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1
***************************************************************************
2
********************* RISE OF THE EAST 2.2 CHANGELOG **********************
3
***************************************************************************
4
5
**********************
6
******** 2.2.0 *******
7-
***** --/11/2020 *****
7+
***** 06/12/2020 *****
8
**********************
9
10-
1.	Fixed Pilots and Hijackers from taking over allied vehicles
10+
1.	Fixed player positions from shuffling during MP games
11-
2.	Fixed MP Game Speed displaying incorrect values
11+
2.	Enabled 3 stage veterancy in single player missions & campaign
12
3.	Fixed bullet shell casings and ricochet from damaging walls
13
4.	Fixed Stealth Tanks having innacurate missiles
14
5.	Reverted cncnet5.dll for faster loading/exit
15
6.	Improved target scanning capabilities of all offensive units and base defenses
16
7.	Fixed Peacekeepers from hitting allied units
17
8.	Fixed Heroic Railgun Tanks not being able to fire
18
9.	Fixed Hospital Advanced Rubble state
19
10.	Removed acceleration from all units, this helps melee units the most
20-
11.	Removed ReShade client checkbox until further notice to prevent initial game loading issues
20+
11.	Fixed ReShade file moving/loading issue
21-
12. 	Reduced brightness on East Asia and GLA diplomacy/option background image
21+
12.	Reduced brightness on East Asia and GLA diplomacy/option background image
22-
13.	Fixed YR S06 mission
22+
13.	Adjusted Mission YR S06 Cosmonaut trigger
23
14.	Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.)
24
15.	Added new EVA announcements such as C&C3's "enemy unit sighted"
25
16.	Added over 30 new MP maps
26
17.	Added new Generals campaign and Challenge maps
27
		17.1	China 01
28
				Enabled
29
		17.2	Dr. Thrax Challenge
30
				Enabled
31
18.	Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash
32
		18.1	Affects: Kirovs, Floating Disks, Mantis', Helix etc.
33
19.	Fixed nuke lighting from lingering far longer than it should
34
		19.1	Custom map settings or time of day client settings may still impact lighting
35
20.	Fixed Soviet Dog sidebar position
36
21.	Fixed Naval War and Superweapons MP checkbox not affecting GLA
37
22.	Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0
38
	22.1	The bug prevents players from losing and games from ending if a building is destroyed
39
			while being sold/packed up. Surrendering does not end the game for the player
40
41
************
42
* General  *
43
************
44
45
1.	T2/T3 Infantry
46
	Reduced damage taken from Dogs & Ravagers by 15/30%
47
	
48
2.	Spawned Missiles
49
	Damage is now capped at 2 cells max, previously was unlimited
50
	Only applies to multiplayer games
51-
	Allied refineries can now be built off of, just like Construction Yards
51+
52
3.	Tier vs Tier
53
	Further optimized damage between different tiered units, applied per tier
54
	This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
55
	Siege units are only affected defensively, offensive capabilities remain unchanged
56
		3.1		Infantry
57
				Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
58
				Tier damage bonus reduced to 12% from 20%
59
		3.2		Vehicles
60
				Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
61
				Tier damage bonus increased to 7% from 5%
62
				
63
4.	Spies
64
	Moved spies to T2
65
	Allied Spy remains unchanged
66
	GLA Saboteur is T3
67
	
68
5.	Build off Allies
69
	Friendly refineries can now be built off of, just like Construction Yards
70
	
71
6.	Upgrades & Support Powers
72
	New upgrades have been added:
73
		6.1		Allies
74
				Deploy Ambulance
75
				Delivers an ambulance to the closest War Factory
76
				Ambulances can heal and buff friendly infantry in the battlefield
77
				
78
				Air Superiority Upgrade
79
				American T2 upgrade that builds all new F22s at veteran rank
80
				
81
				Spectrum Shield Upgrade
82
				Is now applied to existing units
83
				
84
		6.2		East Asia
85-
				Advanced Training
85+
86-
				All infantry and vehicles are trained at veteran rank for 1.5 min
86+
87
				
88
				MIG Armor Upgrade
89
				China T1 upgrade. Increases MIG HP by 20%
90
				
91
		6.3		GLA
92
				Worker Shoes Upgrade
93
				T2 upgrade. Increases worker and slave speed by 25%
94
				
95
				Anthrax Bomb
96
				Calls in a support plane to carpet bomb the target area. Leaves toxin residue
97
				Exclusive to Scorpion Cell
98
				
99
				Car Bomb
100
				Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
101
				Not available to Scorpion Cell
102
				
103
				Rebel Ambush
104
				Deploys a group of rebels at the target area
105
				Group size scales with tech level
106
				
107
				Corrosion
108
				Debuffs the target enemy vehicles with -25% move speed and -25% fire power
109
				Exclusive to Scorpion Cell
110
				
