal | |
| 42 | -named Metal | |
| 43 | ||
| 44 | - | *copper |
| 44 | + | |
| 45 | - | -named Copper |
| 45 | + | |
| 46 | ||
| 47 | - | *bronze |
| 47 | + | |
| 48 | - | -named Bronze |
| 48 | + | |
| 49 | ||
| 50 | *energy | |
| 51 | -named Energy | |
| 52 | ||
| 53 | - | *iron |
| 53 | + | |
| 54 | - | -named Iron |
| 54 | + | |
| 55 | ||
| 56 | - | *steel |
| 56 | + | *concrete |
| 57 | - | -named Steel |
| 57 | + | -named Concrete |
| 58 | ||
| 59 | *semiconductor | |
| 60 | -named Semiconductor | |
| 61 | ||
| 62 | *progress | |
| 63 | -named Progress | |
| 64 | ||
| 65 | - | *gunpowder |
| 65 | + | |
| 66 | - | -named Gun Powder |
| 66 | + | |
| 67 | ||
| 68 | - | *alloy |
| 68 | + | |
| 69 | - | -named Alloy |
| 69 | + | |
| 70 | *work | |
| 71 | -named Work | |
| 72 | -gives 100 labor | |
| 73 | -gives 100 progress | |
| 74 | -gains 1% per time | |
| 75 | -visible | |
| 76 | ||
| 77 | - | *se |
| 77 | + | |
| 78 | - | -named Space Exploration |
| 78 | + | |
| 79 | -gives 25 wood, 500 food for 500 labor | |
| 80 | -unlocks at 1 labor | |
| 81 | -gains 1% per time | |
| 82 | ||
| 83 | *buywood | |
| 84 | -named Buy Wood | |
| 85 | -gives 200000 wood for 10000 currency | |
| 86 | -gains .0001% per currency | |
| 87 | ||
| 88 | *buystone | |
| 89 | -named Buy Stone | |
| 90 | - | -gives 10 labor |
| 90 | + | -gives 30000 stone for 10000 currency |
| 91 | - | -gives 10 progress |
| 91 | + | -gains .0001% per currency |
| 92 | - | -gains 10% per time |
| 92 | + | |
| 93 | - | -gains .01% per gem |
| 93 | + | *buymetal |
| 94 | -named Buy Metal | |
| 95 | -gives 10000 metal for 10000 currency | |
| 96 | -gains .0001% per currency | |
| 97 | ||
| 98 | - | -gives 5 wood, 100 food for 100 labor |
| 98 | + | *buyfood |
| 99 | -named Buy Food | |
| 100 | -gives 3500000 food for 10000 currency | |
| 101 | - | *massgatheringpost |
| 101 | + | -gains .0001% per currency |
| 102 | - | -named Gathering Hoard |
| 102 | + | |
| 103 | - | -gives 1000 gatheringpost for 15000000 labor |
| 103 | + | *sellwood |
| 104 | - | -unlocks at 1000 gatheringpost |
| 104 | + | -named Sell Wood |
| 105 | -gives 5000 currency for 200000 wood | |
| 106 | - | *hunt |
| 106 | + | -gains .00001% per wood |
| 107 | - | -named Hunt |
| 107 | + | |
| 108 | - | -gives 125 food, 1 fur for 100 labor |
| 108 | + | *sellstone |
| 109 | - | -unlocks at 1 hovel |
| 109 | + | -named Sell Stone |
| 110 | -gives 5000 currency for 30000 stone | |
| 111 | - | *sellfur |
| 111 | + | -gains .00001% per stone |
| 112 | - | -named Sell Fur |
| 112 | + | |
| 113 | - | -gives 1 gold for 40 fur |
| 113 | + | *sellmetal |
| 114 | -named Sell Metal | |
| 115 | -gives 5000 currency for 10000 metal | |
| 116 | - | *buycopper |
| 116 | + | -gains .00001% per metal |
| 117 | - | -named Buy Copper |
| 117 | + | |
| 118 | - | -gives 20 copper for 1 gold |
| 118 | + | *sellfood |
| 119 | -named Sell Food | |
| 120 | -gives 5000 currency for 3500000 food | |
| 121 | - | *buyship |
| 121 | + | -gains .000002% per food |
| 122 | - | -named Buy Ship |
| 122 | + | |
| 123 | - | -gives 1 ship for 400 gold |
| 123 | + | *crypto |
| 124 | -named Farm Crypto | |
| 125 | - | *conquest |
| 125 | + | -gives 1 currency for 1 energy |
| 126 | - | -named Conquest |
| 126 | + | -gains 10% per energy |
| 127 | - | -gives 1 territory for 200000 labor |
| 127 | + | |
| 128 | ||
| 129 | - | -gains .0001% per labor |
| 129 | + | |
| 130 | Buildings : | |
| 131 | - | *gunconquest |
| 131 | + | |
| 132 | - | -named Gun Conquest |
| 132 | + | |
| 133 | - | -gives 1 territory for 2 gunpowder |
| 133 | + | |
| 134 | - | -gains 5% per gunpowder |
| 134 | + | |
| 135 | -gives 1 time | |
| 136 | - | *tradepowder |
| 136 | + | |
| 137 | - | -named Alchemist Trade |
| 137 | + | *mudhuts |
| 138 | - | -gives 1 gunpowder for 10 gold |
| 138 | + | -"Crude huts that house 25 primitive laborers <b>+25 Labor, -25 Food</b>" |
