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| 1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 141 | ||
| 142 | wait(.25)--made by yoyyo75 :3 | |
| 143 | run = game:GetService("RunService")
| |
| 144 | local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true; | |
| 145 | hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
| |
| 146 | if player.Backpack:findFirstChild("WindKatana") then
| |
| 147 | player.Backpack:findFirstChild("WindKatana").Parent = nil
| |
| 148 | end | |
| 149 | local hb = Instance.new("HopperBin", player.Backpack)
| |
| 150 | hb.Name = "WindKatana" | |
| 151 | sword = Instance.new("Model");sword.Name = "WindKatana"
| |
| 152 | script.Parent = hb;idol = true | |
| 153 | if char:findFirstChild(hb.Name) then | |
| 154 | char:findFirstChild(hb.Name):Destroy() | |
| 155 | end | |
| 156 | equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true | |
| 157 | if char:findFirstChild(hb.Name) then | |
| 158 | char:findFirstChild(hb.Name).Parent = nil | |
| 159 | end | |
| 160 | function weldIt(p1,p2,r1,r2,place) | |
| 161 | local w = Instance.new("Weld")
| |
| 162 | if place then | |
| 163 | w.Parent = place | |
| 164 | else | |
| 165 | w.Parent = p1 | |
| 166 | end | |
| 167 | w.Part0 = p1 | |
| 168 | w.Part1 = p2 | |
| 169 | w.C0 = r1 | |
| 170 | if r2 then | |
| 171 | w.C1 = r2 | |
| 172 | end | |
| 173 | return w | |
| 174 | end | |
| 175 | ||
| 176 | ||
| 177 | ||
| 178 | Add = {
| |
| 179 | part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos) | |
| 180 | if loool ~= nil then | |
| 181 | balleff = Instance.new(loool, place) | |
| 182 | else | |
| 183 | balleff = Instance.new("Part", place)
| |
| 184 | balleff.Material = "SmoothPlastic" | |
| 185 | balleff.TopSurface = "SmoothNoOutlines" | |
| 186 | balleff.BottomSurface = "SmoothNoOutlines" | |
| 187 | balleff.RightSurface = "SmoothNoOutlines" | |
| 188 | balleff.LeftSurface = "SmoothNoOutlines" | |
| 189 | end | |
| 190 | balleff.Name = naym | |
| 191 | balleff.Anchored= true | |
| 192 | balleff.CFrame = pos | |
| 193 | if loool == nil then | |
| 194 | balleff.Shape = thing | |
| 195 | end | |
| 196 | if ff then | |
| 197 | balleff.FormFactor = ff | |
| 198 | end | |
| 199 | balleff.CanCollide = ccd;balleff.Transparency = transparent; | |
| 200 | balleff.TopSurface = 0 | |
| 201 | balleff.BottomSurface = 0 | |
| 202 | balleff.Size = size | |
| 203 | balleff.BrickColor = BrickColor.new(color) | |
| 204 | if not yos then | |
| 205 | mesh = Instance.new("SpecialMesh",balleff)
| |
| 206 | mesh.MeshType = mt | |
| 207 | else | |
| 208 | mesh = Instance.new(yos,balleff) | |
| 209 | end | |
| 210 | mesh.Scale = scale | |
| 211 | if mt == "FileMesh" then | |
| 212 | mesh.MeshId = id | |
| 213 | end | |
| 214 | balleff.Parent = place | |
| 215 | return balleff | |
| 216 | end, | |
| 217 | bp = function(parent,num,p) | |
| 218 | lop = Instance.new("BodyPosition",parent)
| |
| 219 | lop.Name = num | |
| 220 | lop.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 221 | lop.position = p | |
| 222 | return lop | |
| 223 | end, | |
| 224 | BG = function(P,cf) | |
| 225 | local bg = Instance.new("BodyGyro",P)
| |
| 226 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 227 | bg.P = 14000 | |
| 228 | bg.cframe = cf | |
| 229 | return bg | |
| 230 | end | |
| 231 | } | |
| 232 | ||
| 233 | ||
| 234 | ||
| 235 | ||
| 236 | ||
| 237 | ||
| 238 | ||
| 239 | ||
| 240 | -- MAKING THE BLADE--- | |
| 241 | Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 242 | Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 243 | Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 244 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 245 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 246 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 247 | Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 248 | Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 249 | Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 250 | BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
| |
| 251 | Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 252 | Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 253 | Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 254 | Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 255 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 256 | Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 257 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 258 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 259 | Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 260 | Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 261 | Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 262 | Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
| |
| 263 | Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 264 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 265 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 266 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 267 | Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
| |
| 268 | Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 269 | Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
