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1
Let's make a game!
2-
        -Progress Gain Only
2+
        -Progress Overhaul
3
		-by Apotheosis
4
        -version 1
5
6
7
Settings :
8
9
        -prices increase by 100%
10
        -selling gives back 80%
11
        -resources are hidden by default
12
        -clickables are hidden by default
13
        -buildings are hidden by default
14
        -upgrades are hidden by default
15
16
Resources : 
17
18
		*labor
19
		-named Labor
20
		-visible
21
22
		*food
23
		-named Food
24
		-visible
25
26
		*wood
27
		-named Wood
28
29-
		*fur
29+
30-
		-named Furs
30+
        -named Gold
31
32
		*knowledge
33-
		-named Gold
33+
34
35-
        *gem
35+
36-
        -named Gems
36+
37
38
		*territory
39
		-named Territory
40
41
		*metal
42
		-named Metal
43
44-
		*copper
44+
45-
		-named Copper
45+
46
		
47-
		*bronze
47+
48-
		-named Bronze
48+
49
50
		*energy
51
		-named Energy
52
53-
		*iron
53+
54-
		-named Iron
54+
55
56-
		*steel
56+
         *concrete
57-
		-named Steel
57+
         -named Concrete
58
59
        *semiconductor
60
         -named Semiconductor
61
62
		*progress
63
		-named Progress
64
65-
		*gunpowder
65+
66-
		-named Gun Powder
66+
67
68-
		*alloy
68+
69-
		-named Alloy
69+
70
		*work
71
		-named Work
72
		-gives 100 labor
73
		-gives 100 progress
74
        -gains 1% per time
75
		-visible
76
77-
		*se
77+
78-
		-named Space Exploration
78+
79
		-gives 25 wood, 500 food for 500 labor
80
		-unlocks at 1 labor
81
        -gains 1% per time
82
83
        *buywood
84
        -named Buy Wood
85
        -gives 200000 wood for 10000 currency
86
        -gains .0001% per currency
87
88
        *buystone
89
        -named Buy Stone
90-
		-gives 10 labor
90+
        -gives 30000 stone for 10000 currency
91-
		-gives 10 progress
91+
        -gains .0001% per currency
92-
		-gains 10% per time
92+
93-
        -gains .01% per gem
93+
        *buymetal
94
        -named Buy Metal
95
        -gives 10000 metal for 10000 currency
96
        -gains .0001% per currency
97
98-
		-gives 5 wood, 100 food for 100 labor
98+
        *buyfood
99
        -named Buy Food
100
        -gives 3500000 food for 10000 currency
101-
		*massgatheringpost
101+
        -gains .0001% per currency
102-
		-named Gathering Hoard
102+
103-
		-gives 1000 gatheringpost for 15000000 labor
103+
  		*sellwood
104-
		-unlocks at 1000 gatheringpost
104+
        -named Sell Wood
105
        -gives 5000 currency for 200000 wood
106-
		*hunt
106+
        -gains .00001% per wood
107-
		-named Hunt
107+
108-
		-gives 125 food, 1 fur for 100 labor
108+
        *sellstone
109-
		-unlocks at 1 hovel
109+
        -named Sell Stone
110
        -gives 5000 currency for 30000 stone
111-
		*sellfur
111+
        -gains .00001% per stone
112-
		-named Sell Fur
112+
113-
		-gives 1 gold for 40 fur
113+
        *sellmetal
114
        -named Sell Metal
115
        -gives 5000 currency for 10000 metal
116-
		*buycopper
116+
        -gains .00001% per metal
117-
		-named Buy Copper
117+
118-
		-gives 20 copper for 1 gold
118+
        *sellfood
119
        -named Sell Food
120
        -gives 5000 currency for 3500000 food
121-
		*buyship
121+
        -gains .000002% per food
122-
		-named Buy Ship
122+
123-
		-gives 1 ship for 400 gold
123+
        *crypto
124
        -named Farm Crypto
125-
		*conquest
125+
        -gives 1 currency for 1 energy
126-
		-named Conquest
126+
        -gains 10% per energy
127-
		-gives 1 territory for 200000 labor
127+
128
	
129-
		-gains .0001% per labor