| 139 | - | -gains 10% per ship |
| 139 | + | -costs 5000 labor |
| 140 | -gives 25 labor, 25 progress for 25 food | |
| 141 | - | *tradeknowledge |
| 141 | + | |
| 142 | - | -named Trade Knowledge |
| 142 | + | |
| 143 | - | -gives 3 knowledge for 50000 food |
| 143 | + | |
| 144 | - | -gains 10% per ship |
| 144 | + | |
| 145 | -"A primitive means of gathering resources.<b>+250 Food, +10 Wood, +1,5 stone, trace quantities of more precious resources, -200 labor</b>" | |
| 146 | - | *tradealloy |
| 146 | + | -costs 10000 labor |
| 147 | - | -named Trade Alloy |
| 147 | + | -gives 250 food, 10 wood, 1.5 stone, .075 metal, .001 gold for 200 labor |
| 148 | - | -gives 1 alloy for 50 currency |
| 148 | + | |
| 149 | - | -gains 10% per ship |
| 149 | + | |
| 150 | ||
| 151 | - | *mission1 |
| 151 | + | |
| 152 | - | -named Orbit the Planet 1000 |
| 152 | + | -"A sturdy structure that houses several extended family. <b>+200 Labor, -200 Food</b>" |
| 153 | - | -gives 1000 gems for 1000 se |
| 153 | + | -costs 5000 wood |
| 154 | - | -locks mission1 |
| 154 | + | -gives 200 labor, 200 progress for 200 food |
| 155 | - | -unlocks mission2 |
| 155 | + | |
| 156 | - | -unlocks at 1 se |
| 156 | + | |
| 157 | -gains 1% per ps | |
| 158 | - | *mission2 |
| 158 | + | |
| 159 | - | -named Land on the Moon 4000 |
| 159 | + | |
| 160 | - | -gives 3000 gems for 4000 se |
| 160 | + | |
| 161 | - | -locks mission2 |
| 161 | + | |
| 162 | - | -unlocks mission3 |
| 162 | + | |
| 163 | -"Growing crops is the first step towards civilization. <b>+1000 Food, -300 labor</b>" | |
| 164 | - | *mission3 |
| 164 | + | -costs 150000 labor, 50000 food |
| 165 | - | -named Build a Space Station 9000 |
| 165 | + | -gives 1000 food for 300 labor |
| 166 | - | -gives 6000 gems for 9000 se |
| 166 | + | |
| 167 | - | -locks mission3 |
| 167 | + | -gains 1% per ps |
| 168 | - | -unlocks mission4 |
| 168 | + | |
| 169 | *plantation | |
| 170 | - | *mission4 |
| 170 | + | -"Growing crops on a massive scale <b>+200000 Food, -50000 labor</b>" |
| 171 | - | -named Build a Lunar Colony 16000 |
| 171 | + | -costs 1000 territory |
| 172 | - | -gives 10000 gems for 16000 se |
| 172 | + | -gives 200000 food for 50000 labor |
| 173 | - | -locks mission4 |
| 173 | + | -named Planation |
| 174 | - | -unlocks mission5 |
| 174 | + | -gains 1% per ps |
| 175 | -unlocks at 100 farm | |
| 176 | - | *mission5 |
| 176 | + | |
| 177 | - | -named Mars Mission 25000 |
| 177 | + | |
| 178 | - | -gives 15000 gems for 25000 se |
| 178 | + | -"A place to sell surplus food. <b>+.5 Gold, -25000 food</b>" |
| 179 | - | -locks mission5 |
| 179 | + | -costs 50000 wood, 2000 stone |
| 180 | - | -unlocks mission6 |
| 180 | + | -gives .5 gold for 25000 food |
| 181 | -named Market|Markets | |
| 182 | - | *mission6 |
| 182 | + | |
| 183 | - | -named Build Mars City 36000 |
| 183 | + | |
| 184 | - | -gives 21000 gems for 36000 se |
| 184 | + | |
| 185 | - | -locks mission6 |
| 185 | + | -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+400 Wood, -2000 Labor</b>" |
| 186 | - | -unlocks mission7 |
| 186 | + | -costs 2000 metal, 30000 wood |
| 187 | -gives 400 wood for 2000 labor | |
| 188 | -named Lumbermill|Lumbermills | |
| 189 | -unlocks at 1 market | |
| 190 | -gains 1% per ps | |
| 191 | ||
| 192 | *elder | |
| 193 | -"A village elder shares their wisdom for a price. <b>+.5 knowledge, -1 gold</b>" | |
| 194 | -costs 100 gold, 5000 wood | |
| 195 | -gives .5 knowledge for 1 gold | |
| 196 | -named Village Elder|Village Elders | |
| 197 | ||
| 198 | ||
| 199 | //Bronze Age | |
| 200 | ||
| 201 | - | *hovel |
| 201 | + | |
| 202 | - | -"A crude hole that houses 3 primitive laborers <b>+3 Labor</b>" |
| 202 | + | -"Backbreaking labor provides stone for sturdier structures. <b>+500 Stone, -15000 Labor</b>" |
| 203 | - | -costs 1000 labor, 3000 food |
| 203 | + | -costs 250000 wood, 20000 metal |
| 204 | - | -gives 3 labor, 3 progress |