| |
| 270 | hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
| |
| 271 | ||
| 272 | while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do | |
| 273 | wait() | |
| 274 | end | |
| 275 | hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
| |
| 276 | while not ls or not rs or not neck or not hrpw do | |
| 277 | wait() | |
| 278 | end | |
| 279 | co = hrpw.C0 | |
| 280 | moop = {}
| |
| 281 | function Hit(p) | |
| 282 | if don then | |
| 283 | Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end | |
| 284 | if QHIT then | |
| 285 | if not checkintable(p.Parent, moop) then | |
| 286 | Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal"); | |
| 287 | table.insert(moop, p.Parent);else print("herena") end
| |
| 288 | end | |
| 289 | end | |
| 290 | ||
| 291 | ||
| 292 | nu = sword:GetChildren() | |
| 293 | for i = 1, #nu do | |
| 294 | if nu[i].Name ~= "Handle" then | |
| 295 | if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then | |
| 296 | nu[i].Touched:connect(Hit) | |
| 297 | end | |
| 298 | w = Instance.new("Weld", sword.Handle)
| |
| 299 | w.Part0 = sword.Handle | |
| 300 | w.Part1 = nu[i] | |
| 301 | w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame) | |
| 302 | nu[i].Anchored = false | |
| 303 | end | |
| 304 | end | |
| 305 | sword.Handle.Anchored = false;sword.Parent = char | |
| 306 | function backweld() | |
| 307 | bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil) | |
| 308 | return bw | |
| 309 | end | |
| 310 | ||
| 311 | backweld() | |
| 312 | ||
| 313 | function checkintable(chek, tabl) | |
| 314 | for i = 1, #tabl do | |
| 315 | if tabl[i] == check then | |
| 316 | return true | |
| 317 | end | |
| 318 | end | |
| 319 | return false | |
| 320 | end | |
| 321 | ------function of le splash------------- | |
| 322 | ||
| 323 | function splash() | |
| 324 | local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0) | |
| 325 | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then | |
| 326 | local h = 4.7 | |
| 327 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 328 | if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end | |
| 329 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 330 | if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end | |
| 331 | scfr = blcf | |
| 332 | elseif not scfr then | |
| 333 | scfr = blcf | |
| 334 | end | |
| 335 | end | |
| 336 | function rest(num) | |
| 337 | for i = 0, 1, 0.13 do | |
| 338 | if combo ~= num then | |
| 339 | return | |
| 340 | end | |
| 341 | normal(i) | |
| 342 | wait() | |
| 343 | end | |
| 344 | if combo ~= num then | |
| 345 | return | |
| 346 | end | |
| 347 | scfr=nil;anim = false;running=false;canslash=false;combo=4;runit() | |
| 348 | end | |
| 349 | -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr----------------------------- | |
| 350 | slash ={
| |
| 351 | function() | |
| 352 | anim = true | |
| 353 | ||
| 354 | for i = 0, 1, 0.23 do | |
| 355 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
| |
| 356 | animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
| |
| 357 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 358 | animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
| |
| 359 | animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
| |
| 360 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
| |
| 361 | wait() | |
| 362 | end | |
| 363 | wait() | |
| 364 | don = true;attackdebounce = false;scfr = nil | |
| 365 | for i = 0, 1, 0.16 do | |
| 366 | wait() | |
| 367 | splash() | |
| 368 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
| |
| 369 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
| |
| 370 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
| |
| 371 | animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
| |
| 372 | end | |
| 373 | scfr = nil;don = false;canslash=true; | |
| 374 | rest(1) | |
| 375 | end, | |
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | function() | |
| 380 | anim = true | |
| 381 | for i = 0, 1, 0.24 do | |
| 382 | animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
| |
| 383 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
| |
| 384 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
| |
| 385 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
| |
| 386 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
| |
| 387 | wait() | |
| 388 | end | |
| 389 | wait();don = true;attackdebounce = false;scfr=nil; | |
| 390 | for i = 0, 1, 0.2 do | |
| 391 | wait() | |
| 392 | splash() | |
| 393 | animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
| |
| 394 | animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
| |
| 395 | animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
| |
| 396 | animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
| |
| 397 | animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
| |
| 398 | end | |
| 399 | scfr = nil;don = false;canslash=true | |
| 400 | rest(2) | |
| 401 | end, | |
| 402 | function() | |
| 403 | anim = true; | |
| 404 | for i = 0, 1, 0.24 do | |
| 405 | wait(); | |
| 406 | animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