129+
130
Buildings :
131-
		*gunconquest
131+
132-
		-named Gun Conquest
132+
133-
		-gives 1 territory for 2 gunpowder
133+
134-
		-gains 5% per gunpowder
134+
135
        -gives 1 time
136-
		*tradepowder
136+
137-
		-named Alchemist Trade
137+
		*mudhuts
138-
		-gives 1 gunpowder for 10 gold
138+
        -"Crude huts that house 25 primitive laborers  <b>+25 Labor, -25 Food</b>"
139-
		-gains 10% per ship
139+
        -costs 5000 labor
140
		-gives 25 labor, 25 progress for 25 food
141-
		*tradeknowledge
141+
142-
		-named Trade Knowledge
142+
143-
		-gives 3 knowledge for 50000 food
143+
144-
		-gains 10% per ship
144+
145
		-"A primitive means of gathering resources.<b>+250 Food, +10 Wood, +1,5 stone, trace quantities of more precious resources, -200 labor</b>"
146-
		*tradealloy
146+
		-costs 10000 labor
147-
		-named Trade Alloy
147+
		-gives 250 food, 10 wood, 1.5 stone, .075 metal, .001 gold for 200 labor
148-
		-gives 1 alloy for 50 currency
148+
149-
		-gains 10% per ship
149+
150
151-
		*mission1
151+
152-
		-named Orbit the Planet 1000
152+
		-"A sturdy structure that houses several extended family. <b>+200 Labor, -200 Food</b>"
153-
		-gives 1000 gems for 1000 se
153+
		-costs 5000 wood
154-
		-locks mission1
154+
		-gives 200 labor, 200 progress for 200 food
155-
		-unlocks mission2
155+
156-
		-unlocks at 1 se
156+
157
        -gains 1% per ps
158-
		*mission2
158+
159-
		-named Land on the Moon 4000
159+
160-
		-gives 3000 gems for 4000 se
160+
161-
		-locks mission2
161+
162-
		-unlocks mission3
162+
163
		-"Growing crops is the first step towards civilization.  <b>+1000 Food, -300 labor</b>"
164-
		*mission3
164+
		-costs 150000 labor, 50000 food
165-
		-named Build a Space Station 9000
165+
		-gives 1000 food for 300 labor
166-
		-gives 6000 gems for 9000 se
166+
167-
		-locks mission3
167+
        -gains 1% per ps
168-
		-unlocks mission4
168+
169
        *plantation
170-
		*mission4
170+
		-"Growing crops on a massive scale  <b>+200000 Food, -50000 labor</b>"
171-
		-named Build a Lunar Colony 16000
171+
		-costs 1000 territory
172-
		-gives 10000 gems for 16000 se
172+
		-gives 200000 food for 50000 labor
173-
		-locks mission4
173+
		-named Planation
174-
		-unlocks mission5
174+
        -gains 1% per ps
175
        -unlocks at 100 farm
176-
	    *mission5
176+
177-
		-named Mars Mission 25000
177+
178-
		-gives 15000 gems for 25000 se
178+
		-"A place to sell surplus food.  <b>+.5 Gold, -25000 food</b>"
179-
		-locks mission5
179+
		-costs 50000 wood, 2000 stone
180-
		-unlocks mission6
180+
		-gives .5 gold for 25000 food
181
		-named Market|Markets
182-
    	*mission6
182+
183-
		-named Build Mars City 36000
183+
184-
		-gives 21000 gems for 36000 se
184+
185-
		-locks mission6
185+
		-"Cutting down trees is a much better source of wood than gathering it from the ground.  <b>+400 Wood, -2000 Labor</b>"
186-
		-unlocks mission7
186+
		-costs 2000 metal, 30000 wood
187
		-gives 400 wood for 2000 labor
188
		-named Lumbermill|Lumbermills
189
		-unlocks at 1 market
190
        -gains 1% per ps
191
192
		*elder
193
		-"A village elder shares their wisdom for a price.  <b>+.5 knowledge, -1 gold</b>"
194
		-costs 100 gold, 5000 wood
195
		-gives .5 knowledge for 1 gold
196
		-named Village Elder|Village Elders
197
198
199
//Bronze Age
200
201-
		*hovel
201+
202-
        -"A crude hole that houses 3 primitive laborers  <b>+3 Labor</b>"
202+
		-"Backbreaking labor provides stone for sturdier structures.  <b>+500 Stone, -15000 Labor</b>"
203-
