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- wait(.25)--made by yoyyo75 :3
- run = game:GetService("RunService")
- local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true;
- hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
- if player.Backpack:findFirstChild("WindKatana") then
- player.Backpack:findFirstChild("WindKatana").Parent = nil
- end
- local hb = Instance.new("HopperBin", player.Backpack)
- hb.Name = "WindKatana"
- sword = Instance.new("Model");sword.Name = "WindKatana"
- script.Parent = hb;idol = true
- if char:findFirstChild(hb.Name) then
- char:findFirstChild(hb.Name):Destroy()
- end
- equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true
- if char:findFirstChild(hb.Name) then
- char:findFirstChild(hb.Name).Parent = nil
- end
- function weldIt(p1,p2,r1,r2,place)
- local w = Instance.new("Weld")
- if place then
- w.Parent = place
- else
- w.Parent = p1
- end
- w.Part0 = p1
- w.Part1 = p2
- w.C0 = r1
- if r2 then
- w.C1 = r2
- end
- return w
- end
- Add = {
- part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos)
- if loool ~= nil then
- balleff = Instance.new(loool, place)
- else
- balleff = Instance.new("Part", place)
- balleff.Material = "SmoothPlastic"
- balleff.TopSurface = "SmoothNoOutlines"
- balleff.BottomSurface = "SmoothNoOutlines"
- balleff.RightSurface = "SmoothNoOutlines"
- balleff.LeftSurface = "SmoothNoOutlines"
- end
- balleff.Name = naym
- balleff.Anchored= true
- balleff.CFrame = pos
- if loool == nil then
- balleff.Shape = thing
- end
- if ff then
- balleff.FormFactor = ff
- end
- balleff.CanCollide = ccd;balleff.Transparency = transparent;
- balleff.TopSurface = 0
- balleff.BottomSurface = 0
- balleff.Size = size
- balleff.BrickColor = BrickColor.new(color)
- if not yos then
- mesh = Instance.new("SpecialMesh",balleff)
- mesh.MeshType = mt
- else
- mesh = Instance.new(yos,balleff)
- end
- mesh.Scale = scale
- if mt == "FileMesh" then
- mesh.MeshId = id
- end
- balleff.Parent = place
- return balleff
- end,
- bp = function(parent,num,p)
- lop = Instance.new("BodyPosition",parent)
- lop.Name = num
- lop.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- lop.position = p
- return lop
- end,
- BG = function(P,cf)
- local bg = Instance.new("BodyGyro",P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- bg.cframe = cf
- return bg
- end
- }
- -- MAKING THE BLADE---
- Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
- Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
- Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
- Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
- Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
- Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
- BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
- Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
- Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
- Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
- Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
- hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
- while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do
- wait()
- end
- hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
- while not ls or not rs or not neck or not hrpw do
- wait()
- end
- co = hrpw.C0
- moop = {}
- function Hit(p)
- if don then
- Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end
- if QHIT then
- if not checkintable(p.Parent, moop) then
- Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal");
- table.insert(moop, p.Parent);else print("herena") end
- end
- end
- nu = sword:GetChildren()
- for i = 1, #nu do
- if nu[i].Name ~= "Handle" then
- if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then
- nu[i].Touched:connect(Hit)
- end
- w = Instance.new("Weld", sword.Handle)
- w.Part0 = sword.Handle
- w.Part1 = nu[i]
- w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame)
- nu[i].Anchored = false
- end
- end
- sword.Handle.Anchored = false;sword.Parent = char
- function backweld()
- bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil)
- return bw
- end
- backweld()
- function checkintable(chek, tabl)
- for i = 1, #tabl do
- if tabl[i] == check then
- return true
- end
- end
- return false
- end
- ------function of le splash-------------
- function splash()
- local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 4.7
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- end
- function rest(num)
- for i = 0, 1, 0.13 do
- if combo ~= num then
- return
- end
- normal(i)
- wait()
- end
- if combo ~= num then
- return
- end
- scfr=nil;anim = false;running=false;canslash=false;combo=4;runit()
- end
- -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
- slash ={
- function()
- anim = true
- for i = 0, 1, 0.23 do
- animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
- animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
- animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
- animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
- animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
- animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
- wait()
- end
- wait()
- don = true;attackdebounce = false;scfr = nil
- for i = 0, 1, 0.16 do
- wait()
- splash()
- animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
- animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
- animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
- animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
- end
- scfr = nil;don = false;canslash=true;
- rest(1)
- end,
- function()
- anim = true
- for i = 0, 1, 0.24 do
- animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
- animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
- animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
- wait()
- end
- wait();don = true;attackdebounce = false;scfr=nil;