| |
| 407 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
| |
| 408 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
| |
| 409 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
| |
| 410 | animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
| |
| 411 | end;don = true;attackdebounce = false;scfr=nil | |
| 412 | for i = 0, 1, 0.2 do | |
| 413 | wait() | |
| 414 | splash() | |
| 415 | animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
| |
| 416 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
| |
| 417 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
| |
| 418 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
| |
| 419 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
| |
| 420 | end | |
| 421 | scfr = nil;don = false;canslash=true | |
| 422 | rest(3) | |
| 423 | end, | |
| 424 | function() | |
| 425 | anim = true | |
| 426 | for i = 0, 1, 0.24 do | |
| 427 | animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
| |
| 428 | animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
| |
| 429 | animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
| |
| 430 | animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
| |
| 431 | animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
| |
| 432 | wait() | |
| 433 | end;wait();don = true;attackdebounce = false;scfr=nil | |
| 434 | for i = 0, 1, 0.24 do | |
| 435 | wait();splash() | |
| 436 | animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
| |
| 437 | animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
| |
| 438 | animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
| |
| 439 | animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
| |
| 440 | animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
| |
| 441 | end;scfr = nil;don = false;canslash=true;rest(4) | |
| 442 | end | |
| 443 | } | |
| 444 | -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr----------------------------- | |
| 445 | ||
| 446 | combo = 4;canslash=false | |
| 447 | ||
| 448 | ||
| 449 | function clik() | |
| 450 | if not anim or canslash then | |
| 451 | canslash=false;scfr = nil | |
| 452 | if combo == 4 then | |
| 453 | combo=1;slash[1](); | |
| 454 | elseif combo == 1 then | |
| 455 | combo=2;slash[2]() | |
| 456 | elseif combo == 2 then | |
| 457 | combo=3;slash[3]() | |
| 458 | elseif combo == 3 then | |
| 459 | combo=4;slash[4]() | |
| 460 | end | |
| 461 | end | |
| 462 | end | |
| 463 | QHIT = false; | |
| 464 | skills = {
| |
| 465 | function(mouse) | |
| 466 | anim = true;locanrun=true;canjump=false | |
| 467 | normal(1) | |
| 468 | mh = mouse.Hit.p | |
| 469 | x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ() | |
| 470 | char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z)) | |
| 471 | wait();QHIT = true | |
| 472 | for i = 0, 1, 0.333333 do | |
| 473 | animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
| |
| 474 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
| |
| 475 | animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
| |
| 476 | wait() | |
| 477 | end | |
| 478 | wait();moop={};
| |
| 479 | for i = 0, 1, 0.333333 do | |
| 480 | animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
| |
| 481 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
| |
| 482 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
| |
| 483 | wait() | |
| 484 | end;mufu={}
| |
| 485 | wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
| |
| 486 | wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
| |
| 487 | wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
| |
| 488 | wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0) | |
| 489 | eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
| |
| 490 | eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
| |
| 491 | eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
| |
| 492 | eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
| |
| 493 | eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
| 494 | eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0) | |
| 495 | table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3); | |
| 496 | coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1) | |
| 497 | for i = 0,1,1/13 do | |
| 498 | p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13)) | |
| 499 | p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13)) | |
| 500 | p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i | |
| 501 | p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i | |
| 502 | wait(); | |
| 503 | end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil | |
| 504 | end),eff1,eff2,eff3,eff4,hitbox.CFrame) | |
| 505 | for x = 1, #mufu do | |
| 506 | coroutine.resume(coroutine.create(function(wind,hey,trans,mehx) | |
| 507 | for i = 0, 1, (1/13) do | |
| 508 | wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i) | |
| 509 | wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0) | |
| 510 | wind.Transparency = trans+(1-trans)*i | |
| 511 | wait() | |
| 512 | end;wind.Parent=nil | |
| 513 | end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X) | |
| 514 | end | |
| 515 | ||
| 516 | ||
