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********************* RISE OF THE EAST 2.1 CHANGELOG **********************
3
***************************************************************************
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5
**********************
6-
****** 2.1.0 r25 *****
6+
****** 2.1.0 r33 *****
7-
***** 17/06/2020 *****
7+
***** 10/07/2020 *****
8
**********************
9
10-
1.	Revamped client with new buttons, backgrounds and main menu
10+
1.	Updated client main menu look and BGM
11-
3.	Updated loading screens for all factions with 2.1 changes
11+
2.	Enabled updates via client
12-
4.	Further optimized the game to improve performance. Reduced particle use and adjusted some animations
12+
	2.1		Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
13-
5.	Added a new CNC-DDRAW renderer to the client
13+
3.	Reverted back to MD extension files (INI and MIXes)
14-
6.	Updated client binary files to the latest version (Kerbiter's fork).
14+
	3.1		Only applies to r30 and below, please follow installation instructions
15-
	6.1		Fixed XNA version files
15+
4.	Enabled RA2 soundtrack 
16-
7.	Added various new cursor sprites
16+
5.	Enabled YR campaign and multiplayer Coop missions
17-
8.	Rearranged mixes to facilitate future updates
17+
	5.1		Fixed Allied campaign items and terrain (previous test)
18-
	8.1		Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
18+
	5.2		Added RotE easter eggs throughout the campaign (hint: GLA and China)
19
6.	Fixed multiplayer game speed defaults
20
7.	Added further visual improvements
21
8.	Included up to date Readme file with this release
22
23
************
24-
1.	Added new 2-8 multiplayer maps, and a few RotE exclusives
24+
25-
2.	Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
25+
26-
3.	Civilian color is now Grey, as such White has become a playable MP color
26+
27
1.	Added new 2-4 multiplayer maps, one RotE exclusive
28
2.	Aircraft
29
	Increased HP by 10%
30
	Adjusted roles to be more versatile
31
3.	Bullet Based Weapons (anti infantry)
32
	Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
33
4.	Siege Units
34-
		1.1	Laser Comanche
34+
35-
			Reduced damage against structures by 100%
35+
5.	Power Plants
36-
			Increased damage against vehicles by 100%
36+
	Are now more vulnerable to all aircraft and most weapons
37-
	Increased armor to medium from light
37+
	Power production penalty is now 50% at all times
38-
2.	Galewing
38+
6.	Hero Units
39-
	New T3 support bomber aircraft
39+
	Reduced damage hero units take by approx. 50% from anti infantry weapons
40-
	Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
40+
7.	Unit Creation Sounds
41-
	Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
41+
	Will no longer be played, except for hero units
42-
	Initial bomb also slows targets by 25% for 15 seconds
42+
8.	Economy
43-
3.	B2 Shard Bomber
43+
	Reduced Ore value by 15%
44-
	Cost reduced to 1400 from 1750
44+
9.	Radars
45-
4.	Prism Tank
45+
	Reduced stealth sensor range to 10 cells from 15
46
10.	Missiles
47-
	Reduced damage against infantry by 10%
47+
	Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
48-
5.	Tomahawk
48+
49
************	
50-
6.	Tanya
50+
51-
	Reduced C4 damage against vehicles and infantry by 30%
51+
52-
7.	Nighthawk
52+
53-
	Increased damage against vehicles by 15%
53+
54-
	Moved down to T2 from T3
54+
	Increased HP by 5%
55-
8.	Tempest Pike
55+
2.	SEAL
56
	Reduced cost to 450 from 500
57-
9.	Prism Raider
57+
	No longer self heals
58
	Reduced C4 damage against defensive structures by 40%
59-
	Reduced damage against vehicles and infantry by 10%
59+
	Reduced C4 damage against structures by 20%
60
3.	M1A1
61
	Reduced cost to 900 from 1000
62
4.	IFV (Avenger & Bullfrog)
63
	Reduced passenger turret bonus damage by 50% to match original passenger damage
64
	4.1		Repair Mode
65-
1.	MLRS 270
65+
			Increased range by 10%
66-
	Increased missile count to 6 from 4
66+
5.	Service Depot
67-
2.	Tank Buster
67+
	Now applies a constant repair effect to nearby units
68-
	New ability: Lock On - used via the deploy command
68+
	To remove drones vehicles still need to be directly repaired by the depot
69-
	Increases attack speed by 20% for 15 seconds, 2 minute cooldown
69+
6.	MCV
70-
3.	Flame & Dragon Tank
70+
	Now requires a War Factory + Service Depot
71-
	Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
71+
7.	Rocketeer
72-
4.	Carpet Bomb
72+
	Reduced resistance to weapons by 30% approx.
