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1 | *************************************************************************** | |
2 | ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** | |
3 | *************************************************************************** | |
4 | ||
5 | ********************** | |
6 | - | ****** 2.1.0 r25 ***** |
6 | + | ****** 2.1.0 r33 ***** |
7 | - | ***** 17/06/2020 ***** |
7 | + | ***** 10/07/2020 ***** |
8 | ********************** | |
9 | ||
10 | - | 1. Revamped client with new buttons, backgrounds and main menu |
10 | + | 1. Updated client main menu look and BGM |
11 | - | 3. Updated loading screens for all factions with 2.1 changes |
11 | + | 2. Enabled updates via client |
12 | - | 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations |
12 | + | 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes |
13 | - | 5. Added a new CNC-DDRAW renderer to the client |
13 | + | 3. Reverted back to MD extension files (INI and MIXes) |
14 | - | 6. Updated client binary files to the latest version (Kerbiter's fork). |
14 | + | 3.1 Only applies to r30 and below, please follow installation instructions |
15 | - | 6.1 Fixed XNA version files |
15 | + | 4. Enabled RA2 soundtrack |
16 | - | 7. Added various new cursor sprites |
16 | + | 5. Enabled YR campaign and multiplayer Coop missions |
17 | - | 8. Rearranged mixes to facilitate future updates |
17 | + | 5.1 Fixed Allied campaign items and terrain (previous test) |
18 | - | 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension |
18 | + | 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China) |
19 | 6. Fixed multiplayer game speed defaults | |
20 | 7. Added further visual improvements | |
21 | 8. Included up to date Readme file with this release | |
22 | ||
23 | ************ | |
24 | - | 1. Added new 2-8 multiplayer maps, and a few RotE exclusives |
24 | + | |
25 | - | 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions |
25 | + | |
26 | - | 3. Civilian color is now Grey, as such White has become a playable MP color |
26 | + | |
27 | 1. Added new 2-4 multiplayer maps, one RotE exclusive | |
28 | 2. Aircraft | |
29 | Increased HP by 10% | |
30 | Adjusted roles to be more versatile | |
31 | 3. Bullet Based Weapons (anti infantry) | |
32 | Reduced T1 damage against higher tier infantry by 30/60% (T2/T3) | |
33 | 4. Siege Units | |
34 | - | 1.1 Laser Comanche |
34 | + | |
35 | - | Reduced damage against structures by 100% |
35 | + | 5. Power Plants |
36 | - | Increased damage against vehicles by 100% |
36 | + | Are now more vulnerable to all aircraft and most weapons |
37 | - | Increased armor to medium from light |
37 | + | Power production penalty is now 50% at all times |
38 | - | 2. Galewing |
38 | + | 6. Hero Units |
39 | - | New T3 support bomber aircraft |
39 | + | Reduced damage hero units take by approx. 50% from anti infantry weapons |
40 | - | Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds |
40 | + | 7. Unit Creation Sounds |
41 | - | Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely) |
41 | + | Will no longer be played, except for hero units |
42 | - | Initial bomb also slows targets by 25% for 15 seconds |
42 | + | 8. Economy |
43 | - | 3. B2 Shard Bomber |
43 | + | Reduced Ore value by 15% |
44 | - | Cost reduced to 1400 from 1750 |
44 | + | 9. Radars |
45 | - | 4. Prism Tank |
45 | + | Reduced stealth sensor range to 10 cells from 15 |
46 | 10. Missiles | |
47 | - | Reduced damage against infantry by 10% |
47 | + | Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles |
48 | - | 5. Tomahawk |
48 | + | |
49 | ************ | |
50 | - | 6. Tanya |
50 | + | |
51 | - | Reduced C4 damage against vehicles and infantry by 30% |
51 | + | |
52 | - | 7. Nighthawk |
52 | + | |
53 | - | Increased damage against vehicles by 15% |
53 | + | |
54 | - | Moved down to T2 from T3 |
54 | + | Increased HP by 5% |
55 | - | 8. Tempest Pike |
55 | + | 2. SEAL |
56 | Reduced cost to 450 from 500 | |
57 | - | 9. Prism Raider |
57 | + | No longer self heals |
58 | Reduced C4 damage against defensive structures by 40% | |
59 | - | Reduced damage against vehicles and infantry by 10% |
59 | + | Reduced C4 damage against structures by 20% |
60 | 3. M1A1 | |
61 | Reduced cost to 900 from 1000 | |
62 | 4. IFV (Avenger & Bullfrog) | |
63 | Reduced passenger turret bonus damage by 50% to match original passenger damage | |
64 | 4.1 Repair Mode | |
65 | - | 1. MLRS 270 |
65 | + | Increased range by 10% |
66 | - | Increased missile count to 6 from 4 |
66 | + | 5. Service Depot |
67 | - | 2. Tank Buster |
67 | + | Now applies a constant repair effect to nearby units |
68 | - | New ability: Lock On - used via the deploy command |
68 | + | To remove drones vehicles still need to be directly repaired by the depot |
69 | - | Increases attack speed by 20% for 15 seconds, 2 minute cooldown |
69 | + | 6. MCV |
70 | - | 3. Flame & Dragon Tank |
70 | + | Now requires a War Factory + Service Depot |
71 | - | Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2 |
71 | + | 7. Rocketeer |
72 | - | 4. Carpet Bomb |
72 | + | Reduced resistance to weapons by 30% approx. |
73 | - | Removed. Tech Airport now grants the normal Paradrop to North Korea |
73 | + | 8. Humvee |
74 | - | 5. Hacker |
74 | + | Increased cost to 450 from 400 |
75 | - | Added a target indicator |
75 | + | 8.1 TOW Humvee |
76 | Removed, America now uses the standard Humvee | |
77 | - | 6. Propaganda Tower |
77 | + | 9. Prism Tank |
78 | - | Moved to Tier 3 up from Tier 2 |
78 | + | |
79 | - | 7. SSM Launcher |
79 | + | |
80 | - | New Tier 2 defense structure |
80 | + | |
81 | - | 8. Bunker |
81 | + | |
82 | - | Reduced cost to 800 from 1100 |
82 | + | |
83 | - | Now available from Con Yard |
83 | + | |
84 | - | Comes with 2 Red Guard, or 2 Minigunners if North Korea |
84 | + | |
85 | - | 9. Emperor Battleship |
85 | + | 1. Grenadier |
86 | - | No longer subject to cliffs and walls |
86 | + | |
87 | - | 10. Yumi |
87 | + | Increased cost to 400 from 250 |
88 | - | Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield.. |
88 | + | 1.1 Flashbang |
89 | - | 11. Minigunner |
89 | + | Increased damage by 20% |
90 | - | Increased damage against aircraft by 20% |
90 | + | 2. Supply Truck |
91 | Reduced HP by 10% | |
92 | 3. MIG | |
93 | Increased fire damage against infantry (AoE) | |
94 | 4. Minigunner | |
95 | Reduced damage against aircraft by 10% | |
96 | - | 1. Power Trip |
96 | + | 5. KAI T-50 |
97 | - | New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them |
97 | + | |
98 | - | Does not affect heavy T3 infantry or Brutes |
98 | + | 6. MCV |
99 | - | 2. Tesla Weapons |
99 | + | Now requires a War Factory + Radar |
100 | - | No longer bounce to nearby targets (excl. Boris) |
100 | + | 7. Supply Drop |
101 | - | 3. Short Circuit & Coilguns |
101 | + | Reduced cooldown to 3 minutes from 5 |
102 | - | New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully |
102 | + | Increased cash amount to 1200 from 600 |
103 | - | 2.1 Short Circuit |
103 | + | 8. Railgunner |
104 | - | Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets |
104 | + | Reversal debuff no longer affects structures |
105 | - | 2.2 Coilguns |
105 | + | |
106 | - | Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider |
106 | + | |
107 | - | Increases single target damage by 20% |
107 | + | |
108 | - | These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose |
108 | + | |
109 | - | 4. Tesla Tank |
109 | + | |
110 | - | Reduced damage against infantry by 10% |
110 | + | 1. Demo Truck |
111 | - | 5. Demolisher |
111 | + | Reduced damage against structures by 30% |
112 | 2. Spetsnaz | |
113 | Increased HP by 15% | |
114 | - | 6. AA Flak Weapons |
114 | + | 3. Sukhoi |
115 | Increased damage against structures by 20% | |
116 | - | Reduced AOE by 10% |
116 | + | 4. Service Depot |
117 | Now applies a constant repair effect to nearby units | |
118 | To remove drones vehicles still need to be directly repaired by the depot | |
119 | 5. MCV | |
120 | Now requires a War Factory + Service Depot | |
121 | 6. Repair Vehicle | |
122 | - | 1. Arachnophobia |
122 | + | |
123 | - | New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns |
123 | + | 7. Krylov Dropship |
124 | - | 2. Free the Mind |
124 | + | Removed due to lack of use |
125 | - | New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles: |
125 | + | 8. Dreadnought |
126 | - | 2.1 Roles |
126 | + | Increased missile speed by 10% |
127 | - | Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack |
127 | + | |
128 | - | Strong against infantry and decent against structures |
128 | + | |
129 | - | Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control |
129 | + | |
130 | - | 3. Vertigo Bomber |
130 | + | |
131 | - | Now has its chaos effect on impact (upon crashing) |
131 | + | |
132 | - | 4. Mindsweeper |
132 | + | 1. Brute |
133 | - | Increased damage against vehicles by 200% |
133 | + | Reduced cost to 400 |
134 | - | Increased attack speed by 20% |
134 | + | No longer self heals |
135 | - | 5. Disruptor |
135 | + | No longer takes less damage from bullet weapons |
136 | - | Increased damage against infantry by 50% |
136 | + | 1.1 Charge |
137 | - | No longer damages friendlies |
137 | + | Brute no longer gains armor when using this ability |
138 | - | 6. Mantis |
138 | + | 2. Cloning Vats |
139 | - | Now spawns 4 Vultures up from 3 |
139 | + | Only clones T1 infantry, higher tiers no longer affected |
140 | - | Damage reduced slightly per Vulture to compensate but increased 10% overall |
140 | + | 3. Miner Drone |
141 | - | 7. Cyborg Reaper |
141 | + | Reduced HP by 20% |
142 | - | Reduced cost to 500 from 600 |
142 | + | 4. Virus |
143 | - | 8. Fleur |
143 | + | Increased cost to 700 |
144 | - | Increased structure disable to 2 minutes from 1.2 |
144 | + | |
145 | - | 9. Stinger |
145 | + | |
146 | Increased build time by 10% | |
147 | - | 10. Psychic Tower |
147 | + | 5. Yuri Prime |
148 | - | Now Exclusive to Psicorps |
148 | + | No longer allowed inside the Subterranean APC |
149 | - | Moved up to T3 from T2 |
149 | + | 6. Chameleon |
150 | - | 11. Gene Splitter |
150 | + | Reduced Banshee damage by 20% |
151 | - | New anti ground T2 base defense |
151 | + | Increased cost to 700 from 600 |
152 | - | 12. Assault Bike |
152 | + | 7. Mindsweeper |
153 | - | Removed |
153 | + | Increased second blast AoE and damage by 10% |
154 | - | 13. Chaos Drone is now available to all Yuri factions at Tier 1 |
154 | + | 8. Genetic Mutator |
155 | - | Reduced HP by 10% |
155 | + | Increased damage by 20% |
156 | 9. Medusa | |
157 | Reworked to be an anti ground/sea unit | |
158 | 10. Vertigo Bomber | |
159 | Increased chaos duration by 10% | |
160 | Reduced damage by 10% | |
161 | 11. MCV | |
162 | Now requires a War Factory + Radar | |
163 | 12. Plasma Trooper | |
164 | Reduced attack speed by 20% | |
165 | 13. Seeker | |
166 | Reduced HP by 10% | |
167 | 14. Boomer | |
168 | Increased missile speed by 10% | |
169 | 15. Toxin Templar | |
170 | Reduced cost to 800 from 900 | |
171 | Removed build time multiplier | |
172 | Increased HP by 10% |