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| 1 | =weapons= | |
| 2 | ||
| 3 | Fist - Wooden sword and shield | |
| 4 | - | As long as the weapon is active, you can block incoming projectiles and hitscan weapons as long as you face them, |
| 4 | + | As long as the weapon is active, you can block incoming projectiles and hitscan weapons as long as you face them, not rockets or melee attacks though. Left click jabs with sword, more reach and power than the fist, also inflicts knockback, attack rate the same as the source material, can fire sword beams if at 100% or higher health. Right click results in a jab that has more wind up but always ends with a sword beam, regardless of HP. Can be charged to shoot a faster, harder hitting beam that pierces. |
| 5 | ||
| 6 | - | not rockets or melee attacks though. Left click jabs with sword, more reach and power than the fist, also inflicts |
| 6 | + | |
| 7 | Left click drops bait, enemies focus on it instead of you for awhile. Right click throws it, if you hit an enemy with it, they focus on IT instead of you, fun! No ammo, but there's a cooldown after using the bait. | |
| 8 | - | knockback, attack rate the same as the source material, can fire sword beams if at 100% or higher health. Right |
| 8 | + | |
| 9 | Pistol - boomerang and wooden sword | |
| 10 | - | click results in a jab that has more wind up but always ends with a sword beam, regardless of HP. Can be charged to |
| 10 | + | Thrown weapon that stuns and damages monsters, bigger monsters aren't stunned as long, cyberdemons and spider masterminds immune to stun, but both always flinch when struck regardless. Left click throws boomerang, right click jabs with sword, can fire beams if at 100% or more health. No ammo needed for boomerang |
| 11 | ||
| 12 | - | shoot a faster, harder hitting beam that pierces. |
| 12 | + | |
| 13 | Left clicking fires a straight flying arrow projectile, inflicts knockback and does a fair amount of damage. Right click shoots a bomb arrow, consumes 5 arrows and one bomb for this, watch where you aim with it. | |
| 14 | ||
| 15 | - | Left click drops bait, enemies focus on it instead of you for awhile. Right click throws it, if you hit an enemy |
| 15 | + | |
| 16 | Upgrades your bow to fire piercing arrows that penetrate one or two enemies, flies faster too. The downside is silver arrows won't knockback enemies. | |
| 17 | - | with it, they focus on IT instead of you, fun! No ammo, but there's a cooldown after using the bait. |
| 17 | + | |
| 18 | chaingun - blue magic candle | |
| 19 | Left clicking throws out a large flame that slides along the ground a fair distance away, flames damage anything that comes into contact, including the user. Right click sends out a smaller flame with less radius, but isn't effected by gravity and lingers in mid-air, useful for flying enemies. Doesn't require ammo, but recharges. | |
| 20 | - | Thrown weapon that stuns and damages monsters, bigger monsters aren't stunned as long, cyberdemons and spider |
| 20 | + | |
| 21 | Rocket Launcher - Bombs | |
| 22 | - | masterminds immune to stun, but both always flinch when struck regardless. Left click throws boomerang, right click |
| 22 | + | YOU WANT IT!? It's yours my friend, as long as you hit left click to throw one out, travels a short distance and bounces slightly before blowing up, will also explode on contact with enemies. Right click drops one, make sure to get out of range of the blast with either attack |
| 23 | ||
| 24 | - | jabs with sword, can fire beams if at 100% or more health. No ammo needed for boomerang |
| 24 | + | |
| 25 | Left click shoots out fast firing magic waves, right clicking would fire out a slower firing wave, but it always leaves behind a magic candle flame wherever it hits that lingers for a bit. Ammo behaves different for the magic rod, altfiring consumes extra ammo. When completely drained the magic rod can still fire waves, but now there's an attack animation involved where the rod moves back before being jabbed forward to fire a wave, at this stage its firing rate would be slower than the vanilla pistol | |
| 26 | ||
| 27 | - | Left clicking fires a straight flying arrow projectile, inflicts knockback and does a fair amount of damage. Right |
| 27 | + | |
