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1
***************************************************************************
2
********************* RISE OF THE EAST 2.1 CHANGELOG **********************
3
***************************************************************************
4
5
**********************
6
******* 2.1.2 ********
7
***** 27/07/2020 *****
8
**********************
9
10-
1.	Updated client main menu look and BGM
10+
1.	Further optimized code to reduce lag
11-
2.	Enabled updates via client
11+
2.	Fixed Saved Games issue caused by 2.1.0
12-
	2.1		Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
12+
3.	Fixed various cameos not showing as intended
13-
3.	Reverted back to MD extension files (INI and MIXes)
13+
4.	Removed unnecessary DLL files from directory
14-
	3.1		Only applies to r30 and below, please follow installation instructions
14+
5.	Fixed ReShade from interfering with CNC-DDRAW renderer
15-
4.	Enabled RA2 soundtrack 
15+
6.	Added tooltips to some drop down menus throughout the client
16-
5.	Enabled YR campaign and multiplayer Coop missions
16+
17-
	5.1		Fixed Allied campaign items and terrain (previous test)
17+
18-
	5.2		Added RotE easter eggs throughout the campaign (hint: GLA and China)
18+
19-
6.	Fixed multiplayer game speed defaults
19+
20-
7.	Added further visual improvements
20+
21-
8.	Included up to date Readme file with this release
21+
1.	Aircraft
22
	Further generalized damage to even the playing field between all aircraft
23
24
2.	Added new MP maps
25
26
************	
27-
1.	Added new 2-4 multiplayer maps, one RotE exclusive
27+
28-
2.	Aircraft
28+
29
30-
	Adjusted roles to be more versatile
30+
1.	Tempest Pike
31-
3.	Bullet Based Weapons (anti infantry)
31+
	No longer tied to Radar's range limit
32-
	Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
32+
33-
4.	Siege Units
33+
34
*** Asia ***
35-
5.	Power Plants
35+
36-
	Are now more vulnerable to all aircraft and most weapons
36+
37-
	Power production penalty is now 50% at all times
37+
1.	Nuke Cannon
38-
6.	Hero Units
38+
39-
	Reduced damage hero units take by approx. 50% from anti infantry weapons
39+
	
40-
7.	Unit Creation Sounds
40+
2.	KAI-T50	
41-
	Will no longer be played, except for hero units
41+
	Reverted missile attack to previous cluster missile
42-
8.	Economy
42+
43-
	Reduced Ore value by 15%
43+
44-
9.	Radars
44+
45-
	Reduced stealth sensor range to 10 cells from 15
45+
46-
10.	Missiles
46+
47-
	Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
47+
1.	N/A
48
49
************
50
*** Yuri ***
51
************
52
53-
1.	Comanche
53+
1.	Ravager
54-
	Increased HP by 5%
54+
	Reduced damage taken by dogs by 20%
55-
2.	SEAL
55+
56-
	Reduced cost to 450 from 500
56+
57-
	No longer self heals
57+
******** 2.1.0 *******
58-
	Reduced C4 damage against defensive structures by 40%
58+
***** 24/07/2020 *****
59-
	Reduced C4 damage against structures by 20%
59+
60-
3.	M1A1
60+
61
1.	Fixed all campaign map triggers on the following missions:
62-
4.	IFV (Avenger & Bullfrog)
62+
		A01, A02, A03, A06, A07, S05 and S06
63-
	Reduced passenger turret bonus damage by 50% to match original passenger damage
63+
		A04 still needs fixing (reveal trigger)
64-
	4.1		Repair Mode
64+
2.	Adjusted difficulty in single player campaign and made some missions harder
65-
			Increased range by 10%
65+
3.	Added a Coop AI difficulty selector to multiplayer and skirmish lobbies
66-
5.	Service Depot
66+
4.	Removed player limit from coop lobbies to allow for spectators
67-
	Now applies a constant repair effect to nearby units
67+
5.	Added ReShade to the client to avoid manual downloads
68-
	To remove drones vehicles still need to be directly repaired by the depot
68+
	5.1		You can now enable ReShade via the options menu
69-
6.	MCV
69+
6.	Added new cursor pointer to client and ingame
70-
	Now requires a War Factory + Service Depot
70+
7.	Added Cyrillic ingame font option to client, by mah_boi
71-
7.	Rocketeer
71+
8.	Enabled Extras button in client to give access to the following:
72-
	Reduced resistance to weapons by 30% approx.
72+
		Map Editor
73-
8.	Humvee
73+
		Credits
74-
	Increased cost to 450 from 400
74+
		Statistics
75-
	8.1		TOW Humvee
75+
76-
			Removed, America now uses the standard Humvee
76+
77-
9.	Prism Tank
77+
78
************
79
80
1.	Aircraft
81
	Reduced missile damage against medium vehicles by 10%
82
83
2.	Ore Miners
84
	Increased size to 4 from 3. Does not apply to Yuri's Miner Drone
85-
1.	Grenadier
85+
	This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners
86-
	Increased HP by 20%
86+
87-
	Increased cost to 400 from 250
87+
3.	Open-topped Units
88-
		1.1		Flashbang
88+
	Increased passenger damage by 10%
89-
				Increased damage by 20%
89+
90-
2.	Supply Truck
90+
91
** Allies **
92-
3.	MIG
92+
93-
	Increased fire damage against infantry (AoE)
93+
94-
4.	Minigunner
94+
1.	Aircraft Carrier
95-
	Reduced damage against aircraft by 10%
95+
	Reduced Hornet HP by 50%
96-
5.	KAI T-50
96+
97-
	Increased damage against structures by 15%
97+
2.	Vanguard
98-
6.	MCV
98+
	Removed pending remake
99-
	Now requires a War Factory + Radar
99+
100-
7.	Supply Drop
100+
3.	Comanche & Laser Comanche
101-
	Reduced cooldown to 3 minutes from 5
101+
	Increased range by 20%
102-
	Increased cash amount to 1200 from 600
102+
103-
8.	Railgunner
103+
104-
	Reversal debuff no longer affects structures
104+
105
************
106
107
1.	Huo Long
108
	Increased attack speed by 20%
109
110
2.	Nuke Cannon
111
	Increased cost to 2200 from 2100
112-
2.	Spetsnaz
112+
113-
	Increased HP by 15%
113+
	Reduced AoE overall damage radius by 10%
114-
3.	Sukhoi
114+
115
3.	AA Gatling Weapons
116-
4.	Service Depot
116+
	Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons
117-
	Now applies a constant repair effect to nearby units
117+
118-
	To remove drones vehicles still need to be directly repaired by the depot
118+
119-
5.	MCV
119+
120-
	Now requires a War Factory + Service Depot
120+
121-
6.	Repair Vehicle
121+
122
1.	Demo Truck
123-
7.	Krylov Dropship
123+
	Reduced damage by 20%
124-
	Removed due to lack of use
124+
125-
8.	Dreadnought
125+
2.	Igla Assault Chopper
126-
	Increased missile speed by 10%
126+
	Reworked. No longer fires EMP bullets, instead fires Shock Grenades
127
	Increased cost to 1400 from 1200
128
	No longer exclusive to Russia
129
	Replaces the Siege Chopper
130
131
3.	Siege Chopper
132-
1.	Brute
132+
	Removed for the time being as Igla is its successor
133-
	Reduced cost to 400
133+
134-
	No longer self heals
134+
4.	Call for Transport
135-
	No longer takes less damage from bullet weapons
135+
	New T1.5 support power
136-
	1.1		Charge
136+
	Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked)
137-
			Brute no longer gains armor when using this ability
137+
	Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported
138-
2.	Cloning Vats
138+
	Costs 800, 3.5 minute cooldown
139-
	Only clones T1 infantry, higher tiers no longer affected
139+
140-
3.	Miner Drone
140+
141
*** Yuri ***
142-
4.	Virus
142+
143-
	Increased cost to 700
143+
144
1.	Miner Drone
145-
	Increased HP by 20%
145+
	Reduced cost to 650 from 700
146
	Increased attack speed by 20%
147-
5.	Yuri Prime
147+
148-
	No longer allowed inside the Subterranean APC
148+
2.	Obelisk of Life
149-
6.	Chameleon
149+
	Now prioritizes injured units
150-
	Reduced Banshee damage by 20%
150+
	Now reliably removes Terror Drones
151-
	Increased cost to 700 from 600
151+
152-
7.	Mindsweeper
152+
3.	Bio Reactor
153-
	Increased second blast AoE and damage by 10%
153+
	Reduced infantry power bonus to 35 from 50
154-
8.	Genetic Mutator
154+
	