        -costs 1000 labor, 3000 food
203+
		-costs 250000 wood, 20000 metal
204-
		-gives 3 labor, 3 progress
204+
		-gives 500 stone for 15000 labor
205
		-named Quarry|Quarries
206
207-
        -gains .01% per gem
207+
208
		-"Extract metal and a small amount of gold ore from the earth. <b>+100 Metal and .2 Gold, -10000 labor</b>"
209
		-costs 75000 wood, 2500 metal
210-
		-"A primitive means of gathering resources. Requires 10 workers <b>+12 Food, +1 Wood, 1 gem per week</b>"
210+
		-gives 100 metal, .2 gold for 10000 labor
211-
		-costs 15000 labor
211+
212-
		-gives 12 food, 1 wood, .0000016 gem
212+
213
		*towncenter
214
		-"A strong stone set of buildings that can house 3000 workers. <b>+3500 Labor, -3500 food</b>"
215
		-costs 450000 wood, 200000 stone
216
		-gives 3500 labor, 3500 progress for 3500 food
217-
		-"A sturdy structure that houses an extended family. <b>, +15 Labor</b>"
217+
218-
		-costs 5000 wood, 10000 labor, 50000 food
218+
219-
		-gives 15 labor, 15 progress
219+
        -gains 1% per ps
220
221
		*barracks
222-
        -gains .01% per gem
222+
		-"Trains soldiers to help you conquer new lands.<b>+.05 Territory, -2500 labor</b>"
223
		-costs 100000 stone, 50000 metal
224
		-gives .05 territory for 2500 labor
225
		-named Barracks
226
227-
		-"Growing crops is the first step towards civilization.  <b>+30 Food</b>"
227+
228-
		-costs 100000 labor, 20000 food
228+
		-"Settle new territory. Produce some of their own food. <b>+10000 labor, -7500 food</b>"
229-
		-gives 30 food
229+
		-costs 2000 territory
230-
		-gains 1% per mill
230+
		-gives 10000 labor, 10000 progress for 7500 food
231
		-named Settlement|Settlements
232
		-unlocks at 1 territory
233-
		*mill
233+
        -gains 1% per ps
234-
		-"Boosts plantation and farm size by 1%."
234+
235-
		-costs 50000 wood, 500 gold
235+
236-
		-named Mill
236+
		-"Bring great minds together to push society forward. <b>+10 knowledge, -15 gold</b>"
237
		-costs 5000000 stone, 50000 gold, 1e8 labor
238
		-gives 10 knowledge for 15 gold
239-
		-"A place to sell surplus food.  <b>+.01 Gold</b>"
239+
240-
		-costs 15000 wood, 60000 labor, 200000 food
240+
241-
		-gives .01 gold
241+
242
		
243
		*traderoute
244
		-"Open trade routes to stimulate economic growth.<b>+2.5 gold</b>"
245-
		*lodge
245+
		-costs 10000 territory
246-
		-"A cabin in the woods for your hunters to use.  <b>+5 Food and .04 Fur</b>"
246+
		-gives 2.5 gold
247-
		-costs 2000 wood, 20000 labor
247+
248-
		-gives 5 food, .04 fur
248+
249-
		-unlocks at 1 gold
249+
250-
		-named Lodge|Lodges
250+
		-"Build ships to explore foreign lands. <b>+.1 ships, -5000 wood, -20000 labor</b>"
251
		-costs 25000000 stone, 500000 metal, 50000 gold
252
		-gives .1 ship for 5000 wood, 20000 labor
253-
		-"Cutting down trees is a much better source of wood than gathering it from the ground.  <b>+30 Wood</b>"
253+
254-
		-costs 2500 copper, 50000 wood, 750000 labor
254+
255-
		-gives 30 wood
255+
256-
		-gains 1% per supplyyard
256+
		-"Send your people to start a colony in new lands. They will produce all of their own food. <b>+50000 Labor</b>"
257
		-costs 15000 territory, 250 ship
258
		-gives 50000 labor, 50000 progress
259
		-named Colony|Colonies
260
		-unlocks at 1 ship
261-
		-"A village elder shares their wisdom for a price.  <b>+.01 knowledge</b>"
261+
        -gains 1% per ps
262-
		-costs 300 gold
262+
263-
		-gives .01 knowledge
263+
        *armada
264
        -named Armada|Armadas
265
        -"Send your powerful navy to conquer new lands. <b>+5 territory, -100000 labor</b>"