| 204 | + | -gives 500 stone for 15000 labor |
| 205 | -named Quarry|Quarries | |
| 206 | ||
| 207 | - | -gains .01% per gem |
| 207 | + | |
| 208 | -"Extract metal and a small amount of gold ore from the earth. <b>+100 Metal and .2 Gold, -10000 labor</b>" | |
| 209 | -costs 75000 wood, 2500 metal | |
| 210 | - | -"A primitive means of gathering resources. Requires 10 workers <b>+12 Food, +1 Wood, 1 gem per week</b>" |
| 210 | + | -gives 100 metal, .2 gold for 10000 labor |
| 211 | - | -costs 15000 labor |
| 211 | + | |
| 212 | - | -gives 12 food, 1 wood, .0000016 gem |
| 212 | + | |
| 213 | *towncenter | |
| 214 | -"A strong stone set of buildings that can house 3000 workers. <b>+3500 Labor, -3500 food</b>" | |
| 215 | -costs 450000 wood, 200000 stone | |
| 216 | -gives 3500 labor, 3500 progress for 3500 food | |
| 217 | - | -"A sturdy structure that houses an extended family. <b>, +15 Labor</b>" |
| 217 | + | |
| 218 | - | -costs 5000 wood, 10000 labor, 50000 food |
| 218 | + | |
| 219 | - | -gives 15 labor, 15 progress |
| 219 | + | -gains 1% per ps |
| 220 | ||
| 221 | *barracks | |
| 222 | - | -gains .01% per gem |
| 222 | + | -"Trains soldiers to help you conquer new lands.<b>+.05 Territory, -2500 labor</b>" |
| 223 | -costs 100000 stone, 50000 metal | |
| 224 | -gives .05 territory for 2500 labor | |
| 225 | -named Barracks | |
| 226 | ||
| 227 | - | -"Growing crops is the first step towards civilization. <b>+30 Food</b>" |
| 227 | + | |
| 228 | - | -costs 100000 labor, 20000 food |
| 228 | + | -"Settle new territory. Produce some of their own food. <b>+10000 labor, -7500 food</b>" |
| 229 | - | -gives 30 food |
| 229 | + | -costs 2000 territory |
| 230 | - | -gains 1% per mill |
| 230 | + | -gives 10000 labor, 10000 progress for 7500 food |
| 231 | -named Settlement|Settlements | |
| 232 | -unlocks at 1 territory | |
| 233 | - | *mill |
| 233 | + | -gains 1% per ps |
| 234 | - | -"Boosts plantation and farm size by 1%." |
| 234 | + | |
| 235 | - | -costs 50000 wood, 500 gold |
| 235 | + | |
| 236 | - | -named Mill |
| 236 | + | -"Bring great minds together to push society forward. <b>+10 knowledge, -15 gold</b>" |
| 237 | -costs 5000000 stone, 50000 gold, 1e8 labor | |
| 238 | -gives 10 knowledge for 15 gold | |
| 239 | - | -"A place to sell surplus food. <b>+.01 Gold</b>" |
| 239 | + | |
| 240 | - | -costs 15000 wood, 60000 labor, 200000 food |
| 240 | + | |
| 241 | - | -gives .01 gold |
| 241 | + | |
| 242 | ||
| 243 | *traderoute | |
| 244 | -"Open trade routes to stimulate economic growth.<b>+2.5 gold</b>" | |
| 245 | - | *lodge |
| 245 | + | -costs 10000 territory |
| 246 | - | -"A cabin in the woods for your hunters to use. <b>+5 Food and .04 Fur</b>" |
| 246 | + | -gives 2.5 gold |
| 247 | - | -costs 2000 wood, 20000 labor |
| 247 | + | |
| 248 | - | -gives 5 food, .04 fur |
| 248 | + | |
| 249 | - | -unlocks at 1 gold |
| 249 | + | |
| 250 | - | -named Lodge|Lodges |
| 250 | + | -"Build ships to explore foreign lands. <b>+.1 ships, -5000 wood, -20000 labor</b>" |
| 251 | -costs 25000000 stone, 500000 metal, 50000 gold | |
| 252 | -gives .1 ship for 5000 wood, 20000 labor | |
| 253 | - | -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+30 Wood</b>" |
| 253 | + | |
| 254 | - | -costs 2500 copper, 50000 wood, 750000 labor |
| 254 | + | |
| 255 | - | -gives 30 wood |
| 255 | + | |
| 256 | - | -gains 1% per supplyyard |
| 256 | + | -"Send your people to start a colony in new lands. They will produce all of their own food. <b>+50000 Labor</b>" |
| 257 | -costs 15000 territory, 250 ship | |
| 258 | -gives 50000 labor, 50000 progress | |
| 259 | -named Colony|Colonies | |
| 260 | -unlocks at 1 ship | |
| 261 | - | -"A village elder shares their wisdom for a price. <b>+.01 knowledge</b>" |
| 261 | + | -gains 1% per ps |
| 262 | - | -costs 300 gold |
| 262 | + | |
| 263 | - | -gives .01 knowledge |
| 263 | + | *armada |
