RiseoftheEast

Rise of the East 2.2 Changelog

Dec 2nd, 2020 (edited)
59
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ***************************************************************************
  2. ********************* RISE OF THE EAST 2.2 CHANGELOG **********************
  3. ***************************************************************************
  4.  
  5. **********************
  6. ******** 2.2.0 *******
  7. ***** 06/12/2020 *****
  8. **********************
  9.  
  10. 1. Fixed player positions from shuffling during MP games
  11. 2. Enabled 3 stage veterancy in single player missions & campaign
  12. 3. Fixed bullet shell casings and ricochet from damaging walls
  13. 4. Fixed Stealth Tanks having innacurate missiles
  14. 5. Reverted cncnet5.dll for faster loading/exit
  15. 6. Improved target scanning capabilities of all offensive units and base defenses
  16. 7. Fixed Peacekeepers from hitting allied units
  17. 8. Fixed Heroic Railgun Tanks not being able to fire
  18. 9. Fixed Hospital Advanced Rubble state
  19. 10. Removed acceleration from all units, this helps melee units the most
  20. 11. Fixed ReShade file moving/loading issue
  21. 12. Reduced brightness on East Asia and GLA diplomacy/option background image
  22. 13. Adjusted Mission YR S06 Cosmonaut trigger
  23. 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.)
  24. 15. Added new EVA announcements such as C&C3's "enemy unit sighted"
  25. 16. Added over 30 new MP maps
  26. 17. Added new Generals campaign and Challenge maps
  27. 17.1 China 01
  28. Enabled
  29. 17.2 Dr. Thrax Challenge
  30. Enabled
  31. 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash
  32. 18.1 Affects: Kirovs, Floating Disks, Mantis', Helix etc.
  33. 19. Fixed nuke lighting from lingering far longer than it should
  34. 19.1 Custom map settings or time of day client settings may still impact lighting
  35. 20. Fixed Soviet Dog sidebar position
  36. 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA
  37. 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0
  38. 22.1 The bug prevents players from losing and games from ending if a building is destroyed
  39. while being sold/packed up. Surrendering does not end the game for the player
  40.  
  41. ************
  42. * General *
  43. ************
  44.  
  45. 1. T2/T3 Infantry
  46. Reduced damage taken from Dogs & Ravagers by 15/30%
  47.  
  48. 2. Spawned Missiles
  49. Damage is now capped at 2 cells max, previously was unlimited
  50. Only applies to multiplayer games
  51.  
  52. 3. Tier vs Tier
  53. Further optimized damage between different tiered units, applied per tier
  54. This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
  55. Siege units are only affected defensively, offensive capabilities remain unchanged
  56. 3.1 Infantry
  57. Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
  58. Tier damage bonus reduced to 12% from 20%
  59. 3.2 Vehicles
  60. Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
  61. Tier damage bonus increased to 7% from 5%
  62.  
  63. 4. Spies
  64. Moved spies to T2
  65. Allied Spy remains unchanged
  66. GLA Saboteur is T3
  67.  
  68. 5. Build off Allies
  69. Friendly refineries can now be built off of, just like Construction Yards
  70.  
  71. 6. Upgrades & Support Powers
  72. New upgrades have been added:
  73. 6.1 Allies
  74. Deploy Ambulance
  75. Delivers an ambulance to the closest War Factory
  76. Ambulances can heal and buff friendly infantry in the battlefield
  77.  
  78. Air Superiority Upgrade
  79. American T2 upgrade that builds all new F22s at veteran rank
  80.  
  81. Spectrum Shield Upgrade
  82. Is now applied to existing units
  83.  
  84. 6.2 East Asia
  85. Minigunner Training Upgrade
  86. NK T1 upgrade that trains all new Minigunners at veteran rank
  87.  
  88. MIG Armor Upgrade
  89. China T1 upgrade. Increases MIG HP by 20%
  90.  
  91. 6.3 GLA
  92. Worker Shoes Upgrade
  93. T2 upgrade. Increases worker and slave speed by 25%
  94.  
  95. Anthrax Bomb
  96. Calls in a support plane to carpet bomb the target area. Leaves toxin residue
  97. Exclusive to Scorpion Cell
  98.  
  99. Car Bomb
  100. Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
  101. Not available to Scorpion Cell
  102.  
  103. Rebel Ambush
  104. Deploys a group of rebels at the target area
  105. Group size scales with tech level
  106.  
  107. Corrosion
  108. Debuffs the target enemy vehicles with -25% move speed and -25% fire power
  109. Exclusive to Scorpion Cell
  110.  
