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sneakydodge123

wind

Jul 5th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. wait(.25)--made by yoyyo75 :3
  143. run = game:GetService("RunService")
  144. local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true;
  145. hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
  146. if player.Backpack:findFirstChild("WindKatana") then
  147. player.Backpack:findFirstChild("WindKatana").Parent = nil
  148. end
  149. local hb = Instance.new("HopperBin", player.Backpack)
  150. hb.Name = "WindKatana"
  151. sword = Instance.new("Model");sword.Name = "WindKatana"
  152. script.Parent = hb;idol = true
  153. if char:findFirstChild(hb.Name) then
  154. char:findFirstChild(hb.Name):Destroy()
  155. end
  156. equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true
  157. if char:findFirstChild(hb.Name) then
  158. char:findFirstChild(hb.Name).Parent = nil
  159. end
  160. function weldIt(p1,p2,r1,r2,place)
  161. local w = Instance.new("Weld")
  162. if place then
  163. w.Parent = place
  164. else
  165. w.Parent = p1
  166. end
  167. w.Part0 = p1
  168. w.Part1 = p2
  169. w.C0 = r1
  170. if r2 then
  171. w.C1 = r2
  172. end
  173. return w
  174. end
  175.  
  176.  
  177.  
  178. Add = {
  179. part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos)
  180. if loool ~= nil then
  181. balleff = Instance.new(loool, place)
  182. else
  183. balleff = Instance.new("Part", place)
  184. balleff.Material = "SmoothPlastic"
  185. balleff.TopSurface = "SmoothNoOutlines"
  186. balleff.BottomSurface = "SmoothNoOutlines"
  187. balleff.RightSurface = "SmoothNoOutlines"
  188. balleff.LeftSurface = "SmoothNoOutlines"
  189. end
  190. balleff.Name = naym
  191. balleff.Anchored= true
  192. balleff.CFrame = pos
  193. if loool == nil then
  194. balleff.Shape = thing
  195. end
  196. if ff then
  197. balleff.FormFactor = ff
  198. end
  199. balleff.CanCollide = ccd;balleff.Transparency = transparent;
  200. balleff.TopSurface = 0
  201. balleff.BottomSurface = 0
  202. balleff.Size = size
  203. balleff.BrickColor = BrickColor.new(color)
  204. if not yos then
  205. mesh = Instance.new("SpecialMesh",balleff)
  206. mesh.MeshType = mt
  207. else
  208. mesh = Instance.new(yos,balleff)
  209. end
  210. mesh.Scale = scale
  211. if mt == "FileMesh" then
  212. mesh.MeshId = id
  213. end
  214. balleff.Parent = place
  215. return balleff
  216. end,
  217. bp = function(parent,num,p)
  218. lop = Instance.new("BodyPosition",parent)
  219. lop.Name = num
  220. lop.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  221. lop.position = p
  222. return lop
  223. end,
  224. BG = function(P,cf)
  225. local bg = Instance.new("BodyGyro",P)
  226. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  227. bg.P = 14000
  228. bg.cframe = cf
  229. return bg
  230. end
  231. }
  232.  
  233.  
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240. -- MAKING THE BLADE---
  241. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  242. Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
  243. Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  244. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  245. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  246. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  247. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  248. Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  249. Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  250. BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
  251. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  252. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  253. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  254. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  255. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  256. Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
  257. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  258. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  259. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  260. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  261. Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  262. Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
  263. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  264. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  265. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  266. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  267. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  268. Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  269. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  270. hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
  271.  
  272. while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do
  273. wait()
  274. end
  275. hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
  276. while not ls or not rs or not neck or not hrpw do
  277. wait()
  278. end
  279. co = hrpw.C0
  280. moop = {}
  281. function Hit(p)
  282. if don then
  283. Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end
  284. if QHIT then
  285. if not checkintable(p.Parent, moop) then
  286. Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal");
  287. table.insert(moop, p.Parent);else print("herena") end
  288. end
  289. end
  290.  
  291.  