| 517 | ||
| 518 | QHIT = false;locanrun=false;canjump=true;lerun=false | |
| 519 | anim = false; | |
| 520 | end, | |
| 521 | function() | |
| 522 | anim = true;canjump = false | |
| 523 | bodyp = Add.bp(t,"Stay",t.Position); | |
| 524 | for i = 0, 1, 1/7 do | |
| 525 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 526 | animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
| |
| 527 | animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
| |
| 528 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
| |
| 529 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
| |
| 530 | animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
| |
| 531 | animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
| |
| 532 | wait() | |
| 533 | end;logic = Add.BG(hrp,hrp.CFrame) | |
| 534 | for i = 1, 10 do | |
| 535 | boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
| |
| 536 | boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0) | |
| 537 | coroutine.resume(coroutine.create(function(mama) | |
| 538 | for i = 0, 1, 1/12 do | |
| 539 | mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i); | |
| 540 | wait() | |
| 541 | end;mama.Parent=nil | |
| 542 | end),boost) | |
| 543 | wait() | |
| 544 | end; | |
| 545 | ||
| 546 | for i = 0, 1, 1/7 do | |
| 547 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 548 | animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
| |
| 549 | animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
| |
| 550 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
| |
| 551 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
| |
| 552 | animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
| |
| 553 | animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
| |
| 554 | wait() | |
| 555 | end; | |
| 556 | ||
| 557 | ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
| |
| 558 | anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
| |
| 559 | wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
| |
| 560 | a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil) | |
| 561 | already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
| |
| 562 | ||
| 563 | for i = 1, #lepeepz do | |
| 564 | if lepeepz[i] then | |
| 565 | haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil) | |
| 566 | table.insert(weldos,haw); | |
| 567 | end | |
| 568 | end | |
| 569 | for i = 0,1, 1/120 do | |
| 570 | if math.floor((i*120)%30) == 1 then | |
| 571 | for x = 1,#lepeepz do | |
| 572 | if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
| |
| 573 | attackdebounce = false | |
| 574 | Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal") | |
| 575 | end | |
| 576 | end | |
| 577 | end | |
| 578 | if math.floor((i*120)%4) == 1 then | |
| 579 | lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
| |
| 580 | lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0) | |
| 581 | coroutine.resume(coroutine.create(function(clone) | |
| 582 | for i = 0, 1, 0.1 do | |
| 583 | clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i | |
| 584 | wait() | |
| 585 | end;clone.Parent = nil | |
| 586 | end),lolbob) | |
| 587 | end | |
| 588 | animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
| |
| 589 | for i = 1,#weldos do | |
| 590 | weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0) | |
| 591 | end | |
| 592 | wait() | |
| 593 | end;logic.Parent=nil | |
| 594 | coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w) | |
| 595 | for i = 0, 1, 0.1 do | |
| 596 | w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0) | |
| 597 | a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i | |
| 598 | a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i | |
| 599 | wait() | |
| 600 | end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil; | |
| 601 | end),wind,ball,anchor,b.C0,b) | |
| 602 | for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end | |
| 603 | wait() | |
| 604 | anim = false;bodyp.Parent=nil;canjump=true; | |
| 605 | end, | |
| 606 | function() | |
| 607 | niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
| |
| 608 | if ss then | |
| 609 | br = BrickColor.new("Medium stone grey");guard = false
| |
| 610 | end | |
| 611 | for i = 1,# niye do | |
| 612 | if niye[i].Name == "Blade" then | |
| 613 | niye[i].BrickColor = br;ss = guard | |
| 614 | end | |
| 615 | end | |
| 616 | end, | |
| 617 | function(bik,rotate) | |
| 618 | if not canboost then return end | |
| 619 | coroutine.resume(coroutine.create(function(ilan,ratat) | |
| 620 | yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false; | |
| 621 | boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
| |
| 622 | boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat)) | |
| 623 | coroutine.resume(coroutine.create(function(thing) | |
| 624 | print("yo")
| |
| 625 | for i = 0, 1, 0.05 do | |
| 626 | thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i | |
| 627 | wait() | |
| 628 | end;thing.Parent=nil | |
| 629 | end),boosts) | |
| 630 | for i = 0, 1, 0.1 do | |
| 631 | yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p | |
| 632 | wait() | |
| 633 | end | |
| 634 | yolo.Parent = nil;canboost=true | |
