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1 | - | Name: Trion Physical Stats: |
1 | + | Name: Physical Stats: |
2 | - | Str: 4 Agi: 9 Vit: 5 |
2 | + | Str: 14 Agi: 4 Vit: 8 |
3 | Appearance: | |
4 | - | http://puu.sh/l9Cvx/d953b0635e.jpg Mystical Stats: |
4 | + | Mystical Stats: |
5 | - | Mag: 15 Lck: 10 |
5 | + | Mag: 6 Lck: 12 |
6 | Puchuu: | |
7 | Vitals: | |
8 | - | Wounds: 10 Mana: 15 Fortune: 10 Soak: 4 |
8 | + | Wounds: 16 Mana: 6 Fortune: 12 Soak: 6 |
9 | ||
10 | ------------------- | |
11 | ||
12 | - | Age: 8 years old |
12 | + | Age: 8 Years Old |
13 | ||
14 | - | Body: Average |
14 | + | Body: Underdeveloped +1 LCK |
15 | ||
16 | - | Specialization: Oddball - Control over card decks. Effects RNG with a Servitor bot. |
16 | + | Specialization: Darkness +2 STR, +1 VIT, +1 LCK |
17 | - | -> +2 MAG, +1 AGI, +1 LCK |
17 | + | |
18 | - | https://titanpad.com/3CmhG8orzl |
18 | + | Weapon: Fists (ATATATA!): +2 STR |
19 | ! Your Flurry attacks give you an extra attack dice, but also an extra defense dice penalty for your next turn. | |
20 | - | Weapon: Melee |
20 | + | |
21 | - | -> [-Bronze] |
21 | + | Outfit: Uniform (Defender, Determination): +1 VIT |
22 | - | = Ranged (Throwing cards) |
22 | + | ! Grants +1 die to defense rolls that use STR |
23 | - | ! Marksman: A natural 10 dice on an attack roll now counts as 3 successes instead of 2. |
23 | + | ! If your wound pool drops to 0 may take a special action on your turn to get back up, |
24 | - | This does not count for fortune points. |
24 | + | |
25 | until next turn. | |
26 | - | Outfit: Elaborate (Determination) |
26 | + | |
27 | - | ! Determination: If your wound pool drops to 0 may take a special action on your turn to get back up, |
27 | + | Powers: Teleportation |
28 | -> [ -Bronze] | |
29 | = + Scrying: +1 MAG | |
30 | ! Parry and Dodge defense rolls gain +2 dice. | |
31 | - | Powers: Duplication |
31 | + | ! Perception rolls gain +5 modifier |
32 | - | ! Caster creates a duplicate of itself, these have 1 HP and 1 mana, and attack and defend using the |
32 | + | ! You may ask the GM for hints about the history or future of an area |
33 | - | original's stats. This can be done as an action during combat, or out of combat. |
33 | + | |
34 | - | ! Can only create clones up to a third of your max mana, rounded up. |
34 | + | Perks: Martial Training: +1 STR |
35 | - | ! Clones do not benefit from any perks or weapon/outfit enhancements. |
35 | + | ! Once per combat encounter you may ask the GM about the tactics of the enemy for the next turn |
36 | ! STR requirements for using mundane weapons reduced by 1. | |
37 | - | Perks: |
37 | + | |
38 | - | Healing Artifact |
38 | + | Purification Artifact: +1 MAG |
39 | - | -> [-Bronze] |
39 | + | ! Monsters and monster girls fighting you lose 1 attack dice and 1 defense dice. |
40 | - | = + Masculinity |
40 | + | ! Charge runs out after 3 rounds of combat. |
41 | - | Awareness |
41 | + | ! This can be used to purify a willing Monster girl (See the Monster girl addon for details) |
42 | - | ! When rolling initiative, you treat all of your dice as if you had rolled a 10, regardless of what |
42 | + | |
43 | - | they come up. You can always tell something is up if someone is using a Disguise Artifact, and if |
43 | + | Get Out Of Jail: +1 LCK |
44 | - | monsters are hiding, you will be able to tell that they are present, though not necessarily their |
44 | + | ! If you are imprisoned or trapped, you can choose to teleport to a random location. |
45 | - | location |
45 | + | ! Teleportation costs 1 mana and is always available unless you are somewhere that blocks such magic. |
46 | - | Fated |
46 | + | |
