AiMinusN

Trion

Nov 4th, 2015
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  1. Name: Trion Physical Stats:
  2. Str: 4 Agi: 9 Vit: 5
  3. Appearance:
  4. http://puu.sh/l9Cvx/d953b0635e.jpg Mystical Stats:
  5. Mag: 15 Lck: 10
  6. Puchuu:
  7. Vitals:
  8. Wounds: 10 Mana: 15 Fortune: 10 Soak: 4
  9.  
  10. -------------------
  11.  
  12. Age: 8 years old
  13.  
  14. Body: Average
  15.  
  16. Specialization: Oddball - Control over card decks. Effects RNG with a Servitor bot.
  17. -> +2 MAG, +1 AGI, +1 LCK
  18. https://titanpad.com/3CmhG8orzl
  19.  
  20. Weapon: Melee
  21. -> [-Bronze]
  22. = Ranged (Throwing cards)
  23. ! Marksman: A natural 10 dice on an attack roll now counts as 3 successes instead of 2.
  24. This does not count for fortune points.
  25.  
  26. Outfit: Elaborate (Determination)
  27. ! Determination: If your wound pool drops to 0 may take a special action on your turn to get back up,
  28. healing a number of wounds equal to a single wound threshold. Ignore all penalties for being wounded
  29. until next turn.
  30.  
  31. Powers: Duplication
  32. ! Caster creates a duplicate of itself, these have 1 HP and 1 mana, and attack and defend using the
  33. original's stats. This can be done as an action during combat, or out of combat.
  34. ! Can only create clones up to a third of your max mana, rounded up.
  35. ! Clones do not benefit from any perks or weapon/outfit enhancements.
  36.  
  37. Perks:
  38. Healing Artifact
  39. -> [-Bronze]
  40. = + Masculinity
  41. Awareness
  42. ! When rolling initiative, you treat all of your dice as if you had rolled a 10, regardless of what
  43. they come up. You can always tell something is up if someone is using a Disguise Artifact, and if
  44. monsters are hiding, you will be able to tell that they are present, though not necessarily their
  45. location
  46. Fated
  47. ! You are less likely to encounter monsters you can't handle, and if you do, circumstances will
  48. conspire to drop allies into your lap either before or even during the fight. You won't ever die in
  49. your civilian guise.
  50. A Way Out
  51. -> [-Silver]
  52. = + Absolute Direction
  53. ! If you have a destination or object in mind, you know what direction it is in. It must be a
  54. place or object you know exists and have a decent mental image of.
  55. Gifted
  56. ! Allows you to cast specialization magic one tier above what your MAG score would usually allow.
  57. Snapshots
  58. ! Taking a photograph requires an action, and the following turn, useful information including stats and
  59. weaknesses will be provided to the girl upon GMs discretion.
  60.  
  61. -------------------
  62.  
  63. Rolls:
  64. Attack: 5d10 (with Weapon); 8d10 (Specialization)
  65. Parry: 2d10
  66. Sunder: 2d10
  67. Dodge: 5d10
  68. Disengage: 5d10
  69. Shield: 8d10
  70.  
  71. -------------------
  72.  
  73. Coins:
  74. 1 Gold Coin:
  75. -> 0 (+ MAG)
  76. 3 Silver Coins:
  77. -> 2 (Changed Perk: A Way Out -> Absolute Direction)
  78. -> 1 (+ MAG & LCK)
  79. -> 0 (+ MAG)
  80. 4 Bronze Coins:
  81. -> 3 (Changed Perk: Healing Artifact)
  82. -> 2 (Changed Weapon: Melee)
  83. -> 1 (+ AGI)
  84. -> 0 (+ AGI)
  85.  
  86. -------------------
  87.  
  88. Physical Stats:
  89. STR: 4
  90. AGI: 9 { + 1 (Average) + 1 (Oddball) + 1 (Ranged) + 2 [Bronze x 2]}
  91. VIT: 5 { + 1 (Duplication)}
  92.  
  93. Mystical Stats:
  94. MAG: 15 { + 2 (Oddball) + 1 (Elaborate) + 1 (Gifted) + 4 [Gold] + 3 [Silver x 1.5]}
  95. LCK: 10 { + 1 (Oddball) + 1 (Masculinity) + 1 (Fated) + 1 (Absolute Direction) + 1 (Snapshots) + 1 [Silver x .5]}
  96.  
  97. Roll:
  98. Rolled 2, 11, 20, 3, 15, 14, 13, 19, 3, 19, 5 = 124 (11d20)
  99. http://boards.4chan.org/tg/thread/43378276#p43422865
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