RiseoftheEast

Rise of the East 2.1 r33 Changelog

Jul 6th, 2020
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  1. ***************************************************************************
  2. ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
  3. ***************************************************************************
  4.  
  5. **********************
  6. ****** 2.1.0 r33 *****
  7. ***** 10/07/2020 *****
  8. **********************
  9.  
  10. 1. Updated client main menu look and BGM
  11. 2. Enabled updates via client
  12. 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
  13. 3. Reverted back to MD extension files (INI and MIXes)
  14. 3.1 Only applies to r30 and below, please follow installation instructions
  15. 4. Enabled RA2 soundtrack
  16. 5. Enabled YR campaign and multiplayer Coop missions
  17. 5.1 Fixed Allied campaign items and terrain (previous test)
  18. 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China)
  19. 6. Fixed multiplayer game speed defaults
  20. 7. Added further visual improvements
  21. 8. Included up to date Readme file with this release
  22.  
  23. ************
  24. * General *
  25. ************
  26.  
  27. 1. Added new 2-4 multiplayer maps, one RotE exclusive
  28. 2. Aircraft
  29. Increased HP by 10%
  30. Adjusted roles to be more versatile
  31. 3. Bullet Based Weapons (anti infantry)
  32. Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
  33. 4. Siege Units
  34. Increased range by 10%
  35. 5. Power Plants
  36. Are now more vulnerable to all aircraft and most weapons
  37. Power production penalty is now 50% at all times
  38. 6. Hero Units
  39. Reduced damage hero units take by approx. 50% from anti infantry weapons
  40. 7. Unit Creation Sounds
  41. Will no longer be played, except for hero units
  42. 8. Economy
  43. Reduced Ore value by 15%
  44. 9. Radars
  45. Reduced stealth sensor range to 10 cells from 15
  46. 10. Missiles
  47. Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
  48.  
  49. ************
  50. ** Allies **
  51. ************
  52.  
  53. 1. Comanche
  54. Increased HP by 5%
  55. 2. SEAL
  56. Reduced cost to 450 from 500
  57. No longer self heals
  58. Reduced C4 damage against defensive structures by 40%
  59. Reduced C4 damage against structures by 20%
  60. 3. M1A1
  61. Reduced cost to 900 from 1000
  62. 4. IFV (Avenger & Bullfrog)
  63. Reduced passenger turret bonus damage by 50% to match original passenger damage
  64. 4.1 Repair Mode
  65. Increased range by 10%
  66. 5. Service Depot
  67. Now applies a constant repair effect to nearby units
  68. To remove drones vehicles still need to be directly repaired by the depot
  69. 6. MCV
  70. Now requires a War Factory + Service Depot
  71. 7. Rocketeer
  72. Reduced resistance to weapons by 30% approx.
  73. 8. Humvee
  74. Increased cost to 450 from 400
  75. 8.1 TOW Humvee
  76. Removed, America now uses the standard Humvee
  77. 9. Prism Tank
  78. Increased damage against vehicles by 20%
  79. Increased damage against structures by 10%
  80.  
  81. ************
  82. *** Asia ***
  83. ************
  84.  
  85. 1. Grenadier
  86. Increased HP by 20%
  87. Increased cost to 400 from 250
  88. 1.1 Flashbang
  89. Increased damage by 20%
  90. 2. Supply Truck
  91. Reduced HP by 10%
  92. 3. MIG
  93. Increased fire damage against infantry (AoE)
  94. 4. Minigunner
  95. Reduced damage against aircraft by 10%
  96. 5. KAI T-50
  97. Increased damage against structures by 15%
  98. 6. MCV
  99. Now requires a War Factory + Radar
  100. 7. Supply Drop
  101. Reduced cooldown to 3 minutes from 5
  102. Increased cash amount to 1200 from 600
  103. 8. Railgunner
  104. Reversal debuff no longer affects structures
  105.  
  106. ************
  107. * Soviets *
  108. ************
  109.  
  110. 1. Demo Truck
  111. Reduced damage against structures by 30%
  112. 2. Spetsnaz
  113. Increased HP by 15%
  114. 3. Sukhoi
  115. Increased damage against structures by 20%
  116. 4. Service Depot
  117. Now applies a constant repair effect to nearby units
  118. To remove drones vehicles still need to be directly repaired by the depot
  119. 5. MCV
  120. Now requires a War Factory + Service Depot
  121. 6. Repair Vehicle
  122. Increased range by 10%
  123. 7. Krylov Dropship
  124. Removed due to lack of use
  125. 8. Dreadnought
  126. Increased missile speed by 10%
  127.  
  128. ************
  129. *** Yuri ***
  130. ************
  131.  
  132. 1. Brute
  133. Reduced cost to 400
  134. No longer self heals
  135. No longer takes less damage from bullet weapons
  136. 1.1 Charge
  137. Brute no longer gains armor when using this ability
  138. 2. Cloning Vats
  139. Only clones T1 infantry, higher tiers no longer affected
  140. 3. Miner Drone
  141. Reduced HP by 20%
  142. 4. Virus
  143. Increased cost to 700
  144. Increased range by 10%
  145. Increased HP by 20%
  146. Increased build time by 10%
  147. 5. Yuri Prime
  148. No longer allowed inside the Subterranean APC
  149. 6. Chameleon
  150. Reduced Banshee damage by 20%
  151. Increased cost to 700 from 600
  152. 7. Mindsweeper
  153. Increased second blast AoE and damage by 10%
  154. 8. Genetic Mutator
  155. Increased damage by 20%
  156. 9. Medusa
  157. Reworked to be an anti ground/sea unit
  158. 10. Vertigo Bomber
  159. Increased chaos duration by 10%
  160. Reduced damage by 10%
  161. 11. MCV
  162. Now requires a War Factory + Radar
  163. 12. Plasma Trooper
  164. Reduced attack speed by 20%
  165. 13. Seeker
  166. Reduced HP by 10%
  167. 14. Boomer
  168. Increased missile speed by 10%
  169. 15. Toxin Templar
  170. Reduced cost to 800 from 900
  171. Removed build time multiplier
  172. Increased HP by 10%
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