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1 | # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ | |
2 | ||
3 | components: | |
4 | # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins | |
5 | - class: org.dynmap.MarkersComponent | |
6 | type: markers | |
7 | showlabel: true | |
8 | enablesigns: true | |
9 | # (optional) add spawn point markers to standard marker layer | |
10 | showspawn: true | |
11 | spawnicon: world | |
12 | spawnlabel: "Spawn" | |
13 | # (optional) layer for showing offline player's positions | |
14 | #showofflineplayers: true | |
15 | #offlinelabel: "Offline" | |
16 | #offlineicon: offlineuser | |
17 | #offlinehidebydefault: true | |
18 | ||
19 | - class: org.dynmap.ClientComponent | |
20 | type: settings | |
21 | - class: org.dynmap.ClientComponent | |
22 | type: landmarks | |
23 | - class: org.dynmap.ClientConfigurationComponent | |
24 | ||
25 | - class: org.dynmap.InternalClientUpdateComponent | |
26 | sendhealth: true | |
27 | sendposition: true | |
28 | allowwebchat: false | |
29 | webchat-interval: 5 | |
30 | hidewebchatip: true | |
31 | trustclientname: true | |
32 | #- class: org.dynmap.JsonFileClientUpdateComponent | |
33 | # writeinterval: 1 | |
34 | # sendhealth: true | |
35 | # sendposition: true | |
36 | # allowwebchat: true | |
37 | # hidewebchatip: true | |
38 | ||
39 | - class: org.dynmap.SimpleWebChatComponent | |
40 | allowchat: true | |
41 | #- class: org.dynmap.herochat.HeroWebChatComponent | |
42 | # # Control which HeroChat channel messages from web are directed to | |
43 | # herochatwebchannel: Global | |
44 | # # Control which channels are monitored and reported to the web | |
45 | # herochatchannels: | |
46 | # - Global | |
47 | # #- Trade | |
48 | # #- Haggle | |
49 | ||
50 | - class: org.dynmap.ClientComponent | |
51 | type: chat | |
52 | - class: org.dynmap.ClientComponent | |
53 | type: chatballoon | |
54 | focuschatballoons: false | |
55 | - class: org.dynmap.ClientComponent | |
56 | type: chatbox | |
57 | showplayerfaces: true | |
58 | messagettl: 5 | |
59 | - class: org.dynmap.ClientComponent | |
60 | type: playermarkers | |
61 | showplayerfaces: true | |
62 | showplayerhealth: true | |
63 | #- class: org.dynmap.ClientComponent | |
64 | # type: digitalclock | |
65 | - class: org.dynmap.ClientComponent | |
66 | type: timeofdayclock | |
67 | showdigitalclock: true | |
68 | showweather: true | |
69 | - class: org.dynmap.regions.RegionsComponent | |
70 | type: regions | |
71 | name: WorldGuard | |
72 | useworldpath: true | |
73 | filename: regions.yml | |
74 | basenode: regions | |
75 | use3dregions: true | |
76 | infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>' | |
77 | regionstyle: | |
78 | strokeColor: "#FF0000" | |
79 | strokeOpacity: 0.8 | |
80 | strokeWeight: 3 | |
81 | fillColor: "#FF0000" | |
82 | fillOpacity: 0.35 | |
83 | # Optional setting to limit which regions to show, by name - if commented out, all regions are shown | |
84 | visibleregions: | |
85 | - homebase | |
86 | - miningsite | |
87 | - class: org.dynmap.TestComponent | |
88 | # stuff: "This is some configuration-value" | |
89 | ||
90 | # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) | |
91 | display-whitelist: false | |
92 | ||
93 | # How often a tile gets rendered (in seconds). | |
94 | renderinterval: 1 | |
95 | ||
96 | # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) | |
97 | zoomoutperiod: 60 | |
98 | ||
99 | # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable | |
100 | enabletilehash: true | |
101 | ||
102 | render-triggers: | |
103 | #- chunkloaded | |
104 | #- playermove | |
105 | #- playerjoin | |
106 | - blockplaced | |
107 | - blockbreak | |
108 | - snowform | |
109 | - leavesdecay | |
110 | - blockburn | |
111 | - chunkgenerated | |
112 | ||
113 | # The path where the tile-files are placed. | |
114 | tilespath: web/tiles | |
115 | ||
116 | # The path where the web-files are located. | |
117 | webpath: web | |
118 | ||
119 | # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). | |
120 | webserver-bindaddress: 0.0.0.0 | |
121 | ||
122 | # The TCP-port the webserver will listen on. | |
123 | webserver-port: 8123 | |
124 | ||
125 | # Disables Webserver portion of Dynmap (Advanced users only) | |