155
4.	Floating Disk
156-
9.	Medusa
156+
	Increased damage against air units by 50%
157-
	Reworked to be an anti ground/sea unit
157+
	Increased speed by 10%
158
	Increased damage against vehicles by 0/10/20%
159-
	Increased chaos duration by 10%
159+
	Increased armor to medium from light
160
161-
11.	MCV
161+
162-
	Now requires a War Factory + Radar
162+
163-
12.	Plasma Trooper
163+
164
**********************
165-
13.	Seeker
165+
 
166
1.  Updated client main menu look and BGM
167-
14.	Boomer
167+
2.  Enabled updates via client
168-
	Increased missile speed by 10%
168+
    2.1     Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
169
3.  Reverted back to MD extension files (INI and MIXes)
170-
	Reduced cost to 800 from 900
170+
    3.1     Only applies to r30 and below, please follow installation instructions
171-
	Removed build time multiplier
171+
4.  Enabled RA2 soundtrack
172-
	Increased HP by 10%
172+
5.  Enabled YR campaign and multiplayer Coop missions
173
    5.1     Fixed Allied campaign items and terrain (previous test)
174
    5.2     Added RotE easter eggs throughout the campaign (hint: GLA and China)
175
6.  Fixed multiplayer game speed defaults
176
7.  Added further visual improvements
177
8.  Included up to date Readme file with this release
178
 
179
************
180
* General  *
181
************
182
 
183
1.  Added new 2-4 multiplayer maps, one RotE exclusive
184
185
2.  Aircraft
186
    Increased HP by 10%
187
    Adjusted roles to be more versatile
188
189
3.  Bullet Based Weapons (anti infantry)
190
    Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
191
192
4.  Siege Units
193
    Increased range by 10%
194
195
5.  Power Plants
196
    Are now more vulnerable to all aircraft and most weapons
197
    Power production penalty is now 50% at all times
198
199
6.  Hero Units
200
    Reduced damage hero units take by approx. 50% from anti infantry weapons
201
202
7.  Unit Creation Sounds
203
    Will no longer be played, except for hero units
204
205
8.  Economy
206
    Reduced Ore value by 15%
207
208
9.  Radars
209
    Reduced stealth sensor range to 10 cells from 15
210
211
10. Missiles
212
    Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
213
 
214
************   
215
** Allies **
216
************
217
 
218
1.  Comanche
219
    Increased HP by 5%
220
221
2.  SEAL
222
    Reduced cost to 450 from 500
223
    No longer self heals
224
    Reduced C4 damage against defensive structures by 40%
225
    Reduced C4 damage against structures by 20%
226
227
3.  M1A1
228
    Reduced cost to 900 from 1000
229
230
4.  IFV (Avenger & Bullfrog)
231
    Reduced passenger turret bonus damage by 50% to match original passenger damage
232
    4.1     Repair Mode
233
            Increased range by 10%
234
235
5.  Service Depot
236
    Now applies a constant repair effect to nearby units
237
    To remove drones vehicles still need to be directly repaired by the depot
238
239
6.  MCV
240
    Now requires a War Factory + Service Depot
241
242
7.  Rocketeer
243
    Reduced resistance to weapons by 30% approx.
244
245
8.  Humvee
246
    Increased cost to 450 from 400
247
    8.1     TOW Humvee
248
            Removed, America now uses the standard Humvee
249
250
9.  Prism Tank
251
    Increased damage against vehicles by 20%
252
    Increased damage against structures by 10%
253
 
254
************
255
*** Asia ***
256
************
257
 
258
1.  Grenadier
259
    Increased HP by 20%
260
    Increased cost to 400 from 250
261
        1.1     Flashbang
262
                Increased damage by 20%
263
264
2.  Supply Truck
265
    Reduced HP by 10%
266
267
3.  MIG
268
    Increased fire damage against infantry (AoE)
269
270
4.  Minigunner
271
    Reduced damage against aircraft by 10%
272
273
5.  KAI T-50
274
    Increased damage against structures by 15%
275
276
6.  MCV
277
    Now requires a War Factory + Radar
278
279
7.  Supply Drop
280
    Reduced cooldown to 3 minutes from 5
281
    Increased cash amount to 1200 from 600
282
283
8.  Railgunner
284
    Reversal debuff no longer affects structures
285
 
286
************
287
* Soviets  *
288
************
289
 
290
1.  Demo Truck
291
    Reduced damage against structures by 30%
292
293
2.  Spetsnaz
294
    Increased HP by 15%
295
296
3.  Sukhoi
297
    Increased damage against structures by 20%
298
299
4.  Service Depot
300
    Now applies a constant repair effect to nearby units
301
    To remove drones vehicles still need to be directly repaired by the depot
302
303
5.  MCV
304
    Now requires a War Factory + Service Depot
305
306
6.  Repair Vehicle
307
    Increased range by 10%
308
309
7.  Krylov Dropship
310
    Removed due to lack of use
311
312
8.  Dreadnought
313
    Increased missile speed by 10%
314
 
315
************
316
*** Yuri ***
317
************
318
 
319
1.  Brute
320
    Reduced cost to 400
321
    No longer self heals
322
    No longer takes less damage from bullet weapons
323
    1.1     Charge
324
            Brute no longer gains armor when using this ability
325
326
2.  Cloning Vats
327
    Only clones T1 infantry, higher tiers no longer affected
328
329
3.  Miner Drone
330
    Reduced HP by 20%
331
332
4.  Virus
333
    Increased cost to 700
334
    Increased range by 10%
335
    Increased HP by 20%
336
    Increased build time by 10%
337
338
5.  Yuri Prime
339
    No longer allowed inside the Subterranean APC
340
341
6.  Chameleon
342
    Reduced Banshee damage by 20%
343
    Increased cost to 700 from 600
344
345
7.  Mindsweeper
346
    Increased second blast AoE and damage by 10%
347
348
8.  Genetic Mutator
349
    Increased damage by 20%
350
351
9.  Medusa
352
    Reworked to be an anti ground/sea unit
353
354
10. Vertigo Bomber
355
    Increased chaos duration by 10%
356
    Reduced damage by 10%
357
358
11. MCV
359
    Now requires a War Factory + Radar
360
361
12. Plasma Trooper
362
    Reduced attack speed by 20%
363
364
13. Seeker
365
    Reduced HP by 10%
366
367
14. Boomer
368
    Increased missile speed by 10%
369
370
15. Toxin Templar
371
    Reduced cost to 800 from 900
372
    Removed build time multiplier
373
    Increased HP by 10%
374
 
375
**********************
376
****** 2.1.0 r25 *****
377
***** 17/06/2020 *****
378
**********************
379
 
380
1.  Revamped client with new buttons, backgrounds and main menu
381
3.  Updated loading screens for all factions with 2.1 changes
382
4.  Further optimized the game to improve performance. Reduced particle use and adjusted some animations
383
5.  Added a new CNC-DDRAW renderer to the client
384
6.  Updated client binary files to the latest version (Kerbiter's fork).
385
    6.1     Fixed XNA version files
386
7.  Added various new cursor sprites
387
8.  Rearranged mixes to facilitate future updates
388
    8.1     Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
389
 
390
************
391
* General  *
392
************
393
 
394
1.  Added new 2-8 multiplayer maps, and a few RotE exclusives
395
396
2.  Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
397
398
3.  Civilian color is now Grey, as such White has become a playable MP color
399
 
