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| 1 | *************************************************************************** | |
| 2 | ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** | |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | ******* 2.1.2 ******** | |
| 7 | ***** 27/07/2020 ***** | |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Updated client main menu look and BGM |
| 10 | + | 1. Further optimized code to reduce lag |
| 11 | - | 2. Enabled updates via client |
| 11 | + | 2. Fixed Saved Games issue caused by 2.1.0 |
| 12 | - | 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes |
| 12 | + | 3. Fixed various cameos not showing as intended |
| 13 | - | 3. Reverted back to MD extension files (INI and MIXes) |
| 13 | + | 4. Removed unnecessary DLL files from directory |
| 14 | - | 3.1 Only applies to r30 and below, please follow installation instructions |
| 14 | + | 5. Fixed ReShade from interfering with CNC-DDRAW renderer |
| 15 | - | 4. Enabled RA2 soundtrack |
| 15 | + | 6. Added tooltips to some drop down menus throughout the client |
| 16 | - | 5. Enabled YR campaign and multiplayer Coop missions |
| 16 | + | |
| 17 | - | 5.1 Fixed Allied campaign items and terrain (previous test) |
| 17 | + | |
| 18 | - | 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China) |
| 18 | + | |
| 19 | - | 6. Fixed multiplayer game speed defaults |
| 19 | + | |
| 20 | - | 7. Added further visual improvements |
| 20 | + | |
| 21 | - | 8. Included up to date Readme file with this release |
| 21 | + | 1. Aircraft |
| 22 | Further generalized damage to even the playing field between all aircraft | |
| 23 | ||
| 24 | 2. Added new MP maps | |
| 25 | ||
| 26 | ************ | |
| 27 | - | 1. Added new 2-4 multiplayer maps, one RotE exclusive |
| 27 | + | |
| 28 | - | 2. Aircraft |
| 28 | + | |
| 29 | ||
| 30 | - | Adjusted roles to be more versatile |
| 30 | + | 1. Tempest Pike |
| 31 | - | 3. Bullet Based Weapons (anti infantry) |
| 31 | + | No longer tied to Radar's range limit |
| 32 | - | Reduced T1 damage against higher tier infantry by 30/60% (T2/T3) |
| 32 | + | |
| 33 | - | 4. Siege Units |
| 33 | + | |
| 34 | *** Asia *** | |
| 35 | - | 5. Power Plants |
| 35 | + | |
| 36 | - | Are now more vulnerable to all aircraft and most weapons |
| 36 | + | |
| 37 | - | Power production penalty is now 50% at all times |
| 37 | + | 1. Nuke Cannon |
| 38 | - | 6. Hero Units |
| 38 | + | |
| 39 | - | Reduced damage hero units take by approx. 50% from anti infantry weapons |
| 39 | + | |
| 40 | - | 7. Unit Creation Sounds |
| 40 | + | 2. KAI-T50 |
| 41 | - | Will no longer be played, except for hero units |
| 41 | + | Reverted missile attack to previous cluster missile |
| 42 | - | 8. Economy |
| 42 | + | |
| 43 | - | Reduced Ore value by 15% |
| 43 | + | |
| 44 | - | 9. Radars |
| 44 | + | |
| 45 | - | Reduced stealth sensor range to 10 cells from 15 |
| 45 | + | |
| 46 | - | 10. Missiles |
| 46 | + | |
| 47 | - | Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles |
| 47 | + | 1. N/A |
| 48 | ||
| 49 | ************ | |
| 50 | *** Yuri *** | |
| 51 | ************ | |
| 52 | ||
| 53 | - | 1. Comanche |
| 53 | + | 1. Ravager |
| 54 | - | Increased HP by 5% |
| 54 | + | Reduced damage taken by dogs by 20% |
| 55 | - | 2. SEAL |
| 55 | + | |
| 56 | - | Reduced cost to 450 from 500 |
| 56 | + | |
| 57 | - | No longer self heals |
| 57 | + | ******** 2.1.0 ******* |
| 58 | - | Reduced C4 damage against defensive structures by 40% |
| 58 | + | ***** 24/07/2020 ***** |
| 59 | - | Reduced C4 damage against structures by 20% |
| 59 | + | |
| 60 | - | 3. M1A1 |
| 60 | + | |
| 61 | 1. Fixed all campaign map triggers on the following missions: | |
| 62 | - | 4. IFV (Avenger & Bullfrog) |
| 62 | + | A01, A02, A03, A06, A07, S05 and S06 |
| 63 | - | Reduced passenger turret bonus damage by 50% to match original passenger damage |
| 63 | + | A04 still needs fixing (reveal trigger) |
| 64 | - | 4.1 Repair Mode |
| 64 | + | 2. Adjusted difficulty in single player campaign and made some missions harder |
| 65 | - | Increased range by 10% |
| 65 | + | 3. Added a Coop AI difficulty selector to multiplayer and skirmish lobbies |
| 66 | - | 5. Service Depot |
| 66 | + | 4. Removed player limit from coop lobbies to allow for spectators |
| 67 | - | Now applies a constant repair effect to nearby units |
| 67 | + | 5. Added ReShade to the client to avoid manual downloads |
| 68 | - | To remove drones vehicles still need to be directly repaired by the depot |
| 68 | + | 5.1 You can now enable ReShade via the options menu |
| 69 | - | 6. MCV |
| 69 | + | 6. Added new cursor pointer to client and ingame |
| 70 | - | Now requires a War Factory + Service Depot |
| 70 | + | 7. Added Cyrillic ingame font option to client, by mah_boi |
| 71 | - | 7. Rocketeer |
| 71 | + | 8. Enabled Extras button in client to give access to the following: |
| 72 | - | Reduced resistance to weapons by 30% approx. |
| 72 | + | Map Editor |
| 73 | - | 8. Humvee |
| 73 | + | Credits |
| 74 | - | Increased cost to 450 from 400 |
| 74 | + | Statistics |
| 75 | - | 8.1 TOW Humvee |
| 75 | + | |
| 76 | - | Removed, America now uses the standard Humvee |
| 76 | + | |
| 77 | - | 9. Prism Tank |
| 77 | + | |
| 78 | ************ | |
| 79 | ||
| 80 | 1. Aircraft | |
| 81 | Reduced missile damage against medium vehicles by 10% | |
| 82 | ||
| 83 | 2. Ore Miners | |
| 84 | Increased size to 4 from 3. Does not apply to Yuri's Miner Drone | |
| 85 | - | 1. Grenadier |
| 85 | + | This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners |
| 86 | - | Increased HP by 20% |
| 86 | + | |
| 87 | - | Increased cost to 400 from 250 |
| 87 | + | 3. Open-topped Units |
| 88 | - | 1.1 Flashbang |
| 88 | + | Increased passenger damage by 10% |
| 89 | - | Increased damage by 20% |
| 89 | + | |
| 90 | - | 2. Supply Truck |
| 90 | + | |
| 91 | ** Allies ** | |
| 92 | - | 3. MIG |
| 92 | + | |
| 93 | - | Increased fire damage against infantry (AoE) |
| 93 | + | |
| 94 | - | 4. Minigunner |
| 94 | + | 1. Aircraft Carrier |
| 95 | - | Reduced damage against aircraft by 10% |
| 95 | + | Reduced Hornet HP by 50% |
| 96 | - | 5. KAI T-50 |
| 96 | + | |
| 97 | - | Increased damage against structures by 15% |
| 97 | + | 2. Vanguard |
| 98 | - | 6. MCV |
| 98 | + | Removed pending remake |
| 99 | - | Now requires a War Factory + Radar |
| 99 | + | |
| 100 | - | 7. Supply Drop |
| 100 | + | 3. Comanche & Laser Comanche |
| 101 | - | Reduced cooldown to 3 minutes from 5 |
| 101 | + | Increased range by 20% |
| 102 | - | Increased cash amount to 1200 from 600 |
| 102 | + | |
| 103 | - | 8. Railgunner |
| 103 | + | |
| 104 | - | Reversal debuff no longer affects structures |
| 104 | + | |
| 105 | ************ | |
| 106 | ||
| 107 | 1. Huo Long | |
| 108 | Increased attack speed by 20% | |
| 109 | ||
| 110 | 2. Nuke Cannon | |
| 111 | Increased cost to 2200 from 2100 | |
| 112 | - | 2. Spetsnaz |
| 112 | + | |
| 113 | - | Increased HP by 15% |
| 113 | + | Reduced AoE overall damage radius by 10% |
| 114 | - | 3. Sukhoi |
| 114 | + | |
| 115 | 3. AA Gatling Weapons | |
| 116 | - | 4. Service Depot |
| 116 | + | Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons |
| 117 | - | Now applies a constant repair effect to nearby units |
| 117 | + | |
| 118 | - | To remove drones vehicles still need to be directly repaired by the depot |
| 118 | + | |
| 119 | - | 5. MCV |
| 119 | + | |
| 120 | - | Now requires a War Factory + Service Depot |
| 120 | + | |
| 121 | - | 6. Repair Vehicle |
| 121 | + | |
| 122 | 1. Demo Truck | |
| 123 | - | 7. Krylov Dropship |
| 123 | + | Reduced damage by 20% |
| 124 | - | Removed due to lack of use |
| 124 | + | |
| 125 | - | 8. Dreadnought |
| 125 | + | 2. Igla Assault Chopper |
| 126 | - | Increased missile speed by 10% |
| 126 | + | Reworked. No longer fires EMP bullets, instead fires Shock Grenades |
| 127 | Increased cost to 1400 from 1200 | |
| 128 | No longer exclusive to Russia | |
| 129 | Replaces the Siege Chopper | |
| 130 | ||
| 131 | 3. Siege Chopper | |
| 132 | - | 1. Brute |
| 132 | + | Removed for the time being as Igla is its successor |
| 133 | - | Reduced cost to 400 |
| 133 | + | |
| 134 | - | No longer self heals |
| 134 | + | 4. Call for Transport |
| 135 | - | No longer takes less damage from bullet weapons |
| 135 | + | New T1.5 support power |
| 136 | - | 1.1 Charge |
| 136 | + | Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked) |
| 137 | - | Brute no longer gains armor when using this ability |
| 137 | + | Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported |
| 138 | - | 2. Cloning Vats |
| 138 | + | Costs 800, 3.5 minute cooldown |
| 139 | - | Only clones T1 infantry, higher tiers no longer affected |
| 139 | + | |
| 140 | - | 3. Miner Drone |
| 140 | + | |
| 141 | *** Yuri *** | |
| 142 | - | 4. Virus |
| 142 | + | |
| 143 | - | Increased cost to 700 |
| 143 | + | |
| 144 | 1. Miner Drone | |
| 145 | - | Increased HP by 20% |
| 145 | + | Reduced cost to 650 from 700 |
| 146 | Increased attack speed by 20% | |
| 147 | - | 5. Yuri Prime |
| 147 | + | |
| 148 | - | No longer allowed inside the Subterranean APC |
| 148 | + | 2. Obelisk of Life |
| 149 | - | 6. Chameleon |
| 149 | + | Now prioritizes injured units |