126 | disable-webserver: false | |
127 | ||
128 | # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) | |
129 | allow-symlinks: true | |
130 | ||
131 | # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) | |
132 | timesliceinterval: 0.0 | |
133 | ||
134 | # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load | |
135 | maxchunkspertick: 200 | |
136 | ||
137 | # Interval the browser should poll for updates. | |
138 | updaterate: 2000 | |
139 | ||
140 | showplayerfacesinmenu: true | |
141 | ||
142 | # Set sidebaropened: true to pin menu sidebar opened | |
143 | #sidebaropened: true | |
144 | ||
145 | joinmessage: "%playername% Entered the relm of Agroth" | |
146 | quitmessage: "%playername% Vanished from the relm of Agroth" | |
147 | spammessage: "You may only chat once every %interval% seconds." | |
148 | webprefix: "§2[WEB] " | |
149 | websuffix: "§f" | |
150 | ||
151 | defaultzoom: 0 | |
152 | defaultworld: world | |
153 | ||
154 | # template world - this is used for worlds that exist but aren't defined in the worlds section. | |
155 | # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center" | |
156 | # for worlds lacking a "center" section. | |
157 | templates: | |
158 | # Template for normal world | |
159 | normal: | |
160 | enabled: true | |
161 | # # If bigworld set to true, use alternate directory layout better suited to large worlds | |
162 | # bigworld: true | |
163 | # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) | |
164 | # extrazoomout: 3 | |
165 | center: | |
166 | x: 0 | |
167 | y: 64 | |
168 | z: 0 | |
169 | maps: | |
170 | - class: org.dynmap.flat.FlatMap | |
171 | name: flat | |
172 | title: "Flat" | |
173 | prefix: flat | |
174 | colorscheme: default | |
175 | # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern | |
176 | textured: smooth | |
177 | # # To render a world as a "night view", set shadowstrength and ambientlight | |
178 | # shadowstrength: 1.0 | |
179 | # ambientlight: 4 | |
180 | # # To render both night and day versions of tiles (when ambientlight is set), set true | |
181 | # night-and-day: true | |
182 | # # Option to turn on transparency support (off by default) - slows render | |
183 | # transparency: true | |
184 | # # Background color for map during the day | |
185 | # backgroundday: "#153E7E" | |
186 | # # Background color for map during the night | |
187 | # backgroundnight: "#000000" | |
188 | # # Background color for map (independent of night/day) | |
189 | # background: "#000000" | |
190 | - class: org.dynmap.kzedmap.KzedMap | |
191 | renderers: | |
192 | - class: org.dynmap.kzedmap.DefaultTileRenderer | |
193 | name: surface | |
194 | title: "Surface" | |
195 | prefix: t | |
196 | maximumheight: 127 | |
197 | colorscheme: default | |
198 | # # Add shadows to world (based on top-down shadows from chunk data) | |
199 | # shadowstrength: 1.0 | |
200 | # # To render a world as a "night view", set shadowstrength and ambientlight | |
201 | # ambientlight: 4 | |
202 | # # To render both night and day versions of tiles (when ambientlight is set), set true | |
203 | # night-and-day: true | |
204 | # # Option to turn off transparency support (on by default) - speeds render | |
205 | # transparency: false | |
206 | # # Background color for map during the day | |
207 | # backgroundday: "#153E7E" | |
208 | # # Background color for map during the night | |
209 | # backgroundnight: "#000000" | |
210 | # # Background color for map (independent of night/day) | |
211 | # background: "#000000" | |
212 | # # Sets the icon to 'images/block_custom.png' | |
213 | # icon: custom | |
214 | # # Biome-based mapping | |
215 | # - class: org.dynmap.kzedmap.DefaultTileRenderer | |
216 | # name: biome | |
217 | # title: "Biome" | |
218 | # prefix: b | |
219 | # maximumheight: 127 | |
220 | # colorscheme: default | |
221 | # # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall | |
222 | # biomecolored: biome | |
223 | # - class: org.dynmap.kzedmap.HighlightTileRenderer | |
224 | # prefix: ht | |
225 | # maximumheight: 127 | |
226 | # colorscheme: default | |
227 | # highlight: # For highlighting multiple block-types. | |
228 | # - 56 # Highlight diamond-ore | |