400
************   
401
** Allies **
402
************
403
 
404
1.  Comanche
405
    Increased HP by 10%
406
        1.1 Laser Comanche
407
            Reduced damage against structures by 100%
408
            Increased damage against vehicles by 100%
409
    Increased armor to medium from light
410
411
2.  Galewing
412
    New T3 support bomber aircraft
413
    Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
414
    Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
415
    Initial bomb also slows targets by 25% for 15 seconds
416
417
3.  B2 Shard Bomber
418
    Cost reduced to 1400 from 1750
419
420
4.  Prism Tank
421
    Increased damage against structures by 15%
422
    Reduced damage against infantry by 10%
423
424
5.  Tomahawk
425
    Increased damage against structures by 10%
426
427
6.  Tanya
428
    Reduced C4 damage against vehicles and infantry by 30%
429
430
7.  Nighthawk
431
    Increased damage against vehicles by 15%
432
    Moved down to T2 from T3
433
434
8.  Tempest Pike
435
    Increased damage against vehicles by 20%
436
437
9.  Prism Raider
438
    Reduced damage by 10%
439
    Reduced damage against vehicles and infantry by 10%
440
 
441
************
442
*** Asia ***
443
************
444
 
445
1.  MLRS 270
446
    Increased missile count to 6 from 4
447
448
2.  Tank Buster
449
    New ability: Lock On - used via the deploy command
450
    Increases attack speed by 20% for 15 seconds, 2 minute cooldown
451
452
3.  Flame & Dragon Tank
453
    Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
454
455
4.  Carpet Bomb
456
    Removed. Tech Airport now grants the normal Paradrop to North Korea
457
458
5.  Hacker
459
    Added a target indicator
460
    Increased HP by 20%
461
462
6.  Propaganda Tower
463
    Moved to Tier 3 up from Tier 2
464
465
7.  SSM Launcher
466
    New Tier 2 defense structure
467
468
8.  Bunker
469
    Reduced cost to 800 from 1100
470
    Now available from Con Yard
471
    Comes with 2 Red Guard, or 2 Minigunners if North Korea
472
473
9.  Emperor Battleship
474
    No longer subject to cliffs and walls
475
476
10. Yumi
477
    Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
478
479
11. Minigunner
480
    Increased damage against aircraft by 20%
481
 
482
************
483
* Soviets  *
484
************
485
 
486
1.  Power Trip
487
    New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
488
    Does not affect heavy T3 infantry or Brutes
489
490
2.  Tesla Weapons
491
    No longer bounce to nearby targets (excl. Boris)
492
493
3.  Short Circuit & Coilguns
494
    New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
495
        2.1     Short Circuit
496
                Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
497
        2.2     Coilguns
498
                Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
499
                Increases single target damage by 20%
500
    These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
501
502
4.  Tesla Tank
503
    Reduced damage against infantry by 10%
504
505
5.  Demolisher
506
    Increased range by 10%
507
    Increased HP by 10%
508
509
6.  AA Flak Weapons
510
    Reduced attack speed by 20%
511
    Reduced AOE by 10%
512
 
513
************
514
*** Yuri ***
515
************
516
 
517
518
1.  Arachnophobia
519
    New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
520
521
2.  Free the Mind
522
    New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
523
        2.1     Roles
524
                Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
525
                Strong against infantry and decent against structures
526
                Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
527
528
3.  Vertigo Bomber
529
    Now has its chaos effect on impact (upon crashing)
530
531
4.  Mindsweeper
532
    Increased damage against vehicles by 200%
533
    Increased attack speed by 20%
534
535
5.  Disruptor  
536
    Increased damage against infantry by 50%
537
    No longer damages friendlies
538
539
6.  Mantis
540
    Now spawns 4 Vultures up from 3
541
    Damage reduced slightly per Vulture to compensate but increased 10% overall
542
543
7.  Cyborg Reaper
544
    Reduced cost to 500 from 600
545
546
8.  Fleur
547
    Increased structure disable to 2 minutes from 1.2
548
549
9.  Stinger
550
    Increased build time by 10%
551
552
10. Psychic Tower
553
    Now Exclusive to Psicorps
554
    Moved up to T3 from T2
555
556
11. Gene Splitter
557
    New anti ground T2 base defense
558
559
12. Assault Bike
560
    Removed
561
562
13. Chaos Drone is now available to all Yuri factions at Tier 1
563
    Reduced HP by 10%
564
565
**********************
566
****** 2.1.0 r24 *****
567
***** 04/06/2020 *****
568
**********************
569
570
1.	Fixed Helix not being available
571
2.	Fixed North Korean flag not showing in spectator mode (sidebar stats box)
572
3.	Enabled 2 additional command bar actions: Attack-Move & Cheer
573
4.	Fixed East Asia's beacon command bar button using incorrect palette
574
5.	Custom Map Transfers - no longer work due to using the mod's own channels
575
	Will be looked into in the future but no guarantee if/when it will work again
576
6.  Fixed Tech Armory using incorrect palette when destroyed (rubble)
577
7.  Updated 3 maps:
578
    	Tournament Dune
579
    	Tournament Rift
580
    	Tournament Ridge
581
8.  Fixed a few elite HP bonuses being incorrect
582
9.  Moved all "pro" and popular maps up to the top of the list, most under [RE]
583
10. Fixed Peacekeers turning into Grenadiers when elite
584
11. Stealth detection range reduced by 3 stages
585
12. Reduced spawned missile speed by 20%
586
13. Pip Indicators
587
    	Garrisoned and transported infantry pips have been changed to the following:
588
    	Green - Anti Infantry
589
    	Blue - Anti Armor
590
    	Yellow - Anti Structure
591
    	White - Support (e.g. Engineer)
592
    	Red - Hero Units
593
14. Opentopped Vehicles
594
    Reduced carried infantry damage by 20%
595
15. AA Bullet projectiles no longer miss their target
596
16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
597
598
************
599
* General  *
600
************
601
602
1.  Self Heal/Repair
603
    Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
604
    1.1     Self Heal gained via Veterancy:
605
            Veteran - 50% Max
606
            Elite - 75% Max
607
            Heroic - 100% Max
608
609
2.	Infantry Rockets
610
	Increased damage against vehicles by 15%
611
612
3.	Ammo Crates
613
	Added new art and placed it on a few maps
614
	Now has its own warhead which is useful at taking out nearby walls
615
616
4.	Forest Fires
617
	Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
618
	Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
619
620
5.	T1 MBTs
621
	Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
622
623
6.	Moderately increased siege unit damage (T2 and T3) against structures
624
625
7.	Increased repair range (IFV, Repair Tank) by 200% (2 stages)
626
627
************	
628
** Allies **
629
************
630
631
1.	Avenger
632
	Reduced armor to light from medium
633
634
2.	Tanya
635
	Cryo weapons now reduce the target's attack speed
636
	Attack speed is reduced by 33%, same as speed reduction
637
638
3.  Grenadier
639
    Moved to East Asia
640
641
4.  SEAL
642
    New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
643
    As the unit he replaces, the SEAL can detect stealth.
644
645
5.  Prism  Tank
646
    Reduced damage against structures by 15%
647
648
6.  Prism Raider
649
    Can now self heal
650
651
7.  Rocketeer
652
    Reworked role into anti structure, secondary anti infantry
653
654
8.  Chronosphere
655
    No longer kills infantry
656
657
9.  Prism Defender
658
    Greatly increased efficiency against structures
659
660
10. Comanche
661
    New Upgrade - Rocket Pods
662
    Enables their Rocket Barrage ability
663
    German Comanches get Laser Guns instead
664
    Reduced cost to 900 from 1200 to compensate
665
666
11. Spectrum Shield Upgrade
667
 	Cost increased to 2000 from 1500
668
669
12. Radar Structures
670
   	Reduced HP by 25%
671
672
************
673
*** Asia ***
674
************
675
676
1.	Nuke Cannon
677
	Reduced cost to 2100 from 2275
678
	Increased damage against ground targets (other than structures) by 30%
679
	Reduced deploy speed by 17%
680
681
2.	Sniper Paradrop
682
	Removed until further notice
683
684
3.	Troop & Support Crawlers
685
	Increased build time by 20%
686
	3.1		Support Crawler
687
			Increased heal interval by 100%
688
689
4.	Flame & Dragon Tanks
690
	Increased damage against structures by 20%
691
692
5.	Black Napalm Support Power
693
	Reduced duration to 30 seconds from 53
694
695
6.  Incinerator
696
    Now available to all East Asian factions. Reworked to be mostly anti structure
697
698
7.  Grenadier
699
    New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
700
701
8.  Nuke Cannon
702
    New T3 long range siege unit. Must be deployed to attack
703
704
9.  Railgun Tank
705
    Reduced damage against structures to keep the Nuke Cannon relevant
706
707
10. Railgunner
708
    Reduced damage against structures by 30%
709
    New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
710
    heals will damage and damage will heal
711
    Increased cost to 775 from 700
712
    Can now self heal
713
714
11. MLRS 270
715
    Moved down to T2 from T3. Replaces the Howitzer for North Korea
716
717
12. Helix
718
    This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
719
720
13. Howitzer
721
    No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
722
723
14. Dragon Tank
724
    Increased HP by 10%
725
726
15. Yumi
727
    Increased range by 15%
728
729
16. Sniper
730
    Reduced damage against T3 infantry by 20%
731
732
17. Iron Dragon
733
    Reduced armor to medium from heavy
734
735
18. Emperor Battleship
736
    Projectile is no longer subject to cliffs
737
738
19. Saboteur
739
    Can now self heal up to 66%
740
741
20. Flame Weapons
742
    Reworked flame weapons, attacks are now burst instead of continuous
743
744
21. Emperor Battleship
745
    No longer ammo based, now fires all 3 shells simultaneously
746
747
22. Officer
748
    Now grants a 20% attack speed buff to nearby allies upon death
749
750
************
751
* Soviets  *
752
************
753
754
1.  Rhino Tank
755
    Increased cost to 975 from 900
756
757
2.  Tesla Raider
758
    Can now self heal
759
760
3.  Desolator
761
    Can now self heal
762
763
4.  Krylov Dropship
764
    New support power, calls in a carryall support aircraft to the airfield
765
766
5.  Demo Truck
767
    Increased damage by 20%
768
769
6.  Spetsnaz
770
    Can no longer cull hero units or Brutes
771
772
7.  Hammerhead
773
    Changed model, no longer has a turret which means it must be stationary to attack
774
775
8.	Overcharge Support Power
776
	Reduced duration to 30 seconds from 53
777
778
************
779
*** Yuri ***
780
************
781
782
1.  Tsunami Tank
783
    Will no longer be crushed by the Battle Fortress
784
785
2.  Disruptor
786
    Increased damage against vehicles by 20%
787
788
3.  Obelisk of Life
789
    First instance of the support power is now available straight away
790
791
4.  Militant
792
    Will now correctly gain bonus HP when elite
793
794
5.  Boomer
795
    Reduced HP by 20%
796
797
6.  Genetic Mutator
798
    Now deals less damage to higher Tiered infantry
799
800
7.  Magnetron
801
    Greatly improved its siege efficiency
802
    Reduced attack speed by 15%
803
804
8.  Ravager
805
    Reworked to an anti infantry role
806
    Can now be attacked by dogs
807
808
9.  Mantis
809
    No longer a support mind controller. It now spawns 3 small aircraft to attack its target
810
811
10.  Disruptor
812
    Increased range by 10%
813
    Greatly increased efficiency vs structures
814
815
11.  Mindsweeper
816
    New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
817
    Heals nearby allied units upon death and applies a small HOT. Also able to self heal
818
819
12.  Brute
820
    Changed to anti infantry role.
821
    New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
822
823
13.	Miner Drone
824
	Increased damage by 60%
825
826
**********************
827
****** 2.1.0 r23 *****
828
***** 02/06/2020 *****
829
**********************
830
 
