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- # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
- components:
- - class: org.dynmap.ClientComponent
- type: settings
- - class: org.dynmap.ClientComponent
- type: landmarks
- - class: org.dynmap.ClientConfigurationComponent
- - class: org.dynmap.InternalClientUpdateComponent
- sendhealth: true
- sendposition: true
- allowwebchat: false
- webchat-interval: 5
- hidewebchatip: true
- trustclientname: true
- #- class: org.dynmap.JsonFileClientUpdateComponent
- # writeinterval: 1
- # sendhealth: true
- # sendposition: true
- # allowwebchat: true
- # hidewebchatip: true
- - class: org.dynmap.SimpleWebChatComponent
- allowchat: true
- #- class: org.dynmap.herochat.HeroWebChatComponent
- # # Control which HeroChat channel messages from web are directed to
- # herochatwebchannel: Global
- # # Control which channels are monitored and reported to the web
- # herochatchannels:
- # - Global
- # #- Trade
- # #- Haggle
- - class: org.dynmap.ClientComponent
- type: chat
- - class: org.dynmap.ClientComponent
- type: chatballoon
- focuschatballoons: false
- - class: org.dynmap.ClientComponent
- type: chatbox
- showplayerfaces: true
- messagettl: 5
- - class: org.dynmap.ClientComponent
- type: playermarkers
- showplayerfaces: true
- showplayerhealth: true
- #- class: org.dynmap.ClientComponent
- # type: digitalclock
- - class: org.dynmap.ClientComponent
- type: timeofdayclock
- showdigitalclock: true
- showweather: true
- - class: org.dynmap.regions.RegionsComponent
- type: regions
- name: WorldGuard
- useworldpath: true
- filename: regions.yml
- basenode: regions
- use3dregions: true
- infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
- regionstyle:
- strokeColor: "#FF0000"
- strokeOpacity: 0.8
- strokeWeight: 3
- fillColor: "#FF0000"
- fillOpacity: 0.35
- # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
- visibleregions:
- - homebase
- - miningsite
- - class: org.dynmap.TestComponent
- # stuff: "This is some configuration-value"
- # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
- display-whitelist: false
- # How often a tile gets rendered (in seconds).
- renderinterval: 1
- # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
- zoomoutperiod: 60
- # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
- enabletilehash: true
- render-triggers:
- #- chunkloaded
- #- playermove
- #- playerjoin
- - blockplaced
- - blockbreak
- - snowform
- - leavesdecay
- - blockburn
- - chunkgenerated
- # The path where the tile-files are placed.
- tilespath: web/tiles
- # The path where the web-files are located.
- webpath: web
- # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
- webserver-bindaddress: 0.0.0.0
- # The TCP-port the webserver will listen on.
- webserver-port: 8123
- # Disables Webserver portion of Dynmap (Advanced users only)
- disable-webserver: false
- # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
- allow-symlinks: true
- # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
- timesliceinterval: 0.0
- # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
- maxchunkspertick: 200
- # Interval the browser should poll for updates.
- updaterate: 2000
- showplayerfacesinmenu: true
- # Set sidebaropened: true to pin menu sidebar opened
- #sidebaropened: true
- joinmessage: "%playername% Entered the relm of Agroth"
- quitmessage: "%playername% Vanished from the relm of Agroth"
- spammessage: "You may only chat once every %interval% seconds."
- webprefix: "§2[WEB] "
- websuffix: "§f"
- defaultzoom: 0
- defaultworld: world
- # template world - this is used for worlds that exist but aren't defined in the worlds section.
- # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
- # for worlds lacking a "center" section.