| 150 | - | Reduced Banshee damage by 20% |
| 150 | + | Now reliably removes Terror Drones |
| 151 | - | Increased cost to 700 from 600 |
| 151 | + | |
| 152 | - | 7. Mindsweeper |
| 152 | + | 3. Bio Reactor |
| 153 | - | Increased second blast AoE and damage by 10% |
| 153 | + | Reduced infantry power bonus to 35 from 50 |
| 154 | - | 8. Genetic Mutator |
| 154 | + | |
| 155 | 4. Floating Disk | |
| 156 | - | 9. Medusa |
| 156 | + | Increased damage against air units by 50% |
| 157 | - | Reworked to be an anti ground/sea unit |
| 157 | + | Increased speed by 10% |
| 158 | Increased damage against vehicles by 0/10/20% | |
| 159 | - | Increased chaos duration by 10% |
| 159 | + | Increased armor to medium from light |
| 160 | ||
| 161 | - | 11. MCV |
| 161 | + | |
| 162 | - | Now requires a War Factory + Radar |
| 162 | + | |
| 163 | - | 12. Plasma Trooper |
| 163 | + | |
| 164 | ********************** | |
| 165 | - | 13. Seeker |
| 165 | + | |
| 166 | 1. Updated client main menu look and BGM | |
| 167 | - | 14. Boomer |
| 167 | + | 2. Enabled updates via client |
| 168 | - | Increased missile speed by 10% |
| 168 | + | 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes |
| 169 | 3. Reverted back to MD extension files (INI and MIXes) | |
| 170 | - | Reduced cost to 800 from 900 |
| 170 | + | 3.1 Only applies to r30 and below, please follow installation instructions |
| 171 | - | Removed build time multiplier |
| 171 | + | 4. Enabled RA2 soundtrack |
| 172 | - | Increased HP by 10% |
| 172 | + | 5. Enabled YR campaign and multiplayer Coop missions |
| 173 | 5.1 Fixed Allied campaign items and terrain (previous test) | |
| 174 | 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China) | |
| 175 | 6. Fixed multiplayer game speed defaults | |
| 176 | 7. Added further visual improvements | |
| 177 | 8. Included up to date Readme file with this release | |
| 178 | ||
| 179 | ************ | |
| 180 | * General * | |
| 181 | ************ | |
| 182 | ||
| 183 | 1. Added new 2-4 multiplayer maps, one RotE exclusive | |
| 184 | ||
| 185 | 2. Aircraft | |
| 186 | Increased HP by 10% | |
| 187 | Adjusted roles to be more versatile | |
| 188 | ||
| 189 | 3. Bullet Based Weapons (anti infantry) | |
| 190 | Reduced T1 damage against higher tier infantry by 30/60% (T2/T3) | |
| 191 | ||
| 192 | 4. Siege Units | |
| 193 | Increased range by 10% | |
| 194 | ||
| 195 | 5. Power Plants | |
| 196 | Are now more vulnerable to all aircraft and most weapons | |
| 197 | Power production penalty is now 50% at all times | |
| 198 | ||
| 199 | 6. Hero Units | |
| 200 | Reduced damage hero units take by approx. 50% from anti infantry weapons | |
| 201 | ||
| 202 | 7. Unit Creation Sounds | |
| 203 | Will no longer be played, except for hero units | |
| 204 | ||
| 205 | 8. Economy | |
| 206 | Reduced Ore value by 15% | |
| 207 | ||
| 208 | 9. Radars | |
| 209 | Reduced stealth sensor range to 10 cells from 15 | |
| 210 | ||
| 211 | 10. Missiles | |
| 212 | Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles | |
| 213 | ||
| 214 | ************ | |
| 215 | ** Allies ** | |
| 216 | ************ | |
| 217 | ||
| 218 | 1. Comanche | |
| 219 | Increased HP by 5% | |
| 220 | ||
| 221 | 2. SEAL | |
| 222 | Reduced cost to 450 from 500 | |
| 223 | No longer self heals | |
| 224 | Reduced C4 damage against defensive structures by 40% | |
| 225 | Reduced C4 damage against structures by 20% | |
| 226 | ||
| 227 | 3. M1A1 | |
| 228 | Reduced cost to 900 from 1000 | |
| 229 | ||
| 230 | 4. IFV (Avenger & Bullfrog) | |
| 231 | Reduced passenger turret bonus damage by 50% to match original passenger damage | |
| 232 | 4.1 Repair Mode | |
| 233 | Increased range by 10% | |
| 234 | ||
| 235 | 5. Service Depot | |
| 236 | Now applies a constant repair effect to nearby units | |
| 237 | To remove drones vehicles still need to be directly repaired by the depot | |
| 238 | ||
| 239 | 6. MCV | |
| 240 | Now requires a War Factory + Service Depot | |
| 241 | ||
| 242 | 7. Rocketeer | |
| 243 | Reduced resistance to weapons by 30% approx. | |
| 244 | ||
| 245 | 8. Humvee | |
| 246 | Increased cost to 450 from 400 | |
| 247 | 8.1 TOW Humvee | |
| 248 | Removed, America now uses the standard Humvee | |
| 249 | ||
| 250 | 9. Prism Tank | |
| 251 | Increased damage against vehicles by 20% | |
| 252 | Increased damage against structures by 10% | |
| 253 | ||
| 254 | ************ | |
| 255 | *** Asia *** | |
| 256 | ************ | |
| 257 | ||
| 258 | 1. Grenadier | |
| 259 | Increased HP by 20% | |
| 260 | Increased cost to 400 from 250 | |
| 261 | 1.1 Flashbang | |
| 262 | Increased damage by 20% | |
| 263 | ||
| 264 | 2. Supply Truck | |
| 265 | Reduced HP by 10% | |
| 266 | ||
| 267 | 3. MIG | |
| 268 | Increased fire damage against infantry (AoE) | |
| 269 | ||
| 270 | 4. Minigunner | |
| 271 | Reduced damage against aircraft by 10% | |
| 272 | ||
| 273 | 5. KAI T-50 | |
| 274 | Increased damage against structures by 15% | |
| 275 | ||
| 276 | 6. MCV | |
| 277 | Now requires a War Factory + Radar | |
| 278 | ||
| 279 | 7. Supply Drop | |
| 280 | Reduced cooldown to 3 minutes from 5 | |
| 281 | Increased cash amount to 1200 from 600 | |
| 282 | ||
| 283 | 8. Railgunner | |
| 284 | Reversal debuff no longer affects structures | |
| 285 | ||
| 286 | ************ | |
| 287 | * Soviets * | |
| 288 | ************ | |
| 289 | ||
| 290 | 1. Demo Truck | |
| 291 | Reduced damage against structures by 30% | |
| 292 | ||
| 293 | 2. Spetsnaz | |
| 294 | Increased HP by 15% | |
| 295 | ||
| 296 | 3. Sukhoi | |
| 297 | Increased damage against structures by 20% | |
| 298 | ||
| 299 | 4. Service Depot | |
| 300 | Now applies a constant repair effect to nearby units | |
| 301 | To remove drones vehicles still need to be directly repaired by the depot | |
| 302 | ||
| 303 | 5. MCV | |
| 304 | Now requires a War Factory + Service Depot | |
| 305 | ||
| 306 | 6. Repair Vehicle | |
| 307 | Increased range by 10% | |
| 308 | ||
| 309 | 7. Krylov Dropship | |
| 310 | Removed due to lack of use | |
| 311 | ||
| 312 | 8. Dreadnought | |
| 313 | Increased missile speed by 10% | |
| 314 | ||
| 315 | ************ | |
| 316 | *** Yuri *** | |
| 317 | ************ | |
| 318 | ||
| 319 | 1. Brute | |
| 320 | Reduced cost to 400 | |
| 321 | No longer self heals | |
| 322 | No longer takes less damage from bullet weapons | |
| 323 | 1.1 Charge | |
| 324 | Brute no longer gains armor when using this ability | |
| 325 | ||
| 326 | 2. Cloning Vats | |
| 327 | Only clones T1 infantry, higher tiers no longer affected | |
| 328 | ||
| 329 | 3. Miner Drone | |
| 330 | Reduced HP by 20% | |
| 331 | ||
| 332 | 4. Virus | |
| 333 | Increased cost to 700 | |
| 334 | Increased range by 10% | |
| 335 | Increased HP by 20% | |
| 336 | Increased build time by 10% | |
| 337 | ||
| 338 | 5. Yuri Prime | |
| 339 | No longer allowed inside the Subterranean APC | |
| 340 | ||
| 341 | 6. Chameleon | |
| 342 | Reduced Banshee damage by 20% | |
| 343 | Increased cost to 700 from 600 | |
| 344 | ||
| 345 | 7. Mindsweeper | |
| 346 | Increased second blast AoE and damage by 10% | |
| 347 | ||
| 348 | 8. Genetic Mutator | |
| 349 | Increased damage by 20% | |
| 350 | ||
| 351 | 9. Medusa | |
| 352 | Reworked to be an anti ground/sea unit | |
| 353 | ||
| 354 | 10. Vertigo Bomber | |
| 355 | Increased chaos duration by 10% | |
| 356 | Reduced damage by 10% | |
| 357 | ||
| 358 | 11. MCV | |
| 359 | Now requires a War Factory + Radar | |
| 360 | ||
| 361 | 12. Plasma Trooper | |
| 362 | Reduced attack speed by 20% | |
| 363 | ||
| 364 | 13. Seeker | |
| 365 | Reduced HP by 10% | |
| 366 | ||
| 367 | 14. Boomer | |
| 368 | Increased missile speed by 10% | |
| 369 | ||
| 370 | 15. Toxin Templar | |
| 371 | Reduced cost to 800 from 900 | |
| 372 | Removed build time multiplier | |
| 373 | Increased HP by 10% | |
| 374 | ||
| 375 | ********************** | |
| 376 | ****** 2.1.0 r25 ***** | |
| 377 | ***** 17/06/2020 ***** | |
| 378 | ********************** | |
| 379 | ||
| 380 | 1. Revamped client with new buttons, backgrounds and main menu | |
| 381 | 3. Updated loading screens for all factions with 2.1 changes | |
| 382 | 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations | |
| 383 | 5. Added a new CNC-DDRAW renderer to the client | |
| 384 | 6. Updated client binary files to the latest version (Kerbiter's fork). | |
| 385 | 6.1 Fixed XNA version files | |
| 386 | 7. Added various new cursor sprites | |
| 387 | 8. Rearranged mixes to facilitate future updates | |
| 388 | 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension | |
| 389 | ||
| 390 | ************ | |
| 391 | * General * | |
| 392 | ************ | |
| 393 | ||
| 394 | 1. Added new 2-8 multiplayer maps, and a few RotE exclusives | |
| 395 | ||
| 396 | 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions | |
| 397 | ||
| 398 | 3. Civilian color is now Grey, as such White has become a playable MP color | |
| 399 | ||
| 400 | ************ | |
| 401 | ** Allies ** | |
| 402 | ************ | |
| 403 | ||
| 404 | 1. Comanche | |
| 405 | Increased HP by 10% | |
| 406 | 1.1 Laser Comanche | |
| 407 | Reduced damage against structures by 100% | |
| 408 | Increased damage against vehicles by 100% | |
| 409 | Increased armor to medium from light | |
| 410 | ||
