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| 1 | *************************************************************************** | |
| 2 | ********************* RISE OF THE EAST 2.2 CHANGELOG ********************** | |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | ******** 2.2.0 ******* | |
| 7 | - | ***** --/11/2020 ***** |
| 7 | + | ***** 06/12/2020 ***** |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Fixed Pilots and Hijackers from taking over allied vehicles |
| 10 | + | 1. Fixed player positions from shuffling during MP games |
| 11 | - | 2. Fixed MP Game Speed displaying incorrect values |
| 11 | + | 2. Enabled 3 stage veterancy in single player missions & campaign |
| 12 | 3. Fixed bullet shell casings and ricochet from damaging walls | |
| 13 | 4. Fixed Stealth Tanks having innacurate missiles | |
| 14 | 5. Reverted cncnet5.dll for faster loading/exit | |
| 15 | 6. Improved target scanning capabilities of all offensive units and base defenses | |
| 16 | 7. Fixed Peacekeepers from hitting allied units | |
| 17 | 8. Fixed Heroic Railgun Tanks not being able to fire | |
| 18 | 9. Fixed Hospital Advanced Rubble state | |
| 19 | 10. Removed acceleration from all units, this helps melee units the most | |
| 20 | - | 11. Removed ReShade client checkbox until further notice to prevent initial game loading issues |
| 20 | + | 11. Fixed ReShade file moving/loading issue |
| 21 | - | 12. Reduced brightness on East Asia and GLA diplomacy/option background image |
| 21 | + | 12. Reduced brightness on East Asia and GLA diplomacy/option background image |
| 22 | - | 13. Fixed YR S06 mission |
| 22 | + | 13. Adjusted Mission YR S06 Cosmonaut trigger |
| 23 | 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.) | |
| 24 | 15. Added new EVA announcements such as C&C3's "enemy unit sighted" | |
| 25 | 16. Added over 30 new MP maps | |
| 26 | 17. Added new Generals campaign and Challenge maps | |
| 27 | 17.1 China 01 | |
| 28 | Enabled | |
| 29 | 17.2 Dr. Thrax Challenge | |
| 30 | Enabled | |
| 31 | 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash | |
| 32 | 18.1 Affects: Kirovs, Floating Disks, Mantis', Helix etc. | |
| 33 | 19. Fixed nuke lighting from lingering far longer than it should | |
| 34 | 19.1 Custom map settings or time of day client settings may still impact lighting | |
| 35 | 20. Fixed Soviet Dog sidebar position | |
| 36 | 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA | |
| 37 | 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0 | |
| 38 | 22.1 The bug prevents players from losing and games from ending if a building is destroyed | |
| 39 | while being sold/packed up. Surrendering does not end the game for the player | |
| 40 | ||
| 41 | ************ | |
| 42 | * General * | |
| 43 | ************ | |
| 44 | ||
| 45 | 1. T2/T3 Infantry | |
| 46 | Reduced damage taken from Dogs & Ravagers by 15/30% | |
| 47 | ||
| 48 | 2. Spawned Missiles | |
| 49 | Damage is now capped at 2 cells max, previously was unlimited | |
| 50 | Only applies to multiplayer games | |
| 51 | - | Allied refineries can now be built off of, just like Construction Yards |
| 51 | + | |
| 52 | 3. Tier vs Tier | |
| 53 | Further optimized damage between different tiered units, applied per tier | |
| 54 | This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air) | |
| 55 | Siege units are only affected defensively, offensive capabilities remain unchanged | |
