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1-
Let's make a game!
1+
	Let's make a game!
2-
	name:Legend of Draconia: World Forge
2+
	name:Legend of Draconia: World Forge v0.4 (Alpha)
3
	by:Blade Skydancer
4
	desc:You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface.<//>Legend of Draconia: World Forge is a game about creating a world full of dragons, magic and monsters. Use Mana generated from your children, the Dragons, to give them Lands to live in and hold dominion over.
5
	created:7/6/2019
6-
	updated:16/6/2019
6+
	updated:09/11/2019
7-
	version:1.2
7+
	version:0.4
8
	
9
Settings
10
    background:https://i.imgur.com/uiubzMM.jpg
11
    building cost increase:120%
12
    building cost refund:0.01%
13-
    spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
13+
    spritesheet:drakeicons, 48 by 48, https://i.ibb.co/chHxwB0/Sprite-Sheet.png
14-
    spritesheet:drakeicons, 48 by 48, https://i.imgur.com/nkRMIeF.png
14+
15
16
Layout
17
	//use default
18
	
19
	//*dragonBox
20
		//contains:tag:Dragons
21
		//header:Dragons
22
		//in:buildings
23
		//names:show
24
		//icons:show
25
26
	*main
27
		contains:res, buttons
28
		*res
29
			contains:Resources
30
			class:fullWidth
31
		*buttons
32
			contains:Buttons
33
	*store
34
		contains:buildings, upgrades
35
		*buildings
36
			contains:BulkDisplay, buildSidebarButtons, Buildings, Upgrades
37
			header:World
38
			tooltip origin:left
39
			*buildSidebarButtons
40
				in:buildings
41
				contains:tag:buildMenuButton
42
		*upgrades
43
			contains:popSidebarButtons, boxHabitat, tag:FireDragons, tag:WaterDragons, tag:AirDragons, tag:EarthDragons, tag:LightDragons, tag:DarkDragons
44
			header:Population
45
			costs:hide
46
			names:hide
47
			*popSidebarButtons
48
				in:upgrades
49
				contains:tag:popMenuButton
50
			*boxHabitat
51
				contains:tag:FireHabitat, tag:FirePopulation, tag:WaterHabitat, tag:WaterPopulation, tag:AirHabitat, tag:AirPopulation, tag:EarthHabitat, tag:EarthPopulation, tag:LightHabitat, tag:LightPopulation, tag:DarkHabitat, tag:DarkPopulation
52
	
53
Includes
54
	*include Dragon %id %name1 %name2 %name3 %type %mana="1" %breed="1" %growth="1" %crowd="1" %health="1"
55
		*TEMPLATE
56
			class:noBackground
57
			hidden when 0
58
			no buy
59
		*Dragon[%id]00
60
			name:[%name1] Dragon Egg
61-
				if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00)))
61+
62
			on tick:
63
				if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00*Dragon[%id]Land)))
64
					if (Dragon[%id]00 < 25)
65-
					Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]))))
65+
66
					end
67
					Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]*TotalCrowd))))
68
				end
69
				yield (1*[%growth]*TotalGrowth) Dragon[%id]00Grow
70
			end
71
		*Dragon[%id]01
72
			name:[%name1] Dragon Child
73
			tags:Dragons [%type]Dragons Chromatics Child
74
			on tick:
75
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01*Dragon[%id]Land)))
76-
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01)))
76+
77
						toast A [%name1] Dragon child didn't make it...
78
					end
79
					Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]*TotalCrowd))))
80-
					Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]))))
80+
81
				yield (1*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
82-
				yield (1*[%mana]) [%type]
82+
                yield (1*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
83
				yield (1*[%growth]*TotalGrowth) Dragon[%id]01Grow
84
			end
85
		*Dragon[%id]02
86
			name:Adolescent [%name1] Dragon
87
			tags:Dragons [%type]Dragons Chromatics Adolescent
88
			on tick:
89
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02*Dragon[%id]Land)))
90
					if (Dragon[%id]02 < 25)
91
						toast An Adolescent [%name1] Dragon was too curious for their own good.
92-
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02)))
92+
93
					Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]*TotalCrowd))))
94
				end
95
				yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
96-
					Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]))))
96+
                yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
97
				yield (1*[%growth]*TotalGrowth) Dragon[%id]02Grow
98-
				yield (2*[%mana]) [%type]
98+
99
			end
100
		*Dragon[%id]03
101
			name:Lesser [%name1] Dragon
102
			tags:Dragons [%type]Dragons Chromatics Lesser
103
			on tick:
104
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03*Dragon[%id]Land)))
105
					if (Dragon[%id]03 < 25)
106
						toast A Lesser [%name1] Dragon died before their prime.
107
					end
108
					Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]*TotalCrowd))))
109-
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03)))
109+
110
				yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
111
                yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
112
				yield (1*[%growth]*TotalGrowth) Dragon[%id]03Grow
113-
					Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]))))
113+
114
			end
115-
				yield (3*[%mana]) [%type]
115+
116
			name:Adult [%name1] Dragon
117
			tags:Dragons [%type]Dragons Chromatics Adult
118
			on tick:
119
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04*Dragon[%id]Land)))
120
					if (Dragon[%id]04 < 25)
121
						toast Lost an Adult [%name1] Dragon tragically
122
					end
123
					Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]*TotalCrowd))))
124
				end
125
				yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
126-
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04)))
126+
                yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
127
				yield (1*[%growth]*TotalGrowth) Dragon[%id]04Grow
128
				yield (1*[%breed]*TotalBreed) Dragon[%id]0Breed
129
			end
130-
					Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]))))
130+
131
			name:Mature [%name1] Dragon
132-
				yield (4*[%mana]) [%type]
132+
133
			on tick:
134
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05*Dragon[%id]Land)))
135
					if (Dragon[%id]05 < 25)
136
						toast A Matured [%name1] Dragon passed to the next world.
137
					end
138
					Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]*TotalCrowd))))
139
				end
140
				yield (5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
141
                yield (5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
142
				yield (1*[%growth]*TotalGrowth) Dragon[%id]05Grow
143-
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05)))
143+
144
			end
145
		*Dragon[%id]06
146
			name:Greater [%name1] Dragon
147-
					Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]))))
147+
148
			on tick:
149-
				yield (5*[%mana]) [%type]
149+
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06*Dragon[%id]Land)))
150
					if (Dragon[%id]06 < 25)
151
						toast A Greater [%name1] Dragon's age caught up with them.
152
					end
153
					Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]*TotalCrowd))))
154
				end
155
				yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
156
                yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
157
				yield (1*[%growth]*TotalGrowth) Dragon[%id]06Grow
158
				yield (1*[%breed]*TotalBreed/9) Dragon[%id]0Breed
159
			end
160-
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06)))
160+
161
			name:Venerable [%name1] Dragon
162
			tags:Dragons [%type]Dragons Chromatics Venerable
163
			on tick:
164-
					Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]))))
164+
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07*Dragon[%id]Land)))
165
					if (Dragon[%id]07 < 25)
166-
				yield (6*[%mana]) [%type]
166+
167
					end
168
					Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]*TotalCrowd))))
169
				end
170
				yield (7*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
171
				yield (7*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
172
				yield (1*[%growth]*TotalGrowth) Dragon[%id]07Grow
173
			end
174
		*Dragon[%id]08
175
			name:Ancient [%name1] Dragon
176
			tags:Dragons [%type]Dragons Chromatics Ancient
177-
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07)))
177+
178
				if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08*Dragon[%id]Land)))
179
					if (Dragon[%id]08 < 25)
180
						toast One of your [%name1] Dragons left a grand legacy peacefully in their sleep. They will be remembered.
181-
					Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]))))
181+
182
					Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]*TotalCrowd))))
183-
				yield (7*[%mana]) [%type]
183+
184
				yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
185
                yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
186
			end
187
		*Dragon[%id]10
188
			name:[%name2] Dragon Egg
189
			tags:Dragons [%type]Dragons Gem Egg
190
			on tick:
191
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10*Dragon[%id]Land)))
192
					if (Dragon[%id]10 < 25)
193-
				if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08)))
193+
194
					end
195
					Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]*TotalCrowd))))
196
				end
197-
					Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]))))
197+
198
			end
199-
				yield (8*[%mana]) [%type]
199+
200
			name:[%name2] Dragon Child
201
			tags:Dragons [%type]Dragons Gem Child
202
			on tick:
203
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11*Dragon[%id]Land)))
204
					if (Dragon[%id]11 < 25)
205
						toast A [%name2] Dragon child didn't make it...
206
					end
207
					Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]*TotalCrowd))))
208-
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10)))
208+
209
				yield (1.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
210
                yield (1.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
211
				yield (1*[%growth]*TotalGrowth) Dragon[%id]11Grow
212-
					Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]))))
212+
213
		*Dragon[%id]12
214
			name:Adolescent [%name2] Dragon
215
			tags:Dragons [%type]Dragons Gem Adolescent
216
			on tick:
217
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12*Dragon[%id]Land)))
218
					if (Dragon[%id]12 < 25)
219
						toast An Adolescent [%name2] Dragon was too curious for their own good.
220
					end
221
					Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]*TotalCrowd))))
222
				end
223-
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11)))
223+
				yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
224
                yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
225
				yield (1*[%growth]*TotalGrowth) Dragon[%id]12Grow
226
				yield (1*[%breed]*TotalBreed/4) Dragon[%id]1Breed
227-
					Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]))))
227+
228
		*Dragon[%id]13
229-
				yield (1.5*[%mana]) [%type]
229+
230
			tags:Dragons [%type]Dragons Gem Lesser
231
			on tick:
232
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13*Dragon[%id]Land)))
233
					if (Dragon[%id]13 < 25)
234
						toast A Lesser [%name2] Dragon died before their prime.
235
					end
236
					Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]*TotalCrowd))))
237
				end
238
				yield (4.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
239-
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12)))
239+
                yield (4.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
240
				yield (1*[%growth]*TotalGrowth) Dragon[%id]13Grow
241
				yield (1*[%breed]*TotalBreed/2) Dragon[%id]1Breed
242
			end
243-
					Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]))))
243+
244
			name:Adult [%name2] Dragon
245-
				yield (3*[%mana]) [%type]
245+
246
			on tick:
247
				if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14*Dragon[%id]Land)))
248
					if (Dragon[%id]14 < 25)
249
						toast Lost an Adult [%name2] Dragon tragically
250
					end
251
					Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]*TotalCrowd))))
252
				end
253
				yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
254
                yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
255
				yield (1*[%growth]*TotalGrowth) Dragon[%id]14Grow
256-
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13)))
256+
257
			end
258
		*Dragon[%id]15
259
			name:Mature [%name2] Dragon
260-
					Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]))))
260+
261
			on tick:
262-
				yield (4.5*[%mana]) [%type]
262+
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15*Dragon[%id]Land)))
263
					if (Dragon[%id]15 < 25)
264
						toast A Matured [%name2] Dragon passed on to the next world.
265
					end
266
					Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]*TotalCrowd))))
267
				end
268
				yield (7.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
269
                yield (7.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
270
				yield (1*[%growth]*TotalGrowth) Dragon[%id]15Grow
271
				yield (1*[%breed]*TotalBreed/3) Dragon[%id]1Breed
272
			end
273-
				if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14)))
273+
274
			name:Greater [%name2] Dragon
275
			tags:Dragons [%type]Dragons Gem Greater
276
			on tick:
277-
					Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]))))
277+
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16*Dragon[%id]Land)))
278
					if (Dragon[%id]16 < 25)
279-
				yield (6*[%mana]) [%type]
279+
280
					end
281
					Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]*TotalCrowd))))
282
				end
283
				yield (9*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
284
                yield (9*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
285
				yield (1*[%growth]*TotalGrowth) Dragon[%id]16Grow
286
				yield (1*[%breed]*TotalBreed/9) Dragon[%id]1Breed
287
			end
288
		*Dragon[%id]17
289
			name:Venerable [%name2] Dragon
290-
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15)))
290+
291
			on tick:
292
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17*Dragon[%id]Land)))
293
					if (Dragon[%id]17 < 25)
294-
					Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]))))
294+
295
					end
296-
				yield (7.5*[%mana]) [%type]
296+
					Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]*TotalCrowd))))
297
				end
298
				yield (10.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
299
                yield (10.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
300
				yield (1*[%growth]*TotalGrowth) Dragon[%id]17Grow
301
			end
302
		*Dragon[%id]18
303
			name:Ancient [%name2] Dragon
304
			tags:Dragons [%type]Dragons Gem Ancient
305
			on tick:
306
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18*Dragon[%id]Land)))
307-
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16)))
307+
308
						toast One of your [%name2] Dragons has ascended beyond the realm. They will be honored.
309
					end
310
					Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]*TotalCrowd))))
311-
					Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]))))
311+
312
				yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
313-
				yield (9*[%mana]) [%type]
313+
                yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
314
			end
315
		*Dragon[%id]20
316
			name:[%name3] Dragon Egg
317
			tags:Dragons [%type]Dragons Pure Egg
318
			on tick:
319
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20*Dragon[%id]Land)))
320
					if (Dragon[%id]20 < 25)
321
						toast Lost a [%name3] Dragon egg...
322
					end
323
					Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]*TotalCrowd))))
324-
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17)))
324+
325
				yield (1*[%growth]*TotalGrowth) Dragon[%id]20Grow
326
			end
327
		*Dragon[%id]21
328-
					Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]))))
328+
329
			tags:Dragons [%type]Dragons Pure Child
330-
				yield (10.5*[%mana]) [%type]
330+
331
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21*Dragon[%id]Land)))
332
					if (Dragon[%id]21 < 25)
333
						toast A [%name3] Dragon child didn't make it...
334
					end
335
					Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]*TotalCrowd))))
336
				end
337
				yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
338
                yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
339
				yield (1*[%growth]*TotalGrowth) Dragon[%id]21Grow
340-
				if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18)))
340+
341
		*Dragon[%id]22
342
			name:Adolescent [%name3] Dragon
343
			tags:Dragons [%type]Dragons Pure Adolescent
344-
					Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]))))
344+
345
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22*Dragon[%id]Land)))
346-
				yield (12*[%mana]) [%type]
346+
347
						toast An Adolescent [%name3] Dragon was too curious for their own good.
348
					end
349
					Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]*TotalCrowd))))
350
				end
351
				yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
352
                yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
353
				yield (1*[%growth]*TotalGrowth) Dragon[%id]22Grow
354
				yield (1*[%breed]*TotalBreed/4) Dragon[%id]2Breed
355-
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20)))
355+
356
		*Dragon[%id]23
357
			name:Lesser [%name3] Dragon
358
			tags:Dragons [%type]Dragons Pure Lesser
359-
					Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]))))
359+
360
				if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23*Dragon[%id]Land)))
361
					if (Dragon[%id]23 < 25)
362
						toast A Lesser [%name3] Dragon died before their prime.
363
					end
364
					Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]*TotalCrowd))))
365
				end
366
				yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
367
                yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
368
				yield (1*[%growth]*TotalGrowth) Dragon[%id]23Grow
369
				yield (1*[%breed]*TotalBreed/2) Dragon[%id]2Breed
370-
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21)))
370+
371
		*Dragon[%id]24
372
			name:Adult [%name3] Dragon
373
			tags:Dragons [%type]Dragons Pure Adult
374-
					Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]))))
374+
375
				if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24*Dragon[%id]Land)))
376-
				yield (2*[%mana]) [%type]
376+
377
						toast Lost an Adult [%name3] Dragon tragically
378
					end
379
					Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]*TotalCrowd))))
380
				end
381
				yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
382
                yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
383
				yield (1*[%growth]*TotalGrowth) Dragon[%id]24Grow
384
				yield (1*[%breed]*TotalBreed) Dragon[%id]2Breed
385
			end
386-
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22)))
386+
387
			name:Mature [%name3] Dragon
388
			tags:Dragons [%type]Dragons Pure Mature
389
			on tick:
390-
					Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]))))
390+
				if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25*Dragon[%id]Land)))
391
					if (Dragon[%id]25 < 25)
392-
				yield (4*[%mana]) [%type]
392+
393
					end
394
					Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]*TotalCrowd))))
395
				end
396
				yield (10*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
397
                yield (10*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
398
				yield (1*[%growth]*TotalGrowth) Dragon[%id]25Grow
399
				yield (1*[%breed]*TotalBreed/3) Dragon[%id]2Breed
400
			end
401
		*Dragon[%id]26
402
			name:Greater [%name3] Dragon
403-
				if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23)))
403+
404
			on tick:
405
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26*Dragon[%id]Land)))
406
					if (Dragon[%id]26 < 25)
407-
					Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]))))
407+
408
					end
409-
				yield (6*[%mana]) [%type]
409+
					Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]*TotalCrowd))))
410
				end
411
				yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
412
                yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
413
				yield (1*[%growth]*TotalGrowth) Dragon[%id]26Grow
414
				yield (1*[%breed]*TotalBreed/9) Dragon[%id]2Breed
415
			end
416
		*Dragon[%id]27
417
			name:Venerable [%name3] Dragon
418
			tags:Dragons [%type]Dragons Pure Venerable
419
			on tick:
420-
				if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24)))
420+
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27*Dragon[%id]Land)))
421
					if (Dragon[%id]27 < 25)
422
						toast A Venerable [%name3] Dragon passed on their last legend.