| 264 | -named Armada|Armadas | |
| 265 | -"Send your powerful navy to conquer new lands. <b>+5 territory, -100000 labor</b>" | |
| 266 | -costs 500 ship | |
| 267 | -gives 5 territory for 200000 labor | |
| 268 | ||
| 269 | - | -"Backbreaking labor provides stone for sturdier structures. <b>+15 Stone</b>" |
| 269 | + | |
| 270 | - | -costs 250000 wood, 15000000 labor |
| 270 | + | -"Produces currency based on a gold stockpile <b>+25 currency</b>" |
| 271 | - | -gives 15 stone |
| 271 | + | -costs 5000000 stone, 500000 metal, 500000 gold |
| 272 | - | -gains 1% per supplyyard |
| 272 | + | -gives 25 currency |
| 273 | -named Bank | |
| 274 | ||
| 275 | ||
| 276 | - | -"Extract copper and a small amount of gold ore from the earth. Also might give a gem.. <b>+1 Copper and .005 Gold</b>" |
| 276 | + | |
| 277 | - | -costs 100000 wood, 2500000 labor |
| 277 | + | |
| 278 | - | -gives 1 copper, .005 gold, .0001 gem |
| 278 | + | *boilerplant |
| 279 | - | -gains 1% per supplyyard |
| 279 | + | -named Boiler Plant |
| 280 | -"Burn wood for energy. <b>-2000 wood, -2000 labor, +300 energy</b>" | |
| 281 | -costs 3000000 metal, 200000 currency | |
| 282 | -gives 300 energy for 2000 wood, 2000 labor | |
| 283 | - | -"A strong stone building that can house 120 workers. <b>+120 Labor</b>" |
| 283 | + | |
| 284 | - | -costs 50000 wood, 15000 stone, 300000 labor, 1000000 food |
| 284 | + | *concreteplant |
| 285 | - | -gives 120 labor, 120 progress |
| 285 | + | -named Concrete Plant |
| 286 | -"Crush rocks into concrete for large structures. <b>-1000 energy, -10000 stone, -25000 labor, +500 Concrete</b>" | |
| 287 | -costs 15000000 metal, 200000000 labor | |
| 288 | - | -gains .01% per gem |
| 288 | + | -gives 500 concrete for 1000 energy, 10000 stone, 25000 labor |
| 289 | ||
| 290 | - | *forge |
| 290 | + | *factory |
| 291 | - | -"Melt copper down into much stronger bronze. <b>+1 bronze</b>" |
| 291 | + | -named Factory |
| 292 | - | -costs 200000 stone, 50000 copper, 3000000 labor, 2000000 wood |
| 292 | + | -"Manufacture valuable machines to sell. <b>-500 energy, -30000 labor, +5000 currency<b>" |
| 293 | - | -gives 1 bronze |
| 293 | + | -costs 1500000 concrete, 1.5e6 metal, 1500000000 labor |
| 294 | - | -gains 10% per blastfurnace |
| 294 | + | -gives 5000 currency for 500 energy, 30000 labor |
| 295 | - | -named Forge|Forges |
| 295 | + | |
| 296 | *metropolis | |
| 297 | -named Metropolis | |
| 298 | - | -"Houses soldiers to help you conquer new lands.<b>+50 labor</b>" |
| 298 | + | -"A sprawling urban environment that houses a huge populace and generates tax revenue. <b> +2500000 labor, +10000 currency, -2500000 food, 1000 energy</b>" |
| 299 | - | -costs 30000 stone, 1000 bronze, 200000 food |
| 299 | + | -costs 100000000 concrete, 75000000 currency, 100000 territory |
| 300 | - | -gives 50 labor, 50 progress |
| 300 | + | -gives 2500000 labor, 2500000 progress, 10000 currency for 2500000 food, 1000 energy |
| 301 | -gains 1% per ps | |
| 302 | - | -gains .01% per gem |
| 302 | + | |
| 303 | *industrialmine | |
| 304 | -named Industrial Mine | |
| 305 | - | -"Settle new territory.. <b>+500 labor</b>" |
| 305 | + | -"A massive mine that produces huge quantities of stone and metal. <b>+250000 Stone, +50000 metal, -5000 energy, -4000000 labor </b>" |
| 306 | - | -costs 50 territory, 2000000 food |
| 306 | + | -costs 50000000 currency, 50000 territory |
| 307 | - | -gives 500 labor, 500 progress |
| 307 | + | -gives 250000 stone, 50000 metal for 5000 energy, 4000000 labor |
| 308 | -unlocks at 1 metropolis | |
| 309 | ||
| 310 | - | -gains .01% per gem |
| 310 | + | |
| 311 | ||
| 312 | - | *plantation |
| 312 | + | |
| 313 | - | -"A massive farm to feed your growing populace. <b> +500 Food</b>" |
| 313 | + | //Dawn of AI |
| 314 | - | -costs 50 territory, 5000000 labor |
| 314 | + | |
| 315 | - | -gives 500 food |
| 315 | + | *chemplant |