| 56 | 3.1 Infantry | |
| 57 | Reduced damage against higher tiers by 26% (e.g. 130/96/71%) | |
| 58 | Tier damage bonus reduced to 12% from 20% | |
| 59 | 3.2 Vehicles | |
| 60 | Reduced damage against higher tiers by 13% (e.g. 90/78/68%) | |
| 61 | Tier damage bonus increased to 7% from 5% | |
| 62 | ||
| 63 | 4. Spies | |
| 64 | Moved spies to T2 | |
| 65 | Allied Spy remains unchanged | |
| 66 | GLA Saboteur is T3 | |
| 67 | ||
| 68 | 5. Build off Allies | |
| 69 | Friendly refineries can now be built off of, just like Construction Yards | |
| 70 | ||
| 71 | 6. Upgrades & Support Powers | |
| 72 | New upgrades have been added: | |
| 73 | 6.1 Allies | |
| 74 | Deploy Ambulance | |
| 75 | Delivers an ambulance to the closest War Factory | |
| 76 | Ambulances can heal and buff friendly infantry in the battlefield | |
| 77 | ||
| 78 | Air Superiority Upgrade | |
| 79 | American T2 upgrade that builds all new F22s at veteran rank | |
| 80 | ||
| 81 | Spectrum Shield Upgrade | |
| 82 | Is now applied to existing units | |
| 83 | ||
| 84 | 6.2 East Asia | |
| 85 | - | Advanced Training |
| 85 | + | |
| 86 | - | All infantry and vehicles are trained at veteran rank for 1.5 min |
| 86 | + | |
| 87 | ||
| 88 | MIG Armor Upgrade | |
| 89 | China T1 upgrade. Increases MIG HP by 20% | |
| 90 | ||
| 91 | 6.3 GLA | |
| 92 | Worker Shoes Upgrade | |
| 93 | T2 upgrade. Increases worker and slave speed by 25% | |
| 94 | ||
| 95 | Anthrax Bomb | |
| 96 | Calls in a support plane to carpet bomb the target area. Leaves toxin residue | |
| 97 | Exclusive to Scorpion Cell | |
| 98 | ||
| 99 | Car Bomb | |
| 100 | Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run | |
| 101 | Not available to Scorpion Cell | |
| 102 | ||
| 103 | Rebel Ambush | |
| 104 | Deploys a group of rebels at the target area | |
| 105 | Group size scales with tech level | |
| 106 | ||
| 107 | Corrosion | |
| 108 | Debuffs the target enemy vehicles with -25% move speed and -25% fire power | |
| 109 | Exclusive to Scorpion Cell | |
| 110 | ||
| 111 | Slave Miner | |
| 112 | Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game | |
| 113 | ||
| 114 | Rocket Reload Upgrade | |
| 115 | T3 upgrade that increases the attack speed of all missile based units | |
| 116 | Does not apply to the Scarab Tank's missiles in upgraded form | |
| 117 | Exclusive to Scarab Cell | |
| 118 | ||
| 119 | 6.4 Soviets | |
| 120 | Reactive Armor | |
| 121 | T1 upgrade. Increases light and medium vehicle HP by 15% | |
| 122 | ||
| 123 | 6.5 Yuri | |
| 124 | Juice 'em Up | |
| 125 | Increases damage and move speed of friendly infantry by 15% in the target area | |
| 126 | ||
| 127 | 7. Opentopped Units | |
| 128 | Reduced range bonus to 1 from 2 | |
| 129 | ||
| 130 | 8. Uranium | |
| 131 | Increased walkthrough damage to 4 from 2 (infantry) | |
| 132 | ||
| 133 | 9. Suicide Units | |
| 134 | Reworked their weapons to improve targeting | |
| 135 | Reduced death weapon damage against friendlies by 80% | |
| 136 | ||
| 137 | 10. Support Units | |
| 138 | Reduced build time by 44% | |
| 139 | This applies to repair vehicles, spies, radar jammers, etc. | |
| 140 | ||
| 141 | 11. Ore Miners | |
| 142 | Increased build time by 33% | |
| 143 | ||
| 144 | 12. Multiengineer Mode | |
| 145 | Increased build time of Engineers in this mode by 30% | |
| 146 | ||
| 147 | 13. Heavy Vehicles | |
| 148 | Large, heavy vehicles such as ships, MCVs, Battle Fortresses, Apocalypses etc can no longer be lifted by Magnetrons | |