423
					end
424-
					Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]))))
424+
					Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]*TotalCrowd))))
425
				end
426-
				yield (8*[%mana]) [%type]
426+
				yield (14*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
427
                yield (14*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
428
				yield (1*[%growth]*TotalGrowth) Dragon[%id]27Grow
429
			end
430
		*Dragon[%id]28
431
			name:Ancient [%name3] Dragon
432
			tags:Dragons [%type]Dragons Pure Ancient
433
			on tick:
434
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28*Dragon[%id]Land)))
435
					if (Dragon[%id]28 < 25)
436
						toast One of your [%name3] Dragons has left the world peacefully in their sleep. They will join beside you.
437-
				if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25)))
437+
438
					Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]*TotalCrowd))))
439
				end
440
				yield (16*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
441-
					Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]))))
441+
                yield (16*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
442
			end
443-
				yield (10*[%mana]) [%type]
443+
444
	*include DragonBreed %id %name1 %name2 %name3 %type %land="1" %rare="1"
445
		*TEMPLATE
446
			hidden
447
        *Dragon[%id]Land
448
			name: [%id] Dragon Land Crowding Multiplier
449
			on tick:
450
				if (Total[%type]Dragons>Total[%type]Land)
451
					Dragon[%id]Land = pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]*TotalLand)-1)/([%land]*TotalLand)),2)
452
				else
453
					Dragon[%id]Land = (1/pow(((Total[%type]Land+1)/(Total[%type]Dragons+1)*([%land]*TotalLand)),(1/3)))
454-
				if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26)))
454+
455
			end
456
			start with:1
457
		*Dragon[%id]BreedRate
458-
					Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]))))
458+
459
			on tick:
460-
				yield (12*[%mana]) [%type]
460+
				if (Total[%type]Dragons>Total[%type]Land)
461
					Dragon[%id]BreedRate = (600*pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]*TotalLand)-1)/([%land]*TotalLand)),5))
462
				else
463
					Dragon[%id]BreedRate = (600/pow(((Total[%type]Land+1)/(Total[%type]Dragons+1)*([%land]*TotalLand)),(1/3)))
464
				end
465
			end
466
			start with:600
467
		*Dragon[%id]Total
468
			name: [%id] Dragon Population Total
469
			is always:(Dragon[%id]01 + Dragon[%id]02 + Dragon[%id]03 + Dragon[%id]04 + Dragon[%id]05 + Dragon[%id]06 + Dragon[%id]07 + Dragon[%id]08 + Dragon[%id]11 + Dragon[%id]12 + Dragon[%id]13 + Dragon[%id]14 + Dragon[%id]15 + Dragon[%id]16 + Dragon[%id]17 + Dragon[%id]18 + Dragon[%id]21 + Dragon[%id]22 + Dragon[%id]23 + Dragon[%id]24 + Dragon[%id]25 + Dragon[%id]26 + Dragon[%id]27 + Dragon[%id]28)
470
		*TEMPLATE
471-
				if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27)))
471+
            tags:BreedTimer, Timer
472
			hidden
473
		*Dragon[%id]0Breed
474
			name: [%name1] Dragon Breeding
475-
					Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]))))
475+
476
				if (Dragon[%id]0Breed>=Dragon[%id]BreedRate)
477-
				yield (14*[%mana]) [%type]
477+
					if (chance((0.01*[%rare]*TotalRare)%))
478
						Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/Dragon[%id]BreedRate)
479
					else if (chance((1*[%rare]*TotalRare)%))
480
						Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
481
					else
482
						Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
483
					end
484
					Dragon[%id]0Breed = (Dragon[%id]0Breed % Dragon[%id]BreedRate)
485
				end
486
			end
487-
				if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28)))
487+
488
			name: [%name2] Dragon Breeding
489
			on tick:
490
				if (Dragon[%id]1Breed>=(Dragon[%id]BreedRate*(5/6)))
491-
					Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]))))
491+
					if (chance((0.03*[%rare]*TotalRare)%))
492
						Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
493-
				yield (16*[%mana]) [%type]
493+
					else if (chance((15*[%rare]*TotalRare)%))
494
						Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
495
					else
496
						Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
497
					end
498
					Dragon[%id]1Breed = (Dragon[%id]1Breed % (Dragon[%id]BreedRate*(5/6)))
499
				end
500
			end
501-
			is always:(max(pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]-1))/[%land]),3),pow(((Total[%type]Dragons+1)/(Total[%type]Land+1)),(1/3)))*600)
501+
502
			name: [%name3] Dragon Breeding
503
			on tick:
504
				if (Dragon[%id]2Breed>=(Dragon[%id]BreedRate*(25/36)))
505
					if (chance((0.45*[%rare]*TotalRare)%))
506
						Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
507
					else if (chance((9*[%rare]*TotalRare)%))
508
						Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
509
					else
510
						Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
511-
					if (chance((4*[%rare])%))
511+
512
					Dragon[%id]2Breed = (Dragon[%id]2Breed % (Dragon[%id]BreedRate*(25/36)))
513
				end
514
			end
515
		*TEMPLATE
516
            tags:GrowTimer, Timer
517
			hidden
518
		*Dragon[%id]00Grow
519
			name: [%name1] Dragon Egg Growth
520
			on tick:
521
				if (Dragon[%id]00Grow>=300)
522
					Dragon[%id]01 = Dragon[%id]01 + floor(Dragon[%id]00Grow/300)
523
					Dragon[%id]00 = Dragon[%id]00 - floor(Dragon[%id]00Grow/300)
524-
					if (chance((0.8*[%rare])%))
524+
525
				end
526-
					else if (chance((11.1*[%rare])%))
526+
527
		*Dragon[%id]10Grow
528
			name: [%name2] Dragon Egg Growth
529
			on tick:
530
				if (Dragon[%id]10Grow>=400)
531
					Dragon[%id]11 = Dragon[%id]11 + floor(Dragon[%id]10Grow/400)
532
					Dragon[%id]10 = Dragon[%id]10 - floor(Dragon[%id]10Grow/400)
533
					Dragon[%id]10Grow = (Dragon[%id]10Grow % 400)
534
				end
535
			end
536
		*Dragon[%id]20Grow
537
			name: [%name3] Dragon Egg Growth
538
			on tick:
539-
					if (chance((3.7*[%rare])%))
539+
540
					Dragon[%id]21 = Dragon[%id]21 + floor(Dragon[%id]20Grow/500)
541-
					else if (chance((22.2*[%rare])%))
541+
542
					Dragon[%id]20Grow = (Dragon[%id]20Grow % 500)
543
				end
544
			end
545
			hidden
546
		*Dragon[%id]01Grow
547
			name: Child [%name1] Dragon Growth
548
			on tick:
549
				if (Dragon[%id]01Grow>=1800)
550
					Dragon[%id]02 = Dragon[%id]02 + floor(Dragon[%id]01Grow/1800)
551
					Dragon[%id]01 = Dragon[%id]01 - floor(Dragon[%id]01Grow/1800)
552
					Dragon[%id]01Grow = (Dragon[%id]01Grow % 1800)
553
				end
554
			end
555
		*Dragon[%id]11Grow
556
			name: Child [%name2] Dragon Growth
557
			on tick:
558
				if (Dragon[%id]11Grow>=2400)
559
					Dragon[%id]12 = Dragon[%id]12 + floor(Dragon[%id]11Grow/2400)
560
					Dragon[%id]11 = Dragon[%id]11 - floor(Dragon[%id]11Grow/2400)
561
					Dragon[%id]11Grow = (Dragon[%id]11Grow % 2400)
562
				end
563
			end
564
		*Dragon[%id]21Grow
565
			name: Child [%name3] Dragon Growth
566
			on tick:
567
				if (Dragon[%id]21Grow>=3000)
568
					Dragon[%id]22 = Dragon[%id]22 + floor(Dragon[%id]21Grow/3000)
569
					Dragon[%id]21 = Dragon[%id]21 - floor(Dragon[%id]21Grow/3000)
570
					Dragon[%id]21Grow = (Dragon[%id]21Grow % 3000)
571
				end
572
			end
573
		*Dragon[%id]02Grow
574
			name: Adolescent [%name1] Dragon Growth
575
			on tick:
576
				if (Dragon[%id]02Grow>=3600)
577
					Dragon[%id]03 = Dragon[%id]03 + floor(Dragon[%id]02Grow/3600)
578
					Dragon[%id]02 = Dragon[%id]02 - floor(Dragon[%id]02Grow/3600)
579
					Dragon[%id]02Grow = (Dragon[%id]02Grow % 3600)
580
				end
581
			end
582
		*Dragon[%id]12Grow
583
			name: Adolescent [%name2] Dragon Growth
584
			on tick:
585
				if (Dragon[%id]12Grow>=4800)
586
					Dragon[%id]13 = Dragon[%id]13 + floor(Dragon[%id]12Grow/4800)
587
					Dragon[%id]12 = Dragon[%id]12 - floor(Dragon[%id]12Grow/4800)
588
					Dragon[%id]12Grow = (Dragon[%id]12Grow % 4800)
589
				end
590
			end
591
		*Dragon[%id]22Grow
592
			name: Adolescent [%name3] Dragon Growth
593
			on tick:
594
				if (Dragon[%id]22Grow>=6000)
595
					Dragon[%id]23 = Dragon[%id]23 + floor(Dragon[%id]22Grow/6000)
596
					Dragon[%id]22 = Dragon[%id]22 - floor(Dragon[%id]22Grow/6000)
597
					Dragon[%id]22Grow = (Dragon[%id]22Grow % 6000)
598
				end
599
			end
600
		*Dragon[%id]03Grow
601
			name: Lesser [%name1] Dragon Growth
602
			on tick:
603
				if (Dragon[%id]03Grow>=7200)
604
					Dragon[%id]04 = Dragon[%id]04 + floor(Dragon[%id]03Grow/7200)
605
					Dragon[%id]03 = Dragon[%id]03 - floor(Dragon[%id]03Grow/7200)
606
					Dragon[%id]03Grow = (Dragon[%id]03Grow % 7200)
607
				end
608
			end
609
		*Dragon[%id]13Grow
610
			name: Lesser [%name2] Dragon Growth
611
			on tick:
612
				if (Dragon[%id]13Grow>=9600)
613
					Dragon[%id]14 = Dragon[%id]14 + floor(Dragon[%id]13Grow/9600)
614
					Dragon[%id]13 = Dragon[%id]13 - floor(Dragon[%id]13Grow/9600)
615
					Dragon[%id]13Grow = (Dragon[%id]13Grow % 9600)
616
				end
617
			end
618
		*Dragon[%id]23Grow
619
			name: Lesser [%name3] Dragon Growth
620
			on tick:
621
				if (Dragon[%id]23Grow>=12000)
622
					Dragon[%id]24 = Dragon[%id]24 + floor(Dragon[%id]23Grow/12000)
623
					Dragon[%id]23 = Dragon[%id]23 - floor(Dragon[%id]23Grow/12000)
624
					Dragon[%id]23Grow = (Dragon[%id]23Grow % 12000)
625
				end
626
			end
627
		*Dragon[%id]04Grow
628
			name: Adult [%name1] Dragon Growth
629
			on tick:
630
				if (Dragon[%id]04Grow>=14400)
631
					Dragon[%id]05 = Dragon[%id]05 + floor(Dragon[%id]04Grow/14400)
632
					Dragon[%id]04 = Dragon[%id]04 - floor(Dragon[%id]04Grow/14400)
633
					Dragon[%id]04Grow = (Dragon[%id]04Grow % 14400)
634
				end
635
			end
636
		*Dragon[%id]14Grow
637
			name: Adult [%name2] Dragon Growth
638
			on tick:
639
				if (Dragon[%id]14Grow>=19200)
640
					Dragon[%id]15 = Dragon[%id]15 + floor(Dragon[%id]14Grow/19200)
641
					Dragon[%id]14 = Dragon[%id]14 - floor(Dragon[%id]14Grow/19200)
642
					Dragon[%id]14Grow = (Dragon[%id]14Grow % 19200)
643
				end
644
			end
645
		*Dragon[%id]24Grow
646
			name: Adult [%name3] Dragon Growth
647
			on tick:
648
				if (Dragon[%id]24Grow>=24000)
649
					Dragon[%id]25 = Dragon[%id]25 + floor(Dragon[%id]24Grow/24000)
650
					Dragon[%id]24 = Dragon[%id]24 - floor(Dragon[%id]24Grow/24000)
651
					Dragon[%id]24Grow = (Dragon[%id]24Grow % 24000)
652
				end
653
			end
654
		*Dragon[%id]05Grow
655
			name: Mature [%name1] Dragon Growth
656
			on tick:
657
				if (Dragon[%id]05Grow>=28800)
658
					Dragon[%id]06 = Dragon[%id]06 + floor(Dragon[%id]05Grow/28800)
659
					Dragon[%id]05 = Dragon[%id]05 - floor(Dragon[%id]05Grow/28800)
660
					Dragon[%id]05Grow = (Dragon[%id]05Grow % 28800)
661
				end
662
			end
663
		*Dragon[%id]15Grow
664
			name: Mature [%name2] Dragon Growth
665
			on tick:
666
				if (Dragon[%id]15Grow>=38400)
667
					Dragon[%id]16 = Dragon[%id]16 + floor(Dragon[%id]15Grow/38400)
668
					Dragon[%id]15 = Dragon[%id]15 - floor(Dragon[%id]15Grow/38400)
669
					Dragon[%id]15Grow = (Dragon[%id]15Grow % 38400)
670
				end
671
			end
672
		*Dragon[%id]25Grow
673
			name: Mature [%name3] Dragon Growth
674
			on tick:
675
				if (Dragon[%id]25Grow>=48000)
676
					Dragon[%id]26 = Dragon[%id]26 + floor(Dragon[%id]25Grow/48000)
677
					Dragon[%id]25 = Dragon[%id]25 - floor(Dragon[%id]25Grow/48000)
678
					Dragon[%id]25Grow = (Dragon[%id]25Grow % 48000)
679
				end
680
			end
681
		*Dragon[%id]06Grow
682
			name: Greater [%name1] Dragon Growth
683
			on tick:
684
				if (Dragon[%id]06Grow>=57600)
685
					Dragon[%id]07 = Dragon[%id]07 + floor(Dragon[%id]06Grow/57600)
686
					Dragon[%id]06 = Dragon[%id]06 - floor(Dragon[%id]06Grow/57600)
687
					Dragon[%id]06Grow = (Dragon[%id]06Grow % 57600)
688
				end
689
			end
690
		*Dragon[%id]16Grow
691
			name: Greater [%name2] Dragon Growth
692
			on tick:
693
				if (Dragon[%id]16Grow>=76800)
694
					Dragon[%id]17 = Dragon[%id]17 + floor(Dragon[%id]16Grow/76800)
695
					Dragon[%id]16 = Dragon[%id]16 - floor(Dragon[%id]16Grow/76800)
696
					Dragon[%id]16Grow = (Dragon[%id]16Grow % 76800)
697
				end
698
			end
699
		*Dragon[%id]26Grow
700
			name: Greater [%name3] Dragon Growth
701
			on tick:
702
				if (Dragon[%id]26Grow>=96000)
703
					Dragon[%id]27 = Dragon[%id]27 + floor(Dragon[%id]26Grow/96000)
704
					Dragon[%id]26 = Dragon[%id]26 - floor(Dragon[%id]26Grow/96000)
705
					Dragon[%id]26Grow = (Dragon[%id]26Grow % 96000)
706
				end
707
			end
708
		*Dragon[%id]07Grow
709
			name: Venerable [%name1] Dragon Growth
710
			on tick:
711
				if (Dragon[%id]07Grow>=115200)
712
					Dragon[%id]08 = Dragon[%id]08 + floor(Dragon[%id]07Grow/115200)
