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1 | - | [Morph][Vincent Empire] |
1 | + | [Morph][Order of the Advent] |
2 | http://pastebin.com/wGkYEbjx | |
3 | - | Population: (51) (1.8/turn) |
3 | + | Population: (23.3) (1.4/turn) |
4 | Food: (Very Stable) | |
5 | - | Raw Currency: (74) (+18/turn) |
5 | + | Raw Currency: (45) (+16/turn) |
6 | - | Legitimacy: (Wobbly) |
6 | + | Legitimacy: (Very Stable) |
7 | - | Culture: 10 |
7 | + | Culture: 5 |
8 | Industry: 6 | |
9 | - | Unique Buildings: [Council Hall of the Advent][Government];[Tinyburg][Town];[Northpoint Fortress][Fortress];[First National Port of Ethos][Port];[Haven][Heavily Fortified Town];[Sanctum Minor][Town];[Peacekeeper Factory, +P] |
9 | + | Unique Buildings: [Council Hall of the Advent][Government];[Tinyburg][Town];[Northpoint Fortress][Fortress];[First National Port of Ethos][Port];[Haven][Town] |
10 | Defenses: Wooden Walls [Simple] | |
11 | - | Military Units: [Vincent][Epic][x6][Flight][Resilient]; 2 [Meli, Dez][Very Strong]; 6 [Xenon, Tinsel, Cain, Regent, Lem, Fitzgerald][Medium]; [PEACEKEEPER ALPHA][Epic][x6][Bombard][x2] |
11 | + | Military Units: [Vincent][Very Strong+][Flight]; 2 [Meli, Dez][Very Strong]; 6 [Xenon, Tinsel, Cain, Regent, Lem, Fitzgerald][Medium] |
12 | - | Resources/Quantity: Copper [Sustainable][x2]; Gems [Sustainable]; Iron [Sustainable][x2]; Wood [Strained]; Gold [Some]; Rubies [Some]; Steel [Sustainable]; Stone [Sustainable][x2]; Silver [Sustainable]; Coal [Unmined]; Gas [Unmined][x2] |
12 | + | Resources/Quantity: Copper [Sustainable]; Gems [Sustainable]; Iron [Sustainable]; Wood [Strained]; Gold [Some]; Rubies [Some]; Steel [Sustainable]; Stone [Sustainable][x2]; Silver [Sustainable] |
13 | - | Magic/Spells: [Morph Pluralist: Average][Summoning: Simple] (Arche's Fist [Simple])(General Summoning [Simple])(Shielding of Arche [Simple]) |
13 | + | Magic/Spells: [Morph Pluralist: Average] (spells: Arche's Fist [Simple]) |
14 | - | Technology: [Steel];[Metallurgy, Good];[Diplomacy, Average];[Communication, Simple];[Electricity, Primitive];[Walkers, Very Good];[Mechanized Warfare, Primitive];[Coinage, Good];[Sealed Construction, Primitive];[CMBatteries, Simple];[Projection Theory, Simple];[Projection Weapons, Primitive];[Advanced Hulls, Simple];[Cloaking, Simple];[Shielding, Very Simple];[Combustion Engine, Average];[Commodities, Simple];[On-Board Weapons, Simple];[Mech Flight Systems Simple] |
14 | + | Technology: [Steel];[Metallurgy, Good];[Diplomacy, Average];[Communication, Simple];[Electricity, Primitive];[Walkers, Very Simple];[Mechanized Warfare, Primitive];[Coinage, Good];[Sealed Construction, Primitive] |
15 | Trade Routes: [none] | |
16 | - | Territory: (19) |
16 | + | Territory: (4) |
17 | Bonuses: | |
18 | 1. Resources can work differently for you. You may absorb their properties easily without a roll; this can be used to upgrade or change units in some way. This consumes the resources. | |
19 | 2. Adaptable: Generally, most technology can be adopted by you without penalty. Size and other considerations do not bear, and the Morph are clever enough to make modifications. | |
20 | Eccentricities: | |
21 | 1. Ice is Bad: The Morph aren't a big fan of ice, as it causes them to die. (If ice is deployed in some way in combat, you suffer -2 to combat rolls.) | |
22 | —– | |
23 | [Progress] | |
24 | - | -Magic Leech (5/15) |
24 | + | -Steam Batteries (5/10) |
25 | - | |
26 | - | |
27 | —– | |
28 | - | 1. |
28 | + | A group following the path of Arche has appeared to inhabit the city of Haven. They're a group of tainted that had previously splintered to hone their skills in a single path. Their return is graciously accepted by The Council, as they will be able to provide a great number of additions to The Order. |
29 | - | 2. |
29 | + | 1. The Order reviews the paperwork for the production of the Steam Batteries. It's all seeming to go along nicely. The work is to be completed and work on Peacekeeper MK I is to be continued. It is critical that the proper amount of time is put into this project. [Continue work on [Steam Batteries (5/10)] as well as other advancements in [Peacekeeper MK I]] |
30 | - | 3. |
30 | + | 2. Airships plague the skies. They aren't a problem under regular circumstances, but most of these are outfitted in a military fashion, and morphs outside of Vincent cannot fly. Special defenses to be implemented in a variety of situations are to be developed in order to maximize efficiency. [Gain Tech: [Anti-Aerial Defenses]] |
31 | 3. As agreed upon, 30 Currency is paid to our mysterious benefactors (CAPITOL) bringing their advanced technology to Peacekeeper. In addition, we will pay a fee to ensure their attempts succeed. They will be adding a variety of technologies that will further the project. [[Transfer 30 Currency to CAPITOL], and PAY [10 Currency] to ensure CAPITOL roll 1 is positive] | |
32 | [Meta][Haven is now under the control of Rattlehavoc's Company [Courtier]] |