266
        -costs 500 ship
267
        -gives 5 territory for 200000 labor
268
          
269-
		-"Backbreaking labor provides stone for sturdier structures.  <b>+15 Stone</b>"
269+
270-
		-costs 250000 wood, 15000000 labor
270+
		-"Produces currency based on a gold stockpile <b>+25 currency</b>"
271-
		-gives 15 stone
271+
		-costs 5000000 stone, 500000 metal, 500000 gold
272-
		-gains 1% per supplyyard
272+
		-gives 25 currency
273
		-named Bank
274
275
276-
		-"Extract copper and a small amount of gold ore from the earth. Also might give a gem.. <b>+1 Copper and .005 Gold</b>"
276+
277-
		-costs 100000 wood, 2500000 labor
277+
278-
		-gives 1 copper, .005 gold, .0001 gem
278+
         *boilerplant
279-
		-gains 1% per supplyyard
279+
         -named Boiler Plant
280
         -"Burn wood for energy. <b>-2000 wood, -2000 labor, +300 energy</b>"
281
          -costs 3000000 metal, 200000 currency
282
          -gives 300 energy for 2000 wood, 2000 labor
283-
		-"A strong stone building that can house 120 workers. <b>+120 Labor</b>"
283+
284-
		-costs 50000 wood, 15000 stone, 300000 labor, 1000000 food
284+
         *concreteplant
285-
		-gives 120 labor, 120 progress
285+
         -named Concrete Plant
286
         -"Crush rocks into concrete for large structures. <b>-1000 energy, -10000 stone, -25000 labor, +500 Concrete</b>"
287
         -costs 15000000 metal, 200000000 labor
288-
        -gains .01% per gem
288+
         -gives 500 concrete for 1000 energy, 10000 stone, 25000 labor
289
290-
		*forge
290+
          *factory
291-
		-"Melt copper down into much stronger bronze. <b>+1 bronze</b>"
291+
          -named Factory
292-
		-costs 200000 stone, 50000 copper, 3000000 labor, 2000000 wood
292+
          -"Manufacture valuable machines to sell. <b>-500 energy, -30000 labor, +5000 currency<b>"
293-
		-gives 1 bronze
293+
          -costs 1500000 concrete, 1.5e6 metal, 1500000000 labor
294-
		-gains 10% per blastfurnace
294+
          -gives 5000 currency for 500 energy, 30000 labor
295-
		-named Forge|Forges
295+
296
          *metropolis
297
          -named Metropolis
298-
		-"Houses soldiers to help you conquer new lands.<b>+50 labor</b>"
298+
          -"A sprawling urban environment that houses a huge populace and generates tax revenue. <b> +2500000 labor, +10000 currency, -2500000 food, 1000 energy</b>"
299-
		-costs 30000 stone, 1000 bronze, 200000 food
299+
          -costs 100000000 concrete, 75000000 currency, 100000 territory
300-
		-gives 50 labor, 50 progress
300+
          -gives 2500000 labor, 2500000 progress, 10000 currency for 2500000 food, 1000 energy
301
          -gains 1% per ps
302-
        -gains .01% per gem
302+
303
           *industrialmine
304
          -named Industrial Mine
305-
		-"Settle new territory.. <b>+500 labor</b>"
305+
          -"A massive mine that produces huge quantities of stone and metal. <b>+250000 Stone, +50000 metal, -5000 energy, -4000000 labor </b>"
306-
		-costs 50 territory, 2000000 food
306+
          -costs 50000000 currency, 50000 territory
307-
		-gives 500 labor, 500 progress
307+
          -gives 250000 stone, 50000 metal for 5000 energy, 4000000 labor
308
          -unlocks at 1 metropolis
309
          
310-
        -gains .01% per gem
310+
311
312-
		*plantation
312+
313-
		-"A massive farm to feed your growing populace. <b> +500 Food</b>"
313+
//Dawn of AI
314-
		-costs 50 territory, 5000000 labor
314+
315-
		-gives 500 food
315+
         *chemplant
316-
		-gains 1% per mill
316+
         -named Chemical Plant
