RiseoftheEast

Rise of the East 2.1 Changelog

Jul 12th, 2020 (edited)
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  1. ***************************************************************************
  2. ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
  3. ***************************************************************************
  4.  
  5. **********************
  6. ******* 2.1.2 ********
  7. ***** 27/07/2020 *****
  8. **********************
  9.  
  10. 1. Further optimized code to reduce lag
  11. 2. Fixed Saved Games issue caused by 2.1.0
  12. 3. Fixed various cameos not showing as intended
  13. 4. Removed unnecessary DLL files from directory
  14. 5. Fixed ReShade from interfering with CNC-DDRAW renderer
  15. 6. Added tooltips to some drop down menus throughout the client
  16.  
  17. ************
  18. * General *
  19. ************
  20.  
  21. 1. Aircraft
  22. Further generalized damage to even the playing field between all aircraft
  23.  
  24. 2. Added new MP maps
  25.  
  26. ************
  27. ** Allies **
  28. ************
  29.  
  30. 1. Tempest Pike
  31. No longer tied to Radar's range limit
  32.  
  33. ************
  34. *** Asia ***
  35. ************
  36.  
  37. 1. Nuke Cannon
  38. Reduced attack speed by 20%
  39.  
  40. 2. KAI-T50
  41. Reverted missile attack to previous cluster missile
  42.  
  43. ************
  44. * Soviets *
  45. ************
  46.  
  47. 1. N/A
  48.  
  49. ************
  50. *** Yuri ***
  51. ************
  52.  
  53. 1. Ravager
  54. Reduced damage taken by dogs by 20%
  55.  
  56. **********************
  57. ******** 2.1.0 *******
  58. ***** 24/07/2020 *****
  59. **********************
  60.  
  61. 1. Fixed all campaign map triggers on the following missions:
  62. A01, A02, A03, A06, A07, S05 and S06
  63. A04 still needs fixing (reveal trigger)
  64. 2. Adjusted difficulty in single player campaign and made some missions harder
  65. 3. Added a Coop AI difficulty selector to multiplayer and skirmish lobbies
  66. 4. Removed player limit from coop lobbies to allow for spectators
  67. 5. Added ReShade to the client to avoid manual downloads
  68. 5.1 You can now enable ReShade via the options menu
  69. 6. Added new cursor pointer to client and ingame
  70. 7. Added Cyrillic ingame font option to client, by mah_boi
  71. 8. Enabled Extras button in client to give access to the following:
  72. Map Editor
  73. Credits
  74. Statistics
  75.  
  76. ************
  77. * General *
  78. ************
  79.  
  80. 1. Aircraft
  81. Reduced missile damage against medium vehicles by 10%
  82.  
  83. 2. Ore Miners
  84. Increased size to 4 from 3. Does not apply to Yuri's Miner Drone
  85. This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners
  86.  
  87. 3. Open-topped Units
  88. Increased passenger damage by 10%
  89.  
  90. ************
  91. ** Allies **
  92. ************
  93.  
  94. 1. Aircraft Carrier
  95. Reduced Hornet HP by 50%
  96.  
  97. 2. Vanguard
  98. Removed pending remake
  99.  
  100. 3. Comanche & Laser Comanche
  101. Increased range by 20%
  102.  
  103. ************
  104. *** Asia ***
  105. ************
  106.  
  107. 1. Huo Long
  108. Increased attack speed by 20%
  109.  
  110. 2. Nuke Cannon
  111. Increased cost to 2200 from 2100
  112. Reduced HP by 10%
  113. Reduced AoE overall damage radius by 10%
  114.  
  115. 3. AA Gatling Weapons
  116. Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons
  117.  
  118. ************
  119. * Soviets *
  120. ************
  121.  
  122. 1. Demo Truck
  123. Reduced damage by 20%
  124.  
  125. 2. Igla Assault Chopper
  126. Reworked. No longer fires EMP bullets, instead fires Shock Grenades
  127. Increased cost to 1400 from 1200
  128. No longer exclusive to Russia
  129. Replaces the Siege Chopper
  130.  
  131. 3. Siege Chopper
  132. Removed for the time being as Igla is its successor
  133.  
  134. 4. Call for Transport
  135. New T1.5 support power
  136. Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked)
  137. Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported
  138. Costs 800, 3.5 minute cooldown
  139.  
  140. ************
  141. *** Yuri ***
  142. ************
  143.  
  144. 1. Miner Drone
  145. Reduced cost to 650 from 700
  146. Increased attack speed by 20%
  147.  
  148. 2. Obelisk of Life
  149. Now prioritizes injured units
  150. Now reliably removes Terror Drones
  151.  
  152. 3. Bio Reactor
  153. Reduced infantry power bonus to 35 from 50
  154.  
  155. 4. Floating Disk
  156. Increased damage against air units by 50%
  157. Increased speed by 10%
  158. Increased damage against vehicles by 0/10/20%
  159. Increased armor to medium from light
  160.  
  161. **********************
  162. ****** 2.1.0 r33 *****
  163. ***** 10/07/2020 *****
  164. **********************
  165.  
  166. 1. Updated client main menu look and BGM
  167. 2. Enabled updates via client
  168. 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
  169. 3. Reverted back to MD extension files (INI and MIXes)
  170. 3.1 Only applies to r30 and below, please follow installation instructions
  171. 4. Enabled RA2 soundtrack
  172. 5. Enabled YR campaign and multiplayer Coop missions
  173. 5.1 Fixed Allied campaign items and terrain (previous test)
  174. 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China)
  175. 6. Fixed multiplayer game speed defaults
  176. 7. Added further visual improvements
  177. 8. Included up to date Readme file with this release
  178.  
  179. ************
  180. * General *
  181. ************
  182.  
  183. 1. Added new 2-4 multiplayer maps, one RotE exclusive
  184.  
  185. 2. Aircraft
  186. Increased HP by 10%
  187. Adjusted roles to be more versatile
  188.  
  189. 3. Bullet Based Weapons (anti infantry)
  190. Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
  191.  
  192. 4. Siege Units
  193. Increased range by 10%
  194.  
  195. 5. Power Plants
  196. Are now more vulnerable to all aircraft and most weapons
  197. Power production penalty is now 50% at all times
  198.  
  199. 6. Hero Units
  200. Reduced damage hero units take by approx. 50% from anti infantry weapons
  201.  
  202. 7. Unit Creation Sounds
  203. Will no longer be played, except for hero units
  204.  
  205. 8. Economy
  206. Reduced Ore value by 15%
  207.  
  208. 9. Radars
  209. Reduced stealth sensor range to 10 cells from 15
  210.  
  211. 10. Missiles
  212. Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
  213.  
  214. ************
  215. ** Allies **
  216. ************
  217.  
  218. 1. Comanche
  219. Increased HP by 5%
  220.  
  221. 2. SEAL
  222. Reduced cost to 450 from 500
  223. No longer self heals
  224. Reduced C4 damage against defensive structures by 40%
  225. Reduced C4 damage against structures by 20%
  226.  
  227. 3. M1A1
  228. Reduced cost to 900 from 1000
  229.  
  230. 4. IFV (Avenger & Bullfrog)
  231. Reduced passenger turret bonus damage by 50% to match original passenger damage
  232. 4.1 Repair Mode
  233. Increased range by 10%
  234.  
  235. 5. Service Depot
  236. Now applies a constant repair effect to nearby units
  237. To remove drones vehicles still need to be directly repaired by the depot
  238.  
  239. 6. MCV
  240. Now requires a War Factory + Service Depot
  241.  
  242. 7. Rocketeer
  243. Reduced resistance to weapons by 30% approx.
  244.  
  245. 8. Humvee
  246. Increased cost to 450 from 400
  247. 8.1 TOW Humvee
  248. Removed, America now uses the standard Humvee
  249.  
  250. 9. Prism Tank
  251. Increased damage against vehicles by 20%
  252. Increased damage against structures by 10%
  253.  
  254. ************
  255. *** Asia ***
  256. ************
  257.  
  258. 1. Grenadier
  259. Increased HP by 20%
  260. Increased cost to 400 from 250
  261. 1.1 Flashbang
  262. Increased damage by 20%
  263.  