- templates:
- # Template for normal world
- normal:
- enabled: true
- # # If bigworld set to true, use alternate directory layout better suited to large worlds
- # bigworld: true
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- center:
- x: 0
- y: 64
- z: 0
- maps:
- - class: org.dynmap.flat.FlatMap
- name: flat
- title: "Flat"
- prefix: flat
- colorscheme: default
- # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- textured: smooth
- # # To render a world as a "night view", set shadowstrength and ambientlight
- # shadowstrength: 1.0
- # ambientlight: 4
- # # To render both night and day versions of tiles (when ambientlight is set), set true
- # night-and-day: true
- # # Option to turn on transparency support (off by default) - slows render
- # transparency: true
- # # Background color for map during the day
- # backgroundday: "#153E7E"
- # # Background color for map during the night
- # backgroundnight: "#000000"
- # # Background color for map (independent of night/day)
- # background: "#000000"
- - class: org.dynmap.kzedmap.KzedMap
- renderers:
- - class: org.dynmap.kzedmap.DefaultTileRenderer
- name: surface
- title: "Surface"
- prefix: t
- maximumheight: 127
- colorscheme: default
- # # Add shadows to world (based on top-down shadows from chunk data)
- # shadowstrength: 1.0
- # # To render a world as a "night view", set shadowstrength and ambientlight
- # ambientlight: 4
- # # To render both night and day versions of tiles (when ambientlight is set), set true
- # night-and-day: true
- # # Option to turn off transparency support (on by default) - speeds render
- # transparency: false
- # # Background color for map during the day
- # backgroundday: "#153E7E"
- # # Background color for map during the night
- # backgroundnight: "#000000"
- # # Background color for map (independent of night/day)
- # background: "#000000"
- # # Sets the icon to 'images/block_custom.png'
- # icon: custom
- # # Biome-based mapping
- # - class: org.dynmap.kzedmap.DefaultTileRenderer
- # name: biome
- # title: "Biome"
- # prefix: b
- # maximumheight: 127
- # colorscheme: default
- # # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
- # biomecolored: biome
- # - class: org.dynmap.kzedmap.HighlightTileRenderer
- # prefix: ht
- # maximumheight: 127
- # colorscheme: default
- # highlight: # For highlighting multiple block-types.
- # - 56 # Highlight diamond-ore
- # - 66 # Highlight minecart track
- # highlight: 56 # For highlighting a single block-type.
- - class: org.dynmap.kzedmap.CaveTileRenderer
- name: cave
- title: "Cave"
- prefix: ct
- maximumheight: 127
- # Nether world template
- nether:
- enabled: true
- # # If bigworld set to true, use alternate directory layout better suited to large worlds
- # bigworld: true
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- center:
- x: 0
- y: 64
- z: 0
- maps:
- - class: org.dynmap.flat.FlatMap
- name: flat
- title: "Flat"
- prefix: flat
- colorscheme: default
- # Map background color (day or night)
- background: "#300806"
- # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- textured: smooth
- - class: org.dynmap.kzedmap.KzedMap
- renderers:
- - class: org.dynmap.kzedmap.DefaultTileRenderer
- name: nether
- title: "Surface"
- prefix: nt
- maximumheight: 127
- colorscheme: default
- # Map background color (day or night)
- background: "#300806"
- # Skylands world template
- skylands:
- enabled: true
- # # If bigworld set to true, use alternate directory layout better suited to large worlds
- # bigworld: true
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- center:
- x: 0
- y: 64
- z: 0
- maps:
- - class: org.dynmap.flat.FlatMap
- name: flat
- title: "Flat"
- prefix: flat
- colorscheme: default
- # Background color for map during the day
- backgroundday: "#153E7E"
- # Background color for map during the night
- backgroundnight: "#000000"
- # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- textured: smooth
- - class: org.dynmap.kzedmap.KzedMap
- renderers:
- - class: org.dynmap.kzedmap.DefaultTileRenderer
- name: skylands
- title: "Surface"
- prefix: st
- maximumheight: 127
- colorscheme: default
- # Background color for map during the day
- backgroundday: "#153E7E"
- # Background color for map during the night
- backgroundnight: "#000000"
- night-and-day: true
- shadowstrength: 1.0
- ambientlight: 4
- # The maptypes Dynmap will use to render.
- worlds:
- # Worlds can be handled by templates, based on world type
- # You can override the properties of the template by specifying them in this section
- # for example 'Title: "My Awesome World"'
- #- name: world
- # title: "World"
- # Use 'enabled: false' to disable a certain world.