229 | # - 66 # Highlight minecart track | |
230 | # highlight: 56 # For highlighting a single block-type. | |
231 | - class: org.dynmap.kzedmap.CaveTileRenderer | |
232 | name: cave | |
233 | title: "Cave" | |
234 | prefix: ct | |
235 | maximumheight: 127 | |
236 | # Nether world template | |
237 | nether: | |
238 | enabled: true | |
239 | # # If bigworld set to true, use alternate directory layout better suited to large worlds | |
240 | # bigworld: true | |
241 | # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) | |
242 | # extrazoomout: 3 | |
243 | center: | |
244 | x: 0 | |
245 | y: 64 | |
246 | z: 0 | |
247 | maps: | |
248 | - class: org.dynmap.flat.FlatMap | |
249 | name: flat | |
250 | title: "Flat" | |
251 | prefix: flat | |
252 | colorscheme: default | |
253 | # Map background color (day or night) | |
254 | background: "#300806" | |
255 | # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern | |
256 | textured: smooth | |
257 | - class: org.dynmap.kzedmap.KzedMap | |
258 | renderers: | |
259 | - class: org.dynmap.kzedmap.DefaultTileRenderer | |
260 | name: nether | |
261 | title: "Surface" | |
262 | prefix: nt | |
263 | maximumheight: 127 | |
264 | colorscheme: default | |
265 | # Map background color (day or night) | |
266 | background: "#300806" | |
267 | # Skylands world template | |
268 | skylands: | |
269 | enabled: true | |
270 | # # If bigworld set to true, use alternate directory layout better suited to large worlds | |
271 | # bigworld: true | |
272 | # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) | |
273 | # extrazoomout: 3 | |
274 | center: | |
275 | x: 0 | |
276 | y: 64 | |
277 | z: 0 | |
278 | maps: | |
279 | - class: org.dynmap.flat.FlatMap | |
280 | name: flat | |
281 | title: "Flat" | |
282 | prefix: flat | |
283 | colorscheme: default | |
284 | # Background color for map during the day | |
285 | backgroundday: "#153E7E" | |
286 | # Background color for map during the night | |
287 | backgroundnight: "#000000" | |
288 | # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern | |
289 | textured: smooth | |
290 | - class: org.dynmap.kzedmap.KzedMap | |
291 | renderers: | |
292 | - class: org.dynmap.kzedmap.DefaultTileRenderer | |
293 | name: skylands | |
294 | title: "Surface" | |
295 | prefix: st | |
296 | maximumheight: 127 | |
297 | colorscheme: default | |
298 | # Background color for map during the day | |
299 | backgroundday: "#153E7E" | |
300 | # Background color for map during the night | |
301 | backgroundnight: "#000000" | |
302 | night-and-day: true | |
303 | shadowstrength: 1.0 | |
304 | ambientlight: 4 | |
305 | ||
306 | # The maptypes Dynmap will use to render. | |
307 | worlds: | |
308 | # Worlds can be handled by templates, based on world type | |
309 | # You can override the properties of the template by specifying them in this section | |
310 | # for example 'Title: "My Awesome World"' | |
311 | #- name: world | |
312 | # title: "World" | |
313 | # Use 'enabled: false' to disable a certain world. | |
314 | # enabled: false | |
315 | # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled) | |
316 | # sendposition: false | |
317 | # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled) | |
318 | # sendhealth: false | |
319 | # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks | |
320 | # fullrenderlocations: | |
321 | # - x: 10000 | |
322 | # y: 64 | |
323 | # z: 20000 | |
324 | # - x: -15000 | |
325 | # y: 64 | |
326 | # z: -5000 | |
327 | # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined) | |
328 | # visibilitylimits: | |
329 | # - x0: -1000 | |
330 | # z0: -1000 | |
331 | # x1: 1000 | |
332 | # z1: 1000 | |
333 | # - x0: -2000 | |
334 | # z0: -1000 | |
335 | # x1: -1000 | |
336 | # z1: -500 | |
337 | # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean) | |
338 | hidestyle: ocean | |
339 | # # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined | |
340 | # # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change), | |
341 | # # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT) | |
342 | # autogenerate-to-visibilitylimits: map-only | |
343 | # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether). | |
344 | # template: mycustomtemplate | |