  264. 2. Supply Truck
  265. Reduced HP by 10%
  266.  
  267. 3. MIG
  268. Increased fire damage against infantry (AoE)
  269.  
  270. 4. Minigunner
  271. Reduced damage against aircraft by 10%
  272.  
  273. 5. KAI T-50
  274. Increased damage against structures by 15%
  275.  
  276. 6. MCV
  277. Now requires a War Factory + Radar
  278.  
  279. 7. Supply Drop
  280. Reduced cooldown to 3 minutes from 5
  281. Increased cash amount to 1200 from 600
  282.  
  283. 8. Railgunner
  284. Reversal debuff no longer affects structures
  285.  
  286. ************
  287. * Soviets *
  288. ************
  289.  
  290. 1. Demo Truck
  291. Reduced damage against structures by 30%
  292.  
  293. 2. Spetsnaz
  294. Increased HP by 15%
  295.  
  296. 3. Sukhoi
  297. Increased damage against structures by 20%
  298.  
  299. 4. Service Depot
  300. Now applies a constant repair effect to nearby units
  301. To remove drones vehicles still need to be directly repaired by the depot
  302.  
  303. 5. MCV
  304. Now requires a War Factory + Service Depot
  305.  
  306. 6. Repair Vehicle
  307. Increased range by 10%
  308.  
  309. 7. Krylov Dropship
  310. Removed due to lack of use
  311.  
  312. 8. Dreadnought
  313. Increased missile speed by 10%
  314.  
  315. ************
  316. *** Yuri ***
  317. ************
  318.  
  319. 1. Brute
  320. Reduced cost to 400
  321. No longer self heals
  322. No longer takes less damage from bullet weapons
  323. 1.1 Charge
  324. Brute no longer gains armor when using this ability
  325.  
  326. 2. Cloning Vats
  327. Only clones T1 infantry, higher tiers no longer affected
  328.  
  329. 3. Miner Drone
  330. Reduced HP by 20%
  331.  
  332. 4. Virus
  333. Increased cost to 700
  334. Increased range by 10%
  335. Increased HP by 20%
  336. Increased build time by 10%
  337.  
  338. 5. Yuri Prime
  339. No longer allowed inside the Subterranean APC
  340.  
  341. 6. Chameleon
  342. Reduced Banshee damage by 20%
  343. Increased cost to 700 from 600
  344.  
  345. 7. Mindsweeper
  346. Increased second blast AoE and damage by 10%
  347.  
  348. 8. Genetic Mutator
  349. Increased damage by 20%
  350.  
  351. 9. Medusa
  352. Reworked to be an anti ground/sea unit
  353.  
  354. 10. Vertigo Bomber
  355. Increased chaos duration by 10%
  356. Reduced damage by 10%
  357.  
  358. 11. MCV
  359. Now requires a War Factory + Radar
  360.  
  361. 12. Plasma Trooper
  362. Reduced attack speed by 20%
  363.  
  364. 13. Seeker
  365. Reduced HP by 10%
  366.  
  367. 14. Boomer
  368. Increased missile speed by 10%
  369.  
  370. 15. Toxin Templar
  371. Reduced cost to 800 from 900
  372. Removed build time multiplier
  373. Increased HP by 10%
  374.  
  375. **********************
  376. ****** 2.1.0 r25 *****
  377. ***** 17/06/2020 *****
  378. **********************
  379.  
  380. 1. Revamped client with new buttons, backgrounds and main menu
  381. 3. Updated loading screens for all factions with 2.1 changes
  382. 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations
  383. 5. Added a new CNC-DDRAW renderer to the client
  384. 6. Updated client binary files to the latest version (Kerbiter's fork).
  385. 6.1 Fixed XNA version files
  386. 7. Added various new cursor sprites
  387. 8. Rearranged mixes to facilitate future updates
  388. 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
  389.  
  390. ************
  391. * General *
  392. ************
  393.  
  394. 1. Added new 2-8 multiplayer maps, and a few RotE exclusives
  395.  
  396. 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
  397.  
  398. 3. Civilian color is now Grey, as such White has become a playable MP color
  399.  
  400. ************
  401. ** Allies **
  402. ************
  403.  
  404. 1. Comanche
  405. Increased HP by 10%
  406. 1.1 Laser Comanche
  407. Reduced damage against structures by 100%
  408. Increased damage against vehicles by 100%
  409. Increased armor to medium from light
  410.  
  411. 2. Galewing
  412. New T3 support bomber aircraft
  413. Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
  414. Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
  415. Initial bomb also slows targets by 25% for 15 seconds
  416.  
  417. 3. B2 Shard Bomber
  418. Cost reduced to 1400 from 1750
  419.  
  420. 4. Prism Tank
  421. Increased damage against structures by 15%
  422. Reduced damage against infantry by 10%
  423.  
  424. 5. Tomahawk
  425. Increased damage against structures by 10%
  426.  
  427. 6. Tanya
  428. Reduced C4 damage against vehicles and infantry by 30%
  429.  
  430. 7. Nighthawk
  431. Increased damage against vehicles by 15%
  432. Moved down to T2 from T3
  433.  
  434. 8. Tempest Pike
  435. Increased damage against vehicles by 20%
  436.  
  437. 9. Prism Raider
  438. Reduced damage by 10%
  439. Reduced damage against vehicles and infantry by 10%
  440.  
  441. ************
  442. *** Asia ***
  443. ************
  444.  
  445. 1. MLRS 270
  446. Increased missile count to 6 from 4
  447.  
  448. 2. Tank Buster
  449. New ability: Lock On - used via the deploy command
  450. Increases attack speed by 20% for 15 seconds, 2 minute cooldown
  451.  
  452. 3. Flame & Dragon Tank
  453. Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
  454.  
  455. 4. Carpet Bomb
  456. Removed. Tech Airport now grants the normal Paradrop to North Korea
  457.  
  458. 5. Hacker
  459. Added a target indicator
  460. Increased HP by 20%
  461.  
  462. 6. Propaganda Tower
  463. Moved to Tier 3 up from Tier 2
  464.  
  465. 7. SSM Launcher
  466. New Tier 2 defense structure
  467.  
  468. 8. Bunker
  469. Reduced cost to 800 from 1100
  470. Now available from Con Yard
  471. Comes with 2 Red Guard, or 2 Minigunners if North Korea
  472.  
  473. 9. Emperor Battleship
  474. No longer subject to cliffs and walls
  475.  
  476. 10. Yumi
  477. Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
  478.  
  479. 11. Minigunner
  480. Increased damage against aircraft by 20%
  481.  
  482. ************
  483. * Soviets *
  484. ************
  485.  
  486. 1. Power Trip
  487. New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
  488. Does not affect heavy T3 infantry or Brutes
  489.  
  490. 2. Tesla Weapons
  491. No longer bounce to nearby targets (excl. Boris)
  492.  
  493. 3. Short Circuit & Coilguns
  494. New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
  495. 2.1 Short Circuit
  496. Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
  497. 2.2 Coilguns
  498. Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
  499. Increases single target damage by 20%
  500. These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
  501.  
  502. 4. Tesla Tank
  503. Reduced damage against infantry by 10%
  504.  
  505. 5. Demolisher
  506. Increased range by 10%
  507. Increased HP by 10%
  508.  
  509. 6. AA Flak Weapons
  510. Reduced attack speed by 20%
  511. Reduced AOE by 10%
  512.  
  513. ************
  514. *** Yuri ***
  515. ************
  516.  
  517.  
  518. 1. Arachnophobia
  519. New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
  520.  
  521. 2. Free the Mind
  522. New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
  523. 2.1 Roles
  524. Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
  525. Strong against infantry and decent against structures
  526. Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
  527.  
  528. 3. Vertigo Bomber
  529. Now has its chaos effect on impact (upon crashing)
  530.  
  531. 4. Mindsweeper
  532. Increased damage against vehicles by 200%
  533. Increased attack speed by 20%
  534.  
  535. 5. Disruptor
  536. Increased damage against infantry by 50%
  537. No longer damages friendlies
  538.  
