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- [Morph][Order of the Advent]
- http://pastebin.com/wGkYEbjx
- Population: (23.3) (1.4/turn)
- Food: (Very Stable)
- Raw Currency: (45) (+16/turn)
- Legitimacy: (Very Stable)
- Culture: 5
- Industry: 6
- Unique Buildings: [Council Hall of the Advent][Government];[Tinyburg][Town];[Northpoint Fortress][Fortress];[First National Port of Ethos][Port];[Haven][Town]
- Defenses: Wooden Walls [Simple]
- Military Units: [Vincent][Very Strong+][Flight]; 2 [Meli, Dez][Very Strong]; 6 [Xenon, Tinsel, Cain, Regent, Lem, Fitzgerald][Medium]
- Resources/Quantity: Copper [Sustainable]; Gems [Sustainable]; Iron [Sustainable]; Wood [Strained]; Gold [Some]; Rubies [Some]; Steel [Sustainable]; Stone [Sustainable][x2]; Silver [Sustainable]
- Magic/Spells: [Morph Pluralist: Average] (spells: Arche's Fist [Simple])
- Technology: [Steel];[Metallurgy, Good];[Diplomacy, Average];[Communication, Simple];[Electricity, Primitive];[Walkers, Very Simple];[Mechanized Warfare, Primitive];[Coinage, Good];[Sealed Construction, Primitive]
- Trade Routes: [none]
- Territory: (4)
- Bonuses:
- 1. Resources can work differently for you. You may absorb their properties easily without a roll; this can be used to upgrade or change units in some way. This consumes the resources.
- 2. Adaptable: Generally, most technology can be adopted by you without penalty. Size and other considerations do not bear, and the Morph are clever enough to make modifications.
- Eccentricities:
- 1. Ice is Bad: The Morph aren't a big fan of ice, as it causes them to die. (If ice is deployed in some way in combat, you suffer -2 to combat rolls.)
- —–
- [Progress]
- -Steam Batteries (5/10)
- -
- -
- —–
- A group following the path of Arche has appeared to inhabit the city of Haven. They're a group of tainted that had previously splintered to hone their skills in a single path. Their return is graciously accepted by The Council, as they will be able to provide a great number of additions to The Order.
- 1. The Order reviews the paperwork for the production of the Steam Batteries. It's all seeming to go along nicely. The work is to be completed and work on Peacekeeper MK I is to be continued. It is critical that the proper amount of time is put into this project. [Continue work on [Steam Batteries (5/10)] as well as other advancements in [Peacekeeper MK I]]
- 2. Airships plague the skies. They aren't a problem under regular circumstances, but most of these are outfitted in a military fashion, and morphs outside of Vincent cannot fly. Special defenses to be implemented in a variety of situations are to be developed in order to maximize efficiency. [Gain Tech: [Anti-Aerial Defenses]]
- 3. As agreed upon, 30 Currency is paid to our mysterious benefactors (CAPITOL) bringing their advanced technology to Peacekeeper. In addition, we will pay a fee to ensure their attempts succeed. They will be adding a variety of technologies that will further the project. [[Transfer 30 Currency to CAPITOL], and PAY [10 Currency] to ensure CAPITOL roll 1 is positive]
- [Meta][Haven is now under the control of Rattlehavoc's Company [Courtier]]
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