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Progress Overhaul

Sep 23rd, 2021 (edited)
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  2. -Progress Overhaul
  3. -by Apotheosis
  4. -version 1
  5.  
  6.  
  7. Settings :
  8.  
  9. -prices increase by 100%
  10. -selling gives back 80%
  11. -resources are hidden by default
  12. -clickables are hidden by default
  13. -buildings are hidden by default
  14. -upgrades are hidden by default
  15.  
  16. Resources :
  17.  
  18. *labor
  19. -named Labor
  20. -visible
  21.  
  22. *food
  23. -named Food
  24. -visible
  25.  
  26. *wood
  27. -named Wood
  28.  
  29. *gold
  30. -named Gold
  31.  
  32. *knowledge
  33. -named Knowledge
  34.  
  35. *stone
  36. -named Stone
  37.  
  38. *territory
  39. -named Territory
  40.  
  41. *metal
  42. -named Metal
  43.  
  44. *currency
  45. -named Currency
  46.  
  47. *ship
  48. -named Ships
  49.  
  50. *energy
  51. -named Energy
  52.  
  53. *chemical
  54. -named Chemical
  55.  
  56. *concrete
  57. -named Concrete
  58.  
  59. *semiconductor
  60. -named Semiconductor
  61.  
  62. *progress
  63. -named Progress
  64.  
  65. *time
  66. -named Time
  67.  
  68. Clickables :
  69.  
  70. *work
  71. -named Work
  72. -gives 100 labor
  73. -gives 100 progress
  74. -gains 1% per time
  75. -visible
  76.  
  77. *gather
  78. -named Gather
  79. -gives 25 wood, 500 food for 500 labor
  80. -unlocks at 1 labor
  81. -gains 1% per time
  82.  
  83. *buywood
  84. -named Buy Wood
  85. -gives 200000 wood for 10000 currency
  86. -gains .0001% per currency
  87.  
  88. *buystone
  89. -named Buy Stone
  90. -gives 30000 stone for 10000 currency
  91. -gains .0001% per currency
  92.  
  93. *buymetal
  94. -named Buy Metal
  95. -gives 10000 metal for 10000 currency
  96. -gains .0001% per currency
  97.  
  98. *buyfood
  99. -named Buy Food
  100. -gives 3500000 food for 10000 currency
  101. -gains .0001% per currency
  102.  
  103. *sellwood
  104. -named Sell Wood
  105. -gives 5000 currency for 200000 wood
  106. -gains .00001% per wood
  107.  
  108. *sellstone
  109. -named Sell Stone
  110. -gives 5000 currency for 30000 stone
  111. -gains .00001% per stone
  112.  
  113. *sellmetal
  114. -named Sell Metal
  115. -gives 5000 currency for 10000 metal
  116. -gains .00001% per metal
  117.  
  118. *sellfood
  119. -named Sell Food
  120. -gives 5000 currency for 3500000 food
  121. -gains .000002% per food
  122.  
  123. *crypto
  124. -named Farm Crypto
  125. -gives 1 currency for 1 energy
  126. -gains 10% per energy
  127.  
  128.  
  129.  
  130. Buildings :
  131.  
  132. *timer
  133. -abstract
  134. -starts at 1
  135. -gives 1 time
  136.  
  137. *mudhuts
  138. -"Crude huts that house 25 primitive laborers <b>+25 Labor, -25 Food</b>"
  139. -costs 5000 labor
  140. -gives 25 labor, 25 progress for 25 food
  141. -named Hovel|Hovels
  142. -unlocks at 1 labor
  143.  
  144. *gatheringpost
  145. -"A primitive means of gathering resources.<b>+250 Food, +10 Wood, +1,5 stone, trace quantities of more precious resources, -200 labor</b>"
  146. -costs 10000 labor
  147. -gives 250 food, 10 wood, 1.5 stone, .075 metal, .001 gold for 200 labor
  148. -named Gathering Post|Gathering Posts
  149. -unlocks at 1 labor
  150.  
  151. *longhouse
  152. -"A sturdy structure that houses several extended family. <b>+200 Labor, -200 Food</b>"
  153. -costs 5000 wood
  154. -gives 200 labor, 200 progress for 200 food
  155. -named Longhouse|Longhouses
  156. -unlocks at 1 gatheringpost
  157. -gains 1% per ps
  158.  
  159.  
  160. //Agricutural Age
  161.  
  162. *farm
  163. -"Growing crops is the first step towards civilization. <b>+1000 Food, -300 labor</b>"
  164. -costs 150000 labor, 50000 food
  165. -gives 1000 food for 300 labor
  166. -named Farm|Farms
  167. -gains 1% per ps
  168.  
  169. *plantation
  170. -"Growing crops on a massive scale <b>+200000 Food, -50000 labor</b>"
  171. -costs 1000 territory
  172. -gives 200000 food for 50000 labor
  173. -named Planation
  174. -gains 1% per ps
  175. -unlocks at 100 farm
  176.  
  177. *market
  178. -"A place to sell surplus food. <b>+.5 Gold, -25000 food</b>"
  179. -costs 50000 wood, 2000 stone
  180. -gives .5 gold for 25000 food
  181. -named Market|Markets
  182. -unlocks at 5 farm
  183.  
  184. *lumbermill
  185. -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+400 Wood, -2000 Labor</b>"
  186. -costs 2000 metal, 30000 wood
  187. -gives 400 wood for 2000 labor
  188. -named Lumbermill|Lumbermills
  189. -unlocks at 1 market
  190. -gains 1% per ps
  191.  
  192. *elder
  193. -"A village elder shares their wisdom for a price. <b>+.5 knowledge, -1 gold</b>"
  194. -costs 100 gold, 5000 wood
  195. -gives .5 knowledge for 1 gold
  196. -named Village Elder|Village Elders
  197.  
  198.  
  199. //Bronze Age
  200.  
  201. *quarry
  202. -"Backbreaking labor provides stone for sturdier structures. <b>+500 Stone, -15000 Labor</b>"
  203. -costs 250000 wood, 20000 metal
  204. -gives 500 stone for 15000 labor
  205. -named Quarry|Quarries
  206.  
  207. *mine
  208. -"Extract metal and a small amount of gold ore from the earth. <b>+100 Metal and .2 Gold, -10000 labor</b>"
  209. -costs 75000 wood, 2500 metal
  210. -gives 100 metal, .2 gold for 10000 labor
  211. -named Mine|Mines
  212.  
  213. *towncenter
  214. -"A strong stone set of buildings that can house 3000 workers. <b>+3500 Labor, -3500 food</b>"
  215. -costs 450000 wood, 200000 stone
  216. -gives 3500 labor, 3500 progress for 3500 food
  217. -named Town Center|Town Centers
  218. -unlocks at 1 quarry
  219. -gains 1% per ps
  220.  
  221. *barracks
  222. -"Trains soldiers to help you conquer new lands.<b>+.05 Territory, -2500 labor</b>"
  223. -costs 100000 stone, 50000 metal
  224. -gives .05 territory for 2500 labor
  225. -named Barracks
  226.  
  227. *settlement
  228. -"Settle new territory. Produce some of their own food. <b>+10000 labor, -7500 food</b>"
  229. -costs 2000 territory
  230. -gives 10000 labor, 10000 progress for 7500 food
  231. -named Settlement|Settlements
  232. -unlocks at 1 territory
  233. -gains 1% per ps
  234.  
  235. *university
  236. -"Bring great minds together to push society forward. <b>+10 knowledge, -15 gold</b>"
  237. -costs 5000000 stone, 50000 gold, 1e8 labor
  238. -gives 10 knowledge for 15 gold
  239. -named University
  240.  
  241. //Age of Expansion
  242.  
  243. *traderoute
  244. -"Open trade routes to stimulate economic growth.<b>+2.5 gold</b>"
  245. -costs 10000 territory
  246. -gives 2.5 gold
  247. -named Trade Route
  248.  
