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Name: Trion                                     Physical Stats:
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Name:                  		                    Physical Stats:
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                                                Str: 4           Agi: 9           Vit: 5
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                                                Str:  14         Agi: 4          Vit: 8
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Appearance:                                  
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http://puu.sh/l9Cvx/d953b0635e.jpg              Mystical Stats:
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								                Mystical Stats:
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                                                Mag: 15          Lck: 10
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                                                Mag:  6          Lck: 12
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Puchuu:
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                                                Vitals:
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                                                Wounds: 10       Mana: 15         Fortune: 10      Soak: 4
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                                                Wounds:  16      Mana:  6        Fortune:  12		Soak: 6
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-------------------
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Age: 8 years old
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Age: 8 Years Old
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Body: Average
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Body: Underdeveloped +1 LCK
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Specialization: Oddball - Control over card decks. Effects RNG with a Servitor bot.
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Specialization: Darkness +2 STR, +1 VIT, +1 LCK
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        -> +2 MAG, +1 AGI, +1 LCK
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        https://titanpad.com/3CmhG8orzl
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Weapon: Fists (ATATATA!): +2 STR
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				! Your Flurry attacks give you an extra attack dice, but also an extra defense dice penalty for your next turn. 		
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Weapon: Melee
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        -> [-Bronze]
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Outfit: Uniform (Defender, Determination): +1 VIT
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        = Ranged (Throwing cards)
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                ! Grants +1 die to defense rolls that use STR
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                ! Marksman: A natural 10 dice on an attack roll now counts as 3 successes instead of 2.
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				! If your wound pool drops to 0 may take a special action on your turn to get back up,
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                  This does not count for fortune points.
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                  until next turn.
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Outfit: Elaborate (Determination)
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                ! Determination: If your wound pool drops to 0 may take a special action on your turn to get back up,
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Powers: Teleportation
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                -> [ -Bronze]
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				= + Scrying: +1 MAG
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						! Parry and Dodge defense rolls gain +2 dice.
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Powers: Duplication
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                		! Perception rolls gain +5 modifier
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                ! Caster creates a duplicate of itself, these have 1 HP and 1 mana, and attack and defend using the
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                		! You may ask the GM for hints about the history or future of an area
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                  original's stats. This can be done as an action during combat, or out of combat.
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                ! Can only create clones up to a third of your max mana, rounded up.
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Perks:	Martial Training: +1 STR
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                ! Clones do not benefit from any perks or weapon/outfit enhancements.
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				! Once per combat encounter you may ask the GM about the tactics of the enemy for the next turn 
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				! STR requirements for using mundane weapons reduced by 1.
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Perks:
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        Healing Artifact
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		Purification Artifact: +1 MAG
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                -> [-Bronze]
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				! Monsters and monster girls fighting you lose 1 attack dice and 1 defense dice.
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                = + Masculinity
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                ! Charge runs out after 3 rounds of combat.
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        Awareness
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                ! This can be used to purify a willing Monster girl (See the Monster girl addon for details)
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                ! When rolling initiative, you treat all of your dice as if you had rolled a 10, regardless of what
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                  they come up. You can always tell something is up if someone is using a Disguise Artifact, and if
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		Get Out Of Jail: +1 LCK
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                  monsters are hiding, you will be able to tell that they are present, though not necessarily their
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				! If you are imprisoned or trapped, you can choose to teleport to a random location. 
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                  location
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				! Teleportation costs 1 mana and is always available unless you are somewhere that blocks such magic.
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        Fated
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                ! You are less likely to encounter monsters you can't handle, and if you do, circumstances will
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		Big Backpack: +1 VIT
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                  conspire to drop allies into your lap either before or even during the fight. You won't ever die in
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				! The backpack contains everything you will need for survival, food, water, changes of clothes, and 
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                  your civilian guise.
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				  a computer with a fantastic Wi-Fi connection.