831
1.  Fixed Tech Armory using incorrect palette when destroyed (rubble)
832
2.  Updated 3 maps:
833
    Tournament Dune
834
    Tournament Rift
835
    Tournament Ridge
836
3.  Fixed a few elite HP bonuses being incorrect
837
 
838
************
839
* General  *
840
************
841
 
842
1.  Self Heal/Repair
843
    Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry)
844
    1.1     Self Heal gained via Veterancy:
845
            Veteran - 50% Max
846
            Elite - 75% Max
847
            Heroic - 100% Max
848
 
849
************   
850
** Allies **
851
************
852
 
853
1.  Grenadier
854
    Moved to East Asia
855
856
2.  SEAL
857
    New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
858
    As the unit he replaces, the SEAL can detect stealth.
859
860
3.  Prism  Tank
861
    Reduced damage against structures by 15%
862
863
4.  Prism Raider
864
    Can now self heal
865
 
866
************
867
*** Asia ***
868
************
869
 
870
1.  Incinerator
871
    Now available to all East Asian factions. Reworked to be mostly anti structure
872
873
2.  Grenadier
874
    New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
875
876
3.  Nuke Cannon
877
    New T3 long range siege unit. Must be deployed to attack
878
879
4.  Railgun Tank
880
    Reduced damage against structures to keep the Nuke Cannon relevant
881
882
5.  Railgunner
883
    Reduced damage against structures by 30%
884
    New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
885
    heals will damage and damage will heal
886
    Increased cost to 775 from 700
887
    Can now self heal
888
889
6.  MLRS 270
890
    Moved down to T2 from T3. Replaces the Howitzer for North Korea
891
892
7.  Helix
893
    This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
894
895
8.  Howitzer
896
    No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
897
898
9.  Dragon Tank
899
    Increased HP by 10%
900
901
10. Yumi
902
    Increased range by 15%
903
904
11. Sniper
905
    Reduced damage against T3 infantry by 20%
906
907
12. Iron Dragon
908
    Reduced armor to medium from heavy
909
910
13. Emperor Battleship
911
    Projectile is no longer subject to cliffs
912
913
14. Saboteur
914
    Can now self heal up to 66%
915
 
916
************
917
* Soviets  *
918
************
919
 
920
1.  Rhino Tank
921
    Increased cost to 975 from 900
922
923
2.  Tesla Raider
924
    Can now self heal
925
926
3.  Desolator
927
    Can now self heal
928
 
929
************
930
*** Yuri ***
931
************
932
 
933
1.  Tsunami Tank
934
    Will no longer be crushed by the Battle Fortress
935
936
2.  Disruptor
937
    Increased damage against vehicles by 20%
938
939
3.  Obelisk of Life
940
    First instance of the support power is now available straight away
941
942
4.  Militant
943
    Will now correctly gain bonus HP when elite
944
945
5.  Mindsweeper
946
    Can now self heal
947
    Increased phase two explosion speed by 50%
948
949
**********************
950
****** 2.1.0 r22 *****
951
***** 30/05/2020 *****
952
**********************
953
 
954
1.  Moved all "pro" and popular maps up to the top of the list, most under [RE]
955
2.  Fixed Peacekeers turning into Grenadiers when elite
956
3.  Stealth detection range reduced by 3 stages
957
4.  Reduced spawned missile speed by 20%
958
5.  Pip Indicators
959
    Garrisoned and transported infantry pips have been changed to the following:
960
    Green - Anti Infantry
961
    Blue - Anti Armor
962
    Yellow - Anti Structure
963
    White - Support (e.g. Engineer)
964
    Red - Hero Units
965
6.  Opentopped Vehicles
966
    Reduced carried infantry damage by 20%
967
7.  AA Bullet projectiles no longer miss their target
968
8.  Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
969
 
970
************   
971
** Allies **
972
************
973
 
974
1.  Rocketeer
975
    Reworked role into anti structure, secondary anti infantry
976
977
2.  Chronosphere
978
    No longer kills infantry
979
980
3.  Prism Defender
981
    Greatly increased efficiency against structures
982
983
4.  Comanche
984
    New Upgrade - Rocket Pods
985
    Enables their Rocket Barrage ability
986
    German Comanches get Laser Guns instead
987
    Reduced cost to 900 from 1200 to compensate
988
989
5.  Spectrum Shield Upgrade
990
    Cost increased to 2000 from 1500
991
992
6.  Radar Structures
993
    Reduced HP by 25%
994
 
995
************
996
*** Asia ***
997
************
998
 
999
1.  Flame Weapons
1000
    Reworked flame weapons, attacks are now burst instead of continuous
1001
1002
2.  Emperor Battleship
1003
    No longer ammo based, now fires all 3 shells simultaneously
1004
1005
3.  Officer
1006
    Now grants a 20% attack speed buff to nearby allies upon death
1007
 