  539. 6. Mantis
  540. Now spawns 4 Vultures up from 3
  541. Damage reduced slightly per Vulture to compensate but increased 10% overall
  542.  
  543. 7. Cyborg Reaper
  544. Reduced cost to 500 from 600
  545.  
  546. 8. Fleur
  547. Increased structure disable to 2 minutes from 1.2
  548.  
  549. 9. Stinger
  550. Increased build time by 10%
  551.  
  552. 10. Psychic Tower
  553. Now Exclusive to Psicorps
  554. Moved up to T3 from T2
  555.  
  556. 11. Gene Splitter
  557. New anti ground T2 base defense
  558.  
  559. 12. Assault Bike
  560. Removed
  561.  
  562. 13. Chaos Drone is now available to all Yuri factions at Tier 1
  563. Reduced HP by 10%
  564.  
  565. **********************
  566. ****** 2.1.0 r24 *****
  567. ***** 04/06/2020 *****
  568. **********************
  569.  
  570. 1. Fixed Helix not being available
  571. 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box)
  572. 3. Enabled 2 additional command bar actions: Attack-Move & Cheer
  573. 4. Fixed East Asia's beacon command bar button using incorrect palette
  574. 5. Custom Map Transfers - no longer work due to using the mod's own channels
  575. Will be looked into in the future but no guarantee if/when it will work again
  576. 6. Fixed Tech Armory using incorrect palette when destroyed (rubble)
  577. 7. Updated 3 maps:
  578. Tournament Dune
  579. Tournament Rift
  580. Tournament Ridge
  581. 8. Fixed a few elite HP bonuses being incorrect
  582. 9. Moved all "pro" and popular maps up to the top of the list, most under [RE]
  583. 10. Fixed Peacekeers turning into Grenadiers when elite
  584. 11. Stealth detection range reduced by 3 stages
  585. 12. Reduced spawned missile speed by 20%
  586. 13. Pip Indicators
  587. Garrisoned and transported infantry pips have been changed to the following:
  588. Green - Anti Infantry
  589. Blue - Anti Armor
  590. Yellow - Anti Structure
  591. White - Support (e.g. Engineer)
  592. Red - Hero Units
  593. 14. Opentopped Vehicles
  594. Reduced carried infantry damage by 20%
  595. 15. AA Bullet projectiles no longer miss their target
  596. 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
  597.  
  598. ************
  599. * General *
  600. ************
  601.  
  602. 1. Self Heal/Repair
  603. Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
  604. 1.1 Self Heal gained via Veterancy:
  605. Veteran - 50% Max
  606. Elite - 75% Max
  607. Heroic - 100% Max
  608.  
  609. 2. Infantry Rockets
  610. Increased damage against vehicles by 15%
  611.  
  612. 3. Ammo Crates
  613. Added new art and placed it on a few maps
  614. Now has its own warhead which is useful at taking out nearby walls
  615.  
  616. 4. Forest Fires
  617. Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
  618. Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
  619.  
  620. 5. T1 MBTs
  621. Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
  622.  
  623. 6. Moderately increased siege unit damage (T2 and T3) against structures
  624.  
  625. 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages)
  626.  
  627. ************
  628. ** Allies **
  629. ************
  630.  
  631. 1. Avenger
  632. Reduced armor to light from medium
  633.  
  634. 2. Tanya
  635. Cryo weapons now reduce the target's attack speed
  636. Attack speed is reduced by 33%, same as speed reduction
  637.  
  638. 3. Grenadier
  639. Moved to East Asia
  640.  
  641. 4. SEAL
  642. New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  643. As the unit he replaces, the SEAL can detect stealth.
  644.  
  645. 5. Prism Tank
  646. Reduced damage against structures by 15%
  647.  
  648. 6. Prism Raider
  649. Can now self heal
  650.  
  651. 7. Rocketeer
  652. Reworked role into anti structure, secondary anti infantry
  653.  
  654. 8. Chronosphere
  655. No longer kills infantry
  656.  
  657. 9. Prism Defender
  658. Greatly increased efficiency against structures
  659.  
  660. 10. Comanche
  661. New Upgrade - Rocket Pods
  662. Enables their Rocket Barrage ability
  663. German Comanches get Laser Guns instead
  664. Reduced cost to 900 from 1200 to compensate
  665.  
  666. 11. Spectrum Shield Upgrade
  667. Cost increased to 2000 from 1500
  668.  
  669. 12. Radar Structures
  670. Reduced HP by 25%
  671.  
  672. ************
  673. *** Asia ***
  674. ************
  675.  
  676. 1. Nuke Cannon
  677. Reduced cost to 2100 from 2275
  678. Increased damage against ground targets (other than structures) by 30%
  679. Reduced deploy speed by 17%
  680.  
  681. 2. Sniper Paradrop
  682. Removed until further notice
  683.  
  684. 3. Troop & Support Crawlers
  685. Increased build time by 20%
  686. 3.1 Support Crawler
  687. Increased heal interval by 100%
  688.  
  689. 4. Flame & Dragon Tanks
  690. Increased damage against structures by 20%
  691.  
  692. 5. Black Napalm Support Power
  693. Reduced duration to 30 seconds from 53
  694.  
  695. 6. Incinerator
  696. Now available to all East Asian factions. Reworked to be mostly anti structure
  697.  
  698. 7. Grenadier
  699. New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
  700.  
  701. 8. Nuke Cannon
  702. New T3 long range siege unit. Must be deployed to attack
  703.  
  704. 9. Railgun Tank
  705. Reduced damage against structures to keep the Nuke Cannon relevant
  706.  
  707. 10. Railgunner
  708. Reduced damage against structures by 30%
  709. New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
  710. heals will damage and damage will heal
  711. Increased cost to 775 from 700
  712. Can now self heal
  713.  
  714. 11. MLRS 270
  715. Moved down to T2 from T3. Replaces the Howitzer for North Korea
  716.  
  717. 12. Helix
  718. This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
  719.  
  720. 13. Howitzer
  721. No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  722.  
  723. 14. Dragon Tank
  724. Increased HP by 10%
  725.  
  726. 15. Yumi
  727. Increased range by 15%
  728.  
  729. 16. Sniper
  730. Reduced damage against T3 infantry by 20%
  731.  
  732. 17. Iron Dragon
  733. Reduced armor to medium from heavy
  734.  
  735. 18. Emperor Battleship
  736. Projectile is no longer subject to cliffs
  737.  
  738. 19. Saboteur
  739. Can now self heal up to 66%
  740.  
  741. 20. Flame Weapons
  742. Reworked flame weapons, attacks are now burst instead of continuous
  743.  
  744. 21. Emperor Battleship
  745. No longer ammo based, now fires all 3 shells simultaneously
  746.  
  747. 22. Officer
  748. Now grants a 20% attack speed buff to nearby allies upon death
  749.  
  750. ************
  751. * Soviets *
  752. ************
  753.  
  754. 1. Rhino Tank
  755. Increased cost to 975 from 900
  756.  
  757. 2. Tesla Raider
  758. Can now self heal
  759.  
  760. 3. Desolator
  761. Can now self heal
  762.  
  763. 4. Krylov Dropship
  764. New support power, calls in a carryall support aircraft to the airfield
  765.  
  766. 5. Demo Truck
  767. Increased damage by 20%
  768.  
  769. 6. Spetsnaz
  770. Can no longer cull hero units or Brutes
  771.  
  772. 7. Hammerhead
  773. Changed model, no longer has a turret which means it must be stationary to attack
  774.  
  775. 8. Overcharge Support Power
  776. Reduced duration to 30 seconds from 53
  777.  
  778. ************
  779. *** Yuri ***
  780. ************
  781.  
  782. 1. Tsunami Tank
  783. Will no longer be crushed by the Battle Fortress
  784.  
  785. 2. Disruptor
  786. Increased damage against vehicles by 20%
  787.  
  788. 3. Obelisk of Life
  789. First instance of the support power is now available straight away
  790.  
  791. 4. Militant
  792. Will now correctly gain bonus HP when elite
  793.  