| 149 | ||
| 150 | ************ | |
| 151 | ** Allies ** | |
| 152 | ************ | |
| 153 | ||
| 154 | 1. Tanya | |
| 155 | Increased attack speed reduction from cryo clouds to 50% from 33% | |
| 156 | No longer available to Germany | |
| 157 | ||
| 158 | 2. Jaeger | |
| 159 | New German hero infantry, replaces Tanya for Germany | |
| 160 | Able to assault garrisoned structures | |
| 161 | 2.1 Special Ability: Shard Grenade | |
| 162 | Jaeger launches a grenade at the target, releasing several prism shards on impact | |
| 163 | ||
| 164 | 3. M1A1 Abrams | |
| 165 | Increased damage by 5% | |
| 166 | ||
| 167 | 4. Nighthawk | |
| 168 | Increased damage against vehicles by 20/15/10% | |
| 169 | ||
| 170 | 5. Emergency Power | |
| 171 | Increased power supply by 10x | |
| 172 | ||
| 173 | 6. Ranger | |
| 174 | Reduced cost to 150 from 190 | |
| 175 | ||
| 176 | 7. SEAL | |
| 177 | Reduced vision by 50% | |
| 178 | Increased HP by 10% | |
| 179 | Reduced cost to 430 from 450 | |
| 180 | ||
| 181 | 8. Peacekeeper | |
| 182 | Increased cost to 600 from 500 | |
| 183 | ||
| 184 | 9. Tempest Pike | |
| 185 | Can now be promoted | |
| 186 | Increased HP by 5% | |
| 187 | - | Deployed state ROI is approx. 3 IRL minutes at 45FPS (Multiplayer default game speed) |
| 187 | + | Increased attack speed by 40% |
| 188 | ||
| 189 | 10. Patriot Missile | |
| 190 | Increased damage by 20% | |
| 191 | ||
| 192 | 11. GI | |
| 193 | Reduced cost to 150 from 175 | |
| 194 | ||
| 195 | 12. Javelin Soldier | |
| 196 | Increased cost to 600 from 500 | |
| 197 | ||
| 198 | 13. TOW Missile Upgrade | |
| 199 | Reduced cost to 700 from 1200 | |
| 200 | - | 10. Black Lotus |
| 200 | + | |
| 201 | - | ***** STILL DISABLED |
| 201 | + | 14. Battle Fortress |
| 202 | - | New stealthed support hero |
| 202 | + | |
| 203 | - | Replaces Huolong for North Korea |
| 203 | + | Reduced cost to 1900 from 2000 |
| 204 | - | Specialises in infecting enemy vehicles with a virus |
| 204 | + | |
| 205 | - | If not cleared by an Engineer in time, it spreads to nearby vehicles, shutting them down for a brief duration |
| 205 | + | 15. Chrono Legionnaire |
| 206 | - | 10.1 Special Ability: No Comms. |
| 206 | + | Reduced cost to 800 from 1000 |
| 207 | - | Black Lotus shuts down enemy Radars from a distance, resetting shroud for the enemy |
| 207 | + | No longer uses chrono teleport logic |
| 208 | - | If a Spy Satellite is targeted it will be instantly destroyed |
| 208 | + | Reduced damage by 50% |
| 209 | Increased range by 20% | |
| 210 | - | 11. Neutron Missile |
| 210 | + | Is now immune to radiation and mind control |
| 211 | - | ***** STILL NOT IMPLEMENTED |
| 211 | + | |
| 212 | 16. Lightning Storm | |
| 213 | Increased damage by 15% | |
| 214 | ||
| 215 | 17. Cryo Legionnaire | |
| 216 | - | 12. Missile Platform |
| 216 | + | Renamed as he no longer uses Chrono technology for movement |
| 217 | No longer available to Germany | |
| 218 | Reworked into a support/siege unit: | |
| 219 | - | 13. Red Guard |
| 219 | + | 17.1 Primary |
| 220 | Fires a cryo bolt at the target, dealing small AoE damage | |
| 221 | Small chance to freeze the target and/or surrounding units | |
| 222 | Leaves a small cryo cloud which slows any unit that steps on it by 40% | |
| 223 | - | 14. Supply Drop Zone |
| 223 | + | Frozen targets are unable to move or attack, but gain 15% bonus armor |