| 316 | - | -gains 1% per mill |
| 316 | + | -named Chemical Plant |
| 317 | - | -named Plantation|Plantations |
| 317 | + | -"Convert food into chemicals useful for advanced industrial processes. <b>-900 energy, -150000 food, -50000 labor, +300 chemicals</b>" |
| 318 | -costs 2000000 concrete, 2e7 metal, 7500000 currency | |
| 319 | -gives 300 chemical for 900 energy, 150000 food, 50000 labor | |
| 320 | ||
| 321 | - | -"Bring great minds together to push society forward. <b>+1 knowledge</b>" |
| 321 | + | *refinery |
| 322 | - | -costs 2500000 stone, 30000 bronze, 8e6 labor, 30000 gold |
| 322 | + | -named Refinery |
| 323 | - | -gives 1 knowledge |
| 323 | + | -"Dig up crude oil and burn it for energy. <b>-300 chemical, -80000 labor, +6000 energy</b>" |
| 324 | -costs 3000000 concrete, 3e7 metal, 20000000 currency | |
| 325 | -gives 6000 energy for 300 chemical, 80000 labor | |
| 326 | ||
| 327 | *fabricationplant | |
| 328 | -named Semiconductor Fabrication Plant | |
| 329 | - | -"Open trade routes to stimulate economic growth.<b>+5 gold</b>" |
| 329 | + | -"Semiconductors are used in advanced tech. <b>-150 chemical, -3000 energy, -5000 metal, -150000 labor, +250 semiconductors</b>" |
| 330 | - | -costs 750 territory |
| 330 | + | -costs 15000000 concrete, 2e8 metal, 50000000 currency |
| 331 | - | -gives 5 gold |
| 331 | + | -gives 250 semiconductor for 150000 labor, 5000 metal, 3000 energy, 150 chemical |
| 332 | ||
| 333 | *supercomputer | |
| 334 | - | *smelter |
| 334 | + | -named Supercomputer |
| 335 | - | -"Break down rocks to melt out valuable iron. Might produce gems <b>+2.5 iron</b>" |
| 335 | + | -"Uses immense amounts of energy to research. <b>-12500 energy, +2000 knowledge</b>" |
| 336 | - | -costs 30000 bronze, 5000000 labor, 1500000 wood, 600000 stone |
| 336 | + | -costs 1500000 semiconductor, 40000000 currency |
| 337 | - | -gives 2.5 iron, .0003 gem |
| 337 | + | -gives 2000 knowledge for 12500 energy |
| 338 | - | -gains 10% per blastfurnace |
| 338 | + | |
| 339 | - | -named Smelter |
| 339 | + | *solarfarm |
| 340 | -named Solar Farm | |
| 341 | -"Requires a lot of land, but continuously produces solar energy with no recurring inputs. +2000 energy" | |
| 342 | - | -"Build ships to explore foreign lands. <b>+.05 ships</b>" |
| 342 | + | -costs 2e9 labor, 50000 semiconductor, 50000 territory, 40000000 metal |
| 343 | - | -costs 250000000 labor, 25000000 wood, 250000 iron, 25000 gold |
| 343 | + | -gives 2000 energy |
| 344 | - | -gives .05 ship |
| 344 | + | |
| 345 | *nuclearplant | |
| 346 | -named Nuclear Power Plant | |
| 347 | - | *supplyyard |
| 347 | + | -"A massive power generating facility. <b>-1500000 labor, +2000000 energy" |
| 348 | - | -"Increases yield of lumber yards, mines and quarries by 1%." |
| 348 | + | -costs 500000000 concrete, 200000000 currency, 5000000 semiconductor, 500000 territory |
| 349 | - | -costs 500 territory, 10000 gold |
| 349 | + | -gives 2000000 energy for 1500000 labor |
| 350 | - | -named Supply Yard |
| 350 | + | |
| 351 | *aifab | |
| 352 | -named Artificial Intelligence Fabricator | |
| 353 | - | -"Send your people to start a colony in new lands. They will produce all of their own food. <b>+3000 Labor</b>" |
| 353 | + | -"Human labor is now obsolete, androids are x20 more efficient. <b>-1000000 labor, -50000 energy, -2000 semiconductor, +1 android" |
| 354 | - | -costs 300 territory, 50 ship |
| 354 | + | -costs 1e8 metal, 1e8 concrete, 5e9 currency, 100000 territory |
| 355 | - | -gives 3000 labor, 3000 progress |
| 355 | + | -gives 1 android for 2000 semiconductor, 50000 energy, 1000000 labor |
| 356 | ||
| 357 | *android | |
| 358 | - | -gains .01% per gem |
| 358 | + | -named Android |
| 359 | -"The future." | |
| 360 | -gives 20 labor, 20 progress | |
| 361 | - | -"Produces currency in exchange for gold. <b>+15 currency</b>" |
| 361 | + | -costs 1000000 labor, 50000 energy, 2000 semiconductor |
