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Fix Weird Glitches on Static Meshes UE4

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Apr 26th, 2019
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  1. If you have weird glitching problem on meshes:
  2. Starting with UE4.17, Unreal does not retain all of the settings that are ticked inside the StaticMesh Editor, and most of these effects rely on 32-bit UV's, rather than the 16-bit default ones.
  3. To fix this, open the mesh you have problem with in the Static Mesh Editor inside Unreal, and tick "Full Precision UV's" and hit Apply, or please refer to this image:
  4. https://i.imgur.com/pZYBPVj.jpg
  5.  
  6. If you have issues like in this image: https://i.imgur.com/pMWN6L3.png
  7. Follow these steps for the fix:
  8. Open the blueprint which you are having issue with
  9. Open the Start Anim event Timeline: https://i.imgur.com/4k3fvjv.png
  10. Set the first point's value from 0.0 to 0.1
  11. Set the last point's value from 1.0 to 0.9 https://i.imgur.com/A4QOkNp.png
  12.  
  13. Also, I have to remove this effect from the pack on higher engine versions:
  14. https://i.imgur.com/LTFrmGR.png
  15. Because on higher engine versions, Epic did something that breaks the whole animation for some reason.
  16. Sorry.
  17.  
  18. If you have any more questions, feel free to contact me on my e-mail address, which can be found on the Epic Marketplace.
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