111
				Slave Miner
112
				Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
113
				
114
				Rocket Reload Upgrade
115
				T3 upgrade that increases the attack speed of all missile based units
116
				Does not apply to the Scarab Tank's missiles in upgraded form
117
				Exclusive to Scarab Cell
118
119
		6.4		Soviets		
120
				Reactive Armor
121
				T1 upgrade. Increases light and medium vehicle HP by 15%
122
123
		6.5		Yuri
124
				Juice 'em Up
125
				Increases damage and move speed of friendly infantry by 15% in the target area
126
127
7.	Opentopped Units
128
	Reduced range bonus to 1 from 2
129
								
130
8.	Uranium
131
	Increased walkthrough damage to 4 from 2 (infantry)
132
	
133
9.	Suicide Units
134
	Reworked their weapons to improve targeting
135
	Reduced death weapon damage against friendlies by 80%
136
	
137
10.	Support Units
138
	Reduced build time by 44%
139
	This applies to repair vehicles, spies, radar jammers, etc.
140
	
141
11.	Ore Miners
142
	Increased build time by 33%
143
	
144
12.	Multiengineer Mode
145
	Increased build time of Engineers in this mode by 30%
146
	
147
13.	Heavy Vehicles	
148
	Large, heavy vehicles such as ships, MCVs, Battle Fortresses, Apocalypses etc can no longer be lifted by Magnetrons
149
				
150
************	
151
** Allies **
152
************
153
154
1.	Tanya
155
	Increased attack speed reduction from cryo clouds to 50% from 33%
156
	No longer available to Germany
157
	
158
2.	Jaeger
159
	New German hero infantry, replaces Tanya for Germany
160
	Able to assault garrisoned structures
161
		2.1		Special Ability: Shard Grenade
162
				Jaeger launches a grenade at the target, releasing several prism shards on impact
163
				
164
3.	M1A1 Abrams
165
	Increased damage by 5%
166
	
167
4.	Nighthawk
168
	Increased damage against vehicles by 20/15/10%
169
	
170
5.	Emergency Power
171
	Increased power supply by 10x
172
	
173
6.	Ranger
174
	Reduced cost to 150 from 190
175
	
176
7.	SEAL
177
	Reduced vision by 50%
178
	Increased HP by 10%
179
	Reduced cost to 430 from 450
180
	
181
8.	Peacekeeper
182
	Increased cost to 600 from 500
183
	
184
9.	Tempest Pike
185
	Can now be promoted
186
	Increased HP by 5%
187-
	Deployed state ROI is approx. 3 IRL minutes at 45FPS (Multiplayer default game speed)
187+
	Increased attack speed by 40%
188
	
189
10.	Patriot Missile
190
	Increased damage by 20%
191
	
192
11.	GI
193
	Reduced cost to 150 from 175
194
	
195
12.	Javelin Soldier
196
	Increased cost to 600 from 500
197
	
198
13.	TOW Missile Upgrade
199
	Reduced cost to 700 from 1200
200-
10.	Black Lotus
200+
201-
	***** STILL DISABLED
201+
14.	Battle Fortress
202-
	New stealthed support hero
202+
203-
	Replaces Huolong for North Korea
203+
	Reduced cost to 1900 from 2000
204-
	Specialises in infecting enemy vehicles with a virus
204+
205-
	If not cleared by an Engineer in time, it spreads to nearby vehicles, shutting them down for a brief duration
205+
15.	Chrono Legionnaire
206-
		10.1	Special Ability: No Comms.
206+
	Reduced cost to 800 from 1000
207-
				Black Lotus shuts down enemy Radars from a distance, resetting shroud for the enemy
207+
	No longer uses chrono teleport logic
208-
				If a Spy Satellite is targeted it will be instantly destroyed
208+
	Reduced damage by 50%
209
	Increased range by 20%
210-
11.	Neutron Missile
210+
	Is now immune to radiation and mind control
211-
	***** STILL NOT IMPLEMENTED
211+
212
16.	Lightning Storm
213
	Increased damage by 15%
214
	
215
17.	Cryo Legionnaire
216-
12.	Missile Platform
216+
	Renamed as he no longer uses Chrono technology for movement
217
	No longer available to Germany
218
	Reworked into a support/siege unit:
219-
13.	Red Guard
219+
		17.1		Primary
220
				Fires a cryo bolt at the target, dealing small AoE damage
221
				Small chance to freeze the target and/or surrounding units
222
				Leaves a small cryo cloud which slows any unit that steps on it by 40%
223-
14.	Supply Drop Zone
223+
				Frozen targets are unable to move or attack, but gain 15% bonus armor
224
		
