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- ***************************************************************************
- ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******* 2.1.2 ********
- ***** 27/07/2020 *****
- **********************
- 1. Further optimized code to reduce lag
- 2. Fixed Saved Games issue caused by 2.1.0
- 3. Fixed various cameos not showing as intended
- 4. Removed unnecessary DLL files from directory
- 5. Fixed ReShade from interfering with CNC-DDRAW renderer
- 6. Added tooltips to some drop down menus throughout the client
- ************
- * General *
- ************
- 1. Aircraft
- Further generalized damage to even the playing field between all aircraft
- 2. Added new MP maps
- ************
- ** Allies **
- ************
- 1. Tempest Pike
- No longer tied to Radar's range limit
- ************
- *** Asia ***
- ************
- 1. Nuke Cannon
- Reduced attack speed by 20%
- 2. KAI-T50
- Reverted missile attack to previous cluster missile
- ************
- * Soviets *
- ************
- 1. N/A
- ************
- *** Yuri ***
- ************
- 1. Ravager
- Reduced damage taken by dogs by 20%
- **********************
- ******** 2.1.0 *******
- ***** 24/07/2020 *****
- **********************
- 1. Fixed all campaign map triggers on the following missions:
- A01, A02, A03, A06, A07, S05 and S06
- A04 still needs fixing (reveal trigger)
- 2. Adjusted difficulty in single player campaign and made some missions harder
- 3. Added a Coop AI difficulty selector to multiplayer and skirmish lobbies
- 4. Removed player limit from coop lobbies to allow for spectators
- 5. Added ReShade to the client to avoid manual downloads
- 5.1 You can now enable ReShade via the options menu
- 6. Added new cursor pointer to client and ingame
- 7. Added Cyrillic ingame font option to client, by mah_boi
- 8. Enabled Extras button in client to give access to the following:
- Map Editor
- Credits
- Statistics
- ************
- * General *
- ************
- 1. Aircraft
- Reduced missile damage against medium vehicles by 10%
- 2. Ore Miners
- Increased size to 4 from 3. Does not apply to Yuri's Miner Drone
- This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners
- 3. Open-topped Units
- Increased passenger damage by 10%
- ************
- ** Allies **
- ************
- 1. Aircraft Carrier
- Reduced Hornet HP by 50%
- 2. Vanguard
- Removed pending remake
- 3. Comanche & Laser Comanche
- Increased range by 20%
- ************
- *** Asia ***
- ************
- 1. Huo Long
- Increased attack speed by 20%
- 2. Nuke Cannon
- Increased cost to 2200 from 2100
- Reduced HP by 10%
- Reduced AoE overall damage radius by 10%
- 3. AA Gatling Weapons
- Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons
- ************
- * Soviets *
- ************
- 1. Demo Truck
- Reduced damage by 20%
- 2. Igla Assault Chopper
- Reworked. No longer fires EMP bullets, instead fires Shock Grenades
- Increased cost to 1400 from 1200
- No longer exclusive to Russia
- Replaces the Siege Chopper
- 3. Siege Chopper
- Removed for the time being as Igla is its successor
- 4. Call for Transport
- New T1.5 support power
- Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked)
- Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported
- Costs 800, 3.5 minute cooldown
- ************
- *** Yuri ***
- ************
- 1. Miner Drone
- Reduced cost to 650 from 700
- Increased attack speed by 20%
- 2. Obelisk of Life
- Now prioritizes injured units
- Now reliably removes Terror Drones
- 3. Bio Reactor
- Reduced infantry power bonus to 35 from 50
- 4. Floating Disk
- Increased damage against air units by 50%
- Increased speed by 10%
- Increased damage against vehicles by 0/10/20%
- Increased armor to medium from light
- **********************
- ****** 2.1.0 r33 *****
- ***** 10/07/2020 *****
- **********************
- 1. Updated client main menu look and BGM
- 2. Enabled updates via client
- 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
- 3. Reverted back to MD extension files (INI and MIXes)
- 3.1 Only applies to r30 and below, please follow installation instructions
- 4. Enabled RA2 soundtrack
- 5. Enabled YR campaign and multiplayer Coop missions
- 5.1 Fixed Allied campaign items and terrain (previous test)
- 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China)
- 6. Fixed multiplayer game speed defaults
- 7. Added further visual improvements
- 8. Included up to date Readme file with this release
- ************
- * General *
- ************
- 1. Added new 2-4 multiplayer maps, one RotE exclusive
- 2. Aircraft
- Increased HP by 10%
- Adjusted roles to be more versatile
- 3. Bullet Based Weapons (anti infantry)
- Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
- 4. Siege Units
- Increased range by 10%
- 5. Power Plants
- Are now more vulnerable to all aircraft and most weapons
- Power production penalty is now 50% at all times
- 6. Hero Units
- Reduced damage hero units take by approx. 50% from anti infantry weapons
- 7. Unit Creation Sounds
- Will no longer be played, except for hero units
- 8. Economy
- Reduced Ore value by 15%
- 9. Radars
- Reduced stealth sensor range to 10 cells from 15
- 10. Missiles
- Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
- ************
- ** Allies **
- ************
- 1. Comanche
- Increased HP by 5%
- 2. SEAL
- Reduced cost to 450 from 500
- No longer self heals
- Reduced C4 damage against defensive structures by 40%
- Reduced C4 damage against structures by 20%
- 3. M1A1
- Reduced cost to 900 from 1000
- 4. IFV (Avenger & Bullfrog)
- Reduced passenger turret bonus damage by 50% to match original passenger damage
- 4.1 Repair Mode
- Increased range by 10%
- 5. Service Depot
- Now applies a constant repair effect to nearby units
- To remove drones vehicles still need to be directly repaired by the depot
- 6. MCV
- Now requires a War Factory + Service Depot
- 7. Rocketeer
- Reduced resistance to weapons by 30% approx.