| 635 | end),bik,rotate) | |
| 636 | end | |
| 637 | } | |
| 638 | function led(key, mouse) | |
| 639 | key = key:lower() | |
| 640 | if anim then return end | |
| 641 | if key == "z" then | |
| 642 | skills[1](mouse) | |
| 643 | elseif key == "x" then | |
| 644 | skills[2](mouse) | |
| 645 | elseif key == "r" then | |
| 646 | skills[3]() | |
| 647 | elseif key == "c" then | |
| 648 | skills[4](-15,120) | |
| 649 | elseif key == "v" then | |
| 650 | skills[4](10,-120) | |
| 651 | end | |
| 652 | end | |
| 653 | function normal(i) | |
| 654 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 655 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
| |
| 656 | animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
| |
| 657 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
| |
| 658 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
| |
| 659 | animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
| |
| 660 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
| |
| 661 | end | |
| 662 | function Equip(mouse) | |
| 663 | print("yup")
| |
| 664 | if equip then return end | |
| 665 | while anim do wait() end | |
| 666 | rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0)); | |
| 667 | rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0)) | |
| 668 | anim = true | |
| 669 | bw.Parent = nil;running=false;idol=true; | |
| 670 | hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil) | |
| 671 | for i = 0,1,0.1 do | |
| 672 | normal(i) | |
| 673 | wait(0.0001) | |
| 674 | end | |
| 675 | mouse.Button1Down:connect(clik) | |
| 676 | mouse.KeyDown:connect(function(k) led(k, mouse) end) | |
| 677 | equip = true;anim = false; | |
| 678 | end | |
| 679 | function unequip(mouse) | |
| 680 | if not equip then return end | |
| 681 | while anim do wait() end | |
| 682 | anim = true;ss=false | |
| 683 | for i = 0,1,0.1 do | |
| 684 | animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
| |
| 685 | animate("hr",CFrame.new(0,1,0),0,0,0,i)
| |
| 686 | animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
| |
| 687 | animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
| |
| 688 | animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
| |
| 689 | animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
| |
| 690 | wait(0.0001) | |
| 691 | end | |
| 692 | hw.Parent = nil;backweld() | |
| 693 | rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t; | |
| 694 | equip=false;anim=false | |
| 695 | end | |
| 696 | canrun=false | |
| 697 | function runit() | |
| 698 | if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then | |
| 699 | running = true; | |
| 700 | for i = 0, 1,(1/7) do | |
| 701 | if not anim and equip and running and fell then | |
| 702 | animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
| |
| 703 | animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
| |
| 704 | animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
| |
| 705 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
| |
| 706 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
| |
| 707 | --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
| |
| 708 | animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
| |
| 709 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
| |
| 710 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
| |
| 711 | wait() | |
| 712 | else | |
| 713 | if hw then | |
| 714 | hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end | |
| 715 | break | |
| 716 | end | |
| 717 | end | |
| 718 | ||
| 719 | end | |
| 720 | end | |
| 721 | --[[function run(speed) | |
| 722 | if speed>0 then | |
| 723 | ||
| 724 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then | |
| 725 | runit() | |
| 726 | end | |
| 727 | else | |
| 728 | running = false | |
| 729 | for i = 0, 1, 0.142 do | |
| 730 | if not anim and equip and not running then | |
| 731 | normal(i) | |
| 732 | wait() | |
| 733 | else | |
| 734 | if hw then | |
| 735 | hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end | |
| 736 | break | |
| 737 | end | |
| 738 | end | |
| 739 | idol = true | |
| 740 | end | |
| 741 | inf = 0 | |
| 742 | end]] | |
| 743 | ||
| 744 | ||
| 745 | ||
| 746 | ||
| 747 | --to[mem | |
| 748 | ||
| 749 | ||
| 750 | function Lerp(x,y,inc) return x + (y - x) * inc end | |
| 751 | ||
| 752 | function animate(mem,cfr,x,y,z,e) | |
| 753 | To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e) | |
| 754 | To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e)) | |
| 755 | end | |
| 756 | To={
| |
| 757 | rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
| |
| 758 | } | |
| 759 | game:service'RunService'.RenderStepped:connect(function() | |
| 760 | if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end | |
| 761 | if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end | |
| 762 | if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end | |
| 763 | if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end | |
| 764 | if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end | |
| 765 | if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end | |
| 766 | if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end | |
