SHOW:
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- or go back to the newest paste.
| 1 | If you have weird glitching problem on meshes: | |
| 2 | Starting with UE4.17, Unreal does not retain all of the settings that are ticked inside the StaticMesh Editor, and most of these effects rely on 32-bit UV's, rather than the 16-bit default ones. | |
| 3 | To fix this, open the mesh you have problem with in the Static Mesh Editor inside Unreal, and tick "Full Precision UV's" and hit Apply, or please refer to this image: | |
| 4 | https://i.imgur.com/pZYBPVj.jpg | |
| 5 | ||
| 6 | If you have issues like in this image: https://i.imgur.com/pMWN6L3.png | |
| 7 | Follow these steps for the fix: | |
| 8 | Open the blueprint which you are having issue with | |
| 9 | Open the Start Anim event Timeline: https://i.imgur.com/4k3fvjv.png | |
| 10 | - | Sorry. |
| 10 | + | Set the first point's value from 0.0 to 0.1 |
| 11 | Set the last point's value from 1.0 to 0.9 https://i.imgur.com/A4QOkNp.png | |
| 12 | ||
| 13 | Also, I have to remove this effect from the pack on higher engine versions: | |
| 14 | https://i.imgur.com/LTFrmGR.png | |
| 15 | Because on higher engine versions, Epic did something that breaks the whole animation for some reason. | |
| 16 | Sorry. | |
| 17 | ||
| 18 | If you have any more questions, feel free to contact me on my e-mail address, which can be found on the Epic Marketplace. |