  794. 5. Boomer
  795. Reduced HP by 20%
  796.  
  797. 6. Genetic Mutator
  798. Now deals less damage to higher Tiered infantry
  799.  
  800. 7. Magnetron
  801. Greatly improved its siege efficiency
  802. Reduced attack speed by 15%
  803.  
  804. 8. Ravager
  805. Reworked to an anti infantry role
  806. Can now be attacked by dogs
  807.  
  808. 9. Mantis
  809. No longer a support mind controller. It now spawns 3 small aircraft to attack its target
  810.  
  811. 10. Disruptor
  812. Increased range by 10%
  813. Greatly increased efficiency vs structures
  814.  
  815. 11. Mindsweeper
  816. New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
  817. Heals nearby allied units upon death and applies a small HOT. Also able to self heal
  818.  
  819. 12. Brute
  820. Changed to anti infantry role.
  821. New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
  822.  
  823. 13. Miner Drone
  824. Increased damage by 60%
  825.  
  826. **********************
  827. ****** 2.1.0 r23 *****
  828. ***** 02/06/2020 *****
  829. **********************
  830.  
  831. 1. Fixed Tech Armory using incorrect palette when destroyed (rubble)
  832. 2. Updated 3 maps:
  833. Tournament Dune
  834. Tournament Rift
  835. Tournament Ridge
  836. 3. Fixed a few elite HP bonuses being incorrect
  837.  
  838. ************
  839. * General *
  840. ************
  841.  
  842. 1. Self Heal/Repair
  843. Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry)
  844. 1.1 Self Heal gained via Veterancy:
  845. Veteran - 50% Max
  846. Elite - 75% Max
  847. Heroic - 100% Max
  848.  
  849. ************
  850. ** Allies **
  851. ************
  852.  
  853. 1. Grenadier
  854. Moved to East Asia
  855.  
  856. 2. SEAL
  857. New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  858. As the unit he replaces, the SEAL can detect stealth.
  859.  
  860. 3. Prism Tank
  861. Reduced damage against structures by 15%
  862.  
  863. 4. Prism Raider
  864. Can now self heal
  865.  
  866. ************
  867. *** Asia ***
  868. ************
  869.  
  870. 1. Incinerator
  871. Now available to all East Asian factions. Reworked to be mostly anti structure
  872.  
  873. 2. Grenadier
  874. New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
  875.  
  876. 3. Nuke Cannon
  877. New T3 long range siege unit. Must be deployed to attack
  878.  
  879. 4. Railgun Tank
  880. Reduced damage against structures to keep the Nuke Cannon relevant
  881.  
  882. 5. Railgunner
  883. Reduced damage against structures by 30%
  884. New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
  885. heals will damage and damage will heal
  886. Increased cost to 775 from 700
  887. Can now self heal
  888.  
  889. 6. MLRS 270
  890. Moved down to T2 from T3. Replaces the Howitzer for North Korea
  891.  
  892. 7. Helix
  893. This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
  894.  
  895. 8. Howitzer
  896. No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  897.  
  898. 9. Dragon Tank
  899. Increased HP by 10%
  900.  
  901. 10. Yumi
  902. Increased range by 15%
  903.  
  904. 11. Sniper
  905. Reduced damage against T3 infantry by 20%
  906.  
  907. 12. Iron Dragon
  908. Reduced armor to medium from heavy
  909.  
  910. 13. Emperor Battleship
  911. Projectile is no longer subject to cliffs
  912.  
  913. 14. Saboteur
  914. Can now self heal up to 66%
  915.  
  916. ************
  917. * Soviets *
  918. ************
  919.  
  920. 1. Rhino Tank
  921. Increased cost to 975 from 900
  922.  
  923. 2. Tesla Raider
  924. Can now self heal
  925.  
  926. 3. Desolator
  927. Can now self heal
  928.  
  929. ************
  930. *** Yuri ***
  931. ************
  932.  
  933. 1. Tsunami Tank
  934. Will no longer be crushed by the Battle Fortress
  935.  
  936. 2. Disruptor
  937. Increased damage against vehicles by 20%
  938.  
  939. 3. Obelisk of Life
  940. First instance of the support power is now available straight away
  941.  
  942. 4. Militant
  943. Will now correctly gain bonus HP when elite
  944.  
  945. 5. Mindsweeper
  946. Can now self heal
  947. Increased phase two explosion speed by 50%
  948.  
  949. **********************
  950. ****** 2.1.0 r22 *****
  951. ***** 30/05/2020 *****
  952. **********************
  953.  
  954. 1. Moved all "pro" and popular maps up to the top of the list, most under [RE]
  955. 2. Fixed Peacekeers turning into Grenadiers when elite
  956. 3. Stealth detection range reduced by 3 stages
  957. 4. Reduced spawned missile speed by 20%
  958. 5. Pip Indicators
  959. Garrisoned and transported infantry pips have been changed to the following:
  960. Green - Anti Infantry
  961. Blue - Anti Armor
  962. Yellow - Anti Structure
  963. White - Support (e.g. Engineer)
  964. Red - Hero Units
  965. 6. Opentopped Vehicles
  966. Reduced carried infantry damage by 20%
  967. 7. AA Bullet projectiles no longer miss their target
  968. 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
  969.  
  970. ************
  971. ** Allies **
  972. ************
  973.  
  974. 1. Rocketeer
  975. Reworked role into anti structure, secondary anti infantry
  976.  
  977. 2. Chronosphere
  978. No longer kills infantry
  979.  
  980. 3. Prism Defender
  981. Greatly increased efficiency against structures
  982.  
  983. 4. Comanche
  984. New Upgrade - Rocket Pods
  985. Enables their Rocket Barrage ability
  986. German Comanches get Laser Guns instead
  987. Reduced cost to 900 from 1200 to compensate
  988.  
  989. 5. Spectrum Shield Upgrade
  990. Cost increased to 2000 from 1500
  991.  
  992. 6. Radar Structures
  993. Reduced HP by 25%
  994.  
  995. ************
  996. *** Asia ***
  997. ************
  998.  
  999. 1. Flame Weapons
  1000. Reworked flame weapons, attacks are now burst instead of continuous
  1001.  
  1002. 2. Emperor Battleship
  1003. No longer ammo based, now fires all 3 shells simultaneously
  1004.  
  1005. 3. Officer
  1006. Now grants a 20% attack speed buff to nearby allies upon death
  1007.  
  1008. ************
  1009. * Soviets *
  1010. ************
  1011.  
  1012. 1. Demo Truck
  1013. Increased damage by 20%
  1014.  
  1015. 2. Spetsnaz
  1016. Can no longer cull hero units or Brutes
  1017.  
  1018. 3. Hammerhead
  1019. Changed model, no longer has a turret which means it must be stationary to attack
  1020.  
  1021. ************
  1022. *** Yuri ***
  1023. ************
  1024.  
  1025. 1. Boomer
  1026. Reduced HP by 20%
  1027.  
  1028. 2. Genetic Mutator
  1029. Now deals less damage to higher Tiered infantry
  1030.  
  1031. 3. Magnetron
  1032. Greatly improved its siege efficiency
  1033. Reduced attack speed by 15%
  1034.  
  1035. 4. Ravager
  1036. Reworked to an anti infantry role
  1037. Can now be attacked by dogs
  1038.  
  1039. 5. Mantis
  1040. No longer a support mind controller. It now spawns 3 small aircraft to attack its target
  1041.  
  1042. 6. Disruptor
  1043. Increased range by 10%
  1044. Greatly increased efficiency vs structures
  1045.  
  1046. 7. Mindsweeper
  1047. New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
  1048. Heals nearby allied units upon death and applies a small HOT
  1049.  
  1050. 8. Brute
  1051. Changed to anti infantry role.
  1052. New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position
  1053.  
  1054. **********************
  1055. ***** 2.1.0 beta *****
  1056. ***** --/05/2020 *****
  1057. **********************
  1058.  