317-
		-named Plantation|Plantations
317+
         -"Convert food into chemicals useful for advanced industrial processes. <b>-900 energy, -150000 food, -50000 labor, +300 chemicals</b>"
318
         -costs 2000000 concrete, 2e7 metal, 7500000 currency
319
         -gives 300 chemical for 900 energy, 150000 food, 50000 labor
320
321-
		-"Bring great minds together to push society forward. <b>+1 knowledge</b>"
321+
         *refinery
322-
		-costs 2500000 stone, 30000 bronze, 8e6 labor, 30000 gold
322+
         -named Refinery
323-
		-gives 1 knowledge
323+
         -"Dig up crude oil and burn it for energy. <b>-300 chemical, -80000 labor, +6000 energy</b>"
324
         -costs 3000000 concrete, 3e7 metal, 20000000 currency
325
         -gives 6000 energy for 300 chemical, 80000 labor
326
        
327
         *fabricationplant
328
         -named Semiconductor Fabrication Plant
329-
		-"Open trade routes to stimulate economic growth.<b>+5 gold</b>"
329+
         -"Semiconductors are used in advanced tech. <b>-150 chemical, -3000 energy, -5000 metal, -150000 labor, +250 semiconductors</b>"
330-
		-costs 750 territory
330+
         -costs 15000000 concrete, 2e8 metal, 50000000 currency
331-
		-gives 5 gold
331+
         -gives 250 semiconductor for 150000 labor, 5000 metal, 3000 energy, 150 chemical
332
  
333
          *supercomputer
334-
		*smelter
334+
          -named Supercomputer
335-
		-"Break down rocks to melt out valuable iron. Might produce gems <b>+2.5 iron</b>"
335+
          -"Uses immense amounts of energy to research. <b>-12500 energy, +2000 knowledge</b>"
336-
		-costs 30000 bronze, 5000000 labor, 1500000 wood, 600000 stone
336+
          -costs 1500000 semiconductor, 40000000 currency
337-
		-gives 2.5 iron, .0003 gem
337+
          -gives 2000 knowledge for 12500 energy
338-
		-gains 10% per blastfurnace
338+
339-
		-named Smelter
339+
          *solarfarm
340
          -named Solar Farm
341
          -"Requires a lot of land, but continuously produces solar energy with no recurring inputs. +2000 energy"
342-
		-"Build ships to explore foreign lands. <b>+.05 ships</b>"
342+
          -costs 2e9 labor, 50000 semiconductor, 50000 territory, 40000000 metal
343-
		-costs 250000000 labor, 25000000 wood, 250000 iron, 25000 gold
343+
          -gives 2000 energy
344-
		-gives .05 ship
344+
345
           *nuclearplant
346
           -named Nuclear Power Plant
347-
		*supplyyard
347+
           -"A massive power generating facility. <b>-1500000 labor, +2000000 energy"
348-
		-"Increases yield of lumber yards, mines and quarries by 1%."
348+
           -costs 500000000 concrete, 200000000 currency, 5000000 semiconductor, 500000 territory
349-
		-costs 500 territory, 10000 gold
349+
           -gives 2000000 energy for 1500000 labor
350-
		-named Supply Yard
350+
351
            *aifab
352
            -named Artificial Intelligence Fabricator
353-
		-"Send your people to start a colony in new lands. They will produce all of their own food. <b>+3000 Labor</b>"
353+
            -"Human labor is now obsolete, androids are x20 more efficient. <b>-1000000 labor, -50000 energy, -2000 semiconductor, +1 android"
354-
		-costs 300 territory, 50 ship
354+
            -costs 1e8 metal, 1e8 concrete, 5e9 currency, 100000 territory
355-
		-gives 3000 labor, 3000 progress
355+
            -gives 1 android for 2000 semiconductor, 50000 energy, 1000000 labor
356
357
            *android
358-
        -gains .01% per gem
358+
            -named Android
359
            -"The future."