  292. nu = sword:GetChildren()
  293. for i = 1, #nu do
  294. if nu[i].Name ~= "Handle" then
  295. if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then
  296. nu[i].Touched:connect(Hit)
  297. end
  298. w = Instance.new("Weld", sword.Handle)
  299. w.Part0 = sword.Handle
  300. w.Part1 = nu[i]
  301. w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame)
  302. nu[i].Anchored = false
  303. end
  304. end
  305. sword.Handle.Anchored = false;sword.Parent = char
  306. function backweld()
  307. bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil)
  308. return bw
  309. end
  310.  
  311. backweld()
  312.  
  313. function checkintable(chek, tabl)
  314. for i = 1, #tabl do
  315. if tabl[i] == check then
  316. return true
  317. end
  318. end
  319. return false
  320. end
  321. ------function of le splash-------------
  322.  
  323. function splash()
  324. local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0)
  325. if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
  326. local h = 4.7
  327. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  328. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  329. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  330. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  331. scfr = blcf
  332. elseif not scfr then
  333. scfr = blcf
  334. end
  335. end
  336. function rest(num)
  337. for i = 0, 1, 0.13 do
  338. if combo ~= num then
  339. return
  340. end
  341. normal(i)
  342. wait()
  343. end
  344. if combo ~= num then
  345. return
  346. end
  347. scfr=nil;anim = false;running=false;canslash=false;combo=4;runit()
  348. end
  349. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  350. slash ={
  351. function()
  352. anim = true
  353.  
  354. for i = 0, 1, 0.23 do
  355. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
  356. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
  357. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  358. animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
  359. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  360. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  361. wait()
  362. end
  363. wait()
  364. don = true;attackdebounce = false;scfr = nil
  365. for i = 0, 1, 0.16 do
  366. wait()
  367. splash()
  368. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
  369. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
  370. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  371. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
  372. end
  373. scfr = nil;don = false;canslash=true;
  374. rest(1)
  375. end,
  376.  
  377.  
  378.  
  379. function()
  380. anim = true
  381. for i = 0, 1, 0.24 do
  382. animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
  383. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
  384. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
  385. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  386. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
  387. wait()
  388. end
  389. wait();don = true;attackdebounce = false;scfr=nil;
  390. for i = 0, 1, 0.2 do
  391. wait()
  392. splash()
  393. animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
  394. animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
  395. animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
  396. animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
  397. animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
  398. end
  399. scfr = nil;don = false;canslash=true
  400. rest(2)
  401. end,
  402. function()
  403. anim = true;
  404. for i = 0, 1, 0.24 do
  405. wait();
  406. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  407. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  408. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  409. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  410. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  411. end;don = true;attackdebounce = false;scfr=nil
  412. for i = 0, 1, 0.2 do
  413. wait()
  414. splash()
  415. animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
  416. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
  417. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
  418. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
  419. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
  420. end
  421. scfr = nil;don = false;canslash=true
  422. rest(3)
  423. end,
  424. function()
  425. anim = true
  426. for i = 0, 1, 0.24 do
  427. animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
  428. animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  429. animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
  430. animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
  431. animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
  432. wait()
  433. end;wait();don = true;attackdebounce = false;scfr=nil
  434. for i = 0, 1, 0.24 do
  435. wait();splash()
  436. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  437. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  438. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  439. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  440. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  441. end;scfr = nil;don = false;canslash=true;rest(4)
  442. end
  443. }
  444. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  445.  
  446. combo = 4;canslash=false
  447.  
  448.  
