Advertisement
Guest User

Untitled

a guest
Apr 5th, 2025
11
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.36 KB | None | 0 0
  1. Changes from 1st 6v6 test:
  2.  
  3. Notes:
  4. - Most changes are reverts to their 5v5 version/numbers
  5. - Made on April 5th, 2025 to fix some oversights/mistakes I've made
  6.  
  7. General:
  8. - Base health regeneration timer reduced from 7 to 5 seconds
  9.  
  10. D.Va:
  11. Fusion Cannons:
  12. - Movement speed penalty reduced from 40% to 30%
  13.  
  14. Hazard:
  15. Violent Leap:
  16. - Cooldown increased from 5 to 6 seconds
  17.  
  18. Spike Guard:
  19. - Recharge time reduced from 6 to 5 seconds
  20. - Damage reduction reduced from 75% to 65%
  21.  
  22. Junker Queen:
  23. Adrenaline Rush:
  24. - Wound damage self-healing multiplier increased from 1x to 1.5x (NOT affected by the DPS passive)
  25.  
  26. Mauga:
  27. Overrun:
  28. - Damage increased from 60 to 75
  29.  
  30. Cage Fight:
  31. - Duration increased from 7 to 8 seconds
  32.  
  33. Orisa:
  34. Augmented Fusion Driver:
  35. - Removed damage falloff penalty
  36.  
  37. Ramattra:
  38. - Base health reduced from 375 to 350
  39. - Base armor increased from 75 to 100
  40.  
  41. Reinhardt:
  42. Barrier Field:
  43. - Health reduced from 2000 to 1500
  44.  
  45. Charge:
  46. - Steering increased by 50%
  47.  
  48. Fire Strike:
  49. - Now has 2 charges
  50. - Cooldown increased from 6 to 8 seconds
  51.  
  52. Roadhog:
  53. Scrap Gun (its functionality is the same Scrap Gun as in 5v5):
  54. - Secondary Fire functionality removed
  55. - Number of pellets reduced from 25 to 16
  56. - Damage per pellet reduced from 6.5 to 6.25
  57. - Now fires a shrapnel volley of 4 large projectiles in the center of the shot (15 damage each)
  58. - Critical damage multiplier reduced from 2x to 1.5x
  59.  
  60. Pig Pen:
  61. - Readded
  62.  
  63. Take a Breather:
  64. - Is now bound to secondary fire
  65. - Now has a resource meter
  66. - Cooldown reduced from 8 to 1.25 seconds
  67. - Max healing increased from 325 to 400 (affected by the DPS passive)
  68. - Damage reduction reduced from 50% to 40%
  69.  
  70. Whole Hog:
  71. - Duration increased from 6 to 8 seconds
  72.  
  73. Sigma:
  74. Experimental Barrier:
  75. - Regeneration rate reduced from 100 to 85 health per second
  76.  
  77. Accretion:
  78. - Damage increased from 100 to 120
  79.  
  80. Winston:
  81. Tesla Cannon:
  82. - Is no longer affected by armor's damage reduction
  83. - Ammo increased from 100 to 120
  84. - Secondary fire damage increased from 50 to 60
  85. - Secondary fire ammo cost reduced from 25 to 12
  86. - Secondary fire charge time reduced from 1.1 to 0.85 seconds
  87.  
  88. Wrecking Ball:
  89. Adaptive Shield:
  90. - Can now disperse shields to allies
  91. - Overhealth gained per target increased from 75 to 100
  92.  
  93. Damage:
  94. Damage role passive:
  95. - Healing reduction increased from 15% to 25% (still fully affects tanks)
  96.  
  97. Ashe:
  98. B.O.B.:
  99. - Health reduced from 1200 to 1000
  100.  
  101. Cassidy:
  102. Peacekeeper:
  103. - Fan the hammer damage reduced from 50 to 45 (Reverted in the March 25th, 2025 patch)
  104.  
  105. Echo:
  106. Focusing Beam:
  107. - Minimum DPS increased from 50 to 75
  108. - Maximum DPS reduced from 200 to 175
  109.  
  110. Hanzo:
  111. Storm Bow:
  112. - Draw time increased from 0.72 to 0.8 seconds (unsure)
  113.  
  114. Mei:
  115. Ice Wall:
  116. - Health reduced from 300 to 250
  117.  
  118. Sojourn:
  119. Railgun:
  120. - Primary fire rate of fire reduced from 16 to 15 shots per second
  121. - Time before energy degeneration begins reduced from 12 to 9 seconds
  122.  
  123. Disruptor Shot:
  124. - No longer generates energy
  125.  
  126. Overclock:
  127. - Energy charge rate reduced from 120 to 100 per second
  128.  
  129. Soldier: 76:
  130. - Damage reduced from 20 to 19
  131.  
  132. Torbjörn:
  133. Deploy Turret:
  134. - Damage reduced from 15 to 12
  135.  
  136. Support:
  137.  
  138. Ana:
  139. Biotic Rifle:
  140. - Ammo increased from 12 to 15
  141.  
  142. Baptiste:
  143. Regenerative Burst:
  144. - Now heals allies for double if they are under 50% health
  145. - Instant healing reduced from 50 to 40
  146. - Healing over time reduced from 100 over 5 seconds to 40 over 4 seconds
  147.  
  148. Immortality Field:
  149. - Health reduced from 150 to 125
  150.  
  151. Illari:
  152. Solar Rifle:
  153. - Primary fire maximum damage reduced from 75 to 70
  154. - Primary fire minimum damage reduced from 25 to 20
  155. - Secondary fire maximum duration increased from 3 to 3.5 seconds
  156.  
  157. Healing Pylon:
  158. - Cooldown increased from 12 to 14 seconds
  159.  
  160. Juno:
  161. Pulsar Torpedoes:
  162. - Cooldown reduced from 12 to 10 seconds
  163.  
  164. Hyper Ring:
  165. - Duration increased from 4.5 to 6 seconds
  166.  
  167. Kiriko:
  168. Healing Ofuda:
  169. - Healing per talisman reduced from 14 to 13
  170. - Recovery time increased from 0.8 to 0.9
  171.  
  172. Lifeweaver:
  173. - Maximum healing reduced from 90 to 80
  174.  
  175. Petal Platform:
  176. - Cooldown reduced from 15 to 12 seconds
  177.  
  178. Tree of Life:
  179. - Duration increased from 12 to 15 seconds
  180. - Health reduced from 1400 to 1200
  181.  
  182. Zenyatta:
  183. Orb of Destruction:
  184. - Ammo increased from 20 to 25
  185.  
  186. Orb of Harmony:
  187. - Time to wear off when not in line of sight increased from 3 to 5 seconds
  188.  
  189. Snap Kick:
  190. - Now does 50% more damage
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement