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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3.   components:
  4.  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  5.   - class: org.dynmap.MarkersComponent
  6.     type: markers
  7.     showlabel: true
  8.     enablesigns: true
  9.     # (optional) add spawn point markers to standard marker layer
  10.     showspawn: true
  11.     spawnicon: world
  12.     spawnlabel: "Spawn"
  13.     # (optional) layer for showing offline player's positions
  14.     #showofflineplayers: true
  15.     #offlinelabel: "Offline"
  16.     #offlineicon: offlineuser
  17.     #offlinehidebydefault: true
  18.  
  19.   - class: org.dynmap.ClientComponent
  20.     type: settings
  21.   - class: org.dynmap.ClientComponent
  22.     type: landmarks
  23.   - class: org.dynmap.ClientConfigurationComponent
  24.  
  25.   - class: org.dynmap.InternalClientUpdateComponent
  26.     sendhealth: true
  27.     sendposition: true
  28.     allowwebchat: false
  29.     webchat-interval: 5
  30.     hidewebchatip: true
  31.     trustclientname: true
  32.   #- class: org.dynmap.JsonFileClientUpdateComponent
  33.   #  writeinterval: 1
  34.   #  sendhealth: true
  35.   #  sendposition: true
  36.   #  allowwebchat: true
  37.   #  hidewebchatip: true
  38.  
  39.   - class: org.dynmap.SimpleWebChatComponent
  40.     allowchat: true
  41.   #- class: org.dynmap.herochat.HeroWebChatComponent
  42.   #  # Control which HeroChat channel messages from web are directed to
  43.   #  herochatwebchannel: Global
  44.   #  # Control which channels are monitored and reported to the web
  45.   #  herochatchannels:
  46.   #    - Global
  47.   #    #- Trade
  48.   #    #- Haggle
  49.  
  50.   - class: org.dynmap.ClientComponent
  51.     type: chat
  52.   - class: org.dynmap.ClientComponent
  53.     type: chatballoon
  54.     focuschatballoons: false
  55.   - class: org.dynmap.ClientComponent
  56.     type: chatbox
  57.     showplayerfaces: true
  58.     messagettl: 5
  59.   - class: org.dynmap.ClientComponent
  60.     type: playermarkers
  61.     showplayerfaces: true
  62.     showplayerhealth: true
  63.   #- class: org.dynmap.ClientComponent
  64.   #  type: digitalclock
  65.   - class: org.dynmap.ClientComponent
  66.     type: timeofdayclock
  67.     showdigitalclock: true
  68.     showweather: true
  69.   - class: org.dynmap.regions.RegionsComponent
  70.     type: regions
  71.     name: WorldGuard
  72.     useworldpath: true
  73.     filename: regions.yml
  74.     basenode: regions
  75.     use3dregions: true
  76.     infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  77.     regionstyle:
  78.       strokeColor: "#FF0000"
  79.       strokeOpacity: 0.8
  80.       strokeWeight: 3
  81.       fillColor: "#FF0000"
  82.       fillOpacity: 0.35
  83.     # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  84.     visibleregions:
  85.      - homebase
  86.       - miningsite
  87.   - class: org.dynmap.TestComponent
  88.   #  stuff: "This is some configuration-value"
  89.  
  90. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  91.   display-whitelist: false
  92.  
  93. # How often a tile gets rendered (in seconds).
  94.   renderinterval: 1
  95.  
  96. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  97.   zoomoutperiod: 60
  98.  
  99. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  100.   enabletilehash: true
  101.  
  102.   render-triggers:
  103.  #- chunkloaded
  104.   #- playermove
  105.   #- playerjoin
  106.   - blockplaced
  107.   - blockbreak
  108.   - snowform
  109.   - leavesdecay
  110.   - blockburn
  111.   - chunkgenerated
  112.  
  113. # The path where the tile-files are placed.
  114.   tilespath: web/tiles
  115.  
  116. # The path where the web-files are located.
