AiMinusN

Boy this hasn't aged well

Mar 25th, 2019
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  1. Name: Physical Stats:
  2. Str: 14 Agi: 4 Vit: 8
  3. Appearance:
  4. Mystical Stats:
  5. Mag: 6 Lck: 12
  6. Puchuu:
  7. Vitals:
  8. Wounds: 16 Mana: 6 Fortune: 12 Soak: 6
  9.  
  10. -------------------
  11.  
  12. Age: 8 Years Old
  13.  
  14. Body: Underdeveloped +1 LCK
  15.  
  16. Specialization: Darkness +2 STR, +1 VIT, +1 LCK
  17.  
  18. Weapon: Fists (ATATATA!): +2 STR
  19. ! Your Flurry attacks give you an extra attack dice, but also an extra defense dice penalty for your next turn.
  20.  
  21. Outfit: Uniform (Defender, Determination): +1 VIT
  22. ! Grants +1 die to defense rolls that use STR
  23. ! If your wound pool drops to 0 may take a special action on your turn to get back up,
  24. healing a number of wounds equal to a single wound threshold. Ignore all penalties for being wounded
  25. until next turn.
  26.  
  27. Powers: Teleportation
  28. -> [ -Bronze]
  29. = + Scrying: +1 MAG
  30. ! Parry and Dodge defense rolls gain +2 dice.
  31. ! Perception rolls gain +5 modifier
  32. ! You may ask the GM for hints about the history or future of an area
  33.  
  34. Perks: Martial Training: +1 STR
  35. ! Once per combat encounter you may ask the GM about the tactics of the enemy for the next turn
  36. ! STR requirements for using mundane weapons reduced by 1.
  37.  
  38. Purification Artifact: +1 MAG
  39. ! Monsters and monster girls fighting you lose 1 attack dice and 1 defense dice.
  40. ! Charge runs out after 3 rounds of combat.
  41. ! This can be used to purify a willing Monster girl (See the Monster girl addon for details)
  42.  
  43. Get Out Of Jail: +1 LCK
  44. ! If you are imprisoned or trapped, you can choose to teleport to a random location.
  45. ! Teleportation costs 1 mana and is always available unless you are somewhere that blocks such magic.
  46.  
  47. Big Backpack: +1 VIT
  48. ! The backpack contains everything you will need for survival, food, water, changes of clothes, and
  49. a computer with a fantastic Wi-Fi connection.
  50.  
  51. Mana Channel
  52. -> [ -Bronze]
  53. = Enhanced Outfit: +1 Soak
  54. ! Allows a second outfit enhancement slot.
  55.  
  56. Transfiguration
  57. -> [ -Silver]
  58. = + Gifted: +1 LCK
  59. ! Increase a specialization granted stat by +1.
  60. ! Allows you to cast specialization magic one tier above what your MAG score would usually allow.
  61.  
  62.  
  63. -------------------
  64.  
  65. Rolls:
  66. Attack: 7d10 | 3d10 [Specialization]
  67. Dash: 2d10
  68. Parry: 10d10 [+1 Uniform, +2 Scrying]
  69. Sunder: 8d10 [+1 Uniform]
  70. Luck Out: 6d10
  71. Dodge: 4d10 [+2 Scrying]
  72. Disengage: 2d10
  73. Shield: 3d10
  74. Knock Back: 7d10
  75. Cover: 10d10 for melee/unarmed, 4d10 for dodge, 6d10 for luck, 3d10 for shielding
  76.  
  77. -------------------
  78.  
  79. Coins:
  80. 1 Gold Coin:
  81. -> 0 ( + STR)
  82. 3 Silver Coins:
  83. -> 2 (Changed Perk: Transfiguration -> Gifted)
  84. -> 1 ( + LCK)
  85. -> 0 ( + LCK)
  86. 4 Bronze Coins:
  87. -> 3 (Changed Power: Teleportation -> Scrying)
  88. -> 2 (Changed Perk: Mana Channel -> Enhanced Outfit)
  89. -> 1 ( + STR)
  90. -> 0 ( + VIT)
  91.  
  92. -------------------
  93.  
  94. Physical Stats:
  95. STR: 14 { + 2 (Darkness) + 2 (Unarmed) + 1 (Martial Tranining) + 4 [Gold] + 1 [Bronze]}
  96. AGI: 4
  97. VIT: 8 { + 1 (Darkness) + 1 (Uniform) + 1 (Big Backpack) + 1 [Bronze]}
  98.  
  99. Mystical Stats:
  100. MAG: 6 { + 1 (Scrying) + 1 (Purification Artifact) }
  101. LCK: 12 { + 1 (Average) + 1 (Darkness) + 1 (Get Out Of Jail) + 1 (Gifted) + 4 [Silver x2]}
  102.  
  103. Roll:
  104. Rolled (2+2+10+16+16+2+2+18+8+11+12+10) = 109
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