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- Let's make a game!
- -Progress Overhaul
- -by Apotheosis
- -version 1
- Settings :
- -prices increase by 100%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *labor
- -named Labor
- -visible
- *food
- -named Food
- -visible
- *wood
- -named Wood
- *gold
- -named Gold
- *knowledge
- -named Knowledge
- *stone
- -named Stone
- *territory
- -named Territory
- *metal
- -named Metal
- *currency
- -named Currency
- *ship
- -named Ships
- *energy
- -named Energy
- *chemical
- -named Chemical
- *concrete
- -named Concrete
- *semiconductor
- -named Semiconductor
- *progress
- -named Progress
- *time
- -named Time
- Clickables :
- *work
- -named Work
- -gives 100 labor
- -gives 100 progress
- -gains 1% per time
- -visible
- *gather
- -named Gather
- -gives 25 wood, 500 food for 500 labor
- -unlocks at 1 labor
- -gains 1% per time
- *buywood
- -named Buy Wood
- -gives 200000 wood for 10000 currency
- -gains .0001% per currency
- *buystone
- -named Buy Stone
- -gives 30000 stone for 10000 currency
- -gains .0001% per currency
- *buymetal
- -named Buy Metal
- -gives 10000 metal for 10000 currency
- -gains .0001% per currency
- *buyfood
- -named Buy Food
- -gives 3500000 food for 10000 currency
- -gains .0001% per currency
- *sellwood
- -named Sell Wood
- -gives 5000 currency for 200000 wood
- -gains .00001% per wood
- *sellstone
- -named Sell Stone
- -gives 5000 currency for 30000 stone
- -gains .00001% per stone
- *sellmetal
- -named Sell Metal
- -gives 5000 currency for 10000 metal
- -gains .00001% per metal
- *sellfood
- -named Sell Food
- -gives 5000 currency for 3500000 food
- -gains .000002% per food
- *crypto
- -named Farm Crypto
- -gives 1 currency for 1 energy
- -gains 10% per energy
- Buildings :
- *timer
- -abstract
- -starts at 1
- -gives 1 time
- *mudhuts
- -"Crude huts that house 25 primitive laborers <b>+25 Labor, -25 Food</b>"
- -costs 5000 labor
- -gives 25 labor, 25 progress for 25 food
- -named Hovel|Hovels
- -unlocks at 1 labor
- *gatheringpost
- -"A primitive means of gathering resources.<b>+250 Food, +10 Wood, +1,5 stone, trace quantities of more precious resources, -200 labor</b>"
- -costs 10000 labor
- -gives 250 food, 10 wood, 1.5 stone, .075 metal, .001 gold for 200 labor
- -named Gathering Post|Gathering Posts
- -unlocks at 1 labor
- *longhouse
- -"A sturdy structure that houses several extended family. <b>+200 Labor, -200 Food</b>"
- -costs 5000 wood
- -gives 200 labor, 200 progress for 200 food
- -named Longhouse|Longhouses
- -unlocks at 1 gatheringpost
- -gains 1% per ps
- //Agricutural Age
- *farm
- -"Growing crops is the first step towards civilization. <b>+1000 Food, -300 labor</b>"
- -costs 150000 labor, 50000 food
- -gives 1000 food for 300 labor
- -named Farm|Farms
- -gains 1% per ps
- *plantation
- -"Growing crops on a massive scale <b>+200000 Food, -50000 labor</b>"
- -costs 1000 territory
- -gives 200000 food for 50000 labor
- -named Planation
- -gains 1% per ps
- -unlocks at 100 farm
- *market
- -"A place to sell surplus food. <b>+.5 Gold, -25000 food</b>"
- -costs 50000 wood, 2000 stone
- -gives .5 gold for 25000 food
- -named Market|Markets
- -unlocks at 5 farm
- *lumbermill
- -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+400 Wood, -2000 Labor</b>"
- -costs 2000 metal, 30000 wood
- -gives 400 wood for 2000 labor
- -named Lumbermill|Lumbermills