47 | - | ! You are less likely to encounter monsters you can't handle, and if you do, circumstances will |
47 | + | Big Backpack: +1 VIT |
48 | - | conspire to drop allies into your lap either before or even during the fight. You won't ever die in |
48 | + | ! The backpack contains everything you will need for survival, food, water, changes of clothes, and |
49 | - | your civilian guise. |
49 | + | a computer with a fantastic Wi-Fi connection. |
50 | - | A Way Out |
50 | + | |
51 | - | -> [-Silver] |
51 | + | Mana Channel |
52 | - | = + Absolute Direction |
52 | + | -> [ -Bronze] |
53 | - | ! If you have a destination or object in mind, you know what direction it is in. It must be a |
53 | + | = Enhanced Outfit: +1 Soak |
54 | - | place or object you know exists and have a decent mental image of. |
54 | + | ! Allows a second outfit enhancement slot. |
55 | - | Gifted |
55 | + | |
56 | - | ! Allows you to cast specialization magic one tier above what your MAG score would usually allow. |
56 | + | Transfiguration |
57 | - | Snapshots |
57 | + | -> [ -Silver] |
58 | - | ! Taking a photograph requires an action, and the following turn, useful information including stats and |
58 | + | = + Gifted: +1 LCK |
59 | - | weaknesses will be provided to the girl upon GMs discretion. |
59 | + | ! Increase a specialization granted stat by +1. |
60 | ! Allows you to cast specialization magic one tier above what your MAG score would usually allow. | |
61 | ||
62 | ||
63 | ------------------- | |
64 | - | Attack: 5d10 (with Weapon); 8d10 (Specialization) |
64 | + | |
65 | - | Parry: 2d10 |
65 | + | |
66 | - | Sunder: 2d10 |
66 | + | Attack: 7d10 | 3d10 [Specialization] |
67 | - | Dodge: 5d10 |
67 | + | Dash: 2d10 |
68 | - | Disengage: 5d10 |
68 | + | Parry: 10d10 [+1 Uniform, +2 Scrying] |
69 | - | Shield: 8d10 |
69 | + | Sunder: 8d10 [+1 Uniform] |
70 | Luck Out: 6d10 | |
71 | Dodge: 4d10 [+2 Scrying] | |
72 | Disengage: 2d10 | |
73 | Shield: 3d10 | |
74 | Knock Back: 7d10 | |
75 | - | -> 0 (+ MAG) |
75 | + | Cover: 10d10 for melee/unarmed, 4d10 for dodge, 6d10 for luck, 3d10 for shielding |
76 | ||
77 | - | -> 2 (Changed Perk: A Way Out -> Absolute Direction) |
77 | + | |
78 | - | -> 1 (+ MAG & LCK) |
78 | + | |
79 | - | -> 0 (+ MAG) |
79 | + | |
80 | 1 Gold Coin: | |
81 | - | -> 3 (Changed Perk: Healing Artifact) |
81 | + | -> 0 ( + STR) |
82 | - | -> 2 (Changed Weapon: Melee) |
82 | + | |
83 | - | -> 1 (+ AGI) |
83 | + | -> 2 (Changed Perk: Transfiguration -> Gifted) |
84 | - | -> 0 (+ AGI) |
84 | + | -> 1 ( + LCK) |
85 | -> 0 ( + LCK) | |
86 | 4 Bronze Coins: | |
87 | -> 3 (Changed Power: Teleportation -> Scrying) | |
88 | -> 2 (Changed Perk: Mana Channel -> Enhanced Outfit) | |
89 | - | STR: 4 |
89 | + | -> 1 ( + STR) |
90 | - | AGI: 9 { + 1 (Average) + 1 (Oddball) + 1 (Ranged) + 2 [Bronze x 2]} |
90 | + | -> 0 ( + VIT) |
91 | - | VIT: 5 { + 1 (Duplication)} |
91 | + | |
92 | ------------------- | |
93 | ||
94 | - | MAG: 15 { + 2 (Oddball) + 1 (Elaborate) + 1 (Gifted) + 4 [Gold] + 3 [Silver x 1.5]} |
94 | + | |
95 | - | LCK: 10 { + 1 (Oddball) + 1 (Masculinity) + 1 (Fated) + 1 (Absolute Direction) + 1 (Snapshots) + 1 [Silver x .5]} |
95 | + | STR: 14 { + 2 (Darkness) + 2 (Unarmed) + 1 (Martial Tranining) + 4 [Gold] + 1 [Bronze]} |
96 | AGI: 4 | |
97 | VIT: 8 { + 1 (Darkness) + 1 (Uniform) + 1 (Big Backpack) + 1 [Bronze]} | |
98 | - | Rolled 2, 11, 20, 3, 15, 14, 13, 19, 3, 19, 5 = 124 (11d20) |
98 | + | |
99 | - | http://boards.4chan.org/tg/thread/43378276#p43422865 |
99 | + | |
100 | MAG: 6 { + 1 (Scrying) + 1 (Purification Artifact) } | |
101 | LCK: 12 { + 1 (Average) + 1 (Darkness) + 1 (Get Out Of Jail) + 1 (Gifted) + 4 [Silver x2]} | |
102 | ||
103 | Roll: | |
104 | Rolled (2+2+10+16+16+2+2+18+8+11+12+10) = 109 |