| 767 | end) | |
| 768 | function NoOutline(Part) | |
| 769 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 770 | end | |
| 771 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 772 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 773 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 774 | local ppart = Instance.new("Part")
| |
| 775 | ppart.Material = "SmoothPlastic" | |
| 776 | ppart.TopSurface,ppart.BottomSurface = 0,0 | |
| 777 | ppart.FormFactor = "Custom" | |
| 778 | ppart.Size = Vector3.new(.2,.2,.2) | |
| 779 | ppart:BreakJoints() | |
| 780 | ppart.TopSurface = "SmoothNoOutlines" | |
| 781 | ppart.BottomSurface = "SmoothNoOutlines" | |
| 782 | ppart.RightSurface = "SmoothNoOutlines" | |
| 783 | ppart.LeftSurface = "SmoothNoOutlines" | |
| 784 | ppart.CanCollide = false | |
| 785 | ||
| 786 | local function CFrameFromTopBack(at, top, back) | |
| 787 | local right = top:Cross(back) | |
| 788 | return CFrame.new(at.x, at.y, at.z, | |
| 789 | right.x, top.x, back.x, | |
| 790 | right.y, top.y, back.y, | |
| 791 | right.z, top.z, back.z) | |
| 792 | end | |
| 793 | ||
| 794 | function Triangle(a, b, c) | |
| 795 | local edg1 = (c-a):Dot((b-a).unit) | |
| 796 | local edg2 = (a-b):Dot((c-b).unit) | |
| 797 | local edg3 = (b-c):Dot((a-c).unit) | |
| 798 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 799 | a, b, c = a, b, c | |
| 800 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 801 | a, b, c = b, c, a | |
| 802 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 803 | a, b, c = c, a, b | |
| 804 | else | |
| 805 | assert(false, "unreachable") | |
| 806 | end | |
| 807 | ||
| 808 | local len1 = (c-a):Dot((b-a).unit) | |
| 809 | local len2 = (b-a).magnitude - len1 | |
| 810 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 811 | ||
| 812 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 813 | ||
| 814 | local list = {}
| |
| 815 | ||
| 816 | if len1 > 0.01 then | |
| 817 | local w1 = Instance.new('WedgePart', m)
| |
| 818 | w1.Material = "SmoothPlastic" | |
| 819 | w1.FormFactor = 'Custom' | |
| 820 | if Mode=="Unactive" then | |
| 821 | w1.BrickColor = ppart.BrickColor | |
| 822 | elseif Mode=="Hero" then | |
| 823 | w1.BrickColor = BrickColor.new("Bright blue")
| |
| 824 | elseif Mode=="Infamous" then | |
| 825 | w1.BrickColor = BrickColor.new("Bright red")
| |
| 826 | end | |
| 827 | w1.Transparency = ppart.Transparency | |
| 828 | w1.Reflectance = ppart.Reflectance | |
| 829 | w1.Material = ppart.Material | |
| 830 | w1.CanCollide = ppart.CanCollide | |
| 831 | NoOutline(w1) | |
| 832 | local sz = Vector3.new(0.2, width, len1) | |
| 833 | w1.Size = sz | |
| 834 | local sp = Instance.new("SpecialMesh",w1)
| |
| 835 | sp.MeshType = "Wedge" | |
| 836 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 837 | w1:BreakJoints() | |
| 838 | w1.Anchored = true | |
| 839 | w1.Parent = workspace | |
| 840 | w1.Transparency = 0.8 | |
| 841 | coroutine.resume(coroutine.create(function(Part) | |
| 842 | for i=0,1,0.1 do | |
| 843 | wait() | |
| 844 | Part.Transparency=Part.Transparency+0.02 | |
| 845 | end | |
| 846 | end),w1) | |
| 847 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 848 | table.insert(list,w1) | |
| 849 | end | |
| 850 | ||
| 851 | if len2 > 0.01 then | |
| 852 | local w2 = Instance.new('WedgePart', m)
| |
| 853 | w2.Material = "SmoothPlastic" | |
| 854 | w2.FormFactor = 'Custom' | |
| 855 | if Mode=="Unactive" then | |
| 856 | w2.BrickColor = ppart.BrickColor | |
| 857 | elseif Mode=="Hero" then | |
| 858 | w2.BrickColor = BrickColor.new("Bright blue")
| |
| 859 | elseif Mode=="Infamous" then | |
| 860 | w2.BrickColor = BrickColor.new("Bright red")
| |
| 861 | end | |
| 862 | w2.Transparency = ppart.Transparency | |
| 863 | w2.Reflectance = ppart.Reflectance | |
| 864 | w2.Material = ppart.Material | |
| 865 | w2.CanCollide = ppart.CanCollide | |
| 866 | NoOutline(w2) | |
| 867 | local sz = Vector3.new(0.2, width, len2) | |
| 868 | w2.Size = sz | |
| 869 | local sp = Instance.new("SpecialMesh",w2)
| |
| 870 | sp.MeshType = "Wedge" | |
| 871 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 872 | w2:BreakJoints() | |
| 873 | w2.Anchored = true | |
| 874 | w2.Parent = workspace | |
| 875 | w2.Transparency = 0.8 | |
| 876 | coroutine.resume(coroutine.create(function(Part) | |
| 877 | for i=0,1,0.1 do | |
| 878 | wait() | |
| 879 | Part.Transparency=Part.Transparency+0.02 | |
| 880 | end | |
| 881 | end),w2) | |
| 882 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 883 | table.insert(list,w2) | |
| 884 | end | |
| 885 | return unpack(list) | |
| 886 | end | |
| 887 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 888 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 889 | ---------------------1274182751856210985126509218u8071894718946189406194189410------------------------------------------- | |
| 890 | ||
| 891 | ||
| 892 | ||
| 893 | ||
| 894 | ------------------------------ | |
| 895 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property) | |
| 896 | if hit.Parent==nil then | |
| 897 | return | |
| 898 | end | |
| 899 | CPlayer=Bin | |
