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- name:Legend of Draconia: World Forge v0.4 (Alpha)
- by:Blade Skydancer
- desc:You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface.<//>Legend of Draconia: World Forge is a game about creating a world full of dragons, magic and monsters. Use Mana generated from your children, the Dragons, to give them Lands to live in and hold dominion over.
- created:7/6/2019
- updated:09/11/2019
- version:0.4
- Settings
- background:https://i.imgur.com/uiubzMM.jpg
- building cost increase:120%
- building cost refund:0.01%
- spritesheet:drakeicons, 48 by 48, https://i.ibb.co/chHxwB0/Sprite-Sheet.png
- stylesheet:stuff/bigBlue.css
- Layout
- //use default
- //*dragonBox
- //contains:tag:Dragons
- //header:Dragons
- //in:buildings
- //names:show
- //icons:show
- *main
- contains:res, buttons
- *res
- contains:Resources
- class:fullWidth
- *buttons
- contains:Buttons
- *store
- contains:buildings, upgrades
- *buildings
- contains:BulkDisplay, buildSidebarButtons, Buildings, Upgrades
- header:World
- tooltip origin:left
- *buildSidebarButtons
- in:buildings
- contains:tag:buildMenuButton
- *upgrades
- contains:popSidebarButtons, boxHabitat, tag:FireDragons, tag:WaterDragons, tag:AirDragons, tag:EarthDragons, tag:LightDragons, tag:DarkDragons
- header:Population
- costs:hide
- names:hide
- *popSidebarButtons
- in:upgrades
- contains:tag:popMenuButton
- *boxHabitat
- contains:tag:FireHabitat, tag:FirePopulation, tag:WaterHabitat, tag:WaterPopulation, tag:AirHabitat, tag:AirPopulation, tag:EarthHabitat, tag:EarthPopulation, tag:LightHabitat, tag:LightPopulation, tag:DarkHabitat, tag:DarkPopulation
- Includes
- *include Dragon %id %name1 %name2 %name3 %type %mana="1" %breed="1" %growth="1" %crowd="1" %health="1"
- *TEMPLATE
- class:noBackground
- hidden when 0
- no buy
- *Dragon[%id]00
- name:[%name1] Dragon Egg
- tags:Dragons [%type]Dragons Chromatics Egg
- on tick:
- if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00*Dragon[%id]Land)))
- if (Dragon[%id]00 < 25)
- toast Lost a [%name1] Dragon egg...
- end
- Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]*TotalCrowd))))
- end
- yield (1*[%growth]*TotalGrowth) Dragon[%id]00Grow
- end
- *Dragon[%id]01
- name:[%name1] Dragon Child
- tags:Dragons [%type]Dragons Chromatics Child
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01*Dragon[%id]Land)))
- if (Dragon[%id]01 < 25)
- toast A [%name1] Dragon child didn't make it...
- end
- Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]*TotalCrowd))))
- end
- yield (1*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (1*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]01Grow
- end
- *Dragon[%id]02
- name:Adolescent [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Adolescent
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02*Dragon[%id]Land)))
- if (Dragon[%id]02 < 25)
- toast An Adolescent [%name1] Dragon was too curious for their own good.
- end
- Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]*TotalCrowd))))
- end
- yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]02Grow
- yield (1*[%breed]*TotalBreed/4) Dragon[%id]0Breed
- end
- *Dragon[%id]03
- name:Lesser [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Lesser
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03*Dragon[%id]Land)))
- if (Dragon[%id]03 < 25)
- toast A Lesser [%name1] Dragon died before their prime.
- end
- Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]*TotalCrowd))))
- end
- yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]03Grow
- yield (1*[%breed]*TotalBreed/2) Dragon[%id]0Breed
- end
- *Dragon[%id]04
- name:Adult [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Adult
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04*Dragon[%id]Land)))
- if (Dragon[%id]04 < 25)
- toast Lost an Adult [%name1] Dragon tragically
- end
- Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]*TotalCrowd))))
- end
- yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]04Grow
- yield (1*[%breed]*TotalBreed) Dragon[%id]0Breed
- end
- *Dragon[%id]05
- name:Mature [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Mature
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05*Dragon[%id]Land)))
- if (Dragon[%id]05 < 25)
- toast A Matured [%name1] Dragon passed to the next world.
- end
- Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]*TotalCrowd))))
- end
- yield (5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]05Grow
- yield (1*[%breed]*TotalBreed/3) Dragon[%id]0Breed
- end
- *Dragon[%id]06
- name:Greater [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Greater
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06*Dragon[%id]Land)))
- if (Dragon[%id]06 < 25)
- toast A Greater [%name1] Dragon's age caught up with them.
- end
- Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]*TotalCrowd))))
- end
- yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]06Grow
- yield (1*[%breed]*TotalBreed/9) Dragon[%id]0Breed
- end
- *Dragon[%id]07
- name:Venerable [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Venerable
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07*Dragon[%id]Land)))
- if (Dragon[%id]07 < 25)
- toast A Venerable [%name1] Dragon passed on their last legend.
- end
- Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]*TotalCrowd))))
- end
- yield (7*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (7*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]07Grow
- end
- *Dragon[%id]08
- name:Ancient [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Ancient
- on tick:
- if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08*Dragon[%id]Land)))
- if (Dragon[%id]08 < 25)
- toast One of your [%name1] Dragons left a grand legacy peacefully in their sleep. They will be remembered.
- end
- Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]*TotalCrowd))))
- end
- yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- end
- *Dragon[%id]10
- name:[%name2] Dragon Egg
- tags:Dragons [%type]Dragons Gem Egg
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10*Dragon[%id]Land)))
- if (Dragon[%id]10 < 25)
- toast Lost a [%name2] Dragon egg...
- end
- Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]*TotalCrowd))))
- end
- yield (1*[%growth]*TotalGrowth) Dragon[%id]10Grow
- end
- *Dragon[%id]11
- name:[%name2] Dragon Child
- tags:Dragons [%type]Dragons Gem Child
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11*Dragon[%id]Land)))
- if (Dragon[%id]11 < 25)
- toast A [%name2] Dragon child didn't make it...
- end
- Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]*TotalCrowd))))
- end
- yield (1.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (1.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]11Grow
- end
- *Dragon[%id]12
- name:Adolescent [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Adolescent
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12*Dragon[%id]Land)))
- if (Dragon[%id]12 < 25)
- toast An Adolescent [%name2] Dragon was too curious for their own good.
- end
- Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]*TotalCrowd))))
- end
- yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (3*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]12Grow
- yield (1*[%breed]*TotalBreed/4) Dragon[%id]1Breed
- end
- *Dragon[%id]13
- name:Lesser [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Lesser
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13*Dragon[%id]Land)))
- if (Dragon[%id]13 < 25)
- toast A Lesser [%name2] Dragon died before their prime.
- end
- Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]*TotalCrowd))))
- end
- yield (4.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (4.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]13Grow
- yield (1*[%breed]*TotalBreed/2) Dragon[%id]1Breed
- end
- *Dragon[%id]14
- name:Adult [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Adult
- on tick:
- if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14*Dragon[%id]Land)))
- if (Dragon[%id]14 < 25)
- toast Lost an Adult [%name2] Dragon tragically
- end
- Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]*TotalCrowd))))
- end
- yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]14Grow
- yield (1*[%breed]*TotalBreed) Dragon[%id]1Breed
- end
- *Dragon[%id]15
- name:Mature [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Mature
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15*Dragon[%id]Land)))
- if (Dragon[%id]15 < 25)
- toast A Matured [%name2] Dragon passed on to the next world.
