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- Starting with UE4.17, Unreal does not retain all of the settings that are ticked inside the StaticMesh Editor, and most of these effects rely on 32-bit UV's, rather than the 16-bit default ones.
- To fix this, open the mesh you have problem with in the Static Mesh Editor inside Unreal, and tick "Full Precision UV's" and hit Apply, or please refer to this image:
- https://i.imgur.com/pZYBPVj.jpg
- Also, I have to remove this effect from the pack on higher engine versions:
- https://i.imgur.com/LTFrmGR.png
- Because on higher engine versions, Epic did something that breaks the whole animation for some reason.
- Sorry.
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