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- Name: Physical Stats:
- Str: 14 Agi: 4 Vit: 8
- Appearance:
- Mystical Stats:
- Mag: 6 Lck: 12
- Puchuu:
- Vitals:
- Wounds: 16 Mana: 6 Fortune: 12 Soak: 6
- -------------------
- Age: 8 Years Old
- Body: Underdeveloped +1 LCK
- Specialization: Darkness +2 STR, +1 VIT, +1 LCK
- Weapon: Fists (ATATATA!): +2 STR
- ! Your Flurry attacks give you an extra attack dice, but also an extra defense dice penalty for your next turn.
- Outfit: Uniform (Defender, Determination): +1 VIT
- ! Grants +1 die to defense rolls that use STR
- ! If your wound pool drops to 0 may take a special action on your turn to get back up,
- healing a number of wounds equal to a single wound threshold. Ignore all penalties for being wounded
- until next turn.
- Powers: Teleportation
- -> [ -Bronze]
- = + Scrying: +1 MAG
- ! Parry and Dodge defense rolls gain +2 dice.
- ! Perception rolls gain +5 modifier
- ! You may ask the GM for hints about the history or future of an area
- Perks: Martial Training: +1 STR
- ! Once per combat encounter you may ask the GM about the tactics of the enemy for the next turn
- ! STR requirements for using mundane weapons reduced by 1.
- Purification Artifact: +1 MAG
- ! Monsters and monster girls fighting you lose 1 attack dice and 1 defense dice.
- ! Charge runs out after 3 rounds of combat.
- ! This can be used to purify a willing Monster girl (See the Monster girl addon for details)
- Get Out Of Jail: +1 LCK
- ! If you are imprisoned or trapped, you can choose to teleport to a random location.
- ! Teleportation costs 1 mana and is always available unless you are somewhere that blocks such magic.
- Big Backpack: +1 VIT
- ! The backpack contains everything you will need for survival, food, water, changes of clothes, and
- a computer with a fantastic Wi-Fi connection.
- Mana Channel
- -> [ -Bronze]
- = Enhanced Outfit: +1 Soak
- ! Allows a second outfit enhancement slot.
- Transfiguration
- -> [ -Silver]
- = + Gifted: +1 LCK
- ! Increase a specialization granted stat by +1.
- ! Allows you to cast specialization magic one tier above what your MAG score would usually allow.
- -------------------
- Rolls:
- Attack: 7d10 | 3d10 [Specialization]
- Dash: 2d10
- Parry: 10d10 [+1 Uniform, +2 Scrying]
- Sunder: 8d10 [+1 Uniform]
- Luck Out: 6d10
- Dodge: 4d10 [+2 Scrying]
- Disengage: 2d10
- Shield: 3d10
- Knock Back: 7d10
- Cover: 10d10 for melee/unarmed, 4d10 for dodge, 6d10 for luck, 3d10 for shielding
- -------------------
- Coins:
- 1 Gold Coin:
- -> 0 ( + STR)
- 3 Silver Coins:
- -> 2 (Changed Perk: Transfiguration -> Gifted)
- -> 1 ( + LCK)
- -> 0 ( + LCK)
- 4 Bronze Coins:
- -> 3 (Changed Power: Teleportation -> Scrying)
- -> 2 (Changed Perk: Mana Channel -> Enhanced Outfit)
- -> 1 ( + STR)
- -> 0 ( + VIT)
- -------------------
- Physical Stats:
- STR: 14 { + 2 (Darkness) + 2 (Unarmed) + 1 (Martial Tranining) + 4 [Gold] + 1 [Bronze]}
- AGI: 4
- VIT: 8 { + 1 (Darkness) + 1 (Uniform) + 1 (Big Backpack) + 1 [Bronze]}
- Mystical Stats:
- MAG: 6 { + 1 (Scrying) + 1 (Purification Artifact) }
- LCK: 12 { + 1 (Average) + 1 (Darkness) + 1 (Get Out Of Jail) + 1 (Gifted) + 4 [Silver x2]}
- Roll:
- Rolled (2+2+10+16+16+2+2+18+8+11+12+10) = 109
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