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Amatsukaze TGN RP

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Dec 29th, 2015
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: amatsukaze astrialé
  4. Age: 20
  5.  
  6. CHARACTER OVERVIEW
  7.  
  8. Name: amatsukaze astrialé
  9. Age: 20
  10.  
  11. STATISTICS: base stats
  12. Level:13
  13. Physical Strength (weapon damage): 8 Physical Strength:30
  14. Magical Strength (spell damage/potency): 4 Magical Strength:20
  15. Physical Defense (HP, how well you take a melee/weapon attack): 2 Physical Defense:12
  16. Magical Defense (how many spells you can take): 2 Magical Defense:12
  17. Mana Power: 4500 Mana Power:4500
  18. Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom:20
  19. Stamina (How long you can battle without tiring): 6 Stamina:20
  20. Movement Speed (How fast are you and your reflexes): 9 Movement Speed:40
  21. Stealth (How good you are when you need to get around without being noticed): 8 Stealth:20
  22.  
  23. Strengths: Speed and weapon-wielding, fast close-range combat
  24. Weaknesses: Long-range combat and hard-hitting defensive mencers, strong heat
  25.  
  26. Hobbies: travalling around various lands
  27. Professions: Ninja
  28. Likes: running around, good challanges
  29. Dislikes: staying still in one place, dogs
  30.  
  31. Personality: friendly always ready to help someone in need trustworthy, but a lil impatient and gets easily frustrated
  32.  
  33. Close Friends: Kasamoto, Jonaschi, Shimimizu
  34.  
  35. Relationships: Kasamoto
  36.  
  37. Physical Appearance: human with 1,75 cm tall, spiky blue hair and blue ninja robes carries a katana around
  38.  
  39.  
  40. MAGIC:
  41.  
  42. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  43.  
  44. Passive- "Aura of the Blazing Star Tail"
  45. E(Effect): in strong winds the user gains a bonus of 50% speed and stealth while being immune to attacks that are pure wind based being able to use them to his advantage.
  46. R(Recoil/Drawback): if the heat turns his speed is cut to 50% the normal speed and gets weaker and easily tired.
  47.  
  48.  
  49. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  50.  
  51. Basic Spell One- “Pressure shuriken”
  52. E(Effect): Throws a air pressured shuriken at the oppenent, this moves goes before any other
  53. D(Damage): Low
  54. C(Cost): 150 MP
  55. R(Recoil/Drawback): limited to 5 uses
  56.  
  57.  
  58. Basic Spell Two- “Sonic Boom”
  59. E(Effect): sends a shockwave that hits everything around amatsukaze for minimal damage
  60. D(Damage): Low
  61. C(Cost): 200 MP
  62. R(Recoil/Drawback): easily blocked
  63.  
  64. Basic Spell Three- "pressure wall"
  65. E(Effect): quick spell that makes a wind wall that stop all incoming attacks and stop enemies running in my direction from advancing more
  66. D(Damage):none
  67. C(Cost): 300 MP
  68. R(Recoil/Drawback): the wall is not very large and the opponent go around it.
  69.  
  70. Basic Spell Four- “Hurricane dash ”
  71. E(Effect): The user dashes forward shooting out a blade of pressuarized air, after hitting the opponent the impact always does at least low damage despite the armor and medium if not defended
  72. D(Damage): Medium-low
  73. C(Cost): 300 MP
  74. R(Recoil/Drawback): easily dodged
  75.  
  76. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  77.  
  78. Secret Art One- “Wind Cutter”
  79. E(Effect): The user swipes their sword releasing cutting winds that follow the enemy movement until it hits making this a homing shot but can be easily blocked.
  80. D(Damage): medium
  81. C(Cost): 600 MP
  82. R(Recoil/Drawback): can be easily blocked.
  83.  