  117.   webpath: web
  118.  
  119. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  120.   webserver-bindaddress: 0.0.0.0
  121.  
  122. # The TCP-port the webserver will listen on.
  123.   webserver-port: 8123
  124.  
  125. # Disables Webserver portion of Dynmap (Advanced users only)
  126.   disable-webserver: false
  127.  
  128. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  129.   allow-symlinks: true
  130.  
  131. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  132.   timesliceinterval: 0.0
  133.  
  134. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  135.   maxchunkspertick: 200
  136.  
  137. # Interval the browser should poll for updates.
  138.   updaterate: 2000
  139.  
  140.   showplayerfacesinmenu: true
  141.  
  142. # Set sidebaropened: true to pin menu sidebar opened
  143. #sidebaropened: true
  144.  
  145.   joinmessage: "%playername% Entered the relm of Agroth"
  146.   quitmessage: "%playername% Vanished from the relm of Agroth"
  147.   spammessage: "You may only chat once every %interval% seconds."
  148.   webprefix: "§2[WEB] "
  149.   websuffix: "§f"
  150.  
  151.   defaultzoom: 0
  152.   defaultworld: world
  153.  
  154. # template world - this is used for worlds that exist but aren't defined in the worlds section.
  155. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
  156. # for worlds lacking a "center" section.
  157.   templates:
  158.  # Template for normal world
  159.   normal:
  160.     enabled: true
  161.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  162.   #  bigworld: true
  163.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  164.   #  extrazoomout: 3
  165.     center:
  166.       x: 0
  167.       y: 64
  168.       z: 0
  169.     maps:
  170.       - class: org.dynmap.flat.FlatMap
  171.         name: flat
  172.         title: "Flat"
  173.         prefix: flat
  174.         colorscheme: default
  175.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  176.         textured: smooth
  177.   #      # To render a world as a "night view", set shadowstrength and ambientlight
  178.   #      shadowstrength: 1.0
  179.   #      ambientlight: 4
  180.   #      # To render both night and day versions of tiles (when ambientlight is set), set true
  181.   #      night-and-day: true
  182.   #      # Option to turn on transparency support (off by default) - slows render
  183.   #      transparency: true
  184.   #      # Background color for map during the day
  185.   #      backgroundday: "#153E7E"
  186.   #      # Background color for map during the night
  187.   #      backgroundnight: "#000000"        
  188.   #      # Background color for map (independent of night/day)
  189.   #      background: "#000000"
  190.       - class: org.dynmap.kzedmap.KzedMap
  191.         renderers:
  192.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  193.             name: surface
  194.             title: "Surface"
  195.             prefix: t
  196.             maximumheight: 127
  197.             colorscheme: default
  198.   #          # Add shadows to world (based on top-down shadows from chunk data)
  199.   #          shadowstrength: 1.0
  200.   #          # To render a world as a "night view", set shadowstrength and ambientlight
  201.   #          ambientlight: 4
  202.   #          # To render both night and day versions of tiles (when ambientlight is set), set true
  203.   #          night-and-day: true
  204.   #          # Option to turn off transparency support (on by default) - speeds render
  205.   #          transparency: false
  206.   #          # Background color for map during the day
  207.   #          backgroundday: "#153E7E"
  208.   #          # Background color for map during the night
  209.   #          backgroundnight: "#000000"        
  210.   #          # Background color for map (independent of night/day)
  211.   #          background: "#000000"
  212.   #          # Sets the icon to 'images/block_custom.png'
  213.   #          icon: custom
  214.   #          # Biome-based mapping
  215.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  216.   #          name: biome
  217.   #          title: "Biome"
  218.   #          prefix: b
  219.   #          maximumheight: 127
  220.   #          colorscheme: default
  221.   #          # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
  222.   #          biomecolored: biome
  223.   #        - class: org.dynmap.kzedmap.HighlightTileRenderer
  224.   #          prefix: ht
  225.   #          maximumheight: 127
  226.   #          colorscheme: default
  227.   #          highlight: # For highlighting multiple block-types.
