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// Ene Config fileg 2019 onii 4-r sariin 21nd BananAgaming-n 
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// config deer nemelt oorchlolt hiin oortoo tohiruulan Domog ni Uunuudedee zoriulan buteew
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echo Tohirgoo Amjilttai achaalsan!!! (1/2) //This confirms that the config has been loaded
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// 1. Main Settings
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// 0. IZ CONFIG
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// 3. Crosshair
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// 4. Hud
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// 5. Radar
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// 6. Mouse
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// 7. Viewmodel
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// 8. Bob
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// 9. Rates
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// 10. Net
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// 11. Video
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// 12. Sound
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// 13. Other
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// 14. Scripts
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//0. IZ CONFIG
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alias "+spin" "m_yaw 0.09"
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alias "-spin" "m_yaw 0.022"
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bind "mouse3" "+spin"
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//Togloomiin duug shift deer darah uyed 0.5-aas 1 bolgoh bogood engiin uyed 0.5 baina//
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alias "+walkvol" "incrementvar volume 0 1 0.5;+speed"
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alias "-walkvol" "incrementvar volume 0 1 -0.5;-speed"  
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bind "shift" "+walkvol; r_cleardecals"
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bind "ctrl" "+duck; r_cleardecals"
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//Bomb shuud drop hiih command
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bind "g" "use weapon_c4; drop;"
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bind "t" "use weapon_c4; drop;"
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 alias "+knife" "slot3"
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 alias "-knife" "lastinv"
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 bind "q" "+knife"
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//Nemelt weapon alias
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//R deer darah uyed bagiin humuust chat automatic bichih
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bind r "+reload; say_team COVER ME, I'm Reloading!!!; -reload"
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 bind "x" "keyAA" //flash
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 bind "alt" "keyBB" //grenade
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 bind "mouse4" "keyDD" //molov+decoy
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bind "MWHEELUP" "+jump"
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 bind "c" "keyBB" //grenade
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 bind "alt" "keyDD" //molov+decoy
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// 1. Main Settings
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con_enable "1" //Enables Console
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gameinstructor_enable "0" //Removes in-game instructions
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cl_showhelp "0" //Removes on-screen help
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cl_autohelp "0" //Removes automatic help
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cl_disablefreezecam "1" //Disables Freezecam
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cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
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cl_autowepswitch "0" //Disable auto-weapon switch
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cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
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cl_join_advertise "2" //Let friends join your community servers
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lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
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// 2. Bindings (Personal)
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bind "c" "+voicerecord" //Communicate with "V" instead of "K"
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bind "f" "+lookatweapon" //Inspect your weapon with F
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bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
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bind "n" "-attack" //ESL workaround for jump-throw
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bind "v" "+voicerecord" //Communicate with "V" instead of "K"
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bind "leftarrow" "+left" //Turn left with arrow key
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bind "rightarrow" "+right" //Turn right with arrow key
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bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
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bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)
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bind "PGUP" "volume 0.5" //Highest volume I play on
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bind "PGDN" "volume 0" //Mute volume
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unbind "i" //To not accidentally enable hud fade
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// 3. Crosshair (New since 2019-03-17)
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// Made with Crashz Crosshair Generator
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cl_crosshair_drawoutline "0.000000"
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cl_crosshair_dynamic_maxdist_splitratio "0.0"
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cl_crosshair_dynamic_splitalpha_innermod "1"
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cl_crosshair_dynamic_splitalpha_outermod "0.3"
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cl_crosshair_dynamic_splitdist "5"
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cl_crosshair_outlinethickness "0"
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cl_crosshair_sniper_show_normal_inaccuracy "0"
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cl_crosshair_sniper_width "1"
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cl_crosshair_t "0.000000"
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cl_crosshairalpha "235.000000"
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cl_crosshaircolor "red"
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cl_crosshairdot "0.000000"
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cl_crosshairgap "-3.000000"
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cl_crosshairgap_useweaponvalue "0"
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cl_crosshaircolor "4.000000"
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cl_crosshairsize "2.000000"
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cl_crosshairstyle "4.000000"
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cl_crosshairthickness "1"
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cl_crosshairusealpha "1"
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cl_fixedcrosshairgap "3"
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// 4. Hud
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hud_scaling "0.95" //Scales hud elements to maximum value
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hud_showtargetid "1" //Enables display of target names, important
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cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
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cl_hud_color "3" //Makes the hud color yellow, for banana style
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cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
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cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
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cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
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cl_hud_color "5" //Makes the hud color yellow, for banana style
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cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
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cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
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safezonex "1" //Screen width percentage for the hud
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safezoney "1" //Screen height percentage for the hud
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// 5. Radar (Optimized radar settings)
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cl_teammate_colors_show "1" //Show teammates as separate colors without letter
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cl_hud_radar_scale "1" //Radar size, not too big and not too small
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cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
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cl_radar_always_centered "0" //Centers map instead of player
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cl_radar_icon_scale_min "1" //Minimum player icon scale
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// 6. Mouse ("Raw Input" & "No Acceleration")
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m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
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m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
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m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
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m_customaccel "0" //Custom mouse acceleration disabled
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m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
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sensitivity "1.38"
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zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
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// 7. Viewmodel
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viewmodel_offset_x "1" //Changes viewmodel view in X scale
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viewmodel_offset_y "2" //Changes viewmodel view in Y scale
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viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
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viewmodel_fov "68" //Highest viewmodel FOV
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viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
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// 8. Bob (Less movement when you move around with weapons)
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cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
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cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
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cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
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cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
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cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
