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dmb

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Apr 25th, 2019
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  1.  
  2.  
  3. // Content
  4.  
  5. // 1. Main Settings
  6. // 2. Bindings
  7. // 3. Crosshair
  8. // 4. Hud
  9. // 5. Radar
  10. // 6. Mouse
  11. // 7. Viewmodel
  12. // 8. Bob
  13. // 9. Rates
  14. // 10. Net
  15. // 11. Video
  16. // 12. Sound
  17. // 13. Other
  18. // 14. Scripts
  19.  
  20.  
  21.  
  22.  
  23. // Mouse 3aar hurdan ergedeg boloh
  24.  
  25. alias "+spin" "m_yaw 0.09"
  26. alias "-spin" "m_yaw 0.022"
  27. bind "mouse3" "+spin"
  28.  
  29. //Togloomiin duug shift deer darah uyed 0.5-aas 1 bolgoh bogood engiin uyed 0.5 baina//
  30.  
  31. alias "+walkvol" "incrementvar volume 0 1 0.5;+speed"
  32. alias "-walkvol" "incrementvar volume 0 1 -0.5;-speed"
  33. bind "shift" "+walkvol; r_cleardecals"
  34. bind "ctrl" "+duck; r_cleardecals"
  35. //Bomb shuud drop hiih command
  36.  
  37. bind "g" "use weapon_c4; drop;"
  38.  
  39. //Q deer darah uyed tur hutga bolgoh
  40. alias "+knife" "slot3"
  41. alias "-knife" "lastinv"
  42. bind "q" "+knife"
  43.  
  44.  
  45. //Nemelt weapon alias
  46.  
  47. bind "z" "keyCC" //smoke/
  48. bind "x" "keyAA" //flash
  49. bind "alt" "keyBB" //grenade
  50. bind "mouse4" "keyDD" //molov+decoy
  51.  
  52. bind "MWHEELUP" "+jump"
  53. bind "MWHEELDOWN" "+jump"
  54. bind "SPACE" "+jump"
  55.  
  56. // 1. Main Settings
  57. con_enable "1" //Enables Console
  58. gameinstructor_enable "0" //Removes in-game instructions
  59. cl_showhelp "0" //Removes on-screen help
  60. cl_autohelp "0" //Removes automatic help
  61. cl_disablefreezecam "1" //Disables Freezecam
  62. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  63. cl_autowepswitch "0" //Disable auto-weapon switch
  64. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  65. cl_join_advertise "2" //Let friends join your community servers
  66. lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
  67.  
  68. // 2. Bindings (Personal)
  69. bind "c" "+voicerecord" //Communicate with "V" instead of "K"
  70. bind "f" "+lookatweapon" //Inspect your weapon with F
  71. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  72. bind "n" "-attack" //ESL workaround for jump-throw
  73.  
  74. bind "leftarrow" "+left" //Turn left with arrow key
  75. bind "rightarrow" "+right" //Turn right with arrow key
  76.  
  77. bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
  78. bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)
  79.  
  80. bind "PGUP" "volume 0.5" //Highest volume I play on
  81. bind "PGDN" "volume 0" //Mute volume
  82.  
  83. unbind "i" //To not accidentally enable hud fade
  84.  
  85. // 3. Crosshair (New since 2019-03-17)
  86. // Made with Crashz Crosshair Generator
  87. cl_crosshair_drawoutline "0.000000"
  88. cl_crosshair_dynamic_maxdist_splitratio "0.0"
  89. cl_crosshair_dynamic_splitalpha_innermod "1"
  90. cl_crosshair_dynamic_splitalpha_outermod "0.3"
  91. cl_crosshair_dynamic_splitdist "5"
  92. cl_crosshair_outlinethickness "0"
  93. cl_crosshair_sniper_show_normal_inaccuracy "0"
  94. cl_crosshair_sniper_width "1"
  95. cl_crosshair_t "0.000000"
  96. cl_crosshairalpha "235.000000"
  97. cl_crosshaircolor "red"
  98. cl_crosshairdot "0.000000"
  99. cl_crosshairgap "-3.000000"
  100. cl_crosshairgap_useweaponvalue "0"
  101. cl_crosshairscale "0"
  102. cl_crosshairsize "2.000000"
  103. cl_crosshairstyle "4.000000"
  104. cl_crosshairthickness "1"
  105. cl_crosshairusealpha "1"
  106. cl_fixedcrosshairgap "3"
  107.  
  108. // 4. Hud
  109. hud_scaling "0.95" //Scales hud elements to maximum value
  110. hud_showtargetid "1" //Enables display of target names, important
  111. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  112. cl_hud_color "3" //Makes the hud color yellow, for banana style
  113. cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
  114. cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
  115. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  116. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  117. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  118. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  119. safezonex "1" //Screen width percentage for the hud
  120. safezoney "1" //Screen height percentage for the hud
  121.  
  122. // 5. Radar (Optimized radar settings)
  123. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  124. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  125. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  126. cl_radar_always_centered "0" //Centers map instead of player
  127. cl_radar_icon_scale_min "1" //Minimum player icon scale
  128.  
  129. // 6. Mouse ("Raw Input" & "No Acceleration")
  130. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  131. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  132. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  133. m_customaccel "0" //Custom mouse acceleration disabled
  134. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  135. sensitivity "1.38"
  136. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  137.  
  138. // 7. Viewmodel
  139. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  140. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  141. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  142. viewmodel_fov "68" //Highest viewmodel FOV
  143. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  144.  