  111. Slave Miner
  112. Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
  113.  
  114. Rocket Reload Upgrade
  115. T3 upgrade that increases the attack speed of all missile based units
  116. Does not apply to the Scarab Tank's missiles in upgraded form
  117. Exclusive to Scarab Cell
  118.  
  119. 6.4 Soviets
  120. Reactive Armor
  121. T1 upgrade. Increases light and medium vehicle HP by 15%
  122.  
  123. 6.5 Yuri
  124. Juice 'em Up
  125. Increases damage and move speed of friendly infantry by 15% in the target area
  126.  
  127. 7. Opentopped Units
  128. Reduced range bonus to 1 from 2
  129.  
  130. 8. Uranium
  131. Increased walkthrough damage to 4 from 2 (infantry)
  132.  
  133. 9. Suicide Units
  134. Reworked their weapons to improve targeting
  135. Reduced death weapon damage against friendlies by 80%
  136.  
  137. 10. Support Units
  138. Reduced build time by 44%
  139. This applies to repair vehicles, spies, radar jammers, etc.
  140.  
  141. 11. Ore Miners
  142. Increased build time by 33%
  143.  
  144. 12. Multiengineer Mode
  145. Increased build time of Engineers in this mode by 30%
  146.  
  147. 13. Heavy Vehicles
  148. Large, heavy vehicles such as ships, MCVs, Battle Fortresses, Apocalypses etc can no longer be lifted by Magnetrons
  149.  
  150. ************
  151. ** Allies **
  152. ************
  153.  
  154. 1. Tanya
  155. Increased attack speed reduction from cryo clouds to 50% from 33%
  156. No longer available to Germany
  157.  
  158. 2. Jaeger
  159. New German hero infantry, replaces Tanya for Germany
  160. Able to assault garrisoned structures
  161. 2.1 Special Ability: Shard Grenade
  162. Jaeger launches a grenade at the target, releasing several prism shards on impact
  163.  
  164. 3. M1A1 Abrams
  165. Increased damage by 5%
  166.  
  167. 4. Nighthawk
  168. Increased damage against vehicles by 20/15/10%
  169.  
  170. 5. Emergency Power
  171. Increased power supply by 10x
  172.  
  173. 6. Ranger
  174. Reduced cost to 150 from 190
  175.  
  176. 7. SEAL
  177. Reduced vision by 50%
  178. Increased HP by 10%
  179. Reduced cost to 430 from 450
  180.  
  181. 8. Peacekeeper
  182. Increased cost to 600 from 500
  183.  
  184. 9. Tempest Pike
  185. Can now be promoted
  186. Increased HP by 5%
  187. Increased attack speed by 40%
  188.  
  189. 10. Patriot Missile
  190. Increased damage by 20%
  191.  
  192. 11. GI
  193. Reduced cost to 150 from 175
  194.  
  195. 12. Javelin Soldier
  196. Increased cost to 600 from 500
  197.  
  198. 13. TOW Missile Upgrade
  199. Reduced cost to 700 from 1200
  200.  
  201. 14. Battle Fortress
  202. Increased HP by 5%
  203. Reduced cost to 1900 from 2000
  204.  
  205. 15. Chrono Legionnaire
  206. Reduced cost to 800 from 1000
  207. No longer uses chrono teleport logic
  208. Reduced damage by 50%
  209. Increased range by 20%
  210. Is now immune to radiation and mind control
  211.  
  212. 16. Lightning Storm
  213. Increased damage by 15%
  214.  
  215. 17. Cryo Legionnaire
  216. Renamed as he no longer uses Chrono technology for movement
  217. No longer available to Germany
  218. Reworked into a support/siege unit:
  219. 17.1 Primary
  220. Fires a cryo bolt at the target, dealing small AoE damage
  221. Small chance to freeze the target and/or surrounding units
  222. Leaves a small cryo cloud which slows any unit that steps on it by 40%
  223. Frozen targets are unable to move or attack, but gain 15% bonus armor
  224.  
  225. Secondary
  226. Uses his cryo gun (vanilla weapon) to freeze enemy buildings
  227.  
  228. 18. B2 Shard Bomber
  229. Increased rate of turn by x4
  230. Increased speed by 20%
  231.  
  232. 19. Laser Tank
  233. Adjusted role to focus more on anti armor than buildings
  234.  
  235. ************
  236. *** Asia ***
  237. ************
  238.  
  239. 1. Informer
  240. New T2 spy infantry
  241.  
  242. 2. Saboteur
  243. Removed from the East Asian roster
  244. Moved to GLA
  245.  