| 28 | replaces wooden sword as long as user carries it, magical sword does MUCH more damage in melee, sword beams pierce, and a charged shot fires out a spread-gun like spray of swordbeams, possibly 3 to 5 | |
| 29 | - | click shoots a bomb arrow, consumes 5 arrows and one bomb for this, watch where you aim with it. |
| 29 | + | |
| 30 | =recovery pickups= | |
| 31 | ||
| 32 | - | Upgrades your bow to fire piercing arrows that penetrate one or two enemies, flies faster too. The downside is |
| 32 | + | |
| 33 | gives 1 hp, to the max of 200 | |
| 34 | - | silver arrows won't knockback enemies. |
| 34 | + | |
| 35 | stimpack - blue water of life | |
| 36 | gives 10 HP, doesn't overheal | |
| 37 | - | Left clicking throws out a large flame that slides along the ground a fair distance away, flames damage anything |
| 37 | + | |
| 38 | medikit - red water of life | |
| 39 | - | that comes into contact, including the user. Right click sends out a smaller flame with less radius, but isn't |
| 39 | + | |
| 40 | ||
| 41 | - | effected by gravity and lingers in mid-air, useful for flying enemies. Doesn't require ammo, but recharges. |
| 41 | + | |
| 42 | gives 100 HP, to the max of 200 | |
| 43 | ||
| 44 | - | YOU WANT IT!? It's yours my friend, as long as you hit left click to throw one out, travels a short distance and |
| 44 | + | |
| 45 | 200 health and 200 armor | |
| 46 | - | bounces slightly before blowing up, will also explode on contact with enemies. Right click drops one, make sure to |
| 46 | + | |
| 47 | Armor bonus - small shield | |
| 48 | - | get out of range of the blast with either attack |
| 48 | + | |
| 49 | ||
| 50 | Armor - Blue ring | |
| 51 | - | Left click shoots out fast firing magic waves, right clicking would fire out a slower firing wave, but it always |
| 51 | + | |
| 52 | ||
| 53 | - | leaves behind a magic candle flame wherever it hits that lingers for a bit. Ammo behaves different for the magic |
| 53 | + | |
| 54 | gives 200% armor, 1/2 protection | |
| 55 | - | rod, altfiring consumes extra ammo. When completely drained the magic rod can still fire waves, but now there's an |
| 55 | + | |
| 56 | =ammo pickups= | |
| 57 | - | attack animation involved where the rod moves back before being jabbed forward to fire a wave, at this stage its |
| 57 | + | |
| 58 | clips - orange rupees | |
| 59 | - | firing rate would be slower than the vanilla pistol |
| 59 | + | |
| 60 | ||
| 61 | bullet box - red rupee | |
| 62 | - | replaces wooden sword as long as user carries it, magical sword does MUCH more damage in melee, sword beams pierce, |
| 62 | + | |
| 63 | ||
| 64 | - | and a charged shot fires out a spread-gun like spray of swordbeams, possibly 3 to 5 |
| 64 | + | |
| 65 | gives five rupees | |
| 66 | ||
| 67 | box of shells - silver rupee | |
| 68 | worth 50 rupees | |
| 69 | ||
| 70 | Rocket - Bomb | |
| 71 | gives 1 bomb | |
| 72 | ||
| 73 | Box of rockets - bomb bag | |
| 74 | gives 5 bombs | |
| 75 | ||
| 76 | energy cell - blue magic jar | |
| 77 | provides 20 units of magic | |
| 78 | ||
| 79 | energy cell pack - red magic jar | |
| 80 | gives 100 units of magic | |
| 81 | ||
| 82 | =Power ups= | |
| 83 | ||
| 84 | backpack - magic book | |
| 85 | doubles ammo capacity for all weapons, including the candle, which also recharges faster as well | |
| 86 | ||
| 87 | computer map - map | |
| 88 | fully reveals the area map | |
| 89 | ||
| 90 | light amp visor - compass | |
| 91 | full bright for 2 minutes (I know this one is a little odd but roll with it) | |
| 92 | ||
| 93 | partial invisibility - power bracelet | |
| 94 | instead of invisibility, the power bracelet doubles the attack speed for all weapons for 2 minutes, gives the sword INSANE knockback | |
| 95 | ||
| 96 | Invulnerability sphere - stopwatch | |
| 97 | 30 seconds of invulnerability and/or all enemies frozen in place | |
| 98 | ||
| 99 | radiation suit - boots | |
| 100 | protects against damaging floors for one minute | |
| 101 | ||
| 102 | Berserk pack - Magical shield | |
| 103 | replaces normal shield for the duration of map, blocks any oncoming damage as long as user is facing it and not attacking | |
| 104 | ||
| 105 | ||
| 106 | All enemies would have a chance of dropping rupees (for arrows), bombs (rarely), blue magic jars (rarely) and hearts (half the value of a stimpack, so 5 hp). |