713
					Dragon[%id]07 = Dragon[%id]07 - floor(Dragon[%id]07Grow/115200)
714
					Dragon[%id]07Grow = (Dragon[%id]07Grow % 115200)
715
				end
716
			end
717
		*Dragon[%id]17Grow
718
			name: Venerable [%name2] Dragon Growth
719
			on tick:
720
				if (Dragon[%id]17Grow>=153600)
721
					Dragon[%id]18 = Dragon[%id]18 + floor(Dragon[%id]17Grow/153600)
722
					Dragon[%id]17 = Dragon[%id]17 - floor(Dragon[%id]17Grow/153600)
723
					Dragon[%id]17Grow = (Dragon[%id]17Grow % 153600)
724
				end
725
			end
726
		*Dragon[%id]27Grow
727
			name: Venerable [%name3] Dragon Growth
728
			on tick:
729
				if (Dragon[%id]27Grow>=192000)
730
					Dragon[%id]28 = Dragon[%id]28 + floor(Dragon[%id]27Grow/192000)
731
					Dragon[%id]27 = Dragon[%id]27 - floor(Dragon[%id]27Grow/192000)
732
					Dragon[%id]27Grow = (Dragon[%id]27Grow % 192000)
733
				end
734
			end
735
736
	*include DragonAward %id %name1 %name2 %name3 %sprite %value="1"
737
		*TEMPLATE
738
			tag:Silver
739
		*Dragon[%id]00Award
740
			name:[%name1] Dragon Egg
741
			desc:Placeholder
742
			icon:drakeicons[6,0] drakeicons[[%sprite]]
743
			req:1 Dragon[%id]00
744
			on earn:yield [%value] APSilver
745
		*Dragon[%id]01Award
746
			name:[%name1] Dragon Child
747
			desc:Placeholder
748
			icon:drakeicons[6,0] drakeicons[[%sprite]]
749
			req:1 Dragon[%id]01
750
			on earn:yield [%value] APSilver
751
		*Dragon[%id]02Award
752
			name:Adolescent [%name1] Dragon
753
			desc:Placeholder
754
			icon:drakeicons[6,0] drakeicons[[%sprite]]
755
			req:1 Dragon[%id]02
756
			on earn:yield [%value] APSilver
757
		*Dragon[%id]03Award
758
			name:Lesser [%name1] Dragon
759
			desc:Placeholder
760
			icon:drakeicons[6,0] drakeicons[[%sprite]]
761
			req:1 Dragon[%id]03
762
			on earn:yield [%value] APSilver
763
		*Dragon[%id]04Award
764
			name:Adult [%name1] Dragon
765
			desc:Placeholder
766
			icon:drakeicons[6,0] drakeicons[[%sprite]]
767
			req:1 Dragon[%id]04
768
			on earn:yield [%value] APSilver
769
		*Dragon[%id]05Award
770
			name:Mature [%name1] Dragon
771
			desc:Placeholder
772
			icon:drakeicons[6,0] drakeicons[[%sprite]]
773
			req:1 Dragon[%id]05
774
			on earn:yield [%value] APSilver
775
		*Dragon[%id]06Award
776
			name:Greater [%name1] Dragon
777
			desc:Placeholder
778
			icon:drakeicons[6,0] drakeicons[[%sprite]]
779
			req:1 Dragon[%id]06
780
			on earn:yield [%value] APSilver
781
		*Dragon[%id]07Award
782
			name:Venerable [%name1] Dragon
783
			desc:Placeholder
784
			icon:drakeicons[6,0] drakeicons[[%sprite]]
785
			req:1 Dragon[%id]07
786
			on earn:yield [%value] APSilver
787
		*Dragon[%id]08Award
788
			name:Ancient [%name1] Dragon
789
			desc:Placeholder
790
			icon:drakeicons[6,0] drakeicons[[%sprite]]
791
			req:1 Dragon[%id]08
792
			on earn:yield (2*[%value]) APSilver
793
		*Dragon[%id]10Award
794
			name:[%name2] Dragon Egg
795
			desc:Placeholder
796
			icon:drakeicons[6,0] drakeicons[[%sprite]]
797
			req:1 Dragon[%id]10
798-
				yield 1 Fire
798+
			on earn:yield [%value] APSilver
799
		*Dragon[%id]11Award
800-
				yield 1 Water
800+
801
			desc:Placeholder
802-
				yield 1 Air
802+
			icon:drakeicons[6,0] drakeicons[[%sprite]]
803
			req:1 Dragon[%id]11
804-
				yield 1 Earth
804+
			on earn:yield [%value] APSilver
805
		*Dragon[%id]12Award
806-
				yield 1 Light
806+
807
			desc:Placeholder
808-
				yield 1 Dark
808+
			icon:drakeicons[6,0] drakeicons[[%sprite]]
809
			req:1 Dragon[%id]12
810
			on earn:yield [%value] APSilver
811
		*Dragon[%id]13Award
812
			name:Lesser [%name2] Dragon
813
			desc:Placeholder
814
			icon:drakeicons[6,0] drakeicons[[%sprite]]
815
			req:1 Dragon[%id]13
816
			on earn:yield [%value] APSilver
817
		*Dragon[%id]14Award
818
			name:Adult [%name2] Dragon
819
			desc:Placeholder
820
			icon:drakeicons[6,0] drakeicons[[%sprite]]
821
			req:1 Dragon[%id]14
822
			on earn:yield [%value] APSilver
823
		*Dragon[%id]15Award
824
			name:Mature [%name2] Dragon
825
			desc:Placeholder
826
			icon:drakeicons[6,0] drakeicons[[%sprite]]
827
			req:1 Dragon[%id]15
828
			on earn:yield [%value] APSilver
829
		*Dragon[%id]16Award
830
			name:Greater [%name2] Dragon
831
			desc:Placeholder
832
			icon:drakeicons[6,0] drakeicons[[%sprite]]
833
			req:1 Dragon[%id]16
834
			on earn:yield [%value] APSilver
835
		*Dragon[%id]17Award
836
			name:Venerable [%name2] Dragon
837
			desc:Placeholder
838
			icon:drakeicons[6,0] drakeicons[[%sprite]]
839
			req:1 Dragon[%id]17
840
			on earn:yield [%value] APSilver
841
		*Dragon[%id]18Award
842
			name:Ancient [%name2] Dragon
843
			desc:Placeholder
844
			icon:drakeicons[6,0] drakeicons[[%sprite]]
845
			req:1 Dragon[%id]18
846
			on earn:yield (2*[%value]) APSilver
847
		*Dragon[%id]20Award
848
			name:[%name3] Dragon Egg
849
			desc:Placeholder
850
			icon:drakeicons[6,0] drakeicons[[%sprite]]
851
			req:1 Dragon[%id]20
852
			on earn:yield (2*[%value]) APSilver
853
		*Dragon[%id]21Award
854
			name:[%name3] Dragon Child
855
			desc:Placeholder
856
			icon:drakeicons[6,0] drakeicons[[%sprite]]
857
			req:1 Dragon[%id]21
858
			on earn:yield (2*[%value]) APSilver
859
		*Dragon[%id]22Award
860
			name:Adolescent [%name3] Dragon
861
			desc:Placeholder
862
			icon:drakeicons[6,0] drakeicons[[%sprite]]
863
			req:1 Dragon[%id]22
864
			on earn:yield (2*[%value]) APSilver
865
		*Dragon[%id]23Award
866
			name:Lesser [%name3] Dragon
867
			desc:Placeholder
868
			icon:drakeicons[6,0] drakeicons[[%sprite]]
869
			req:1 Dragon[%id]23
870
			on earn:yield (2*[%value]) APSilver
871
		*Dragon[%id]24Award
872
			name:Adult [%name3] Dragon
873
			desc:Placeholder
874
			icon:drakeicons[6,0] drakeicons[[%sprite]]
875
			req:1 Dragon[%id]24
876
			on earn:yield (2*[%value]) APSilver
877
		*Dragon[%id]25Award
878
			name:Mature [%name3] Dragon
879
			desc:Placeholder
880
			icon:drakeicons[6,0] drakeicons[[%sprite]]
881
			req:1 Dragon[%id]25
882
			on earn:yield (2*[%value]) APSilver
883
		*Dragon[%id]26Award
884
			name:Greater [%name3] Dragon
885
			desc:Placeholder
886
			icon:drakeicons[6,0] drakeicons[[%sprite]]
887
			req:1 Dragon[%id]26
888
			on earn:yield (2*[%value]) APSilver
889
		*Dragon[%id]27Award
890
			name:Venerable [%name3] Dragon
891
			desc:Placeholder
892
			icon:drakeicons[6,0] drakeicons[[%sprite]]
893
			req:1 Dragon[%id]27
894
			on earn:yield (2*[%value]) APSilver
895
		*Dragon[%id]28Award
896
			name:Ancient [%name3] Dragon
897
			desc:Placeholder
898
			icon:drakeicons[6,0] drakeicons[[%sprite]]
899
			req:1 Dragon[%id]28
900
			on earn:yield (4*[%value]) APSilver
901
902
		*TEMPLATE
903
			tag:Gold
904
			on earn:toast New Dragon unlocked in the Bestiary!
905
		*Dragon[%id]00AwardG
906
			name:[%name1] Dragon Egg
907
			desc:Placeholder
908
			icon:drakeicons[6,1] drakeicons[[%sprite]]
909
			req:Dragon[%id]00Award
910
			on earn:yield [%value] APGoldNext
911
		*Dragon[%id]01AwardG
912
			name:[%name1] Dragon Child
913
			desc:Placeholder
914
			icon:drakeicons[6,1] drakeicons[[%sprite]]
915
			req:Dragon[%id]01Award
916
			on earn:yield [%value] APGoldNext
917
		*Dragon[%id]02AwardG
918
			name:Adolescent [%name1] Dragon
919
			desc:Placeholder
920
			icon:drakeicons[6,1] drakeicons[[%sprite]]
921
			req:Dragon[%id]02Award
922
			on earn:yield [%value] APGoldNext
923
		*Dragon[%id]03AwardG
924
			name:Lesser [%name1] Dragon
925
			desc:Placeholder
926
			icon:drakeicons[6,1] drakeicons[[%sprite]]
927
			req:Dragon[%id]03Award
928
			on earn:yield [%value] APGoldNext
929
		*Dragon[%id]04AwardG
930
			name:Adult [%name1] Dragon
931
			desc:Placeholder
932
			icon:drakeicons[6,1] drakeicons[[%sprite]]
933
			req:Dragon[%id]04Award
934
			on earn:yield [%value] APGoldNext
935
		*Dragon[%id]05AwardG
936
			name:Mature [%name1] Dragon
937
			desc:Placeholder
938
			icon:drakeicons[6,1] drakeicons[[%sprite]]
939
			req:Dragon[%id]05Award
940
			on earn:yield [%value] APGoldNext
941
		*Dragon[%id]06AwardG
942
			name:Greater [%name1] Dragon
943
			desc:Placeholder
944
			icon:drakeicons[6,1] drakeicons[[%sprite]]
945
			req:Dragon[%id]06Award
946
			on earn:yield [%value] APGoldNext
947
		*Dragon[%id]07AwardG
948
			name:Venerable [%name1] Dragon
949
			desc:Placeholder
950
			icon:drakeicons[6,1] drakeicons[[%sprite]]
951
			req:Dragon[%id]07Award
952
			on earn:yield [%value] APGoldNext
953
		*Dragon[%id]08AwardG
954
			name:Ancient [%name1] Dragon
955
			desc:Placeholder
956
			icon:drakeicons[6,1] drakeicons[[%sprite]]
957
			req:Dragon[%id]08Award
958
			on earn:yield (2*[%value]) APGoldNext
959
		*Dragon[%id]10AwardG
960
			name:[%name2] Dragon Egg
961
			desc:Placeholder
962
			icon:drakeicons[6,1] drakeicons[[%sprite]]
963
			req:Dragon[%id]10Award
964
			on earn:yield [%value] APGoldNext
965
		*Dragon[%id]11AwardG
966
			name:[%name2] Dragon Child
967
			desc:Placeholder
968
			icon:drakeicons[6,1] drakeicons[[%sprite]]
969
			req:Dragon[%id]11Award
970
			on earn:yield [%value] APGoldNext
971
		*Dragon[%id]12AwardG
972
			name:Adolescent [%name2] Dragon
973
			desc:Placeholder
974
			icon:drakeicons[6,1] drakeicons[[%sprite]]
975
			req:Dragon[%id]12Award
976
			on earn:yield [%value] APGoldNext
977
		*Dragon[%id]13AwardG
978
			name:Lesser [%name2] Dragon
979
			desc:Placeholder
980
			icon:drakeicons[6,1] drakeicons[[%sprite]]
981
			req:Dragon[%id]13Award
982
			on earn:yield [%value] APGoldNext
983
		*Dragon[%id]14AwardG
984
			name:Adult [%name2] Dragon
985
			desc:Placeholder
986
			icon:drakeicons[6,1] drakeicons[[%sprite]]
987
			req:Dragon[%id]14Award
988
			on earn:yield [%value] APGoldNext
989
		*Dragon[%id]15AwardG
990
			name:Mature [%name2] Dragon
991
			desc:Placeholder
992
			icon:drakeicons[6,1] drakeicons[[%sprite]]
993
			req:Dragon[%id]15Award
994
			on earn:yield [%value] APGoldNext
995
		*Dragon[%id]16AwardG
996
			name:Greater [%name2] Dragon
997
			desc:Placeholder
998
			icon:drakeicons[6,1] drakeicons[[%sprite]]
999
			req:Dragon[%id]16Award
1000
			on earn:yield [%value] APGoldNext
1001
		*Dragon[%id]17AwardG
1002
			name:Venerable [%name2] Dragon
1003
			desc:Placeholder
1004
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1005
			req:Dragon[%id]17Award
1006
			on earn:yield [%value] APGoldNext
1007
		*Dragon[%id]18AwardG
1008
			name:Ancient [%name2] Dragon
1009
			desc:Placeholder
1010
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1011
			req:Dragon[%id]18Award
1012
			on earn:yield (2*[%value]) APGoldNext
1013
		*Dragon[%id]20AwardG
1014
			name:[%name3] Dragon Egg
1015
			desc:Placeholder
1016
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1017
			req:Dragon[%id]20Award
1018
			on earn:yield (2*[%value]) APGoldNext
1019
		*Dragon[%id]21AwardG
1020
			name:[%name3] Dragon Child
1021
			desc:Placeholder
1022
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1023
			req:Dragon[%id]21Award
1024
			on earn:yield (2*[%value]) APGoldNext
1025
		*Dragon[%id]22AwardG
1026
			name:Adolescent [%name3] Dragon
1027
			desc:Placeholder
1028
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1029
			req:Dragon[%id]22Award
1030
			on earn:yield (2*[%value]) APGoldNext
1031
		*Dragon[%id]23AwardG
1032
			name:Lesser [%name3] Dragon
1033
			desc:Placeholder
1034
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1035
			req:Dragon[%id]23Award
1036
			on earn:yield (2*[%value]) APGoldNext
1037
		*Dragon[%id]24AwardG
1038
			name:Adult [%name3] Dragon
1039
			desc:Placeholder
1040
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1041
			req:Dragon[%id]24Award
1042
			on earn:yield (2*[%value]) APGoldNext
1043
		*Dragon[%id]25AwardG
1044
			name:Mature [%name3] Dragon
1045
			desc:Placeholder
1046
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1047
			req:Dragon[%id]25Award
1048
			on earn:yield (2*[%value]) APGoldNext
1049
		*Dragon[%id]26AwardG
1050
			name:Greater [%name3] Dragon
1051
			desc:Placeholder
1052
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1053
			req:Dragon[%id]26Award
1054
			on earn:yield (2*[%value]) APGoldNext
1055
		*Dragon[%id]27AwardG
1056
			name:Venerable [%name3] Dragon
1057
			desc:Placeholder
1058
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1059
			req:Dragon[%id]27Award
1060
			on earn:yield (2*[%value]) APGoldNext
1061
		*Dragon[%id]28AwardG
1062
			name:Ancient [%name3] Dragon
1063
			desc:Placeholder
1064
			icon:drakeicons[6,1] drakeicons[[%sprite]]
1065
			req:Dragon[%id]28Award
1066
			on earn:yield (4*[%value]) APGoldNext
1067
1068
Buttons
1069
	*theWorldButton
1070
		name:Draconia
1071
		desc:Clicking here will generate one random point of Mana.