- # enabled: false
- # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
- # sendposition: false
- # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
- # sendhealth: false
- # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
- # fullrenderlocations:
- # - x: 10000
- # y: 64
- # z: 20000
- # - x: -15000
- # y: 64
- # z: -5000
- # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
- # visibilitylimits:
- # - x0: -1000
- # z0: -1000
- # x1: 1000
- # z1: 1000
- # - x0: -2000
- # z0: -1000
- # x1: -1000
- # z1: -500
- # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
- hidestyle: ocean
- # # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
- # # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
- # # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
- # autogenerate-to-visibilitylimits: map-only
- # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
- # template: mycustomtemplate
- # Rest of comes from template - uncomment to tailor for world specifically
- # center:
- # x: 0
- # y: 64
- # z: 0
- # # If bigworld set to true, use alternate directory layout better suited to large worlds
- # bigworld: true
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- # maps:
- # - class: org.dynmap.flat.FlatMap
- # name: flat
- # title: "Flat"
- # prefix: flat
- # colorscheme: default
- # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- # textured: smooth
- # # To render a world as a "night view", set shadowstrength and ambientlight
- # shadowstrength: 1.0
- # ambientlight: 4
- # # To render both night and day versions of tiles (when ambientlight is set), set true
- # night-and-day: true
- # # Option to turn on transparency support (off by default) - slows render
- # transparency: true
- # # Background color for map during the day
- # backgroundday: "#153E7E"
- # # Background color for map during the night
- # backgroundnight: "#000000"
- # # Backgrounc color for map (independent of night/day)
- # background: "#000000"
- # - class: org.dynmap.kzedmap.KzedMap
- # renderers:
- # - class: org.dynmap.kzedmap.DefaultTileRenderer
- # name: surface
- # title: "Surface"
- # prefix: t
- # maximumheight: 127
- # colorscheme: default
- # # Add shadows to world (based on top-down shadows from chunk data)
- # shadowstrength: 1.0
- # # To render a world as a "night view", set shadowstrength and ambientlight
- # ambientlight: 4
- # # To render both night and day versions of tiles (when ambientlight is set), set true
- # night-and-day: true
- # # Option to turn off transparency support (on by default) - speeds render
- # transparency: false
- # # Background color for map during the day
- # backgroundday: "#153E7E"
- # # Background color for map during the night
- # backgroundnight: "#000000"
- # # Backgrounc color for map (independent of night/day)
- # background: "#000000"
- # # Sets the icon to 'images/block_custom.png'
- # icon: custom
- # - class: org.dynmap.kzedmap.HighlightTileRenderer
- # prefix: ht
- # maximumheight: 127
- # colorscheme: default
- # highlight: # For highlighting multiple block-types.
- # - 56 # Highlight diamond-ore
- # - 66 # Highlight minecart track
- # highlight: 56 # For highlighting a single block-type.
- # - class: org.dynmap.kzedmap.CaveTileRenderer
- # name: cave
- # title: "Cave"
- # prefix: ct
- # maximumheight: 127
- #
- # To just label world, and inherit rest from template, just provide name and title
- #- name: world2
- # title: "Second World"
- #
- #- name: nether
- # title: "Nether"
- # center:
- # x: 0
- # y: 64
- # z: 0
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- # maps:
- # - class: org.dynmap.flat.FlatMap
- # name: flat
- # title: "Flat"
- # prefix: flat
- # colorscheme: default
- # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
- # textured: smooth
- # - class: org.dynmap.kzedmap.KzedMap
- # renderers:
- # - class: org.dynmap.kzedmap.DefaultTileRenderer
- # name: nether
- # title: "Surface"
- # prefix: nt
- # maximumheight: 127
- # colorscheme: default
- # Set to true to enable verbose startup messages - can help with debugging map configuration problems
- # Set to false for a much quieter startup log
- verbose: true
- # Enables debugging.
- #debuggers:
- # - class: org.dynmap.debug.LogDebugger
- # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- - class: org.dynmap.MarkersComponent
- type: markers
- showlabel: true
- enablesigns: true
- # (optional) add spawn point markers to standard marker layer
- showspawn: true
- spawnicon: world
- spawnlabel: "Spawn"
- # (optional) layer for showing offline player's positions
- #showofflineplayers: true
- #offlinelabel: "Offline"
- #offlineicon: offlineuser
- #offlinehidebydefault: true
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