  249. *port
  250. -"Build ships to explore foreign lands. <b>+.1 ships, -5000 wood, -20000 labor</b>"
  251. -costs 25000000 stone, 500000 metal, 50000 gold
  252. -gives .1 ship for 5000 wood, 20000 labor
  253. -named Port
  254.  
  255. *colony
  256. -"Send your people to start a colony in new lands. They will produce all of their own food. <b>+50000 Labor</b>"
  257. -costs 15000 territory, 250 ship
  258. -gives 50000 labor, 50000 progress
  259. -named Colony|Colonies
  260. -unlocks at 1 ship
  261. -gains 1% per ps
  262.  
  263. *armada
  264. -named Armada|Armadas
  265. -"Send your powerful navy to conquer new lands. <b>+5 territory, -100000 labor</b>"
  266. -costs 500 ship
  267. -gives 5 territory for 200000 labor
  268.  
  269. *bank
  270. -"Produces currency based on a gold stockpile <b>+25 currency</b>"
  271. -costs 5000000 stone, 500000 metal, 500000 gold
  272. -gives 25 currency
  273. -named Bank
  274.  
  275.  
  276. //Industrial Age
  277.  
  278. *boilerplant
  279. -named Boiler Plant
  280. -"Burn wood for energy. <b>-2000 wood, -2000 labor, +300 energy</b>"
  281. -costs 3000000 metal, 200000 currency
  282. -gives 300 energy for 2000 wood, 2000 labor
  283.  
  284. *concreteplant
  285. -named Concrete Plant
  286. -"Crush rocks into concrete for large structures. <b>-1000 energy, -10000 stone, -25000 labor, +500 Concrete</b>"
  287. -costs 15000000 metal, 200000000 labor
  288. -gives 500 concrete for 1000 energy, 10000 stone, 25000 labor
  289.  
  290. *factory
  291. -named Factory
  292. -"Manufacture valuable machines to sell. <b>-500 energy, -30000 labor, +5000 currency<b>"
  293. -costs 1500000 concrete, 1.5e6 metal, 1500000000 labor
  294. -gives 5000 currency for 500 energy, 30000 labor
  295.  
  296. *metropolis
  297. -named Metropolis
  298. -"A sprawling urban environment that houses a huge populace and generates tax revenue. <b> +2500000 labor, +10000 currency, -2500000 food, 1000 energy</b>"
  299. -costs 100000000 concrete, 75000000 currency, 100000 territory
  300. -gives 2500000 labor, 2500000 progress, 10000 currency for 2500000 food, 1000 energy
  301. -gains 1% per ps
  302.  
  303. *industrialmine
  304. -named Industrial Mine
  305. -"A massive mine that produces huge quantities of stone and metal. <b>+250000 Stone, +50000 metal, -5000 energy, -4000000 labor </b>"
  306. -costs 50000000 currency, 50000 territory
  307. -gives 250000 stone, 50000 metal for 5000 energy, 4000000 labor
  308. -unlocks at 1 metropolis
  309.  
  310.  
  311.  
  312.  
  313. //Dawn of AI
  314.  
  315. *chemplant
  316. -named Chemical Plant
  317. -"Convert food into chemicals useful for advanced industrial processes. <b>-900 energy, -150000 food, -50000 labor, +300 chemicals</b>"
  318. -costs 2000000 concrete, 2e7 metal, 7500000 currency
  319. -gives 300 chemical for 900 energy, 150000 food, 50000 labor
  320.  
  321. *refinery
  322. -named Refinery
  323. -"Dig up crude oil and burn it for energy. <b>-300 chemical, -80000 labor, +6000 energy</b>"
  324. -costs 3000000 concrete, 3e7 metal, 20000000 currency
  325. -gives 6000 energy for 300 chemical, 80000 labor
  326.  