1008
************
1009
* Soviets  *
1010
************
1011
1012
1.  Demo Truck
1013
    Increased damage by 20%
1014
1015
2.  Spetsnaz
1016
    Can no longer cull hero units or Brutes
1017
1018
3.  Hammerhead
1019
    Changed model, no longer has a turret which means it must be stationary to attack
1020
 
1021
************
1022
*** Yuri ***
1023
************
1024
 
1025
1.  Boomer
1026
    Reduced HP by 20%
1027
1028
2.  Genetic Mutator
1029
    Now deals less damage to higher Tiered infantry
1030
1031
3.  Magnetron
1032
    Greatly improved its siege efficiency
1033
    Reduced attack speed by 15%
1034
1035
4.  Ravager
1036
    Reworked to an anti infantry role
1037
    Can now be attacked by dogs
1038
1039
5.  Mantis
1040
    No longer a support mind controller. It now spawns 3 small aircraft to attack its target
1041
1042
6.  Disruptor
1043
    Increased range by 10%
1044
    Greatly increased efficiency vs structures
1045
1046
7.  Mindsweeper
1047
    New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
1048
    Heals nearby allied units upon death and applies a small HOT
1049
1050
8.  Brute
1051
    Changed to anti infantry role.
1052
    New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position
1053
1054
**********************
1055
***** 2.1.0 beta *****
1056
***** --/05/2020 *****
1057
**********************
1058
1059
1.	Save/Load games has been enabled
1060
2.	Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info
1061
3.	Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me
1062
4.	Added new temperate trees by MadHQ, snow trees and desert trees by me
1063
5.	Fixed some ship sizes and models for Asia
1064
6.	Fixed Guardian GI not being able to force attack ground when deployed
1065
7.	Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]:
1066
		7.1		Tech Structures
1067
				Civilian Armory - Allows you to train up to 10 infantry straight to Elite status
1068
				Expansion Post - Allows you to build structures away from your base
1069
8.	Fixed Slaves turning into Brutes when Elite... 
1070
9.	Fixed Apocalyse and Decimator Tanks being immune to basic mind control
1071
10.	Fixed Desolator IFV mode
1072
11.	Added more multiplayer maps, for credits refer to author name on lobby
1073
12.	Improved performance by adjusting some effects and animations
1074
13.	Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode)
1075
14.	Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired
1076
15.	Fixed LAN lobbies from crashing
1077
16.	Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit
1078
17.	Fixed Comanche having Kirov armor
1079
18.	Fixed Asia's dog cost (was previously $50 cheaper than others)
1080
19.	Fixed repair weapons and support powers not destroying Terror Drones
1081
20.	Fixed Unholy Mode building prerequisites
1082
21.	Added TS DDRAW-2 renderer to the client
1083
	21.1	TS DDRAW-2
1084
			Please note that this renderer is recommended as it works well in windowed
1085
			and fullscreen. If you run into issues please tweak your settings in the client options
1086
22.	Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure
1087
	22.1	Reshade
1088
			Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better
1089
			The default preset is to a custom Rise of the East one: "RotEXtended"
1090
			I recommend XtendedLite as it's a good image improvement without too much "yeet"
1091
			Reshade is optional and is a foler included with the patch, read the instructions before using
1092
			
1093
	22.2	Presets
1094
			RotE_OG - RA2 level everything
1095
			RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect)
1096
			RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects
1097
			RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk
1098
			RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps)
1099
			RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps)
1100
			Please note that heat haze is quite GPU intensive, turn it off if you are having issues
1101
23.	Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive
1102
24.	Fixed multi engineer checkbox settings always being on regardless of it being checked or not
1103
25.	Fixed Peacekeers turning into Grenadiers when elite
1104
26.	Moved all "pro" and popular maps up to the top of the list, most under [RE]
1105
1106
************
1107
* General  *
1108
************
1109
1110
1.	Reworked chaos induced attack speed bonus:
1111
		Old version would increase attack speed by 50%
1112
		New version reduces attack speed by 10%
1113
		
1114
2.	Anti Air Weapons
1115
	Adjusted efficiency:
1116
	
1117
		2.1		Missiles
1118
				Improved efficiency against spawned missiles
1119
				Reduced range by 10% (base defenses)
1120
				Increased speed by 100% (vehicles and infantry missiles)
1121
				
1122
				Bullets
1123
				Improved efficiency against spawned missiles
1124
				Reduced range by 10% (base defenses)
1125
				No longer miss their target
1126
				
1127
				Flak
1128
				Reduced range by 10%
1129
				Reduced damage by 25%
1130
				Now has a chance to critical hit targets for extra damage
1131
					Flak Troopers cannot critical
1132
				
1133
				Plasma
1134
				Improved efficiency against spawned missiles
1135
				Increased speed by 10%		
1136
				Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun)
1137
				Reduced range by 15%
1138
				
1139
				Laser
1140
				Improved efficiency against spawned missiles
1141
1142
3.	Veterancy
1143
	Reduced attack speed bonus by 8%
1144
	Reduced HP bonus by 10%
1145
	
1146
		3.1		New Veterancy 
1147
				Reduced HP bonus by 20%
1148
				Increased requirements by 33% (was previously lower than it should be)
1149
	
1150
4.	Aircraft
1151
	Can now be sold at an airfield
1152
	Increased spawned aircraft (e.g. paradrop plane) move speed by 30%
1153
	Reduced HP by 7%
1154
	No longer included by the select all command
1155
	
1156
5.	IFV Modes (Bullfrog & Avenger)
1157
	Added 2 additional IFV modes, total of 11 new modes available:
1158
		1.1		New IFV Modes
1159
				Railgunner 		- Railgun duh
1160
				Prism Raider 	- Laser chaingun
1161
				Prism Defender	- Laser cannon
1162
				Toxin Templar 	- Toxinthrower
1163
				Incinerator 	- Flamethrower
1164
				Demolisher 		- Mortar cannon
1165
				Minigunner 		- AA and AG machine gun
1166
				Hacker 			- Vehicle EMP
1167
				Tesla Raider 	- Tesla Cannon
1168
				Peacekeeper		- Shotgun
1169
				Javelin Solvier - Twin missiles
1170
				Cyborg Reaper 	- Laser cannon (same as Prism Defender)
1171
1172
6.	Stealth Detection
1173
	The following units now have stealth sensors
1174
		6.1		T2 Infantry (radius of 8)
1175
				Grenadier
1176
				Tesla Trooper/Defender
1177
				Cyborg Reaper
1178
				Hacker
1179
				
1180
		6.2		T1 Vehicles (radius of 10)
1181
				Bullfrog/Avenger
1182
				Flak Track
1183
				Seeker
1184
				ECM Tank
1185
	
1186
7.	Economy
1187
	Greatly Increased ore growth rate
1188
	Increased Ore value by 50%
1189
	Increased Gem value by 25%
1190
	
1191
8.	Open Topped Vehicles
1192
	Increased range of infantry inside by 20%
1193
	Reduced experience gained from infantry by 75%
1194
	T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted)
1195
	Reduced damage of passengers by 15%
1196
	
1197
9.	Hero Units
1198
	Now have an indicator, making them easier to spot
1199
	Increased speed and HP by 10%
1200
1201
10.	Mind Control
1202
	Increased all instant mind control range by 10%
1203
	
1204
11.	Radiation
1205
	Reduced damage against heavy plate units by 30%
1206
	
1207
12.	C4
1208
	Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed
1209
	Reduced damage by 85%
1210
	
1211
13.	Spawned Missiles
1212
	Increased take off and flight speed by 13%
1213
1214
14.	Battle Lab
1215
	Increased build time by 100%
1216
	Increased cost to 4000 from 2000
1217
	
1218
15.	Radars
1219
	Increased cost to 1250 from 1000
1220
	Now serve as a support power hub, most support powers will not be available without a radar
1221
	
1222
16.	Base Defenses
1223
	Can now be promoted
1224
		16.1	Veterancy
1225
				Level 1 - Improved attack speed
1226
				Level 2 - Improved HP, self repair
1227
				
1228
		16.2	New Naval Defenses
1229
				Soviets - SAM Site: Anti vessel missile system
1230
				Allies - Gun Turret: Anti vessel cannon
1231
				Asia - EMP Naval Mines: Anti vessel / support mines
1232
				Yuri - Ray Pylon: Anti vessel laser tower
1233
				