| 411 | 2. Galewing | |
| 412 | New T3 support bomber aircraft | |
| 413 | Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds | |
| 414 | Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely) | |
| 415 | Initial bomb also slows targets by 25% for 15 seconds | |
| 416 | ||
| 417 | 3. B2 Shard Bomber | |
| 418 | Cost reduced to 1400 from 1750 | |
| 419 | ||
| 420 | 4. Prism Tank | |
| 421 | Increased damage against structures by 15% | |
| 422 | Reduced damage against infantry by 10% | |
| 423 | ||
| 424 | 5. Tomahawk | |
| 425 | Increased damage against structures by 10% | |
| 426 | ||
| 427 | 6. Tanya | |
| 428 | Reduced C4 damage against vehicles and infantry by 30% | |
| 429 | ||
| 430 | 7. Nighthawk | |
| 431 | Increased damage against vehicles by 15% | |
| 432 | Moved down to T2 from T3 | |
| 433 | ||
| 434 | 8. Tempest Pike | |
| 435 | Increased damage against vehicles by 20% | |
| 436 | ||
| 437 | 9. Prism Raider | |
| 438 | Reduced damage by 10% | |
| 439 | Reduced damage against vehicles and infantry by 10% | |
| 440 | ||
| 441 | ************ | |
| 442 | *** Asia *** | |
| 443 | ************ | |
| 444 | ||
| 445 | 1. MLRS 270 | |
| 446 | Increased missile count to 6 from 4 | |
| 447 | ||
| 448 | 2. Tank Buster | |
| 449 | New ability: Lock On - used via the deploy command | |
| 450 | Increases attack speed by 20% for 15 seconds, 2 minute cooldown | |
| 451 | ||
| 452 | 3. Flame & Dragon Tank | |
| 453 | Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2 | |
| 454 | ||
| 455 | 4. Carpet Bomb | |
| 456 | Removed. Tech Airport now grants the normal Paradrop to North Korea | |
| 457 | ||
| 458 | 5. Hacker | |
| 459 | Added a target indicator | |
| 460 | Increased HP by 20% | |
| 461 | ||
| 462 | 6. Propaganda Tower | |
| 463 | Moved to Tier 3 up from Tier 2 | |
| 464 | ||
| 465 | 7. SSM Launcher | |
| 466 | New Tier 2 defense structure | |
| 467 | ||
| 468 | 8. Bunker | |
| 469 | Reduced cost to 800 from 1100 | |
| 470 | Now available from Con Yard | |
| 471 | Comes with 2 Red Guard, or 2 Minigunners if North Korea | |
| 472 | ||
| 473 | 9. Emperor Battleship | |
| 474 | No longer subject to cliffs and walls | |
| 475 | ||
| 476 | 10. Yumi | |
| 477 | Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield.. | |
| 478 | ||
| 479 | 11. Minigunner | |
| 480 | Increased damage against aircraft by 20% | |
| 481 | ||
| 482 | ************ | |
| 483 | * Soviets * | |
| 484 | ************ | |
| 485 | ||
| 486 | 1. Power Trip | |
| 487 | New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them | |
| 488 | Does not affect heavy T3 infantry or Brutes | |
| 489 | ||
| 490 | 2. Tesla Weapons | |
| 491 | No longer bounce to nearby targets (excl. Boris) | |
| 492 | ||
| 493 | 3. Short Circuit & Coilguns | |
| 494 | New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully | |
| 495 | 2.1 Short Circuit | |
| 496 | Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets | |
| 497 | 2.2 Coilguns | |
| 498 | Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider | |
| 499 | Increases single target damage by 20% | |
| 500 | These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose | |
| 501 | ||
| 502 | 4. Tesla Tank | |
| 503 | Reduced damage against infantry by 10% | |
| 504 | ||
| 505 | 5. Demolisher | |
| 506 | Increased range by 10% | |
| 507 | Increased HP by 10% | |
| 508 | ||
| 509 | 6. AA Flak Weapons | |
| 510 | Reduced attack speed by 20% | |
| 511 | Reduced AOE by 10% | |
| 512 | ||
| 513 | ************ | |
| 514 | *** Yuri *** | |
| 515 | ************ | |
| 516 | ||
| 517 | ||
| 518 | 1. Arachnophobia | |
| 519 | New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns | |
| 520 | ||
| 521 | 2. Free the Mind | |
| 522 | New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles: | |
| 523 | 2.1 Roles | |
| 524 | Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack | |
| 525 | Strong against infantry and decent against structures | |
| 526 | Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control | |
| 527 | ||
| 528 | 3. Vertigo Bomber | |
| 529 | Now has its chaos effect on impact (upon crashing) | |
| 530 | ||
| 531 | 4. Mindsweeper | |
| 532 | Increased damage against vehicles by 200% | |
| 533 | Increased attack speed by 20% | |
| 534 | ||
| 535 | 5. Disruptor | |
| 536 | Increased damage against infantry by 50% | |
| 537 | No longer damages friendlies | |
| 538 | ||
| 539 | 6. Mantis | |
| 540 | Now spawns 4 Vultures up from 3 | |
| 541 | Damage reduced slightly per Vulture to compensate but increased 10% overall | |
| 542 | ||
| 543 | 7. Cyborg Reaper | |
| 544 | Reduced cost to 500 from 600 | |
| 545 | ||
| 546 | 8. Fleur | |
| 547 | Increased structure disable to 2 minutes from 1.2 | |
| 548 | ||
| 549 | 9. Stinger | |
| 550 | Increased build time by 10% | |
| 551 | ||
| 552 | 10. Psychic Tower | |
| 553 | Now Exclusive to Psicorps | |
| 554 | Moved up to T3 from T2 | |
| 555 | ||
| 556 | 11. Gene Splitter | |
| 557 | New anti ground T2 base defense | |
| 558 | ||
| 559 | 12. Assault Bike | |
| 560 | Removed | |
| 561 | ||
| 562 | 13. Chaos Drone is now available to all Yuri factions at Tier 1 | |
| 563 | Reduced HP by 10% | |
| 564 | ||
| 565 | ********************** | |
| 566 | ****** 2.1.0 r24 ***** | |
| 567 | ***** 04/06/2020 ***** | |
| 568 | ********************** | |
| 569 | ||
| 570 | 1. Fixed Helix not being available | |
| 571 | 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box) | |
| 572 | 3. Enabled 2 additional command bar actions: Attack-Move & Cheer | |
| 573 | 4. Fixed East Asia's beacon command bar button using incorrect palette | |
| 574 | 5. Custom Map Transfers - no longer work due to using the mod's own channels | |
| 575 | Will be looked into in the future but no guarantee if/when it will work again | |
| 576 | 6. Fixed Tech Armory using incorrect palette when destroyed (rubble) | |
| 577 | 7. Updated 3 maps: | |
| 578 | Tournament Dune | |
| 579 | Tournament Rift | |
| 580 | Tournament Ridge | |
| 581 | 8. Fixed a few elite HP bonuses being incorrect | |
| 582 | 9. Moved all "pro" and popular maps up to the top of the list, most under [RE] | |
| 583 | 10. Fixed Peacekeers turning into Grenadiers when elite | |
| 584 | 11. Stealth detection range reduced by 3 stages | |
| 585 | 12. Reduced spawned missile speed by 20% | |
| 586 | 13. Pip Indicators | |
| 587 | Garrisoned and transported infantry pips have been changed to the following: | |
| 588 | Green - Anti Infantry | |
| 589 | Blue - Anti Armor | |
| 590 | Yellow - Anti Structure | |
| 591 | White - Support (e.g. Engineer) | |
| 592 | Red - Hero Units | |
| 593 | 14. Opentopped Vehicles | |
| 594 | Reduced carried infantry damage by 20% | |
| 595 | 15. AA Bullet projectiles no longer miss their target | |
| 596 | 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc | |
| 597 | ||
| 598 | ************ | |
| 599 | * General * | |
| 600 | ************ | |
| 601 | ||
| 602 | 1. Self Heal/Repair | |
| 603 | Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry) | |
| 604 | 1.1 Self Heal gained via Veterancy: | |
| 605 | Veteran - 50% Max | |
| 606 | Elite - 75% Max | |
| 607 | Heroic - 100% Max | |
| 608 | ||
| 609 | 2. Infantry Rockets | |
| 610 | Increased damage against vehicles by 15% | |
| 611 | ||
| 612 | 3. Ammo Crates | |
| 613 | Added new art and placed it on a few maps | |
| 614 | Now has its own warhead which is useful at taking out nearby walls | |
| 615 | ||
| 616 | 4. Forest Fires | |
| 617 | Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees | |
| 618 | Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed | |
| 619 | ||
| 620 | 5. T1 MBTs | |
| 621 | Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.) | |
| 622 | ||
| 623 | 6. Moderately increased siege unit damage (T2 and T3) against structures | |
| 624 | ||
| 625 | 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages) | |
| 626 | ||
| 627 | ************ | |
| 628 | ** Allies ** | |
| 629 | ************ | |
| 630 | ||
| 631 | 1. Avenger | |
| 632 | Reduced armor to light from medium | |
| 633 | ||
| 634 | 2. Tanya | |
| 635 | Cryo weapons now reduce the target's attack speed | |
| 636 | Attack speed is reduced by 33%, same as speed reduction | |
| 637 | ||
| 638 | 3. Grenadier | |
| 639 | Moved to East Asia | |
| 640 | ||
| 641 | 4. SEAL | |
| 642 | New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. | |
| 643 | As the unit he replaces, the SEAL can detect stealth. | |
| 644 | ||
| 645 | 5. Prism Tank | |
| 646 | Reduced damage against structures by 15% | |
| 647 | ||
| 648 | 6. Prism Raider | |
| 649 | Can now self heal | |
| 650 | ||
| 651 | 7. Rocketeer | |
| 652 | Reworked role into anti structure, secondary anti infantry | |
| 653 | ||
| 654 | 8. Chronosphere | |
| 655 | No longer kills infantry | |
| 656 | ||
| 657 | 9. Prism Defender | |
| 658 | Greatly increased efficiency against structures | |
| 659 | ||
| 660 | 10. Comanche | |
| 661 | New Upgrade - Rocket Pods | |
| 662 | Enables their Rocket Barrage ability | |
| 663 | German Comanches get Laser Guns instead | |
| 664 | Reduced cost to 900 from 1200 to compensate | |
| 665 | ||
| 666 | 11. Spectrum Shield Upgrade | |
| 667 | Cost increased to 2000 from 1500 | |
| 668 | ||
| 669 | 12. Radar Structures | |
| 670 | Reduced HP by 25% | |
| 671 | ||