| 362 | - | -costs 250000 iron, 250000 gold |
| 362 | + | -gains 1% per ps |
| 363 | - | -gives 15 currency |
| 363 | + | -unlocks at 1 aifab |
| 364 | ||
| 365 | ||
| 366 | //OTHER | |
| 367 | ||
| 368 | - | *burner |
| 368 | + | *ps |
| 369 | - | -"Burn food for energy until you discover better sources. +20 energy/-2500 food. +1% synergy per burner" |
| 369 | + | -named Paradigm Shift |
| 370 | - | -costs 12500 bronze, 7500000 labor |
| 370 | + | -"Boosts labor productivity by 1%" |
| 371 | - | -gives 20 energy for 2500 food |
| 371 | + | -costs 10000 knowledge |
| 372 | - | -named Burner |
| 372 | + | -unlocks at 1 knowledge |
| 373 | - | -gains 1% per burner |
| 373 | + | -price increases by 100.1% |
| 374 | ||
| 375 | - | *blastfurnace |
| 375 | + | |
| 376 | - | -"Scale up your industrial metal production. <b>+10% smelter and forge production</b>" |
| 376 | + | |
| 377 | - | -costs 50000 alloy, 750000 iron, 50000000 labor |
| 377 | + | |
| 378 | - | -named Blast Furnace |
| 378 | + | |
| 379 | *agriculturalage | |
| 380 | - | *chemicalplant |
| 380 | + | |
| 381 | - | -"Use energy to create chemicals. <b>-15 energy, +9 chemicals</b>" |
| 381 | + | -costs 1000000 food, 1000000 labor |
| 382 | - | -costs 9000 alloy, 150000 currency, 18000000 labor |
| 382 | + | |
| 383 | - | -gives 9 chemical for 15 energy |
| 383 | + | |
| 384 | - | -named Chemical Plant |
| 384 | + | |
| 385 | ||
| 386 | - | *weaponlab |
| 386 | + | |
| 387 | - | -"Build gunpowder <b>-25 energy, +5 gunpowder</b>" |
| 387 | + | |
| 388 | - | -costs 50000 alloy, 500000 currency, 375000 chemical, 75000000 labor |
| 388 | + | -costs 1000 gold |
| 389 | - | -gives 5 gunpowder for 25 energy |
| 389 | + | |
| 390 | - | -named Weapons Lab |
| 390 | + | |
| 391 | -unlocks at 1 market | |
| 392 | - | *factory |
| 392 | + | |
| 393 | - | -"Manufacture goods to earn currency. <b>-500 energy +625 currency</b>" |
| 393 | + | *metalage |
| 394 | - | -costs 5e7 stone, 625000000 labor, 40000000 copper |
| 394 | + | -"Ascend to the <b>Metal Age</b>" |
| 395 | - | -gives 625 currency for 1500 energy |
| 395 | + | -costs 5000 gold, 10000000 labor |
| 396 | - | -named Factory |
| 396 | + | |
| 397 | -unlocks mining | |
| 398 | - | *factoryfarm |
| 398 | + | -named Metal Age |
| 399 | - | -"Produce crops on a massive scale. <b> +3000000 food</b>" |
| 399 | + | |
| 400 | - | -costs 20000000 currency, 250000 territory, 50000000 chemical |
| 400 | + | |
| 401 | - | -gives 3000000 food |
| 401 | + | |
| 402 | - | -named Factory Farm |
| 402 | + | |
| 403 | -costs 1e7 labor | |
| 404 | - | *alloyfab |
| 404 | + | |
| 405 | - | -"Fabricate your own alloy to avoid paying exorbitant fees for it. <b>+5 alloy</b>" |
| 405 | + | |
| 406 | - | -costs 35000 alloy, 1500000 currency, 500000 chemical, 750000 iron, 250000 copper |
| 406 | + | |
| 407 | - | -gives 5 alloy |
| 407 | + | |
| 408 | - | -named Alloy Fabricator |
| 408 | + | |
| 409 | -costs 10000 gold | |
| 410 | - | *city |
| 410 | + | |
| 411 | - | -"Cities require energy to provide electricity and a lot of food. However, in addition to labor they produce tax revenue. <b>-50 energy, +30000 labor, +30 currency</b>" |
| 411 | + | -unlocks at 1 mine |
| 412 | - | -costs 500000 currency, 10000 territory, 600000000 food |
| 412 | + | |
| 413 | - | -gives 30000 labor, 30000 progress, 30 currency for 50 energy |
| 413 | + | |
| 414 | - | -named City |
| 414 | + | |
| 415 | - | -gains .01% per gem |
| 415 | + | |
| 416 | -costs 25000 gold | |
| 417 | - | *gasrig |
| 417 | + | -unlocks university |
| 418 | - | -"Destroy the environment to build your economy. <b> +3500 energy</b>" |
| 418 | + | |
| 419 | - | -costs 6000000 iron, 5000000 currency, 15000 territory, 500000000 labor, 1500000 chemical |
| 419 | + | |
| 420 | - | -gives 3500 energy |
| 420 | + | |
| 421 | - | -named Natural Gas Complex |
| 421 | + | |
| 422 | -"The time has come for your empire to grow." | |