  1059. 1. Save/Load games has been enabled
  1060. 2. Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info
  1061. 3. Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me
  1062. 4. Added new temperate trees by MadHQ, snow trees and desert trees by me
  1063. 5. Fixed some ship sizes and models for Asia
  1064. 6. Fixed Guardian GI not being able to force attack ground when deployed
  1065. 7. Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]:
  1066. 7.1 Tech Structures
  1067. Civilian Armory - Allows you to train up to 10 infantry straight to Elite status
  1068. Expansion Post - Allows you to build structures away from your base
  1069. 8. Fixed Slaves turning into Brutes when Elite...
  1070. 9. Fixed Apocalyse and Decimator Tanks being immune to basic mind control
  1071. 10. Fixed Desolator IFV mode
  1072. 11. Added more multiplayer maps, for credits refer to author name on lobby
  1073. 12. Improved performance by adjusting some effects and animations
  1074. 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode)
  1075. 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired
  1076. 15. Fixed LAN lobbies from crashing
  1077. 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit
  1078. 17. Fixed Comanche having Kirov armor
  1079. 18. Fixed Asia's dog cost (was previously $50 cheaper than others)
  1080. 19. Fixed repair weapons and support powers not destroying Terror Drones
  1081. 20. Fixed Unholy Mode building prerequisites
  1082. 21. Added TS DDRAW-2 renderer to the client
  1083. 21.1 TS DDRAW-2
  1084. Please note that this renderer is recommended as it works well in windowed
  1085. and fullscreen. If you run into issues please tweak your settings in the client options
  1086. 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure
  1087. 22.1 Reshade
  1088. Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better
  1089. The default preset is to a custom Rise of the East one: "RotEXtended"
  1090. I recommend XtendedLite as it's a good image improvement without too much "yeet"
  1091. Reshade is optional and is a foler included with the patch, read the instructions before using
  1092.  
  1093. 22.2 Presets
  1094. RotE_OG - RA2 level everything
  1095. RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect)
  1096. RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects
  1097. RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk
  1098. RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps)
  1099. RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps)
  1100. Please note that heat haze is quite GPU intensive, turn it off if you are having issues
  1101. 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive
  1102. 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not
  1103. 25. Fixed Peacekeers turning into Grenadiers when elite
  1104. 26. Moved all "pro" and popular maps up to the top of the list, most under [RE]
  1105.  
  1106. ************
  1107. * General *
  1108. ************
  1109.  
  1110. 1. Reworked chaos induced attack speed bonus:
  1111. Old version would increase attack speed by 50%
  1112. New version reduces attack speed by 10%
  1113.  
  1114. 2. Anti Air Weapons
  1115. Adjusted efficiency:
  1116.  
  1117. 2.1 Missiles
  1118. Improved efficiency against spawned missiles
  1119. Reduced range by 10% (base defenses)
  1120. Increased speed by 100% (vehicles and infantry missiles)
  1121.  
  1122. Bullets
  1123. Improved efficiency against spawned missiles
  1124. Reduced range by 10% (base defenses)
  1125. No longer miss their target
  1126.  
  1127. Flak
  1128. Reduced range by 10%
  1129. Reduced damage by 25%
  1130. Now has a chance to critical hit targets for extra damage
  1131. Flak Troopers cannot critical
  1132.  
  1133. Plasma
  1134. Improved efficiency against spawned missiles
  1135. Increased speed by 10%
  1136. Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun)
  1137. Reduced range by 15%
  1138.  
  1139. Laser
  1140. Improved efficiency against spawned missiles
  1141.  
  1142. 3. Veterancy
  1143. Reduced attack speed bonus by 8%
  1144. Reduced HP bonus by 10%
  1145.  
  1146. 3.1 New Veterancy
  1147. Reduced HP bonus by 20%
  1148. Increased requirements by 33% (was previously lower than it should be)
  1149.  
  1150. 4. Aircraft
  1151. Can now be sold at an airfield
  1152. Increased spawned aircraft (e.g. paradrop plane) move speed by 30%
  1153. Reduced HP by 7%
  1154. No longer included by the select all command
  1155.  
  1156. 5. IFV Modes (Bullfrog & Avenger)
  1157. Added 2 additional IFV modes, total of 11 new modes available:
  1158. 1.1 New IFV Modes
  1159. Railgunner - Railgun duh
  1160. Prism Raider - Laser chaingun
  1161. Prism Defender - Laser cannon
  1162. Toxin Templar - Toxinthrower
  1163. Incinerator - Flamethrower
  1164. Demolisher - Mortar cannon
  1165. Minigunner - AA and AG machine gun
  1166. Hacker - Vehicle EMP
  1167. Tesla Raider - Tesla Cannon
  1168. Peacekeeper - Shotgun
  1169. Javelin Solvier - Twin missiles
  1170. Cyborg Reaper - Laser cannon (same as Prism Defender)
  1171.  
  1172. 6. Stealth Detection
  1173. The following units now have stealth sensors
  1174. 6.1 T2 Infantry (radius of 8)
  1175. Grenadier
  1176. Tesla Trooper/Defender
  1177. Cyborg Reaper
  1178. Hacker
  1179.  
  1180. 6.2 T1 Vehicles (radius of 10)
  1181. Bullfrog/Avenger
  1182. Flak Track
  1183. Seeker
  1184. ECM Tank
  1185.  
  1186. 7. Economy
  1187. Greatly Increased ore growth rate
  1188. Increased Ore value by 50%
  1189. Increased Gem value by 25%
  1190.  
  1191. 8. Open Topped Vehicles
  1192. Increased range of infantry inside by 20%
  1193. Reduced experience gained from infantry by 75%
  1194. T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted)
  1195. Reduced damage of passengers by 15%
  1196.  
  1197. 9. Hero Units
  1198. Now have an indicator, making them easier to spot
  1199. Increased speed and HP by 10%
  1200.  
  1201. 10. Mind Control
  1202. Increased all instant mind control range by 10%
  1203.  
  1204. 11. Radiation
  1205. Reduced damage against heavy plate units by 30%
  1206.  
  1207. 12. C4
  1208. Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed
  1209. Reduced damage by 85%
  1210.  
  1211. 13. Spawned Missiles
  1212. Increased take off and flight speed by 13%
  1213.  
  1214. 14. Battle Lab
  1215. Increased build time by 100%
  1216. Increased cost to 4000 from 2000
  1217.  
  1218. 15. Radars
  1219. Increased cost to 1250 from 1000
  1220. Now serve as a support power hub, most support powers will not be available without a radar
  1221.  
  1222. 16. Base Defenses
  1223. Can now be promoted
  1224. 16.1 Veterancy
  1225. Level 1 - Improved attack speed
  1226. Level 2 - Improved HP, self repair
  1227.  
  1228. 16.2 New Naval Defenses
  1229. Soviets - SAM Site: Anti vessel missile system
  1230. Allies - Gun Turret: Anti vessel cannon
  1231. Asia - EMP Naval Mines: Anti vessel / support mines
  1232. Yuri - Ray Pylon: Anti vessel laser tower
  1233.  
  1234. 16.3 Bunkers (including civilian)
  1235. Reduced HP by 20%
  1236.  
  1237. 17. Dogs
  1238. All dogs are now amphibious
  1239. Reduced cost of all dogs to 150 from 200 (275 for Allies)
  1240.  
  1241. 18. Superweapons
  1242. 18.1 Primary Superweapons
  1243. Cooldown increased to 11 minutes
  1244.  
  1245. 18.2 Secondary Superweapons
  1246. Increased cooldown to 7 minutes from 4
  1247. Genetic Mutator remains at 4 minutes (pending its remake)
  1248. Iron Curtain & Chronosphere radius increased by 1 stage
  1249. Chronosphere no longer kills infantry
  1250.  
  1251. 18.3 Forceshield
  1252. Cooldown increased to 6 minutes from 4
  1253. Now only shields 1 structure
  1254.  
  1255. 19. Unit Upgrades
  1256. Some unit upgrades have been implemented for testing
  1257. Units that have upgrades have an indicator on their sidebar icon, once the prerequisite
  1258. is met the indicator will change. The following upgrades are live:
  1259. 19.1 New Upgrades
  1260. 19.1.1 Soviets
  1261. Nuclear Tanks (Iraq)
  1262. Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells
  1263. Demo Truck - +1 speed stage, nuke suicide weapon
  1264.  