1072
		on click:
1073-
		is always:(desert * 7)
1073+
1074
			if (chance((100/6)%))
1075
				yield (1+(PrestigeMana/125)) Fire
1076
				FireWorld = ((FireWorld+(1+(PrestigeMana/125)))*FireBoost*TotalManaBoost)
1077
			else if (chance((100/5)%))
1078
				yield (1+(PrestigeMana/125)) Water
1079
				WaterWorld = ((WaterWorld+(1+(PrestigeMana/125)))*WaterBoost*TotalManaBoost)
1080
			else if (chance((100/4)%))
1081
				yield (1+(PrestigeMana/125)) Air
1082
				AirWorld = ((AirWorld+(1+(PrestigeMana/125)))*AirBoost*TotalManaBoost)
1083
			else if (chance((100/3)%))
1084
				yield (1+(PrestigeMana/125)) Earth
1085-
		is always:(ocean * 7)
1085+
				EarthWorld = ((EarthWorld+(1+(PrestigeMana/125)))*EarthBoost*TotalManaBoost)
1086
			else if (chance((100/2)%))
1087
				yield (1+(PrestigeMana/125)) Light
1088
				LightWorld = ((LightWorld+(1+(PrestigeMana/125)))*LightBoost*TotalManaBoost)
1089
			else
1090
				yield (1+(PrestigeMana/125)) Dark
1091
				DarkWorld = ((DarkWorld+(1+(PrestigeMana/125)))*DarkBoost*TotalManaBoost)
1092
			end
1093
		end
1094
		icon:https://i.imgur.com/0L2Ukqg.png
1095
		no text
1096
		class:bigButton hasFlares
1097-
		is always:(plain * 7)
1097+
1098
		tooltip origin:bottom
1099
		tooltip class:red
1100
		
1101
Resources
1102
1103
//Buttons
1104
    *viewLands
1105
        name:Lands
1106
        text:Lands
1107
        desc:Click to show the Land Sidebar.
1108
        on click:
1109-
		is always:(mountain * 7)
1109+
1110
            hide tag:Upgrades
1111
        end
1112
        tags:menuButton buildMenuButton
1113
 
1114
    *viewUpgrades
1115
        name:Upgrades
1116
        text:Upgrades
1117
        desc:Click to show the Upgrades Sidebar.
1118
        on click:
1119
            hide tag:Lands
1120
            show tag:Upgrades
1121-
		is always:(steppe * 7)
1121+
1122
        tags:menuButton buildMenuButton
1123
1124
    *viewAllCreatures
1125
        name:All
1126
        text:All
1127
        desc:Click to show all creatures. (Warning: giant list)
1128
        on click:
1129
            show tag:FireDragons
1130
			show tag:FirePopulation
1131
			show tag:FireHabitat
1132
            show tag:WaterDragons
1133-
		is always:(swamp * 7)
1133+
1134
			show tag:WaterHabitat
1135
            show tag:AirDragons
1136
			show tag:AirPopulation
1137-
		is always:1
1137+
1138
            show tag:EarthDragons
1139
			show tag:EarthPopulation
1140
			show tag:EarthHabitat
1141
            show tag:LightDragons
1142-
		is always:1
1142+
1143
			show tag:LightHabitat
1144
            show tag:DarkDragons
1145
			show tag:DarkPopulation
1146
			show tag:DarkHabitat
1147-
		is always:1
1147+
1148
        tags:menuButton popMenuButton
1149-
	*desertCost
1149+
1150-
		name:debug
1150+
1151-
		is always:50
1151+
1152
        text:Fire
1153
        desc:Click to show all Fire-aligned creatures.
1154
        on click:
1155
            show tag:FireDragons
1156
			show tag:FirePopulation
1157
			show tag:FireHabitat
1158-
	[include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="1.5"]
1158+
1159-
	[include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="1.5"]
1159+
1160
			hide tag:WaterHabitat
1161
            hide tag:AirDragons
1162
			hide tag:AirPopulation
1163
			hide tag:AirHabitat
1164-
		on click:anim glow
1164+
1165
			hide tag:EarthPopulation
1166
			hide tag:EarthHabitat
1167
            hide tag:LightDragons
1168
			hide tag:LightPopulation
1169
			hide tag:LightHabitat
1170
            hide tag:DarkDragons
1171-
        cost:5 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
1171+
1172-
        on earn:DragonF00 = (DragonF00 + 1)
1172+
1173-
        unlocked
1173+
1174
        tags:menuButton popMenuButton
1175
 
1176
    *viewWaterDragons
1177
        name:Water
1178
        text:Water
1179
        desc:Click to show all Water-aligned creatures.
1180-
        cost:1 Fire, 5 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
1180+
1181-
        on earn:DragonW00 = (DragonW00 + 1)
1181+
1182-
        unlocked
1182+
1183
			hide tag:FireHabitat
1184
            show tag:WaterDragons
1185
			show tag:WaterPopulation
1186
			show tag:WaterHabitat
1187
            hide tag:AirDragons
1188
			hide tag:AirPopulation
1189-
        cost:1 Fire, 1 Water, 5 Air, 1 Earth, 1 Light, 1 Dark
1189+
1190-
        on earn:DragonA00 = (DragonA00 + 1)
1190+
1191-
        unlocked
1191+
1192
			hide tag:EarthHabitat
1193
            hide tag:LightDragons
1194
			hide tag:LightPopulation
1195
			hide tag:LightHabitat
1196
            hide tag:DarkDragons
1197
			hide tag:DarkPopulation
1198-
        cost:1 Fire, 1 Water, 1 Air, 5 Earth, 1 Light, 1 Dark
1198+
1199-
        on earn:DragonE00 = (DragonE00 + 1)
1199+
1200-
        unlocked
1200+
1201
 
1202
    *viewAirDragons
1203
        name:Air
1204
        text:Air
1205
        desc:Click to show all Air-aligned creatures.
1206
        on click:
1207-
        cost:1 Fire, 1 Water, 1 Air, 1 Earth, 5 Light, 1 Dark
1207+
1208-
        on earn:DragonL00 = (DragonL00 + 1)
1208+
1209-
        unlocked
1209+
1210
            hide tag:WaterDragons
1211
			hide tag:WaterPopulation
1212
			hide tag:WaterHabitat
1213
            show tag:AirDragons
1214
			show tag:AirPopulation
1215
			show tag:AirHabitat
1216-
        cost:1 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 5 Dark
1216+
1217-
        on earn:DragonD00 = (DragonD00 + 1)
1217+
1218-
        unlocked
1218+
1219
            hide tag:LightDragons
1220-
	[include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %breed="1.5"]
1220+
1221-
	[include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %growth="1.5"]
1221+
1222-
	[include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %crowd="1.5"]
1222+
1223-
	[include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %health="1.5"]
1223+
1224-
	[include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"]
1224+
1225-
	[include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"]
1225+
1226
        tags:menuButton popMenuButton
1227
 
1228
    *viewEarthDragons
1229
        name:Earth
1230-
	*debugFire
1230+
1231-
		name:Debug Fire Boost
1231+
1232-
		desc: Click here to gain unlimited (fire)power
1232+
1233
            hide tag:FireDragons
1234
			hide tag:FirePopulation
1235
			hide tag:FireHabitat
1236
            hide tag:WaterDragons
1237
			hide tag:WaterPopulation
1238-
        on click:anim glow
1238+
1239-
        icon:drakeicons[1,0]
1239+
1240-
		on earn:toast New Dragon unlocked in the Bestiary!
1240+
1241-
    *DragonF00Award
1241+
1242-
        name:Red Flame Dragon Egg
1242+
1243-
        desc:Your first one. The egg wobbles, soon hatching.
1243+
1244-
        req:1 DragonF00
1244+
1245-
    *DragonF01Award
1245+
1246-
        name:Child Red Flame Dragon
1246+
1247-
        desc:The dragon hatches from its egg!
1247+
1248-
        req:1 DragonF01
1248+
1249-
    *DragonF02Award
1249+
1250-
        name:Lesser Red Flame Dragon
1250+
1251-
        desc:Beginning a rebellious phase...
1251+
1252-
        req:1 DragonF02
1252+
1253-
    *DragonF03Award
1253+
1254-
        name:Adult Red Flame Dragon
1254+
1255-
        desc:Ready to take on the world.
1255+
1256-
        req:1 DragonF03
1256+
1257-
    *DragonF04Award
1257+
1258-
        name:Greater Red Flame Dragon
1258+
1259-
        desc:Another year older, another year wiser, another year more powerful
1259+
1260-
        req:1 DragonF04
1260+
1261-
    *DragonF05Award
1261+
1262-
        name:Ancient Red Flame Dragon
1262+
1263-
        desc:Even rarer dragons respect the power and knowledge that comes with age.
1263+
1264-
        req:1 DragonF05
1264+
1265-
    *DragonF10Award
1265+
1266-
        name:Ruby Flame Dragon Egg
1266+
1267-
        desc:Awww, look at this little gem!
1267+
1268-
        req:1 DragonF10
1268+
1269-
    *DragonF11Award
1269+
1270-
        name:Child Ruby Flame Dragon
1270+
1271-
        desc:Growing up is always tough.
1271+
1272-
        req:1 DragonF11
1272+
1273-
    *DragonF12Award
1273+
1274-
        name:Lesser Ruby Flame Dragon
1274+
1275-
        desc:Ruby dragons have a touch of the divine in their otherwise mortal bodies
1275+
1276-
        req:1 DragonF12
1276+
1277-
    *DragonF13Award
1277+
1278-
        name:Adult Ruby Flame Dragon
1278+
1279-
        desc:Harder, better, faster, stronger.
1279+
1280-
        req:1 DragonF13
1280+
1281-
    *DragonF14Award
1281+
1282-
        name:Greater Ruby Flame Dragon
1282+
1283-
        desc:Becoming a venerable leader.
1283+
1284-
        req:1 DragonF14
1284+
1285-
    *DragonF15Award
1285+
1286-
        name:Ancient Ruby Flame Dragon
1286+
1287-
        desc:An extremely rare dragon, likely to rule over even other dragons in their power.
1287+
1288-
        req:1 DragonF15
1288+
1289-
    *DragonF20Award
1289+
1290-
        name:Pure Flame Dragon Egg
1290+
1291-
        desc:owo what's this?
1291+
1292-
        req:1 DragonF20
1292+
1293-
    *DragonF21Award
1293+
1294-
        name:Child Pure Flame Dragon
1294+
1295-
        desc:Not entirely mortal, this little baby dragon has a great future.
1295+
1296-
        req:1 DragonF21
1296+
1297-
    *DragonF22Award
1297+
1298-
        name:Lesser Pure Flame Dragon
1298+
1299-
        desc:Some people just want to watch the world burn.
1299+
1300-
        req:1 DragonF22
1300+
1301-
    *DragonF23Award
1301+
1302-
        name:Adult Pure Flame Dragon
1302+
1303-
        desc:Somehow, there are still higher plateaus to reach.
1303+
1304-
        req:1 DragonF23
1304+
1305-
    *DragonF24Award
1305+
1306-
        name:Greater Pure Flame Dragon
1306+
1307-
        desc:Approaching the peak of power.
1307+
1308-
        req:1 DragonF24
1308+
1309-
    *DragonF25Award
1309+
1310-
        name:Greater Pure Flame Dragon
1310+
1311-
        desc:A literal demigod of living fire now watches over your world.
1311+
1312-
        req:1 DragonF25
1312+
1313
		tag:Mana
1314
		icon:drakeicons[4,0]
1315
	*Water
1316
		name:Water Mana
1317
		desc:Water Mana is compassionate and empathic. Use Mana to create Lands for your dragons.
1318
		tag:Mana
1319
		icon:drakeicons[4,1]
1320
	*Air
1321
		name:Air Mana
1322
		desc:Air Mana is innovative and gregarious. Use Mana to create Lands for your dragons.
1323
		tag:Mana
1324
		icon:drakeicons[4,3]
1325
	*Earth
1326
		name:Earth Mana
1327
		desc:Earth Mana is determined and unyielding. Use Mana to create Lands for your dragons.
1328
		tag:Mana
1329
		icon:drakeicons[4,2]
1330
	*Light
1331
		name:Light Mana
1332
		desc:Light Mana is altruistic and just. Use Mana to create Lands for your dragons.
1333
		tag:Mana
1334
		icon:drakeicons[4,4]
1335
	*Dark
1336
		name:Dark Mana
1337
		desc:Dark Mana is ambitious and mysterious. Use Mana to create Lands for your dragons.
1338
		tag:Mana
1339
		icon:drakeicons[4,5]
1340
1341
	*TotalMana
1342
		name:Total Mana
1343
		desc:Your total Mana of all 6 elements
1344
		is always:(Fire+Water+Air+Earth+Light+Dark)
1345
		hidden
1346
1347
	*TEMPLATE
1348
		class:noBackground
1349
		hidden when 0 
1350
1351
	*TotalFireDragons
1352
		name:Fire Dragon Population
1353
		desc:Tracks the total Fire Dragon population.
1354
		tag:FirePopulation
1355
		icon:drakeicons[1,0]
1356
		is always:DragonFTotal
1357
	*TotalFireLand
1358
		name:Fire Habitability
1359
		desc:Tracks the total space for Fire Dragons to live in
1360
		tag:FireHabitat
1361
		icon:drakeicons[2,0]
1362
		is always:((((desert * DesertBoost * 7) + (vent * VentBoost * 3) + barren) * FireLandBoost) * AllLandBoost)
1363
	*TotalWaterDragons
1364
		name:Water Dragon Population
1365
		desc:Tracks the total Water Dragon population.
1366
		tag:WaterPopulation
1367
		icon:drakeicons[1,1]
1368
		is always:DragonWTotal
1369
	*TotalWaterLand
1370
		name:Water Habitability
1371
		desc:Tracks the total space for Water Dragons to live in
1372
		tag:WaterHabitat
1373
		icon:drakeicons[2,1]
1374
		is always:((((ocean * OceanBoost * 7) + (spring * SpringBoost * 3) + barren) * WaterLandBoost) * AllLandBoost)
1375
	*TotalAirDragons
1376
		name:Air Dragon Population
1377
		desc:Tracks the total Air Dragon population.
1378
		tag:AirPopulation
1379
		icon:drakeicons[1,3]
1380
		is always:DragonATotal
1381
	*TotalAirLand
1382
		name:Air Habitability
1383
		desc:Tracks the total space for Air Dragons to live in
1384
		tag:AirHabitat
1385
		icon:drakeicons[2,3]
1386
		is always:((((plains * PlainsBoost * 7) + (float * FloatBoost * 3) + barren) * AirLandBoost) * AllLandBoost)
1387
	*TotalEarthDragons
1388
		name:Earth Dragon Population
1389
		desc:Tracks the total Earth Dragon population.
1390
		tag:EarthPopulation
1391
		icon:drakeicons[1,2]
1392
		is always:DragonETotal
1393
	*TotalEarthLand
1394
		name:Earth Habitability
1395
		desc:Tracks the total space for Earth Dragons to live in
1396
		tag:EarthHabitat
1397
		icon:drakeicons[2,2]
1398
		is always:((((mountain * MountainBoost * 7) + (cave * CaveBoost * 3) + barren) * EarthLandBoost) * AllLandBoost)
1399
	*TotalLightDragons
1400
		name:Light Dragon Population
1401
		desc:Tracks the total Light Dragon population.
