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Amatsukaze TGN RP (Muramasa upgrade)

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Feb 20th, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: amatsukaze astrialé
  4. Age: 20
  5.  
  6. CHARACTER OVERVIEW
  7.  
  8. Name: amatsukaze astrialé
  9. Age: 20
  10.  
  11. STATISTICS: base stats
  12. Level:13
  13. Physical Strength (weapon damage): 8 Physical Strength:30
  14. Magical Strength (spell damage/potency): 4 Magical Strength:20
  15. Physical Defense (HP, how well you take a melee/weapon attack): 2 Physical Defense:12
  16. Magical Defense (how many spells you can take): 2 Magical Defense:12
  17. Mana Power: 4500 Mana Power:4500
  18. Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom:20
  19. Stamina (How long you can battle without tiring): 6 Stamina:20
  20. Movement Speed (How fast are you and your reflexes): 9 Movement Speed:40
  21. Stealth (How good you are when you need to get around without being noticed): 8 Stealth:20
  22.  
  23. Strengths: Speed and weapon-wielding, fast close-range combat
  24. Weaknesses: Long-range combat and hard-hitting defensive mencers, strong heat
  25.  
  26. Hobbies: travalling around various lands
  27. Professions: Ninja
  28. Likes: running around, good challanges
  29. Dislikes: staying still in one place, dogs
  30.  
  31. Personality: friendly always ready to help someone in need trustworthy, but a lil impatient and gets easily frustrated
  32.  
  33. Close Friends: Kasamoto, Jonaschi, Shimimizu
  34.  
  35. Relationships: Kasamoto
  36.  
  37. Physical Appearance: human with 1,75 cm tall, spiky blue hair and blue ninja robes carries a katana around
  38.  
  39.  
  40. MAGIC:
  41.  
  42. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  43.  
  44. Passive- "Aura of the Blazing Star Tail"
  45. E(Effect): in strong winds the user gains a bonus of 50% speed and stealth while being immune to attacks that are pure wind based being able to use them to his advantage.
  46. R(Recoil/Drawback): if the heat turns his speed is cut to 50% the normal speed and gets weaker and easily tired.
  47.  
  48.  
  49. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  50.  
  51. Basic Spell One- “pressurized shuriken”
  52. E(Effect): Throws a air pressured shuriken at the oppenent, this moves goes before any other
  53. D(Damage): Low
  54. C(Cost): 150 MP
  55. R(Recoil/Drawback): limited to 5 uses
  56.  
  57.  
  58. Basic Spell Two- “demon's cut”
  59. E(Effect): sends a shockwave from the muramasa around the user making a unavoidable small wave that hits everyone around
  60. D(Damage): Low
  61. C(Cost): 200 MP
  62. R(Recoil/Drawback): doesn't go that far
  63.  
  64.  
  65. Basic Spell Three- "pressure wall"
  66. E(Effect): quick spell that makes a wind wall that stop all incoming attacks and stop enemies running in my direction from advancing more
  67. D(Damage):none
  68. C(Cost): 300 MP
  69. R(Recoil/Drawback): the wall is not very large and the opponent go around it.
  70.  
  71. Basic Spell Four- “Hurricane dash ”
  72. E(Effect): The user dashes forward shooting out a blade of pressuarized air, after hitting the opponent the impact always does at least low damage despite the armor and medium if not defended
  73. D(Damage): Medium-low
  74. C(Cost): 300 MP
  75. R(Recoil/Drawback): easily dodged
  76.  
  77. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  78.  
  79. Secret Art One- “Wind Cutter”
  80. E(Effect): The user swipes their sword releasing cutting winds that follow the enemy movement until it hits making this a homing shot but can be easily blocked.
  81. D(Damage): medium
  82. C(Cost): 600 MP
  83. R(Recoil/Drawback): can be easily blocked.
  84.  
  85. Secret Art Two- “mind focus”
  86. E(Effect): the user focus all is mind into finding the chakra energy of the original body of the opponent able to see past any illusion and find what where invisible charecter are located and in case of clones finding who is the real one
  87. D(Damage): none
  88. C(Cost): 500 MP
  89. R(Recoil/Drawback): needs to stay still for 5 seconds and gets tired and damaged after use.
  90.  
