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1 | Changes from 1st 6v6 test: | |
2 | ||
3 | Notes: | |
4 | - Most changes are reverts to their 5v5 version/numbers | |
5 | - Made on April 5th, 2025 to fix some oversights/mistakes I've made | |
6 | ||
7 | General: | |
8 | - Base health regeneration timer reduced from 7 to 5 seconds | |
9 | ||
10 | D.Va: | |
11 | Fusion Cannons: | |
12 | - Movement speed penalty reduced from 40% to 30% | |
13 | ||
14 | Hazard: | |
15 | Violent Leap: | |
16 | - Cooldown increased from 5 to 6 seconds | |
17 | ||
18 | Spike Guard: | |
19 | - Recharge time reduced from 6 to 5 seconds | |
20 | - Damage reduction reduced from 75% to 65% | |
21 | ||
22 | Junker Queen: | |
23 | Adrenaline Rush: | |
24 | - Wound damage self-healing multiplier increased from 1x to 1.5x (NOT affected by the DPS passive) | |
25 | ||
26 | Mauga: | |
27 | Overrun: | |
28 | - Damage increased from 60 to 75 | |
29 | ||
30 | Cage Fight: | |
31 | - Duration increased from 7 to 8 seconds | |
32 | ||
33 | Orisa: | |
34 | Augmented Fusion Driver: | |
35 | - Removed damage falloff penalty | |
36 | ||
37 | Ramattra: | |
38 | - Base health reduced from 375 to 350 | |
39 | - Base armor increased from 75 to 100 | |
40 | ||
41 | Reinhardt: | |
42 | Note: Apparently Steadfast is bugged and doesn't work, but it SHOULD be something he has | |
43 | ||
44 | Barrier Field: | |
45 | - Health reduced from 2000 to 1500 | |
46 | ||
47 | Charge: | |
48 | - Steering increased by 50% | |
49 | ||
50 | Fire Strike: | |
51 | - Now has 2 charges | |
52 | - Cooldown increased from 6 to 8 seconds | |
53 | ||
54 | Roadhog: | |
55 | Scrap Gun (its functionality is the same Scrap Gun as in 5v5): | |
56 | - Secondary Fire functionality removed | |
57 | - Number of pellets reduced from 25 to 16 | |
58 | - Damage per pellet reduced from 6.5 to 6.25 | |
59 | - Now fires a shrapnel volley of 4 large projectiles in the center of the shot (15 damage each) | |
60 | - Critical damage multiplier reduced from 2x to 1.5x | |
61 | ||
62 | Pig Pen: | |
63 | - Readded | |
64 | ||
65 | Take a Breather: | |
66 | - Is now bound to secondary fire | |
67 | - Now has a resource meter | |
68 | - Cooldown reduced from 8 to 1.25 seconds | |
69 | - Max healing increased from 325 to 400 (affected by the DPS passive) | |
70 | - Damage reduction reduced from 50% to 40% | |
71 | ||
72 | Whole Hog: | |
73 | - Duration increased from 6 to 8 seconds | |
74 | ||
75 | Sigma: | |
76 | Experimental Barrier: | |
77 | - Regeneration rate reduced from 100 to 85 health per second | |
78 | ||
79 | Accretion: | |
80 | - Damage increased from 100 to 120 | |
81 | ||
82 | Winston: | |
83 | Tesla Cannon: | |
84 | - Is no longer affected by armor's damage reduction | |
85 | - Ammo increased from 100 to 120 | |
86 | - Secondary fire damage increased from 50 to 60 | |
87 | - Secondary fire ammo cost reduced from 25 to 12 | |
88 | - Secondary fire charge time reduced from 1.1 to 0.85 seconds | |
89 | ||
90 | Wrecking Ball: | |
91 | Adaptive Shield: | |
92 | - Can now disperse shields to allies | |
93 | - Overhealth gained per target increased from 75 to 100 | |
94 | ||
95 | Damage: | |
96 | Damage role passive: | |
97 | - Healing reduction increased from 15% to 25% (still fully affects tanks) | |
98 | ||
99 | Ashe: | |
100 | B.O.B.: | |
101 | - Health reduced from 1200 to 1000 | |
102 | ||
103 | Cassidy: | |
104 | Peacekeeper: | |
105 | - Fan the hammer damage reduced from 50 to 45 (Reverted in the March 25th, 2025 patch) | |
106 | ||
107 | Echo: | |
108 | Focusing Beam: | |
109 | - Minimum DPS increased from 50 to 75 | |
110 | - Maximum DPS reduced from 200 to 175 | |
111 | ||
112 | Hanzo: | |
113 | Storm Bow: | |
114 | - Draw time increased from 0.72 to 0.8 seconds (unsure) | |
115 | ||
116 | Mei: | |
117 | Ice Wall: | |
118 | - Health reduced from 300 to 250 | |
119 | ||
120 | Sojourn: | |
121 | Railgun: | |
122 | - Primary fire rate of fire reduced from 16 to 15 shots per second | |
123 | - Time before energy degeneration begins reduced from 12 to 9 seconds | |
124 | ||
125 | Disruptor Shot: | |
126 | - No longer generates energy | |
127 | ||
128 | Overclock: | |
129 | - Energy charge rate reduced from 120 to 100 per second | |
130 | ||
131 | Soldier: 76: | |
132 | - Damage reduced from 20 to 19 | |
133 | ||
134 | Torbjörn: | |
135 | Deploy Turret: | |
136 | - Damage reduced from 15 to 12 | |
137 | ||
138 | Support: | |
139 | ||
140 | Ana: | |
141 | Biotic Rifle: | |
142 | - Ammo increased from 12 to 15 | |
143 | ||
144 | Baptiste: | |
145 | Regenerative Burst: | |
146 | - Now heals allies for double if they are under 50% health | |
147 | - Instant healing reduced from 50 to 40 | |
148 | - Healing over time reduced from 100 over 5 seconds to 40 over 4 seconds | |
149 | ||
150 | Immortality Field: | |
151 | - Health reduced from 150 to 125 | |
152 | ||
153 | Illari: | |
154 | Solar Rifle: | |
155 | - Primary fire maximum damage reduced from 75 to 70 | |
156 | - Primary fire minimum damage reduced from 25 to 20 | |
157 | - Secondary fire maximum duration increased from 3 to 3.5 seconds | |
158 | ||
159 | Healing Pylon: | |
160 | - Cooldown increased from 12 to 14 seconds | |
161 | ||
162 | Juno: | |
163 | Pulsar Torpedoes: | |
164 | - Cooldown reduced from 12 to 10 seconds | |
165 | ||
166 | Hyper Ring: | |
167 | - Duration increased from 4.5 to 6 seconds | |
168 | ||
169 | Kiriko: | |
170 | Healing Ofuda: | |
171 | - Healing per talisman reduced from 14 to 13 | |
172 | - Recovery time increased from 0.8 to 0.9 | |
173 | ||
174 | Lifeweaver: | |
175 | - Maximum healing reduced from 90 to 80 | |
176 | ||
177 | Petal Platform: | |
178 | - Cooldown reduced from 15 to 12 seconds | |
179 | ||
180 | Tree of Life: | |
181 | - Duration increased from 12 to 15 seconds | |
182 | - Health reduced from 1400 to 1200 | |
183 | ||
184 | Zenyatta: | |
185 | Orb of Destruction: | |
186 | - Ammo increased from 20 to 25 | |
187 | ||
188 | Orb of Harmony: | |
189 | - Time to wear off when not in line of sight increased from 3 to 5 seconds | |
190 | ||
191 | Snap Kick: | |
192 | - Now does 50% more damage |