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- ***************************************************************************
- ********************* RISE OF THE EAST 2.2 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******** 2.2.0 *******
- ***** 06/12/2020 *****
- **********************
- 1. Fixed player positions from shuffling during MP games
- 2. Enabled 3 stage veterancy in single player missions & campaign
- 3. Fixed bullet shell casings and ricochet from damaging walls
- 4. Fixed Stealth Tanks having innacurate missiles
- 5. Reverted cncnet5.dll for faster loading/exit
- 6. Improved target scanning capabilities of all offensive units and base defenses
- 7. Fixed Peacekeepers from hitting allied units
- 8. Fixed Heroic Railgun Tanks not being able to fire
- 9. Fixed Hospital Advanced Rubble state
- 10. Removed acceleration from all units, this helps melee units the most
- 11. Fixed ReShade file moving/loading issue
- 12. Reduced brightness on East Asia and GLA diplomacy/option background image
- 13. Adjusted Mission YR S06 Cosmonaut trigger
- 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.)
- 15. Added new EVA announcements such as C&C3's "enemy unit sighted"
- 16. Added over 30 new MP maps
- 17. Added new Generals campaign and Challenge maps
- 17.1 China 01
- Enabled
- 17.2 Dr. Thrax Challenge
- Enabled
- 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash
- 18.1 Affects: Kirovs, Floating Disks, Mantis', Helix etc.
- 19. Fixed nuke lighting from lingering far longer than it should
- 19.1 Custom map settings or time of day client settings may still impact lighting
- 20. Fixed Soviet Dog sidebar position
- 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA
- 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0
- 22.1 The bug prevents players from losing and games from ending if a building is destroyed
- while being sold/packed up. Surrendering does not end the game for the player
- ************
- * General *
- ************
- 1. T2/T3 Infantry
- Reduced damage taken from Dogs & Ravagers by 15/30%
- 2. Spawned Missiles
- Damage is now capped at 2 cells max, previously was unlimited
- Only applies to multiplayer games
- 3. Tier vs Tier
- Further optimized damage between different tiered units, applied per tier
- This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
- Siege units are only affected defensively, offensive capabilities remain unchanged
- 3.1 Infantry
- Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
- Tier damage bonus reduced to 12% from 20%
- 3.2 Vehicles
- Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
- Tier damage bonus increased to 7% from 5%
- 4. Spies
- Moved spies to T2
- Allied Spy remains unchanged
- GLA Saboteur is T3
- 5. Build off Allies
- Friendly refineries can now be built off of, just like Construction Yards
- 6. Upgrades & Support Powers
- New upgrades have been added:
- 6.1 Allies
- Deploy Ambulance
- Delivers an ambulance to the closest War Factory
- Ambulances can heal and buff friendly infantry in the battlefield
- Air Superiority Upgrade
- American T2 upgrade that builds all new F22s at veteran rank
- Spectrum Shield Upgrade
- Is now applied to existing units
- 6.2 East Asia
- Minigunner Training Upgrade
- NK T1 upgrade that trains all new Minigunners at veteran rank
- MIG Armor Upgrade
- China T1 upgrade. Increases MIG HP by 20%
- 6.3 GLA
- Worker Shoes Upgrade
- T2 upgrade. Increases worker and slave speed by 25%
- Anthrax Bomb
- Calls in a support plane to carpet bomb the target area. Leaves toxin residue
- Exclusive to Scorpion Cell
- Car Bomb
- Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
- Not available to Scorpion Cell
- Rebel Ambush
- Deploys a group of rebels at the target area
- Group size scales with tech level
- Corrosion
- Debuffs the target enemy vehicles with -25% move speed and -25% fire power
- Exclusive to Scorpion Cell
- Slave Miner
- Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
- Rocket Reload Upgrade
- T3 upgrade that increases the attack speed of all missile based units
- Does not apply to the Scarab Tank's missiles in upgraded form
- Exclusive to Scarab Cell
- 6.4 Soviets
- Reactive Armor
- T1 upgrade. Increases light and medium vehicle HP by 15%
- 6.5 Yuri
- Juice 'em Up
- Increases damage and move speed of friendly infantry by 15% in the target area
- 7. Opentopped Units
- Reduced range bonus to 1 from 2
- 8. Uranium
- Increased walkthrough damage to 4 from 2 (infantry)
- 9. Suicide Units
- Reworked their weapons to improve targeting
- Reduced death weapon damage against friendlies by 80%
- 10. Support Units
- Reduced build time by 44%
- This applies to repair vehicles, spies, radar jammers, etc.