  91. Secret Art Three- "Double Team"
  92. E(Effect): creates multiple clones of himself to fool the enemy making kaze evade attacks more easily
  93. D(Damage):none
  94. C(Cost): 700 MP
  95. R(Recoil/Drawback): stamina drops 1 point and the clones cannot attack can only fool the opponent
  96.  
  97.  
  98. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  99.  
  100. Forbidden Art One- “Cosmic Gale, Bladed Winds”
  101. E(Effect): The user causes a strong wind full of blades to blow towards the target.
  102. D(Damage): Medium-High
  103. C(Cost): 750 MP
  104. R(Recoil/Drawback): The spell fails completely if the opponent is in their takeover or overdrive.
  105.  
  106. Forbidden Art Two- “muramasa demonic slash”
  107. E(Effect): makes a powerfull wave of demonic slash from the muramasa that shoots to the opponent braking any armor made on the opponent makes extreme damage if there's no armor and medium if there's armor and destroys the armor the opponent is used
  108. D(Damage): Extreme-medium
  109. C(Cost): 1000 MP
  110. R(Recoil/Drawback): The spell takes five seconds to charge
  111.  
  112. Forbidden Art Three- “Superfocus”
  113. E(Effect): The user concentrates their energy, tripling their speed and doubling their physical attack.
  114. D(Damage): None
  115. C(Cost): 850 MP
  116. R(Recoil/Drawback): The user cannot use any Forbidden Arts while this spell is in effect. The boost remains until the user is hit twice in succession.
  117.  
  118.  
  119. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  120.  
  121. Ultimate Move- “Astral Slash”
  122. E(Effect): The user's sword flashes with immensely bright light, then launches at the target at insane speed. This cannot be blocked if the shield is casted after the light consumes the blade.
  123. D(Damage): KO
  124. C(Cost): All remaining MP
  125. R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
  126.  
  127. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  128.  
  129. Takeover- “Muramasa Curse”
  130. E(Effect): The souls from the muramasa katana get inside of the user making his hair go darker blue with some thin yellow strips ah dark aura envolves the user while his wind magic goes darker, makes the user speed able to make him disappear and reappear wherever he wants and triples the katana strength
  131. D(Damage): None
  132. C(Cost): None
  133. R(Recoil/Drawback): The user can only remain in this form for ten minutes. They must have less than 10% of their HP remaining.
  134.  
  135.  
  136. Overdrive - “Delta Stream”
  137. E: The user summons a current of strong winds to aid amatsukaze in his battle trippling physical strength and speed, gives some defense boost and sends away any other wheather effects that were previously set
  138. R:This must be used when the mencer is in a dire situation. The user needs to concentrate a large quantity of wind energy in his katana
  139.  
  140. Overdriven Art - “Starlight Slice – Cosmic Destruction”
  141. E: The user's sword is empowered by fierce cosmic energy. The user then slashes the target five times in quick succession, causing the target to be launched into the wall with insanely high force and with the force of the strong winds previously set up by the delta stream.
  142. D: Extreme
  143. C: Overdrive and 50% of current MP
  144. R: The user's overdrive instantly fades.
  145.  
  146. Weapons: Muramasa: the legendary Sword that can cut through "almost" anything it was a old unique sword that exist for years and was used to defeat an entire army, as unique weapon it cannot be damaged, give the user 25% more physical streght and allows it to use more demonic power up, also has souls of the people it assassinated sealed in it and can be used to give the user incredible power boost
  147.  
  148.  
  149.  
  150. Equipment:
  151. Black Scarf: Reduces the wearer's stamina reduction.
  152. Ninja shows: Boosts the wearer's speed gradually over time.
  153.  
  154.  
  155. Upgrades:
  156. Double jump: The user is able to jump in air to gain higher distances
  157.  
  158. Extra Spells(Optional)
  159. ~~~~~~~~~~~~~~~~~~~~~~
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