- -unlocks at 1 market
- -gains 1% per ps
- *elder
- -"A village elder shares their wisdom for a price. <b>+.5 knowledge, -1 gold</b>"
- -costs 100 gold, 5000 wood
- -gives .5 knowledge for 1 gold
- -named Village Elder|Village Elders
- //Bronze Age
- *quarry
- -"Backbreaking labor provides stone for sturdier structures. <b>+500 Stone, -15000 Labor</b>"
- -costs 250000 wood, 20000 metal
- -gives 500 stone for 15000 labor
- -named Quarry|Quarries
- *mine
- -"Extract metal and a small amount of gold ore from the earth. <b>+100 Metal and .2 Gold, -10000 labor</b>"
- -costs 75000 wood, 2500 metal
- -gives 100 metal, .2 gold for 10000 labor
- -named Mine|Mines
- *towncenter
- -"A strong stone set of buildings that can house 3000 workers. <b>+3500 Labor, -3500 food</b>"
- -costs 450000 wood, 200000 stone
- -gives 3500 labor, 3500 progress for 3500 food
- -named Town Center|Town Centers
- -unlocks at 1 quarry
- -gains 1% per ps
- *barracks
- -"Trains soldiers to help you conquer new lands.<b>+.05 Territory, -2500 labor</b>"
- -costs 100000 stone, 50000 metal
- -gives .05 territory for 2500 labor
- -named Barracks
- *settlement
- -"Settle new territory. Produce some of their own food. <b>+10000 labor, -7500 food</b>"
- -costs 2000 territory
- -gives 10000 labor, 10000 progress for 7500 food
- -named Settlement|Settlements
- -unlocks at 1 territory
- -gains 1% per ps
- *university
- -"Bring great minds together to push society forward. <b>+10 knowledge, -15 gold</b>"
- -costs 5000000 stone, 50000 gold, 1e8 labor
- -gives 10 knowledge for 15 gold
- -named University
- //Age of Expansion
- *traderoute
- -"Open trade routes to stimulate economic growth.<b>+2.5 gold</b>"
- -costs 10000 territory
- -gives 2.5 gold
- -named Trade Route
- *port
- -"Build ships to explore foreign lands. <b>+.1 ships, -5000 wood, -20000 labor</b>"
- -costs 25000000 stone, 500000 metal, 50000 gold
- -gives .1 ship for 5000 wood, 20000 labor
- -named Port
- *colony
- -"Send your people to start a colony in new lands. They will produce all of their own food. <b>+50000 Labor</b>"
- -costs 15000 territory, 250 ship
- -gives 50000 labor, 50000 progress
- -named Colony|Colonies
- -unlocks at 1 ship
- -gains 1% per ps
- *armada
- -named Armada|Armadas
- -"Send your powerful navy to conquer new lands. <b>+5 territory, -100000 labor</b>"
- -costs 500 ship
- -gives 5 territory for 200000 labor
- *bank
- -"Produces currency based on a gold stockpile <b>+25 currency</b>"
- -costs 5000000 stone, 500000 metal, 500000 gold
- -gives 25 currency
- -named Bank
- //Industrial Age
- *boilerplant
- -named Boiler Plant
- -"Burn wood for energy. <b>-2000 wood, -2000 labor, +300 energy</b>"
- -costs 3000000 metal, 200000 currency
- -gives 300 energy for 2000 wood, 2000 labor
- *concreteplant
- -named Concrete Plant
- -"Crush rocks into concrete for large structures. <b>-1000 energy, -10000 stone, -25000 labor, +500 Concrete</b>"
- -costs 15000000 metal, 200000000 labor
- -gives 500 concrete for 1000 energy, 10000 stone, 25000 labor
- *factory
- -named Factory
- -"Manufacture valuable machines to sell. <b>-500 energy, -30000 labor, +5000 currency<b>"
- -costs 1500000 concrete, 1.5e6 metal, 1500000000 labor
- -gives 5000 currency for 500 energy, 30000 labor
- *metropolis
- -named Metropolis
- -"A sprawling urban environment that houses a huge populace and generates tax revenue. <b> +2500000 labor, +10000 currency, -2500000 food, 1000 energy</b>"