73-
	Removed. Tech Airport now grants the normal Paradrop to North Korea
73+
8.	Humvee
74-
5.	Hacker
74+
	Increased cost to 450 from 400
75-
	Added a target indicator
75+
	8.1		TOW Humvee
76
			Removed, America now uses the standard Humvee
77-
6.	Propaganda Tower
77+
9.	Prism Tank
78-
	Moved to Tier 3 up from Tier 2
78+
79-
7.	SSM Launcher
79+
80-
	New Tier 2 defense structure
80+
81-
8.	Bunker
81+
82-
	Reduced cost to 800 from 1100
82+
83-
	Now available from Con Yard
83+
84-
	Comes with 2 Red Guard, or 2 Minigunners if North Korea
84+
85-
9.	Emperor Battleship
85+
1.	Grenadier
86-
	No longer subject to cliffs and walls
86+
87-
10.	Yumi
87+
	Increased cost to 400 from 250
88-
	Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
88+
		1.1		Flashbang
89-
11.	Minigunner
89+
				Increased damage by 20%
90-
	Increased damage against aircraft by 20%
90+
2.	Supply Truck
91
	Reduced HP by 10%
92
3.	MIG
93
	Increased fire damage against infantry (AoE)
94
4.	Minigunner
95
	Reduced damage against aircraft by 10%
96-
1.	Power Trip
96+
5.	KAI T-50
97-
	New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
97+
98-
	Does not affect heavy T3 infantry or Brutes
98+
6.	MCV
99-
2.	Tesla Weapons
99+
	Now requires a War Factory + Radar
100-
	No longer bounce to nearby targets (excl. Boris)
100+
7.	Supply Drop
101-
3.	Short Circuit & Coilguns
101+
	Reduced cooldown to 3 minutes from 5
102-
	New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
102+
	Increased cash amount to 1200 from 600
103-
		2.1		Short Circuit
103+
8.	Railgunner
104-
				Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
104+
	Reversal debuff no longer affects structures
105-
		2.2		Coilguns
105+
106-
				Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
106+
107-
				Increases single target damage by 20%
107+
108-
	These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
108+
109-
4.	Tesla Tank
109+
110-
	Reduced damage against infantry by 10%
110+
1.	Demo Truck
111-
5.	Demolisher
111+
	Reduced damage against structures by 30%
112
2.	Spetsnaz
113
	Increased HP by 15%
114-
6.	AA Flak Weapons
114+
3.	Sukhoi
115
	Increased damage against structures by 20%
116-
	Reduced AOE by 10%
116+
4.	Service Depot
117
	Now applies a constant repair effect to nearby units
118
	To remove drones vehicles still need to be directly repaired by the depot
119
5.	MCV
120
	Now requires a War Factory + Service Depot
121
6.	Repair Vehicle
122-
1.	Arachnophobia
122+
123-
	New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
123+
7.	Krylov Dropship
124-
2.	Free the Mind
124+
	Removed due to lack of use
125-
	New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
125+
8.	Dreadnought
126-
		2.1		Roles
126+
	Increased missile speed by 10%
127-
				Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
127+
128-
				Strong against infantry and decent against structures
128+
129-
				Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
129+
130-
3.	Vertigo Bomber
130+
131-
	Now has its chaos effect on impact (upon crashing)
131+
132-
4.	Mindsweeper
132+
1.	Brute
133-
	Increased damage against vehicles by 200%
133+
	Reduced cost to 400
134-
	Increased attack speed by 20%
134+
	No longer self heals
135-
5.	Disruptor	
135+
	No longer takes less damage from bullet weapons
136-
	Increased damage against infantry by 50%
136+
	1.1		Charge
137-
	No longer damages friendlies
137+
			Brute no longer gains armor when using this ability
138-
6.	Mantis
138+
2.	Cloning Vats
139-
	Now spawns 4 Vultures up from 3
139+
	Only clones T1 infantry, higher tiers no longer affected
140-
	Damage reduced slightly per Vulture to compensate but increased 10% overall
140+
3.	Miner Drone
141-
7.	Cyborg Reaper
141+
	Reduced HP by 20%
142-
	Reduced cost to 500 from 600
142+
4.	Virus
143-
8.	Fleur
143+
	Increased cost to 700
144-
	Increased structure disable to 2 minutes from 1.2
144+
145-
9.	Stinger
145+
146
	Increased build time by 10%
147-
10.	Psychic Tower
147+
5.	Yuri Prime
148-
	Now Exclusive to Psicorps
148+
	No longer allowed inside the Subterranean APC
149-
	Moved up to T3 from T2
149+
6.	Chameleon
150-
11.	Gene Splitter
150+
	Reduced Banshee damage by 20%
151-
	New anti ground T2 base defense
151+
	Increased cost to 700 from 600
152-
12.	Assault Bike
152+
7.	Mindsweeper
153-
	Removed
153+
	Increased second blast AoE and damage by 10%
154-
13.	Chaos Drone is now available to all Yuri factions at Tier 1
154+
8.	Genetic Mutator
155-
	Reduced HP by 10%
155+
	Increased damage by 20%
156
9.	Medusa
157
	Reworked to be an anti ground/sea unit
158
10.	Vertigo Bomber
159
	Increased chaos duration by 10%
160
	Reduced damage by 10%
161
11.	MCV
162
	Now requires a War Factory + Radar
163
12.	Plasma Trooper
164
	Reduced attack speed by 20%
165
13.	Seeker
166
	Reduced HP by 10%
167
14.	Boomer
168
	Increased missile speed by 10%
169
15. Toxin Templar
170
	Reduced cost to 800 from 900
171
	Removed build time multiplier
172
	Increased HP by 10%