360
            -gives 20 labor, 20 progress
361-
		-"Produces currency in exchange for gold. <b>+15 currency</b>"
361+
            -costs 1000000 labor, 50000 energy, 2000 semiconductor
362-
		-costs 250000 iron, 250000 gold
362+
            -gains 1% per ps
363-
		-gives 15 currency
363+
            -unlocks at 1 aifab
364
365
366
//OTHER
367
368-
		*burner
368+
          *ps
369-
		-"Burn food for energy until you discover better sources. +20 energy/-2500 food. +1% synergy per burner"
369+
          -named Paradigm Shift
370-
		-costs 12500 bronze, 7500000 labor
370+
          -"Boosts labor productivity by 1%"
371-
        -gives 20 energy for 2500 food
371+
          -costs 10000 knowledge
372-
		-named Burner
372+
          -unlocks at 1 knowledge
373-
		-gains 1% per burner
373+
          -price increases by 100.1%
374
375-
		*blastfurnace
375+
376-
		-"Scale up your industrial metal production. <b>+10% smelter and forge production</b>"
376+
377-
		-costs 50000 alloy, 750000 iron, 50000000 labor
377+
378-
		-named Blast Furnace
378+
379
		*agriculturalage
380-
		*chemicalplant
380+
381-
		-"Use energy to create chemicals. <b>-15 energy, +9 chemicals</b>" 
381+
		-costs 1000000 food, 1000000 labor
382-
		-costs 9000 alloy, 150000 currency, 18000000 labor
382+
383-
		-gives 9 chemical for 15 energy
383+
384-
		-named Chemical Plant
384+
385
386-
		*weaponlab
386+
387-
		-"Build gunpowder <b>-25 energy, +5 gunpowder</b>"
387+
388-
		-costs 50000 alloy, 500000 currency, 375000 chemical, 75000000 labor
388+
		-costs 1000 gold
389-
		-gives 5 gunpowder for 25 energy
389+
390-
		-named Weapons Lab
390+
391
		-unlocks at 1 market
392-
		*factory
392+
393-
		-"Manufacture goods to earn currency. <b>-500 energy +625 currency</b>"
393+
		*metalage
394-
		-costs 5e7 stone, 625000000 labor, 40000000 copper
394+
		-"Ascend to the <b>Metal Age</b>"
395-
		-gives 625 currency for 1500 energy
395+
		-costs 5000 gold, 10000000 labor
396-
		-named Factory
396+
397
		-unlocks mining
398-
		*factoryfarm
398+
		-named Metal Age
399-
		-"Produce crops on a massive scale. <b> +3000000 food</b>"
399+
400-
		-costs 20000000 currency, 250000 territory, 50000000 chemical
400+
401-
		-gives 3000000 food
401+
402-
		-named Factory Farm
402+
403
		-costs 1e7 labor
404-
		*alloyfab
404+
405-
		-"Fabricate your own alloy to avoid paying exorbitant fees for it. <b>+5 alloy</b>"
405+
406-
		-costs 35000 alloy, 1500000 currency, 500000 chemical, 750000 iron, 250000 copper
406+
407-
		-gives 5 alloy
407+
408-
		-named Alloy Fabricator
408+
409
		-costs 10000 gold
410-
		*city
410+
411-
		-"Cities require energy to provide electricity and a lot of food. However, in addition to labor they produce tax revenue. <b>-50 energy, +30000 labor, +30 currency</b>"
411+
		-unlocks at 1 mine
412-
		-costs 500000 currency, 10000 territory, 600000000 food
412+
413-
		-gives 30000 labor, 30000 progress, 30 currency for 50 energy
413+
414-
		-named City
414+
415-
        -gains .01% per gem
415+
416
		-costs 25000 gold
417-
		*gasrig
417+
		-unlocks university
418-
		-"Destroy the environment to build your economy. <b> +3500 energy</b>"
418+
419-
		-costs 6000000 iron, 5000000 currency, 15000 territory, 500000000 labor, 1500000 chemical
419+
420-
		-gives 3500 energy
420+
421-
		-named Natural Gas Complex
421+
422
		-"The time has come for your empire to grow."