- 11. Ore Miners
- Increased build time by 33%
- 12. Multiengineer Mode
- Increased build time of Engineers in this mode by 30%
- 13. Heavy Vehicles
- Large, heavy vehicles such as ships, MCVs, Battle Fortresses, Apocalypses etc can no longer be lifted by Magnetrons
- ************
- ** Allies **
- ************
- 1. Tanya
- Increased attack speed reduction from cryo clouds to 50% from 33%
- No longer available to Germany
- 2. Jaeger
- New German hero infantry, replaces Tanya for Germany
- Able to assault garrisoned structures
- 2.1 Special Ability: Shard Grenade
- Jaeger launches a grenade at the target, releasing several prism shards on impact
- 3. M1A1 Abrams
- Increased damage by 5%
- 4. Nighthawk
- Increased damage against vehicles by 20/15/10%
- 5. Emergency Power
- Increased power supply by 10x
- 6. Ranger
- Reduced cost to 150 from 190
- 7. SEAL
- Reduced vision by 50%
- Increased HP by 10%
- Reduced cost to 430 from 450
- 8. Peacekeeper
- Increased cost to 600 from 500
- 9. Tempest Pike
- Can now be promoted
- Increased HP by 5%
- Increased attack speed by 40%
- 10. Patriot Missile
- Increased damage by 20%
- 11. GI
- Reduced cost to 150 from 175
- 12. Javelin Soldier
- Increased cost to 600 from 500
- 13. TOW Missile Upgrade
- Reduced cost to 700 from 1200
- 14. Battle Fortress
- Increased HP by 5%
- Reduced cost to 1900 from 2000
- 15. Chrono Legionnaire
- Reduced cost to 800 from 1000
- No longer uses chrono teleport logic
- Reduced damage by 50%
- Increased range by 20%
- Is now immune to radiation and mind control
- 16. Lightning Storm
- Increased damage by 15%
- 17. Cryo Legionnaire
- Renamed as he no longer uses Chrono technology for movement
- No longer available to Germany
- Reworked into a support/siege unit:
- 17.1 Primary
- Fires a cryo bolt at the target, dealing small AoE damage
- Small chance to freeze the target and/or surrounding units
- Leaves a small cryo cloud which slows any unit that steps on it by 40%
- Frozen targets are unable to move or attack, but gain 15% bonus armor
- Secondary
- Uses his cryo gun (vanilla weapon) to freeze enemy buildings
- 18. B2 Shard Bomber
- Increased rate of turn by x4
- Increased speed by 20%
- 19. Laser Tank
- Adjusted role to focus more on anti armor than buildings
- ************
- *** Asia ***
- ************
- 1. Informer
- New T2 spy infantry
- 2. Saboteur
- Removed from the East Asian roster
- Moved to GLA
- 3. Hijacker
- Removed from the East Asian roster
- Moved to GLA
- 4. Fortified Bunker
- Now also comes with a Tank Hunter/Buster
- 5. Minigunner
- Reduced cost to 180 from 190
- 6. Hacker
- Reworked, no longer needs to be deployed to attack
- Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
- The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
- ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed)
- Increased cost to 550 from 450
- 7. ECM Tank
- Can no longer be deployed to switch modes
- Is now allowed to carry one Engineer, making it a Repair IFV
- As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
- Reduced cost to 700 from 750
- 9. Grenadier
- Reduced HP by 10%
- Increased accuracy of his flashbang ability by 50%
- Reduced cost to 380 from 450
- 10. Neutron Missile
- Replaces the Scud Storm
- Launches a missile towards the target area to deal massive damage
- The missile has a chance to neutralise enemy vehicles in the area
- 11. Missile Platform
- Removed from East Asia. Replaced with the classic China Missile Silo
- 12. Red Guard
- Reduced cost to 160 from 175
- Reduced HP by 5%
- 13. Supply Drop Zone
- Removed as Hackers are now their secondary source of cash
- Will return as a tech structure in the future
- 14. Helix
- Increased passenger slots to 5 from 4
- 15. Emperor Battleship
- Increased range by 20%
- 16. Inferno Cannon
- Reduced residual fire damage by 20%
- ************
- *** GLA ***
- ************
- 1. Beta version of the faction has been enabled for multiplayer
- 1.1 Faction Info
- GLA does not use power
- Structures build 33% slower than other factions
- Bounty is obtained at T2 instead of T3
- Some units get scavenge upgrades through veterancy
- Does not have access to aircraft but will through spying in the future
- Naval units are partially "stolen" until design is complete
- Does not have a T4 resource structure, instead, Black Markets provide passive income
- 1.2 Sub-factions
- 1.2.1 Scarab Cell
- Heavy focus on well armored units and demolition tactics
- 1.2.2 Scorpion Cell
- Focused on toxin weaponry and long range siege units
- 2. Jarmen Kell
- Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