  228.   #            - 56 # Highlight diamond-ore
  229.   #            - 66 # Highlight minecart track
  230.   #          highlight: 56 # For highlighting a single block-type.
  231.           - class: org.dynmap.kzedmap.CaveTileRenderer
  232.             name: cave
  233.             title: "Cave"
  234.             prefix: ct
  235.             maximumheight: 127
  236.   # Nether world template
  237.   nether:
  238.     enabled: true
  239.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  240.   #  bigworld: true
  241.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  242.   #  extrazoomout: 3
  243.     center:
  244.       x: 0
  245.       y: 64
  246.       z: 0
  247.     maps:
  248.       - class: org.dynmap.flat.FlatMap
  249.         name: flat
  250.         title: "Flat"
  251.         prefix: flat
  252.         colorscheme: default
  253.         # Map background color (day or night)
  254.         background: "#300806"
  255.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  256.         textured: smooth
  257.       - class: org.dynmap.kzedmap.KzedMap
  258.         renderers:
  259.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  260.             name: nether
  261.             title: "Surface"
  262.             prefix: nt
  263.             maximumheight: 127
  264.             colorscheme: default
  265.             # Map background color (day or night)
  266.             background: "#300806"
  267.   # Skylands world template
  268.   skylands:
  269.     enabled: true
  270.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  271.   #  bigworld: true
  272.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  273.   #  extrazoomout: 3
  274.     center:
  275.       x: 0
  276.       y: 64
  277.       z: 0
  278.     maps:
  279.       - class: org.dynmap.flat.FlatMap
  280.         name: flat
  281.         title: "Flat"
  282.         prefix: flat
  283.         colorscheme: default
  284.         # Background color for map during the day
  285.         backgroundday: "#153E7E"
  286.         # Background color for map during the night
  287.         backgroundnight: "#000000"        
  288.         # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  289.         textured: smooth
  290.       - class: org.dynmap.kzedmap.KzedMap
  291.         renderers:
  292.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  293.             name: skylands
  294.             title: "Surface"
  295.             prefix: st
  296.             maximumheight: 127
  297.             colorscheme: default
  298.             # Background color for map during the day
  299.             backgroundday: "#153E7E"
  300.             # Background color for map during the night
  301.             backgroundnight: "#000000"        
  302.             night-and-day: true
  303.             shadowstrength: 1.0
  304.             ambientlight: 4
  305.  
  306. # The maptypes Dynmap will use to render.
  307.   worlds:
  308.  # Worlds can be handled by templates, based on world type
  309.   # You can override the properties of the template by specifying them in this section
  310.   #    for example 'Title: "My Awesome World"'
  311.   #- name: world
  312.   #  title: "World"
  313.   #   Use 'enabled: false' to disable a certain world.