  1265. 19.1.2 Allies
  1266. Spectrum Shield (Germany)
  1267. Prism Tank - Reduces incoming damage by 20%
  1268. Prism Defender - Reduces incoming damage by 20%
  1269. Laser Tank - Reduces incoming damage by 20%
  1270.  
  1271. Rocket Pods
  1272. Gives Comanches a Rocket Barrage ability
  1273.  
  1274. Laser Guns
  1275. Gives German Comanches Laser Guns
  1276.  
  1277. 19.1.3 Asia
  1278. Chaingun Upgrade
  1279. Minigunner - Increases attack speed by 25%
  1280. Gatling Tank - Increases attack speed by 25%
  1281. Gatling Cannon - Increases attack speed by 25%
  1282.  
  1283. Lynx Tank Auto Loader (not available to North Korea)
  1284. Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo
  1285.  
  1286. 19.1.4 Yuri
  1287. Stealth Suit Upgrade (Specter)
  1288. Militant - Gains permanent stealth, 10% additional HP
  1289.  
  1290. 20. MCV
  1291. Reduced cost to 2500 from 3000
  1292.  
  1293. 21. Ore Miner
  1294. Reduced all miner costs by 100
  1295.  
  1296. 22. Tech Structures
  1297. No longer considered base (cannot build off of these)
  1298.  
  1299. 23. Pip Indicators
  1300. Garrisoned and transported infantry pips have been changed to the following:
  1301. Green - Anti Infantry
  1302. Blue - Anti Armor
  1303. Yellow - Anti Structure
  1304. White - Support (e.g. Engineer)
  1305. Red - Hero Unit
  1306.  
  1307.  
  1308. ************
  1309. ** Allies **
  1310. ************
  1311.  
  1312. 1. Mirage Tank
  1313. Increased cost to 1100 from 1000
  1314.  
  1315. 2. TOW Humvee
  1316. Reduced speed by 1 stage
  1317. Increased build time by 10%
  1318.  
  1319. 3. Destroyer
  1320. Increased attack speed by 10%
  1321. Increased damage against structures by 10%
  1322. ASW and Destroyer now share veterancy points
  1323. 3.1 ASW
  1324. Increased ASW's HP by 50%
  1325. Increased ASW's range by 20%
  1326. Increased ASW's damage by 20%
  1327. ASW now has its own Elite weapon
  1328.  
  1329. 4. SpySat
  1330. New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes
  1331. Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard
  1332. Does not affect other SpySats
  1333.  
  1334. 5. Bullfrog
  1335. Increased damage against the Kirov by 10%
  1336.  
  1337. 6. Avenger
  1338. Increased damage against the Kirov by 5%
  1339. Increased attack speed by 20%
  1340. Increased damage by 10%
  1341.  
  1342. 7. Vanguard
  1343. Increased damage against vehicles by 10%
  1344. Now fires faster the longer it keeps attacking the same target, switching resets speed bonus
  1345.  
  1346. 8. Lightning Storm
  1347. Decreased duration by 50% but increased speed between bolts to match
  1348.  
  1349. 9. Aurora
  1350. Increased cost to 1900 from 1800
  1351. Reduced HP by 5%
  1352.  
  1353. 10. Sonar Pulse Scan
  1354. Increased reveal duration by 400%
  1355. Reduced cooldown to 3 minutes from 4
  1356.  
  1357. 11. Tanya
  1358. Reworked all weapons and abilities:
  1359. 11.1 Pistols
  1360. Tanya now utilizes cryo technology in her shots and is able to slow down targets.
  1361. Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay
  1362. C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units
  1363.  
  1364. 12. Rocketeer
  1365. Increased damage against structures by 30%
  1366. Reworked role into anti structure, secondary anti infantry
  1367.  
  1368. 13. Prism Raider
  1369. Increased range by 10%
  1370. Reduced cost to 800 from 1000
  1371.  
  1372. 14. Nighthawk
  1373. Increased cost to 1400 from 1300
  1374. Reduced HP by 10%
  1375. Moved up to Tier 3 from Tier 2
  1376.  
  1377. 15. Comanche
  1378. Increased damage against vehicles by 15%
  1379. Increased anti air range by 20%
  1380. Reduced damage against structures by 10%
  1381. Reduced build time by 10%
  1382. Reduced cost to 900 from 1100
  1383. Is now able to use the attack move command
  1384.  
  1385. 16. Battle Fortress
  1386. Reduced speed by 1 stage
  1387.  
  1388. 17. Pilot
  1389. Is now able to take commands such as attack move and guard/area guard
  1390.  
  1391. 18. Tempest Pike Support Power
  1392. Reenabled an oldie
  1393. For new players - This support power deploys a temporary Tempest Pike at the target location
  1394. Can be used in defense or offense
  1395. Not available to America
  1396. Reduced damage by 30%
  1397. Increased cooldown to 4 minutes from 3
  1398.  
  1399. 19. B2 Prism Bomber (support power)
  1400. Reworked how this unit works
  1401. 19.1 New B2
  1402. Now swoops the area for multiple bombardments
  1403. Increased HP and reduced damage to compensate change
  1404. Role reworked, it is now anti ground (units) instead of buildings
  1405.  
  1406. 20. Prism Tower
  1407. Reduced cost to 1300 from 1500
  1408.  
  1409. 21. American Paradrop
  1410. Reenabled for America
  1411. Available at Airfield + Radar
  1412.  
  1413. 22. Humvee
  1414. Reduced speed by 1 stage
  1415. Increased build time by 10%
  1416.  
  1417. 23. Javelin Soldier
  1418. Reduced rocket launcher attack speed by 20%
  1419.  
  1420. 24. Grenadier
  1421. Reduced cost to 250
  1422. More focus on his anti infantry role
  1423. Moved to East Asia
  1424.  
  1425. 25. Prism Defender
  1426. Is now able to power up Prism Towers
  1427. Can no longer deploy
  1428. Reduced cost to 400 from 500
  1429. Greatly increased efficiency against structures
  1430.  
  1431. 26. Airstrike
  1432. Increased cost to 750 from 500
  1433.  
  1434. 27. Sonic Tank
  1435. No longer available to America
  1436.  
  1437. 28. Shatterer
  1438. Is now also available to Germany
  1439. Increased cost to 1500 from 1400
  1440.  
  1441. 29. Mobile Gap Generator
  1442. Reduced cost to 1200
  1443. Increased radius to 7 from 6
  1444.  
  1445. 30. Tomahawk Launcher
  1446. Reduced armor to medium from heavy
  1447.  
  1448. 31. SEAL
  1449. New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  1450. As the unit he replaces, the SEAL can detect stealth.
  1451.  
  1452. ************
  1453. *** Asia ***
  1454. ************
  1455.  
  1456. 1. Radar Jammer
  1457. Increased jam radius to 40 from 30
  1458.  
  1459. 2. Railgun Tank and Railgunner
  1460. Increased damage against vehicles by 10%
  1461. Reduced damage against structures by 30%
  1462.  
  1463. 3. EMP Cargo Plane
  1464. Increased flight speed by 100%
  1465. Replaced model to reflect its speed
  1466.  
  1467. 4. Yumi
  1468. Increased attack speed by 20%
  1469. Increased range by 15%
  1470. Reduced damage against heavy vehicles by 20%
  1471.  
  1472. 5. Gatling Boat
  1473. Changed armor to medium from light
  1474.  
  1475. 6. Artillery Platform
  1476. Reduced speed 2 stages
  1477.  
  1478. 7. MLRS 270
  1479. Increased range by 10%
  1480. Increased minimum range to 30% of its max range. Was previously 20%
  1481. Reworked missiles to prevent the slope/cliff straight missile bug
  1482. Moved down to T2 from T3 to replace the Howitzer
  1483.  
  1484. 8. Gatling Tank and AA Gun
  1485. Reduced damage against the Kirov by 10%
  1486.  
  1487. 9. SCUD Storm Superweapon
  1488. Increased missile speed and reduced delay between missiles
  1489.  