- 8. Humvee
- Increased cost to 450 from 400
- 8.1 TOW Humvee
- Removed, America now uses the standard Humvee
- 9. Prism Tank
- Increased damage against vehicles by 20%
- Increased damage against structures by 10%
- ************
- *** Asia ***
- ************
- 1. Grenadier
- Increased HP by 20%
- Increased cost to 400 from 250
- 1.1 Flashbang
- Increased damage by 20%
- 2. Supply Truck
- Reduced HP by 10%
- 3. MIG
- Increased fire damage against infantry (AoE)
- 4. Minigunner
- Reduced damage against aircraft by 10%
- 5. KAI T-50
- Increased damage against structures by 15%
- 6. MCV
- Now requires a War Factory + Radar
- 7. Supply Drop
- Reduced cooldown to 3 minutes from 5
- Increased cash amount to 1200 from 600
- 8. Railgunner
- Reversal debuff no longer affects structures
- ************
- * Soviets *
- ************
- 1. Demo Truck
- Reduced damage against structures by 30%
- 2. Spetsnaz
- Increased HP by 15%
- 3. Sukhoi
- Increased damage against structures by 20%
- 4. Service Depot
- Now applies a constant repair effect to nearby units
- To remove drones vehicles still need to be directly repaired by the depot
- 5. MCV
- Now requires a War Factory + Service Depot
- 6. Repair Vehicle
- Increased range by 10%
- 7. Krylov Dropship
- Removed due to lack of use
- 8. Dreadnought
- Increased missile speed by 10%
- ************
- *** Yuri ***
- ************
- 1. Brute
- Reduced cost to 400
- No longer self heals
- No longer takes less damage from bullet weapons
- 1.1 Charge
- Brute no longer gains armor when using this ability
- 2. Cloning Vats
- Only clones T1 infantry, higher tiers no longer affected
- 3. Miner Drone
- Reduced HP by 20%
- 4. Virus
- Increased cost to 700
- Increased range by 10%
- Increased HP by 20%
- Increased build time by 10%
- 5. Yuri Prime
- No longer allowed inside the Subterranean APC
- 6. Chameleon
- Reduced Banshee damage by 20%
- Increased cost to 700 from 600
- 7. Mindsweeper
- Increased second blast AoE and damage by 10%
- 8. Genetic Mutator
- Increased damage by 20%
- 9. Medusa
- Reworked to be an anti ground/sea unit
- 10. Vertigo Bomber
- Increased chaos duration by 10%
- Reduced damage by 10%
- 11. MCV
- Now requires a War Factory + Radar
- 12. Plasma Trooper
- Reduced attack speed by 20%
- 13. Seeker
- Reduced HP by 10%
- 14. Boomer
- Increased missile speed by 10%
- 15. Toxin Templar
- Reduced cost to 800 from 900
- Removed build time multiplier
- Increased HP by 10%
- **********************
- ****** 2.1.0 r25 *****
- ***** 17/06/2020 *****
- **********************
- 1. Revamped client with new buttons, backgrounds and main menu
- 3. Updated loading screens for all factions with 2.1 changes
- 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations
- 5. Added a new CNC-DDRAW renderer to the client
- 6. Updated client binary files to the latest version (Kerbiter's fork).
- 6.1 Fixed XNA version files
- 7. Added various new cursor sprites
- 8. Rearranged mixes to facilitate future updates
- 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
- ************
- * General *
- ************
- 1. Added new 2-8 multiplayer maps, and a few RotE exclusives
- 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
- 3. Civilian color is now Grey, as such White has become a playable MP color
- ************
- ** Allies **
- ************
- 1. Comanche
- Increased HP by 10%
- 1.1 Laser Comanche
- Reduced damage against structures by 100%
- Increased damage against vehicles by 100%
- Increased armor to medium from light
- 2. Galewing
- New T3 support bomber aircraft
- Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
- Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
- Initial bomb also slows targets by 25% for 15 seconds
- 3. B2 Shard Bomber
- Cost reduced to 1400 from 1750
- 4. Prism Tank
- Increased damage against structures by 15%
- Reduced damage against infantry by 10%
- 5. Tomahawk
- Increased damage against structures by 10%
- 6. Tanya
- Reduced C4 damage against vehicles and infantry by 30%
- 7. Nighthawk
- Increased damage against vehicles by 15%
- Moved down to T2 from T3
- 8. Tempest Pike
- Increased damage against vehicles by 20%
- 9. Prism Raider
- Reduced damage by 10%
- Reduced damage against vehicles and infantry by 10%
- ************
- *** Asia ***
- ************
- 1. MLRS 270
- Increased missile count to 6 from 4
- 2. Tank Buster
- New ability: Lock On - used via the deploy command
- Increases attack speed by 20% for 15 seconds, 2 minute cooldown
- 3. Flame & Dragon Tank
- Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
- 4. Carpet Bomb
- Removed. Tech Airport now grants the normal Paradrop to North Korea
- 5. Hacker
- Added a target indicator
- Increased HP by 20%
- 6. Propaganda Tower
- Moved to Tier 3 up from Tier 2
- 7. SSM Launcher
- New Tier 2 defense structure
- 8. Bunker
- Reduced cost to 800 from 1100
- Now available from Con Yard
- Comes with 2 Red Guard, or 2 Minigunners if North Korea
- 9. Emperor Battleship
- No longer subject to cliffs and walls
- 10. Yumi
- Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
- 11. Minigunner
- Increased damage against aircraft by 20%
- ************
- * Soviets *
- ************
- 1. Power Trip
- New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
- Does not affect heavy T3 infantry or Brutes
- 2. Tesla Weapons
- No longer bounce to nearby targets (excl. Boris)
- 3. Short Circuit & Coilguns
- New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
- 2.1 Short Circuit
- Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
- 2.2 Coilguns
- Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
- Increases single target damage by 20%
- These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
- 4. Tesla Tank
- Reduced damage against infantry by 10%
- 5. Demolisher
- Increased range by 10%
- Increased HP by 10%
- 6. AA Flak Weapons
- Reduced attack speed by 20%
- Reduced AOE by 10%
- ************
- *** Yuri ***
- ************
- 1. Arachnophobia
- New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
- 2. Free the Mind
- New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
- 2.1 Roles
- Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
- Strong against infantry and decent against structures
- Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
- 3. Vertigo Bomber
- Now has its chaos effect on impact (upon crashing)
- 4. Mindsweeper
- Increased damage against vehicles by 200%
- Increased attack speed by 20%
- 5. Disruptor
- Increased damage against infantry by 50%
- No longer damages friendlies
- 6. Mantis
- Now spawns 4 Vultures up from 3
