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1 | - | // Ene Config fileg 2019 onii 4-r sariin 21nd BananAgaming-n |
1 | + | |
2 | - | // config deer nemelt oorchlolt hiin oortoo tohiruulan Domog ni Uunuudedee zoriulan buteew |
2 | + | |
3 | - | echo Tohirgoo Amjilttai achaalsan!!! (1/2) //This confirms that the config has been loaded |
3 | + | |
4 | ||
5 | // 1. Main Settings | |
6 | - | // 0. IZ CONFIG |
6 | + | |
7 | // 3. Crosshair | |
8 | // 4. Hud | |
9 | // 5. Radar | |
10 | // 6. Mouse | |
11 | // 7. Viewmodel | |
12 | // 8. Bob | |
13 | // 9. Rates | |
14 | // 10. Net | |
15 | // 11. Video | |
16 | // 12. Sound | |
17 | // 13. Other | |
18 | // 14. Scripts | |
19 | ||
20 | ||
21 | ||
22 | ||
23 | - | //0. IZ CONFIG |
23 | + | |
24 | ||
25 | alias "+spin" "m_yaw 0.09" | |
26 | alias "-spin" "m_yaw 0.022" | |
27 | bind "mouse3" "+spin" | |
28 | ||
29 | //Togloomiin duug shift deer darah uyed 0.5-aas 1 bolgoh bogood engiin uyed 0.5 baina// | |
30 | ||
31 | alias "+walkvol" "incrementvar volume 0 1 0.5;+speed" | |
32 | alias "-walkvol" "incrementvar volume 0 1 -0.5;-speed" | |
33 | bind "shift" "+walkvol; r_cleardecals" | |
34 | bind "ctrl" "+duck; r_cleardecals" | |
35 | //Bomb shuud drop hiih command | |
36 | ||
37 | bind "g" "use weapon_c4; drop;" | |
38 | ||
39 | - | bind "t" "use weapon_c4; drop;" |
39 | + | |
40 | alias "+knife" "slot3" | |
41 | alias "-knife" "lastinv" | |
42 | bind "q" "+knife" | |
43 | ||
44 | ||
45 | //Nemelt weapon alias | |
46 | - | //R deer darah uyed bagiin humuust chat automatic bichih |
46 | + | |
47 | - | bind r "+reload; say_team COVER ME, I'm Reloading!!!; -reload" |
47 | + | |
48 | bind "x" "keyAA" //flash | |
49 | bind "alt" "keyBB" //grenade | |
50 | bind "mouse4" "keyDD" //molov+decoy | |
51 | ||
52 | bind "MWHEELUP" "+jump" | |
53 | - | bind "c" "keyBB" //grenade |
53 | + | |
54 | - | bind "alt" "keyDD" //molov+decoy |
54 | + | |
55 | ||
56 | // 1. Main Settings | |
57 | con_enable "1" //Enables Console | |
58 | gameinstructor_enable "0" //Removes in-game instructions | |
59 | cl_showhelp "0" //Removes on-screen help | |
60 | cl_autohelp "0" //Removes automatic help | |
61 | cl_disablefreezecam "1" //Disables Freezecam | |
62 | cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server | |
63 | cl_autowepswitch "0" //Disable auto-weapon switch | |
64 | cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald) | |
65 | cl_join_advertise "2" //Let friends join your community servers | |
66 | lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite" | |
67 | ||
68 | // 2. Bindings (Personal) | |
69 | bind "c" "+voicerecord" //Communicate with "V" instead of "K" | |
70 | bind "f" "+lookatweapon" //Inspect your weapon with F | |
71 | bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both | |
72 | bind "n" "-attack" //ESL workaround for jump-throw | |
73 | - | bind "v" "+voicerecord" //Communicate with "V" instead of "K" |
73 | + | |
74 | bind "leftarrow" "+left" //Turn left with arrow key | |
75 | bind "rightarrow" "+right" //Turn right with arrow key | |
76 | ||
77 | bind "home" "cl_draw_only_deathnotices 0" //Show all of hud | |
78 | bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos) | |
79 | ||
80 | bind "PGUP" "volume 0.5" //Highest volume I play on | |
81 | bind "PGDN" "volume 0" //Mute volume | |
82 | ||
83 | unbind "i" //To not accidentally enable hud fade | |
84 | ||
85 | // 3. Crosshair (New since 2019-03-17) | |
86 | // Made with Crashz Crosshair Generator | |
87 | cl_crosshair_drawoutline "0.000000" | |
88 | cl_crosshair_dynamic_maxdist_splitratio "0.0" | |
89 | cl_crosshair_dynamic_splitalpha_innermod "1" | |
90 | cl_crosshair_dynamic_splitalpha_outermod "0.3" | |
91 | cl_crosshair_dynamic_splitdist "5" | |
92 | cl_crosshair_outlinethickness "0" | |
93 | cl_crosshair_sniper_show_normal_inaccuracy "0" | |
94 | cl_crosshair_sniper_width "1" | |
95 | cl_crosshair_t "0.000000" | |
96 | cl_crosshairalpha "235.000000" | |
97 | cl_crosshaircolor "red" | |
98 | cl_crosshairdot "0.000000" | |
99 | cl_crosshairgap "-3.000000" | |
100 | cl_crosshairgap_useweaponvalue "0" | |
101 | - | cl_crosshaircolor "4.000000" |
101 | + | |
102 | cl_crosshairsize "2.000000" | |
103 | cl_crosshairstyle "4.000000" | |
104 | cl_crosshairthickness "1" | |
105 | cl_crosshairusealpha "1" | |
106 | cl_fixedcrosshairgap "3" | |
107 | ||
108 | // 4. Hud | |
109 | hud_scaling "0.95" //Scales hud elements to maximum value | |
110 | hud_showtargetid "1" //Enables display of target names, important | |
111 | cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient | |
112 | cl_hud_color "3" //Makes the hud color yellow, for banana style | |