- Reduced driver kill shot reload speed by 20%
- 3. Rebel
- Reduced attack speed by 20%
- 4. Saboteur
- Moved to GLA
- Is now a spy and can no longer sabotage buildings
- 5. Hijacker
- Moved to GLA
- 6. Scud Storm
- Moved to GLA
- Reduced damage against heavy structures by 20%
- Reduced damage by 10%
- Reduced damage at maximum AoE by 50%
- Reduced residual toxin damage against structures by 20%
- 7. Fake Structures
- Moved to GLA
- 8. Black Market
- T2 Prerequisite structure that enables Bounty for GLA
- Removed build limit
- Increased periodic cash amount to 30 from 25
- ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed)
- 9. Technical
- Can now target air units
- 10. Sneak Attack Tunnel
- Superweapon version of this building now takes x2 as long to deploy
- 11. Combat Cycle
- Can now detect disguise and stealth units at a 8 cell range
- 12. Terrorist and Car Bomb
- Reduced damage by 10%
- Increased acquisition range by 30%
- 13. Angry Mob (Molotov)
- No longer deals damage to friendlies
- 14. Sneak Tunnel Exit
- Increased HP by 20%
- 15. Stinger Site
- Reduced 3rd missile damage by 30%
- Reduced 3rd missile reload speed by 30%
- 16. Tremor Artillery
- New T2 siege vehicle
- Increased cost to 1000 from 900
- Increased range by 10%
- 17. Nomad Attack Chopper
- Reduced speed by 20%
- 18. GLA MCV
- Now starts deployed
- 19. Anthrax Bomb
- Increased cost to 1000 from 750
- Reduced damage against structures by 10/20/30%
- 20. Angry Mob
- Molotov Mob weapon impact damage reduced by 40% against infantry
- Molotov burn damage reduced by 20%
- Reduced HP of all mob members by 10%
- 21. Supply Stash
- Increased refund from its sale to 70% from 50%
- Reduced build time by 20%
- 22. Advanced Training
- Support Power removed until further notice as GLA have access to spies
- 23. Sneak Attack Exit Tunnel SP
- Increased deploy delay by 50%
- 24. Bomb Car
- Increased armor to T2
- 25. Slave
- Increased HP by 30%
- Reduced bounty and combat value by 50%
- 26. Slave Miner
- Removed support weapon use limit
- 27. Anthrax Mortar
- Reduced damage by 20%
- 28. Scarab Tank & Cobra Tank
- Reduced damage by 10%
- Reduced attack speed by 10%
- Reduced HP by 5%
- ************
- * Soviets *
- ************
- 1. Conscript
- Increased cost to 150 from 100
- Upgraded damage reduced by 20%
- 2. Spetsnaz
- Increased cost to 350 from 300
- Increased HP by 10%
- Special ability can now also cull Brutes
- 3. Fake Structures
- Moved to GLA
- 4. Repair Vehicle
- Moved down to T1
- Reduced HP by 10%
- 5. Nuclear Missile
- Reduced damage by 10%
- 6. TOS-1 MLRS
- Reduced all rate of turn by half
- Reduced HP by 5%
- ************
- *** Yuri ***
- ************
- 1. Ravager
- Removed its armor bonus against bullet weapons
- 1.1 Ravageling
- No longer triggers uranium explosions upon death
- 2. Infiltrator
- New T2 spy infantry
- 3. Arch Templar
- Removed AoE from final shot
- Reduced armor reduction to 10% from 15%
- Increased damage by 10%
- 4. Stealth Tank
- Can now target air units at 50% of its normal damage
- Reduced damage against structures by 10%
- 5. Floating Disk
- Increased cash drain amount to 50 from 30
- Reduced drain delay by 50%
- 6. Bio Reactor
- Increased occupant power to 45 from 35
- 7. Militant
- Reduced cost to 140 from 150
- 8. Seeker / Seaker
- Reduced AA damage by 10%
- 9. Shadow Tank
- No longer reveals itself when firing from shroud
- No longer decloaks when firing if in cloaked state
- 10. Refinery
- Increased cost to 2000 from 1700
- First built refinery delivers 2 Drone Miners instead of 1
- 11. Venom
- New model
- 12. Mindsweeper
- Reworked his special abilities:
- 12.1 Psi Bolt
- Now has dual conversions;
- If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle
- If an infantry is killed by the second wave, it will convert into a Brute - anti infantry
- 12.2 Martyr
- Healing effect at death no longer affects vehicles
- 13. Psychic Dominator
- Reduced cooldown to 9 minutes from 11
- 14. Genetic Mutator
- Reduced AoE to 4 from 5 cells
- Now correctly converts any T1 infantry regardless of armour
- Reduced damage to T2/T3 infantry by 80%
- Now applies a -30% damage debuff to T2/T3 infantry
- Debuff lasts 30 seconds and remains spreading unless units move away from each other
- 15. Ruffian
- New T2 melee anti vehicle infantry
- Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers
- 16. Magnetron
- Can no longer lift heavy vehicles such as MCVs, Battle Fortresses or ships
- Heavy targets will now be slowed instead. Effect stacks with other magnetrons
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