| 672 | ************ | |
| 673 | *** Asia *** | |
| 674 | ************ | |
| 675 | ||
| 676 | 1. Nuke Cannon | |
| 677 | Reduced cost to 2100 from 2275 | |
| 678 | Increased damage against ground targets (other than structures) by 30% | |
| 679 | Reduced deploy speed by 17% | |
| 680 | ||
| 681 | 2. Sniper Paradrop | |
| 682 | Removed until further notice | |
| 683 | ||
| 684 | 3. Troop & Support Crawlers | |
| 685 | Increased build time by 20% | |
| 686 | 3.1 Support Crawler | |
| 687 | Increased heal interval by 100% | |
| 688 | ||
| 689 | 4. Flame & Dragon Tanks | |
| 690 | Increased damage against structures by 20% | |
| 691 | ||
| 692 | 5. Black Napalm Support Power | |
| 693 | Reduced duration to 30 seconds from 53 | |
| 694 | ||
| 695 | 6. Incinerator | |
| 696 | Now available to all East Asian factions. Reworked to be mostly anti structure | |
| 697 | ||
| 698 | 7. Grenadier | |
| 699 | New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry | |
| 700 | ||
| 701 | 8. Nuke Cannon | |
| 702 | New T3 long range siege unit. Must be deployed to attack | |
| 703 | ||
| 704 | 9. Railgun Tank | |
| 705 | Reduced damage against structures to keep the Nuke Cannon relevant | |
| 706 | ||
| 707 | 10. Railgunner | |
| 708 | Reduced damage against structures by 30% | |
| 709 | New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. | |
| 710 | heals will damage and damage will heal | |
| 711 | Increased cost to 775 from 700 | |
| 712 | Can now self heal | |
| 713 | ||
| 714 | 11. MLRS 270 | |
| 715 | Moved down to T2 from T3. Replaces the Howitzer for North Korea | |
| 716 | ||
| 717 | 12. Helix | |
| 718 | This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo | |
| 719 | ||
| 720 | 13. Howitzer | |
| 721 | No longer available to North Korea - still in the East Asian unit roster but only usable by other factions | |
| 722 | ||
| 723 | 14. Dragon Tank | |
| 724 | Increased HP by 10% | |
| 725 | ||
| 726 | 15. Yumi | |
| 727 | Increased range by 15% | |
| 728 | ||
| 729 | 16. Sniper | |
| 730 | Reduced damage against T3 infantry by 20% | |
| 731 | ||
| 732 | 17. Iron Dragon | |
| 733 | Reduced armor to medium from heavy | |
| 734 | ||
| 735 | 18. Emperor Battleship | |
| 736 | Projectile is no longer subject to cliffs | |
| 737 | ||
| 738 | 19. Saboteur | |
| 739 | Can now self heal up to 66% | |
| 740 | ||
| 741 | 20. Flame Weapons | |
| 742 | Reworked flame weapons, attacks are now burst instead of continuous | |
| 743 | ||
| 744 | 21. Emperor Battleship | |
| 745 | No longer ammo based, now fires all 3 shells simultaneously | |
| 746 | ||
| 747 | 22. Officer | |
| 748 | Now grants a 20% attack speed buff to nearby allies upon death | |
| 749 | ||
| 750 | ************ | |
| 751 | * Soviets * | |
| 752 | ************ | |
| 753 | ||
| 754 | 1. Rhino Tank | |
| 755 | Increased cost to 975 from 900 | |
| 756 | ||
| 757 | 2. Tesla Raider | |
| 758 | Can now self heal | |
| 759 | ||
| 760 | 3. Desolator | |
| 761 | Can now self heal | |
| 762 | ||
| 763 | 4. Krylov Dropship | |
| 764 | New support power, calls in a carryall support aircraft to the airfield | |
| 765 | ||
| 766 | 5. Demo Truck | |
| 767 | Increased damage by 20% | |
| 768 | ||
| 769 | 6. Spetsnaz | |
| 770 | Can no longer cull hero units or Brutes | |
| 771 | ||
| 772 | 7. Hammerhead | |
| 773 | Changed model, no longer has a turret which means it must be stationary to attack | |
| 774 | ||
| 775 | 8. Overcharge Support Power | |
| 776 | Reduced duration to 30 seconds from 53 | |
| 777 | ||
| 778 | ************ | |
| 779 | *** Yuri *** | |
| 780 | ************ | |
| 781 | ||
| 782 | 1. Tsunami Tank | |
| 783 | Will no longer be crushed by the Battle Fortress | |
| 784 | ||
| 785 | 2. Disruptor | |
| 786 | Increased damage against vehicles by 20% | |
| 787 | ||
| 788 | 3. Obelisk of Life | |
| 789 | First instance of the support power is now available straight away | |
| 790 | ||
| 791 | 4. Militant | |
| 792 | Will now correctly gain bonus HP when elite | |
| 793 | ||
| 794 | 5. Boomer | |
| 795 | Reduced HP by 20% | |
| 796 | ||
| 797 | 6. Genetic Mutator | |
| 798 | Now deals less damage to higher Tiered infantry | |
| 799 | ||
| 800 | 7. Magnetron | |
| 801 | Greatly improved its siege efficiency | |
| 802 | Reduced attack speed by 15% | |
| 803 | ||
| 804 | 8. Ravager | |
| 805 | Reworked to an anti infantry role | |
| 806 | Can now be attacked by dogs | |
| 807 | ||
| 808 | 9. Mantis | |
| 809 | No longer a support mind controller. It now spawns 3 small aircraft to attack its target | |
| 810 | ||
| 811 | 10. Disruptor | |
| 812 | Increased range by 10% | |
| 813 | Greatly increased efficiency vs structures | |
| 814 | ||
| 815 | 11. Mindsweeper | |
| 816 | New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. | |
| 817 | Heals nearby allied units upon death and applies a small HOT. Also able to self heal | |
| 818 | ||
| 819 | 12. Brute | |
| 820 | Changed to anti infantry role. | |
| 821 | New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position | |
| 822 | ||
| 823 | 13. Miner Drone | |
| 824 | Increased damage by 60% | |
| 825 | ||
| 826 | ********************** | |
| 827 | ****** 2.1.0 r23 ***** | |
| 828 | ***** 02/06/2020 ***** | |
| 829 | ********************** | |
| 830 | ||
| 831 | 1. Fixed Tech Armory using incorrect palette when destroyed (rubble) | |
| 832 | 2. Updated 3 maps: | |
| 833 | Tournament Dune | |
| 834 | Tournament Rift | |
| 835 | Tournament Ridge | |
| 836 | 3. Fixed a few elite HP bonuses being incorrect | |
| 837 | ||
| 838 | ************ | |
| 839 | * General * | |
| 840 | ************ | |
| 841 | ||
| 842 | 1. Self Heal/Repair | |
| 843 | Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry) | |
| 844 | 1.1 Self Heal gained via Veterancy: | |
| 845 | Veteran - 50% Max | |
| 846 | Elite - 75% Max | |
| 847 | Heroic - 100% Max | |
| 848 | ||
| 849 | ************ | |
| 850 | ** Allies ** | |
| 851 | ************ | |
| 852 | ||
| 853 | 1. Grenadier | |
| 854 | Moved to East Asia | |
| 855 | ||
| 856 | 2. SEAL | |
| 857 | New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. | |
| 858 | As the unit he replaces, the SEAL can detect stealth. | |
| 859 | ||
| 860 | 3. Prism Tank | |
| 861 | Reduced damage against structures by 15% | |
| 862 | ||
| 863 | 4. Prism Raider | |
| 864 | Can now self heal | |
| 865 | ||
| 866 | ************ | |
| 867 | *** Asia *** | |
| 868 | ************ | |
| 869 | ||
| 870 | 1. Incinerator | |
| 871 | Now available to all East Asian factions. Reworked to be mostly anti structure | |
| 872 | ||
| 873 | 2. Grenadier | |
| 874 | New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry | |
| 875 | ||
| 876 | 3. Nuke Cannon | |
| 877 | New T3 long range siege unit. Must be deployed to attack | |
| 878 | ||
| 879 | 4. Railgun Tank | |
| 880 | Reduced damage against structures to keep the Nuke Cannon relevant | |
| 881 | ||
| 882 | 5. Railgunner | |
| 883 | Reduced damage against structures by 30% | |
| 884 | New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. | |
| 885 | heals will damage and damage will heal | |
| 886 | Increased cost to 775 from 700 | |
| 887 | Can now self heal | |
| 888 | ||
| 889 | 6. MLRS 270 | |
| 890 | Moved down to T2 from T3. Replaces the Howitzer for North Korea | |
| 891 | ||
| 892 | 7. Helix | |
| 893 | This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo | |
| 894 | ||
| 895 | 8. Howitzer | |
| 896 | No longer available to North Korea - still in the East Asian unit roster but only usable by other factions | |
| 897 | ||
| 898 | 9. Dragon Tank | |
| 899 | Increased HP by 10% | |
| 900 | ||
| 901 | 10. Yumi | |
| 902 | Increased range by 15% | |
| 903 | ||
| 904 | 11. Sniper | |
| 905 | Reduced damage against T3 infantry by 20% | |
| 906 | ||
| 907 | 12. Iron Dragon | |
| 908 | Reduced armor to medium from heavy | |
| 909 | ||
| 910 | 13. Emperor Battleship | |
| 911 | Projectile is no longer subject to cliffs | |
| 912 | ||
| 913 | 14. Saboteur | |
| 914 | Can now self heal up to 66% | |
| 915 | ||
| 916 | ************ | |
| 917 | * Soviets * | |
| 918 | ************ | |
| 919 | ||
| 920 | 1. Rhino Tank | |
| 921 | Increased cost to 975 from 900 | |
| 922 | ||
| 923 | 2. Tesla Raider | |
| 924 | Can now self heal | |
| 925 | ||
| 926 | 3. Desolator | |
| 927 | Can now self heal | |
| 928 | ||
| 929 | ************ | |
| 930 | *** Yuri *** | |
| 931 | ************ | |
| 932 | ||
| 933 | 1. Tsunami Tank | |
| 934 | Will no longer be crushed by the Battle Fortress | |
| 935 | ||
| 936 | 2. Disruptor | |
| 937 | Increased damage against vehicles by 20% | |
| 938 | ||
| 939 | 3. Obelisk of Life | |
| 940 | First instance of the support power is now available straight away | |
| 941 | ||
| 942 | 4. Militant | |
| 943 | Will now correctly gain bonus HP when elite | |
| 944 | ||
| 945 | 5. Mindsweeper | |
| 946 | Can now self heal | |
| 947 | Increased phase two explosion speed by 50% | |
| 948 | ||
| 949 | ********************** | |
| 950 | ****** 2.1.0 r22 ***** | |
| 951 | ***** 30/05/2020 ***** | |
| 952 | ********************** | |
| 953 | ||
| 954 | 1. Moved all "pro" and popular maps up to the top of the list, most under [RE] | |
| 955 | 2. Fixed Peacekeers turning into Grenadiers when elite | |
| 956 | 3. Stealth detection range reduced by 3 stages | |
