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CHARACTER OVERVIEW
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Name: amatsukaze astrialé
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Age: 20
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CHARACTER OVERVIEW
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Name: amatsukaze astrialé
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Age: 20
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STATISTICS: base stats
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Level:13
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Physical Strength (weapon damage):  8                                                               Physical Strength:30   
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Magical Strength (spell damage/potency): 4                                                          Magical Strength:20
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Physical Defense (HP, how well you take a melee/weapon attack): 2                                   Physical Defense:12
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Magical Defense (how many spells you can take): 2                                                   Magical Defense:12
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Mana Power: 4500                                                                                    Mana Power:4500
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Wisdom (How well you are with plans and weapon-wielding): 5                                         Wisdom:20
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Stamina (How long you can battle without tiring): 6                                                 Stamina:20
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Movement Speed (How fast are you and your reflexes): 9                                              Movement Speed:40
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Stealth (How good you are when you need to get around without being noticed): 8                     Stealth:20
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Strengths: Speed and weapon-wielding, fast close-range combat
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Weaknesses: Long-range combat and hard-hitting defensive mencers, strong heat
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Hobbies: travalling around various lands
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Professions: Ninja
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Likes: running around, good challanges
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Dislikes: staying still in one place, dogs
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Personality: friendly always ready to help someone in need trustworthy, but a lil impatient and gets easily frustrated
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Close Friends: Kasamoto, Jonaschi, Shimimizu
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Relationships: Kasamoto
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Physical Appearance: human with 1,75 cm tall, spiky blue hair and blue ninja robes carries a katana around
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MAGIC:
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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Passive- "Aura of the Blazing Star Tail"
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E(Effect): in strong winds the user gains a bonus of 50% speed and stealth while being immune to attacks that are pure wind based being able to use them to his advantage.
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R(Recoil/Drawback): if the heat turns his speed is cut to 50% the normal speed and gets weaker and easily tired.
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BASIC SPELLS: Five if you do not wield weapons, four if you do.
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Basic Spell One- “Pressure shuriken”
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Basic Spell One- “pressurized shuriken”
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E(Effect): Throws a air pressured shuriken at the oppenent, this moves goes before any other
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D(Damage): Low
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C(Cost): 150 MP
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R(Recoil/Drawback): limited to 5 uses
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Basic Spell Two- “Sonic Boom”
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Basic Spell Two- “demon's cut”
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E(Effect): sends a shockwave that hits everything around amatsukaze for minimal damage
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E(Effect): sends a shockwave from the muramasa around the user making a unavoidable small wave that hits everyone around
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D(Damage): Low
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C(Cost): 200 MP
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R(Recoil/Drawback): easily blocked
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R(Recoil/Drawback): doesn't go that far 
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Basic Spell Three- "pressure wall"
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E(Effect): quick spell that makes a wind wall that stop all incoming attacks and stop enemies running in my direction from advancing more
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D(Damage):none
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C(Cost): 300 MP
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R(Recoil/Drawback): the wall is not very large and the opponent go around it.
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Basic Spell Four- “Hurricane dash ”
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E(Effect): The user dashes forward shooting out a blade of pressuarized air, after hitting the opponent the impact always does at least low damage despite the armor and medium if not defended 
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D(Damage): Medium-low
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C(Cost): 300 MP
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R(Recoil/Drawback): easily dodged
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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Secret Art One- “Wind Cutter”
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E(Effect): The user swipes their sword releasing cutting winds that follow the enemy movement until it hits making this a homing shot but can be easily blocked.
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D(Damage): medium
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C(Cost): 600 MP
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R(Recoil/Drawback): can be easily blocked.
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Secret Art Two- “mind focus”
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E(Effect): the user focus all is mind into finding the chakra energy of the original body of the opponent able to see past any illusion and find what where invisible charecter are located and in case of clones finding who is the real one
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D(Damage): none
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C(Cost): 500 MP
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R(Recoil/Drawback): needs to stay still for 5 seconds and gets tired and damaged after use.
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Secret Art Three- "Wind Ninja swiftness"
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E(Effect): the user is able to dodge everything easily for 10 second.