113 | cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left | |
114 | cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top | |
115 | cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode | |
116 | - | cl_hud_color "5" //Makes the hud color yellow, for banana style |
116 | + | |
117 | cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise | |
118 | cl_teamid_overhead_always "2" //Always show team behind walls with equiptment | |
119 | safezonex "1" //Screen width percentage for the hud | |
120 | safezoney "1" //Screen height percentage for the hud | |
121 | ||
122 | // 5. Radar (Optimized radar settings) | |
123 | cl_teammate_colors_show "1" //Show teammates as separate colors without letter | |
124 | cl_hud_radar_scale "1" //Radar size, not too big and not too small | |
125 | cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps | |
126 | cl_radar_always_centered "0" //Centers map instead of player | |
127 | cl_radar_icon_scale_min "1" //Minimum player icon scale | |
128 | ||
129 | // 6. Mouse ("Raw Input" & "No Acceleration") | |
130 | m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) | |
131 | m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution | |
132 | m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution | |
133 | m_customaccel "0" //Custom mouse acceleration disabled | |
134 | m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution | |
135 | sensitivity "1.38" | |
136 | zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1 | |
137 | ||
138 | // 7. Viewmodel | |
139 | viewmodel_offset_x "1" //Changes viewmodel view in X scale | |
140 | viewmodel_offset_y "2" //Changes viewmodel view in Y scale | |
141 | viewmodel_offset_z "-2" //Changes viewmodel view in Z scale | |
142 | viewmodel_fov "68" //Highest viewmodel FOV | |
143 | viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01) | |
144 | ||
145 | // 8. Bob (Less movement when you move around with weapons) | |
146 | cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction | |
147 | cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction | |
148 | cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction | |
149 | cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default | |
150 | cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel | |
151 | cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel | |
152 | ||
153 | // 9. Rates (These network settings are optimized for high speed internet) | |
154 | rate "786432" // Your download rate to the server. Max rate: "786432" | |
155 | cl_cmdrate "128" //Max number of command packets sent to server per second | |
156 | cl_updaterate "128" //Number of packets per second you are requesting from the server | |
157 | cl_interp "0.007813" //Sets the interpolation amount, always set this to 0 | |
158 | cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) | |
159 | cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view | |
160 | cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time | |
161 | cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects | |
162 | ||
163 | // 10. Net (Netgraph positioning) | |
164 | net_graph "0" //Shows my network usage data | |
165 | net_graphheight "10" //Changes height | |
166 | net_graphmsecs "400" //The latency graph represents this many milliseconds | |
167 | net_graphpos "2" //Positioning of Net Graph | |
168 | net_graphproportionalfont "1" //Makes font smaller | |
169 | net_graphshowinterp "1" //Shows interpolation value | |
170 | net_graphshowlatency "1" //Shows latency value | |
171 | net_graphsolid "1" //Solid Net Graph | |
172 | net_graphtext "1" //Shows text fields | |
173 | net_maxroutable "1200" //Requested max packet size before packets are split | |
174 | net_scale "5" //Makes font smaller | |
175 | ||
176 | // 11. Video (Video settings and FPS Boosts) | |
177 | fps_max "0" //Max frames per second, setting it to 0 causes long loading times | |
178 | fps_max_menu "120" //Max frames per second in main-menu | |
179 | mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended | |
180 | mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light | |
181 | mat_powersavingsmode "0" //Disables power saving mode | |
182 | mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost | |
183 | r_dynamic "0" //Affects dynamic lighting, turned off for more FPS | |
184 | r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray | |
185 | ||
186 | // 12. Sound (optimized sound settings, does not affect your volume) | |
187 | snd_hwcompat "0" //Enables "Advanced 3D Audio Processing" | |
188 | snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active | |