| 957 | 4. Reduced spawned missile speed by 20% | |
| 958 | 5. Pip Indicators | |
| 959 | Garrisoned and transported infantry pips have been changed to the following: | |
| 960 | Green - Anti Infantry | |
| 961 | Blue - Anti Armor | |
| 962 | Yellow - Anti Structure | |
| 963 | White - Support (e.g. Engineer) | |
| 964 | Red - Hero Units | |
| 965 | 6. Opentopped Vehicles | |
| 966 | Reduced carried infantry damage by 20% | |
| 967 | 7. AA Bullet projectiles no longer miss their target | |
| 968 | 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc | |
| 969 | ||
| 970 | ************ | |
| 971 | ** Allies ** | |
| 972 | ************ | |
| 973 | ||
| 974 | 1. Rocketeer | |
| 975 | Reworked role into anti structure, secondary anti infantry | |
| 976 | ||
| 977 | 2. Chronosphere | |
| 978 | No longer kills infantry | |
| 979 | ||
| 980 | 3. Prism Defender | |
| 981 | Greatly increased efficiency against structures | |
| 982 | ||
| 983 | 4. Comanche | |
| 984 | New Upgrade - Rocket Pods | |
| 985 | Enables their Rocket Barrage ability | |
| 986 | German Comanches get Laser Guns instead | |
| 987 | Reduced cost to 900 from 1200 to compensate | |
| 988 | ||
| 989 | 5. Spectrum Shield Upgrade | |
| 990 | Cost increased to 2000 from 1500 | |
| 991 | ||
| 992 | 6. Radar Structures | |
| 993 | Reduced HP by 25% | |
| 994 | ||
| 995 | ************ | |
| 996 | *** Asia *** | |
| 997 | ************ | |
| 998 | ||
| 999 | 1. Flame Weapons | |
| 1000 | Reworked flame weapons, attacks are now burst instead of continuous | |
| 1001 | ||
| 1002 | 2. Emperor Battleship | |
| 1003 | No longer ammo based, now fires all 3 shells simultaneously | |
| 1004 | ||
| 1005 | 3. Officer | |
| 1006 | Now grants a 20% attack speed buff to nearby allies upon death | |
| 1007 | ||
| 1008 | ************ | |
| 1009 | * Soviets * | |
| 1010 | ************ | |
| 1011 | ||
| 1012 | 1. Demo Truck | |
| 1013 | Increased damage by 20% | |
| 1014 | ||
| 1015 | 2. Spetsnaz | |
| 1016 | Can no longer cull hero units or Brutes | |
| 1017 | ||
| 1018 | 3. Hammerhead | |
| 1019 | Changed model, no longer has a turret which means it must be stationary to attack | |
| 1020 | ||
| 1021 | ************ | |
| 1022 | *** Yuri *** | |
| 1023 | ************ | |
| 1024 | ||
| 1025 | 1. Boomer | |
| 1026 | Reduced HP by 20% | |
| 1027 | ||
| 1028 | 2. Genetic Mutator | |
| 1029 | Now deals less damage to higher Tiered infantry | |
| 1030 | ||
| 1031 | 3. Magnetron | |
| 1032 | Greatly improved its siege efficiency | |
| 1033 | Reduced attack speed by 15% | |
| 1034 | ||
| 1035 | 4. Ravager | |
| 1036 | Reworked to an anti infantry role | |
| 1037 | Can now be attacked by dogs | |
| 1038 | ||
| 1039 | 5. Mantis | |
| 1040 | No longer a support mind controller. It now spawns 3 small aircraft to attack its target | |
| 1041 | ||
| 1042 | 6. Disruptor | |
| 1043 | Increased range by 10% | |
| 1044 | Greatly increased efficiency vs structures | |
| 1045 | ||
| 1046 | 7. Mindsweeper | |
| 1047 | New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. | |
| 1048 | Heals nearby allied units upon death and applies a small HOT | |
| 1049 | ||
| 1050 | 8. Brute | |
| 1051 | Changed to anti infantry role. | |
| 1052 | New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position | |
| 1053 | ||
| 1054 | ********************** | |
| 1055 | ***** 2.1.0 beta ***** | |
| 1056 | ***** --/05/2020 ***** | |
| 1057 | ********************** | |
| 1058 | ||
| 1059 | 1. Save/Load games has been enabled | |
| 1060 | 2. Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info | |
| 1061 | 3. Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me | |
| 1062 | 4. Added new temperate trees by MadHQ, snow trees and desert trees by me | |
| 1063 | 5. Fixed some ship sizes and models for Asia | |
| 1064 | 6. Fixed Guardian GI not being able to force attack ground when deployed | |
| 1065 | 7. Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]: | |
| 1066 | 7.1 Tech Structures | |
| 1067 | Civilian Armory - Allows you to train up to 10 infantry straight to Elite status | |
| 1068 | Expansion Post - Allows you to build structures away from your base | |
| 1069 | 8. Fixed Slaves turning into Brutes when Elite... | |
| 1070 | 9. Fixed Apocalyse and Decimator Tanks being immune to basic mind control | |
| 1071 | 10. Fixed Desolator IFV mode | |
| 1072 | 11. Added more multiplayer maps, for credits refer to author name on lobby | |
| 1073 | 12. Improved performance by adjusting some effects and animations | |
| 1074 | 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode) | |
| 1075 | 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired | |
| 1076 | 15. Fixed LAN lobbies from crashing | |
| 1077 | 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit | |
| 1078 | 17. Fixed Comanche having Kirov armor | |
| 1079 | 18. Fixed Asia's dog cost (was previously $50 cheaper than others) | |
| 1080 | 19. Fixed repair weapons and support powers not destroying Terror Drones | |
| 1081 | 20. Fixed Unholy Mode building prerequisites | |
| 1082 | 21. Added TS DDRAW-2 renderer to the client | |
| 1083 | 21.1 TS DDRAW-2 | |
| 1084 | Please note that this renderer is recommended as it works well in windowed | |
| 1085 | and fullscreen. If you run into issues please tweak your settings in the client options | |
| 1086 | 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure | |
| 1087 | 22.1 Reshade | |
| 1088 | Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better | |
| 1089 | The default preset is to a custom Rise of the East one: "RotEXtended" | |
| 1090 | I recommend XtendedLite as it's a good image improvement without too much "yeet" | |
| 1091 | Reshade is optional and is a foler included with the patch, read the instructions before using | |
| 1092 | ||
| 1093 | 22.2 Presets | |
| 1094 | RotE_OG - RA2 level everything | |
| 1095 | RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect) | |
| 1096 | RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects | |
| 1097 | RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk | |
| 1098 | RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps) | |
| 1099 | RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps) | |
| 1100 | Please note that heat haze is quite GPU intensive, turn it off if you are having issues | |
| 1101 | 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive | |
| 1102 | 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not | |
| 1103 | 25. Fixed Peacekeers turning into Grenadiers when elite | |
| 1104 | 26. Moved all "pro" and popular maps up to the top of the list, most under [RE] | |
| 1105 | ||
| 1106 | ************ | |
| 1107 | * General * | |
| 1108 | ************ | |
| 1109 | ||
| 1110 | 1. Reworked chaos induced attack speed bonus: | |
| 1111 | Old version would increase attack speed by 50% | |
| 1112 | New version reduces attack speed by 10% | |
| 1113 | ||
| 1114 | 2. Anti Air Weapons | |
| 1115 | Adjusted efficiency: | |
| 1116 | ||
| 1117 | 2.1 Missiles | |
| 1118 | Improved efficiency against spawned missiles | |
| 1119 | Reduced range by 10% (base defenses) | |
| 1120 | Increased speed by 100% (vehicles and infantry missiles) | |
| 1121 | ||
| 1122 | Bullets | |
| 1123 | Improved efficiency against spawned missiles | |
| 1124 | Reduced range by 10% (base defenses) | |
| 1125 | No longer miss their target | |
| 1126 | ||
| 1127 | Flak | |
| 1128 | Reduced range by 10% | |
| 1129 | Reduced damage by 25% | |
| 1130 | Now has a chance to critical hit targets for extra damage | |
| 1131 | Flak Troopers cannot critical | |
| 1132 | ||
| 1133 | Plasma | |
| 1134 | Improved efficiency against spawned missiles | |
| 1135 | Increased speed by 10% | |
| 1136 | Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun) | |
| 1137 | Reduced range by 15% | |
| 1138 | ||
| 1139 | Laser | |
| 1140 | Improved efficiency against spawned missiles | |
| 1141 | ||
| 1142 | 3. Veterancy | |
| 1143 | Reduced attack speed bonus by 8% | |
| 1144 | Reduced HP bonus by 10% | |
| 1145 | ||
| 1146 | 3.1 New Veterancy | |
| 1147 | Reduced HP bonus by 20% | |
| 1148 | Increased requirements by 33% (was previously lower than it should be) | |
| 1149 | ||
| 1150 | 4. Aircraft | |
| 1151 | Can now be sold at an airfield | |
| 1152 | Increased spawned aircraft (e.g. paradrop plane) move speed by 30% | |
| 1153 | Reduced HP by 7% | |
| 1154 | No longer included by the select all command | |
| 1155 | ||
| 1156 | 5. IFV Modes (Bullfrog & Avenger) | |
| 1157 | Added 2 additional IFV modes, total of 11 new modes available: | |
| 1158 | 1.1 New IFV Modes | |
| 1159 | Railgunner - Railgun duh | |
| 1160 | Prism Raider - Laser chaingun | |
| 1161 | Prism Defender - Laser cannon | |
| 1162 | Toxin Templar - Toxinthrower | |
| 1163 | Incinerator - Flamethrower | |
| 1164 | Demolisher - Mortar cannon | |
| 1165 | Minigunner - AA and AG machine gun | |
| 1166 | Hacker - Vehicle EMP | |
| 1167 | Tesla Raider - Tesla Cannon | |
| 1168 | Peacekeeper - Shotgun | |
| 1169 | Javelin Solvier - Twin missiles | |
| 1170 | Cyborg Reaper - Laser cannon (same as Prism Defender) | |
| 1171 | ||
| 1172 | 6. Stealth Detection | |
| 1173 | The following units now have stealth sensors | |
| 1174 | 6.1 T2 Infantry (radius of 8) | |
| 1175 | Grenadier | |