  246. 3. Hijacker
  247. Removed from the East Asian roster
  248. Moved to GLA
  249.  
  250. 4. Fortified Bunker
  251. Now also comes with a Tank Hunter/Buster
  252.  
  253. 5. Minigunner
  254. Reduced cost to 180 from 190
  255.  
  256. 6. Hacker
  257. Reworked, no longer needs to be deployed to attack
  258. Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
  259. The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
  260. ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed)
  261. Increased cost to 550 from 450
  262.  
  263. 7. ECM Tank
  264. Can no longer be deployed to switch modes
  265. Is now allowed to carry one Engineer, making it a Repair IFV
  266. As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
  267. Reduced cost to 700 from 750
  268.  
  269. 9. Grenadier
  270. Reduced HP by 10%
  271. Increased accuracy of his flashbang ability by 50%
  272. Reduced cost to 380 from 450
  273.  
  274. 10. Neutron Missile
  275. Replaces the Scud Storm
  276. Launches a missile towards the target area to deal massive damage
  277. The missile has a chance to neutralise enemy vehicles in the area
  278.  
  279. 11. Missile Platform
  280. Removed from East Asia. Replaced with the classic China Missile Silo
  281.  
  282. 12. Red Guard
  283. Reduced cost to 160 from 175
  284. Reduced HP by 5%
  285.  
  286. 13. Supply Drop Zone
  287. Removed as Hackers are now their secondary source of cash
  288. Will return as a tech structure in the future
  289.  
  290. 14. Helix
  291. Increased passenger slots to 5 from 4
  292.  
  293. 15. Emperor Battleship
  294. Increased range by 20%
  295.  
  296. 16. Inferno Cannon
  297. Reduced residual fire damage by 20%
  298.  
  299. ************
  300. *** GLA ***
  301. ************
  302.  
  303. 1. Beta version of the faction has been enabled for multiplayer
  304. 1.1 Faction Info
  305. GLA does not use power
  306. Structures build 33% slower than other factions
  307. Bounty is obtained at T2 instead of T3
  308. Some units get scavenge upgrades through veterancy
  309. Does not have access to aircraft but will through spying in the future
  310. Naval units are partially "stolen" until design is complete
  311. Does not have a T4 resource structure, instead, Black Markets provide passive income
  312.  
  313. 1.2 Sub-factions
  314. 1.2.1 Scarab Cell
  315. Heavy focus on well armored units and demolition tactics
  316.  
  317. 1.2.2 Scorpion Cell
  318. Focused on toxin weaponry and long range siege units
  319.  
  320. 2. Jarmen Kell
  321. Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
  322. Reduced driver kill shot reload speed by 20%
  323.  
  324. 3. Rebel
  325. Reduced attack speed by 20%
  326.  
  327. 4. Saboteur
  328. Moved to GLA
  329. Is now a spy and can no longer sabotage buildings
  330.  
  331. 5. Hijacker
  332. Moved to GLA
  333.  
  334. 6. Scud Storm
  335. Moved to GLA
  336. Reduced damage against heavy structures by 20%
  337. Reduced damage by 10%
  338. Reduced damage at maximum AoE by 50%
  339. Reduced residual toxin damage against structures by 20%
  340.  
  341. 7. Fake Structures
  342. Moved to GLA
  343.  
  344. 8. Black Market
  345. T2 Prerequisite structure that enables Bounty for GLA
  346. Removed build limit
  347. Increased periodic cash amount to 30 from 25
  348. ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed)
  349.  
  350. 9. Technical
  351. Can now target air units
  352.  
  353. 10. Sneak Attack Tunnel
  354. Superweapon version of this building now takes x2 as long to deploy
  355.  
  356. 11. Combat Cycle
  357. Can now detect disguise and stealth units at a 8 cell range
  358.  
  359. 12. Terrorist and Car Bomb
  360. Reduced damage by 10%
  361. Increased acquisition range by 30%
  362.  
  363. 13. Angry Mob (Molotov)
  364. No longer deals damage to friendlies
  365.  
  366. 14. Sneak Tunnel Exit
  367. Increased HP by 20%
  368.  
  369. 15. Stinger Site
  370. Reduced 3rd missile damage by 30%
  371. Reduced 3rd missile reload speed by 30%
  372.  
  373. 16. Tremor Artillery
  374. New T2 siege vehicle
  375. Increased cost to 1000 from 900
  376. Increased range by 10%
  377.  
  378. 17. Nomad Attack Chopper
  379. Reduced speed by 20%
  380.  
  381. 18. GLA MCV
  382. Now starts deployed
  383.  