1402
		tag:LightPopulation
1403
		icon:drakeicons[1,4]
1404
		is always:DragonLTotal
1405
	*TotalLightLand
1406
		name:Light Habitability
1407
		desc:Tracks the total space for Light Dragons to live in
1408
		tag:LightHabitat
1409
		icon:drakeicons[2,4]
1410
		is always:((((steppe * SteppeBoost * 7) + (glade * GladeBoost * 3) + barren) * LightLandBoost) * AllLandBoost)
1411
	*TotalDarkDragons
1412
		name:Dark Dragon Population
1413
		desc:Tracks the total Dark Dragon population.
1414
		tag:DarkPopulation
1415
		icon:drakeicons[1,5]
1416
		is always:DragonDTotal
1417
	*TotalDarkLand
1418
		name:Dark Habitability
1419
		desc:Tracks the total space for Dark Dragons to live in
1420
		tag:DarkHabitat
1421
		icon:drakeicons[2,5]
1422
		is always:((((swamp * SwampBoost * 7) + (monolith * MonolithBoost * 3) + barren) * DarkLandBoost) * AllLandBoost)
1423
1424
	*TEMPLATE
1425
		class:noBackground
1426
		hidden
1427
1428
	*FireWorld
1429
		name:World Fire Mana
1430
		desc:Total Fire Mana made this world
1431
		tag:Mana
1432
	*WaterWorld
1433
		name:World Water Mana
1434
		desc:Total Water Mana made this world
1435
		tag:Mana
1436
	*AirWorld
1437
		name:World Air Mana
1438
		desc:Total Air Mana made this world
1439
		tag:Mana
1440
	*EarthWorld
1441
		name:World Earth Mana
1442
		desc:Total Earth Mana made this world
1443
		tag:Mana
1444
	*LightWorld
1445
		name:World Light Mana
1446
		desc:Total Light Mana made this world
1447
		tag:Mana
1448
	*DarkWorld
1449
		name:World Dark Mana
1450
		desc:Total Dark Mana made this world
1451
		tag:Mana
1452
1453
	*FireTotal
1454
		name:Total Fire Mana
1455
		desc:Total Fire Mana made in all worlds
1456
	*WaterTotal
1457
		name:Total Water Mana
1458
		desc:Total Water Mana made in all worlds
1459
	*AirTotal
1460
		name:Total Air Mana
1461
		desc:Total Air Mana made in all worlds
1462
	*EarthTotal
1463
		name:Total Earth Mana
1464
		desc:Total Earth Mana made in all worlds
1465
	*LightTotal
1466
		name:Total Light Mana
1467
		desc:Total Light Mana made in all worlds
1468
	*DarkTotal
1469
		name:Total Dark Mana
1470
		desc:Total Dark Mana made in all worlds
1471
1472
	*FireBoost
1473
		is always:pow(1.2,(DesertBoostA3+VentBoostA3))
1474
	*WaterBoost
1475
		is always:pow(1.2,(OceanBoostA3+SpringBoostA3))
1476
	*AirBoost
1477
		is always:pow(1.2,(PlainsBoostA3+FloatBoostA3))
1478
	*EarthBoost
1479
		is always:pow(1.2,(MountainBoostA3+CaveBoostA3))
1480
	*LightBoost
1481
		is always:pow(1.2,(SteppeBoostA3+GladeBoostA3))
1482
	*DarkBoost
1483
		is always:pow(1.2,(SwampBoostA3+MonolithBoostA3))
1484
1485
	*FireLandBoost
1486
		is always:pow(1.2,(DesertBoostA2+DesertBoostA4+VentBoostA2))
1487
	*DesertBoost
1488
		is always:pow(1.2,(DesertBoostA1+DesertBoostA3))
1489
	*VentBoost
1490
		is always:pow(1.2,(VentBoostA1+VentBoostA3))
1491
1492
	*WaterLandBoost
1493
		is always:pow(1.2,(OceanBoostA2+OceanBoostA4+SpringBoostA2))
1494
	*OceanBoost
1495
		is always:pow(1.2,(OceanBoostA1+OceanBoostA3))
1496
	*SpringBoost
1497
		is always:pow(1.2,(SpringBoostA1+SpringBoostA3))
1498
	
1499
	*AirLandBoost
1500
		is always:pow(1.2,(PlainsBoostA2+PlainsBoostA4+FloatBoostA2))
1501
	*PlainsBoost
1502
		is always:pow(1.2,(PlainsBoostA1+PlainsBoostA3))
1503
	*FloatBoost
1504
		is always:pow(1.2,(FloatBoostA1+FloatBoostA3))
1505
	
1506
	*EarthLandBoost
1507
		is always:pow(1.2,(MountainBoostA2+MountainBoostA4+CaveBoostA2))
1508
	*MountainBoost
1509
		is always:pow(1.2,(MountainBoostA1+MountainBoostA3))
1510
	*CaveBoost
1511
		is always:pow(1.2,(CaveBoostA1+CaveBoostA3))
1512
1513
	*LightLandBoost
1514
		is always:pow(1.2,(SteppeBoostA2+SteppeBoostA4+GladeBoostA2))
1515
	*SteppeBoost
1516
		is always:pow(1.2,(SteppeBoostA1+SteppeBoostA3))
1517
	*GladeBoost
1518
		is always:pow(1.2,(GladeBoostA1+GladeBoostA3))
1519
	
1520
	*DarkLandBoost
1521
		is always:pow(1.2,(SwampBoostA2+SwampBoostA4+MonolithBoostA2))
1522
	*SwampBoost
1523
		is always:pow(1.2,(SwampBoostA1+SwampBoostA3))
1524
	*MonolithBoost
1525
		is always:pow(1.2,(MonolithBoostA1+MonolithBoostA3))
1526
1527
	*AllLandBoost
1528
		is always:pow(1.2,(DesertBoostA5+OceanBoostA5+PlainsBoostA5+MountainBoostA5+SteppeBoostA5+SwampBoostA5))
1529
1530
	*TotalBreed
1531
		name:Upgrade Breed Multiplier
1532
		desc:Tracks the total Breeding Multiplier from all Upgrades
1533
		is always:(pow(1.2,(FireBoost1+FireBoost2+FireBoost3))/(1+Catastrophe))
1534
	*TotalGrowth
1535
		name:Upgrade Growth Multiplier
1536
		desc:Tracks the total Growth Multiplier from all Upgrades
1537
		is always:(pow(1.2,(WaterBoost1+WaterBoost2+WaterBoost3))/(1+Catastrophe))
1538
	*TotalHealth
1539
		name:Upgrade Health Multiplier
1540
		desc:Tracks the total Health Multiplier from all Upgrades
1541
		is always:(pow(1.2,(EarthBoost1+EarthBoost2+EarthBoost3))/CometDeath)
1542
	*TotalCrowd
1543
		name:Upgrade Crowd Multiplier
1544
		desc:Tracks the total Crowd Multiplier from all Upgrades, affects high population
1545
		is always:(pow(1.2,(AirBoost1+AirBoost2+AirBoost3))/CometDeath)
1546
	*TotalLand
1547
		name:Upgrade Land Multiplier
1548
		desc:Tracks the total Land Multiplier from all Upgrades, affects land over-crowding
1549
		is always:(pow(1.2,(LightBoost1+LightBoost2+LightBoost3))*(1+Catastrophe))
1550
	*TotalRare
1551
		name:Upgrade Cap Multiplier
1552
		desc:Tracks the total Rarity Multiplier from all Upgrades
1553
		is always:(pow(1.2,(DarkBoost1+DarkBoost2+DarkBoost3))*(1+Catastrophe))
1554
	*WorldSize
1555
		name:World Size
1556
		desc:Tracks max amount of Land this world
1557
		on tick:
1558
			if (TotalSize>WorldSize)
1559
				lose 1 tag:Lands
1560
			end
1561
		end
1562
		start with:25
1563
	*TotalSize
1564
		name:Total Lands
1565
		desc:Total non-barren lands
1566
		is always:(desert+ocean+plain+mountain+swamp+steppe)
1567
	*WorldSizeNext
1568
		name:World Size
1569
		desc:Tracks max amount of Land next World.
1570
		is always:(pow(((FireWorld+WaterWorld+AirWorld+EarthWorld+LightWorld+DarkWorld)*APSilver),(1/5)))
1571
	*TotalManaBoost
1572
		name:Mana Boost
1573
		desc:Tracks your total Mana multiplier.
1574
		is always:(1+(Catastrophe*2))
1575
	*PrestigeMana
1576
		name:Divine Mana
1577
		desc:Each point of Divine Mana increases Mana generation by .8% for Clicking and 4% for Dragons</>Increased most efficently by an equal mix of all time mana from all 6 elements.</>Total Mana: Fire:[FireTotal] - Water:[WaterTotal] - Air:[AirTotal] - Earth:[EarthTotal] - Light:[LightTotal] - Dark[DarkTotal]</>Total AP:[APGold]
1578
		icon:drakeicons[3,6]
1579
		is always:(((pow((FireTotal*WaterTotal*AirTotal*EarthTotal*LightTotal*DarkTotal*APGold),(1/13)))/100))
1580
	*PrestigeManaNext
1581
		name:Divine Mana - Next World
1582
		desc:Just tracks what your Divine Mana boost will be next world.
1583
		is always:(((pow(((FireTotal+FireWorld)*(WaterTotal+WaterWorld)*(AirTotal+AirWorld)*(EarthTotal+EarthWorld)*(LightTotal+LightWorld)*(DarkTotal+DarkWorld)*APGoldNext),(1/13)))/100))
1584
1585
	[include DragonBreed %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire"]
1586
	[include DragonBreed %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water"]
1587
	[include DragonBreed %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air"]
1588
	[include DragonBreed %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth"]
1589
	[include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="(1+(TotalLand*0.5))"]
1590
	[include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="(1+(TotalRare*0.5))"]
1591
1592
	*CometTime1
1593
		name:Comet Timer 1
1594
		on tick:
1595
			if (CometTime1 > 720)
1596
				if (chance(pow((CometTime1/480),0.5)*100)%)
1597
					if (chance((100/6)%))
1598
						spawn CometFire1
1599
					else if (chance((100/5)%))
1600
						spawn CometWater1
1601
					else if (chance((100/4)%))
1602
						spawn CometAir1
1603
					else if (chance((100/3)%))
1604
						spawn CometEarth1
1605
					else if (chance((100/2)%))
1606
						spawn CometLight1
1607
					else
1608
						spawn CometDark1
1609
					end
1610
					CometTime1 = 0
1611
				end
1612
			end
1613
		end
1614
	*CometTime2
1615
		name:Comet Timer 2
1616
		on tick:
1617
			if (CometTime2 > 1200)
1618
				if (chance(pow((CometTime1/600),0.5)*100)%)
1619
					if (chance((100/6)%))
1620
						spawn CometFire2
1621
					else if (chance((100/5)%))
1622
						spawn CometWater2
1623
					else if (chance((100/4)%))
1624
						spawn CometAir2
1625
					else if (chance((100/3)%))
1626
						spawn CometEarth2
1627
					else if (chance((100/2)%))
1628
						spawn CometLight2
1629
					else
1630
						spawn CometDark2
1631
					end
1632
					CometTime2 = 0
1633
				end
1634
			end
1635
		end
1636
	*CometTime3
1637
		name:Comet Timer 3
1638
		on tick:
1639
			if (CometTime3 > 1800)
1640
				if (chance(pow((CometTime1/1800),0.5)*100)%)
1641
					if (chance((100/6)%))
1642
						spawn CometFire3
1643
					else if (chance((100/5)%))
1644
						spawn CometWater3
1645
					else if (chance((100/4)%))
1646
						spawn CometAir3
1647
					else if (chance((100/3)%))
1648
						spawn CometEarth3
1649
					else if (chance((100/2)%))
1650
						spawn CometLight3
1651
					else
1652
						spawn CometDark3
1653
					end
1654
					CometTime3 = 0
1655
				end
1656
			end
1657
		end
1658
	*CometDeath
1659
		name:Catastrophe Potency
1660
	*CometTimeDeath
1661
		name:Catastrophe Timer
1662
		on tick:
1663
			if (CometTimeDeath >= 121)
1664
				CometDeath = 25
1665
				CometTimeDeath = 120
1666
				Catastrophe = 1
1667
				show Catastrophe
1668
			else if (CometTimeDeath > 1)
1669
				CometDeath = 5
1670
				lose 1 CometTimeDeath
1671
			else if (1 >= CometTimeDeath)
1672
				CometDeath = 1
1673
				Catastrophe = 0
1674
				hide Catastrophe
1675
			end
1676
		end
1677
	*Catastrophe
1678
		name:Catastrophe
1679
		desc:Your world is suffering from a Catastrophic Comet!
1680
		tag:Event
1681
		icon:drakeicons[1,6]
1682
		class:noBackground
1683
		on earn:
1684
			toast Your world is suffering a catastrophe as the comet strikes it!
1685
		end
1686
		on lose:
1687
			toast The catastrophe affecting your world finally comes to an end...
1688
		end
1689
		hidden when 0
1690
	*TimerDeamon
1691
		name:Comet Deamon
1692
		desc:Summons and handles Comets
1693
		on tick:
1694
			yield 1 CometTime1
1695
			yield 1 CometTime2
1696
			yield 1 CometTime3
1697
		end
1698
		start with:1
1699
1700
	*APSilver
1701
		name:Silver Achievement Points
1702
		tag:Var
1703
	*APGold
1704
		name:Gold Achievement Points Stored
1705
		tag:Var
1706
	*APGoldNext
1707
		name:Gold Achievement Points
1708
		tag:Var
1709
1710
	*CastMiracle
1711
		passive:multiply cost of tag:Miracles by (pow(2,CastMiracle))
1712
	*CastCreateFire1
1713
	*CastCreateWater1
1714
	*CastCreateAir1
1715
	*CastCreateEarth1
1716
	*CastCreateLight1
1717
	*CastCreateDark1
1718
1719
Buildings
1720
	*TEMPLATE
1721
		tag:Lands
1722
		unlocked
1723
		on lose:
1724
			barren = (barren +1)
1725
		end
1726
1727
	*desert|deserts
1728
        name:Desert|Deserts
1729
        desc:A vast rolling sea of sand and dunes.<//><b>Effect:</b><.>Provides space for 7 Fire Dragons.
1730
        icon:drakeicons[0,0]
1731
        cost:100 Fire
1732
		req:(Fire >= 100 or desert >= 1)
1733
        on earn:
1734
			if (TotalSize>=WorldSize)
1735
				desert = (desert-1)
1736
				toast Not enough Barren land to convert...
1737
				barren = 0
1738
			else
1739
				barren = (barren - 1)
1740
			end
1741
		end
1742
1743
	*ocean
1744
        name:Ocean
1745
        desc:A deep expanse of seemingly endless water.<//><b>Effect:</b><.>Provides space for 7 Water Dragons.
1746
        icon:drakeicons[0,1]
1747
        cost:100 Water
1748
		req:(Water >= 100 or ocean >= 1)
1749
        on earn:
1750
			if (TotalSize>=WorldSize)
1751
				ocean = (ocean-1)
1752
				toast Not enough Barren land to convert...
1753
				barren = 0
1754
			else
1755
				barren = (barren - 1)
1756
			end
1757
		end
1758
1759
	*plain|plains
1760
        name:Plain|Plains
1761
        desc:Gentle hills and grass as far as the eye can see.<//><b>Effect:</b><.>Provides space for 7 Air Dragons.
1762
        icon:drakeicons[0,3]
1763
        cost:100 Air
1764
		req:(Air >= 100 or plain >= 1)
1765
        on earn:
1766
			if (TotalSize>=WorldSize)
1767
				plain = (plain-1)
1768
				toast Not enough Barren land to convert...
1769
				barren = 0
1770
			else
1771
				barren = (barren - 1)
1772
			end
1773
		end
1774
1775
	*mountain|mountains
1776
        name:Mountain|Mountains
1777
        desc:Earth towering in a gradual spire that can be seen over the horizen.<//><b>Effect:</b><.>Provides space for 7 Earth Dragons.