- -costs 100000000 concrete, 75000000 currency, 100000 territory
- -gives 2500000 labor, 2500000 progress, 10000 currency for 2500000 food, 1000 energy
- -gains 1% per ps
- *industrialmine
- -named Industrial Mine
- -"A massive mine that produces huge quantities of stone and metal. <b>+250000 Stone, +50000 metal, -5000 energy, -4000000 labor </b>"
- -costs 50000000 currency, 50000 territory
- -gives 250000 stone, 50000 metal for 5000 energy, 4000000 labor
- -unlocks at 1 metropolis
- //Dawn of AI
- *chemplant
- -named Chemical Plant
- -"Convert food into chemicals useful for advanced industrial processes. <b>-900 energy, -150000 food, -50000 labor, +300 chemicals</b>"
- -costs 2000000 concrete, 2e7 metal, 7500000 currency
- -gives 300 chemical for 900 energy, 150000 food, 50000 labor
- *refinery
- -named Refinery
- -"Dig up crude oil and burn it for energy. <b>-300 chemical, -80000 labor, +6000 energy</b>"
- -costs 3000000 concrete, 3e7 metal, 20000000 currency
- -gives 6000 energy for 300 chemical, 80000 labor
- *fabricationplant
- -named Semiconductor Fabrication Plant
- -"Semiconductors are used in advanced tech. <b>-150 chemical, -3000 energy, -5000 metal, -150000 labor, +250 semiconductors</b>"
- -costs 15000000 concrete, 2e8 metal, 50000000 currency
- -gives 250 semiconductor for 150000 labor, 5000 metal, 3000 energy, 150 chemical
- *supercomputer
- -named Supercomputer
- -"Uses immense amounts of energy to research. <b>-12500 energy, +2000 knowledge</b>"
- -costs 1500000 semiconductor, 40000000 currency
- -gives 2000 knowledge for 12500 energy
- *solarfarm
- -named Solar Farm
- -"Requires a lot of land, but continuously produces solar energy with no recurring inputs. +2000 energy"
- -costs 2e9 labor, 50000 semiconductor, 50000 territory, 40000000 metal
- -gives 2000 energy
- *nuclearplant
- -named Nuclear Power Plant
- -"A massive power generating facility. <b>-1500000 labor, +2000000 energy"
- -costs 500000000 concrete, 200000000 currency, 5000000 semiconductor, 500000 territory
- -gives 2000000 energy for 1500000 labor
- *aifab
- -named Artificial Intelligence Fabricator
- -"Human labor is now obsolete, androids are x20 more efficient. <b>-1000000 labor, -50000 energy, -2000 semiconductor, +1 android"
- -costs 1e8 metal, 1e8 concrete, 5e9 currency, 100000 territory
- -gives 1 android for 2000 semiconductor, 50000 energy, 1000000 labor
- *android
- -named Android
- -"The future."
- -gives 20 labor, 20 progress
- -costs 1000000 labor, 50000 energy, 2000 semiconductor
- -gains 1% per ps
- -unlocks at 1 aifab
- //OTHER
- *ps
- -named Paradigm Shift
- -"Boosts labor productivity by 1%"
- -costs 10000 knowledge
- -unlocks at 1 knowledge
- -price increases by 100.1%
- Upgrades :
- *agriculturalage
- -"Ascend to the <b>Agricultural Age</b>"
- -costs 1000000 food, 1000000 labor
- -unlocks farm
- -named Agricultural Age
- -unlocks at 1000000 progress
- *lore
- -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
- -costs 1000 gold
- -unlocks elder
- -named Lore
- -unlocks at 1 market
- *metalage
- -"Ascend to the <b>Metal Age</b>"
- -costs 5000 gold, 10000000 labor
- -unlocks quarry
- -unlocks mining
- -named Metal Age
- -unlocks at 1 market
- *mining
- -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
- -costs 1e7 labor
- -unlocks mine
- -named Mining
- *militarism
- -"Grow your empire through conquest."