  314.   #  enabled: false
  315.   #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  316.   #  sendposition: false
  317.   #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  318.   #  sendhealth: false
  319.   #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  320.   #  fullrenderlocations:
  321.   #    - x: 10000
  322.   #      y: 64
  323.   #      z: 20000
  324.   #    - x: -15000
  325.   #      y: 64
  326.   #      z: -5000
  327.   #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
  328.   #  visibilitylimits:
  329.   #    - x0: -1000
  330.   #      z0: -1000
  331.   #      x1: 1000
  332.   #      z1: 1000
  333.   #    - x0: -2000
  334.   #      z0: -1000
  335.   #      x1: -1000
  336.   #      z1: -500
  337.   #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  338.     hidestyle: ocean
  339.   #  # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
  340.   #  # visibilitylimits (limits must be set).  The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
  341.   #  # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
  342.   #  autogenerate-to-visibilitylimits: map-only
  343.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  344.   #  template: mycustomtemplate
  345.   #   Rest of comes from template - uncomment to tailor for world specifically
  346.   #  center:
  347.   #    x: 0
  348.   #    y: 64
  349.   #    z: 0
  350.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  351.   #  bigworld: true
  352.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  353.   #  extrazoomout: 3
  354.   #  maps:
  355.   #    - class: org.dynmap.flat.FlatMap
  356.   #      name: flat
  357.   #      title: "Flat"
  358.   #      prefix: flat
  359.   #      colorscheme: default
  360.   #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  361.   #      textured: smooth
  362.   #      # To render a world as a "night view", set shadowstrength and ambientlight
  363.   #      shadowstrength: 1.0
  364.   #      ambientlight: 4
  365.   #      # To render both night and day versions of tiles (when ambientlight is set), set true
  366.   #      night-and-day: true
  367.   #      # Option to turn on transparency support (off by default) - slows render
  368.   #      transparency: true
  369.   #      # Background color for map during the day
  370.   #      backgroundday: "#153E7E"
  371.   #      # Background color for map during the night
  372.   #      backgroundnight: "#000000"        
  373.   #      # Backgrounc color for map (independent of night/day)
  374.   #      background: "#000000"
  375.   #    - class: org.dynmap.kzedmap.KzedMap
  376.   #      renderers:
  377.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  378.   #          name: surface
  379.   #          title: "Surface"
  380.   #          prefix: t
  381.   #          maximumheight: 127
  382.   #          colorscheme: default
  383.   #          # Add shadows to world (based on top-down shadows from chunk data)
  384.   #          shadowstrength: 1.0
  385.   #          # To render a world as a "night view", set shadowstrength and ambientlight
  386.   #          ambientlight: 4
  387.   #          # To render both night and day versions of tiles (when ambientlight is set), set true
  388.   #          night-and-day: true
  389.   #          # Option to turn off transparency support (on by default) - speeds render
  390.   #          transparency: false
  391.   #          # Background color for map during the day
  392.   #          backgroundday: "#153E7E"
  393.   #          # Background color for map during the night
  394.   #          backgroundnight: "#000000"        
  395.   #          # Backgrounc color for map (independent of night/day)
  396.   #          background: "#000000"
  397.   #          # Sets the icon to 'images/block_custom.png'
  398.   #          icon: custom
  399.   #        - class: org.dynmap.kzedmap.HighlightTileRenderer
  400.   #          prefix: ht
  401.   #          maximumheight: 127
  402.   #          colorscheme: default
  403.   #          highlight: # For highlighting multiple block-types.
  404.   #            - 56 # Highlight diamond-ore
  405.   #            - 66 # Highlight minecart track
  406.   #          highlight: 56 # For highlighting a single block-type.
  407.   #        - class: org.dynmap.kzedmap.CaveTileRenderer
  408.   #          name: cave
  409.   #          title: "Cave"
  410.   #          prefix: ct
  411.   #          maximumheight: 127
  412.   #
  413.   # To just label world, and inherit rest from template, just provide name and title
  414.   #- name: world2
  415.   #  title: "Second World"
  416.   #
  417.   #- name: nether
  418.   #  title: "Nether"
  419.   #  center:
  420.   #    x: 0
  421.   #    y: 64
  422.   #    z: 0
  423.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  424.   #  extrazoomout: 3
  425.   #  maps:
  426.   #    - class: org.dynmap.flat.FlatMap
  427.   #      name: flat
  428.   #      title: "Flat"
  429.   #      prefix: flat
  430.   #      colorscheme: default
  431.   #      # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  432.   #      textured: smooth
  433.   #    - class: org.dynmap.kzedmap.KzedMap
  434.   #      renderers:
  435.   #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  436.   #          name: nether
  437.   #          title: "Surface"
  438.   #          prefix: nt
  439.   #          maximumheight: 127
  440.   #          colorscheme: default
  441.  
  442. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  443. # Set to false for a much quieter startup log
  444.   verbose: true
  445.  
  446. # Enables debugging.
  447. #debuggers:
  448. #  - class: org.dynmap.debug.LogDebugger
  449.  
  450.  
  451.  
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