  145. // 8. Bob (Less movement when you move around with weapons)
  146. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  147. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  148. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  149. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  150. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  151. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  152.  
  153. // 9. Rates (These network settings are optimized for high speed internet)
  154. rate "786432" // Your download rate to the server. Max rate: "786432"
  155. cl_cmdrate "128" //Max number of command packets sent to server per second
  156. cl_updaterate "128" //Number of packets per second you are requesting from the server
  157. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  158. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  159. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  160. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  161. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  162.  
  163. // 10. Net (Netgraph positioning)
  164. net_graph "0" //Shows my network usage data
  165. net_graphheight "10" //Changes height
  166. net_graphmsecs "400" //The latency graph represents this many milliseconds
  167. net_graphpos "2" //Positioning of Net Graph
  168. net_graphproportionalfont "1" //Makes font smaller
  169. net_graphshowinterp "1" //Shows interpolation value
  170. net_graphshowlatency "1" //Shows latency value
  171. net_graphsolid "1" //Solid Net Graph
  172. net_graphtext "1" //Shows text fields
  173. net_maxroutable "1200" //Requested max packet size before packets are split
  174. net_scale "5" //Makes font smaller
  175.  
  176. // 11. Video (Video settings and FPS Boosts)
  177. fps_max "0" //Max frames per second, setting it to 0 causes long loading times
  178. fps_max_menu "120" //Max frames per second in main-menu
  179. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  180. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  181. mat_powersavingsmode "0" //Disables power saving mode
  182. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  183. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  184. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  185.  
  186. // 12. Sound (optimized sound settings, does not affect your volume)
  187. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  188. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  189. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  190.  
  191. // 13. Other
  192. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  193. mm_dedicated_search_maxping "60" //Maxping Search in Matchmaking
  194. func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
  195.  
  196. (2/2) //This just confirms that the config has ended successfully
  197.  
  198. // 14. Scripts
  199.  
  200. // SCRIPTS BELOW - Optional!
  201.  
  202. echo Scripts Loaded (1/2)
  203.  
  204. //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  205. alias "casual" "game_type 0; game_mode 0"
  206. alias "competitive" "game_type 0; game_mode 1"
  207. alias "wingman" "game_type 0; game_mode 2"
  208. alias "armsrace" "game_type 1; game_mode 0"
  209. alias "demolition" "game_type 1; game_mode 1"
  210. alias "deathmatch" "game_type 1; game_mode 2"
  211. alias "dangerzone" "game_type 6; game_mode 0"
  212. alias "custom" "game_type 3; game_mode 0"
  213.  
  214. // Show net graph with scoreboard
  215. alias "+net" "+score; net_graphheight 10"
  216. alias "-net" "-score; net_graphheight 9999"
  217. bind "tab" "+net"
  218.  
  219. // Shortcuts for popular commands in console (nice to use)
  220. alias "d" "disconnect"
  221. alias "q" "quit;exit"
  222. alias "r" "retry"
  223. alias "rs" "mp_restartgame 1"
  224.  
  225. // Display Advanced Damage Details
  226. alias displaydamage "displaydamage_on"
  227. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
  228. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
  229. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  230.  
  231. // Jump Throw (For Smokes)
  232. alias "+jumpthrow" "+jump;-attack"
  233. alias "-jumpthrow" "-jump"
  234. bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
  235.  
  236. // Voice Toggle
  237. alias "togglevoice" "togglev"
  238. alias "togglev" "voice_1"
  239. alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
  240. alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
  241.  
  242. /////////////////////////////////////////////////////////////////////
  243. // Advanced Bind Script -
  244.  
  245. //Part 1
  246. //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
  247. //Note: "v" is the key I use to talk with, not "k" by default
  248. alias defA "bind q lastinv"
  249. alias defB "bind e +use"
  250. alias defC "bind f +lookatweapon"
  251. alias defD "bind g drop"
  252. alias defE "bind v +voicerecord"
  253. alias defF "bind 1 slot1"
  254. alias defG "bind 2 slot2"
  255. alias defH "bind 3 slot3"
  256. alias defI "bind x slot12"
  257. alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
  258.  
  259. //Part 2
  260. //If you changed any letters/numbers in part 1 make sure you make the same changes here
  261. //Do not change the keyXX part
  262. alias keyA "bind q keyAA"
  263. alias keyB "bind e keyBB"
  264. alias keyC "bind f keyCC"
  265. alias keyD "bind g keyDD"
  266. alias keyE "bind v keyEE"
  267. alias keyF "bind 1 keyFF"
  268. alias keyG "bind 2 keyGG"
  269. alias keyH "bind 3 keyHH"
  270. alias keyI "bind x keyII"
  271. alias keyJ "bind space keyJJ"
  272.  
  273. //Part 3
  274. //Here you can change what the bindings do when you hold down your key
  275. //This is the fun part :)
  276. alias keyAA "use weapon_flashbang"
  277. alias keyBB "use weapon_hegrenade"
  278. alias keyCC "use weapon_smokegrenade"
  279. alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy"
  280. alias keyEE "togglevoice"
  281. alias keyFF "autobuy"
  282. alias keyGG "buy flashbang; buy smokegrenade"
  283. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
  284. alias keyII "noclip"
  285. alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
  286.  
  287. //Part 4 - Do not touch!
  288. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
  289. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
  290.  
  291. //Part 5 - Bind whatever key you want, this will be your main key
  292. bind mouse4 +keybinds
  293.  
  294. /////////////////////////////////////////////////////////////////////
  295.  
  296. echo Scripts Loaded (2/2)
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