- Damage reduced slightly per Vulture to compensate but increased 10% overall
- 7. Cyborg Reaper
- Reduced cost to 500 from 600
- 8. Fleur
- Increased structure disable to 2 minutes from 1.2
- 9. Stinger
- Increased build time by 10%
- 10. Psychic Tower
- Now Exclusive to Psicorps
- Moved up to T3 from T2
- 11. Gene Splitter
- New anti ground T2 base defense
- 12. Assault Bike
- Removed
- 13. Chaos Drone is now available to all Yuri factions at Tier 1
- Reduced HP by 10%
- **********************
- ****** 2.1.0 r24 *****
- ***** 04/06/2020 *****
- **********************
- 1. Fixed Helix not being available
- 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box)
- 3. Enabled 2 additional command bar actions: Attack-Move & Cheer
- 4. Fixed East Asia's beacon command bar button using incorrect palette
- 5. Custom Map Transfers - no longer work due to using the mod's own channels
- Will be looked into in the future but no guarantee if/when it will work again
- 6. Fixed Tech Armory using incorrect palette when destroyed (rubble)
- 7. Updated 3 maps:
- Tournament Dune
- Tournament Rift
- Tournament Ridge
- 8. Fixed a few elite HP bonuses being incorrect
- 9. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- 10. Fixed Peacekeers turning into Grenadiers when elite
- 11. Stealth detection range reduced by 3 stages
- 12. Reduced spawned missile speed by 20%
- 13. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Units
- 14. Opentopped Vehicles
- Reduced carried infantry damage by 20%
- 15. AA Bullet projectiles no longer miss their target
- 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
- ************
- * General *
- ************
- 1. Self Heal/Repair
- Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
- 1.1 Self Heal gained via Veterancy:
- Veteran - 50% Max
- Elite - 75% Max
- Heroic - 100% Max
- 2. Infantry Rockets
- Increased damage against vehicles by 15%
- 3. Ammo Crates
- Added new art and placed it on a few maps
- Now has its own warhead which is useful at taking out nearby walls
- 4. Forest Fires
- Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
- Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
- 5. T1 MBTs
- Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
- 6. Moderately increased siege unit damage (T2 and T3) against structures
- 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages)
- ************
- ** Allies **
- ************
- 1. Avenger
- Reduced armor to light from medium
- 2. Tanya
- Cryo weapons now reduce the target's attack speed
- Attack speed is reduced by 33%, same as speed reduction
- 3. Grenadier
- Moved to East Asia
- 4. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- 5. Prism Tank
- Reduced damage against structures by 15%
- 6. Prism Raider
- Can now self heal
- 7. Rocketeer
- Reworked role into anti structure, secondary anti infantry
- 8. Chronosphere
- No longer kills infantry
- 9. Prism Defender
- Greatly increased efficiency against structures
- 10. Comanche
- New Upgrade - Rocket Pods
- Enables their Rocket Barrage ability
- German Comanches get Laser Guns instead
- Reduced cost to 900 from 1200 to compensate
- 11. Spectrum Shield Upgrade
- Cost increased to 2000 from 1500
- 12. Radar Structures
- Reduced HP by 25%
- ************
- *** Asia ***
- ************
- 1. Nuke Cannon
- Reduced cost to 2100 from 2275
- Increased damage against ground targets (other than structures) by 30%
- Reduced deploy speed by 17%
- 2. Sniper Paradrop
- Removed until further notice
- 3. Troop & Support Crawlers
- Increased build time by 20%
- 3.1 Support Crawler
- Increased heal interval by 100%
- 4. Flame & Dragon Tanks
- Increased damage against structures by 20%
- 5. Black Napalm Support Power
- Reduced duration to 30 seconds from 53
- 6. Incinerator
- Now available to all East Asian factions. Reworked to be mostly anti structure
- 7. Grenadier
- New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
- 8. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 9. Railgun Tank
- Reduced damage against structures to keep the Nuke Cannon relevant
- 10. Railgunner
- Reduced damage against structures by 30%
- New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
- heals will damage and damage will heal
- Increased cost to 775 from 700
- Can now self heal
- 11. MLRS 270
- Moved down to T2 from T3. Replaces the Howitzer for North Korea
- 12. Helix
- This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
- 13. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- 14. Dragon Tank
- Increased HP by 10%
- 15. Yumi
- Increased range by 15%
- 16. Sniper
- Reduced damage against T3 infantry by 20%
- 17. Iron Dragon
- Reduced armor to medium from heavy
- 18. Emperor Battleship
- Projectile is no longer subject to cliffs
- 19. Saboteur
- Can now self heal up to 66%
- 20. Flame Weapons
- Reworked flame weapons, attacks are now burst instead of continuous
- 21. Emperor Battleship
- No longer ammo based, now fires all 3 shells simultaneously
- 22. Officer
- Now grants a 20% attack speed buff to nearby allies upon death
- ************
- * Soviets *
- ************
- 1. Rhino Tank
- Increased cost to 975 from 900
- 2. Tesla Raider
- Can now self heal
- 3. Desolator
- Can now self heal
- 4. Krylov Dropship
- New support power, calls in a carryall support aircraft to the airfield
- 5. Demo Truck
- Increased damage by 20%
- 6. Spetsnaz
- Can no longer cull hero units or Brutes
- 7. Hammerhead
- Changed model, no longer has a turret which means it must be stationary to attack
- 8. Overcharge Support Power
- Reduced duration to 30 seconds from 53
- ************
- *** Yuri ***
- ************
- 1. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
- 2. Disruptor
- Increased damage against vehicles by 20%
- 3. Obelisk of Life
- First instance of the support power is now available straight away
- 4. Militant
- Will now correctly gain bonus HP when elite
- 5. Boomer
- Reduced HP by 20%
- 6. Genetic Mutator
- Now deals less damage to higher Tiered infantry
- 7. Magnetron
- Greatly improved its siege efficiency
- Reduced attack speed by 15%
- 8. Ravager
- Reworked to an anti infantry role
- Can now be attacked by dogs
- 9. Mantis
- No longer a support mind controller. It now spawns 3 small aircraft to attack its target
- 10. Disruptor
- Increased range by 10%
- Greatly increased efficiency vs structures
- 11. Mindsweeper
- New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
- Heals nearby allied units upon death and applies a small HOT. Also able to self heal
- 12. Brute
- Changed to anti infantry role.