225
				Secondary
226
				Uses his cryo gun (vanilla weapon) to freeze enemy buildings
227
				
228
18.	B2 Shard Bomber
229
	Increased rate of turn by x4
230
	Increased speed by 20%
231
	
232
19.	Laser Tank
233
	Adjusted role to focus more on anti armor than buildings
234
235
************
236
*** Asia ***
237
************
238
239
1.	Informer
240
	New T2 spy infantry
241
	
242
2.	Saboteur
243
	Removed from the East Asian roster
244
	Moved to GLA
245
246
3.	Hijacker
247
	Removed from the East Asian roster
248
	Moved to GLA
249
250
4.	Fortified Bunker
251
	Now also comes with a Tank Hunter/Buster
252
	
253
5.	Minigunner
254
	Reduced cost to 180 from 190
255
	
256
6.	Hacker
257
	Reworked, no longer needs to be deployed to attack
258
	Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
259
	The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
260
	ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed)
261
	Increased cost to 550 from 450
262
	
263
7.	ECM Tank
264
	Can no longer be deployed to switch modes
265
	Is now allowed to carry one Engineer, making it a Repair IFV
266
	As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
267
	Reduced cost to 700 from 750
268
	
269
9.	Grenadier
270
	Reduced HP by 10%
271-
	ROI is approx. 3.5 IRL minutes at 45FPS (Multiplayer default game speed)
271+
272
	Reduced cost to 380 from 450
273
274
10.	Neutron Missile
275
	Replaces the Scud Storm
276
	Launches a missile towards the target area to deal massive damage
277
	The missile has a chance to neutralise enemy vehicles in the area
278
	
279
11.	Missile Platform
280
	Removed from East Asia. Replaced with the classic China Missile Silo
281
	
282
12.	Red Guard
283
	Reduced cost to 160 from 175
284
	Reduced HP by 5%
285
	
286
13.	Supply Drop Zone
287
	Removed as Hackers are now their secondary source of cash
288
	Will return as a tech structure in the future
289
	
290
14.	Helix
291
	Increased passenger slots to 5 from 4
292
	
293
15.	Emperor Battleship
294
	Increased range by 20%
295
	
296
16.	Inferno Cannon
297
	Reduced residual fire damage by 20%
298
	
299
************
300
*** GLA  ***
301
************
302
303
1.	Beta version of the faction has been enabled for multiplayer
304
		1.1		Faction Info
305
				GLA does not use power
306
				Structures build 33% slower than other factions
307
				Bounty is obtained at T2 instead of T3
308
				Some units get scavenge upgrades through veterancy
309
				Does not have access to aircraft but will through spying in the future
310
				Naval units are partially "stolen" until design is complete
311
				Does not have a T4 resource structure, instead, Black Markets provide passive income
312
				
313
		1.2		Sub-factions
314
					1.2.1	Scarab Cell
315
							Heavy focus on well armored units and demolition tactics
316
					
317
					1.2.2	Scorpion Cell
318
							Focused on toxin weaponry and long range siege units 
319
				
320
2.	Jarmen Kell
321
	Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
322
	Reduced driver kill shot reload speed by 20%
323
	
324
3.	Rebel
325
	Reduced attack speed by 20%
326
	
327
4.	Saboteur
328
	Moved to GLA
329
	Is now a spy and can no longer sabotage buildings
330
331
5.	Hijacker
332
	Moved to GLA
333
	
334
6.	Scud Storm
335
	Moved to GLA
336-
	First built refinery delivers 2 Drone Miners instead of 1
336+
	Reduced damage against heavy structures by 20%
337
	Reduced damage by 10%
338
	Reduced damage at maximum AoE by 50%
339
	Reduced residual toxin damage against structures by 20%
340
	
341
7.	Fake Structures
342
	Moved to GLA
343
	
344
8.	Black Market
345
	T2 Prerequisite structure that enables Bounty for GLA
346
	Removed build limit
347
	Increased periodic cash amount to 30 from 25
348
	ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed)
349
	
350
9.	Technical
351
	Can now target air units
352
	
353
10.	Sneak Attack Tunnel
354
	Superweapon version of this building now takes x2 as long to deploy
355
356
11.	Combat Cycle
357
	Can now detect disguise and stealth units at a 8 cell range
358
	
359
12.	Terrorist and Car Bomb
360
	Reduced damage by 10%
361
	Increased acquisition range by 30%
362
	
363
13.	Angry Mob (Molotov)
364
	No longer deals damage to friendlies
365
	
366
14.	Sneak Tunnel Exit
367
	Increased HP by 20%
368
	
369
15.	Stinger Site
370
	Reduced 3rd missile damage by 30%
371
	Reduced 3rd missile reload speed by 30%
372
373
16.	Tremor Artillery
374
	New T2 siege vehicle
375
	Increased cost to 1000 from 900
376
	Increased range by 10%
377
	