  449. function clik()
  450. if not anim or canslash then
  451. canslash=false;scfr = nil
  452. if combo == 4 then
  453. combo=1;slash[1]();
  454. elseif combo == 1 then
  455. combo=2;slash[2]()
  456. elseif combo == 2 then
  457. combo=3;slash[3]()
  458. elseif combo == 3 then
  459. combo=4;slash[4]()
  460. end
  461. end
  462. end
  463. QHIT = false;
  464. skills = {
  465. function(mouse)
  466. anim = true;locanrun=true;canjump=false
  467. normal(1)
  468. mh = mouse.Hit.p
  469. x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ()
  470. char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))
  471. wait();QHIT = true
  472. for i = 0, 1, 0.333333 do
  473. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  474. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
  475. animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
  476. wait()
  477. end
  478. wait();moop={};
  479. for i = 0, 1, 0.333333 do
  480. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  481. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  482. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
  483. wait()
  484. end;mufu={}
  485. wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
  486. wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
  487. wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
  488. wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0)
  489. eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  490. eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  491. eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  492. eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  493. eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  494. eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0)
  495. table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3);
  496. coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1)
  497. for i = 0,1,1/13 do
  498. p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13))
  499. p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13))
  500. p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i
  501. p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i
  502. wait();
  503. end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil
  504. end),eff1,eff2,eff3,eff4,hitbox.CFrame)
  505. for x = 1, #mufu do
  506. coroutine.resume(coroutine.create(function(wind,hey,trans,mehx)
  507. for i = 0, 1, (1/13) do
  508. wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i)
  509. wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0)
  510. wind.Transparency = trans+(1-trans)*i
  511. wait()
  512. end;wind.Parent=nil
  513. end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X)
  514. end
  515.  
  516.  
  517.  
  518. QHIT = false;locanrun=false;canjump=true;lerun=false
  519. anim = false;
  520. end,
  521. function()
  522. anim = true;canjump = false
  523. bodyp = Add.bp(t,"Stay",t.Position);
  524. for i = 0, 1, 1/7 do
  525. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  526. animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
  527. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
  528. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
  529. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  530. animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
  531. animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
  532. wait()
  533. end;logic = Add.BG(hrp,hrp.CFrame)
  534. for i = 1, 10 do
  535. boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
  536. boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  537. coroutine.resume(coroutine.create(function(mama)
  538. for i = 0, 1, 1/12 do
  539. mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i);
  540. wait()
  541. end;mama.Parent=nil
  542. end),boost)
  543. wait()
  544. end;
  545.  
  546. for i = 0, 1, 1/7 do
  547. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  548. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
  549. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
  550. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
  551. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  552. animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
  553. animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
  554. wait()
  555. end;
  556.  
  557. ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
  558. anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
  559. wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
  560. a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil)
  561. already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
  562.  
  563. for i = 1, #lepeepz do
  564. if lepeepz[i] then
  565. haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil)
  566. table.insert(weldos,haw);
  567. end
  568. end
  569. for i = 0,1, 1/120 do
  570. if math.floor((i*120)%30) == 1 then
  571. for x = 1,#lepeepz do
  572. if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
  573. attackdebounce = false
  574. Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal")
  575. end
  576. end
  577. end
  578. if math.floor((i*120)%4) == 1 then
  579. lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
  580. lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0)
  581. coroutine.resume(coroutine.create(function(clone)
  582. for i = 0, 1, 0.1 do
  583. clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i
  584. wait()
  585. end;clone.Parent = nil
  586. end),lolbob)
  587. end
  588. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
  589. for i = 1,#weldos do
  590. weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0)
  591. end
  592. wait()
  593. end;logic.Parent=nil
  594. coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w)
  595. for i = 0, 1, 0.1 do
  596. w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0)
  597. a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i
  598. a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i
  599. wait()
  600. end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil;
  601. end),wind,ball,anchor,b.C0,b)
  602. for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end
  603. wait()
  604. anim = false;bodyp.Parent=nil;canjump=true;
  605. end,
  606. function()
  607. niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
  608. if ss then