1234
		16.3	Bunkers (including civilian)
1235
				Reduced HP by 20%
1236
								
1237
17. Dogs
1238
	All dogs are now amphibious
1239
	Reduced cost of all dogs to 150 from 200 (275 for Allies)
1240
	
1241
18. Superweapons
1242
		18.1	Primary Superweapons
1243
				Cooldown increased to 11 minutes
1244
				
1245
		18.2	Secondary Superweapons
1246
				Increased cooldown to 7 minutes from 4
1247
				Genetic Mutator remains at 4 minutes (pending its remake)
1248
				Iron Curtain & Chronosphere radius increased by 1 stage
1249
				Chronosphere no longer kills infantry
1250
		
1251
		18.3	Forceshield
1252
				Cooldown increased to 6 minutes from 4
1253
				Now only shields 1 structure
1254
1255
19.	Unit Upgrades
1256
	Some unit upgrades have been implemented for testing
1257
	Units that have upgrades have an indicator on their sidebar icon, once the prerequisite
1258
	is met the indicator will change. The following upgrades are live:
1259
		19.1	New Upgrades
1260
				19.1.1		Soviets
1261
							Nuclear Tanks (Iraq)
1262
							Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells
1263
							Demo Truck - +1 speed stage, nuke suicide weapon
1264
1265
				19.1.2		Allies
1266
							Spectrum Shield (Germany)
1267
							Prism Tank - Reduces incoming damage by 20%
1268
							Prism Defender - Reduces incoming damage by 20%
1269
							Laser Tank - Reduces incoming damage by 20%
1270
							
1271
							Rocket Pods
1272
							Gives Comanches a Rocket Barrage ability
1273
							
1274
							Laser Guns
1275
							Gives German Comanches Laser Guns
1276
1277
				19.1.3		Asia
1278
							Chaingun Upgrade
1279
							Minigunner - Increases attack speed by 25%
1280
							Gatling Tank - Increases attack speed by 25%
1281
							Gatling Cannon - Increases attack speed by 25%
1282
							
1283
							Lynx Tank Auto Loader (not available to North Korea)
1284
							Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo
1285
							
1286
				19.1.4		Yuri
1287
							Stealth Suit Upgrade (Specter)
1288
							Militant - Gains permanent stealth, 10% additional HP
1289
							
1290
20.	MCV
1291
	Reduced cost to 2500 from 3000
1292
1293
21.	Ore Miner
1294
	Reduced all miner costs by 100
1295
	
1296
22.	Tech Structures
1297
	No longer considered base (cannot build off of these)
1298
	
1299
23.	Pip Indicators
1300
	Garrisoned and transported infantry pips have been changed to the following:
1301
	Green - Anti Infantry
1302
	Blue - Anti Armor
1303
	Yellow - Anti Structure
1304
	White - Support (e.g. Engineer)
1305
	Red - Hero Unit
1306
1307
	
1308
************	
1309
** Allies **
1310
************
1311
1312
1.	Mirage Tank
1313
	Increased cost to 1100 from 1000
1314
	
1315
2.	TOW Humvee
1316
	Reduced speed by 1 stage
1317
	Increased build time by 10%
1318
	
1319
3.	Destroyer
1320
	Increased attack speed by 10%
1321
	Increased damage against structures by 10%
1322
	ASW and Destroyer now share veterancy points
1323
		3.1		ASW
1324
				Increased ASW's HP by 50%
1325
				Increased ASW's range by 20%
1326
				Increased ASW's damage by 20%
1327
				ASW now has its own Elite weapon
1328
1329
4.	SpySat
1330
	New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes
1331
	Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard
1332
	Does not affect other SpySats
1333
	
1334
5.	Bullfrog
1335
	Increased damage against the Kirov by 10%
1336
	
1337
6.	Avenger
1338
	Increased damage against the Kirov by 5%
1339
	Increased attack speed by 20%
1340
	Increased damage by 10%
1341
	
1342
7.	Vanguard
1343
	Increased damage against vehicles by 10%
1344
	Now fires faster the longer it keeps attacking the same target, switching resets speed bonus
1345
1346
8.	Lightning Storm
1347
	Decreased duration by 50% but increased speed between bolts to match
1348
	
1349
9.	Aurora
1350
	Increased cost to 1900 from 1800
1351
	Reduced HP by 5%
1352
1353
10.	Sonar Pulse Scan
1354
	Increased reveal duration by 400%
1355
	Reduced cooldown to 3 minutes from 4 
1356
	
1357
11.	Tanya
1358
	Reworked all weapons and abilities:
1359
		11.1	Pistols
1360
				Tanya now utilizes cryo technology in her shots and is able to slow down targets.
1361
				Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay
1362
				C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units
1363
	
1364
12.	Rocketeer
1365
	Increased damage against structures by 30%
1366
	Reworked role into anti structure, secondary anti infantry
1367
	
1368
13.	Prism Raider
1369
	Increased range by 10%
1370
	Reduced cost to 800 from 1000
1371
	
1372
14.	Nighthawk
1373
	Increased cost to 1400 from 1300
1374
	Reduced HP by 10%
1375
	Moved up to Tier 3 from Tier 2
1376
	
1377
15.	Comanche
1378
	Increased damage against vehicles by 15%
1379
	Increased anti air range by 20%
1380
	Reduced damage against structures by 10%
1381
	Reduced build time by 10%
1382
	Reduced cost to 900 from 1100
1383
	Is now able to use the attack move command
1384
	
1385
16.	Battle Fortress
1386
	Reduced speed by 1 stage
1387
	
1388
17.	Pilot
1389
	Is now able to take commands such as attack move and guard/area guard
1390
	
1391
18.	Tempest Pike Support Power
1392
	Reenabled an oldie
1393
	For new players - This support power deploys a temporary Tempest Pike at the target location
1394
	Can be used in defense or offense
1395
	Not available to America
1396
	Reduced damage by 30%
1397
	Increased cooldown to 4 minutes from 3
1398
1399
19.	B2 Prism Bomber (support power)
1400
	Reworked how this unit works
1401
		19.1	New B2
1402
				Now swoops the area for multiple bombardments
1403
				Increased HP and reduced damage to compensate change
1404
				Role reworked, it is now anti ground (units) instead of buildings
1405
			
1406
20.	Prism Tower
1407
	Reduced cost to 1300 from 1500
1408
	
1409
21.	American Paradrop
1410
	Reenabled for America
1411
	Available at Airfield + Radar
1412
	
1413
22.	Humvee
1414
	Reduced speed by 1 stage
1415
	Increased build time by 10%
1416
	
1417
23.	Javelin Soldier
1418
	Reduced rocket launcher attack speed by 20%
1419
1420
24.	Grenadier
1421
	Reduced cost to 250
1422
	More focus on his anti infantry role
1423
	Moved to East Asia
1424
	
1425
25.	Prism Defender
1426
	Is now able to power up Prism Towers
1427
	Can no longer deploy
1428
	Reduced cost to 400 from 500
1429
	Greatly increased efficiency against structures
1430
	
1431
26.	Airstrike
1432
	Increased cost to 750 from 500
1433
	
1434
27.	Sonic Tank
1435
	No longer available to America
1436
	
1437
28.	Shatterer
1438
	Is now also available to Germany
1439
	Increased cost to 1500 from 1400
1440
	
1441
29.	Mobile Gap Generator
1442
	Reduced cost to 1200
1443
	Increased radius to 7 from 6
1444
1445
30.	Tomahawk Launcher
1446
	Reduced armor to medium from heavy
1447
1448
31.	SEAL
1449
	New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. 
1450
	As the unit he replaces, the SEAL can detect stealth.
1451
1452
************
1453
*** Asia ***
1454
************
1455
1456
1.	Radar Jammer
1457
	Increased jam radius to 40 from 30
1458
	
1459
2.	Railgun Tank and Railgunner
1460
	Increased damage against vehicles by 10%
1461
	Reduced damage against structures by 30%
1462
	
1463
3.	EMP Cargo Plane
1464
	Increased flight speed by 100%
1465
	Replaced model to reflect its speed
1466
	