  384. 19. Anthrax Bomb
  385. Increased cost to 1000 from 750
  386. Reduced damage against structures by 10/20/30%
  387.  
  388. 20. Angry Mob
  389. Molotov Mob weapon impact damage reduced by 40% against infantry
  390. Molotov burn damage reduced by 20%
  391. Reduced HP of all mob members by 10%
  392.  
  393. 21. Supply Stash
  394. Increased refund from its sale to 70% from 50%
  395. Reduced build time by 20%
  396.  
  397. 22. Advanced Training
  398. Support Power removed until further notice as GLA have access to spies
  399.  
  400. 23. Sneak Attack Exit Tunnel SP
  401. Increased deploy delay by 50%
  402.  
  403. 24. Bomb Car
  404. Increased armor to T2
  405.  
  406. 25. Slave
  407. Increased HP by 30%
  408. Reduced bounty and combat value by 50%
  409.  
  410. 26. Slave Miner
  411. Removed support weapon use limit
  412.  
  413. 27. Anthrax Mortar
  414. Reduced damage by 20%
  415.  
  416. 28. Scarab Tank & Cobra Tank
  417. Reduced damage by 10%
  418. Reduced attack speed by 10%
  419. Reduced HP by 5%
  420.  
  421. ************
  422. * Soviets *
  423. ************
  424.  
  425. 1. Conscript
  426. Increased cost to 150 from 100
  427. Upgraded damage reduced by 20%
  428.  
  429. 2. Spetsnaz
  430. Increased cost to 350 from 300
  431. Increased HP by 10%
  432. Special ability can now also cull Brutes
  433.  
  434. 3. Fake Structures
  435. Moved to GLA
  436.  
  437. 4. Repair Vehicle
  438. Moved down to T1
  439. Reduced HP by 10%
  440.  
  441. 5. Nuclear Missile
  442. Reduced damage by 10%
  443.  
  444. 6. TOS-1 MLRS
  445. Reduced all rate of turn by half
  446. Reduced HP by 5%
  447.  
  448. ************
  449. *** Yuri ***
  450. ************
  451.  
  452. 1. Ravager
  453. Removed its armor bonus against bullet weapons
  454. 1.1 Ravageling
  455. No longer triggers uranium explosions upon death
  456.  
  457. 2. Infiltrator
  458. New T2 spy infantry
  459.  
  460. 3. Arch Templar
  461. Removed AoE from final shot
  462. Reduced armor reduction to 10% from 15%
  463. Increased damage by 10%
  464.  
  465. 4. Stealth Tank
  466. Can now target air units at 50% of its normal damage
  467. Reduced damage against structures by 10%
  468.  
  469. 5. Floating Disk
  470. Increased cash drain amount to 50 from 30
  471. Reduced drain delay by 50%
  472.  
  473. 6. Bio Reactor
  474. Increased occupant power to 45 from 35
  475.  
  476. 7. Militant
  477. Reduced cost to 140 from 150
  478.  
  479. 8. Seeker / Seaker
  480. Reduced AA damage by 10%
  481.  
  482. 9. Shadow Tank
  483. No longer reveals itself when firing from shroud
  484. No longer decloaks when firing if in cloaked state
  485.  
  486. 10. Refinery
  487. Increased cost to 2000 from 1700
  488. First built refinery delivers 2 Drone Miners instead of 1
  489.  
  490.  
  491. 11. Venom
  492. New model
  493.  
  494. 12. Mindsweeper
  495. Reworked his special abilities:
  496. 12.1 Psi Bolt
  497. Now has dual conversions;
  498. If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle
  499. If an infantry is killed by the second wave, it will convert into a Brute - anti infantry
  500.  
  501. 12.2 Martyr
  502. Healing effect at death no longer affects vehicles
  503.  
  504. 13. Psychic Dominator
  505. Reduced cooldown to 9 minutes from 11
  506.  
  507. 14. Genetic Mutator
  508. Reduced AoE to 4 from 5 cells
  509. Now correctly converts any T1 infantry regardless of armour
  510. Reduced damage to T2/T3 infantry by 80%
  511. Now applies a -30% damage debuff to T2/T3 infantry
  512. Debuff lasts 30 seconds and remains spreading unless units move away from each other
  513.  
  514. 15. Ruffian
  515. New T2 melee anti vehicle infantry
  516. Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers
  517.  
  518. 16. Magnetron
  519. Can no longer lift heavy vehicles such as MCVs, Battle Fortresses or ships
  520. Heavy targets will now be slowed instead. Effect stacks with other magnetrons
  521.  
Add Comment
Please, Sign In to add comment