| 900 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 901 | for _,v in pairs(hit.Parent:children()) do | |
| 902 | if v:IsA("Humanoid") then
| |
| 903 | h=v | |
| 904 | end | |
| 905 | end | |
| 906 | if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 907 | if attackdebounce == false then | |
| 908 | attackdebounce = true | |
| 909 | coroutine.resume(coroutine.create(function() | |
| 910 | wait(0.2) | |
| 911 | attackdebounce = false | |
| 912 | end)) | |
| 913 | ||
| 914 | c=Instance.new("ObjectValue")
| |
| 915 | c.Name="creator" | |
| 916 | c.Value=game:service("Players").LocalPlayer
| |
| 917 | c.Parent=h | |
| 918 | game:GetService("Debris"):AddItem(c,.5)
| |
| 919 | Damage=math.random(minim,maxim) | |
| 920 | blocked=false | |
| 921 | block=hit.Parent:findFirstChild("Block")
| |
| 922 | if block~=nil then | |
| 923 | if block.Value>0 then | |
| 924 | blocked=true | |
| 925 | block.Value=block.Value-1 | |
| 926 | print(block.Value) | |
| 927 | end | |
| 928 | end | |
| 929 | if blocked==false then | |
| 930 | print("NOOOOP")
| |
| 931 | h.Health=h.Health-Damage | |
| 932 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 933 | else | |
| 934 | print("NOOOOP")
| |
| 935 | h.Health=h.Health-(Damage/2) | |
| 936 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 937 | end | |
| 938 | if Type=="Knockdown" then | |
| 939 | hum=hit.Parent.Humanoid | |
| 940 | hum.PlatformStand=true | |
| 941 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 942 | wait(1) | |
| 943 | HHumanoid.PlatformStand=false | |
| 944 | end),hum) | |
| 945 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 946 | print(angle) | |
| 947 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 948 | local bodvol=Instance.new("BodyVelocity")
| |
| 949 | bodvol.velocity=angle*knockback | |
| 950 | bodvol.P=5000 | |
| 951 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 952 | bodvol.Parent=hit | |
| 953 | rl=Instance.new("BodyAngularVelocity")
| |
| 954 | rl.P=3000 | |
| 955 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 956 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 957 | rl.Parent=hit | |
| 958 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 959 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 960 | elseif Type=="Normal" then | |
| 961 | vp=Instance.new("BodyVelocity")
| |
| 962 | vp.P=500 | |
| 963 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 964 | if Rootpart then | |
| 965 | vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05 | |
| 966 | end | |
| 967 | if knockback>0 then | |
| 968 | vp.Parent=hit.Parent.Torso | |
| 969 | end | |
| 970 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 971 | elseif Type=="Up" then | |
| 972 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 973 | bodyVelocity.velocity=vt(0,20,0) | |
| 974 | bodyVelocity.P=5000 | |
| 975 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 976 | bodyVelocity.Parent=hit | |
| 977 | game:GetService("Debris"):AddItem(bodyVelocity,.5)
| |
| 978 | elseif Type=="Freeze" then | |
| 979 | BodPos=Instance.new("BodyPosition")
| |
| 980 | BodPos.P=50000 | |
| 981 | BodPos.D=1000 | |
| 982 | BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 983 | BodPos.position=hit.Parent.Torso.Position | |
| 984 | BodPos.Parent=hit.Parent.Torso | |
| 985 | BodGy = it("BodyGyro")
| |
| 986 | BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 987 | BodGy.P = 20e+003 | |
| 988 | BodGy.Parent=hit.Parent.Torso | |
| 989 | BodGy.cframe = hit.Parent.Torso.CFrame | |
| 990 | hit.Parent.Torso.Anchored=true | |
| 991 | coroutine.resume(coroutine.create(function(Part) | |
| 992 | wait(1.5) | |
| 993 | Part.Anchored=false | |
| 994 | end),hit.Parent.Torso) | |
| 995 | game:GetService("Debris"):AddItem(BodPos,3)
| |
| 996 | game:GetService("Debris"):AddItem(BodGy,3)
| |
| 997 | end | |
| 998 | c=Instance.new("ObjectValue")
| |
| 999 | c.Name="creator" | |
| 1000 | c.Value=Player | |
| 1001 | c.Parent=h | |
| 1002 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1003 | CRIT=false | |
| 1004 | hitDeb=true | |
| 1005 | AttackPos=6 | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | ||
| 1010 | showDamage=function(Char,Dealt,du,Color) | |
| 1011 | m=Instance.new("Model")
| |
| 1012 | m.Name=tostring(Dealt) | |
| 1013 | h=Instance.new("Humanoid")
| |
| 1014 | h.Health=0 | |
| 1015 | h.MaxHealth=0 | |
| 1016 | h.Parent=m | |
| 1017 | c=Instance.new("Part")
| |
| 1018 | c.Transparency=0 | |
| 1019 | c.BrickColor=Color | |
| 1020 | c.Name="Head" | |
| 1021 | c.TopSurface=0 | |
| 1022 | c.BottomSurface=0 | |
| 1023 | c.formFactor="Plate" | |
| 1024 | c.Size=Vector3.new(1,.4,1) | |
| 1025 | ms=Instance.new("CylinderMesh")
| |
| 1026 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1027 | if CRIT==true then | |
| 1028 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1029 | end | |
| 1030 | ms.Parent=c | |
| 1031 | c.Reflectance=0 | |
| 1032 | Instance.new("BodyGyro").Parent=c
| |
| 1033 | c.Parent=m | |
| 1034 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1035 | f=Instance.new("BodyPosition")
| |
| 1036 | f.P=2000 | |
| 1037 | f.D=100 | |