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cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
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// 9. Rates (These network settings are optimized for high speed internet)
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rate "786432" // Your download rate to the server. Max rate: "786432"
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cl_cmdrate "128" //Max number of command packets sent to server per second
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cl_updaterate "128" //Number of packets per second you are requesting from the server
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cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
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cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
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cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
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cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
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cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
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// 10. Net (Netgraph positioning)
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net_graph "0" //Shows my network usage data
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net_graphheight "10" //Changes height
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net_graphmsecs "400" //The latency graph represents this many milliseconds
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net_graphpos "2" //Positioning of Net Graph
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net_graphproportionalfont "1" //Makes font smaller
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net_graphshowinterp "1" //Shows interpolation value
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net_graphshowlatency "1" //Shows latency value
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net_graphsolid "1" //Solid Net Graph
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net_graphtext "1" //Shows text fields
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net_maxroutable "1200" //Requested max packet size before packets are split
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net_scale "5" //Makes font smaller
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// 11. Video (Video settings and FPS Boosts)
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fps_max "0" //Max frames per second, setting it to 0 causes long loading times
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fps_max_menu "120" //Max frames per second in main-menu
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mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
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mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
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mat_powersavingsmode "0" //Disables power saving mode
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mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
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r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
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r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
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// 12. Sound (optimized sound settings, does not affect your volume)
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snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
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snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
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voice_scale "0.4" //Turns down the volume of other players voice to 40%
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// 13. Other
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cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
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mm_dedicated_search_maxping "60" //Maxping Search in Matchmaking
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func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
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 (2/2) //This just confirms that the config has ended successfully
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// 14. Scripts
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echo Tohirgoo amjilttai achaalagdlaa!!! (2/2) //This just confirms that the config has ended successfully
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echo Scripts Loaded (1/2)
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//Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
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alias "casual" "game_type 0; game_mode 0"
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alias "competitive" "game_type 0; game_mode 1"
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alias "wingman" "game_type 0; game_mode 2"
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alias "armsrace" "game_type 1; game_mode 0"
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alias "demolition" "game_type 1; game_mode 1"
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alias "deathmatch" "game_type 1; game_mode 2"
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alias "dangerzone" "game_type 6; game_mode 0"
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alias "custom" "game_type 3; game_mode 0"
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// Show net graph with scoreboard
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alias "+net" "+score; net_graphheight 10"
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alias "-net" "-score; net_graphheight 9999"
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bind "tab" "+net"
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// Shortcuts for popular commands in console (nice to use)
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alias "d" "disconnect"
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alias "q" "quit;exit"
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alias "r" "retry"
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alias "rs" "mp_restartgame 1"
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// Display Advanced Damage Details
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alias displaydamage "displaydamage_on"
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alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
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alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
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bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
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// Jump Throw (For Smokes)
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alias "+jumpthrow" "+jump;-attack"
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alias "-jumpthrow" "-jump"
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bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
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// Voice Toggle
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alias "togglevoice" "togglev"
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alias "togglev" "voice_1"
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alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
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alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
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/////////////////////////////////////////////////////////////////////
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// Advanced Bind Script - 
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//Part 1
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//Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
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//Note: "v" is the key I use to talk with, not "k" by default
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alias defA "bind q lastinv"
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alias defB "bind e +use"
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alias defC "bind f +lookatweapon"
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alias defD "bind g drop"
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alias defE "bind v +voicerecord"
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alias defF "bind 1 slot1"
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alias defG "bind 2 slot2"
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alias defH "bind 3 slot3"
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alias defI "bind x slot12"
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alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
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//Part 2
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//If you changed any letters/numbers in part 1 make sure you make the same changes here
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//Do not change the keyXX part
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alias keyA "bind q keyAA"
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alias keyB "bind e keyBB"
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alias keyC "bind f keyCC"
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alias keyD "bind g keyDD"
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alias keyE "bind v keyEE"
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alias keyF "bind 1 keyFF"
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alias keyG "bind 2 keyGG"
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alias keyH "bind 3 keyHH"
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alias keyI "bind x keyII"
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alias keyJ "bind space keyJJ"
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//Part 3
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//Here you can change what the bindings do when you hold down your key
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//This is the fun part :)
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alias keyAA "use weapon_flashbang"
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alias keyBB "use weapon_hegrenade"
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alias keyCC "use weapon_smokegrenade"
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alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy"
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alias keyEE "togglevoice"
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alias keyFF "autobuy"
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alias keyGG "buy flashbang; buy smokegrenade"
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alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
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alias keyII "noclip"
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alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
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//Part 4 - Do not touch!
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alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
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alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
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//Part 5 - Bind whatever key you want, this will be your main key
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bind mouse4 +keybinds
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/////////////////////////////////////////////////////////////////////
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echo Scripts Loaded (2/2)