1778
        icon:drakeicons[0,2]
1779
        cost:100 Earth
1780
		req:(Earth >= 100 or mountain >= 1)
1781
        on earn:
1782
			if (TotalSize>=WorldSize)
1783
				mountain = (mountain-1)
1784
				toast Not enough Barren land to convert...
1785
				barren = 0
1786
			else
1787
				barren = (barren - 1)
1788
			end
1789
		end
1790
1791
	*steppe
1792
        name:Steppe
1793
        desc:Brightly lit field of shrubs and stone, where you can see out for days.<//><b>Effect:</b><.>Provides space for 7 Light Dragons.
1794
        icon:drakeicons[0,4]
1795
        cost:100 Light
1796
		req:(Light >= 100 or steppe >= 1)
1797
        on earn:
1798
			if (TotalSize>=WorldSize)
1799
				steppe = (steppe-1)
1800
				toast Not enough Barren land to convert...
1801
				barren = 0
1802
			else
1803
				barren = (barren - 1)
1804
			end
1805
		end
1806
1807
	*swamp|swamps
1808
        name:Swamp|Swamps
1809
        desc:A dim tumble of vegitation and growth that chokes out most vision and sunlight.<//><b>Effect:</b><.>Provides space for 7 Dark Dragons.
1810
        icon:drakeicons[0,5]
1811
        cost:100 Dark
1812
		req:(Dark >= 100 or swamp >= 1)
1813
        on earn:
1814
			if (TotalSize>=WorldSize)
1815
				swamp = (swamp-1)
1816
				toast Not enough Barren land to convert...
1817
				barren = 0
1818
			else
1819
				barren = (barren - 1)
1820
			end
1821
		end
1822
1823
	*TEMPLATE
1824
		tag:Lands
1825
1826
	*barren|barrens
1827
		name:Barren|Barrens
1828
		desc:An undeveloped land with a scattering of various resources. None the less capable of supporting a variety of basic life.</>Current world size is [WorldSize] lands.
1829
		icon:drakeicons[0,6]
1830
		start with:25
1831
		unlocked
1832
		no buy
1833
1834
	*TEMPLATE
1835
		tags:Lands Structures
1836
1837
	*vent|vents
1838
		name:Heat Vent|Heat Vents
1839
		desc:Naturally occuring cracks within the world, venting heat from deep within the core.<//><b>Effect:</b><.>Provides space for 3 Fire Dragons.
1840
		icon:drakeicons[2,0]
1841
		cost:100 Fire
1842
		cost increase:150%
1843
		req:(desert >= 5 or vent >= 1)
1844
		req:PlanetDevelopedG
1845
	*spring|springs
1846
		name:Mineral Spring|Mineral Springs
1847
		desc:Water from deep within the world with a multitude of health mundane and magical properties.<//><b>Effect:</b><.>Provides space for 3 Water Dragons.
1848
		icon:drakeicons[2,1]
1849
		cost:100 Water
1850
		cost increase:150%
1851
		req:(ocean >= 5 or spring >= 1)
1852
		req:PlanetDevelopedG
1853
	*float|floats
1854
		name:Floating Island|Floating Islands
1855
		desc:A piece of the world ripped from the ground and floating precariously through the sky.<//><b>Effect:</b><.>Provides space for 3 Air Dragons.
1856
		icon:drakeicons[2,3]
1857
		cost:100 Air
1858
		cost increase:150%
1859
		req:(plain >= 5 or float >= 1)
1860
		req:PlanetDevelopedG
1861
	*cave|caves
1862
		name:Deep Cave|Deep Caves
1863
		desc:Tunnels, paths, and chambers that dig ever deeper in to the heart of the world.<//><b>Effect:</b><.>Provides space for 3 Earth Dragons.
1864
		icon:drakeicons[2,2]
1865
		cost:100 Earth
1866
		cost increase:150%
1867
		req:(mountain >= 5 or cave >= 1)
1868
		req:PlanetDevelopedG
1869
	*glade|glades
1870
		name:Forest Glades
1871
		desc:Deeply rooted trees that draw strength from the world, letting patterns of light dance across the space of grass between them.<//><b>Effect:</b><.>Provides space for 3 Light Dragons.
1872
		icon:drakeicons[2,4]
1873
		cost:100 Light
1874
		cost increase:150%
1875
		req:(steppe >= 5 or glade >= 1)
1876
		req:PlanetDevelopedG
1877
	*monolith|monoliths
1878
		name:Obsidian Monolith
1879
		desc:A piece of the heart of the world ripping through the ground, trapping all light that passes through it and inspiring great heights.<//><b>Effect:</b><.>Provides space for 3 Dark Dragons.
1880
		icon:drakeicons[2,5]
1881
		cost:100 Dark
1882
		cost increase:150%
1883
		req:(swamp >= 5 or monolith >= 1)
1884
		req:PlanetDevelopedG
1885
1886
	[include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %mana="FireBoost" %breed="(1+(TotalBreed*0.5))"]
1887
	[include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %mana="WaterBoost" %growth="(1+(TotalGrowth*0.5))"]
1888
	[include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %mana="AirBoost" %crowd="(1+(TotalCrowd*0.5))"]
1889
	[include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %mana="EarthBoost" %health="(1+(TotalLand*0.5))"]
1890
	[include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"%mana="LightBoost" ]
1891
	[include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"%mana="DarkBoost" ]
1892
1893
Upgrades
1894
	*TEMPLATE
1895
		tag:Miracles
1896
		class:noBackground
1897
		no text
1898
1899
	*CreateFire1
1900
		name:Create Life, Fire Dragon
1901
		desc:Create [(2+floor(CastCreateFire1/250))] Red Fire Dragon Eggs
1902
		icon:drakeicons[0,0]
1903
		cost:5 Fire
1904
		on earn:
1905
			yield 1 CastCreateFire1
1906
			if (CastMiracle = 0)
1907
				yield 1 CastMiracle
1908
				yield (14+floor(CastCreateFire1/250*7)) DragonF00
1909
				toast Your first miracle this world is 7 times as powerful!
1910
			else
1911
				yield 1 CastMiracle
1912
				yield (2+floor(CastCreateFire1/250)) DragonF00
1913
			end
1914
			do click
1915
		end
1916
		on click:lose this
1917
	*CreateWater1
1918
		name:Create Life, Water Dragon
1919
		desc:Create [(2+floor(CastCreateWater1/250))] Blue Water Dragon Eggs
1920
		icon:drakeicons[0,1]
1921
		cost:5 Water
1922
		on earn:
1923
			yield 1 CastCreateFire1
1924
			if (CastMiracle = 0)
1925
				yield 1 CastMiracle
1926
				yield (14+floor(CastCreateWater1/250*7)) DragonW00
1927
				toast Your first miracle this world is 7 times as powerful!
1928
			else
1929
				yield 1 CastMiracle
1930
				yield (2+floor(CastCreateWater1/250)) DragonW00
1931
			end
1932
			do click
1933
		end
1934
		on click:lose this
1935
	*CreateAir1
1936
		name:Create Life, Air Dragon
1937
		desc:Create [(2+floor(CastCreateAir1/250))] Yellow Air Dragon Eggs
1938
		icon:drakeicons[0,3]
1939
		cost:5 Air
1940
		on earn:
1941
			yield 1 CastCreateFire1
1942
			if (CastMiracle = 0)
1943
				yield 1 CastMiracle
1944
				yield (14+floor(CastCreateAir1/250*7)) DragonA00
1945
				toast Your first miracle this world is 7 times as powerful!
1946
			else
1947
				yield 1 CastMiracle
1948
				yield (2+floor(CastCreateAir1/250)) DragonA00
1949
			end
1950
			do click
1951
		end
1952
		on click:lose this
1953
	*CreateEarth1
1954
		name:Create Life, Earth Dragon
1955
		desc:Create [(2+floor(CastCreateEarth1/250))] Green Earth Dragon Eggs
1956
		icon:drakeicons[0,2]
1957
		cost:5 Earth
1958
		on earn:
1959
			yield 1 CastCreateFire1
1960
			if (CastMiracle = 0)
1961
				yield 1 CastMiracle
1962
				yield (14+floor(CastCreateEarth1/250*7)) DragonE00
1963
				toast Your first miracle this world is 7 times as powerful!
1964
			else
1965
				yield 1 CastMiracle
1966
				yield (2+floor(CastCreateEarth1/250)) DragonE00
1967
			end
1968
			do click
1969
		end
1970
		on click:lose this
1971
	*CreateLight1
1972
		name:Create Life, Light Dragon
1973
		desc:Create [(2+floor(CastCreateLight1/250))] White Light Dragon Eggs
1974
		icon:drakeicons[0,4]
1975
		cost:5 Light
1976
		on earn:
1977
			yield 1 CastCreateFire1
1978
			if (CastMiracle = 0)
1979
				yield 1 CastMiracle
1980
				yield (14+floor(CastCreateLight1/250*7)) DragonL00
1981
				toast Your first miracle this world is 7 times as powerful!
1982
			else
1983
				yield 1 CastMiracle
1984
				yield (2+floor(CastCreateLight1/250)) DragonL00
1985
			end
1986
			do click
1987
		end
1988
		on click:lose this
1989
	*CreateDark1
1990
		name:Create Life, Dark Dragon
1991
		desc:Create [(2+floor(CastCreateDark1/250))] Black Dark Dragon Eggs
1992
		icon:drakeicons[0,5]
1993
		cost:5 Dark
1994
		on earn:
1995
			yield 1 CastCreateFire1
1996
			if (CastMiracle = 0)
1997
				yield 1 CastMiracle
1998
				yield (14+floor(CastCreateDark1/250*7)) DragonD00
1999
				toast Your first miracle this world is 7 times as powerful!
2000
			else
2001
				yield 1 CastMiracle
2002
				yield (2+floor(CastCreateDark1/250)) DragonD00
2003
			end
2004
			do click
2005
		end
2006
		on click:lose this
2007
		
2008
	*TEMPLATE
2009
		tag:Upgrades
2010
		class:noBackground
2011
		no text
2012
2013
	*DesertBoostA1
2014
		name:Dunes
2015
		desc:Your first idea... to sculpt the Deserts of your world, adding places to provide shade and safety... but only just.</><b>Effect:</b>+20% Desert Habitability
2016
		icon:drakeicons[0,0]
2017
		cost:10000 Fire, 10000 Water
2018
		req:25 desert
2019
	*DesertBoostA2
2020
		name:Placeholder
2021
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Fire Dragon Habitability
2022
		icon:drakeicons[0,0]
2023
		cost:2000000 Fire, 1000000 Air, 1000000 Earth
2024
		req:50 desert
2025
	*DesertBoostA3
2026
		name:Placeholder
2027
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Desert Habitability, +20% Fire Mana
2028
		icon:drakeicons[0,0]
2029
		cost:400000000 Fire, 100000000 Light, 100000000 Dark
2030
		req:75 desert
2031
	*DesertBoostA4
2032
		name:Placeholder
2033
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Fire Dragon Habitability
2034
		icon:drakeicons[0,0]
2035
		cost:80000000000 Fire, 10000000000 Air, 10000000000 Earth
2036
		req:100 desert
2037
	*DesertBoostA5
2038
		name:Placeholder
2039
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
2040
		icon:drakeicons[0,0]
2041
		cost:16000000000000 Fire, 1000000000000 Water, 1000000000000 Air, 1000000000000 Earth
2042
		req:150 desert
2043
	*VentBoostA1
2044
		name:Placeholder
2045
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Heat Vent Habitability
2046
		icon:drakeicons[2,0]
2047
		cost:5000000 Fire, 5000000 Water
2048
		req:25 vent
2049
	*VentBoostA2
2050
		name:Placeholder
2051
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Fire Dragon Habitability
2052
		icon:drakeicons[2,0]
2053
		cost:250000000000 Fire, 125000000000 Air, 125000000000 Earth
2054
		req:50 vent
2055
	*VentBoostA3
2056
		name:Placeholder
2057
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Heat Vent Habitability, +20% Fire Mana
2058
		icon:drakeicons[2,0]
2059
		cost:12500000000000000 Fire, 3125000000000000 Light, 3125000000000000 Dark
2060
		req:75 vent
2061
	*OceanBoostA1
2062
		name:Shallows
2063
		desc:Allowing for places for fish to spawn more easily, and allow more light down for the life below.</><b>Effect:</b>+20% Ocean Habitability
2064
		icon:drakeicons[0,1]
2065
		cost:10000 Water, 10000 Fire
2066
		req:25 ocean
2067
	*OceanBoostA2
2068
		name:Depths
2069
		desc:Even deeper places, allowing your dragon's more space to roam.</><b>Effect:</b>+20% Water Dragon Habitability
2070
		icon:drakeicons[0,1]
2071
		cost:2000000 Water, 1000000 Air, 1000000 Earth
2072
		req:50 ocean
2073
	*OceanBoostA3
2074
		name:Placeholder
2075
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Ocean Habitability, +20% Water Mana
2076
		icon:drakeicons[0,1]
2077
		cost:400000000 Water, 100000000 Light, 100000000 Dark
2078
		req:75 ocean
2079
	*OceanBoostA4
2080
		name:Placeholder
2081
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Water Dragon Habitability
2082
		icon:drakeicons[0,1]
2083
		cost:80000000000 Water, 10000000000 Air, 10000000000 Earth
2084
		req:100 ocean
2085
	*OceanBoostA5
2086
		name:Placeholder
2087
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
2088
		icon:drakeicons[0,1]
2089
		cost:16000000000000 Water, 1000000000000 Fire, 1000000000000 Air, 1000000000000 Earth
2090
		req:150 ocean
2091
	*SpringBoostA1
2092
		name:Placeholder
2093
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mineral Spring Habitability
2094
		icon:drakeicons[2,1]
2095
		cost:5000000 Water, 5000000 Fire
2096
		req:25 spring
2097
	*SpringBoostA2
2098
		name:Placeholder
2099
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Water Dragon Habitability
2100
		icon:drakeicons[2,1]
2101
		cost:250000000000 Water, 125000000000 Air, 125000000000 Earth
2102
		req:50 spring
2103
	*SpringBoostA3
2104
		name:Placeholder
2105
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mineral Spring Habitability, +20% Water Mana
2106
		icon:drakeicons[2,1]
2107
		cost:12500000000000000 Water, 3125000000000000 Light, 3125000000000000 Dark
2108
		req:75 spring
2109
	*PlainsBoostA1
2110
		name:Placeholder
2111
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Plains Habitability
2112
		icon:drakeicons[0,3]
2113
		cost:10000 Air, 10000 Earth
2114
		req:25 plains
2115
	*PlainsBoostA2
2116
		name:Placeholder
2117
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Air Dragon Habitability
2118
		icon:drakeicons[0,3]
2119
		cost:2000000 Air, 1000000 Water, 1000000 Fire
2120
		req:50 plains
2121
	*PlainsBoostA3
2122
		name:Placeholder
2123
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Plains Habitability, +20% Air Mana
2124
		icon:drakeicons[0,3]
2125
		cost:400000000 Air, 100000000 Light, 100000000 Dark
2126
		req:75 plains
2127
	*PlainsBoostA4
2128
		name:Placeholder
2129
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Air Dragon Habitability
2130
		icon:drakeicons[0,3]
2131
		cost:80000000000 Air, 10000000000 Water, 10000000000 Fire
2132
		req:100 plains
2133
	*PlainsBoostA5
2134
		name:Placeholder
2135
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
2136
		icon:drakeicons[0,3]
2137
		cost:16000000000000 Air, 1000000000000 Fire, 1000000000000 Water, 1000000000000 Earth
2138
		req:150 plains
2139
	*FloatBoostA1
2140
		name:Placeholder
2141
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Floating Island Habitability
2142
		icon:drakeicons[2,3]
2143
		cost:5000000 Air, 5000000 Earth
2144
		req:25 float
2145
	*FloatBoostA2
2146
		name:Placeholder
2147
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Air Dragon Habitability
2148
		icon:drakeicons[2,3]
2149
		cost:250000000000 Air, 125000000000 Water, 125000000000 Fire
2150
		req:50 float
2151
	*FloatBoostA3
2152
		name:Placeholder
2153
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Floating Island Habitability, +20% Air Mana
2154
		icon:drakeicons[2,3]
2155
		cost:12500000000000000 Air, 3125000000000000 Light, 3125000000000000 Dark
2156
		req:75 float
2157
	*MountainBoostA1
2158
		name:Placeholder
2159