- for i = 0, 1, 0.2 do
- wait()
- splash()
- animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
- animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
- animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
- animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
- end
- scfr = nil;don = false;canslash=true
- rest(2)
- end,
- function()
- anim = true;
- for i = 0, 1, 0.24 do
- wait();
- animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
- animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
- animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
- animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
- end;don = true;attackdebounce = false;scfr=nil
- for i = 0, 1, 0.2 do
- wait()
- splash()
- animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
- animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
- animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
- end
- scfr = nil;don = false;canslash=true
- rest(3)
- end,
- function()
- anim = true
- for i = 0, 1, 0.24 do
- animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
- animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
- animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
- animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
- wait()
- end;wait();don = true;attackdebounce = false;scfr=nil
- for i = 0, 1, 0.24 do
- wait();splash()
- animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
- animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
- animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
- animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
- end;scfr = nil;don = false;canslash=true;rest(4)
- end
- }
- -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
- combo = 4;canslash=false
- function clik()
- if not anim or canslash then
- canslash=false;scfr = nil
- if combo == 4 then
- combo=1;slash[1]();
- elseif combo == 1 then
- combo=2;slash[2]()
- elseif combo == 2 then
- combo=3;slash[3]()
- elseif combo == 3 then
- combo=4;slash[4]()
- end
- end
- end
- QHIT = false;
- skills = {
- function(mouse)
- anim = true;locanrun=true;canjump=false
- normal(1)
- mh = mouse.Hit.p
- x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ()
- char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))
- wait();QHIT = true
- for i = 0, 1, 0.333333 do
- animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
- animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
- wait()
- end
- wait();moop={};
- for i = 0, 1, 0.333333 do
- animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
- animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
- wait()
- end;mufu={}
- wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
- wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
- wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
- wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0)
- eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
- eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
- eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
- eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
- eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0)
- table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3);
- coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1)
- for i = 0,1,1/13 do
- p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13))
- p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13))
- p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i
- p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i
- wait();
- end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil
- end),eff1,eff2,eff3,eff4,hitbox.CFrame)
- for x = 1, #mufu do
- coroutine.resume(coroutine.create(function(wind,hey,trans,mehx)
- for i = 0, 1, (1/13) do
- wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i)
- wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0)
- wind.Transparency = trans+(1-trans)*i
- wait()
- end;wind.Parent=nil
- end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X)
- end
- QHIT = false;locanrun=false;canjump=true;lerun=false
- anim = false;
- end,
- function()
- anim = true;canjump = false
- bodyp = Add.bp(t,"Stay",t.Position);
- for i = 0, 1, 1/7 do
- animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
- animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
- animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
- animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
- animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
- wait()
- end;logic = Add.BG(hrp,hrp.CFrame)
- for i = 1, 10 do
- boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
- boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
- coroutine.resume(coroutine.create(function(mama)
- for i = 0, 1, 1/12 do
- mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i);
- wait()
- end;mama.Parent=nil
- end),boost)
- wait()
- end;
- for i = 0, 1, 1/7 do
- animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
- animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
- animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
- animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
- animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
- wait()
- end;
- ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
- anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
- wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
- a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil)
- already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
- for i = 1, #lepeepz do
- if lepeepz[i] then
- haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil)
- table.insert(weldos,haw);
- end
- end
- for i = 0,1, 1/120 do
- if math.floor((i*120)%30) == 1 then
- for x = 1,#lepeepz do
- if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