  609. br = BrickColor.new("Medium stone grey");guard = false
  610. end
  611. for i = 1,# niye do
  612. if niye[i].Name == "Blade" then
  613. niye[i].BrickColor = br;ss = guard
  614. end
  615. end
  616. end,
  617. function(bik,rotate)
  618. if not canboost then return end
  619. coroutine.resume(coroutine.create(function(ilan,ratat)
  620. yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false;
  621. boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
  622. boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat))
  623. coroutine.resume(coroutine.create(function(thing)
  624. print("yo")
  625. for i = 0, 1, 0.05 do
  626. thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i
  627. wait()
  628. end;thing.Parent=nil
  629. end),boosts)
  630. for i = 0, 1, 0.1 do
  631. yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p
  632. wait()
  633. end
  634. yolo.Parent = nil;canboost=true
  635. end),bik,rotate)
  636. end
  637. }
  638. function led(key, mouse)
  639. key = key:lower()
  640. if anim then return end
  641. if key == "z" then
  642. skills[1](mouse)
  643. elseif key == "x" then
  644. skills[2](mouse)
  645. elseif key == "r" then
  646. skills[3]()
  647. elseif key == "c" then
  648. skills[4](-15,120)
  649. elseif key == "v" then
  650. skills[4](10,-120)
  651. end
  652. end
  653. function normal(i)
  654. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  655. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
  656. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  657. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
  658. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
  659. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  660. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  661. end
  662. function Equip(mouse)
  663. print("yup")
  664. if equip then return end
  665. while anim do wait() end
  666. rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0));
  667. rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0))
  668. anim = true
  669. bw.Parent = nil;running=false;idol=true;
  670. hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil)
  671. for i = 0,1,0.1 do
  672. normal(i)
  673. wait(0.0001)
  674. end
  675. mouse.Button1Down:connect(clik)
  676. mouse.KeyDown:connect(function(k) led(k, mouse) end)
  677. equip = true;anim = false;
  678. end
  679. function unequip(mouse)
  680. if not equip then return end
  681. while anim do wait() end
  682. anim = true;ss=false
  683. for i = 0,1,0.1 do
  684. animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
  685. animate("hr",CFrame.new(0,1,0),0,0,0,i)
  686. animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
  687. animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
  688. animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
  689. animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
  690. wait(0.0001)
  691. end
  692. hw.Parent = nil;backweld()
  693. rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t;
  694. equip=false;anim=false
  695. end
  696. canrun=false
  697. function runit()
  698. if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then
  699. running = true;
  700. for i = 0, 1,(1/7) do
  701. if not anim and equip and running and fell then
  702. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  703. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
  704. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
  705. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
  706. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  707. --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
  708. animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
  709. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  710. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  711. wait()
  712. else
  713. if hw then
  714. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  715. break
  716. end
  717. end
  718.  
  719. end
  720. end
  721. --[[function run(speed)
  722. if speed>0 then
  723.  
  724. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then
  725. runit()
  726. end
  727. else
  728. running = false
  729. for i = 0, 1, 0.142 do
  730. if not anim and equip and not running then
  731. normal(i)
  732. wait()
  733. else
  734. if hw then
  735. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  736. break
  737. end
  738. end
  739. idol = true
  740. end
  741. inf = 0
  742. end]]
  743.  
  744.  
  745.  
  746.  
  747. --to[mem
  748.  
  749.  
  750. function Lerp(x,y,inc) return x + (y - x) * inc end
  751.  
  752. function animate(mem,cfr,x,y,z,e)
  753. To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e)
  754. To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e))
  755. end
  756. To={
  757. rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
  758. }
  759. game:service'RunService'.RenderStepped:connect(function()
  760. if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end
  761. if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end
  762. if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end
  763. if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end
  764. if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end
  765. if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end
  766. if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end
  767. end)
  768. function NoOutline(Part)
  769. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  770. end
  771. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  772. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  773. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  774. local ppart = Instance.new("Part")
  775. ppart.Material = "SmoothPlastic"
  776. ppart.TopSurface,ppart.BottomSurface = 0,0
  777. ppart.FormFactor = "Custom"
  778. ppart.Size = Vector3.new(.2,.2,.2)
  779. ppart:BreakJoints()
  780. ppart.TopSurface = "SmoothNoOutlines"
  781. ppart.BottomSurface = "SmoothNoOutlines"
  782. ppart.RightSurface = "SmoothNoOutlines"
  783. ppart.LeftSurface = "SmoothNoOutlines"
  784. ppart.CanCollide = false
  785.  
  786. local function CFrameFromTopBack(at, top, back)
  787. local right = top:Cross(back)
  788. return CFrame.new(at.x, at.y, at.z,
  789. right.x, top.x, back.x,
  790. right.y, top.y, back.y,
  791. right.z, top.z, back.z)
  792. end
  793.  