423-
//Information Age
423+
		-costs 25000 gold, 25000 territory
424
		-unlocks traderoute
425-
		*supercomputer
425+
426-
		-"AI is able to produce knowledge at incredible rates. <b>+60 knowledge, -500 energy</b>"
426+
427-
		-costs 250000 alloy, 5000000 currency
427+
428-
		-gives 60 knowledge for 500 energy
428+
		-unlocks at 10 settlement
429-
		-named Super Computer
429+
430
431-
		*solararray
431+
432-
		-"Endless fields of solar panels. <b>+15000 energy</b>"
432+
433-
		-costs 400000 territory, 1500000 alloy, 15000000 currency 
433+
		-costs 5e9 labor
434-
		-gives 15000 energy 
434+
435-
		-named Solar Array
435+
436
437-
		*stockexchange
437+
438-
		-"Knowledge is wealth and wealth is power. <b> +30000 currency</b>"
438+
439-
		-costs 5e7 currency, 5e7 stone, 600000000 knowledge
439+
		-costs 200000 gold
440-
		-gives 30000 currency
440+
441-
		-named Stock Exchange
441+
442
443-
		*AIfab
443+
        *navy
444-
		-"Build cyborgs. They have x10 the labor output of normal citizens. <b>+1 Cyborg, -500 energy</b>"
444+
        -"Build a powerful navy to conquer new lands."
445-
		-costs 7e7 currency, 3e7 stone, 1500000 alloy, 9e9 labor
445+
        -costs 2e10 labor
446-
		-gives 1 cyborg for 500 energy
446+
        -unlocks armada
447-
		-named AI Fabricator
447+
        -unlocks at 1 ship
448
449-
		*cyborg
449+
         *industrialage
450-
		-"The next stage in evolution."
450+
		-"The gears of industry shall propel you into the future"
451-
		-costs 2500 currency, 500 chemical, 100 alloy, 100000 labor
451+
		-costs 1e11 labor, 2500000 currency
452-
		-gives 10 labor, 10 progress
452+
		-unlocks electricity
453-
		-gains .01% per gem
453+
		-unlocks at 10 colony
454-
		-named Cyborg
454+
455
456-
		*nuclearpowerplant
456+
        *electricity
457-
		-"Incredible expensive--but the energy yield is unparalleled. <b>+250000 energy</b>"
457+
        -"You will need to power your industry."
458-
		-costs 3e11 labor, 5e8 stone, 200000000 currency
458+
        -named Electricity
459-
		-gives 250000 energy
459+
        -unlocks boilerplant
460-
		-named Nuclear Power Plant
460+
        -costs 1000000 currency
461
462-
//Space Age
462+
        *manufacturing
463
        -"Build a modern economy through manufacturing."
464-
		*spacegun
464+
        -named Manufacturing
465-
		-"Into the great beyond. +1 Space Exploration, -115000 energy"
465+
        -unlocks factory
466-
		-costs 2e11 labor, 1e6 alloy, 3.5e9 currency 
466+
        -costs 1500000000 labor
467-
		-gives 1 se for 115000 energy
467+
        -unlocks at 1 energy
468-
		-named Maglev Mass Accelerator
468+
469
        *concreteproduction
470
        -"Break down stone into concrete to build large structures."
471
        -unlocks concreteplant
472
        -named Concrete Production
473
        -costs 300000000 labor
474-
		-costs 10000 food
474+
        -unlocks at 1 energy
475
476
         *logistics
477
         -"Use currency to buy and sell raw materials, freeing up labor for more advanced tasks."
