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NES Zelda Doom wad Weapons and mechanics

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Jan 3rd, 2014
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  1. =weapons=
  2.  
  3. Fist - Wooden sword and shield
  4. As long as the weapon is active, you can block incoming projectiles and hitscan weapons as long as you face them,
  5.  
  6. not rockets or melee attacks though. Left click jabs with sword, more reach and power than the fist, also inflicts
  7.  
  8. knockback, attack rate the same as the source material, can fire sword beams if at 100% or higher health. Right
  9.  
  10. click results in a jab that has more wind up but always ends with a sword beam, regardless of HP. Can be charged to
  11.  
  12. shoot a faster, harder hitting beam that pierces.
  13.  
  14. Chainsaw - Bait
  15. Left click drops bait, enemies focus on it instead of you for awhile. Right click throws it, if you hit an enemy
  16.  
  17. with it, they focus on IT instead of you, fun! No ammo, but there's a cooldown after using the bait.
  18.  
  19. Pistol - boomerang and wooden sword
  20. Thrown weapon that stuns and damages monsters, bigger monsters aren't stunned as long, cyberdemons and spider
  21.  
  22. masterminds immune to stun, but both always flinch when struck regardless. Left click throws boomerang, right click
  23.  
  24. jabs with sword, can fire beams if at 100% or more health. No ammo needed for boomerang
  25.  
  26. Shotgun - Bow
  27. Left clicking fires a straight flying arrow projectile, inflicts knockback and does a fair amount of damage. Right
  28.  
  29. click shoots a bomb arrow, consumes 5 arrows and one bomb for this, watch where you aim with it.
  30.  
  31. Super Shotgun - silver arrows
  32. Upgrades your bow to fire piercing arrows that penetrate one or two enemies, flies faster too. The downside is
  33.  
  34. silver arrows won't knockback enemies.
  35.  
  36. chaingun - blue magic candle
  37. Left clicking throws out a large flame that slides along the ground a fair distance away, flames damage anything
  38.  
  39. that comes into contact, including the user. Right click sends out a smaller flame with less radius, but isn't
  40.  
  41. effected by gravity and lingers in mid-air, useful for flying enemies. Doesn't require ammo, but recharges.
  42.  
  43. Rocket Launcher - Bombs
  44. YOU WANT IT!? It's yours my friend, as long as you hit left click to throw one out, travels a short distance and
  45.  
  46. bounces slightly before blowing up, will also explode on contact with enemies. Right click drops one, make sure to
  47.  
  48. get out of range of the blast with either attack
  49.  
  50. Plasma gun - Magic Rod
  51. Left click shoots out fast firing magic waves, right clicking would fire out a slower firing wave, but it always
  52.  
  53. leaves behind a magic candle flame wherever it hits that lingers for a bit. Ammo behaves different for the magic
  54.  
  55. rod, altfiring consumes extra ammo. When completely drained the magic rod can still fire waves, but now there's an
  56.  
  57. attack animation involved where the rod moves back before being jabbed forward to fire a wave, at this stage its
  58.  
  59. firing rate would be slower than the vanilla pistol
  60.  
  61. BFG - Magical sword
  62. replaces wooden sword as long as user carries it, magical sword does MUCH more damage in melee, sword beams pierce,
  63.  
  64. and a charged shot fires out a spread-gun like spray of swordbeams, possibly 3 to 5
  65.  
  66. =recovery pickups=
  67.  
  68. Health bonus
  69. gives 1 hp, to the max of 200
  70.  
  71. stimpack - blue water of life
  72. gives 10 HP, doesn't overheal
  73.  
  74. medikit - red water of life
  75. gives 25 HP, doesn't overheal
  76.  
  77. Soul sphere - fairy
  78. gives 100 HP, to the max of 200
  79.  
  80. Mega sphere - Heart container
  81. 200 health and 200 armor
  82.  
  83. Armor bonus - small shield
  84. gives 1 armor
  85.  
  86. Armor - Blue ring
  87. gives 100% armor, 1/3 protection
  88.  
  89. Megaarmor - red ring
  90. gives 200% armor, 1/2 protection
  91.  
  92. =ammo pickups=
  93.  
  94. clips - orange rupees
  95. Would serve the function as an ammo supply for the bow, always valued at 1
  96.  
  97. bullet box - red rupee
  98. gives twenty rupees
  99.  
  100. Shotgun shells - blue rupee
  101. gives five rupees
  102.  
  103. box of shells - silver rupee
  104. worth 50 rupees
  105.  
  106. Rocket - Bomb
  107. gives 1 bomb
  108.  
  109. Box of rockets - bomb bag
  110. gives 5 bombs
  111.  
  112. energy cell - blue magic jar
  113. provides 20 units of magic
  114.  
  115. energy cell pack - red magic jar
  116. gives 100 units of magic
  117.  
  118. =Power ups=
  119.  
  120. backpack - magic book
  121. doubles ammo capacity for all weapons, including the candle, which also recharges faster as well
  122.  
  123. computer map - map
  124. fully reveals the area map
  125.  
  126. light amp visor - compass
  127. full bright for 2 minutes (I know this one is a little odd but roll with it)
  128.  
  129. partial invisibility - power bracelet
  130. instead of invisibility, the power bracelet doubles the attack speed for all weapons for 2 minutes, gives the sword
  131.  
  132. INSANE knockback
  133.  
  134. Invulnerability sphere - stopwatch
  135. 30 seconds of invulnerability and/or all enemies frozen in place
  136.  
  137. radiation suit - boots
  138. protects against damaging floors for one minute
  139.  
  140. Berserk pack - Magical shield
  141. replaces normal shield for the duration of map, blocks any oncoming damage as long as user is facing it and not
  142.  
  143. attacking
  144.  
  145.  
  146. All enemies would have a chance of dropping rupees (for arrows), bombs (rarely), blue magic jars (rarely) and
  147.  
  148. hearts (half the value of a stimpack, so 5 hp).
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