- New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
- 13. Miner Drone
- Increased damage by 60%
- **********************
- ****** 2.1.0 r23 *****
- ***** 02/06/2020 *****
- **********************
- 1. Fixed Tech Armory using incorrect palette when destroyed (rubble)
- 2. Updated 3 maps:
- Tournament Dune
- Tournament Rift
- Tournament Ridge
- 3. Fixed a few elite HP bonuses being incorrect
- ************
- * General *
- ************
- 1. Self Heal/Repair
- Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry)
- 1.1 Self Heal gained via Veterancy:
- Veteran - 50% Max
- Elite - 75% Max
- Heroic - 100% Max
- ************
- ** Allies **
- ************
- 1. Grenadier
- Moved to East Asia
- 2. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- 3. Prism Tank
- Reduced damage against structures by 15%
- 4. Prism Raider
- Can now self heal
- ************
- *** Asia ***
- ************
- 1. Incinerator
- Now available to all East Asian factions. Reworked to be mostly anti structure
- 2. Grenadier
- New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
- 3. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 4. Railgun Tank
- Reduced damage against structures to keep the Nuke Cannon relevant
- 5. Railgunner
- Reduced damage against structures by 30%
- New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
- heals will damage and damage will heal
- Increased cost to 775 from 700
- Can now self heal
- 6. MLRS 270
- Moved down to T2 from T3. Replaces the Howitzer for North Korea
- 7. Helix
- This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
- 8. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- 9. Dragon Tank
- Increased HP by 10%
- 10. Yumi
- Increased range by 15%
- 11. Sniper
- Reduced damage against T3 infantry by 20%
- 12. Iron Dragon
- Reduced armor to medium from heavy
- 13. Emperor Battleship
- Projectile is no longer subject to cliffs
- 14. Saboteur
- Can now self heal up to 66%
- ************
- * Soviets *
- ************
- 1. Rhino Tank
- Increased cost to 975 from 900
- 2. Tesla Raider
- Can now self heal
- 3. Desolator
- Can now self heal
- ************
- *** Yuri ***
- ************
- 1. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
- 2. Disruptor
- Increased damage against vehicles by 20%
- 3. Obelisk of Life
- First instance of the support power is now available straight away
- 4. Militant
- Will now correctly gain bonus HP when elite
- 5. Mindsweeper
- Can now self heal
- Increased phase two explosion speed by 50%
- **********************
- ****** 2.1.0 r22 *****
- ***** 30/05/2020 *****
- **********************
- 1. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- 2. Fixed Peacekeers turning into Grenadiers when elite
- 3. Stealth detection range reduced by 3 stages
- 4. Reduced spawned missile speed by 20%
- 5. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Units
- 6. Opentopped Vehicles
- Reduced carried infantry damage by 20%
- 7. AA Bullet projectiles no longer miss their target
- 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
- ************
- ** Allies **
- ************
- 1. Rocketeer
- Reworked role into anti structure, secondary anti infantry
- 2. Chronosphere
- No longer kills infantry
- 3. Prism Defender
- Greatly increased efficiency against structures
- 4. Comanche
- New Upgrade - Rocket Pods
- Enables their Rocket Barrage ability
- German Comanches get Laser Guns instead
- Reduced cost to 900 from 1200 to compensate
- 5. Spectrum Shield Upgrade
- Cost increased to 2000 from 1500
- 6. Radar Structures
- Reduced HP by 25%
- ************
- *** Asia ***
- ************
- 1. Flame Weapons
- Reworked flame weapons, attacks are now burst instead of continuous
- 2. Emperor Battleship
- No longer ammo based, now fires all 3 shells simultaneously
- 3. Officer
- Now grants a 20% attack speed buff to nearby allies upon death
- ************
- * Soviets *
- ************
- 1. Demo Truck
- Increased damage by 20%
- 2. Spetsnaz
- Can no longer cull hero units or Brutes
- 3. Hammerhead
- Changed model, no longer has a turret which means it must be stationary to attack
- ************
- *** Yuri ***
- ************
- 1. Boomer
- Reduced HP by 20%
- 2. Genetic Mutator
- Now deals less damage to higher Tiered infantry
- 3. Magnetron
- Greatly improved its siege efficiency
- Reduced attack speed by 15%
- 4. Ravager
- Reworked to an anti infantry role
- Can now be attacked by dogs
- 5. Mantis
- No longer a support mind controller. It now spawns 3 small aircraft to attack its target
- 6. Disruptor
- Increased range by 10%
- Greatly increased efficiency vs structures
- 7. Mindsweeper
- New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
- Heals nearby allied units upon death and applies a small HOT
- 8. Brute
- Changed to anti infantry role.
- New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position
- **********************
- ***** 2.1.0 beta *****
- ***** --/05/2020 *****
- **********************
- 1. Save/Load games has been enabled
- 2. Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info
- 3. Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me
- 4. Added new temperate trees by MadHQ, snow trees and desert trees by me
- 5. Fixed some ship sizes and models for Asia
- 6. Fixed Guardian GI not being able to force attack ground when deployed
- 7. Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]:
- 7.1 Tech Structures
- Civilian Armory - Allows you to train up to 10 infantry straight to Elite status
- Expansion Post - Allows you to build structures away from your base
- 8. Fixed Slaves turning into Brutes when Elite...