| 1038 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1039 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1040 | f.Parent=c | |
| 1041 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1042 | c.CanCollide=false | |
| 1043 | m.Parent=workspace | |
| 1044 | c.CanCollide=false | |
| 1045 | end | |
| 1046 | ||
| 1047 | function humang() | |
| 1048 | if not canjump then | |
| 1049 | humanoid.Jump = false | |
| 1050 | end | |
| 1051 | end | |
| 1052 | ||
| 1053 | function checkint(tabl,thing) | |
| 1054 | for i = 1,#tabl do | |
| 1055 | if tabl[i] == thing then | |
| 1056 | return true | |
| 1057 | end | |
| 1058 | end | |
| 1059 | return false | |
| 1060 | end | |
| 1061 | ------------------------------------------------------ | |
| 1062 | ||
| 1063 | --humanoid.Running:connect(run) | |
| 1064 | humanoid.Changed:connect(humang) | |
| 1065 | hb.Deselected:connect(unequip) | |
| 1066 | hb.Selected:connect(Equip) | |
| 1067 | ||
| 1068 | ||
| 1069 | function checkdist(Part,magni) | |
| 1070 | tabol = {}
| |
| 1071 | for _,c in pairs(workspace:children()) do | |
| 1072 | local hum=c:findFirstChild("Humanoid")
| |
| 1073 | if hum~=nil then | |
| 1074 | local head=c:findFirstChild("Torso")
| |
| 1075 | if head~=nil then | |
| 1076 | local targ=head.Position-Part.Position | |
| 1077 | local mag=targ.magnitude | |
| 1078 | if mag<=magni and c.Name~=player.Name then | |
| 1079 | table.insert(tabol, c) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | end | |
| 1083 | end | |
| 1084 | ||
| 1085 | return tabol | |
| 1086 | end | |
| 1087 | ||
| 1088 | ||
| 1089 | ||
| 1090 | inf = 0;lejump = false; | |
| 1091 | while true do | |
| 1092 | if inf == 1000 then | |
| 1093 | inf = 0 | |
| 1094 | end | |
| 1095 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then | |
| 1096 | lerun=false;if rlw and hrpw and llw then | |
| 1097 | if lenormal then | |
| 1098 | for i = 0, 1, 0.2 do | |
| 1099 | if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then | |
| 1100 | normal(i) | |
| 1101 | wait() | |
| 1102 | else | |
| 1103 | break | |
| 1104 | end | |
| 1105 | end | |
| 1106 | lenormal = false | |
| 1107 | end | |
| 1108 | animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
| |
| 1109 | animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
| |
| 1110 | animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
| |
| 1111 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
| |
| 1112 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
| |
| 1113 | end | |
| 1114 | elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then | |
| 1115 | lenormal=true; | |
| 1116 | if not lerun and not locanrun then | |
| 1117 | runit() | |
| 1118 | lerun=true | |
| 1119 | end | |
| 1120 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
| |
| 1121 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
| |
| 1122 | elseif t.Velocity.Y > 1 and not anim and equip and not lejump then | |
| 1123 | lejump=true;lenormal=true;lerun=false | |
| 1124 | for i = 0, 1, 1/4 do | |
| 1125 | if not anim and equip and lejump then | |
| 1126 | animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
| |
| 1127 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
| |
| 1128 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
| |
| 1129 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
| |
| 1130 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
| |
| 1131 | wait() | |
| 1132 | else | |
| 1133 | break | |
| 1134 | end | |
| 1135 | end | |
| 1136 | lejump=false | |
| 1137 | if t.Velocity.Y > 1 and not anim and equip and not lejump then | |
| 1138 | fell = false | |
| 1139 | end | |
| 1140 | elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then | |
| 1141 | fell = false;lenormal=true;lerun=false | |
| 1142 | for i = 0, 1, 1/4 do | |
| 1143 | if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then | |
| 1144 | animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
| |
| 1145 | animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
| |
| 1146 | animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
| |
| 1147 | animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
| |
| 1148 | animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
| |
| 1149 | wait() | |
| 1150 | else | |
| 1151 | print('break')
| |
| 1152 | break | |
| 1153 | end | |
| 1154 | end | |
| 1155 | lejump = false | |
| 1156 | else | |
| 1157 | idol = true;lenormal=true;lerun=false | |
| 1158 | end | |
| 1159 | ||
| 1160 | ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3) | |
| 1161 | crosh, endPoint = Workspace:FindPartOnRay(ray,char) | |
| 1162 | if (crosh) then | |
| 1163 | lejump=false | |
| 1164 | fell = true | |
| 1165 | end | |
| 1166 | if ss then | |
| 1167 | windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
| |
| 1168 | coroutine.resume(coroutine.create(function(w,was,cu) | |
| 1169 | for i = 0, 1, 0.2 do | |
| 1170 | was.C0 = cu+Vector3.new(0,4*i,0) | |
| 1171 | wait() | |
| 1172 | end;was.Parent=nil;w.Parent = nil;print("yomama")
| |
| 1173 | end),windy,windyweld,windyweld.C0) | |
| 1174 | end | |
| 1175 | inf =inf+1 | |
| 1176 | wait() | |
| 1177 | end |