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mountain Habitability
2160
		icon:drakeicons[0,2]
2161
		cost:10000 Earth, 10000 Air
2162
		req:25 mountain
2163
	*MountainBoostA2
2164
		name:Placeholder
2165
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Earth Dragon Habitability
2166
		icon:drakeicons[0,2]
2167
		cost:2000000 Earth, 1000000 Water, 1000000 Fire
2168
		req:50 mountain
2169
	*MountainBoostA3
2170
		name:Placeholder
2171
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mountain Habitability, +20% Earth Mana
2172
		icon:drakeicons[0,2]
2173
		cost:400000000 Earth, 100000000 Light, 100000000 Dark
2174
		req:75 mountain
2175
	*MountainBoostA4
2176
		name:Placeholder
2177
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Earth Dragon Habitability
2178
		icon:drakeicons[0,2]
2179
		cost:80000000000 Earth, 10000000000 Water, 10000000000 Fire
2180
		req:100 mountain
2181
	*MountainBoostA5
2182
		name:Placeholder
2183
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
2184
		icon:drakeicons[0,2]
2185
		cost:16000000000000 Earth, 1000000000000 Fire, 1000000000000 Water, 1000000000000 Air
2186
		req:150 mountain
2187
	*CaveBoostA1
2188
		name:Placeholder
2189
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Deep Cave Habitability
2190
		icon:drakeicons[2,2]
2191
		cost:5000000 Earth, 5000000 Air
2192
		req:25 cave
2193
	*CaveBoostA2
2194
		name:Placeholder
2195
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Earth Dragon Habitability
2196
		icon:drakeicons[2,2]
2197
		cost:250000000000 Earth, 125000000000 Water, 125000000000 Fire
2198
		req:50 cave
2199
	*CaveBoostA3
2200
		name:Placeholder
2201
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Deep Cave Habitability, +20% Earth Mana
2202
		icon:drakeicons[2,2]
2203
		cost:12500000000000000 Earth, 3125000000000000 Light, 3125000000000000 Dark
2204
		req:75 cave
2205
	*SteppeBoostA1
2206
		name:Placeholder
2207
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Steppe Habitability
2208
		icon:drakeicons[0,4]
2209
		cost:10000 Light, 10000 Dark
2210
		req:25 steppe
2211
	*SteppeBoostA2
2212
		name:Placeholder
2213
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
2214
		icon:drakeicons[0,4]
2215
		cost:2000000 Light, 1000000 Water, 1000000 Earth
2216
		req:50 steppe
2217
	*SteppeBoostA3
2218
		name:Placeholder
2219
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Steppe Habitability, +20% Light Mana
2220
		icon:drakeicons[0,4]
2221
		cost:400000000 Light, 100000000 Earth, 100000000 Fire
2222
		req:75 steppe
2223
	*SteppeBoostA4
2224
		name:Placeholder
2225
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
2226
		icon:drakeicons[0,4]
2227
		cost:80000000000 Light, 10000000000 Fire, 10000000000 Air
2228
		req:100 steppe
2229
	*SteppeBoostA5
2230
		name:Placeholder
2231
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
2232
		icon:drakeicons[0,4]
2233
		cost:16000000000000 Light, 1000000000000 Dark, 1000000000000 Water, 1000000000000 Air
2234
		req:150 steppe
2235
	*GladeBoostA1
2236
		name:Placeholder
2237
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Forest Glade Habitability
2238
		icon:drakeicons[2,4]
2239
		cost:5000000 Light, 5000000 Dark
2240
		req:25 glade
2241
	*GladeBoostA2
2242
		name:Placeholder
2243
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
2244
		icon:drakeicons[2,4]
2245
		cost:250000000000 Light, 125000000000 Water, 125000000000 Fire
2246
		req:50 glade
2247
	*GladeBoostA3
2248
		name:Placeholder
2249
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Forest Glade Habitability, +20% Light Mana
2250
		icon:drakeicons[2,4]
2251
		cost:12500000000000000 Light, 3125000000000000 Earth, 3125000000000000 Fire
2252
		req:75 glade
2253
	*SwampBoostA1
2254
		name:Placeholder
2255
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Swamp Habitability
2256
		icon:drakeicons[0,5]
2257
		cost:10000 Dark, 10000 Light
2258
		req:25 swamp
2259
	*SwampBoostA2
2260
		name:Placeholder
2261
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Dark Dragon Habitability
2262
		icon:drakeicons[0,5]
2263
		cost:2000000 Dark, 1000000 Fire, 1000000 Air
2264
		req:50 swamp
2265
	*SwampBoostA3
2266
		name:Placeholder
2267
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Swamp Habitability, +20% Dark Mana
2268
		icon:drakeicons[0,5]
2269
		cost:400000000 Dark, 100000000 Air, 100000000 Water
2270
		req:75 swamp
2271
	*SwampBoostA4
2272
		name:Placeholder
2273
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Dark Dragon Habitability
2274
		icon:drakeicons[0,5]
2275
		cost:80000000000 Dark, 10000000000 Water, 10000000000 Earth
2276
		req:100 swamp
2277
	*SwampBoostA5
2278
		name:Placeholder
2279
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
2280
		icon:drakeicons[0,5]
2281
		cost:16000000000000 Dark, 1000000000000 Dark, 1000000000000 Fire, 1000000000000 Earth
2282
		req:150 swamp
2283
	*MonolithBoostA1
2284
		name:Placeholder
2285
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Obsidian Monolith Habitability
2286
		icon:drakeicons[2,5]
2287
		cost:5000000 Dark, 5000000 Light
2288
		req:25 monolith
2289
	*MonolithBoostA2
2290
		name:Placeholder
2291
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
2292
		icon:drakeicons[2,5]
2293
		cost:250000000000 Dark, 125000000000 Earth, 125000000000 Fire
2294
		req:50 monolith
2295
	*MonolithBoostA3
2296
		name:Placeholder
2297
		desc:Get with the lore, Blade!</><b>Effect:</b>+20% Obsidian Monolith Habitability, +20% Light Mana
2298
		icon:drakeicons[2,5]
2299
		cost:12500000000000000 Dark, 3125000000000000 Fire, 3125000000000000 Air
2300
		req:75 monolith
2301
2302
	*FireBoost1
2303
		name:Passion I
2304
		desc:The domain of Fire gives drive and motivation.</><b>Effect:</b>+20% Passion for all Dragons; +30% for Fire Dragons</>Passion affects how fast Dragons lay new Eggs. It is also greatly influenced by remaining Habitability.</>Unlocks new Fire-related Upgrades.
2305
		icon:drakeicons[1,0]
2306
		cost:1000 Fire, 1 DragonF03
2307
		req:10 TotalFireDragons
2308
	*FireBoost2
2309
		name:Passion II
2310
		desc:The domain of Fire gives greater drive and motivation.</><b>Effect:</b>+20% Passion for all Dragons; +30% for Fire Dragons</>Unlocks new Fire-related Upgrades.
2311
		icon:drakeicons[1,0]
2312
		cost:1000000 Fire, 1 DragonF15
2313
		req:100 TotalFireDragons
2314
	*FireBoost3
2315
		name:Passion III
2316
		desc:The domain of Fire gives ever greater drive and motivation.</><b>Effect:</b>+20% Passion for all Dragons; +30% for Fire Dragons</>Unlocks new Fire-related Upgrades.
2317
		icon:drakeicons[1,0]
2318
		cost:1000000000 Fire, 1 DragonF27
2319
		req:1000 TotalFireDragons
2320
	*WaterBoost1
2321
		name:Empathy I
2322
		desc:The domain of Water gives emotion and sympathy.</><b>Effect:</b>+20% Empathy for all Dragons; +30% for Water Dragons</>Empathy affects how fast Dragons grow into older, more powerful stages of life.</>Unlocks new Water-related Upgrades.
2323
		icon:drakeicons[1,1]
2324
		cost:1000 Water, 1 DragonW03
2325
		req:10 TotalWaterDragons
2326
	*WaterBoost2
2327
		name:Empathy II
2328
		desc:The domain of Water gives greater emotion and sympathy.</><b>Effect:</b>+20% Empathy for all Dragons; +30% for Water Dragons</>Unlocks new Water-related Upgrades.
2329
		icon:drakeicons[1,1]
2330
		cost:1000000 Water, 1 DragonW15
2331
		req:100 TotalWaterDragons
2332
	*WaterBoost3
2333
		name:Empathy III
2334
		desc:The domain of Water gives ever greater emotion and sympathy.</><b>Effect:</b>+20% Empathy for all Dragons; +30% for Water Dragons</>Unlocks new Water-related Upgrades.
2335
		icon:drakeicons[1,1]
2336
		cost:1000000000 Water, 1 DragonW27
2337
		req:1000 TotalWaterDragons
2338
	*AirBoost1
2339
		name:Knowledge I
2340
		desc:The domain of Air gives intellect and language.</><b>Effect:</b>+20% Knowledge for all Dragons; +30% for Air Dragons</>A higher Knowledge reduces the impacts on Health from a large population.</>Unlocks new Air-related Upgrades.
2341
		icon:drakeicons[1,3]
2342
		cost:1000 Air, 1 DragonA03
2343
		req:10 TotalAirDragons
2344
	*AirBoost2
2345
		name:Knowledge II
2346
		desc:The domain of Air gives greater intellect and language.</><b>Effect:</b>+20% Crowding Limit for all Dragons; +30% for Air Dragons</>Unlocks new Air-related Upgrades.
2347
		icon:drakeicons[1,3]
2348
		cost:1000000 Air, 1 DragonA15
2349
		req:100 TotalAirDragons
2350
	*AirBoost3
2351
		name:Knowledge III
2352
		desc:The domain of Air gives ever greater intellect and language.</><b>Effect:</b>+20% Crowding Limit for all Dragons; +30% for Air Dragons</>Unlocks new Air-related Upgrades.
2353
		icon:drakeicons[1,3]
2354
		cost:1000000000 Air, 1 DragonA27
2355
		req:1000 TotalAirDragons
2356
	*EarthBoost1
2357
		name:Instinct I
2358
		desc:The domain of Earth gives temperance and solidarity.</><b>Effect:</b>+20% Resilience for all Dragons; +30% for Earth Dragons</>More Resilience reduces the overall death and attrition rate of Dragons over time.</>Unlocks new Earth-related Upgrades.
2359
		icon:drakeicons[1,2]
2360
		cost:1000 Earth, 1 DragonE03
2361
		req:10 TotalEarthDragons
2362
	*EarthBoost2
2363
		name:Instinct II
2364
		desc:The domain of Earth gives greater temperance and solidarity.</><b>Effect:</b>+20% Health for all Dragons; +30% for Earth Dragons</>Unlocks new Earth-related Upgrades.
2365
		icon:drakeicons[1,2]
2366
		cost:1000000 Earth, 1 DragonE15
2367
		req:100 TotalEarthDragons
2368
	*EarthBoost3
2369
		name:Instinct III
2370
		desc:The domain of Earth gives ever greater temperance and solidarity.</><b>Effect:</b>+20% Health for all Dragons; +30% for Earth Dragons</>Unlocks new Earth-related Upgrades.
2371
		icon:drakeicons[1,2]
2372
		cost:1000000000 Earth, 1 DragonE27
2373
		req:1000 TotalEarthDragons
2374
	*LightBoost1
2375
		name:Justice I
2376
		desc:The domain of Light teaches that all actions have consequences.</><b>Effect:</b>+20% Justice for all Dragons; +30% for Light Dragons</>Justice boosts the efficency of extra Habitability and reduces the effect of not having enough Habitability.</>Unlocks new Light-related Upgrades.
2377
		icon:drakeicons[1,4]
2378
		cost:1000 Light, 1 DragonL03
2379
		req:10 TotalLightDragons
2380
	*LightBoost2
2381
		name:Justice II
2382
		desc:The domain of Light further teaches that all actions have consequences.</><b>Effect:</b>+20% Justice for all Dragons; +30% for Light Dragons</>Unlocks new Light-related Upgrades.
2383
		icon:drakeicons[1,4]
2384
		cost:1000000 Light, 1 DragonL15
2385
		req:100 TotalLightDragons
2386
	*LightBoost3
2387
		name:Justice III
2388
		desc:The domain of Light ever further teaches that all actions have consequences.</><b>Effect:</b>+20% Justice for all Dragons; +30% for Light Dragons</>Unlocks new Light-related Upgrades.
2389
		icon:drakeicons[1,4]
2390
		cost:1000000000 Light, 1 DragonL27
2391
		req:1000 TotalLightDragons
2392
	*DarkBoost1
2393
		name:Ambition I
2394
		desc:The domain of Dark teaches that potential must be fulfilled.</><b>Effect:</b>+20% Prestige for all Dragons; +30% for Dark Dragons</>A higher Prestige increases the probability of rarer and more powerful Dragon breeds being born.</>Unlocks new Dark-related Upgrades.
2395
		icon:drakeicons[1,5]
2396
		cost:1000 Dark, 1 DragonD03
2397
		req:10 TotalDarkDragons
2398
	*DarkBoost2
2399
		name:Ambition II
2400
		desc:The domain of Dark further teaches that potential must be fulfilled.</><b>Effect:</b>+20% Prestige for all Dragons; +30% for Dark Dragons</>Unlocks new Dark-related Upgrades.
2401
		icon:drakeicons[1,5]
2402
		cost:1000000 Dark, 1 DragonD15
2403
		req:100 TotalDarkDragons
2404
	*DarkBoost3
2405
		name:Ambition III
2406
		desc:The domain of Dark ever further teaches that potential must be fulfilled.</><b>Effect:</b>+20% Prestige for all Dragons; +30% for Dark Dragons</>Unlocks new Dark-related Upgrades.
2407
		icon:drakeicons[1,5]
2408
		cost:1000000000 Dark, 1 DragonD27
2409
		req:1000 TotalDarkDragons
2410
2411
	*TEMPLATE
2412
		tag:Debug
2413
	*debugMana
2414
		name:Boost
2415
		desc:Click here to gain some power </>Fire[FireWorld] Water[WaterWorld] Air[AirWorld] Earth[EarthWorld] Light[LightWorld] Dark[DarkWorld] </>[WorldSizeNext] and [PrestigeMana]
2416
		on click:
2417
			yield 100 Fire
2418
			yield 100 Water
2419
			yield 100 Air
2420
			yield 100 Earth
2421
			yield 100 Light
2422
			yield 100 Dark
2423
			yield 100 FireWorld
2424
			yield 100 WaterWorld
2425
			yield 100 AirWorld
2426
			yield 100 EarthWorld
2427
			yield 100 LightWorld
2428
			yield 100 DarkWorld
2429
		end
2430
	*debugMana2
2431
		name:Booster
2432
		desc:Click here to gain much power, wow</>Fire[DragonFBreedRate]+[DragonFLand] Water[DragonWBreedRate]+[DragonWLand] Air[DragonABreedRate]+[DragonALand] Earth[DragonEBreedRate]+[DragonELand] Light[DragonLBreedRate]+[DragonLLand] Dark[DragonDBreedRate]+[DragonDLand]
2433
		on click:
2434
			yield 10000 Fire
2435
			yield 10000 Water
2436
			yield 10000 Air
2437
			yield 10000 Earth
2438
			yield 10000 Light
2439
			yield 10000 Dark
2440
			yield 10000 FireWorld
2441
			yield 10000 WaterWorld
2442
			yield 10000 AirWorld
2443
			yield 10000 EarthWorld
2444
			yield 10000 LightWorld
2445
			yield 10000 DarkWorld
2446
		end
2447
	*debugMana3
2448
		name:Boostest
2449
		desc:Click here to gain unlimited power</>APSilver:[APSilver] APGoldCurrent:[APGold] APGoldNext:[APGoldNext]
2450
		on click:
2451
			yield 1000000 Fire
2452
			yield 1000000 Water
2453
			yield 1000000 Air
2454
			yield 1000000 Earth
2455
			yield 1000000 Light
2456
			yield 1000000 Dark
2457
			yield 1000000 FireWorld
2458
			yield 1000000 WaterWorld
2459
			yield 1000000 AirWorld
2460
			yield 1000000 EarthWorld
2461
			yield 1000000 LightWorld
2462
			yield 1000000 DarkWorld
2463
		end
2464
	*debugComet1
2465
		name:Comet
2466
		desc:Summon a Minor Comet
2467
		on click:yield 5000 CometTime1
2468
	*debugComet2
2469
		name:Cometa
2470
		desc:Summon a Major Comet
2471
		on click:yield 5000 CometTime2
2472
	*debugComet3
2473
		name:Cometaga
2474
		desc:Summon a Catastrophic Comet</>CometPotency:[CometDeath] CometTimer:[CometTimeDeath] Catastrophe:[Catastrophe]
2475
		on click:yield 5000 CometTime3
2476
	*debugWorld
2477
		name:EXPANDONG
2478
		desc:You like big worlds?