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Secret Art Three- "Double Team"
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E(Effect): creates multiple clones of himself to fool the enemy making kaze evade attacks more easily 
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D(Damage):none
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R(Recoil/Drawback): stamina drops 1 point while in this and gets tired.
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R(Recoil/Drawback): stamina drops 1 point and the clones cannot attack can only fool the opponent
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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Forbidden Art One- “Cosmic Gale, Bladed Winds”
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E(Effect): The user causes a strong wind full of blades to blow towards the target.
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D(Damage): Medium-High
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C(Cost): 750 MP
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R(Recoil/Drawback): The spell fails completely if the opponent is in their takeover or overdrive.
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Forbidden Art Two- “Sky Attack”
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Forbidden Art Two- “muramasa demonic slash”
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E(Effect): The user charges their blade with immense energy, then launches an arc projectile at the target from their sword. This  is able to break through armor and shields but damage becomes medium.
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E(Effect): makes a powerfull wave of demonic slash from the muramasa that shoots to the opponent braking any armor made on the opponent makes extreme damage if there's no armor and medium if there's armor and destroys the armor the opponent is used 
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D(Damage): Extreme-medium
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C(Cost): 1000 MP
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R(Recoil/Drawback): The spell takes five seconds to charge. The user cannot use Forbidden Arts for five minutes after use.
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R(Recoil/Drawback): The spell takes five seconds to charge
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Forbidden Art Three- “Superfocus”
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E(Effect): The user concentrates their energy, tripling their speed and doubling their physical attack.
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D(Damage): None
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C(Cost): 850 MP
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R(Recoil/Drawback): The user cannot use any Forbidden Arts while this spell is in effect. The boost remains until the user is hit twice in succession.
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Ultimate Move- “Astral Slash”
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E(Effect): The user's sword flashes with immensely bright light, then launches at the target at insane speed. This cannot be blocked if the shield is casted after the light consumes the blade.
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D(Damage): KO
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C(Cost): All remaining MP
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R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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Takeover- “Wrath of the Cosmic Serpent”
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Takeover- “Muramasa Curse”
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E(Effect): The user transforms into a massive flying serpent. This doubles their speed and physical strength
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E(Effect): The souls from the muramasa katana get inside of the user making his hair go darker blue with some thin yellow strips ah dark aura envolves the user while his wind magic goes darker, makes the user speed able to make him disappear and reappear wherever he wants and triples the katana strength
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D(Damage): None
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C(Cost): None
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R(Recoil/Drawback): The user can only remain in this form for ten minutes. They must have less than 50% of their HP remaining.
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R(Recoil/Drawback): The user can only remain in this form for ten minutes. They must have less than 10% of their HP remaining.
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Overdrive - “Delta Stream”
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E: The user summons a current of strong winds to aid amatsukaze in his battle trippling physical strength and speed, gives some defense boost and sends away any other wheather effects that were previously set 
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R:This must be used when the mencer is in a dire situation. The user needs to concentrate a large quantity of wind energy in his katana
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Overdriven Art - “Starlight Slice – Cosmic Destruction”
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E: The user's sword is empowered by fierce cosmic energy. The user then slashes the target five times in quick succession, causing the target to be launched into the wall with insanely high force and with the force of the strong winds previously set up by the delta stream.
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D: Extreme
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C: Overdrive and 50% of current MP
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R: The user's overdrive instantly fades.
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Weapons: Katana A black-bladed thin sword made of light steel and forged with chakra lines from the ninja village that are unable to be cut making this katana undamagable. Chakra lines are also connected and tied to the user arm making the katana able to be pulled back if seperated from a user before getting into any portal or any unreachable place being able to always come back. All attacks made with this weapon receive a 10% damage boost.
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Weapons: Muramasa: the legendary Sword that can cut through "almost" anything it was a old unique sword that exist for years and was used to defeat an entire army, as unique weapon it cannot be damaged, give the user 25% more physical streght and allows it to use more demonic power up, also has souls of the people it assassinated sealed in it and can be used to give the user incredible power boost
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Equipment:
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 Black Scarf: Reduces the wearer's stamina reduction.
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 Ninja shows: Boosts the wearer's speed gradually over time.
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Upgrades:
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 Double jump: The user is able to jump in air to gain higher distances
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Extra Spells(Optional)
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