| 1176 | Tesla Trooper/Defender | |
| 1177 | Cyborg Reaper | |
| 1178 | Hacker | |
| 1179 | ||
| 1180 | 6.2 T1 Vehicles (radius of 10) | |
| 1181 | Bullfrog/Avenger | |
| 1182 | Flak Track | |
| 1183 | Seeker | |
| 1184 | ECM Tank | |
| 1185 | ||
| 1186 | 7. Economy | |
| 1187 | Greatly Increased ore growth rate | |
| 1188 | Increased Ore value by 50% | |
| 1189 | Increased Gem value by 25% | |
| 1190 | ||
| 1191 | 8. Open Topped Vehicles | |
| 1192 | Increased range of infantry inside by 20% | |
| 1193 | Reduced experience gained from infantry by 75% | |
| 1194 | T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted) | |
| 1195 | Reduced damage of passengers by 15% | |
| 1196 | ||
| 1197 | 9. Hero Units | |
| 1198 | Now have an indicator, making them easier to spot | |
| 1199 | Increased speed and HP by 10% | |
| 1200 | ||
| 1201 | 10. Mind Control | |
| 1202 | Increased all instant mind control range by 10% | |
| 1203 | ||
| 1204 | 11. Radiation | |
| 1205 | Reduced damage against heavy plate units by 30% | |
| 1206 | ||
| 1207 | 12. C4 | |
| 1208 | Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed | |
| 1209 | Reduced damage by 85% | |
| 1210 | ||
| 1211 | 13. Spawned Missiles | |
| 1212 | Increased take off and flight speed by 13% | |
| 1213 | ||
| 1214 | 14. Battle Lab | |
| 1215 | Increased build time by 100% | |
| 1216 | Increased cost to 4000 from 2000 | |
| 1217 | ||
| 1218 | 15. Radars | |
| 1219 | Increased cost to 1250 from 1000 | |
| 1220 | Now serve as a support power hub, most support powers will not be available without a radar | |
| 1221 | ||
| 1222 | 16. Base Defenses | |
| 1223 | Can now be promoted | |
| 1224 | 16.1 Veterancy | |
| 1225 | Level 1 - Improved attack speed | |
| 1226 | Level 2 - Improved HP, self repair | |
| 1227 | ||
| 1228 | 16.2 New Naval Defenses | |
| 1229 | Soviets - SAM Site: Anti vessel missile system | |
| 1230 | Allies - Gun Turret: Anti vessel cannon | |
| 1231 | Asia - EMP Naval Mines: Anti vessel / support mines | |
| 1232 | Yuri - Ray Pylon: Anti vessel laser tower | |
| 1233 | ||
| 1234 | 16.3 Bunkers (including civilian) | |
| 1235 | Reduced HP by 20% | |
| 1236 | ||
| 1237 | 17. Dogs | |
| 1238 | All dogs are now amphibious | |
| 1239 | Reduced cost of all dogs to 150 from 200 (275 for Allies) | |
| 1240 | ||
| 1241 | 18. Superweapons | |
| 1242 | 18.1 Primary Superweapons | |
| 1243 | Cooldown increased to 11 minutes | |
| 1244 | ||
| 1245 | 18.2 Secondary Superweapons | |
| 1246 | Increased cooldown to 7 minutes from 4 | |
| 1247 | Genetic Mutator remains at 4 minutes (pending its remake) | |
| 1248 | Iron Curtain & Chronosphere radius increased by 1 stage | |
| 1249 | Chronosphere no longer kills infantry | |
| 1250 | ||
| 1251 | 18.3 Forceshield | |
| 1252 | Cooldown increased to 6 minutes from 4 | |
| 1253 | Now only shields 1 structure | |
| 1254 | ||
| 1255 | 19. Unit Upgrades | |
| 1256 | Some unit upgrades have been implemented for testing | |
| 1257 | Units that have upgrades have an indicator on their sidebar icon, once the prerequisite | |
| 1258 | is met the indicator will change. The following upgrades are live: | |
| 1259 | 19.1 New Upgrades | |
| 1260 | 19.1.1 Soviets | |
| 1261 | Nuclear Tanks (Iraq) | |
| 1262 | Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells | |
| 1263 | Demo Truck - +1 speed stage, nuke suicide weapon | |
| 1264 | ||
| 1265 | 19.1.2 Allies | |
| 1266 | Spectrum Shield (Germany) | |
| 1267 | Prism Tank - Reduces incoming damage by 20% | |
| 1268 | Prism Defender - Reduces incoming damage by 20% | |
| 1269 | Laser Tank - Reduces incoming damage by 20% | |
| 1270 | ||
| 1271 | Rocket Pods | |
| 1272 | Gives Comanches a Rocket Barrage ability | |
| 1273 | ||
| 1274 | Laser Guns | |
| 1275 | Gives German Comanches Laser Guns | |
| 1276 | ||
| 1277 | 19.1.3 Asia | |
| 1278 | Chaingun Upgrade | |
| 1279 | Minigunner - Increases attack speed by 25% | |
| 1280 | Gatling Tank - Increases attack speed by 25% | |
| 1281 | Gatling Cannon - Increases attack speed by 25% | |
| 1282 | ||
| 1283 | Lynx Tank Auto Loader (not available to North Korea) | |
| 1284 | Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo | |
| 1285 | ||
| 1286 | 19.1.4 Yuri | |
| 1287 | Stealth Suit Upgrade (Specter) | |
| 1288 | Militant - Gains permanent stealth, 10% additional HP | |
| 1289 | ||
| 1290 | 20. MCV | |
| 1291 | Reduced cost to 2500 from 3000 | |
| 1292 | ||
| 1293 | 21. Ore Miner | |
| 1294 | Reduced all miner costs by 100 | |
| 1295 | ||
| 1296 | 22. Tech Structures | |
| 1297 | No longer considered base (cannot build off of these) | |
| 1298 | ||
| 1299 | 23. Pip Indicators | |
| 1300 | Garrisoned and transported infantry pips have been changed to the following: | |
| 1301 | Green - Anti Infantry | |
| 1302 | Blue - Anti Armor | |
| 1303 | Yellow - Anti Structure | |
| 1304 | White - Support (e.g. Engineer) | |
| 1305 | Red - Hero Unit | |
| 1306 | ||
| 1307 | ||
| 1308 | ************ | |
| 1309 | ** Allies ** | |
| 1310 | ************ | |
| 1311 | ||
| 1312 | 1. Mirage Tank | |
| 1313 | Increased cost to 1100 from 1000 | |
| 1314 | ||
| 1315 | 2. TOW Humvee | |
| 1316 | Reduced speed by 1 stage | |
| 1317 | Increased build time by 10% | |
| 1318 | ||
| 1319 | 3. Destroyer | |
| 1320 | Increased attack speed by 10% | |
| 1321 | Increased damage against structures by 10% | |
| 1322 | ASW and Destroyer now share veterancy points | |
| 1323 | 3.1 ASW | |
| 1324 | Increased ASW's HP by 50% | |
| 1325 | Increased ASW's range by 20% | |
| 1326 | Increased ASW's damage by 20% | |
| 1327 | ASW now has its own Elite weapon | |
| 1328 | ||
| 1329 | 4. SpySat | |
| 1330 | New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes | |
| 1331 | Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard | |
| 1332 | Does not affect other SpySats | |
| 1333 | ||
| 1334 | 5. Bullfrog | |
| 1335 | Increased damage against the Kirov by 10% | |
| 1336 | ||
| 1337 | 6. Avenger | |
| 1338 | Increased damage against the Kirov by 5% | |
| 1339 | Increased attack speed by 20% | |
| 1340 | Increased damage by 10% | |
| 1341 | ||
| 1342 | 7. Vanguard | |
| 1343 | Increased damage against vehicles by 10% | |
| 1344 | Now fires faster the longer it keeps attacking the same target, switching resets speed bonus | |
| 1345 | ||
| 1346 | 8. Lightning Storm | |
| 1347 | Decreased duration by 50% but increased speed between bolts to match | |
| 1348 | ||
| 1349 | 9. Aurora | |
| 1350 | Increased cost to 1900 from 1800 | |
| 1351 | Reduced HP by 5% | |
| 1352 | ||
| 1353 | 10. Sonar Pulse Scan | |
| 1354 | Increased reveal duration by 400% | |
| 1355 | Reduced cooldown to 3 minutes from 4 | |
| 1356 | ||
| 1357 | 11. Tanya | |
| 1358 | Reworked all weapons and abilities: | |
| 1359 | 11.1 Pistols | |
| 1360 | Tanya now utilizes cryo technology in her shots and is able to slow down targets. | |
| 1361 | Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay | |
| 1362 | C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units | |
| 1363 | ||
| 1364 | 12. Rocketeer | |
| 1365 | Increased damage against structures by 30% | |
| 1366 | Reworked role into anti structure, secondary anti infantry | |
| 1367 | ||
| 1368 | 13. Prism Raider | |
| 1369 | Increased range by 10% | |
| 1370 | Reduced cost to 800 from 1000 | |
| 1371 | ||
| 1372 | 14. Nighthawk | |
| 1373 | Increased cost to 1400 from 1300 | |
| 1374 | Reduced HP by 10% | |
| 1375 | Moved up to Tier 3 from Tier 2 | |
| 1376 | ||
| 1377 | 15. Comanche | |
| 1378 | Increased damage against vehicles by 15% | |
| 1379 | Increased anti air range by 20% | |
| 1380 | Reduced damage against structures by 10% | |
| 1381 | Reduced build time by 10% | |
| 1382 | Reduced cost to 900 from 1100 | |
| 1383 | Is now able to use the attack move command | |
| 1384 | ||
| 1385 | 16. Battle Fortress | |
| 1386 | Reduced speed by 1 stage | |
| 1387 | ||
| 1388 | 17. Pilot | |
| 1389 | Is now able to take commands such as attack move and guard/area guard | |
| 1390 | ||
| 1391 | 18. Tempest Pike Support Power | |
| 1392 | Reenabled an oldie | |
| 1393 | For new players - This support power deploys a temporary Tempest Pike at the target location | |
| 1394 | Can be used in defense or offense | |
| 1395 | Not available to America | |
| 1396 | Reduced damage by 30% | |
| 1397 | Increased cooldown to 4 minutes from 3 | |
| 1398 | ||
| 1399 | 19. B2 Prism Bomber (support power) | |
| 1400 | Reworked how this unit works | |
| 1401 | 19.1 New B2 | |
| 1402 | Now swoops the area for multiple bombardments | |
| 1403 | Increased HP and reduced damage to compensate change | |
| 1404 | Role reworked, it is now anti ground (units) instead of buildings | |
| 1405 | ||
| 1406 | 20. Prism Tower | |
| 1407 | Reduced cost to 1300 from 1500 | |
| 1408 | ||
| 1409 | 21. American Paradrop | |
| 1410 | Reenabled for America | |
| 1411 | Available at Airfield + Radar | |
| 1412 | ||
| 1413 | 22. Humvee | |
| 1414 | Reduced speed by 1 stage | |
| 1415 | Increased build time by 10% | |
| 1416 | ||
| 1417 | 23. Javelin Soldier | |
| 1418 | Reduced rocket launcher attack speed by 20% | |
| 1419 | ||
| 1420 | 24. Grenadier | |
| 1421 | Reduced cost to 250 | |
| 1422 | More focus on his anti infantry role | |
| 1423 | Moved to East Asia | |
| 1424 | ||
| 1425 | 25. Prism Defender | |
| 1426 | Is now able to power up Prism Towers | |
| 1427 | Can no longer deploy | |
| 1428 | Reduced cost to 400 from 500 | |
| 1429 | Greatly increased efficiency against structures | |
| 1430 | ||
| 1431 | 26. Airstrike | |
| 1432 | Increased cost to 750 from 500 | |
| 1433 | ||
| 1434 | 27. Sonic Tank | |
| 1435 | No longer available to America | |
| 1436 | ||
| 1437 | 28. Shatterer | |
| 1438 | Is now also available to Germany | |
| 1439 | Increased cost to 1500 from 1400 | |
| 1440 | ||
| 1441 | 29. Mobile Gap Generator | |
| 1442 | Reduced cost to 1200 | |
| 1443 | Increased radius to 7 from 6 | |
| 1444 | ||
| 1445 | 30. Tomahawk Launcher | |
| 1446 | Reduced armor to medium from heavy | |
| 1447 | ||
| 1448 | 31. SEAL | |
| 1449 | New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. | |
| 1450 | As the unit he replaces, the SEAL can detect stealth. | |
| 1451 | ||
| 1452 | ************ | |
| 1453 | *** Asia *** | |
| 1454 | ************ | |
| 1455 | ||
| 1456 | 1. Radar Jammer | |
| 1457 | Increased jam radius to 40 from 30 | |
| 1458 | ||
| 1459 | 2. Railgun Tank and Railgunner | |
| 1460 | Increased damage against vehicles by 10% | |
| 1461 | Reduced damage against structures by 30% | |
| 1462 | ||
| 1463 | 3. EMP Cargo Plane | |
| 1464 | Increased flight speed by 100% | |
| 1465 | Replaced model to reflect its speed | |
| 1466 | ||
| 1467 | 4. Yumi | |
| 1468 | Increased attack speed by 20% | |
| 1469 | Increased range by 15% | |
| 1470 | Reduced damage against heavy vehicles by 20% | |
| 1471 | ||
| 1472 | 5. Gatling Boat | |
| 1473 | Changed armor to medium from light | |
| 1474 | ||
| 1475 | 6. Artillery Platform | |
| 1476 | Reduced speed 2 stages | |
| 1477 | ||
| 1478 | 7. MLRS 270 | |
| 1479 | Increased range by 10% | |
| 1480 | Increased minimum range to 30% of its max range. Was previously 20% | |
| 1481 | Reworked missiles to prevent the slope/cliff straight missile bug | |
| 1482 | Moved down to T2 from T3 to replace the Howitzer | |
| 1483 | ||
| 1484 | 8. Gatling Tank and AA Gun | |
| 1485 | Reduced damage against the Kirov by 10% | |
| 1486 | ||
| 1487 | 9. SCUD Storm Superweapon | |
| 1488 | Increased missile speed and reduced delay between missiles | |
| 1489 | ||
| 1490 | 10. Flame Tank, Dragon Tank and Incinerator | |
| 1491 | Increased damage against structures by 20% | |
| 1492 | 10.1 Dragon Tank | |
| 1493 | Reduced cost to 1300 from 1500 | |
| 1494 | Reduced HP by 10% | |
| 1495 | ||
| 1496 | 10.2 Incinerator | |
| 1497 | Reduced cost to 250 from 350 | |
| 1498 | No longer starts veteran | |
| 1499 | Now available to all East Asian factions | |
| 1500 | ||
| 1501 | 10.3 Reworked flame weapons, attacks are now burst instead of contiguous | |
| 1502 | ||
| 1503 | 11. Emperor Battleship | |
| 1504 | Increased range by 20% | |
| 1505 | Reduced attack radius effect by 50% | |
| 1506 | No longer ammo based, now fires all 3 shells simultaneously | |
| 1507 | Projectile is no longer subject to cliffs | |
| 1508 | ||
| 1509 | 12. Minigunner | |
| 1510 | Reduced anti air range by 30% to compensate for open topped vehicle range bonus | |
| 1511 | ||
| 1512 | 13. Hijacker | |
| 1513 | Is now able to take commands such as attack move and guard/area guard | |
| 1514 | Is now stealth when not moving | |
| 1515 | ||
| 1516 | 14. Troop and Support Crawler | |
| 1517 | Can no longer detect stealth units | |
| 1518 | Reduced passenger limit to 4 from 5 | |
| 1519 | Reduced HP by 10% | |
| 1520 | Reduced move speed by 1 stage | |
| 1521 | Now comes with 2 basic infantry instead of 4 - price adjusted to compensate | |
| 1522 | ||
| 1523 | 15. ECM Tank | |
| 1524 | Increased cost to 750 | |
| 1525 | Can now detect stealth units at a radius of 14 | |
| 1526 | Increased initial slow effect by 21% | |
| 1527 | Can now be converted to fry terror drones that are inside your vehicles | |
| 1528 | Converted ECM tanks cannot attack enemy vehicles nor detect stealth units | |
| 1529 | Use the deploy function to convert it back to attack mode | |
| 1530 | ||
| 1531 | 16. Gunboat | |
| 1532 | Increased cost to 1100 from 900 | |
| 1533 | Can no longer detect submerged units | |
| 1534 | ||
| 1535 | 17. Sniper Team Support Power | |
| 1536 | Reduced cost to 1200 from 1500 | |
| 1537 | Can no longer shoot out of open topped vehicles | |
| 1538 | Reduced damage against T3 infantry by 20% | |
| 1539 | ||
| 1540 | 18. Black Napalm Support Power | |
| 1541 | Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge) | |
| 1542 | Increased cooldown to 5 minutes from 4 | |
| 1543 | Reduced damage bonus to 25% from 50% | |
| 1544 | ||
| 1545 | 19. Helix and Hellfire Helix | |
| 1546 | Increased flight speed by 20% | |
| 1547 | Helix no longer available to North Korea | |
| 1548 | ||
| 1549 | 20. Nuclear Cell Overload | |
| 1550 | Reduced build time by 50% | |
| 1551 | No longer damages the nuclear reactor | |
| 1552 | Moved to the Defense production tab | |
| 1553 | ||
| 1554 | 21. Hacker | |
| 1555 | Reduced deployed weapon (hack weapon) range by 20% | |
| 1556 | Is now able to shut down Heroic vehicles and EMP immune vehicles | |
| 1557 | ||
| 1558 | 22. Supply Truck and Ore Refinery | |
| 1559 | Increased cost to 1100/1900 from 1000/1800 | |
| 1560 | ||
| 1561 | 23. Propaganda Tower | |
| 1562 | Reduced cost to 750 from 900 | |
| 1563 | Now also provides 15% HP to nearby units | |
| 1564 | Reduced damage bonus to 15% from 20% | |
| 1565 | Reduced attack speed bonus to 15% from 20% | |
| 1566 | ||
| 1567 | 24. Railgunner | |
| 1568 | Increased build time by 10% | |
| 1569 | ||
| 1570 | 25. ECM Cruiser | |
| 1571 | Moved down to Tier 1 from Tier 2 | |
| 1572 | ||
| 1573 | 26. Flame Tank and Dragon Tank | |
| 1574 | Moved down to Tier 2 from Tier 3 | |
| 1575 | ||
| 1576 | 27. EMP Bomb Superweapon | |
| 1577 | Reduced EMP duration by 15% | |
| 1578 | Increased cooldown to 5 minutes from 4 | |
| 1579 | Added a small delay between the warning message and the bomber spawning | |
| 1580 | ||
| 1581 | 28. MIG | |
| 1582 | Can now benefit from the Black Napalm support power | |
| 1583 | ||
| 1584 | 29. Supply Drop Zone | |
| 1585 | Increased supply drop cooldown to 5 minutes from 4 | |
| 1586 | ||
| 1587 | 30. Red Guard | |
| 1588 | Increased cost to 175 from 170 | |
| 1589 | Increased build time by 10% | |
| 1590 | ||
| 1591 | 31. Officer | |
| 1592 | Grants a 30% attack speed bonus to nearby allies upon death | |
| 1593 | ||
| 1594 | 32. Nuke Cannon | |
| 1595 | New T3 long range siege unit. Must be deployed to attack | |
| 1596 | ||
| 1597 | 33. Howitzer | |
| 1598 | No longer available to North Korea - still in the East Asian unit roster but only usable by other factions | |
| 1599 | ||
| 1600 | ************ | |
| 1601 | * Soviets * | |
| 1602 | ************ | |
| 1603 | ||
| 1604 | 1. Hammerhead Artillery | |
| 1605 | Reduced cost to 1300 from 1600 | |
| 1606 | Increased range by 20% | |
| 1607 | ||
| 1608 | 2. Kirov Airship | |
| 1609 | Increased hover speed by 20% | |
| 1610 | Reduced HP by 25% | |
| 1611 | Increased cost to 2500 from 2000 | |
| 1612 | ||
| 1613 | 3. Stingray | |
| 1614 | Reduced HP by 20% | |
| 1615 | Reduced attack speed by 10% | |
| 1616 | Reduced move speed by 1 stage | |
| 1617 | ||
| 1618 | 4. War Miner | |
| 1619 | Reduced range by 10% | |
| 1620 | Reduced attack speed by 30% | |
| 1621 | ||
| 1622 | 5. Tesla Miner | |
| 1623 | Reduced damage by 30% | |
| 1624 | Increased range by 10% | |
| 1625 | ||
| 1626 | 6. Typhoon Attack Sub | |
| 1627 | Reduced HP by 20% | |
| 1628 | Reduced cost to 900 from 1000 | |
| 1629 | ||
| 1630 | 7. Decimator Tank | |
| 1631 | Increased cost to 2100 from 1800 | |
| 1632 | Reduced residual radiation duration by 50% | |
| 1633 | ||
| 1634 | 8. Sea Scorpion | |
| 1635 | Increased cost to 750 from 600 | |
| 1636 | ||
| 1637 | 9. Whiskey | |
| 1638 | Removed from the soviet roster until further notice | |
| 1639 | New ability, Emerge: Becomes visible to enemies in order to use the anti surface | |
| 1640 | missile systems above its haul. Used via the deploy command, use again to submerge | |
| 1641 | Reduced HP by 15% | |
| 1642 | Reduced cost to 1450 from 1600 | |
| 1643 | ||
| 1644 | 10. Ahsan | |
| 1645 | Increased attack speed by 20% | |
| 1646 | Reduced Kill Driver bullet reload time by 20% | |
| 1647 | Reduced range by 20% | |
| 1648 | ||
| 1649 | 11. Sickle | |
| 1650 | Reduced damage by 20% | |
| 1651 | ||
| 1652 | 12. Boris | |
| 1653 | Reduced cost to 1350 | |
| 1654 | Can now benefit from the Overcharge support power | |
| 1655 | Reduced damage by 25% | |
| 1656 | Increased attack speed by 25% | |
| 1657 | ||
| 1658 | 13. Scorpion Tank | |
| 1659 | No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade | |
| 1660 | ||
| 1661 | 14. Flak Track | |
| 1662 | No longer detects stealth units | |
| 1663 | Changed speedtype to Track - will no longer be slowed by terrain | |
| 1664 | ||
| 1665 | 15. Siege Chopper | |
| 1666 | Increased anti air range by 50% | |
| 1667 | ||
| 1668 | 16. Tesla Raider | |
| 1669 | Reduced damage by 10% | |
| 1670 | Increased cost to 900 from 800 | |
| 1671 | ||
| 1672 | 17. Flak Trooper | |
| 1673 | Increased cost to 225 from 200 | |
| 1674 | ||
| 1675 | 18. Sentry Gun | |
| 1676 | Reduced cost to 500 from 600 | |
| 1677 | ||
| 1678 | 19. Tesla Coil | |
| 1679 | Reduced cost to 1300 from 1500 | |
| 1680 | ||
| 1681 | 20. Igla Attack Chopper | |
| 1682 | Reduced damage by 20% | |
| 1683 | Increased attack speed by 20% | |
| 1684 | ||
| 1685 | 21. Terror Drone | |
| 1686 | No longer immune to EMP | |
| 1687 | ||
| 1688 | 22. Tank Drop | |
| 1689 | Reduced cooldown to 4 minutes from 6 | |
| 1690 | Moved to Airfield from Radar | |
| 1691 | ||
| 1692 | 23. Spetsnaz | |
| 1693 | Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic) | |
| 1694 | Cannot cull hero units or Brutes | |
| 1695 | ||
| 1696 | 24. Overcharge | |
| 1697 | Cost reduced to 1100 from 1300 | |
| 1698 | Damage bonus removed | |
| 1699 | ||
| 1700 | 25. Demo Truck | |
| 1701 | Reduced cost to 1000 from 1250 | |
| 1702 | Increased acceleration speed considerably | |
| 1703 | ||
| 1704 | 26. Dragunov | |
| 1705 | Reduced HP by 10% | |
| 1706 | Reduced damage by 15% | |
| 1707 | Increased cost to 2300 from 2200 | |
| 1708 | ||
| 1709 | 27. Fake Structures | |
| 1710 | Soviets can now build 4 fakes: | |
| 1711 | 27.1 Fakes | |
| 1712 | Barracks | |
| 1713 | War Factory | |
| 1714 | Battle Lab | |
| 1715 | Nuclear Reactor | |
| 1716 | ||
| 1717 | 28. Apocalypse Tank | |
| 1718 | Increased cost to 2300 from 2100 | |
| 1719 | Increased build time by 10% | |
| 1720 | ||
| 1721 | 29. Battle Lab (palace) | |
| 1722 | New Support Power - Krylov Dropship | |
| 1723 | Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness | |
| 1724 | ||
| 1725 | 30. Rhino Tank | |
| 1726 | Increased cost to 975 from 900 | |
| 1727 | ||
| 1728 | ************ | |
| 1729 | *** Yuri *** | |
| 1730 | ************ | |
| 1731 | ||
| 1732 | 1. Cyborg Reaper | |
| 1733 | Reworked his role: | |
| 1734 | His weapon is weaker against infantry but stronger against vehicles | |
| 1735 | ||
| 1736 | 2. Initiate | |
| 1737 | Increased attack speed by 20% | |
| 1738 | ||
| 1739 | 3. Seeker / Seaker / Plasma Gun | |
| 1740 | Reworked anti ground projectile to improve targeting | |
| 1741 | ||
| 1742 | 3.1 Seeker | |
| 1743 | Increased cost to 700 from 600 | |
| 1744 | ||
| 1745 | 3.2 Seaker | |
| 1746 | Increased cost to 800 from 700 | |
| 1747 | ||
| 1748 | 3.3 Plasma Gun | |
| 1749 | Increased cost to 850 from 750 | |
| 1750 | ||
| 1751 | 4. Yuri Clone and Psi Trooper | |
| 1752 | Reduced cost to 650 from 800/700 | |
| 1753 | ||
| 1754 | 5. Toxin Templar | |
| 1755 | Increased attack speed by 20% | |
| 1756 | Reduced damage against infantry by 30% (residual toxin damage remains unchanged) | |
| 1757 | ||
| 1758 | 6. Boomer | |
| 1759 | Increased damage against heavy structures by 20% | |
| 1760 | Reenabled for Psicorps | |
| 1761 | Reduced HP by 20% | |
| 1762 | ||
| 1763 | 7. Assault Bike | |
| 1764 | Improved missile hit probability against moving targets | |
| 1765 | ||
| 1766 | 8. Fleur | |
| 1767 | Increased attack speed by 20% | |
| 1768 | Removed Sprint and reworked her C4: | |
| 1769 | 8.1 Sabotage C4 | |
| 1770 | Fleur temporarily disables the target building, can only affect production, defensive and | |
| 1771 | special (support) structures. Only Engineers can disarm the bomb | |
| 1772 | Can now clear garrisoned structures | |
| 1773 | Reduced damage against vehicles by 10/15/20% (light, medium, heavy) | |
| 1774 | ||
| 1775 | 9. Stealth Tank | |
| 1776 | Increased Barrage reload speed by 33% | |
| 1777 | No longer able to attack air units | |
| 1778 | Reduced damage against structures by 30% | |
| 1779 | Reduced HP by 10% | |
| 1780 | ||
| 1781 | 10. Vertigo Bomber | |
| 1782 | Reduced build time by 10% | |
| 1783 | Increased damage by 20% | |
| 1784 | Reduced damage against infantry by 20% | |
| 1785 | ||
| 1786 | 11. Stinger | |
| 1787 | Increased damage against infantry by 30% | |
| 1788 | Increased move speed by 1 stage | |
| 1789 | ||
| 1790 | 12. Venom | |
| 1791 | Increased HP by 10% | |
| 1792 | Increased anti air damage by 25% | |
| 1793 | No longer shares warheads with the Cyborg Reaper | |
| 1794 | 12.1 Warhead | |
| 1795 | Reduced damage against vehicles and structures by 20% | |
| 1796 | ||
| 1797 | 13. Genetic Mutator | |
| 1798 | No longer instantly kills infantry. The lower HP value the more likely it will mutate | |
| 1799 | ||
| 1800 | 14. Havoc Tank | |
| 1801 | Reduced effect radius by 50% | |
| 1802 | Increased cost to 1100 | |
| 1803 | Reduced range by 10% | |
| 1804 | ||
| 1805 | 15. Stinger Ambush | |
| 1806 | Reduced cooldown to 5 minutes from 6 | |
| 1807 | Reduced cost to 1500 from 1750 | |
| 1808 | ||
| 1809 | 16. Floating Disk | |
| 1810 | Reduced damage against aircraft by 15% | |
| 1811 | Reduced damage against structures by 10% | |
| 1812 | ||
| 1813 | 17. Lasher Tank | |
| 1814 | Increased build time by 15% | |
| 1815 | Reduced move speed by 1 stage | |
| 1816 | Reduced cost to 750 from 800 | |
| 1817 | ||
| 1818 | 18. Magnetron | |
| 1819 | Increased range by 10% | |
| 1820 | Reduced attack speed by 15% | |
| 1821 | No longer detects stealth units | |
| 1822 | Increased build time by 10% | |
| 1823 | Reduced speed by 1 stage | |
| 1824 | ||
| 1825 | 19. Assault Bike | |
| 1826 | Changed speedtype to Track - will no longer be slowed by terrain | |
| 1827 | ||
| 1828 | 20. Slave Miner | |
| 1829 | Reduced HP by 20% | |
| 1830 | Removed in 2.1 | |
| 1831 | ||
| 1832 | 20.1 Drone Miner & Ore Refinery | |
| 1833 | Replaces the Slave Miner | |
| 1834 | Costs 700/1600 | |
| 1835 | ||
| 1836 | 21. Medusa | |
| 1837 | Increased cost to 2000 from 1750 | |
| 1838 | Reduced speed by 2 stages | |
| 1839 | ||
| 1840 | 22. Ravager | |
| 1841 | Changed roles from anti armor to anti infantry | |
| 1842 | Reduced HP by 20% | |
| 1843 | Reduced range by 75% | |
| 1844 | Increased speed by 2 stages | |
| 1845 | Increased resistance to bullets by 50% | |
| 1846 | Will now spawn a Ravageling upon death | |
| 1847 | Can now be attacked by dogs | |
| 1848 | Reduced cost to 200 from 250 | |
| 1849 | ||
| 1850 | 22.1 Ravageling | |
| 1851 | Smaller, melee version. Weaker but faster - good for scouting | |
| 1852 | Can be attacked by dogs | |
| 1853 | Can be crushed | |
| 1854 | ||
| 1855 | 23. Mantis | |
| 1856 | Reduced HP by 23% | |
| 1857 | Increased speed by 33% | |
| 1858 | ||
| 1859 | 24. Stealth Generator & Cloaking Field | |
| 1860 | New T2 support structure exclusive to Specter | |
| 1861 | Cloaks nearby units and grants a 20% speed boost | |
| 1862 | Cloaked state lingers on units for 15 seconds after leaving its vicinity | |
| 1863 | ||
| 1864 | 24.1 Cloaking Field | |
| 1865 | Removed this support power until further notice | |
| 1866 | ||
| 1867 | 25. Psychic Tower | |
| 1868 | Increased HP by 10% | |
| 1869 | ||
| 1870 | 26. Obelisk of Life | |
| 1871 | New T1.5 support power: Drops a tower at the target location that is able to heal | |
| 1872 | and repair friendly units. It is also able to get rid of Terror Drones. | |
| 1873 | Ability will only go on cooldown once current Obelisk is destroyed or sold | |
| 1874 | Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each. | |
| 1875 | ||
| 1876 | 27. Giant Squid | |
| 1877 | No longer grapples its target but will instead ram it | |
| 1878 | ||
| 1879 | 28. Psychic Dominator | |
| 1880 | Added a new black hole/rift after effect which if placed correctly will spawn a horde | |
| 1881 | of angry, uncontrollable Ravagelings at the target location | |
| 1882 | There is now a delay between damage, the head animation will mind control and give | |
| 1883 | players time to react, the black hole will deal damage | |
| 1884 | ||
| 1885 | 29. Fanatics | |
| 1886 | Will now deal 50% damage when crushed | |
| 1887 | Disabled until further notice | |
| 1888 | ||
| 1889 | 30. Disruptor | |
| 1890 | Has been remade and is now a long range support artillery unit | |
| 1891 | Must be deployed to attack | |
| 1892 | Damaged enemy units will be slowed by 30% and have their damage reduced by 30% | |
| 1893 | Reduced move speed by 1 stage | |
| 1894 | Increased damage against vehicles by 20% | |
| 1895 | ||
| 1896 | 31. Blight | |
| 1897 | Its plasma will now overload enemy infantry, causing them to mutate | |
| 1898 | Increased damage against infantry by 50% | |
| 1899 | Reduced damage against structures by 50% | |
| 1900 | ||
| 1901 | 32. Virus | |
| 1902 | Moved to T3 up from T2 | |
| 1903 | ||
| 1904 | 33. Chameleon | |
| 1905 | Reduced cost to 600 from 700 | |
| 1906 | Role change: anti armor instead of infantry (anti structure airstrike remains unchanged) | |
| 1907 | ||
| 1908 | 34. Plasma Trooper | |
| 1909 | New T1 anti armor and anti air infantry equipped with a Plasma launcher | |
| 1910 | Costs 300 | |
| 1911 | Replaces the Ravager as a starting unit | |
| 1912 | ||
| 1913 | 35. Mindsweeper | |
| 1914 | New T3 infantry exclusive to Psicorps | |
| 1915 | Anti infantry and structure role. Infantry killed by second phase of weapon mutate | |
| 1916 | Heals nearby allies upon death and grants a minor HOT effect | |
| 1917 | ||
| 1918 | 36. Brute | |
| 1919 | Role changed to anti infantry | |
| 1920 | New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff | |
| 1921 | for a small duration to help with his new role. 40 second cooldown. | |
| 1922 | ||
| 1923 | 37. Tsunami Tank | |
| 1924 | Will no longer be crushed by the Battle Fortress |