  1490. 10. Flame Tank, Dragon Tank and Incinerator
  1491. Increased damage against structures by 20%
  1492. 10.1 Dragon Tank
  1493. Reduced cost to 1300 from 1500
  1494. Reduced HP by 10%
  1495.  
  1496. 10.2 Incinerator
  1497. Reduced cost to 250 from 350
  1498. No longer starts veteran
  1499. Now available to all East Asian factions
  1500.  
  1501. 10.3 Reworked flame weapons, attacks are now burst instead of contiguous
  1502.  
  1503. 11. Emperor Battleship
  1504. Increased range by 20%
  1505. Reduced attack radius effect by 50%
  1506. No longer ammo based, now fires all 3 shells simultaneously
  1507. Projectile is no longer subject to cliffs
  1508.  
  1509. 12. Minigunner
  1510. Reduced anti air range by 30% to compensate for open topped vehicle range bonus
  1511.  
  1512. 13. Hijacker
  1513. Is now able to take commands such as attack move and guard/area guard
  1514. Is now stealth when not moving
  1515.  
  1516. 14. Troop and Support Crawler
  1517. Can no longer detect stealth units
  1518. Reduced passenger limit to 4 from 5
  1519. Reduced HP by 10%
  1520. Reduced move speed by 1 stage
  1521. Now comes with 2 basic infantry instead of 4 - price adjusted to compensate
  1522.  
  1523. 15. ECM Tank
  1524. Increased cost to 750
  1525. Can now detect stealth units at a radius of 14
  1526. Increased initial slow effect by 21%
  1527. Can now be converted to fry terror drones that are inside your vehicles
  1528. Converted ECM tanks cannot attack enemy vehicles nor detect stealth units
  1529. Use the deploy function to convert it back to attack mode
  1530.  
  1531. 16. Gunboat
  1532. Increased cost to 1100 from 900
  1533. Can no longer detect submerged units
  1534.  
  1535. 17. Sniper Team Support Power
  1536. Reduced cost to 1200 from 1500
  1537. Can no longer shoot out of open topped vehicles
  1538. Reduced damage against T3 infantry by 20%
  1539.  
  1540. 18. Black Napalm Support Power
  1541. Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge)
  1542. Increased cooldown to 5 minutes from 4
  1543. Reduced damage bonus to 25% from 50%
  1544.  
  1545. 19. Helix and Hellfire Helix
  1546. Increased flight speed by 20%
  1547. Helix no longer available to North Korea
  1548.  
  1549. 20. Nuclear Cell Overload
  1550. Reduced build time by 50%
  1551. No longer damages the nuclear reactor
  1552. Moved to the Defense production tab
  1553.  
  1554. 21. Hacker
  1555. Reduced deployed weapon (hack weapon) range by 20%
  1556. Is now able to shut down Heroic vehicles and EMP immune vehicles
  1557.  
  1558. 22. Supply Truck and Ore Refinery
  1559. Increased cost to 1100/1900 from 1000/1800
  1560.  
  1561. 23. Propaganda Tower
  1562. Reduced cost to 750 from 900
  1563. Now also provides 15% HP to nearby units
  1564. Reduced damage bonus to 15% from 20%
  1565. Reduced attack speed bonus to 15% from 20%
  1566.  
  1567. 24. Railgunner
  1568. Increased build time by 10%
  1569.  
  1570. 25. ECM Cruiser
  1571. Moved down to Tier 1 from Tier 2
  1572.  
  1573. 26. Flame Tank and Dragon Tank
  1574. Moved down to Tier 2 from Tier 3
  1575.  
  1576. 27. EMP Bomb Superweapon
  1577. Reduced EMP duration by 15%
  1578. Increased cooldown to 5 minutes from 4
  1579. Added a small delay between the warning message and the bomber spawning
  1580.  
  1581. 28. MIG
  1582. Can now benefit from the Black Napalm support power
  1583.  
  1584. 29. Supply Drop Zone
  1585. Increased supply drop cooldown to 5 minutes from 4
  1586.  
  1587. 30. Red Guard
  1588. Increased cost to 175 from 170
  1589. Increased build time by 10%
  1590.  
  1591. 31. Officer
  1592. Grants a 30% attack speed bonus to nearby allies upon death
  1593.  
  1594. 32. Nuke Cannon
  1595. New T3 long range siege unit. Must be deployed to attack
  1596.  
  1597. 33. Howitzer
  1598. No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  1599.  
  1600. ************
  1601. * Soviets *
  1602. ************
  1603.  
  1604. 1. Hammerhead Artillery
  1605. Reduced cost to 1300 from 1600
  1606. Increased range by 20%
  1607.  
  1608. 2. Kirov Airship
  1609. Increased hover speed by 20%
  1610. Reduced HP by 25%
  1611. Increased cost to 2500 from 2000
  1612.  
  1613. 3. Stingray
  1614. Reduced HP by 20%
  1615. Reduced attack speed by 10%
  1616. Reduced move speed by 1 stage
  1617.  
  1618. 4. War Miner
  1619. Reduced range by 10%
  1620. Reduced attack speed by 30%
  1621.  
  1622. 5. Tesla Miner
  1623. Reduced damage by 30%
  1624. Increased range by 10%
  1625.  
  1626. 6. Typhoon Attack Sub
  1627. Reduced HP by 20%
  1628. Reduced cost to 900 from 1000
  1629.  
  1630. 7. Decimator Tank
  1631. Increased cost to 2100 from 1800
  1632. Reduced residual radiation duration by 50%
  1633.  
  1634. 8. Sea Scorpion
  1635. Increased cost to 750 from 600
  1636.  
  1637. 9. Whiskey
  1638. Removed from the soviet roster until further notice
  1639. New ability, Emerge: Becomes visible to enemies in order to use the anti surface
  1640. missile systems above its haul. Used via the deploy command, use again to submerge
  1641. Reduced HP by 15%
  1642. Reduced cost to 1450 from 1600
  1643.  
  1644. 10. Ahsan
  1645. Increased attack speed by 20%
  1646. Reduced Kill Driver bullet reload time by 20%
  1647. Reduced range by 20%
  1648.  
  1649. 11. Sickle
  1650. Reduced damage by 20%
  1651.  
  1652. 12. Boris
  1653. Reduced cost to 1350
  1654. Can now benefit from the Overcharge support power
  1655. Reduced damage by 25%
  1656. Increased attack speed by 25%
  1657.  
  1658. 13. Scorpion Tank
  1659. No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade
  1660.  
  1661. 14. Flak Track
  1662. No longer detects stealth units
  1663. Changed speedtype to Track - will no longer be slowed by terrain
  1664.  
  1665. 15. Siege Chopper
  1666. Increased anti air range by 50%
  1667.  
  1668. 16. Tesla Raider
  1669. Reduced damage by 10%
  1670. Increased cost to 900 from 800
  1671.  
  1672. 17. Flak Trooper
  1673. Increased cost to 225 from 200
  1674.  
  1675. 18. Sentry Gun
  1676. Reduced cost to 500 from 600
  1677.  
  1678. 19. Tesla Coil
  1679. Reduced cost to 1300 from 1500
  1680.  
  1681. 20. Igla Attack Chopper
  1682. Reduced damage by 20%
  1683. Increased attack speed by 20%
  1684.  
  1685. 21. Terror Drone
  1686. No longer immune to EMP
  1687.  
  1688. 22. Tank Drop
  1689. Reduced cooldown to 4 minutes from 6
  1690. Moved to Airfield from Radar
  1691.  
  1692. 23. Spetsnaz
  1693. Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic)
  1694. Cannot cull hero units or Brutes
  1695.  
  1696. 24. Overcharge
  1697. Cost reduced to 1100 from 1300
  1698. Damage bonus removed
  1699.  
  1700. 25. Demo Truck
  1701. Reduced cost to 1000 from 1250
  1702. Increased acceleration speed considerably
  1703.  
  1704. 26. Dragunov
  1705. Reduced HP by 10%
  1706. Reduced damage by 15%
  1707. Increased cost to 2300 from 2200
  1708.  
