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- Changes from 1st 6v6 test:
- Notes:
- - Most changes are reverts to their 5v5 version/numbers
- - Made on April 5th, 2025 to fix some oversights/mistakes I've made
- General:
- - Base health regeneration timer reduced from 7 to 5 seconds
- D.Va:
- Fusion Cannons:
- - Movement speed penalty reduced from 40% to 30%
- Hazard:
- Violent Leap:
- - Cooldown increased from 5 to 6 seconds
- Spike Guard:
- - Recharge time reduced from 6 to 5 seconds
- - Damage reduction reduced from 75% to 65%
- Junker Queen:
- Adrenaline Rush:
- - Wound damage self-healing multiplier increased from 1x to 1.5x (NOT affected by the DPS passive)
- Mauga:
- Overrun:
- - Damage increased from 60 to 75
- Cage Fight:
- - Duration increased from 7 to 8 seconds
- Orisa:
- Augmented Fusion Driver:
- - Removed damage falloff penalty
- Ramattra:
- - Base health reduced from 375 to 350
- - Base armor increased from 75 to 100
- Reinhardt:
- Note: Apparently Steadfast is bugged and doesn't work, but it SHOULD be something he has
- Barrier Field:
- - Health reduced from 2000 to 1500
- Charge:
- - Steering increased by 50%
- Fire Strike:
- - Now has 2 charges
- - Cooldown increased from 6 to 8 seconds
- Roadhog:
- Scrap Gun (its functionality is the same Scrap Gun as in 5v5):
- - Secondary Fire functionality removed
- - Number of pellets reduced from 25 to 16
- - Damage per pellet reduced from 6.5 to 6.25
- - Now fires a shrapnel volley of 4 large projectiles in the center of the shot (15 damage each)
- - Critical damage multiplier reduced from 2x to 1.5x
- Pig Pen:
- - Readded
- Take a Breather:
- - Is now bound to secondary fire
- - Now has a resource meter
- - Cooldown reduced from 8 to 1.25 seconds
- - Max healing increased from 325 to 400 (affected by the DPS passive)
- - Damage reduction reduced from 50% to 40%
- Whole Hog:
- - Duration increased from 6 to 8 seconds
- Sigma:
- Experimental Barrier:
- - Regeneration rate reduced from 100 to 85 health per second
- Accretion:
- - Damage increased from 100 to 120
- Winston:
- Tesla Cannon:
- - Is no longer affected by armor's damage reduction
- - Ammo increased from 100 to 120
- - Secondary fire damage increased from 50 to 60
- - Secondary fire ammo cost reduced from 25 to 12
- - Secondary fire charge time reduced from 1.1 to 0.85 seconds
- Wrecking Ball:
- Adaptive Shield:
- - Can now disperse shields to allies
- - Overhealth gained per target increased from 75 to 100
- Damage:
- Damage role passive:
- - Healing reduction increased from 15% to 25% (still fully affects tanks)
- Ashe:
- B.O.B.:
- - Health reduced from 1200 to 1000
- Cassidy:
- Peacekeeper:
- - Fan the hammer damage reduced from 50 to 45 (Reverted in the March 25th, 2025 patch)
- Echo:
- Focusing Beam:
- - Minimum DPS increased from 50 to 75
- - Maximum DPS reduced from 200 to 175
- Hanzo:
- Storm Bow:
- - Draw time increased from 0.72 to 0.8 seconds (unsure)
- Mei:
- Ice Wall:
- - Health reduced from 300 to 250
- Sojourn:
- Railgun:
- - Primary fire rate of fire reduced from 16 to 15 shots per second
- - Time before energy degeneration begins reduced from 12 to 9 seconds
- Disruptor Shot:
- - No longer generates energy
- Overclock:
- - Energy charge rate reduced from 120 to 100 per second
- Soldier: 76:
- - Damage reduced from 20 to 19
- Torbjörn:
- Deploy Turret:
- - Damage reduced from 15 to 12
- Support:
- Ana:
- Biotic Rifle:
- - Ammo increased from 12 to 15
- Baptiste:
- Regenerative Burst:
- - Now heals allies for double if they are under 50% health
- - Instant healing reduced from 50 to 40
- - Healing over time reduced from 100 over 5 seconds to 40 over 4 seconds
- Immortality Field:
- - Health reduced from 150 to 125
- Illari:
- Solar Rifle:
- - Primary fire maximum damage reduced from 75 to 70
- - Primary fire minimum damage reduced from 25 to 20
- - Secondary fire maximum duration increased from 3 to 3.5 seconds
- Healing Pylon:
- - Cooldown increased from 12 to 14 seconds
- Juno:
- Pulsar Torpedoes:
- - Cooldown reduced from 12 to 10 seconds
- Hyper Ring:
- - Duration increased from 4.5 to 6 seconds
- Kiriko:
- Healing Ofuda:
- - Healing per talisman reduced from 14 to 13
- - Recovery time increased from 0.8 to 0.9
- Lifeweaver:
- - Maximum healing reduced from 90 to 80
- Petal Platform:
- - Cooldown reduced from 15 to 12 seconds
- Tree of Life:
- - Duration increased from 12 to 15 seconds
- - Health reduced from 1400 to 1200
- Zenyatta:
- Orb of Destruction:
- - Ammo increased from 20 to 25
- Orb of Harmony:
- - Time to wear off when not in line of sight increased from 3 to 5 seconds
- Snap Kick:
- - Now does 50% more damage
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