| 224 | ||
| 225 | Secondary | |
| 226 | Uses his cryo gun (vanilla weapon) to freeze enemy buildings | |
| 227 | ||
| 228 | 18. B2 Shard Bomber | |
| 229 | Increased rate of turn by x4 | |
| 230 | Increased speed by 20% | |
| 231 | ||
| 232 | 19. Laser Tank | |
| 233 | Adjusted role to focus more on anti armor than buildings | |
| 234 | ||
| 235 | ************ | |
| 236 | *** Asia *** | |
| 237 | ************ | |
| 238 | ||
| 239 | 1. Informer | |
| 240 | New T2 spy infantry | |
| 241 | ||
| 242 | 2. Saboteur | |
| 243 | Removed from the East Asian roster | |
| 244 | Moved to GLA | |
| 245 | ||
| 246 | 3. Hijacker | |
| 247 | Removed from the East Asian roster | |
| 248 | Moved to GLA | |
| 249 | ||
| 250 | 4. Fortified Bunker | |
| 251 | Now also comes with a Tank Hunter/Buster | |
| 252 | ||
| 253 | 5. Minigunner | |
| 254 | Reduced cost to 180 from 190 | |
| 255 | ||
| 256 | 6. Hacker | |
| 257 | Reworked, no longer needs to be deployed to attack | |
| 258 | Deployed state now grants the player $5 cash every few seconds, stacks with other hackers | |
| 259 | The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank | |
| 260 | ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed) | |
| 261 | Increased cost to 550 from 450 | |
| 262 | ||
| 263 | 7. ECM Tank | |
| 264 | Can no longer be deployed to switch modes | |
| 265 | Is now allowed to carry one Engineer, making it a Repair IFV | |
| 266 | As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage | |
| 267 | Reduced cost to 700 from 750 | |
| 268 | ||
| 269 | 9. Grenadier | |
| 270 | Reduced HP by 10% | |
| 271 | - | ROI is approx. 3.5 IRL minutes at 45FPS (Multiplayer default game speed) |
| 271 | + | |
| 272 | Reduced cost to 380 from 450 | |
| 273 | ||
| 274 | 10. Neutron Missile | |
| 275 | Replaces the Scud Storm | |
| 276 | Launches a missile towards the target area to deal massive damage | |
| 277 | The missile has a chance to neutralise enemy vehicles in the area | |
| 278 | ||
| 279 | 11. Missile Platform | |
| 280 | Removed from East Asia. Replaced with the classic China Missile Silo | |
| 281 | ||
| 282 | 12. Red Guard | |
| 283 | Reduced cost to 160 from 175 | |
| 284 | Reduced HP by 5% | |
| 285 | ||
| 286 | 13. Supply Drop Zone | |
| 287 | Removed as Hackers are now their secondary source of cash | |
| 288 | Will return as a tech structure in the future | |
| 289 | ||
| 290 | 14. Helix | |
| 291 | Increased passenger slots to 5 from 4 | |
| 292 | ||
| 293 | 15. Emperor Battleship | |
| 294 | Increased range by 20% | |
| 295 | ||
| 296 | 16. Inferno Cannon | |
| 297 | Reduced residual fire damage by 20% | |
| 298 | ||
| 299 | ************ | |
| 300 | *** GLA *** | |
| 301 | ************ | |
| 302 | ||
| 303 | 1. Beta version of the faction has been enabled for multiplayer | |
| 304 | 1.1 Faction Info | |
| 305 | GLA does not use power | |
| 306 | Structures build 33% slower than other factions | |
| 307 | Bounty is obtained at T2 instead of T3 | |
| 308 | Some units get scavenge upgrades through veterancy | |
| 309 | Does not have access to aircraft but will through spying in the future | |
| 310 | Naval units are partially "stolen" until design is complete | |
| 311 | Does not have a T4 resource structure, instead, Black Markets provide passive income | |
| 312 | ||
| 313 | 1.2 Sub-factions | |
| 314 | 1.2.1 Scarab Cell | |
| 315 | Heavy focus on well armored units and demolition tactics | |
| 316 | ||
| 317 | 1.2.2 Scorpion Cell | |
| 318 | Focused on toxin weaponry and long range siege units | |
| 319 | ||
| 320 | 2. Jarmen Kell | |
| 321 | Killing drivers now gives Jarmen a cash bounty of $50 per driver killed | |
| 322 | Reduced driver kill shot reload speed by 20% | |
| 323 | ||
| 324 | 3. Rebel | |
| 325 | Reduced attack speed by 20% | |
| 326 | ||
| 327 | 4. Saboteur | |
| 328 | Moved to GLA | |
| 329 | Is now a spy and can no longer sabotage buildings | |
| 330 | ||
| 331 | 5. Hijacker | |
| 332 | Moved to GLA | |
| 333 | ||
| 334 | 6. Scud Storm | |
| 335 | Moved to GLA | |
| 336 | - | First built refinery delivers 2 Drone Miners instead of 1 |
| 336 | + | Reduced damage against heavy structures by 20% |
| 337 | Reduced damage by 10% | |
| 338 | Reduced damage at maximum AoE by 50% | |
| 339 | Reduced residual toxin damage against structures by 20% | |
| 340 | ||
| 341 | 7. Fake Structures | |
| 342 | Moved to GLA | |
| 343 | ||
| 344 | 8. Black Market | |
| 345 | T2 Prerequisite structure that enables Bounty for GLA | |
| 346 | Removed build limit | |
| 347 | Increased periodic cash amount to 30 from 25 | |
| 348 | ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed) | |
| 349 | ||
| 350 | 9. Technical | |
| 351 | Can now target air units | |
| 352 | ||
| 353 | 10. Sneak Attack Tunnel | |
| 354 | Superweapon version of this building now takes x2 as long to deploy | |
| 355 | ||
| 356 | 11. Combat Cycle | |
| 357 | Can now detect disguise and stealth units at a 8 cell range | |
| 358 | ||
| 359 | 12. Terrorist and Car Bomb | |
| 360 | Reduced damage by 10% | |
| 361 | Increased acquisition range by 30% | |
| 362 | ||
| 363 | 13. Angry Mob (Molotov) | |
| 364 | No longer deals damage to friendlies | |
| 365 | ||
| 366 | 14. Sneak Tunnel Exit | |
| 367 | Increased HP by 20% | |
| 368 | ||
| 369 | 15. Stinger Site | |
| 370 | Reduced 3rd missile damage by 30% | |
| 371 | Reduced 3rd missile reload speed by 30% | |
| 372 | ||
| 373 | 16. Tremor Artillery | |
| 374 | New T2 siege vehicle | |
| 375 | Increased cost to 1000 from 900 | |
| 376 | Increased range by 10% | |
| 377 | ||
| 378 | 17. Nomad Attack Chopper | |
| 379 | Reduced speed by 20% | |
| 380 | ||
| 381 | 18. GLA MCV | |
| 382 | Now starts deployed | |
| 383 | ||
| 384 | 19. Anthrax Bomb | |
| 385 | Increased cost to 1000 from 750 | |
| 386 | Reduced damage against structures by 10/20/30% | |
| 387 | ||
| 388 | 20. Angry Mob | |
| 389 | Molotov Mob weapon impact damage reduced by 40% against infantry | |
| 390 | Molotov burn damage reduced by 20% | |
| 391 | Reduced HP of all mob members by 10% | |
| 392 | ||
| 393 | 21. Supply Stash | |
| 394 | Increased refund from its sale to 70% from 50% | |
| 395 | Reduced build time by 20% | |
| 396 | ||
| 397 | 22. Advanced Training | |
| 398 | Support Power removed until further notice as GLA have access to spies | |
| 399 | ||
| 400 | 23. Sneak Attack Exit Tunnel SP | |
| 401 | Increased deploy delay by 50% | |
| 402 | ||
| 403 | 24. Bomb Car | |
| 404 | Increased armor to T2 | |
| 405 | ||
| 406 | 25. Slave | |
| 407 | Increased HP by 30% | |
| 408 | Reduced bounty and combat value by 50% | |
| 409 | ||
| 410 | 26. Slave Miner | |
| 411 | Removed support weapon use limit | |
| 412 | ||
| 413 | 27. Anthrax Mortar | |
| 414 | Reduced damage by 20% | |
| 415 | ||
| 416 | 28. Scarab Tank & Cobra Tank | |
| 417 | Reduced damage by 10% | |
| 418 | Reduced attack speed by 10% | |