  84. Secret Art Two- “mind focus”
  85. E(Effect): the user focus all is mind into finding the chakra energy of the original body of the opponent able to see past any illusion and find what where invisible charecter are located and in case of clones finding who is the real one
  86. D(Damage): none
  87. C(Cost): 500 MP
  88. R(Recoil/Drawback): needs to stay still for 5 seconds and gets tired and damaged after use.
  89.  
  90. Secret Art Three- "Wind Ninja swiftness"
  91. E(Effect): the user is able to dodge everything easily for 10 second.
  92. D(Damage):none
  93. C(Cost): 700 MP
  94. R(Recoil/Drawback): stamina drops 1 point while in this and gets tired.
  95.  
  96.  
  97.  
  98. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  99.  
  100. Forbidden Art One- “Cosmic Gale, Bladed Winds”
  101. E(Effect): The user causes a strong wind full of blades to blow towards the target.
  102. D(Damage): Medium-High
  103. C(Cost): 750 MP
  104. R(Recoil/Drawback): The spell fails completely if the opponent is in their takeover or overdrive.
  105.  
  106. Forbidden Art Two- “Sky Attack”
  107. E(Effect): The user charges their blade with immense energy, then launches an arc projectile at the target from their sword. This is able to break through armor and shields but damage becomes medium.
  108. D(Damage): Extreme-medium
  109. C(Cost): 1000 MP
  110. R(Recoil/Drawback): The spell takes five seconds to charge. The user cannot use Forbidden Arts for five minutes after use.
  111.  
  112. Forbidden Art Three- “Superfocus”
  113. E(Effect): The user concentrates their energy, tripling their speed and doubling their physical attack.
  114. D(Damage): None
  115. C(Cost): 850 MP
  116. R(Recoil/Drawback): The user cannot use any Forbidden Arts while this spell is in effect. The boost remains until the user is hit twice in succession.
  117.  
  118.  
  119. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  120.  
  121. Ultimate Move- “Astral Slash”
  122. E(Effect): The user's sword flashes with immensely bright light, then launches at the target at insane speed. This cannot be blocked if the shield is casted after the light consumes the blade.
  123. D(Damage): KO
  124. C(Cost): All remaining MP
  125. R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
  126.  
  127. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  128.  
  129. Takeover- “Wrath of the Cosmic Serpent”
  130. E(Effect): The user transforms into a massive flying serpent. This doubles their speed and physical strength
  131. D(Damage): None
  132. C(Cost): None
  133. R(Recoil/Drawback): The user can only remain in this form for ten minutes. They must have less than 50% of their HP remaining.
  134.  
  135.  
  136. Overdrive - “Delta Stream”
  137. E: The user summons a current of strong winds to aid amatsukaze in his battle trippling physical strength and speed, gives some defense boost and sends away any other wheather effects that were previously set
  138. R:This must be used when the mencer is in a dire situation. The user needs to concentrate a large quantity of wind energy in his katana
  139.  
  140. Overdriven Art - “Starlight Slice – Cosmic Destruction”
  141. E: The user's sword is empowered by fierce cosmic energy. The user then slashes the target five times in quick succession, causing the target to be launched into the wall with insanely high force and with the force of the strong winds previously set up by the delta stream.
  142. D: Extreme
  143. C: Overdrive and 50% of current MP
  144. R: The user's overdrive instantly fades.
  145.  
  146. Weapons: Katana A black-bladed thin sword made of light steel and forged with chakra lines from the ninja village that are unable to be cut making this katana undamagable. Chakra lines are also connected and tied to the user arm making the katana able to be pulled back if seperated from a user before getting into any portal or any unreachable place being able to always come back. All attacks made with this weapon receive a 10% damage boost.
  147.  
  148.  
  149.  
  150. Equipment:
  151. Black Scarf: Reduces the wearer's stamina reduction.
  152. Ninja shows: Boosts the wearer's speed gradually over time.
  153.  
  154.  
  155. Upgrades:
  156. Double jump: The user is able to jump in air to gain higher distances
  157.  
  158. Extra Spells(Optional)
  159. ~~~~~~~~~~~~~~~~~~~~~~
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