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Changes from 1st 6v6 test:
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Notes: 
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- Most changes are reverts to their 5v5 version/numbers
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- Made on April 5th, 2025 to fix some oversights/mistakes I've made
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General:
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- Base health regeneration timer reduced from 7 to 5 seconds
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D.Va:
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Fusion Cannons:
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- Movement speed penalty reduced from 40% to 30%
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Hazard:
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Violent Leap:
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- Cooldown increased from 5 to 6 seconds
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Spike Guard:
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- Recharge time reduced from 6 to 5 seconds
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- Damage reduction reduced from 75% to 65%
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Junker Queen:
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Adrenaline Rush:
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- Wound damage self-healing multiplier increased from 1x to 1.5x (NOT affected by the DPS passive)
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Mauga:
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Overrun:
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- Damage increased from 60 to 75
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Cage Fight:
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- Duration increased from 7 to 8 seconds
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Orisa:
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Augmented Fusion Driver:
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- Removed damage falloff penalty
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Ramattra:
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- Base health reduced from 375 to 350 
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- Base armor increased from 75 to 100
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Reinhardt:
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Note: Apparently Steadfast is bugged and doesn't work, but it SHOULD be something he has
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Barrier Field:
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- Health reduced from 2000 to 1500 
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Charge:
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- Steering increased by 50% 
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Fire Strike:
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- Now has 2 charges
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- Cooldown increased from 6 to 8 seconds
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Roadhog:
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Scrap Gun (its functionality is  the same Scrap Gun as in 5v5):
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- Secondary Fire functionality removed
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- Number of pellets reduced from 25 to 16
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- Damage per pellet reduced from 6.5 to 6.25
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- Now fires a shrapnel volley of 4 large projectiles in the center of the shot (15 damage each)
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- Critical damage multiplier reduced from 2x to 1.5x
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Pig Pen:
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- Readded
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Take a Breather:
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- Is now bound to secondary fire
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- Now has a resource meter
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- Cooldown reduced from 8 to 1.25 seconds 
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- Max healing increased from 325 to 400 (affected by the DPS passive)
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- Damage reduction reduced from 50% to 40%
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Whole Hog:
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- Duration increased from 6 to 8 seconds
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Sigma:
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Experimental Barrier:
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- Regeneration rate reduced from 100 to 85 health per second
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Accretion:
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- Damage increased from 100 to 120
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Winston:
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Tesla Cannon:
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- Is no longer affected by armor's damage reduction
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- Ammo increased from 100 to 120
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- Secondary fire damage increased from 50 to 60
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- Secondary fire ammo cost reduced from 25 to 12
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- Secondary fire charge time reduced from 1.1 to 0.85 seconds 
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Wrecking Ball:
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Adaptive Shield:
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- Can now disperse shields to allies
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- Overhealth gained per target increased from 75 to 100
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Damage:
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Damage role passive: 
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- Healing reduction increased from 15% to 25% (still fully affects tanks)
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Ashe:
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B.O.B.:
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- Health reduced from 1200 to 1000
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Cassidy:
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Peacekeeper:
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- Fan the hammer damage reduced from 50 to 45 (Reverted in the March 25th, 2025 patch)
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Echo:
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Focusing Beam:
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- Minimum DPS increased from 50 to 75
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- Maximum DPS reduced from 200 to 175
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Hanzo:
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Storm Bow:
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- Draw time increased from 0.72 to 0.8 seconds (unsure)
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Mei:
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Ice Wall:
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- Health reduced from 300 to 250
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Sojourn:
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Railgun:
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- Primary fire rate of fire reduced from 16 to 15 shots per second
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- Time before energy degeneration begins reduced from 12 to 9 seconds
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Disruptor Shot:
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- No longer generates energy
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Overclock:
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- Energy charge rate reduced from 120 to 100 per second
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Soldier: 76:
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- Damage reduced from 20 to 19
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Torbjörn:
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Deploy Turret:
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- Damage reduced from 15 to 12
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Support:
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Ana:
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Biotic Rifle:
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- Ammo increased from 12 to 15
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Baptiste:
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Regenerative Burst:
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- Now heals allies for double if they are under 50% health
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- Instant healing reduced from 50 to 40
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- Healing over time reduced from 100 over 5 seconds to 40 over 4 seconds
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Immortality Field:
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- Health reduced from 150 to 125
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Illari:
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Solar Rifle:
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- Primary fire maximum damage reduced from 75 to 70
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- Primary fire minimum damage reduced from 25 to 20
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- Secondary fire maximum duration increased from 3 to 3.5 seconds
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Healing Pylon:
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- Cooldown increased from 12 to 14 seconds
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Juno:
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Pulsar Torpedoes:
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- Cooldown reduced from 12 to 10 seconds
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Hyper Ring:
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- Duration increased from 4.5 to 6 seconds
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Kiriko:
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Healing Ofuda:
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- Healing per talisman reduced from 14 to 13
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- Recovery time increased from 0.8 to 0.9
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Lifeweaver:
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- Maximum healing reduced from 90 to 80
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Petal Platform:
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- Cooldown reduced from 15 to 12 seconds
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Tree of Life:
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- Duration increased from 12 to 15 seconds
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- Health reduced from 1400 to 1200
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Zenyatta:
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Orb of Destruction:
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- Ammo increased from 20 to 25
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Orb of Harmony:
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- Time to wear off when not in line of sight increased from 3 to 5 seconds
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Snap Kick:
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- Now does 50% more damage