- -costs 10000 gold
- -unlocks barracks
- -unlocks at 1 mine
- -named Militarism
- *education
- -"Knowledge is power."
- -costs 25000 gold
- -unlocks university
- -named Education
- -unlocks at 1 barracks
- *ageofexpansion
- -"The time has come for your empire to grow."
- -costs 25000 gold, 25000 territory
- -unlocks traderoute
- -unlocks navigation
- -unlocks logistics
- -unlocks finance
- -unlocks at 10 settlement
- -named Age of Expansion
- *navigation
- -"Ships will allow your empire to span across oceans."
- -costs 5e9 labor
- -unlocks port
- -named Navigation
- *finance
- -"Create your own currency to organize and stimulate your empire's economy."
- -costs 200000 gold
- -unlocks bank
- -named Finance
- *navy
- -"Build a powerful navy to conquer new lands."
- -costs 2e10 labor
- -unlocks armada
- -unlocks at 1 ship
- *industrialage
- -"The gears of industry shall propel you into the future"
- -costs 1e11 labor, 2500000 currency
- -unlocks electricity
- -unlocks at 10 colony
- -named Industrial Age
- *electricity
- -"You will need to power your industry."
- -named Electricity
- -unlocks boilerplant
- -costs 1000000 currency
- *manufacturing
- -"Build a modern economy through manufacturing."
- -named Manufacturing
- -unlocks factory
- -costs 1500000000 labor
- -unlocks at 1 energy
- *concreteproduction
- -"Break down stone into concrete to build large structures."
- -unlocks concreteplant
- -named Concrete Production
- -costs 300000000 labor
- -unlocks at 1 energy
- *logistics
- -"Use currency to buy and sell raw materials, freeing up labor for more advanced tasks."
- -named Logistics
- -unlocks buywood
- -unlocks buystone
- -unlocks buymetal
- -unlocks buyfood
- -unlocks sellwood
- -unlocks sellstone
- -unlocks sellmetal
- -unlocks sellfood
- -costs 1000000 currency, 3e11 labor
- -unlocks at 1 factory
- *urbanization
- -"To have the labor pool necessary to fully take advantage of industrialization, cities must be built."
- -named Urbanization
- -unlocks metropolis
- -costs 1e7 currency
- -unlocks at 1 concrete
- *dawnofAI
- -"Push technology to new frontiers. Enter the age of AI"
- -costs 1e12 labor, 75000000 currency
- -unlocks chemplant
- -unlocks at 1 metropolis
- -named Age of Machines
- *oilrefining
- -"Refine oil for a far more potent source of combustible energy."
- -costs 25000000 currency
- -unlocks refinery
- -unlocks at 1 chemical
- *semiconduction
- -"Semiconductors will be needed for advanced tech"
- -costs 30000000 currency
- -unlocks fabricationplant
- -unlocks at 1 chemical
- *supercomputing
- -"Machines can now research must faster than humans."
- -costs 50000000 currency
- -unlocks supercomputer
- -unlocks at 1 semiconductor
- *cryptocurrency
- -"Use excess energy to generate currency"
- -costs 500000000 energy
- -unlocks crypto
- -unlocks at 1 supercomputer
- *renewables
- -"Harness the power of the sun."
- -costs 150000000 currency
- -unlocks solarfarm
- -unlocks at 1 supercomputer
- *onlinebanking
- -"Computers now render banks much more lucrative. x2 bank income"
- -costs 100000000 currency
- -multiplies efficiency of bank by 200%
- -unlocks at 1 supercomputer
- *nuclearpower
- -"Split the atom for limitless energy!"
- -costs 1e13 labor
- -unlocks nuclearplant
- -unlocks at 1 supercomputer
- *aiconstruction
- -"Artificial Intelligence will provide unlimited labor"
- -costs 1e11 currency, 5e8 knowledge
- -unlocks aifab
- -unlocks at 1 supercomputer
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