  1709. 27. Fake Structures
  1710. Soviets can now build 4 fakes:
  1711. 27.1 Fakes
  1712. Barracks
  1713. War Factory
  1714. Battle Lab
  1715. Nuclear Reactor
  1716.  
  1717. 28. Apocalypse Tank
  1718. Increased cost to 2300 from 2100
  1719. Increased build time by 10%
  1720.  
  1721. 29. Battle Lab (palace)
  1722. New Support Power - Krylov Dropship
  1723. Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness
  1724.  
  1725. 30. Rhino Tank
  1726. Increased cost to 975 from 900
  1727.  
  1728. ************
  1729. *** Yuri ***
  1730. ************
  1731.  
  1732. 1. Cyborg Reaper
  1733. Reworked his role:
  1734. His weapon is weaker against infantry but stronger against vehicles
  1735.  
  1736. 2. Initiate
  1737. Increased attack speed by 20%
  1738.  
  1739. 3. Seeker / Seaker / Plasma Gun
  1740. Reworked anti ground projectile to improve targeting
  1741.  
  1742. 3.1 Seeker
  1743. Increased cost to 700 from 600
  1744.  
  1745. 3.2 Seaker
  1746. Increased cost to 800 from 700
  1747.  
  1748. 3.3 Plasma Gun
  1749. Increased cost to 850 from 750
  1750.  
  1751. 4. Yuri Clone and Psi Trooper
  1752. Reduced cost to 650 from 800/700
  1753.  
  1754. 5. Toxin Templar
  1755. Increased attack speed by 20%
  1756. Reduced damage against infantry by 30% (residual toxin damage remains unchanged)
  1757.  
  1758. 6. Boomer
  1759. Increased damage against heavy structures by 20%
  1760. Reenabled for Psicorps
  1761. Reduced HP by 20%
  1762.  
  1763. 7. Assault Bike
  1764. Improved missile hit probability against moving targets
  1765.  
  1766. 8. Fleur
  1767. Increased attack speed by 20%
  1768. Removed Sprint and reworked her C4:
  1769. 8.1 Sabotage C4
  1770. Fleur temporarily disables the target building, can only affect production, defensive and
  1771. special (support) structures. Only Engineers can disarm the bomb
  1772. Can now clear garrisoned structures
  1773. Reduced damage against vehicles by 10/15/20% (light, medium, heavy)
  1774.  
  1775. 9. Stealth Tank
  1776. Increased Barrage reload speed by 33%
  1777. No longer able to attack air units
  1778. Reduced damage against structures by 30%
  1779. Reduced HP by 10%
  1780.  
  1781. 10. Vertigo Bomber
  1782. Reduced build time by 10%
  1783. Increased damage by 20%
  1784. Reduced damage against infantry by 20%
  1785.  
  1786. 11. Stinger
  1787. Increased damage against infantry by 30%
  1788. Increased move speed by 1 stage
  1789.  
  1790. 12. Venom
  1791. Increased HP by 10%
  1792. Increased anti air damage by 25%
  1793. No longer shares warheads with the Cyborg Reaper
  1794. 12.1 Warhead
  1795. Reduced damage against vehicles and structures by 20%
  1796.  
  1797. 13. Genetic Mutator
  1798. No longer instantly kills infantry. The lower HP value the more likely it will mutate
  1799.  
  1800. 14. Havoc Tank
  1801. Reduced effect radius by 50%
  1802. Increased cost to 1100
  1803. Reduced range by 10%
  1804.  
  1805. 15. Stinger Ambush
  1806. Reduced cooldown to 5 minutes from 6
  1807. Reduced cost to 1500 from 1750
  1808.  
  1809. 16. Floating Disk
  1810. Reduced damage against aircraft by 15%
  1811. Reduced damage against structures by 10%
  1812.  
  1813. 17. Lasher Tank
  1814. Increased build time by 15%
  1815. Reduced move speed by 1 stage
  1816. Reduced cost to 750 from 800
  1817.  
  1818. 18. Magnetron
  1819. Increased range by 10%
  1820. Reduced attack speed by 15%
  1821. No longer detects stealth units
  1822. Increased build time by 10%
  1823. Reduced speed by 1 stage
  1824.  
  1825. 19. Assault Bike
  1826. Changed speedtype to Track - will no longer be slowed by terrain
  1827.  
  1828. 20. Slave Miner
  1829. Reduced HP by 20%
  1830. Removed in 2.1
  1831.  
  1832. 20.1 Drone Miner & Ore Refinery
  1833. Replaces the Slave Miner
  1834. Costs 700/1600
  1835.  
  1836. 21. Medusa
  1837. Increased cost to 2000 from 1750
  1838. Reduced speed by 2 stages
  1839.  
  1840. 22. Ravager
  1841. Changed roles from anti armor to anti infantry
  1842. Reduced HP by 20%
  1843. Reduced range by 75%
  1844. Increased speed by 2 stages
  1845. Increased resistance to bullets by 50%
  1846. Will now spawn a Ravageling upon death
  1847. Can now be attacked by dogs
  1848. Reduced cost to 200 from 250
  1849.  
  1850. 22.1 Ravageling
  1851. Smaller, melee version. Weaker but faster - good for scouting
  1852. Can be attacked by dogs
  1853. Can be crushed
  1854.  
  1855. 23. Mantis
  1856. Reduced HP by 23%
  1857. Increased speed by 33%
  1858.  
  1859. 24. Stealth Generator & Cloaking Field
  1860. New T2 support structure exclusive to Specter
  1861. Cloaks nearby units and grants a 20% speed boost
  1862. Cloaked state lingers on units for 15 seconds after leaving its vicinity
  1863.  
  1864. 24.1 Cloaking Field
  1865. Removed this support power until further notice
  1866.  
  1867. 25. Psychic Tower
  1868. Increased HP by 10%
  1869.  
  1870. 26. Obelisk of Life
  1871. New T1.5 support power: Drops a tower at the target location that is able to heal
  1872. and repair friendly units. It is also able to get rid of Terror Drones.
  1873. Ability will only go on cooldown once current Obelisk is destroyed or sold
  1874. Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each.
  1875.  
  1876. 27. Giant Squid
  1877. No longer grapples its target but will instead ram it
  1878.  
  1879. 28. Psychic Dominator
  1880. Added a new black hole/rift after effect which if placed correctly will spawn a horde
  1881. of angry, uncontrollable Ravagelings at the target location
  1882. There is now a delay between damage, the head animation will mind control and give
  1883. players time to react, the black hole will deal damage
  1884.  
  1885. 29. Fanatics
  1886. Will now deal 50% damage when crushed
  1887. Disabled until further notice
  1888.  
  1889. 30. Disruptor
  1890. Has been remade and is now a long range support artillery unit
  1891. Must be deployed to attack
  1892. Damaged enemy units will be slowed by 30% and have their damage reduced by 30%
  1893. Reduced move speed by 1 stage
  1894. Increased damage against vehicles by 20%
  1895.  
  1896. 31. Blight
  1897. Its plasma will now overload enemy infantry, causing them to mutate
  1898. Increased damage against infantry by 50%
  1899. Reduced damage against structures by 50%
  1900.  
  1901. 32. Virus
  1902. Moved to T3 up from T2
  1903.  
  1904. 33. Chameleon
  1905. Reduced cost to 600 from 700
  1906. Role change: anti armor instead of infantry (anti structure airstrike remains unchanged)
  1907.  
  1908. 34. Plasma Trooper
  1909. New T1 anti armor and anti air infantry equipped with a Plasma launcher
  1910. Costs 300
  1911. Replaces the Ravager as a starting unit
  1912.  
  1913. 35. Mindsweeper
  1914. New T3 infantry exclusive to Psicorps
  1915. Anti infantry and structure role. Infantry killed by second phase of weapon mutate
  1916. Heals nearby allies upon death and grants a minor HOT effect
  1917.  
  1918. 36. Brute
  1919. Role changed to anti infantry
  1920. New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff
  1921. for a small duration to help with his new role. 40 second cooldown.
  1922.  
  1923. 37. Tsunami Tank
  1924. Will no longer be crushed by the Battle Fortress
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