189 | voice_scale "0.4" //Turns down the volume of other players voice to 40% | |
190 | ||
191 | // 13. Other | |
192 | cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful | |
193 | mm_dedicated_search_maxping "60" //Maxping Search in Matchmaking | |
194 | func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage) | |
195 | ||
196 | (2/2) //This just confirms that the config has ended successfully | |
197 | ||
198 | // 14. Scripts | |
199 | ||
200 | - | echo Tohirgoo amjilttai achaalagdlaa!!! (2/2) //This just confirms that the config has ended successfully |
200 | + | |
201 | ||
202 | echo Scripts Loaded (1/2) | |
203 | ||
204 | //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive" | |
205 | alias "casual" "game_type 0; game_mode 0" | |
206 | alias "competitive" "game_type 0; game_mode 1" | |
207 | alias "wingman" "game_type 0; game_mode 2" | |
208 | alias "armsrace" "game_type 1; game_mode 0" | |
209 | alias "demolition" "game_type 1; game_mode 1" | |
210 | alias "deathmatch" "game_type 1; game_mode 2" | |
211 | alias "dangerzone" "game_type 6; game_mode 0" | |
212 | alias "custom" "game_type 3; game_mode 0" | |
213 | ||
214 | // Show net graph with scoreboard | |
215 | alias "+net" "+score; net_graphheight 10" | |
216 | alias "-net" "-score; net_graphheight 9999" | |
217 | bind "tab" "+net" | |
218 | ||
219 | // Shortcuts for popular commands in console (nice to use) | |
220 | alias "d" "disconnect" | |
221 | alias "q" "quit;exit" | |
222 | alias "r" "retry" | |
223 | alias "rs" "mp_restartgame 1" | |
224 | ||
225 | // Display Advanced Damage Details | |
226 | alias displaydamage "displaydamage_on" | |
227 | alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off"" | |
228 | alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on"" | |
229 | bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5) | |
230 | ||
231 | // Jump Throw (For Smokes) | |
232 | alias "+jumpthrow" "+jump;-attack" | |
233 | alias "-jumpthrow" "-jump" | |
234 | bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5) | |
235 | ||
236 | // Voice Toggle | |
237 | alias "togglevoice" "togglev" | |
238 | alias "togglev" "voice_1" | |
239 | alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0" | |
240 | alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1" | |
241 | ||
242 | ///////////////////////////////////////////////////////////////////// | |
243 | // Advanced Bind Script - | |
244 | ||
245 | //Part 1 | |
246 | //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers | |
247 | //Note: "v" is the key I use to talk with, not "k" by default | |
248 | alias defA "bind q lastinv" | |
249 | alias defB "bind e +use" | |
250 | alias defC "bind f +lookatweapon" | |
251 | alias defD "bind g drop" | |
252 | alias defE "bind v +voicerecord" | |
253 | alias defF "bind 1 slot1" | |
254 | alias defG "bind 2 slot2" | |
255 | alias defH "bind 3 slot3" | |
256 | alias defI "bind x slot12" | |
257 | alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3 | |
258 | ||
259 | //Part 2 | |
260 | //If you changed any letters/numbers in part 1 make sure you make the same changes here | |
261 | //Do not change the keyXX part | |
262 | alias keyA "bind q keyAA" | |
263 | alias keyB "bind e keyBB" | |
264 | alias keyC "bind f keyCC" | |
265 | alias keyD "bind g keyDD" | |
266 | alias keyE "bind v keyEE" | |
267 | alias keyF "bind 1 keyFF" | |
268 | alias keyG "bind 2 keyGG" | |
269 | alias keyH "bind 3 keyHH" | |
270 | alias keyI "bind x keyII" | |
271 | alias keyJ "bind space keyJJ" | |
272 | ||
273 | //Part 3 | |
274 | //Here you can change what the bindings do when you hold down your key | |
275 | //This is the fun part :) | |
276 | alias keyAA "use weapon_flashbang" | |
277 | alias keyBB "use weapon_hegrenade" | |
278 | alias keyCC "use weapon_smokegrenade" | |
279 | alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy" | |
280 | alias keyEE "togglevoice" | |
281 | alias keyFF "autobuy" | |
282 | alias keyGG "buy flashbang; buy smokegrenade" | |
283 | alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser" | |
284 | alias keyII "noclip" | |
285 | alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work | |
286 | ||
287 | //Part 4 - Do not touch! | |
288 | alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ" | |
289 | alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ" | |
290 | ||
291 | //Part 5 - Bind whatever key you want, this will be your main key | |
292 | bind mouse4 +keybinds | |
293 | ||
294 | ///////////////////////////////////////////////////////////////////// | |
295 | ||
296 | echo Scripts Loaded (2/2) |