1467
4.	Yumi
1468
	Increased attack speed by 20%
1469
	Increased range by 15%
1470
	Reduced damage against heavy vehicles by 20%
1471
	
1472
5.	Gatling Boat
1473
	Changed armor to medium from light
1474
	
1475
6.	Artillery Platform
1476
	Reduced speed 2 stages
1477
	
1478
7. 	MLRS 270
1479
	Increased range by 10%
1480
	Increased minimum range to 30% of its max range. Was previously 20%
1481
	Reworked missiles to prevent the slope/cliff straight missile bug
1482
	Moved down to T2 from T3 to replace the Howitzer
1483
	
1484
8.	Gatling Tank and AA Gun
1485
	Reduced damage against the Kirov by 10%
1486
	
1487
9.	SCUD Storm Superweapon
1488
	Increased missile speed and reduced delay between missiles
1489
	
1490
10.	Flame Tank, Dragon Tank and Incinerator
1491
	Increased damage against structures by 20%
1492
		10.1	Dragon Tank
1493
				Reduced cost to 1300 from 1500
1494
				Reduced HP by 10%
1495
				
1496
		10.2	Incinerator
1497
				Reduced cost to 250 from 350
1498
				No longer starts veteran
1499
				Now available to all East Asian factions
1500
				
1501
		10.3	Reworked flame weapons, attacks are now burst instead of contiguous
1502
	
1503
11.	Emperor Battleship
1504
	Increased range by 20%
1505
	Reduced attack radius effect by 50%
1506
	No longer ammo based, now fires all 3 shells simultaneously
1507
	Projectile is no longer subject to cliffs
1508
	
1509
12.	Minigunner
1510
	Reduced anti air range by 30% to compensate for open topped vehicle range bonus
1511
	
1512
13.	Hijacker
1513
	Is now able to take commands such as attack move and guard/area guard
1514
	Is now stealth when not moving
1515
	
1516
14.	Troop and Support Crawler
1517
	Can no longer detect stealth units
1518
	Reduced passenger limit to 4 from 5
1519
	Reduced HP by 10%
1520
	Reduced move speed by 1 stage
1521
	Now comes with 2 basic infantry instead of 4 - price adjusted to compensate
1522
	
1523
15.	ECM Tank
1524
	Increased cost to 750
1525
	Can now detect stealth units at a radius of 14
1526
	Increased initial slow effect by 21%
1527
	Can now be converted to fry terror drones that are inside your vehicles
1528
	Converted ECM tanks cannot attack enemy vehicles nor detect stealth units
1529
	Use the deploy function to convert it back to attack mode
1530
	
1531
16.	Gunboat
1532
	Increased cost to 1100 from 900
1533
	Can no longer detect submerged units
1534
	
1535
17.	Sniper Team Support Power
1536
	Reduced cost to 1200 from 1500
1537
	Can no longer shoot out of open topped vehicles
1538
	Reduced damage against T3 infantry by 20%
1539
	
1540
18.	Black Napalm Support Power
1541
	Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge)
1542
	Increased cooldown to 5 minutes from 4
1543
	Reduced damage bonus to 25% from 50%
1544
	
1545
19.	Helix and Hellfire Helix
1546
	Increased flight speed by 20%
1547
	Helix no longer available to North Korea
1548
	
1549
20.	Nuclear Cell Overload
1550
	Reduced build time by 50%
1551
	No longer damages the nuclear reactor
1552
	Moved to the Defense production tab
1553
	
1554
21.	Hacker
1555
	Reduced deployed weapon (hack weapon) range by 20%
1556
	Is now able to shut down Heroic vehicles and EMP immune vehicles
1557
	
1558
22.	Supply Truck and Ore Refinery
1559
	Increased cost to 1100/1900 from 1000/1800
1560
	
1561
23.	Propaganda Tower
1562
	Reduced cost to 750 from 900
1563
	Now also provides 15% HP to nearby units
1564
	Reduced damage bonus to 15% from 20%
1565
	Reduced attack speed bonus to 15% from 20%
1566
	
1567
24.	Railgunner
1568
	Increased build time by 10%
1569
1570
25.	ECM Cruiser
1571
	Moved down to Tier 1 from Tier 2
1572
	
1573
26.	Flame Tank and Dragon Tank
1574
	Moved down to Tier 2 from Tier 3
1575
	
1576
27. EMP Bomb Superweapon
1577
	Reduced EMP duration by 15%
1578
	Increased cooldown to 5 minutes from 4
1579
	Added a small delay between the warning message and the bomber spawning
1580
	
1581
28.	MIG
1582
	Can now benefit from the Black Napalm support power
1583
1584
29. Supply Drop Zone
1585
	Increased supply drop cooldown to 5 minutes from 4
1586
	
1587
30.	Red Guard
1588
	Increased cost to 175 from 170
1589
	Increased build time by 10%
1590
	
1591
31.	Officer
1592
	Grants a 30% attack speed bonus to nearby allies upon death
1593
	
1594
32.	Nuke Cannon
1595
	New T3 long range siege unit. Must be deployed to attack
1596
	
1597
33.	Howitzer
1598
	No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
1599
1600
************
1601
* Soviets  *
1602
************
1603
1604
1.	Hammerhead Artillery
1605
	Reduced cost to 1300 from 1600
1606
	Increased range by 20%
1607
	
1608
2.	Kirov Airship
1609
	Increased hover speed by 20%
1610
	Reduced HP by 25%
1611
	Increased cost to 2500 from 2000
1612
	
1613
3.	Stingray
1614
	Reduced HP by 20%
1615
	Reduced attack speed by 10%
1616
	Reduced move speed by 1 stage
1617
	
1618
4.	War Miner
1619
	Reduced range by 10%
1620
	Reduced attack speed by 30%
1621
	
1622
5.	Tesla Miner
1623
	Reduced damage by 30%
1624
	Increased range by 10%
1625
	
1626
6.	Typhoon Attack Sub
1627
	Reduced HP by 20%
1628
	Reduced cost to 900 from 1000
1629
	
1630
7.	Decimator Tank
1631
	Increased cost to 2100 from 1800
1632
	Reduced residual radiation duration by 50%
1633
	
1634
8.	Sea Scorpion
1635
	Increased cost to 750 from 600
1636
	
1637
9.	Whiskey
1638
	Removed from the soviet roster until further notice
1639
	New ability, Emerge: Becomes visible to enemies in order to use the anti surface
1640
	missile systems	above its haul. Used via the deploy command, use again to submerge
1641
	Reduced HP by 15%
1642
	Reduced cost to 1450 from 1600
1643
	
1644
10.	Ahsan
1645
	Increased attack speed by 20%
1646
	Reduced Kill Driver bullet reload time by 20%
1647
	Reduced range by 20%
1648
	
1649
11.	Sickle
1650
	Reduced damage by 20%
1651
	
1652
12.	Boris
1653
	Reduced cost to 1350
1654
	Can now benefit from the Overcharge support power
1655
	Reduced damage by 25%
1656
	Increased attack speed by 25%
1657
	
1658
13.	Scorpion Tank
1659
	No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade
1660
	
1661
14.	Flak Track
1662
	No longer detects stealth units
1663
	Changed speedtype to Track - will no longer be slowed by terrain
1664
	
1665
15.	Siege Chopper
1666
	Increased anti air range by 50%
1667
	
1668
16.	Tesla Raider
1669
	Reduced damage by 10%
1670
	Increased cost to 900 from 800
1671
	
1672
17.	Flak Trooper
1673
	Increased cost to 225 from 200
1674
	
1675
18.	Sentry Gun
1676
	Reduced cost to 500 from 600
1677
	
1678
19.	Tesla Coil
1679
	Reduced cost to 1300 from 1500
1680
	
1681
20.	Igla Attack Chopper
1682
	Reduced damage by 20%
1683
	Increased attack speed by 20%
1684
	
1685
21.	Terror Drone
1686
	No longer immune to EMP
1687
	
1688
22.	Tank Drop
1689
	Reduced cooldown to 4 minutes from 6
1690
	Moved to Airfield from Radar
1691
	
1692
23.	Spetsnaz
1693
	Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic)
1694
	Cannot cull hero units or Brutes
1695
	
1696
24.	Overcharge
1697
	Cost reduced to 1100 from 1300
1698
	Damage bonus removed
1699
	