  327. *fabricationplant
  328. -named Semiconductor Fabrication Plant
  329. -"Semiconductors are used in advanced tech. <b>-150 chemical, -3000 energy, -5000 metal, -150000 labor, +250 semiconductors</b>"
  330. -costs 15000000 concrete, 2e8 metal, 50000000 currency
  331. -gives 250 semiconductor for 150000 labor, 5000 metal, 3000 energy, 150 chemical
  332.  
  333. *supercomputer
  334. -named Supercomputer
  335. -"Uses immense amounts of energy to research. <b>-12500 energy, +2000 knowledge</b>"
  336. -costs 1500000 semiconductor, 40000000 currency
  337. -gives 2000 knowledge for 12500 energy
  338.  
  339. *solarfarm
  340. -named Solar Farm
  341. -"Requires a lot of land, but continuously produces solar energy with no recurring inputs. +2000 energy"
  342. -costs 2e9 labor, 50000 semiconductor, 50000 territory, 40000000 metal
  343. -gives 2000 energy
  344.  
  345. *nuclearplant
  346. -named Nuclear Power Plant
  347. -"A massive power generating facility. <b>-1500000 labor, +2000000 energy"
  348. -costs 500000000 concrete, 200000000 currency, 5000000 semiconductor, 500000 territory
  349. -gives 2000000 energy for 1500000 labor
  350.  
  351. *aifab
  352. -named Artificial Intelligence Fabricator
  353. -"Human labor is now obsolete, androids are x20 more efficient. <b>-1000000 labor, -50000 energy, -2000 semiconductor, +1 android"
  354. -costs 1e8 metal, 1e8 concrete, 5e9 currency, 100000 territory
  355. -gives 1 android for 2000 semiconductor, 50000 energy, 1000000 labor
  356.  
  357. *android
  358. -named Android
  359. -"The future."
  360. -gives 20 labor, 20 progress
  361. -costs 1000000 labor, 50000 energy, 2000 semiconductor
  362. -gains 1% per ps
  363. -unlocks at 1 aifab
  364.  
  365.  
  366. //OTHER
  367.  
  368. *ps
  369. -named Paradigm Shift
  370. -"Boosts labor productivity by 1%"
  371. -costs 10000 knowledge
  372. -unlocks at 1 knowledge
  373. -price increases by 100.1%
  374.  
  375.  
  376.  
  377. Upgrades :
  378.  
  379. *agriculturalage
  380. -"Ascend to the <b>Agricultural Age</b>"
  381. -costs 1000000 food, 1000000 labor
  382. -unlocks farm
  383. -named Agricultural Age
  384. -unlocks at 1000000 progress
  385.  
  386. *lore
  387. -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
  388. -costs 1000 gold
  389. -unlocks elder
  390. -named Lore
  391. -unlocks at 1 market
  392.  
  393. *metalage
  394. -"Ascend to the <b>Metal Age</b>"
  395. -costs 5000 gold, 10000000 labor
  396. -unlocks quarry
  397. -unlocks mining
  398. -named Metal Age
  399. -unlocks at 1 market
  400.  
  401. *mining
  402. -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
  403. -costs 1e7 labor
  404. -unlocks mine
  405. -named Mining
  406.  
  407. *militarism
  408. -"Grow your empire through conquest."
  409. -costs 10000 gold
  410. -unlocks barracks
  411. -unlocks at 1 mine
  412. -named Militarism
  413.  
  414. *education
  415. -"Knowledge is power."
  416. -costs 25000 gold
  417. -unlocks university
  418. -named Education
  419. -unlocks at 1 barracks
  420.  
  421. *ageofexpansion
  422. -"The time has come for your empire to grow."
  423. -costs 25000 gold, 25000 territory
  424. -unlocks traderoute
  425. -unlocks navigation
  426. -unlocks logistics
  427. -unlocks finance
  428. -unlocks at 10 settlement
  429. -named Age of Expansion
  430.  
  431. *navigation
  432. -"Ships will allow your empire to span across oceans."
  433. -costs 5e9 labor
  434. -unlocks port
  435. -named Navigation
  436.  