  794. function Triangle(a, b, c)
  795. local edg1 = (c-a):Dot((b-a).unit)
  796. local edg2 = (a-b):Dot((c-b).unit)
  797. local edg3 = (b-c):Dot((a-c).unit)
  798. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  799. a, b, c = a, b, c
  800. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  801. a, b, c = b, c, a
  802. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  803. a, b, c = c, a, b
  804. else
  805. assert(false, "unreachable")
  806. end
  807.  
  808. local len1 = (c-a):Dot((b-a).unit)
  809. local len2 = (b-a).magnitude - len1
  810. local width = (a + (b-a).unit*len1 - c).magnitude
  811.  
  812. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  813.  
  814. local list = {}
  815.  
  816. if len1 > 0.01 then
  817. local w1 = Instance.new('WedgePart', m)
  818. w1.Material = "SmoothPlastic"
  819. w1.FormFactor = 'Custom'
  820. if Mode=="Unactive" then
  821. w1.BrickColor = ppart.BrickColor
  822. elseif Mode=="Hero" then
  823. w1.BrickColor = BrickColor.new("Bright blue")
  824. elseif Mode=="Infamous" then
  825. w1.BrickColor = BrickColor.new("Bright red")
  826. end
  827. w1.Transparency = ppart.Transparency
  828. w1.Reflectance = ppart.Reflectance
  829. w1.Material = ppart.Material
  830. w1.CanCollide = ppart.CanCollide
  831. NoOutline(w1)
  832. local sz = Vector3.new(0.2, width, len1)
  833. w1.Size = sz
  834. local sp = Instance.new("SpecialMesh",w1)
  835. sp.MeshType = "Wedge"
  836. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  837. w1:BreakJoints()
  838. w1.Anchored = true
  839. w1.Parent = workspace
  840. w1.Transparency = 0.8
  841. coroutine.resume(coroutine.create(function(Part)
  842. for i=0,1,0.1 do
  843. wait()
  844. Part.Transparency=Part.Transparency+0.02
  845. end
  846. end),w1)
  847. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  848. table.insert(list,w1)
  849. end
  850.  
  851. if len2 > 0.01 then
  852. local w2 = Instance.new('WedgePart', m)
  853. w2.Material = "SmoothPlastic"
  854. w2.FormFactor = 'Custom'
  855. if Mode=="Unactive" then
  856. w2.BrickColor = ppart.BrickColor
  857. elseif Mode=="Hero" then
  858. w2.BrickColor = BrickColor.new("Bright blue")
  859. elseif Mode=="Infamous" then
  860. w2.BrickColor = BrickColor.new("Bright red")
  861. end
  862. w2.Transparency = ppart.Transparency
  863. w2.Reflectance = ppart.Reflectance
  864. w2.Material = ppart.Material
  865. w2.CanCollide = ppart.CanCollide
  866. NoOutline(w2)
  867. local sz = Vector3.new(0.2, width, len2)
  868. w2.Size = sz
  869. local sp = Instance.new("SpecialMesh",w2)
  870. sp.MeshType = "Wedge"
  871. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  872. w2:BreakJoints()
  873. w2.Anchored = true
  874. w2.Parent = workspace
  875. w2.Transparency = 0.8
  876. coroutine.resume(coroutine.create(function(Part)
  877. for i=0,1,0.1 do
  878. wait()
  879. Part.Transparency=Part.Transparency+0.02
  880. end
  881. end),w2)
  882. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  883. table.insert(list,w2)
  884. end
  885. return unpack(list)
  886. end
  887. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  888. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  889. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  890.  
  891.  
  892.  
  893.  
  894. ------------------------------
  895. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  896. if hit.Parent==nil then
  897. return
  898. end
  899. CPlayer=Bin
  900. h=hit.Parent:FindFirstChild("Humanoid")
  901. for _,v in pairs(hit.Parent:children()) do
  902. if v:IsA("Humanoid") then
  903. h=v
  904. end
  905. end
  906. if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  907. if attackdebounce == false then
  908. attackdebounce = true
  909. coroutine.resume(coroutine.create(function()
  910. wait(0.2)
  911. attackdebounce = false
  912. end))
  913.  
