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IAmWillMore

Morph Post Thing

Oct 29th, 2015
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  1. [Morph][Order of the Advent]
  2. http://pastebin.com/wGkYEbjx
  3. Population: (23.3) (1.4/turn)
  4. Food: (Very Stable)
  5. Raw Currency: (45) (+16/turn)
  6. Legitimacy: (Very Stable)
  7. Culture: 5
  8. Industry: 6
  9. Unique Buildings: [Council Hall of the Advent][Government];[Tinyburg][Town];[Northpoint Fortress][Fortress];[First National Port of Ethos][Port];[Haven][Town]
  10. Defenses: Wooden Walls [Simple]
  11. Military Units: [Vincent][Very Strong+][Flight]; 2 [Meli, Dez][Very Strong]; 6 [Xenon, Tinsel, Cain, Regent, Lem, Fitzgerald][Medium]
  12. Resources/Quantity: Copper [Sustainable]; Gems [Sustainable]; Iron [Sustainable]; Wood [Strained]; Gold [Some]; Rubies [Some]; Steel [Sustainable]; Stone [Sustainable][x2]; Silver [Sustainable]
  13. Magic/Spells: [Morph Pluralist: Average] (spells: Arche's Fist [Simple])
  14. Technology: [Steel];[Metallurgy, Good];[Diplomacy, Average];[Communication, Simple];[Electricity, Primitive];[Walkers, Very Simple];[Mechanized Warfare, Primitive];[Coinage, Good];[Sealed Construction, Primitive]
  15. Trade Routes: [none]
  16. Territory: (4)
  17. Bonuses:
  18. 1. Resources can work differently for you. You may absorb their properties easily without a roll; this can be used to upgrade or change units in some way. This consumes the resources.
  19. 2. Adaptable: Generally, most technology can be adopted by you without penalty. Size and other considerations do not bear, and the Morph are clever enough to make modifications.
  20. Eccentricities:
  21. 1. Ice is Bad: The Morph aren't a big fan of ice, as it causes them to die. (If ice is deployed in some way in combat, you suffer -2 to combat rolls.)
  22. —–
  23. [Progress]
  24. -Steam Batteries (5/10)
  25. -
  26. -
  27. —–
  28. A group following the path of Arche has appeared to inhabit the city of Haven. They're a group of tainted that had previously splintered to hone their skills in a single path. Their return is graciously accepted by The Council, as they will be able to provide a great number of additions to The Order.
  29. 1. The Order reviews the paperwork for the production of the Steam Batteries. It's all seeming to go along nicely. The work is to be completed and work on Peacekeeper MK I is to be continued. It is critical that the proper amount of time is put into this project. [Continue work on [Steam Batteries (5/10)] as well as other advancements in [Peacekeeper MK I]]
  30. 2. Airships plague the skies. They aren't a problem under regular circumstances, but most of these are outfitted in a military fashion, and morphs outside of Vincent cannot fly. Special defenses to be implemented in a variety of situations are to be developed in order to maximize efficiency. [Gain Tech: [Anti-Aerial Defenses]]
  31. 3. As agreed upon, 30 Currency is paid to our mysterious benefactors (CAPITOL) bringing their advanced technology to Peacekeeper. In addition, we will pay a fee to ensure their attempts succeed. They will be adding a variety of technologies that will further the project. [[Transfer 30 Currency to CAPITOL], and PAY [10 Currency] to ensure CAPITOL roll 1 is positive]
  32. [Meta][Haven is now under the control of Rattlehavoc's Company [Courtier]]
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