- attackdebounce = false
- Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal")
- end
- end
- end
- if math.floor((i*120)%4) == 1 then
- lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
- lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0)
- coroutine.resume(coroutine.create(function(clone)
- for i = 0, 1, 0.1 do
- clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i
- wait()
- end;clone.Parent = nil
- end),lolbob)
- end
- animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
- for i = 1,#weldos do
- weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0)
- end
- wait()
- end;logic.Parent=nil
- coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w)
- for i = 0, 1, 0.1 do
- w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0)
- a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i
- a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i
- wait()
- end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil;
- end),wind,ball,anchor,b.C0,b)
- for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end
- wait()
- anim = false;bodyp.Parent=nil;canjump=true;
- end,
- function()
- niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
- if ss then
- br = BrickColor.new("Medium stone grey");guard = false
- end
- for i = 1,# niye do
- if niye[i].Name == "Blade" then
- niye[i].BrickColor = br;ss = guard
- end
- end
- end,
- function(bik,rotate)
- if not canboost then return end
- coroutine.resume(coroutine.create(function(ilan,ratat)
- yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false;
- boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
- boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat))
- coroutine.resume(coroutine.create(function(thing)
- print("yo")
- for i = 0, 1, 0.05 do
- thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i
- wait()
- end;thing.Parent=nil
- end),boosts)
- for i = 0, 1, 0.1 do
- yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p
- wait()
- end
- yolo.Parent = nil;canboost=true
- end),bik,rotate)
- end
- }
- function led(key, mouse)
- key = key:lower()
- if anim then return end
- if key == "z" then
- skills[1](mouse)
- elseif key == "x" then
- skills[2](mouse)
- elseif key == "r" then
- skills[3]()
- elseif key == "c" then
- skills[4](-15,120)
- elseif key == "v" then
- skills[4](10,-120)
- end
- end
- function normal(i)
- animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
- animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
- animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
- animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
- animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
- end
- function Equip(mouse)
- print("yup")
- if equip then return end
- while anim do wait() end
- rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0));
- rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0))
- anim = true
- bw.Parent = nil;running=false;idol=true;
- hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil)
- for i = 0,1,0.1 do
- normal(i)
- wait(0.0001)
- end
- mouse.Button1Down:connect(clik)
- mouse.KeyDown:connect(function(k) led(k, mouse) end)
- equip = true;anim = false;
- end
- function unequip(mouse)
- if not equip then return end
- while anim do wait() end
- anim = true;ss=false
- for i = 0,1,0.1 do
- animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
- animate("hr",CFrame.new(0,1,0),0,0,0,i)
- animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
- animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
- animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
- animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
- wait(0.0001)
- end
- hw.Parent = nil;backweld()
- rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t;
- equip=false;anim=false
- end
- canrun=false
- function runit()
- if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then
- running = true;
- for i = 0, 1,(1/7) do
- if not anim and equip and running and fell then
- animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
- animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
- animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
- --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
- animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
- animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
- animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
- wait()
- else
- if hw then
- hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
- break
- end
- end
- end
- end
- --[[function run(speed)
- if speed>0 then
- if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then
- runit()
- end
- else
- running = false
- for i = 0, 1, 0.142 do
- if not anim and equip and not running then
- normal(i)
- wait()
- else
- if hw then
- hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
- break
- end
- end
- idol = true
- end
- inf = 0
- end]]
- --to[mem
- function Lerp(x,y,inc) return x + (y - x) * inc end
- function animate(mem,cfr,x,y,z,e)
- To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e)
- To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e))
- end
- To={
- rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
- }
- game:service'RunService'.RenderStepped:connect(function()
- if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end
- if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end
- if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end
- if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end
- if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end
- if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end
- if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end
- end)
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
- ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
- ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
- local ppart = Instance.new("Part")
- ppart.Material = "SmoothPlastic"
- ppart.TopSurface,ppart.BottomSurface = 0,0
- ppart.FormFactor = "Custom"
- ppart.Size = Vector3.new(.2,.2,.2)
- ppart:BreakJoints()
- ppart.TopSurface = "SmoothNoOutlines"
- ppart.BottomSurface = "SmoothNoOutlines"
- ppart.RightSurface = "SmoothNoOutlines"
- ppart.LeftSurface = "SmoothNoOutlines"
- ppart.CanCollide = false
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- if Mode=="Unactive" then
- w1.BrickColor = ppart.BrickColor
- elseif Mode=="Hero" then
- w1.BrickColor = BrickColor.new("Bright blue")
- elseif Mode=="Infamous" then
- w1.BrickColor = BrickColor.new("Bright red")
- end
- w1.Transparency = ppart.Transparency
- w1.Reflectance = ppart.Reflectance
- w1.Material = ppart.Material
- w1.CanCollide = ppart.CanCollide
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.8
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency+0.02
- end
- end),w1)
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- if Mode=="Unactive" then
- w2.BrickColor = ppart.BrickColor
- elseif Mode=="Hero" then
- w2.BrickColor = BrickColor.new("Bright blue")
- elseif Mode=="Infamous" then
- w2.BrickColor = BrickColor.new("Bright red")
- end
- w2.Transparency = ppart.Transparency
- w2.Reflectance = ppart.Reflectance
- w2.Material = ppart.Material
- w2.CanCollide = ppart.CanCollide
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.8
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency+0.02
- end
- end),w2)
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
- ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
- ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
- ------------------------------
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- print("NOOOOP")
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- print("NOOOOP")
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- print(angle)
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if Rootpart then
- vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,20,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.5)
- elseif Type=="Freeze" then
- BodPos=Instance.new("BodyPosition")
- BodPos.P=50000
- BodPos.D=1000
- BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos.position=hit.Parent.Torso.Position
- BodPos.Parent=hit.Parent.Torso
- BodGy = it("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- BodGy.P = 20e+003
- BodGy.Parent=hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored=true
- coroutine.resume(coroutine.create(function(Part)
- wait(1.5)
- Part.Anchored=false
- end),hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos,3)
- game:GetService("Debris"):AddItem(BodGy,3)
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function humang()
- if not canjump then
- humanoid.Jump = false
- end
- end
- function checkint(tabl,thing)
- for i = 1,#tabl do
- if tabl[i] == thing then
- return true
- end
- end
- return false
- end
- ------------------------------------------------------
- --humanoid.Running:connect(run)
- humanoid.Changed:connect(humang)
- hb.Deselected:connect(unequip)
- hb.Selected:connect(Equip)
- function checkdist(Part,magni)
- tabol = {}
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=player.Name then
- table.insert(tabol, c)
- end
- end
- end
- end
- return tabol
- end
- inf = 0;lejump = false;
- while true do
- if inf == 1000 then
- inf = 0
- end
- if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
- lerun=false;if rlw and hrpw and llw then
- if lenormal then
- for i = 0, 1, 0.2 do
- if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
- normal(i)
- wait()
- else
- break
- end
- end
- lenormal = false
- end
- animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
- animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
- animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
- end
- elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then
- lenormal=true;
- if not lerun and not locanrun then
- runit()
- lerun=true
- end
- animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
- animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
- elseif t.Velocity.Y > 1 and not anim and equip and not lejump then
- lejump=true;lenormal=true;lerun=false
- for i = 0, 1, 1/4 do
- if not anim and equip and lejump then
- animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
- animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
- animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
- wait()
- else
- break
- end
- end
- lejump=false
- if t.Velocity.Y > 1 and not anim and equip and not lejump then
- fell = false
- end
- elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then
- fell = false;lenormal=true;lerun=false
- for i = 0, 1, 1/4 do
- if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then
- animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
- animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
- animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
- animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
- animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
- wait()
- else
- print('break')
- break
- end
- end
- lejump = false
- else
- idol = true;lenormal=true;lerun=false
- end
- ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3)
- crosh, endPoint = Workspace:FindPartOnRay(ray,char)
- if (crosh) then
- lejump=false
- fell = true
- end
- if ss then
- windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
- coroutine.resume(coroutine.create(function(w,was,cu)
- for i = 0, 1, 0.2 do
- was.C0 = cu+Vector3.new(0,4*i,0)
- wait()
- end;was.Parent=nil;w.Parent = nil;print("yomama")
- end),windy,windyweld,windyweld.C0)
- end
- inf =inf+1
- wait()
- end
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