- 9. Fixed Apocalyse and Decimator Tanks being immune to basic mind control
- 10. Fixed Desolator IFV mode
- 11. Added more multiplayer maps, for credits refer to author name on lobby
- 12. Improved performance by adjusting some effects and animations
- 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode)
- 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired
- 15. Fixed LAN lobbies from crashing
- 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit
- 17. Fixed Comanche having Kirov armor
- 18. Fixed Asia's dog cost (was previously $50 cheaper than others)
- 19. Fixed repair weapons and support powers not destroying Terror Drones
- 20. Fixed Unholy Mode building prerequisites
- 21. Added TS DDRAW-2 renderer to the client
- 21.1 TS DDRAW-2
- Please note that this renderer is recommended as it works well in windowed
- and fullscreen. If you run into issues please tweak your settings in the client options
- 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure
- 22.1 Reshade
- Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better
- The default preset is to a custom Rise of the East one: "RotEXtended"
- I recommend XtendedLite as it's a good image improvement without too much "yeet"
- Reshade is optional and is a foler included with the patch, read the instructions before using
- 22.2 Presets
- RotE_OG - RA2 level everything
- RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect)
- RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects
- RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk
- RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps)
- RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps)
- Please note that heat haze is quite GPU intensive, turn it off if you are having issues
- 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive
- 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not
- 25. Fixed Peacekeers turning into Grenadiers when elite
- 26. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- ************
- * General *
- ************
- 1. Reworked chaos induced attack speed bonus:
- Old version would increase attack speed by 50%
- New version reduces attack speed by 10%
- 2. Anti Air Weapons
- Adjusted efficiency:
- 2.1 Missiles
- Improved efficiency against spawned missiles
- Reduced range by 10% (base defenses)
- Increased speed by 100% (vehicles and infantry missiles)
- Bullets
- Improved efficiency against spawned missiles
- Reduced range by 10% (base defenses)
- No longer miss their target
- Flak
- Reduced range by 10%
- Reduced damage by 25%
- Now has a chance to critical hit targets for extra damage
- Flak Troopers cannot critical
- Plasma
- Improved efficiency against spawned missiles
- Increased speed by 10%
- Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun)
- Reduced range by 15%
- Laser
- Improved efficiency against spawned missiles
- 3. Veterancy
- Reduced attack speed bonus by 8%
- Reduced HP bonus by 10%
- 3.1 New Veterancy
- Reduced HP bonus by 20%
- Increased requirements by 33% (was previously lower than it should be)
- 4. Aircraft
- Can now be sold at an airfield
- Increased spawned aircraft (e.g. paradrop plane) move speed by 30%
- Reduced HP by 7%
- No longer included by the select all command
- 5. IFV Modes (Bullfrog & Avenger)
- Added 2 additional IFV modes, total of 11 new modes available:
- 1.1 New IFV Modes
- Railgunner - Railgun duh
- Prism Raider - Laser chaingun
- Prism Defender - Laser cannon
- Toxin Templar - Toxinthrower
- Incinerator - Flamethrower
- Demolisher - Mortar cannon
- Minigunner - AA and AG machine gun
- Hacker - Vehicle EMP
- Tesla Raider - Tesla Cannon
- Peacekeeper - Shotgun
- Javelin Solvier - Twin missiles
- Cyborg Reaper - Laser cannon (same as Prism Defender)
- 6. Stealth Detection
- The following units now have stealth sensors
- 6.1 T2 Infantry (radius of 8)
- Grenadier
- Tesla Trooper/Defender
- Cyborg Reaper
- Hacker
- 6.2 T1 Vehicles (radius of 10)
- Bullfrog/Avenger
- Flak Track
- Seeker
- ECM Tank
- 7. Economy
- Greatly Increased ore growth rate
- Increased Ore value by 50%
- Increased Gem value by 25%
- 8. Open Topped Vehicles
- Increased range of infantry inside by 20%
- Reduced experience gained from infantry by 75%
- T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted)
- Reduced damage of passengers by 15%
- 9. Hero Units
- Now have an indicator, making them easier to spot
- Increased speed and HP by 10%
- 10. Mind Control
- Increased all instant mind control range by 10%
- 11. Radiation
- Reduced damage against heavy plate units by 30%
- 12. C4
- Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed
- Reduced damage by 85%
- 13. Spawned Missiles
- Increased take off and flight speed by 13%
- 14. Battle Lab
- Increased build time by 100%
- Increased cost to 4000 from 2000
- 15. Radars
- Increased cost to 1250 from 1000
- Now serve as a support power hub, most support powers will not be available without a radar
- 16. Base Defenses
- Can now be promoted
- 16.1 Veterancy
- Level 1 - Improved attack speed
- Level 2 - Improved HP, self repair
- 16.2 New Naval Defenses
- Soviets - SAM Site: Anti vessel missile system
- Allies - Gun Turret: Anti vessel cannon
- Asia - EMP Naval Mines: Anti vessel / support mines
- Yuri - Ray Pylon: Anti vessel laser tower
- 16.3 Bunkers (including civilian)
- Reduced HP by 20%
- 17. Dogs
- All dogs are now amphibious
- Reduced cost of all dogs to 150 from 200 (275 for Allies)
- 18. Superweapons
- 18.1 Primary Superweapons
- Cooldown increased to 11 minutes
- 18.2 Secondary Superweapons
- Increased cooldown to 7 minutes from 4
- Genetic Mutator remains at 4 minutes (pending its remake)
- Iron Curtain & Chronosphere radius increased by 1 stage
- Chronosphere no longer kills infantry
- 18.3 Forceshield