478
         -named Logistics
479
         -unlocks buywood
480
         -unlocks buystone
481-
		-costs 500 gold
481+
         -unlocks buymetal
482
         -unlocks buyfood
483
         -unlocks sellwood
484
         -unlocks sellstone
485
         -unlocks sellmetal
486-
		*furtrade
486+
         -unlocks sellfood
487-
		-"Trade furs in large numbers with neighboring settlements. x20 fur trade"
487+
         -costs 1000000 currency, 3e11 labor
488-
		-costs 100 gold
488+
         -unlocks at 1 factory
489-
		-multiplies efficiency of sellfur by 2000%
489+
490-
		-named Fur Trade
490+
         *urbanization
491-
		-unlocks at 1 lodge
491+
         -"To have the labor pool necessary to fully take advantage of industrialization, cities must be built."
492
         -named Urbanization
493-
		*furcaravan
493+
         -unlocks metropolis
494-
		-"Trade furs in far larger numbers. x10 fur trade"
494+
         -costs 1e7 currency
495-
		-costs 500 gold
495+
         -unlocks at 1 concrete
496-
		-multiplies efficiency of sellfur by 1000%
496+
497-
		-named Fur Caravan
497+
        *dawnofAI
498-
		-unlocks at 10000 fur
498+
		-"Push technology to new frontiers. Enter the age of AI"
499
		-costs 1e12 labor, 75000000 currency
500-
		*bronzeage
500+
		-unlocks chemplant
501-
		-"Ascend to the <b>Bronze Age</b>"
501+
		-unlocks at 1 metropolis
502-
		-costs 600 knowledge, 500000 food
502+
		-named Age of Machines
503
504
        *oilrefining
505-
		-unlocks forge
505+
        -"Refine oil for a far more potent source of combustible energy."
506-
		-named Bronze Age
506+
         -costs 25000000 currency
507-
		-unlocks at 1e7 progress
507+
         -unlocks refinery
508
         -unlocks at 1 chemical
509
510
         *semiconduction
511-
		-costs 300 knowledge
511+
         -"Semiconductors will be needed for advanced tech"
512-
		-costs 1000 copper
512+
         -costs 30000000 currency
513
         -unlocks fabricationplant
514
         -unlocks at 1 chemical
515
516
         *supercomputing
517
         -"Machines can now research must faster than humans."
518-
		-costs 900 knowledge, 1000 bronze
518+
         -costs 50000000 currency
519
         -unlocks supercomputer
520-
		-unlocks at 1 bronze
520+
         -unlocks at 1 semiconductor
521
522
          *cryptocurrency
523-
		*bunkbeds
523+
          -"Use excess energy to generate currency"
524-
		-"Double up on barracks capacity."
524+
          -costs 500000000 energy
525-
		-costs 1500 knowledge, 50000 wood
525+
          -unlocks crypto
526-
		-multiplies efficiency of barracks by 200%
526+
          -unlocks at 1 supercomputer
527-
		-unlocks at 10 barracks
527+
528-
		-named Bunk Beds
528+
           *renewables
529
           -"Harness the power of the sun."
530-
		*milling
530+
           -costs 150000000 currency
531-
		-"Use mills to increase farm size."
531+
           -unlocks solarfarm
532-
		-costs 2000 knowledge
532+
           -unlocks at 1 supercomputer
533-
		-unlocks mill
533+
534-
		-unlocks at 10 towncenter
534+
           *onlinebanking
535-
		-named Mills
535+
           -"Computers now render banks much more lucrative. x2 bank income"
536
            -costs 100000000 currency
537
            -multiplies efficiency of bank by 200%
538
            -unlocks at 1 supercomputer
539
540-
		-unlocks University
540+
         *nuclearpower
541
         -"Split the atom for limitless energy!"
542-
		-unlocks at 1000 knowledge
542+
         -costs 1e13 labor
543
         -unlocks nuclearplant
544
         -unlocks at 1 supercomputer
545
546-
		-costs 15000 knowledge, 1500 territory
546+
          *aiconstruction
547-
		-unlocks smelter
547+
          -"Artificial Intelligence will provide unlimited labor"
548
          -costs 1e11 currency, 5e8 knowledge
549
          -unlocks aifab
550
          -unlocks at 1 supercomputer
551
552-
		-unlocks at 1e8 progress
552+
553
554