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        A Way Out
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                -> [-Silver]
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		Mana Channel
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                = + Absolute Direction
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				-> [ -Bronze]
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                        ! If you have a destination or object in mind, you know what direction it is in. It must be a
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				= Enhanced Outfit: +1 Soak
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                          place or object you know exists and have a decent mental image of.
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                		! Allows a second outfit enhancement slot.
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        Gifted
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                ! Allows you to cast specialization magic one tier above what your MAG score would usually allow.
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		Transfiguration
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		Snapshots 
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				-> [ -Silver]
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				! Taking a photograph requires an action, and the following turn, useful information including stats and
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				= + Gifted: +1 LCK
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				  weaknesses will be provided to the girl upon GMs discretion.
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 						! Increase a specialization granted stat by +1.
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                		! Allows you to cast specialization magic one tier above what your MAG score would usually allow.
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-------------------
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        Attack:         5d10 (with Weapon); 8d10 (Specialization)
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        Parry:          2d10    
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        Sunder:         2d10    
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        Attack:         7d10 	| 3d10 [Specialization]
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        Dodge:          5d10    
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        Dash:           2d10  
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        Disengage:      5d10      
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        Parry:          10d10 	[+1 Uniform, +2 Scrying]   
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        Shield:         8d10  
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        Sunder:         8d10    [+1 Uniform]
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        Luck Out:       6d10    
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        Dodge:          4d10	[+2 Scrying]  
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        Disengage:      2d10  
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        Shield:         3d10  
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        Knock Back:     7d10
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                -> 0 (+ MAG)
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        Cover:          10d10 for melee/unarmed, 4d10 for dodge, 6d10 for luck, 3d10 for shielding 
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                -> 2 (Changed Perk: A Way Out -> Absolute Direction)
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                -> 1 (+ MAG & LCK)
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                -> 0 (+ MAG)
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        1 Gold Coin:
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                -> 3 (Changed Perk: Healing Artifact)
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                -> 0 ( + STR)
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                -> 2 (Changed Weapon: Melee)
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                -> 1 (+ AGI)
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                -> 2 (Changed Perk: Transfiguration -> Gifted)
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                -> 0 (+ AGI)
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                -> 1 ( + LCK)
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                -> 0 ( + LCK)
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        4 Bronze Coins:
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                -> 3 (Changed Power: Teleportation -> Scrying)
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                -> 2 (Changed Perk: Mana Channel -> Enhanced Outfit)
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STR: 4
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                -> 1 ( + STR)
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AGI: 9  { + 1 (Average) + 1 (Oddball) + 1 (Ranged) + 2 [Bronze x 2]}
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                -> 0 ( + VIT)
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VIT: 5  { + 1 (Duplication)}
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-------------------
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MAG: 15 { + 2 (Oddball) + 1 (Elaborate) + 1 (Gifted) + 4 [Gold] + 3 [Silver x 1.5]}
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LCK: 10  { + 1 (Oddball) + 1 (Masculinity) + 1 (Fated) + 1 (Absolute Direction) + 1 (Snapshots) + 1 [Silver x .5]}
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STR: 14	{ + 2 (Darkness) + 2 (Unarmed) + 1 (Martial Tranining) + 4 [Gold] + 1 [Bronze]}
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AGI: 4  
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VIT: 8  { + 1 (Darkness) + 1 (Uniform) + 1 (Big Backpack) + 1 [Bronze]}
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        Rolled 2, 11, 20, 3, 15, 14, 13, 19, 3, 19, 5 = 124 (11d20)
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        http://boards.4chan.org/tg/thread/43378276#p43422865
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MAG: 6  { + 1 (Scrying) + 1 (Purification Artifact) }
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LCK: 12 { + 1 (Average) + 1 (Darkness) + 1 (Get Out Of Jail) + 1 (Gifted) + 4 [Silver x2]}
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Roll:
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        Rolled (2+2+10+16+16+2+2+18+8+11+12+10) = 109