  914. c=Instance.new("ObjectValue")
  915. c.Name="creator"
  916. c.Value=game:service("Players").LocalPlayer
  917. c.Parent=h
  918. game:GetService("Debris"):AddItem(c,.5)
  919. Damage=math.random(minim,maxim)
  920. blocked=false
  921. block=hit.Parent:findFirstChild("Block")
  922. if block~=nil then
  923. if block.Value>0 then
  924. blocked=true
  925. block.Value=block.Value-1
  926. print(block.Value)
  927. end
  928. end
  929. if blocked==false then
  930. print("NOOOOP")
  931. h.Health=h.Health-Damage
  932. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  933. else
  934. print("NOOOOP")
  935. h.Health=h.Health-(Damage/2)
  936. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  937. end
  938. if Type=="Knockdown" then
  939. hum=hit.Parent.Humanoid
  940. hum.PlatformStand=true
  941. coroutine.resume(coroutine.create(function(HHumanoid)
  942. wait(1)
  943. HHumanoid.PlatformStand=false
  944. end),hum)
  945. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  946. print(angle)
  947. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  948. local bodvol=Instance.new("BodyVelocity")
  949. bodvol.velocity=angle*knockback
  950. bodvol.P=5000
  951. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  952. bodvol.Parent=hit
  953. rl=Instance.new("BodyAngularVelocity")
  954. rl.P=3000
  955. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  956. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  957. rl.Parent=hit
  958. game:GetService("Debris"):AddItem(bodvol,.5)
  959. game:GetService("Debris"):AddItem(rl,.5)
  960. elseif Type=="Normal" then
  961. vp=Instance.new("BodyVelocity")
  962. vp.P=500
  963. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  964. if Rootpart then
  965. vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
  966. end
  967. if knockback>0 then
  968. vp.Parent=hit.Parent.Torso
  969. end
  970. game:GetService("Debris"):AddItem(vp,.5)
  971. elseif Type=="Up" then
  972. local bodyVelocity=Instance.new("BodyVelocity")
  973. bodyVelocity.velocity=vt(0,20,0)
  974. bodyVelocity.P=5000
  975. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  976. bodyVelocity.Parent=hit
  977. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  978. elseif Type=="Freeze" then
  979. BodPos=Instance.new("BodyPosition")
  980. BodPos.P=50000
  981. BodPos.D=1000
  982. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  983. BodPos.position=hit.Parent.Torso.Position
  984. BodPos.Parent=hit.Parent.Torso
  985. BodGy = it("BodyGyro")
  986. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  987. BodGy.P = 20e+003
  988. BodGy.Parent=hit.Parent.Torso
  989. BodGy.cframe = hit.Parent.Torso.CFrame
  990. hit.Parent.Torso.Anchored=true
  991. coroutine.resume(coroutine.create(function(Part)
  992. wait(1.5)
  993. Part.Anchored=false
  994. end),hit.Parent.Torso)
  995. game:GetService("Debris"):AddItem(BodPos,3)
  996. game:GetService("Debris"):AddItem(BodGy,3)
  997. end
  998. c=Instance.new("ObjectValue")
  999. c.Name="creator"
  1000. c.Value=Player
  1001. c.Parent=h
  1002. game:GetService("Debris"):AddItem(c,.5)
  1003. CRIT=false
  1004. hitDeb=true
  1005. AttackPos=6
  1006. end
  1007. end
  1008. end
  1009.  
  1010. showDamage=function(Char,Dealt,du,Color)
  1011. m=Instance.new("Model")
  1012. m.Name=tostring(Dealt)
  1013. h=Instance.new("Humanoid")
  1014. h.Health=0
  1015. h.MaxHealth=0
  1016. h.Parent=m
  1017. c=Instance.new("Part")
  1018. c.Transparency=0
  1019. c.BrickColor=Color
  1020. c.Name="Head"
  1021. c.TopSurface=0
  1022. c.BottomSurface=0
  1023. c.formFactor="Plate"
  1024. c.Size=Vector3.new(1,.4,1)
  1025. ms=Instance.new("CylinderMesh")
  1026. ms.Scale=Vector3.new(.8,.8,.8)
  1027. if CRIT==true then
  1028. ms.Scale=Vector3.new(1,1.25,1)
  1029. end
  1030. ms.Parent=c
  1031. c.Reflectance=0
  1032. Instance.new("BodyGyro").Parent=c
  1033. c.Parent=m
  1034. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1035. f=Instance.new("BodyPosition")
  1036. f.P=2000
  1037. f.D=100
  1038. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1039. f.position=c.Position+Vector3.new(0,3,0)
  1040. f.Parent=c
  1041. game:GetService("Debris"):AddItem(m,.5+du)
  1042. c.CanCollide=false
  1043. m.Parent=workspace
  1044. c.CanCollide=false
  1045. end
  1046.  