345 | # Rest of comes from template - uncomment to tailor for world specifically | |
346 | # center: | |
347 | # x: 0 | |
348 | # y: 64 | |
349 | # z: 0 | |
350 | # # If bigworld set to true, use alternate directory layout better suited to large worlds | |
351 | # bigworld: true | |
352 | # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) | |
353 | # extrazoomout: 3 | |
354 | # maps: | |
355 | # - class: org.dynmap.flat.FlatMap | |
356 | # name: flat | |
357 | # title: "Flat" | |
358 | # prefix: flat | |
359 | # colorscheme: default | |
360 | # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern | |
361 | # textured: smooth | |
362 | # # To render a world as a "night view", set shadowstrength and ambientlight | |
363 | # shadowstrength: 1.0 | |
364 | # ambientlight: 4 | |
365 | # # To render both night and day versions of tiles (when ambientlight is set), set true | |
366 | # night-and-day: true | |
367 | # # Option to turn on transparency support (off by default) - slows render | |
368 | # transparency: true | |
369 | # # Background color for map during the day | |
370 | # backgroundday: "#153E7E" | |
371 | # # Background color for map during the night | |
372 | # backgroundnight: "#000000" | |
373 | # # Backgrounc color for map (independent of night/day) | |
374 | # background: "#000000" | |
375 | # - class: org.dynmap.kzedmap.KzedMap | |
376 | # renderers: | |
377 | # - class: org.dynmap.kzedmap.DefaultTileRenderer | |
378 | # name: surface | |
379 | # title: "Surface" | |
380 | # prefix: t | |
381 | # maximumheight: 127 | |
382 | # colorscheme: default | |
383 | # # Add shadows to world (based on top-down shadows from chunk data) | |
384 | # shadowstrength: 1.0 | |
385 | # # To render a world as a "night view", set shadowstrength and ambientlight | |
386 | # ambientlight: 4 | |
387 | # # To render both night and day versions of tiles (when ambientlight is set), set true | |
388 | # night-and-day: true | |
389 | # # Option to turn off transparency support (on by default) - speeds render | |
390 | # transparency: false | |
391 | # # Background color for map during the day | |
392 | # backgroundday: "#153E7E" | |
393 | # # Background color for map during the night | |
394 | # backgroundnight: "#000000" | |
395 | # # Backgrounc color for map (independent of night/day) | |
396 | # background: "#000000" | |
397 | # # Sets the icon to 'images/block_custom.png' | |
398 | # icon: custom | |
399 | # - class: org.dynmap.kzedmap.HighlightTileRenderer | |
400 | # prefix: ht | |
401 | # maximumheight: 127 | |
402 | # colorscheme: default | |
403 | # highlight: # For highlighting multiple block-types. | |
404 | # - 56 # Highlight diamond-ore | |
405 | # - 66 # Highlight minecart track | |
406 | # highlight: 56 # For highlighting a single block-type. | |
407 | # - class: org.dynmap.kzedmap.CaveTileRenderer | |
408 | # name: cave | |
409 | # title: "Cave" | |
410 | # prefix: ct | |
411 | # maximumheight: 127 | |
412 | # | |
413 | # To just label world, and inherit rest from template, just provide name and title | |
414 | #- name: world2 | |
415 | # title: "Second World" | |
416 | # | |
417 | #- name: nether | |
418 | # title: "Nether" | |
419 | # center: | |
420 | # x: 0 | |
421 | # y: 64 | |
422 | # z: 0 | |
423 | # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) | |
424 | # extrazoomout: 3 | |
425 | # maps: | |
426 | # - class: org.dynmap.flat.FlatMap | |
427 | # name: flat | |
428 | # title: "Flat" | |
429 | # prefix: flat | |
430 | # colorscheme: default | |
431 | # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern | |
432 | # textured: smooth | |
433 | # - class: org.dynmap.kzedmap.KzedMap | |
434 | # renderers: | |
435 | # - class: org.dynmap.kzedmap.DefaultTileRenderer | |
436 | # name: nether | |
437 | # title: "Surface" | |
438 | # prefix: nt | |
439 | # maximumheight: 127 | |
440 | # colorscheme: default | |
441 | ||
442 | # Set to true to enable verbose startup messages - can help with debugging map configuration problems | |
443 | # Set to false for a much quieter startup log | |
444 | verbose: true | |
445 | ||
446 | # Enables debugging. | |
447 | #debuggers: | |
448 | # - class: org.dynmap.debug.LogDebugger | |
449 | ||
450 | ||
451 |