| 419 | Reduced HP by 5% | |
| 420 | ||
| 421 | ************ | |
| 422 | * Soviets * | |
| 423 | ************ | |
| 424 | ||
| 425 | 1. Conscript | |
| 426 | Increased cost to 150 from 100 | |
| 427 | Upgraded damage reduced by 20% | |
| 428 | ||
| 429 | 2. Spetsnaz | |
| 430 | Increased cost to 350 from 300 | |
| 431 | Increased HP by 10% | |
| 432 | Special ability can now also cull Brutes | |
| 433 | ||
| 434 | 3. Fake Structures | |
| 435 | Moved to GLA | |
| 436 | ||
| 437 | 4. Repair Vehicle | |
| 438 | Moved down to T1 | |
| 439 | Reduced HP by 10% | |
| 440 | ||
| 441 | 5. Nuclear Missile | |
| 442 | Reduced damage by 10% | |
| 443 | ||
| 444 | 6. TOS-1 MLRS | |
| 445 | Reduced all rate of turn by half | |
| 446 | Reduced HP by 5% | |
| 447 | ||
| 448 | ************ | |
| 449 | *** Yuri *** | |
| 450 | ************ | |
| 451 | ||
| 452 | 1. Ravager | |
| 453 | Removed its armor bonus against bullet weapons | |
| 454 | 1.1 Ravageling | |
| 455 | No longer triggers uranium explosions upon death | |
| 456 | ||
| 457 | 2. Infiltrator | |
| 458 | New T2 spy infantry | |
| 459 | ||
| 460 | 3. Arch Templar | |
| 461 | Removed AoE from final shot | |
| 462 | Reduced armor reduction to 10% from 15% | |
| 463 | Increased damage by 10% | |
| 464 | ||
| 465 | 4. Stealth Tank | |
| 466 | Can now target air units at 50% of its normal damage | |
| 467 | Reduced damage against structures by 10% | |
| 468 | ||
| 469 | 5. Floating Disk | |
| 470 | Increased cash drain amount to 50 from 30 | |
| 471 | Reduced drain delay by 50% | |
| 472 | ||
| 473 | 6. Bio Reactor | |
| 474 | Increased occupant power to 45 from 35 | |
| 475 | ||
| 476 | 7. Militant | |
| 477 | Reduced cost to 140 from 150 | |
| 478 | ||
| 479 | 8. Seeker / Seaker | |
| 480 | Reduced AA damage by 10% | |
| 481 | ||
| 482 | 9. Shadow Tank | |
| 483 | No longer reveals itself when firing from shroud | |
| 484 | No longer decloaks when firing if in cloaked state | |
| 485 | ||
| 486 | 10. Refinery | |
| 487 | Increased cost to 2000 from 1700 | |
| 488 | First built refinery delivers 2 Drone Miners instead of 1 | |
| 489 | ||
| 490 | ||
| 491 | 11. Venom | |
| 492 | New model | |
| 493 | ||
| 494 | 12. Mindsweeper | |
| 495 | Reworked his special abilities: | |
| 496 | 12.1 Psi Bolt | |
| 497 | Now has dual conversions; | |
| 498 | If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle | |
| 499 | If an infantry is killed by the second wave, it will convert into a Brute - anti infantry | |
| 500 | ||
| 501 | 12.2 Martyr | |
| 502 | Healing effect at death no longer affects vehicles | |
| 503 | ||
| 504 | 13. Psychic Dominator | |
| 505 | Reduced cooldown to 9 minutes from 11 | |
| 506 | ||
| 507 | 14. Genetic Mutator | |
| 508 | Reduced AoE to 4 from 5 cells | |
| 509 | Now correctly converts any T1 infantry regardless of armour | |
| 510 | Reduced damage to T2/T3 infantry by 80% | |
| 511 | Now applies a -30% damage debuff to T2/T3 infantry | |
| 512 | Debuff lasts 30 seconds and remains spreading unless units move away from each other | |
| 513 | ||
| 514 | 15. Ruffian | |
| 515 | New T2 melee anti vehicle infantry | |
| 516 | Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers | |
| 517 | ||
| 518 | 16. Magnetron | |
| 519 | Can no longer lift heavy vehicles such as MCVs, Battle Fortresses or ships | |
| 520 | Heavy targets will now be slowed instead. Effect stacks with other magnetrons | |
| 521 |