2479
		on click:
2480
			yield 10000 barren
2481
			yield 10000 WorldSize
2482
		end
2483
	*createWorld
2484
		name:Create New World
2485
		desc:Click to move on to this world, and use your collected Mana to create a new, hopefully grander, one.</>Next World Size will be [WorldSizeNext] lands & with [PrestigeManaNext] Divine Mana.
2486
		icon:drakeicons[3,6]
2487
		on click:
2488
			if (WorldSizeNext >= 25)
2489
				FireTotal = (FireTotal + FireWorld)
2490
				WaterTotal = (WaterTotal + WaterWorld)
2491
				AirTotal = (AirTotal + AirWorld)
2492
				EarthTotal = (EarthTotal + EarthWorld)
2493
				LightTotal = (LightTotal + LightWorld)
2494
				DarkTotal = (DarkTotal + DarkWorld)
2495
				APGold = APGoldNext
2496
				lose tag:Mana
2497
				lose tag:Dragons
2498
				lose tag:Lands
2499
				lose tag:Upgrades
2500
				lose tag:Timer
2501
				lose tag:Silver
2502
				lose APSilver
2503
				lose CastMiracle
2504
				WorldSize = floor(WorldSizeNext)
2505
				barren = floor(WorldSizeNext)
2506
			else
2507
				toast Not enough Mana to create a new World
2508
			end
2509
		end
2510
		on earn:
2511
			show PrestigeMana
2512
		end
2513
		req:25 WorldSizeNext
2514
Shinies
2515
	*TEMPLATE
2516
		class:noBackground
2517
		movement:onMouse followMouseSlow:0.04 fade pulse:0.2
2518
		no text
2519
2520
	*CometFire1
2521
		name:Minor Fire Comet
2522
		icon:drakeicons[5,0]
2523
		on click:
2524
			yield (100+min(((Fire:ps)*300),(100+(Fire)))) Fire
2525
			yield (100+min(((Fire:ps)*300),(100+(Fire)))) FireWorld
2526
			toast Caught a Minor Fire Comet for [(100+min(((Fire:ps)*300),(100+(Fire))))] Fire Mana!
2527
		end
2528
	*CometWater1
2529
		name:Minor Water Comet
2530
		icon:drakeicons[5,1]
2531
		on click:
2532
			yield (100+min(((Water:ps)*300),(100+(Water)))) Water
2533
			yield (100+min(((Water:ps)*300),(100+(Water)))) WaterWorld
2534
			toast Caught a Minor Water Comet for [(100+min(((Water:ps)*300),(100+(Water))))] Water Water!
2535
		end
2536
	*CometAir1
2537
		name:Minor Air Comet
2538
		icon:drakeicons[5,3]
2539
		on click:
2540
			yield (100+min(((Air:ps)*300),(100+(Air)))) Air
2541
			yield (100+min(((Air:ps)*300),(100+(Air)))) AirWorld
2542
			toast Caught a Minor Air Comet for [(100+min(((Air:ps)*300),(100+(Air))))] Air Mana!
2543
		end
2544
	*CometEarth1
2545
		name:Minor Earth Comet
2546
		icon:drakeicons[5,2]
2547
		on click:
2548
			yield (100+min(((Earth:ps)*300),(100+(Earth)))) Earth
2549
			yield (100+min(((Earth:ps)*300),(100+(Earth)))) EarthWorld
2550
			toast Caught a Minor Earth Comet for [(100+min(((Earth:ps)*300),(100+(Earth))))] Earth Mana!
2551
		end
2552
	*CometLight1
2553
		name:Minor Light Comet
2554
		icon:drakeicons[5,4]
2555
		on click:
2556
			yield (100+min(((Light:ps)*300),(100+(Light)))) Light
2557
			yield (100+min(((Light:ps)*300),(100+(Light)))) LightWorld
2558
			toast Caught a Minor Light Comet for [(100+min(((Light:ps)*300),(100+(Light))))] Light Mana!
2559
		end
2560
	*CometDark1
2561
		name:Minor Dark Comet
2562
		icon:drakeicons[5,5]
2563
		on click:
2564
			yield (100+min(((Dark:ps)*300),(100+(Dark)))) Dark
2565
			yield (100+min(((Dark:ps)*300),(100+(Dark)))) DarkWorld
2566
			toast Caught a Minor Dark Comet for [(100+min(((Dark:ps)*300),(100+(Dark))))] Dark Mana!
2567
		end
2568
2569
	*TEMPLATE
2570
		class:noBackground
2571
		movement:onMouse followMouseSlow:0.02 fade pulse:0.1
2572
		no text
2573
2574
	*CometFire2
2575
		name:Major Fire Comet
2576
		icon:drakeicons[5,0]
2577
		on click:
2578
			yield (10000+min(((Fire:ps)*1500),(100+(Fire*2)))) Fire
2579
			yield (10000+min(((Fire:ps)*1500),(100+(Fire*2)))) FireWorld
2580
			toast Caught a Major Fire Comet for [(10000+min(((Fire:ps)*1500),(100+(Fire*2))))] Fire Mana!
2581
		end
2582
	*CometWater2
2583
		name:Major Water Comet
2584
		icon:drakeicons[5,1]
2585
		on click:
2586
			yield (10000+min(((Water:ps)*1500),(100+(Water*2)))) Water
2587
			yield (10000+min(((Water:ps)*1500),(100+(Water*2)))) WaterWorld
2588
			toast Caught a Major Water Comet for [(10000+min(((Water:ps)*1500),(100+(Water*2))))] Water Mana!
2589
		end
2590
	*CometAir2
2591
		name:Major Air Comet
2592
		icon:drakeicons[5,3]
2593
		on click:
2594
			yield (10000+min(((Air:ps)*1500),(100+(Air*2)))) Air
2595
			yield (10000+min(((Air:ps)*1500),(100+(Air*2)))) AirWorld
2596
			toast Caught a Major Air Comet for [(10000+min(((Air:ps)*1500),(100+(Air*2))))] Air Mana!
2597
		end
2598
	*CometEarth2
2599
		name:Major Earth Comet
2600
		icon:drakeicons[5,2]
2601
		on click:
2602
			yield (10000+min(((Earth:ps)*1500),(100+(Earth*2)))) Earth
2603
			yield (10000+min(((Earth:ps)*1500),(100+(Earth*2)))) EarthWorld
2604
			toast Caught a Major Earth Comet for [(10000+min(((Earth:ps)*1500),(100+(Earth*2))))] Earth Mana!
2605
		end
2606
	*CometLight2
2607
		name:Major Light Comet
2608
		icon:drakeicons[5,4]
2609
		on click:
2610
			yield (10000+min(((Light:ps)*1500),(100+(Light*2)))) Light
2611
			yield (10000+min(((Light:ps)*1500),(100+(Light*2)))) LightWorld
2612
			toast Caught a Major Light Comet for [(10000+min(((Light:ps)*1500),(100+(Light*2))))] Light Mana!
2613
		end
2614
	*CometDark2
2615
		name:Major Dark Comet
2616
		icon:drakeicons[5,5]
2617
		on click:
2618
			yield (10000+min(((Dark:ps)*1500),(100+(Dark*2)))) Dark
2619
			yield (10000+min(((Dark:ps)*1500),(100+(Dark*2)))) DarkWorld
2620
			toast Caught a Major Dark Comet for [(10000+min(((Dark:ps)*1500),(100+(Dark*2))))] Dark Mana!
2621
		end
2622
2623
	*TEMPLATE
2624
		class:noBackground
2625
		movement:onMouse followMouseSlow:0.01 fade pulse:0.05 grow
2626
		no text
2627
2628
	*CometFire3
2629
		name:Catastrophic Fire Comet
2630
		icon:drakeicons[5,0]
2631
		on click:
2632
			yield (1000000+min(((Fire:ps)*7500),(100+(Fire*3)))) Fire
2633
			yield (1000000+min(((Fire:ps)*7500),(100+(Fire*3)))) FireWorld
2634
			toast Caught a Catastrophic Fire Comet for [(1000000+min(((Fire:ps)*7500),(100+(Fire*3))))] Fire Mana, oh no...
2635
			yield 1 barren
2636
			yield 1 WorldSize
2637
			CometTimeDeath = 121
2638
			CometDeath = 25
2639
		end
2640
	*CometWater3
2641
		name:Catastrophic Water Comet
2642
		icon:drakeicons[5,1]
2643
		on click:
2644
			yield (1000000+min(((Water:ps)*7500),(100+(Water*3)))) Water
2645
			yield (1000000+min(((Water:ps)*7500),(100+(Water*3)))) WaterWorld
2646
			toast Caught a Catastrophic Water Comet for [(1000000+min(((Water:ps)*7500),(100+(Water*3))))] Water Mana, oh no...
2647
			yield 1 barren
2648
			yield 1 WorldSize
2649
			CometTimeDeath = 121
2650
			CometDeath = 25
2651
		end
2652
	*CometAir3
2653
		name:Catastrophic Air Comet
2654
		icon:drakeicons[5,3]
2655
		on click:
2656
			yield (1000000+min(((Air:ps)*7500),(100+(Air*3)))) Air
2657
			yield (1000000+min(((Air:ps)*7500),(100+(Air*3)))) AirWorld
2658
			toast Caught a Catastrophic Air Comet for [(1000000+min(((Air:ps)*7500),(100+(Air*3))))] Air Mana, oh no...
2659
			yield 1 barren
2660
			yield 1 WorldSize
2661
			CometTimeDeath = 121
2662
			CometDeath = 25
2663
		end
2664
	*CometEarth3
2665
		name:Catastrophic Earth Comet
2666
		icon:drakeicons[5,2]
2667
		on click:
2668
			yield (1000000+min(((Earth:ps)*7500),(100+(Earth*3)))) Earth
2669
			yield (1000000+min(((Earth:ps)*7500),(100+(Earth*3)))) EarthWorld
2670
			toast Caught a Catastrophic Earth Comet for [(1000000+min(((Earth:ps)*7500),(100+(Earth*3))))] Earth Mana, oh no...
2671
			yield 1 barren
2672
			yield 1 WorldSize
2673
			CometTimeDeath = 121
2674
			CometDeath = 25
2675
		end
2676
	*CometLight3
2677
		name:Catastrophic Light Comet
2678
		icon:drakeicons[5,4]
2679
		on click:
2680
			yield (1000000+min(((Light:ps)*7500),(100+(Light*3)))) Light
2681
			yield (1000000+min(((Light:ps)*7500),(100+(Light*3)))) LightWorld
2682
			toast Caught a Catastrophic Light Comet for [(1000000+min(((Light:ps)*7500),(100+(Light*3))))] Light Mana, oh no...
2683
			yield 1 barren
2684
			yield 1 WorldSize
2685
			CometTimeDeath = 121
2686
			CometDeath = 25
2687
		end
2688
	*CometDark3
2689
		name:Catastrophic Dark Comet
2690
		icon:drakeicons[5,5]
2691
		on click:
2692
			yield (1000000+min(((Dark:ps)*7500),(100+(Dark*3)))) Dark
2693
			yield (1000000+min(((Dark:ps)*7500),(100+(Dark*3)))) DarkWorld
2694
			toast Caught a Catastrophic Dark Comet for [(1000000+min(((Dark:ps)*7500),(100+(Dark*3))))] Dark Mana, oh no...
2695
			yield 1 barren
2696
			yield 1 WorldSize
2697
			CometTimeDeath = 121
2698
			CometDeath = 25
2699
		end
2700
2701
Achievements
2702
2703
	[include DragonAward %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %sprite="1,0"]
2704
	[include DragonAward %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %sprite="1,1"]
2705
	[include DragonAward %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %sprite="1,3"]
2706
	[include DragonAward %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %sprite="1,2"]
2707
	[include DragonAward %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %sprite="1,4"]
2708
	[include DragonAward %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %sprite="1,5"]
2709
2710
    *TEMPLATE
2711
		tag:Silver
2712
        icon:drakeicons[6,0] drakeicons[2,6]
2713
2714
	*PlanetDeveloped
2715
		name:Developed Planet
2716
		desc:You've fully developed your world with Mana.
2717
		on earn:yield 3 APSilver
2718
		req:(barren = 0)
2719
	*PlanetMoon
2720
		name:Moon
2721
		desc:Your world is at least as large as Luna!
2722
		on earn:yield 3 APSilver
2723
		req:45 WorldSize
2724
	*PlanetMercury
2725
		name:Mercury
2726
		desc:Your world is at least as large as Mercury!
2727
		on earn:yield 3 APSilver
2728
		req:75 WorldSize
2729
	*PlanetMars
2730
		name:Mars
2731
		desc:Your world is at least as large as Mars!
2732
		on earn:yield 6 APSilver
2733
		req:145 WorldSize
2734
	*PlanetVenus
2735
		name:Venus
2736
		desc:Your world is at least as large as Venus!
2737
		on earn:yield 6 APSilver
2738
		req:460 WorldSize
2739
	*PlanetEarth
2740
		name:Earth
2741
		desc:Your world is at least as large as Earth!
2742
		on earn:yield 6 APSilver
2743
		req:510 WorldSize
2744
	*PlanetNeptune
2745
		name:Neptune
2746
		desc:Your world is at least as large as Neptune!
2747
		on earn:yield 6 APSilver
2748
		req:7600 WorldSize
2749
	*PlanetUranus
2750
		name:Uranus
2751
		desc:Your world is at least as large as Uranus!
2752
		on earn:yield 9 APSilver
2753
		req:8100 WorldSize
2754
2755
    *TEMPLATE
2756
		tag:Gold
2757
        icon:drakeicons[6,1] drakeicons[2,6]
2758
2759
	*PlanetDevelopedG
2760
		name:Developed Planet
2761
		desc:You've fully developed your first World.
2762
		on earn:yield 3 APGoldNext
2763
		req:PlanetDeveloped
2764
	*PlanetMoonG
2765
		name:Moon
2766
		desc:Your largest world was at least as large as Luna!
2767
		on earn:yield 3 APGoldNext
2768
		req:PlanetMoon
2769
	*PlanetMercuryG
2770
		name:Mercury
2771
		desc:Your largest world was at least as large as Mercury!
2772
		on earn:yield 3 APGoldNext
2773
		req:PlanetMercury
2774
	*PlanetMarsG
2775
		name:Mars
2776
		desc:Your largest world was at least as large as Mars!
2777
		on earn:yield 6 APGoldNext
2778
		req:PlanetMars
2779
	*PlanetVenusG
2780
		name:Venus
2781
		desc:Your largest world was at least as large as Venus!
2782
		on earn:yield 6 APGoldNext
2783
		req:PlanetVenus
2784
	*PlanetEarthG
2785
		name:Earth
2786
		desc:Your largest world was at least as large as Earth!
2787
		on earn:yield 6 APGoldNext
2788
		req:PlanetEarth
2789
	*PlanetNeptuneG
2790
		name:Neptune
2791
		desc:Your largest world was at least as large as Neptune!
2792
		on earn:yield 6 APGoldNext
2793
		req:PlanetNeptune
2794
	*PlanetUranusG
2795
		name:Uranus
2796
		desc:Your largest world was at least as large as Uranus!
2797
		on earn:yield 9 APGoldNext
2798
		req:PlanetUranus