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Apr 5th, 2025
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  1. Changes from 1st 6v6 test:
  2.  
  3. Notes:
  4. - Most changes are reverts to their 5v5 version/numbers
  5. - Made on April 5th, 2025 to fix some oversights/mistakes I've made
  6.  
  7. General:
  8. - Base health regeneration timer reduced from 7 to 5 seconds
  9.  
  10. D.Va:
  11. Fusion Cannons:
  12. - Movement speed penalty reduced from 40% to 30%
  13.  
  14. Hazard:
  15. Violent Leap:
  16. - Cooldown increased from 5 to 6 seconds
  17.  
  18. Spike Guard:
  19. - Recharge time reduced from 6 to 5 seconds
  20. - Damage reduction reduced from 75% to 65%
  21.  
  22. Junker Queen:
  23. Adrenaline Rush:
  24. - Wound damage self-healing multiplier increased from 1x to 1.5x (NOT affected by the DPS passive)
  25.  
  26. Mauga:
  27. Overrun:
  28. - Damage increased from 60 to 75
  29.  
  30. Cage Fight:
  31. - Duration increased from 7 to 8 seconds
  32.  
  33. Orisa:
  34. Augmented Fusion Driver:
  35. - Removed damage falloff penalty
  36.  
  37. Ramattra:
  38. - Base health reduced from 375 to 350
  39. - Base armor increased from 75 to 100
  40.  
  41. Reinhardt:
  42. Note: Apparently Steadfast is bugged and doesn't work, but it SHOULD be something he has
  43.  
  44. Barrier Field:
  45. - Health reduced from 2000 to 1500
  46.  
  47. Charge:
  48. - Steering increased by 50%
  49.  
  50. Fire Strike:
  51. - Now has 2 charges
  52. - Cooldown increased from 6 to 8 seconds
  53.  
  54. Roadhog:
  55. Scrap Gun (its functionality is the same Scrap Gun as in 5v5):
  56. - Secondary Fire functionality removed
  57. - Number of pellets reduced from 25 to 16
  58. - Damage per pellet reduced from 6.5 to 6.25
  59. - Now fires a shrapnel volley of 4 large projectiles in the center of the shot (15 damage each)
  60. - Critical damage multiplier reduced from 2x to 1.5x
  61.  
  62. Pig Pen:
  63. - Readded
  64.  
  65. Take a Breather:
  66. - Is now bound to secondary fire
  67. - Now has a resource meter
  68. - Cooldown reduced from 8 to 1.25 seconds
  69. - Max healing increased from 325 to 400 (affected by the DPS passive)
  70. - Damage reduction reduced from 50% to 40%
  71.  
  72. Whole Hog:
  73. - Duration increased from 6 to 8 seconds
  74.  
  75. Sigma:
  76. Experimental Barrier:
  77. - Regeneration rate reduced from 100 to 85 health per second
  78.  
  79. Accretion:
  80. - Damage increased from 100 to 120
  81.  
  82. Winston:
  83. Tesla Cannon:
  84. - Is no longer affected by armor's damage reduction
  85. - Ammo increased from 100 to 120
  86. - Secondary fire damage increased from 50 to 60
  87. - Secondary fire ammo cost reduced from 25 to 12
  88. - Secondary fire charge time reduced from 1.1 to 0.85 seconds
  89.  
  90. Wrecking Ball:
  91. Adaptive Shield:
  92. - Can now disperse shields to allies
  93. - Overhealth gained per target increased from 75 to 100
  94.  
  95. Damage:
  96. Damage role passive:
  97. - Healing reduction increased from 15% to 25% (still fully affects tanks)
  98.  
  99. Ashe:
  100. B.O.B.:
  101. - Health reduced from 1200 to 1000
  102.  
  103. Cassidy:
  104. Peacekeeper:
  105. - Fan the hammer damage reduced from 50 to 45 (Reverted in the March 25th, 2025 patch)
  106.  
  107. Echo:
  108. Focusing Beam:
  109. - Minimum DPS increased from 50 to 75
  110. - Maximum DPS reduced from 200 to 175
  111.  
  112. Hanzo:
  113. Storm Bow:
  114. - Draw time increased from 0.72 to 0.8 seconds (unsure)
  115.  
  116. Mei:
  117. Ice Wall:
  118. - Health reduced from 300 to 250
  119.  
  120. Sojourn:
  121. Railgun:
  122. - Primary fire rate of fire reduced from 16 to 15 shots per second
  123. - Time before energy degeneration begins reduced from 12 to 9 seconds
  124.  
  125. Disruptor Shot:
  126. - No longer generates energy
  127.  
  128. Overclock:
  129. - Energy charge rate reduced from 120 to 100 per second
  130.  
  131. Soldier: 76:
  132. - Damage reduced from 20 to 19
  133.  
  134. Torbjörn:
  135. Deploy Turret:
  136. - Damage reduced from 15 to 12
  137.  
  138. Support:
  139.  
  140. Ana:
  141. Biotic Rifle:
  142. - Ammo increased from 12 to 15
  143.  
  144. Baptiste:
  145. Regenerative Burst:
  146. - Now heals allies for double if they are under 50% health
  147. - Instant healing reduced from 50 to 40
  148. - Healing over time reduced from 100 over 5 seconds to 40 over 4 seconds
  149.  
  150. Immortality Field:
  151. - Health reduced from 150 to 125
  152.  
  153. Illari:
  154. Solar Rifle:
  155. - Primary fire maximum damage reduced from 75 to 70
  156. - Primary fire minimum damage reduced from 25 to 20
  157. - Secondary fire maximum duration increased from 3 to 3.5 seconds
  158.  
  159. Healing Pylon:
  160. - Cooldown increased from 12 to 14 seconds
  161.  
  162. Juno:
  163. Pulsar Torpedoes:
  164. - Cooldown reduced from 12 to 10 seconds
  165.  
  166. Hyper Ring:
  167. - Duration increased from 4.5 to 6 seconds
  168.  
  169. Kiriko:
  170. Healing Ofuda:
  171. - Healing per talisman reduced from 14 to 13
  172. - Recovery time increased from 0.8 to 0.9
  173.  
  174. Lifeweaver:
  175. - Maximum healing reduced from 90 to 80
  176.  
  177. Petal Platform:
  178. - Cooldown reduced from 15 to 12 seconds
  179.  
  180. Tree of Life:
  181. - Duration increased from 12 to 15 seconds
  182. - Health reduced from 1400 to 1200
  183.  
  184. Zenyatta:
  185. Orb of Destruction:
  186. - Ammo increased from 20 to 25
  187.  
  188. Orb of Harmony:
  189. - Time to wear off when not in line of sight increased from 3 to 5 seconds
  190.  
  191. Snap Kick:
  192. - Now does 50% more damage
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