| 423 | - | //Information Age |
| 423 | + | -costs 25000 gold, 25000 territory |
| 424 | -unlocks traderoute | |
| 425 | - | *supercomputer |
| 425 | + | |
| 426 | - | -"AI is able to produce knowledge at incredible rates. <b>+60 knowledge, -500 energy</b>" |
| 426 | + | |
| 427 | - | -costs 250000 alloy, 5000000 currency |
| 427 | + | |
| 428 | - | -gives 60 knowledge for 500 energy |
| 428 | + | -unlocks at 10 settlement |
| 429 | - | -named Super Computer |
| 429 | + | |
| 430 | ||
| 431 | - | *solararray |
| 431 | + | |
| 432 | - | -"Endless fields of solar panels. <b>+15000 energy</b>" |
| 432 | + | |
| 433 | - | -costs 400000 territory, 1500000 alloy, 15000000 currency |
| 433 | + | -costs 5e9 labor |
| 434 | - | -gives 15000 energy |
| 434 | + | |
| 435 | - | -named Solar Array |
| 435 | + | |
| 436 | ||
| 437 | - | *stockexchange |
| 437 | + | |
| 438 | - | -"Knowledge is wealth and wealth is power. <b> +30000 currency</b>" |
| 438 | + | |
| 439 | - | -costs 5e7 currency, 5e7 stone, 600000000 knowledge |
| 439 | + | -costs 200000 gold |
| 440 | - | -gives 30000 currency |
| 440 | + | |
| 441 | - | -named Stock Exchange |
| 441 | + | |
| 442 | ||
| 443 | - | *AIfab |
| 443 | + | *navy |
| 444 | - | -"Build cyborgs. They have x10 the labor output of normal citizens. <b>+1 Cyborg, -500 energy</b>" |
| 444 | + | -"Build a powerful navy to conquer new lands." |
| 445 | - | -costs 7e7 currency, 3e7 stone, 1500000 alloy, 9e9 labor |
| 445 | + | -costs 2e10 labor |
| 446 | - | -gives 1 cyborg for 500 energy |
| 446 | + | -unlocks armada |
| 447 | - | -named AI Fabricator |
| 447 | + | -unlocks at 1 ship |
| 448 | ||
| 449 | - | *cyborg |
| 449 | + | *industrialage |
| 450 | - | -"The next stage in evolution." |
| 450 | + | -"The gears of industry shall propel you into the future" |
| 451 | - | -costs 2500 currency, 500 chemical, 100 alloy, 100000 labor |
| 451 | + | -costs 1e11 labor, 2500000 currency |
| 452 | - | -gives 10 labor, 10 progress |
| 452 | + | -unlocks electricity |
| 453 | - | -gains .01% per gem |
| 453 | + | -unlocks at 10 colony |
| 454 | - | -named Cyborg |
| 454 | + | |
| 455 | ||
| 456 | - | *nuclearpowerplant |
| 456 | + | *electricity |
| 457 | - | -"Incredible expensive--but the energy yield is unparalleled. <b>+250000 energy</b>" |
| 457 | + | -"You will need to power your industry." |
| 458 | - | -costs 3e11 labor, 5e8 stone, 200000000 currency |
| 458 | + | -named Electricity |
| 459 | - | -gives 250000 energy |
| 459 | + | -unlocks boilerplant |
| 460 | - | -named Nuclear Power Plant |
| 460 | + | -costs 1000000 currency |
| 461 | ||
| 462 | - | //Space Age |
| 462 | + | *manufacturing |
| 463 | -"Build a modern economy through manufacturing." | |
| 464 | - | *spacegun |
| 464 | + | -named Manufacturing |
| 465 | - | -"Into the great beyond. +1 Space Exploration, -115000 energy" |
| 465 | + | -unlocks factory |
| 466 | - | -costs 2e11 labor, 1e6 alloy, 3.5e9 currency |
| 466 | + | -costs 1500000000 labor |
| 467 | - | -gives 1 se for 115000 energy |
| 467 | + | -unlocks at 1 energy |
| 468 | - | -named Maglev Mass Accelerator |
| 468 | + | |
| 469 | *concreteproduction | |
| 470 | -"Break down stone into concrete to build large structures." | |
| 471 | -unlocks concreteplant | |
| 472 | -named Concrete Production | |
| 473 | -costs 300000000 labor | |
| 474 | - | -costs 10000 food |
| 474 | + | -unlocks at 1 energy |
| 475 | ||
| 476 | *logistics | |
| 477 | -"Use currency to buy and sell raw materials, freeing up labor for more advanced tasks." | |
| 478 | -named Logistics | |
| 479 | -unlocks buywood | |
| 480 | -unlocks buystone | |
| 481 | - | -costs 500 gold |
| 481 | + | -unlocks buymetal |
| 482 | -unlocks buyfood | |
| 483 | -unlocks sellwood | |
| 484 | -unlocks sellstone | |
| 485 | -unlocks sellmetal | |
| 486 | - | *furtrade |
| 486 | + | -unlocks sellfood |
| 487 | - | -"Trade furs in large numbers with neighboring settlements. x20 fur trade" |
| 487 | + | -costs 1000000 currency, 3e11 labor |
| 488 | - | -costs 100 gold |
| 488 | + | -unlocks at 1 factory |
| 489 | - | -multiplies efficiency of sellfur by 2000% |
| 489 | + | |
| 490 | - | -named Fur Trade |
| 490 | + | *urbanization |
| 491 | - | -unlocks at 1 lodge |
| 491 | + | -"To have the labor pool necessary to fully take advantage of industrialization, cities must be built." |
| 492 | -named Urbanization | |
| 493 | - | *furcaravan |
| 493 | + | -unlocks metropolis |
| 494 | - | -"Trade furs in far larger numbers. x10 fur trade" |
| 494 | + | -costs 1e7 currency |
| 495 | - | -costs 500 gold |
| 495 | + | -unlocks at 1 concrete |
| 496 | - | -multiplies efficiency of sellfur by 1000% |
| 496 | + | |
| 497 | - | -named Fur Caravan |
| 497 | + | *dawnofAI |
| 498 | - | -unlocks at 10000 fur |
| 498 | + | -"Push technology to new frontiers. Enter the age of AI" |
| 499 | -costs 1e12 labor, 75000000 currency | |
| 500 | - | *bronzeage |
| 500 | + | -unlocks chemplant |
| 501 | - | -"Ascend to the <b>Bronze Age</b>" |
| 501 | + | -unlocks at 1 metropolis |
| 502 | - | -costs 600 knowledge, 500000 food |
| 502 | + | -named Age of Machines |
| 503 | ||
| 504 | *oilrefining | |
| 505 | - | -unlocks forge |
| 505 | + | -"Refine oil for a far more potent source of combustible energy." |
| 506 | - | -named Bronze Age |
| 506 | + | -costs 25000000 currency |
| 507 | - | -unlocks at 1e7 progress |
| 507 | + | -unlocks refinery |
| 508 | -unlocks at 1 chemical | |
| 509 | ||
| 510 | *semiconduction | |
| 511 | - | -costs 300 knowledge |
| 511 | + | -"Semiconductors will be needed for advanced tech" |
| 512 | - | -costs 1000 copper |
| 512 | + | -costs 30000000 currency |
| 513 | -unlocks fabricationplant | |
| 514 | -unlocks at 1 chemical | |
| 515 | ||
| 516 | *supercomputing | |
| 517 | -"Machines can now research must faster than humans." | |
| 518 | - | -costs 900 knowledge, 1000 bronze |
| 518 | + | -costs 50000000 currency |
| 519 | -unlocks supercomputer | |
| 520 | - | -unlocks at 1 bronze |
| 520 | + | -unlocks at 1 semiconductor |
| 521 | ||
| 522 | *cryptocurrency | |
| 523 | - | *bunkbeds |
| 523 | + | -"Use excess energy to generate currency" |
| 524 | - | -"Double up on barracks capacity." |
| 524 | + | -costs 500000000 energy |
| 525 | - | -costs 1500 knowledge, 50000 wood |
| 525 | + | -unlocks crypto |
| 526 | - | -multiplies efficiency of barracks by 200% |
| 526 | + | -unlocks at 1 supercomputer |
| 527 | - | -unlocks at 10 barracks |
| 527 | + | |
| 528 | - | -named Bunk Beds |
| 528 | + | *renewables |
| 529 | -"Harness the power of the sun." | |
| 530 | - | *milling |
| 530 | + | -costs 150000000 currency |
| 531 | - | -"Use mills to increase farm size." |
| 531 | + | -unlocks solarfarm |
| 532 | - | -costs 2000 knowledge |
| 532 | + | -unlocks at 1 supercomputer |
| 533 | - | -unlocks mill |
| 533 | + | |
| 534 | - | -unlocks at 10 towncenter |
| 534 | + | *onlinebanking |
| 535 | - | -named Mills |
| 535 | + | -"Computers now render banks much more lucrative. x2 bank income" |
| 536 | -costs 100000000 currency | |
| 537 | -multiplies efficiency of bank by 200% | |
| 538 | -unlocks at 1 supercomputer | |
| 539 | ||
| 540 | - | -unlocks University |
| 540 | + | *nuclearpower |
| 541 | -"Split the atom for limitless energy!" | |
| 542 | - | -unlocks at 1000 knowledge |
| 542 | + | -costs 1e13 labor |
| 543 | -unlocks nuclearplant | |
| 544 | -unlocks at 1 supercomputer | |
| 545 | ||
| 546 | - | -costs 15000 knowledge, 1500 territory |
| 546 | + | *aiconstruction |
| 547 | - | -unlocks smelter |
| 547 | + | -"Artificial Intelligence will provide unlimited labor" |
| 548 | -costs 1e11 currency, 5e8 knowledge | |
| 549 | -unlocks aifab | |
| 550 | -unlocks at 1 supercomputer | |
| 551 | ||
| 552 | - | -unlocks at 1e8 progress |
| 552 | + | |
| 553 | ||
| 554 |