- Cooldown increased to 6 minutes from 4
- Now only shields 1 structure
- 19. Unit Upgrades
- Some unit upgrades have been implemented for testing
- Units that have upgrades have an indicator on their sidebar icon, once the prerequisite
- is met the indicator will change. The following upgrades are live:
- 19.1 New Upgrades
- 19.1.1 Soviets
- Nuclear Tanks (Iraq)
- Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells
- Demo Truck - +1 speed stage, nuke suicide weapon
- 19.1.2 Allies
- Spectrum Shield (Germany)
- Prism Tank - Reduces incoming damage by 20%
- Prism Defender - Reduces incoming damage by 20%
- Laser Tank - Reduces incoming damage by 20%
- Rocket Pods
- Gives Comanches a Rocket Barrage ability
- Laser Guns
- Gives German Comanches Laser Guns
- 19.1.3 Asia
- Chaingun Upgrade
- Minigunner - Increases attack speed by 25%
- Gatling Tank - Increases attack speed by 25%
- Gatling Cannon - Increases attack speed by 25%
- Lynx Tank Auto Loader (not available to North Korea)
- Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo
- 19.1.4 Yuri
- Stealth Suit Upgrade (Specter)
- Militant - Gains permanent stealth, 10% additional HP
- 20. MCV
- Reduced cost to 2500 from 3000
- 21. Ore Miner
- Reduced all miner costs by 100
- 22. Tech Structures
- No longer considered base (cannot build off of these)
- 23. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Unit
- ************
- ** Allies **
- ************
- 1. Mirage Tank
- Increased cost to 1100 from 1000
- 2. TOW Humvee
- Reduced speed by 1 stage
- Increased build time by 10%
- 3. Destroyer
- Increased attack speed by 10%
- Increased damage against structures by 10%
- ASW and Destroyer now share veterancy points
- 3.1 ASW
- Increased ASW's HP by 50%
- Increased ASW's range by 20%
- Increased ASW's damage by 20%
- ASW now has its own Elite weapon
- 4. SpySat
- New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes
- Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard
- Does not affect other SpySats
- 5. Bullfrog
- Increased damage against the Kirov by 10%
- 6. Avenger
- Increased damage against the Kirov by 5%
- Increased attack speed by 20%
- Increased damage by 10%
- 7. Vanguard
- Increased damage against vehicles by 10%
- Now fires faster the longer it keeps attacking the same target, switching resets speed bonus
- 8. Lightning Storm
- Decreased duration by 50% but increased speed between bolts to match
- 9. Aurora
- Increased cost to 1900 from 1800
- Reduced HP by 5%
- 10. Sonar Pulse Scan
- Increased reveal duration by 400%
- Reduced cooldown to 3 minutes from 4
- 11. Tanya
- Reworked all weapons and abilities:
- 11.1 Pistols
- Tanya now utilizes cryo technology in her shots and is able to slow down targets.
- Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay
- C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units
- 12. Rocketeer
- Increased damage against structures by 30%
- Reworked role into anti structure, secondary anti infantry
- 13. Prism Raider
- Increased range by 10%
- Reduced cost to 800 from 1000
- 14. Nighthawk
- Increased cost to 1400 from 1300
- Reduced HP by 10%
- Moved up to Tier 3 from Tier 2
- 15. Comanche
- Increased damage against vehicles by 15%
- Increased anti air range by 20%
- Reduced damage against structures by 10%
- Reduced build time by 10%
- Reduced cost to 900 from 1100
- Is now able to use the attack move command
- 16. Battle Fortress
- Reduced speed by 1 stage
- 17. Pilot
- Is now able to take commands such as attack move and guard/area guard
- 18. Tempest Pike Support Power
- Reenabled an oldie
- For new players - This support power deploys a temporary Tempest Pike at the target location
- Can be used in defense or offense
- Not available to America
- Reduced damage by 30%
- Increased cooldown to 4 minutes from 3
- 19. B2 Prism Bomber (support power)
- Reworked how this unit works
- 19.1 New B2
- Now swoops the area for multiple bombardments
- Increased HP and reduced damage to compensate change
- Role reworked, it is now anti ground (units) instead of buildings
- 20. Prism Tower
- Reduced cost to 1300 from 1500
- 21. American Paradrop
- Reenabled for America
- Available at Airfield + Radar
- 22. Humvee
- Reduced speed by 1 stage
- Increased build time by 10%
- 23. Javelin Soldier
- Reduced rocket launcher attack speed by 20%
- 24. Grenadier
- Reduced cost to 250
- More focus on his anti infantry role
- Moved to East Asia
- 25. Prism Defender
- Is now able to power up Prism Towers
- Can no longer deploy
- Reduced cost to 400 from 500
- Greatly increased efficiency against structures
- 26. Airstrike
- Increased cost to 750 from 500
- 27. Sonic Tank
- No longer available to America
- 28. Shatterer
- Is now also available to Germany
- Increased cost to 1500 from 1400
- 29. Mobile Gap Generator
- Reduced cost to 1200
- Increased radius to 7 from 6
- 30. Tomahawk Launcher
- Reduced armor to medium from heavy
- 31. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- ************
- *** Asia ***
- ************
- 1. Radar Jammer
- Increased jam radius to 40 from 30
- 2. Railgun Tank and Railgunner
- Increased damage against vehicles by 10%
- Reduced damage against structures by 30%
- 3. EMP Cargo Plane
- Increased flight speed by 100%
- Replaced model to reflect its speed
- 4. Yumi
- Increased attack speed by 20%
- Increased range by 15%
- Reduced damage against heavy vehicles by 20%
- 5. Gatling Boat
- Changed armor to medium from light
- 6. Artillery Platform
- Reduced speed 2 stages
- 7. MLRS 270
- Increased range by 10%
- Increased minimum range to 30% of its max range. Was previously 20%
- Reworked missiles to prevent the slope/cliff straight missile bug
- Moved down to T2 from T3 to replace the Howitzer
- 8. Gatling Tank and AA Gun