1700
25.	Demo Truck
1701
	Reduced cost to 1000 from 1250
1702
	Increased acceleration speed considerably
1703
	
1704
26.	Dragunov
1705
	Reduced HP by 10%
1706
	Reduced damage by 15%
1707
	Increased cost to 2300 from 2200
1708
	
1709
27.	Fake Structures
1710
	Soviets can now build 4 fakes:
1711
			27.1	Fakes
1712
					Barracks
1713
					War Factory
1714
					Battle Lab
1715
					Nuclear Reactor
1716
					
1717
28.	Apocalypse Tank
1718
	Increased cost to 2300 from 2100
1719
	Increased build time by 10%
1720
	
1721
29.	Battle Lab (palace)
1722
	New Support Power - Krylov Dropship
1723
	Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness
1724
1725
30.	Rhino Tank
1726
	Increased cost to 975 from 900
1727
1728
************
1729
*** Yuri ***
1730
************
1731
1732
1.	Cyborg Reaper
1733
	Reworked his role:
1734
	His weapon is weaker against infantry but stronger against vehicles
1735
	
1736
2.	Initiate
1737
	Increased attack speed by 20%
1738
	
1739
3.	Seeker / Seaker / Plasma Gun
1740
	Reworked anti ground projectile to improve targeting
1741
	
1742
	3.1		Seeker
1743
			Increased cost to 700 from 600
1744
			
1745
	3.2		Seaker
1746
			Increased cost to 800 from 700
1747
			
1748
	3.3		Plasma Gun
1749
			Increased cost to 850 from 750
1750
	
1751
4.	Yuri Clone and Psi Trooper
1752
	Reduced cost to 650 from 800/700
1753
	
1754
5.	Toxin Templar
1755
	Increased attack speed by 20%
1756
	Reduced damage against infantry by 30% (residual toxin damage remains unchanged)
1757
1758
6.	Boomer
1759
	Increased damage against heavy structures by 20%
1760
	Reenabled for Psicorps
1761
	Reduced HP by 20%
1762
	
1763
7.	Assault Bike
1764
	Improved missile hit probability against moving targets
1765
	
1766
8.	Fleur
1767
	Increased attack speed by 20%
1768
	Removed Sprint and reworked her C4:
1769
	8.1		Sabotage C4
1770
			Fleur temporarily disables the target building, can only affect production, defensive and
1771
			special (support) structures. Only Engineers can disarm the bomb
1772
	Can now clear garrisoned structures
1773
	Reduced damage against vehicles by 10/15/20% (light, medium, heavy)
1774
	
1775
9.	Stealth Tank
1776
	Increased Barrage reload speed by 33%
1777
	No longer able to attack air units
1778
	Reduced damage against structures by 30%
1779
	Reduced HP by 10%
1780
	
1781
10.	Vertigo Bomber
1782
	Reduced build time by 10%
1783
	Increased damage by 20%
1784
	Reduced damage against infantry by 20%
1785
	
1786
11.	Stinger
1787
	Increased damage against infantry by 30%
1788
	Increased move speed by 1 stage
1789
	
1790
12.	Venom
1791
	Increased HP by 10%
1792
	Increased anti air damage by 25%
1793
	No longer shares warheads with the Cyborg Reaper
1794
		12.1	Warhead
1795
				Reduced damage against vehicles and structures by 20%
1796
	
1797
13.	Genetic Mutator
1798
	No longer instantly kills infantry. The lower HP value the more likely it will mutate
1799
	
1800
14.	Havoc Tank
1801
	Reduced effect radius by 50%
1802
	Increased cost to 1100
1803
	Reduced range by 10%
1804
	
1805
15.	Stinger Ambush
1806
	Reduced cooldown to 5 minutes from 6
1807
	Reduced cost to 1500 from 1750
1808
	
1809
16.	Floating Disk
1810
	Reduced damage against aircraft by 15%
1811
	Reduced damage against structures by 10%
1812
	
1813
17.	Lasher Tank
1814
	Increased build time by 15%
1815
	Reduced move speed by 1 stage
1816
	Reduced cost to 750 from 800
1817
	
1818
18.	Magnetron
1819
	Increased range by 10%
1820
	Reduced attack speed by 15%
1821
	No longer detects stealth units
1822
	Increased build time by 10%
1823
	Reduced speed by 1 stage
1824
	
1825
19.	Assault Bike
1826
	Changed speedtype to Track - will no longer be slowed by terrain
1827
	
1828
20.	Slave Miner
1829
	Reduced HP by 20%
1830
	Removed in 2.1
1831
	
1832
	20.1	Drone Miner & Ore Refinery
1833
			Replaces the Slave Miner 
1834
			Costs 700/1600
1835
	
1836
21.	Medusa
1837
	Increased cost to 2000 from 1750
1838
	Reduced speed by 2 stages
1839
	
1840
22.	Ravager
1841
	Changed roles from anti armor to anti infantry
1842
	Reduced HP by 20%
1843
	Reduced range by 75%
1844
	Increased speed by 2 stages
1845
	Increased resistance to bullets by 50%
1846
	Will now spawn a Ravageling upon death
1847
	Can now be attacked by dogs
1848
	Reduced cost to 200 from 250
1849
	
1850
		22.1	Ravageling
1851
				Smaller, melee version. Weaker but faster - good for scouting
1852
				Can be attacked by dogs
1853
				Can be crushed
1854
	
1855
23.	Mantis
1856
	Reduced HP by 23%
1857
	Increased speed by 33%
1858
	
1859
24.	Stealth Generator & Cloaking Field
1860
	New T2 support structure exclusive to Specter
1861
	Cloaks nearby units and grants a 20% speed boost
1862
	Cloaked state lingers on units for 15 seconds after leaving its vicinity
1863
	
1864
		24.1	Cloaking Field
1865
				Removed this support power until further notice
1866
				
1867
25.	Psychic Tower
1868
	Increased HP by 10%
1869
	
1870
26.	Obelisk of Life
1871
	New T1.5 support power: Drops a tower at the target location that is able to heal
1872
	and repair friendly units. It is also able to get rid of Terror Drones.
1873
	Ability will only go on cooldown once current Obelisk is destroyed or sold
1874
	Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each.
1875
	
1876
27.	Giant Squid
1877
	No longer grapples its target but will instead ram it
1878
	
1879
28.	Psychic Dominator
1880
	Added a new black hole/rift after effect which if placed correctly will spawn a horde
1881
	of angry, uncontrollable Ravagelings at the target location
1882
	There is now a delay between damage, the head animation will mind control and give
1883
	players time to react, the black hole will deal damage
1884
1885
29.	Fanatics
1886
	Will now deal 50% damage when crushed
1887
	Disabled until further notice
1888
	
1889
30.	Disruptor
1890
	Has been remade and is now a long range support artillery unit
1891
	Must be deployed to attack
1892
	Damaged enemy units will be slowed by 30% and have their damage reduced by 30%
1893
	Reduced move speed by 1 stage
1894
	Increased damage against vehicles by 20%
1895
	
1896
31.	Blight
1897
	Its plasma will now overload enemy infantry, causing them to mutate
1898
	Increased damage against infantry by 50%
1899
	Reduced damage against structures by 50%
1900
	
1901
32.	Virus
1902
	Moved to T3 up from T2
1903
	
1904
33.	Chameleon
1905
	Reduced cost to 600 from 700
1906
	Role change: anti armor instead of infantry (anti structure airstrike remains unchanged)
1907
	
1908
34.	Plasma Trooper
1909
	New T1 anti armor and anti air infantry equipped with a Plasma launcher
1910
	Costs 300
1911
	Replaces the Ravager as a starting unit
1912
	
1913
35.	Mindsweeper
1914
	New T3 infantry exclusive to Psicorps
1915
	Anti infantry and structure role. Infantry killed by second phase of weapon mutate
1916
	Heals nearby allies upon death and grants a minor HOT effect
1917
	
1918
36.	Brute
1919
	Role changed to anti infantry
1920
	New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff
1921
	for a small duration to help with his new role. 40 second cooldown.
1922
	
1923
37.	Tsunami Tank
1924
	Will no longer be crushed by the Battle Fortress