  437. *finance
  438. -"Create your own currency to organize and stimulate your empire's economy."
  439. -costs 200000 gold
  440. -unlocks bank
  441. -named Finance
  442.  
  443. *navy
  444. -"Build a powerful navy to conquer new lands."
  445. -costs 2e10 labor
  446. -unlocks armada
  447. -unlocks at 1 ship
  448.  
  449. *industrialage
  450. -"The gears of industry shall propel you into the future"
  451. -costs 1e11 labor, 2500000 currency
  452. -unlocks electricity
  453. -unlocks at 10 colony
  454. -named Industrial Age
  455.  
  456. *electricity
  457. -"You will need to power your industry."
  458. -named Electricity
  459. -unlocks boilerplant
  460. -costs 1000000 currency
  461.  
  462. *manufacturing
  463. -"Build a modern economy through manufacturing."
  464. -named Manufacturing
  465. -unlocks factory
  466. -costs 1500000000 labor
  467. -unlocks at 1 energy
  468.  
  469. *concreteproduction
  470. -"Break down stone into concrete to build large structures."
  471. -unlocks concreteplant
  472. -named Concrete Production
  473. -costs 300000000 labor
  474. -unlocks at 1 energy
  475.  
  476. *logistics
  477. -"Use currency to buy and sell raw materials, freeing up labor for more advanced tasks."
  478. -named Logistics
  479. -unlocks buywood
  480. -unlocks buystone
  481. -unlocks buymetal
  482. -unlocks buyfood
  483. -unlocks sellwood
  484. -unlocks sellstone
  485. -unlocks sellmetal
  486. -unlocks sellfood
  487. -costs 1000000 currency, 3e11 labor
  488. -unlocks at 1 factory
  489.  
  490. *urbanization
  491. -"To have the labor pool necessary to fully take advantage of industrialization, cities must be built."
  492. -named Urbanization
  493. -unlocks metropolis
  494. -costs 1e7 currency
  495. -unlocks at 1 concrete
  496.  
  497. *dawnofAI
  498. -"Push technology to new frontiers. Enter the age of AI"
  499. -costs 1e12 labor, 75000000 currency
  500. -unlocks chemplant
  501. -unlocks at 1 metropolis
  502. -named Age of Machines
  503.  
  504. *oilrefining
  505. -"Refine oil for a far more potent source of combustible energy."
  506. -costs 25000000 currency
  507. -unlocks refinery
  508. -unlocks at 1 chemical
  509.  
  510. *semiconduction
  511. -"Semiconductors will be needed for advanced tech"
  512. -costs 30000000 currency
  513. -unlocks fabricationplant
  514. -unlocks at 1 chemical
  515.  
  516. *supercomputing
  517. -"Machines can now research must faster than humans."
  518. -costs 50000000 currency
  519. -unlocks supercomputer
  520. -unlocks at 1 semiconductor
  521.  
  522. *cryptocurrency
  523. -"Use excess energy to generate currency"
  524. -costs 500000000 energy
  525. -unlocks crypto
  526. -unlocks at 1 supercomputer
  527.  
  528. *renewables
  529. -"Harness the power of the sun."
  530. -costs 150000000 currency
  531. -unlocks solarfarm
  532. -unlocks at 1 supercomputer
  533.  
  534. *onlinebanking
  535. -"Computers now render banks much more lucrative. x2 bank income"
  536. -costs 100000000 currency
  537. -multiplies efficiency of bank by 200%
  538. -unlocks at 1 supercomputer
  539.  
  540. *nuclearpower
  541. -"Split the atom for limitless energy!"
  542. -costs 1e13 labor
  543. -unlocks nuclearplant
  544. -unlocks at 1 supercomputer
  545.  
  546. *aiconstruction
  547. -"Artificial Intelligence will provide unlimited labor"
  548. -costs 1e11 currency, 5e8 knowledge
  549. -unlocks aifab
  550. -unlocks at 1 supercomputer
  551.  
  552.  
  553.  
  554.  
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