- Reduced damage against the Kirov by 10%
- 9. SCUD Storm Superweapon
- Increased missile speed and reduced delay between missiles
- 10. Flame Tank, Dragon Tank and Incinerator
- Increased damage against structures by 20%
- 10.1 Dragon Tank
- Reduced cost to 1300 from 1500
- Reduced HP by 10%
- 10.2 Incinerator
- Reduced cost to 250 from 350
- No longer starts veteran
- Now available to all East Asian factions
- 10.3 Reworked flame weapons, attacks are now burst instead of contiguous
- 11. Emperor Battleship
- Increased range by 20%
- Reduced attack radius effect by 50%
- No longer ammo based, now fires all 3 shells simultaneously
- Projectile is no longer subject to cliffs
- 12. Minigunner
- Reduced anti air range by 30% to compensate for open topped vehicle range bonus
- 13. Hijacker
- Is now able to take commands such as attack move and guard/area guard
- Is now stealth when not moving
- 14. Troop and Support Crawler
- Can no longer detect stealth units
- Reduced passenger limit to 4 from 5
- Reduced HP by 10%
- Reduced move speed by 1 stage
- Now comes with 2 basic infantry instead of 4 - price adjusted to compensate
- 15. ECM Tank
- Increased cost to 750
- Can now detect stealth units at a radius of 14
- Increased initial slow effect by 21%
- Can now be converted to fry terror drones that are inside your vehicles
- Converted ECM tanks cannot attack enemy vehicles nor detect stealth units
- Use the deploy function to convert it back to attack mode
- 16. Gunboat
- Increased cost to 1100 from 900
- Can no longer detect submerged units
- 17. Sniper Team Support Power
- Reduced cost to 1200 from 1500
- Can no longer shoot out of open topped vehicles
- Reduced damage against T3 infantry by 20%
- 18. Black Napalm Support Power
- Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge)
- Increased cooldown to 5 minutes from 4
- Reduced damage bonus to 25% from 50%
- 19. Helix and Hellfire Helix
- Increased flight speed by 20%
- Helix no longer available to North Korea
- 20. Nuclear Cell Overload
- Reduced build time by 50%
- No longer damages the nuclear reactor
- Moved to the Defense production tab
- 21. Hacker
- Reduced deployed weapon (hack weapon) range by 20%
- Is now able to shut down Heroic vehicles and EMP immune vehicles
- 22. Supply Truck and Ore Refinery
- Increased cost to 1100/1900 from 1000/1800
- 23. Propaganda Tower
- Reduced cost to 750 from 900
- Now also provides 15% HP to nearby units
- Reduced damage bonus to 15% from 20%
- Reduced attack speed bonus to 15% from 20%
- 24. Railgunner
- Increased build time by 10%
- 25. ECM Cruiser
- Moved down to Tier 1 from Tier 2
- 26. Flame Tank and Dragon Tank
- Moved down to Tier 2 from Tier 3
- 27. EMP Bomb Superweapon
- Reduced EMP duration by 15%
- Increased cooldown to 5 minutes from 4
- Added a small delay between the warning message and the bomber spawning
- 28. MIG
- Can now benefit from the Black Napalm support power
- 29. Supply Drop Zone
- Increased supply drop cooldown to 5 minutes from 4
- 30. Red Guard
- Increased cost to 175 from 170
- Increased build time by 10%
- 31. Officer
- Grants a 30% attack speed bonus to nearby allies upon death
- 32. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 33. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- ************
- * Soviets *
- ************
- 1. Hammerhead Artillery
- Reduced cost to 1300 from 1600
- Increased range by 20%
- 2. Kirov Airship
- Increased hover speed by 20%
- Reduced HP by 25%
- Increased cost to 2500 from 2000
- 3. Stingray
- Reduced HP by 20%
- Reduced attack speed by 10%
- Reduced move speed by 1 stage
- 4. War Miner
- Reduced range by 10%
- Reduced attack speed by 30%
- 5. Tesla Miner
- Reduced damage by 30%
- Increased range by 10%
- 6. Typhoon Attack Sub
- Reduced HP by 20%
- Reduced cost to 900 from 1000
- 7. Decimator Tank
- Increased cost to 2100 from 1800
- Reduced residual radiation duration by 50%
- 8. Sea Scorpion
- Increased cost to 750 from 600
- 9. Whiskey
- Removed from the soviet roster until further notice
- New ability, Emerge: Becomes visible to enemies in order to use the anti surface
- missile systems above its haul. Used via the deploy command, use again to submerge
- Reduced HP by 15%
- Reduced cost to 1450 from 1600
- 10. Ahsan
- Increased attack speed by 20%
- Reduced Kill Driver bullet reload time by 20%
- Reduced range by 20%
- 11. Sickle
- Reduced damage by 20%
- 12. Boris
- Reduced cost to 1350
- Can now benefit from the Overcharge support power
- Reduced damage by 25%
- Increased attack speed by 25%
- 13. Scorpion Tank
- No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade
- 14. Flak Track
- No longer detects stealth units
- Changed speedtype to Track - will no longer be slowed by terrain
- 15. Siege Chopper
- Increased anti air range by 50%
- 16. Tesla Raider
- Reduced damage by 10%
- Increased cost to 900 from 800
- 17. Flak Trooper
- Increased cost to 225 from 200
- 18. Sentry Gun
- Reduced cost to 500 from 600
- 19. Tesla Coil
- Reduced cost to 1300 from 1500
- 20. Igla Attack Chopper
- Reduced damage by 20%
- Increased attack speed by 20%
- 21. Terror Drone
- No longer immune to EMP
- 22. Tank Drop
- Reduced cooldown to 4 minutes from 6
- Moved to Airfield from Radar
- 23. Spetsnaz
- Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic)
- Cannot cull hero units or Brutes
- 24. Overcharge
- Cost reduced to 1100 from 1300
- Damage bonus removed
- 25. Demo Truck
- Reduced cost to 1000 from 1250
- Increased acceleration speed considerably
- 26. Dragunov
- Reduced HP by 10%
- Reduced damage by 15%
- Increased cost to 2300 from 2200
- 27. Fake Structures
- Soviets can now build 4 fakes:
- 27.1 Fakes
- Barracks
- War Factory
- Battle Lab
- Nuclear Reactor
- 28. Apocalypse Tank
- Increased cost to 2300 from 2100