  1047. function humang()
  1048. if not canjump then
  1049. humanoid.Jump = false
  1050. end
  1051. end
  1052.  
  1053. function checkint(tabl,thing)
  1054. for i = 1,#tabl do
  1055. if tabl[i] == thing then
  1056. return true
  1057. end
  1058. end
  1059. return false
  1060. end
  1061. ------------------------------------------------------
  1062.  
  1063. --humanoid.Running:connect(run)
  1064. humanoid.Changed:connect(humang)
  1065. hb.Deselected:connect(unequip)
  1066. hb.Selected:connect(Equip)
  1067.  
  1068.  
  1069. function checkdist(Part,magni)
  1070. tabol = {}
  1071. for _,c in pairs(workspace:children()) do
  1072. local hum=c:findFirstChild("Humanoid")
  1073. if hum~=nil then
  1074. local head=c:findFirstChild("Torso")
  1075. if head~=nil then
  1076. local targ=head.Position-Part.Position
  1077. local mag=targ.magnitude
  1078. if mag<=magni and c.Name~=player.Name then
  1079. table.insert(tabol, c)
  1080. end
  1081. end
  1082. end
  1083. end
  1084.  
  1085. return tabol
  1086. end
  1087.  
  1088.  
  1089.  
  1090. inf = 0;lejump = false;
  1091. while true do
  1092. if inf == 1000 then
  1093. inf = 0
  1094. end
  1095. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1096. lerun=false;if rlw and hrpw and llw then
  1097. if lenormal then
  1098. for i = 0, 1, 0.2 do
  1099. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1100. normal(i)
  1101. wait()
  1102. else
  1103. break
  1104. end
  1105. end
  1106. lenormal = false
  1107. end
  1108. animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
  1109. animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
  1110. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
  1111. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
  1112. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
  1113. end
  1114. elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then
  1115. lenormal=true;
  1116. if not lerun and not locanrun then
  1117. runit()
  1118. lerun=true
  1119. end
  1120. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
  1121. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
  1122. elseif t.Velocity.Y > 1 and not anim and equip and not lejump then
  1123. lejump=true;lenormal=true;lerun=false
  1124. for i = 0, 1, 1/4 do
  1125. if not anim and equip and lejump then
  1126. animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
  1127. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
  1128. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
  1129. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
  1130. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  1131. wait()
  1132. else
  1133. break
  1134. end
  1135. end
  1136. lejump=false
  1137. if t.Velocity.Y > 1 and not anim and equip and not lejump then
  1138. fell = false
  1139. end
  1140. elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then
  1141. fell = false;lenormal=true;lerun=false
  1142. for i = 0, 1, 1/4 do
  1143. if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then
  1144. animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
  1145. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
  1146. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
  1147. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
  1148. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
  1149. wait()
  1150. else
  1151. print('break')
  1152. break
  1153. end
  1154. end
  1155. lejump = false
  1156. else
  1157. idol = true;lenormal=true;lerun=false
  1158. end
  1159.  
  1160. ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3)
  1161. crosh, endPoint = Workspace:FindPartOnRay(ray,char)
  1162. if (crosh) then
  1163. lejump=false
  1164. fell = true
  1165. end
  1166. if ss then
  1167. windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
  1168. coroutine.resume(coroutine.create(function(w,was,cu)
  1169. for i = 0, 1, 0.2 do
  1170. was.C0 = cu+Vector3.new(0,4*i,0)
  1171. wait()
  1172. end;was.Parent=nil;w.Parent = nil;print("yomama")
  1173. end),windy,windyweld,windyweld.C0)
  1174. end
  1175. inf =inf+1
  1176. wait()
  1177. end
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