378
17.	Nomad Attack Chopper
379
	Reduced speed by 20%
380
	
381
18.	GLA MCV
382
	Now starts deployed
383
	
384
19.	Anthrax Bomb
385
	Increased cost to 1000 from 750
386
	Reduced damage against structures by 10/20/30%
387
	
388
20.	Angry Mob
389
	Molotov Mob weapon impact damage reduced by 40% against infantry
390
	Molotov burn damage reduced by 20%
391
	Reduced HP of all mob members by 10%
392
	
393
21.	Supply Stash
394
	Increased refund from its sale to 70% from 50%
395
	Reduced build time by 20%
396
397
22.	Advanced Training
398
	Support Power removed until further notice as GLA have access to spies
399
	
400
23.	Sneak Attack Exit Tunnel SP
401
	Increased deploy delay by 50%
402
	
403
24.	Bomb Car
404
	Increased armor to T2
405
	
406
25.	Slave
407
	Increased HP by 30%
408
	Reduced bounty and combat value by 50%
409
	
410
26.	Slave Miner
411
	Removed support weapon use limit
412
	
413
27.	Anthrax Mortar
414
	Reduced damage by 20%
415
	
416
28.	Scarab Tank & Cobra Tank
417
	Reduced damage by 10%
418
	Reduced attack speed by 10%
419
	Reduced HP by 5%
420
421
************
422
* Soviets  *
423
************
424
425
1.	Conscript
426
	Increased cost to 150 from 100
427
	Upgraded damage reduced by 20%
428
	
429
2.	Spetsnaz
430
	Increased cost to 350 from 300
431
	Increased HP by 10%
432
	Special ability can now also cull Brutes
433
	
434
3.	Fake Structures
435
	Moved to GLA
436
	
437
4.	Repair Vehicle
438
	Moved down to T1
439
	Reduced HP by 10%
440
	
441
5.	Nuclear Missile
442
	Reduced damage by 10%
443
	
444
6.	TOS-1 MLRS
445
	Reduced all rate of turn by half
446
	Reduced HP by 5%
447
	
448
************
449
*** Yuri ***
450
************
451
452
1.	Ravager
453
	Removed its armor bonus against bullet weapons
454
		1.1		Ravageling
455
				No longer triggers uranium explosions upon death
456
				
457
2.	Infiltrator
458
	New T2 spy infantry
459
	
460
3.	Arch Templar
461
	Removed AoE from final shot
462
	Reduced armor reduction to 10% from 15%
463
	Increased damage by 10%
464
	
465
4.	Stealth Tank
466
	Can now target air units at 50% of its normal damage
467
	Reduced damage against structures by 10%
468
	
469
5.	Floating Disk
470
	Increased cash drain amount to 50 from 30
471
	Reduced drain delay by 50%
472
473
6.	Bio Reactor
474
	Increased occupant power to 45 from 35
475
	
476
7.	Militant
477
	Reduced cost to 140 from 150
478
	
479
8.	Seeker / Seaker
480
	Reduced AA damage by 10%
481
	
482
9.	Shadow Tank
483
	No longer reveals itself when firing from shroud
484
	No longer decloaks when firing if in cloaked state
485
	
486
10.	Refinery
487
	Increased cost to 2000 from 1700
488
	First built refinery delivers 2 Drone Miners instead of 1
489
	
490
	
491
11.	Venom
492
	New model
493
	
494
12.	Mindsweeper
495
	Reworked his special abilities:
496
		12.1		Psi Bolt
497
				Now has dual conversions;
498
				If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle
499
				If an infantry is killed by the second wave, it will convert into a Brute - anti infantry
500
				
501
		12.2		Martyr 
502
				Healing effect at death no longer affects vehicles
503
	
504
13.	Psychic Dominator
505
	Reduced cooldown to 9 minutes from 11
506
	
507
14.	Genetic Mutator
508
	Reduced AoE to 4 from 5 cells
509
	Now correctly converts any T1 infantry regardless of armour
510
	Reduced damage to T2/T3 infantry by 80%
511
	Now applies a -30% damage debuff to T2/T3 infantry
512
	Debuff lasts 30 seconds and remains spreading unless units move away from each other
513
	
514
15.	Ruffian
515
	New T2 melee anti vehicle infantry
516
	Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers
517
518
16.	Magnetron
519
	Can no longer lift heavy vehicles such as MCVs, Battle Fortresses or ships
520
	Heavy targets will now be slowed instead. Effect stacks with other magnetrons
521