- Increased build time by 10%
- 29. Battle Lab (palace)
- New Support Power - Krylov Dropship
- Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness
- 30. Rhino Tank
- Increased cost to 975 from 900
- ************
- *** Yuri ***
- ************
- 1. Cyborg Reaper
- Reworked his role:
- His weapon is weaker against infantry but stronger against vehicles
- 2. Initiate
- Increased attack speed by 20%
- 3. Seeker / Seaker / Plasma Gun
- Reworked anti ground projectile to improve targeting
- 3.1 Seeker
- Increased cost to 700 from 600
- 3.2 Seaker
- Increased cost to 800 from 700
- 3.3 Plasma Gun
- Increased cost to 850 from 750
- 4. Yuri Clone and Psi Trooper
- Reduced cost to 650 from 800/700
- 5. Toxin Templar
- Increased attack speed by 20%
- Reduced damage against infantry by 30% (residual toxin damage remains unchanged)
- 6. Boomer
- Increased damage against heavy structures by 20%
- Reenabled for Psicorps
- Reduced HP by 20%
- 7. Assault Bike
- Improved missile hit probability against moving targets
- 8. Fleur
- Increased attack speed by 20%
- Removed Sprint and reworked her C4:
- 8.1 Sabotage C4
- Fleur temporarily disables the target building, can only affect production, defensive and
- special (support) structures. Only Engineers can disarm the bomb
- Can now clear garrisoned structures
- Reduced damage against vehicles by 10/15/20% (light, medium, heavy)
- 9. Stealth Tank
- Increased Barrage reload speed by 33%
- No longer able to attack air units
- Reduced damage against structures by 30%
- Reduced HP by 10%
- 10. Vertigo Bomber
- Reduced build time by 10%
- Increased damage by 20%
- Reduced damage against infantry by 20%
- 11. Stinger
- Increased damage against infantry by 30%
- Increased move speed by 1 stage
- 12. Venom
- Increased HP by 10%
- Increased anti air damage by 25%
- No longer shares warheads with the Cyborg Reaper
- 12.1 Warhead
- Reduced damage against vehicles and structures by 20%
- 13. Genetic Mutator
- No longer instantly kills infantry. The lower HP value the more likely it will mutate
- 14. Havoc Tank
- Reduced effect radius by 50%
- Increased cost to 1100
- Reduced range by 10%
- 15. Stinger Ambush
- Reduced cooldown to 5 minutes from 6
- Reduced cost to 1500 from 1750
- 16. Floating Disk
- Reduced damage against aircraft by 15%
- Reduced damage against structures by 10%
- 17. Lasher Tank
- Increased build time by 15%
- Reduced move speed by 1 stage
- Reduced cost to 750 from 800
- 18. Magnetron
- Increased range by 10%
- Reduced attack speed by 15%
- No longer detects stealth units
- Increased build time by 10%
- Reduced speed by 1 stage
- 19. Assault Bike
- Changed speedtype to Track - will no longer be slowed by terrain
- 20. Slave Miner
- Reduced HP by 20%
- Removed in 2.1
- 20.1 Drone Miner & Ore Refinery
- Replaces the Slave Miner
- Costs 700/1600
- 21. Medusa
- Increased cost to 2000 from 1750
- Reduced speed by 2 stages
- 22. Ravager
- Changed roles from anti armor to anti infantry
- Reduced HP by 20%
- Reduced range by 75%
- Increased speed by 2 stages
- Increased resistance to bullets by 50%
- Will now spawn a Ravageling upon death
- Can now be attacked by dogs
- Reduced cost to 200 from 250
- 22.1 Ravageling
- Smaller, melee version. Weaker but faster - good for scouting
- Can be attacked by dogs
- Can be crushed
- 23. Mantis
- Reduced HP by 23%
- Increased speed by 33%
- 24. Stealth Generator & Cloaking Field
- New T2 support structure exclusive to Specter
- Cloaks nearby units and grants a 20% speed boost
- Cloaked state lingers on units for 15 seconds after leaving its vicinity
- 24.1 Cloaking Field
- Removed this support power until further notice
- 25. Psychic Tower
- Increased HP by 10%
- 26. Obelisk of Life
- New T1.5 support power: Drops a tower at the target location that is able to heal
- and repair friendly units. It is also able to get rid of Terror Drones.
- Ability will only go on cooldown once current Obelisk is destroyed or sold
- Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each.
- 27. Giant Squid
- No longer grapples its target but will instead ram it
- 28. Psychic Dominator
- Added a new black hole/rift after effect which if placed correctly will spawn a horde
- of angry, uncontrollable Ravagelings at the target location
- There is now a delay between damage, the head animation will mind control and give
- players time to react, the black hole will deal damage
- 29. Fanatics
- Will now deal 50% damage when crushed
- Disabled until further notice
- 30. Disruptor
- Has been remade and is now a long range support artillery unit
- Must be deployed to attack
- Damaged enemy units will be slowed by 30% and have their damage reduced by 30%
- Reduced move speed by 1 stage
- Increased damage against vehicles by 20%
- 31. Blight
- Its plasma will now overload enemy infantry, causing them to mutate
- Increased damage against infantry by 50%
- Reduced damage against structures by 50%
- 32. Virus
- Moved to T3 up from T2
- 33. Chameleon
- Reduced cost to 600 from 700
- Role change: anti armor instead of infantry (anti structure airstrike remains unchanged)
- 34. Plasma Trooper
- New T1 anti armor and anti air infantry equipped with a Plasma launcher
- Costs 300
- Replaces the Ravager as a starting unit
- 35. Mindsweeper
- New T3 infantry exclusive to Psicorps
- Anti infantry and structure role. Infantry killed by second phase of weapon mutate
- Heals nearby allies upon death and grants a minor HOT effect
- 36. Brute
- Role changed to anti infantry
- New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff
- for a small duration to help with his new role. 40 second cooldown.
- 37. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
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