- end
- Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]*TotalCrowd))))
- end
- yield (7.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (7.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]15Grow
- yield (1*[%breed]*TotalBreed/3) Dragon[%id]1Breed
- end
- *Dragon[%id]16
- name:Greater [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Greater
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16*Dragon[%id]Land)))
- if (Dragon[%id]16 < 25)
- toast A Greater [%name2] Dragon's age caught up with them.
- end
- Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]*TotalCrowd))))
- end
- yield (9*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (9*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]16Grow
- yield (1*[%breed]*TotalBreed/9) Dragon[%id]1Breed
- end
- *Dragon[%id]17
- name:Venerable [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Venerable
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17*Dragon[%id]Land)))
- if (Dragon[%id]17 < 25)
- toast A Venerable [%name2] Dragon passed on their last legend.
- end
- Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]*TotalCrowd))))
- end
- yield (10.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (10.5*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]17Grow
- end
- *Dragon[%id]18
- name:Ancient [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Ancient
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18*Dragon[%id]Land)))
- if (Dragon[%id]18 < 25)
- toast One of your [%name2] Dragons has ascended beyond the realm. They will be honored.
- end
- Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]*TotalCrowd))))
- end
- yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- end
- *Dragon[%id]20
- name:[%name3] Dragon Egg
- tags:Dragons [%type]Dragons Pure Egg
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20*Dragon[%id]Land)))
- if (Dragon[%id]20 < 25)
- toast Lost a [%name3] Dragon egg...
- end
- Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]*TotalCrowd))))
- end
- yield (1*[%growth]*TotalGrowth) Dragon[%id]20Grow
- end
- *Dragon[%id]21
- name:[%name3] Dragon Child
- tags:Dragons [%type]Dragons Pure Child
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21*Dragon[%id]Land)))
- if (Dragon[%id]21 < 25)
- toast A [%name3] Dragon child didn't make it...
- end
- Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]*TotalCrowd))))
- end
- yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (2*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]21Grow
- end
- *Dragon[%id]22
- name:Adolescent [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Adolescent
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22*Dragon[%id]Land)))
- if (Dragon[%id]22 < 25)
- toast An Adolescent [%name3] Dragon was too curious for their own good.
- end
- Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]*TotalCrowd))))
- end
- yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (4*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]22Grow
- yield (1*[%breed]*TotalBreed/4) Dragon[%id]2Breed
- end
- *Dragon[%id]23
- name:Lesser [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Lesser
- on tick:
- if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23*Dragon[%id]Land)))
- if (Dragon[%id]23 < 25)
- toast A Lesser [%name3] Dragon died before their prime.
- end
- Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]*TotalCrowd))))
- end
- yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (6*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]23Grow
- yield (1*[%breed]*TotalBreed/2) Dragon[%id]2Breed
- end
- *Dragon[%id]24
- name:Adult [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Adult
- on tick:
- if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24*Dragon[%id]Land)))
- if (Dragon[%id]24 < 25)
- toast Lost an Adult [%name3] Dragon tragically
- end
- Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]*TotalCrowd))))
- end
- yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (8*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]24Grow
- yield (1*[%breed]*TotalBreed) Dragon[%id]2Breed
- end
- *Dragon[%id]25
- name:Mature [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Mature
- on tick:
- if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25*Dragon[%id]Land)))
- if (Dragon[%id]25 < 25)
- toast A Matured [%name3] Dragon passed on to the next world.
- end
- Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]*TotalCrowd))))
- end
- yield (10*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (10*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]25Grow
- yield (1*[%breed]*TotalBreed/3) Dragon[%id]2Breed
- end
- *Dragon[%id]26
- name:Greater [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Greater
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26*Dragon[%id]Land)))
- if (Dragon[%id]26 < 25)
- toast A Greater [%name3] Dragon's age caught up with them.
- end
- Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]*TotalCrowd))))
- end
- yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (12*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]26Grow
- yield (1*[%breed]*TotalBreed/9) Dragon[%id]2Breed
- end
- *Dragon[%id]27
- name:Venerable [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Venerable
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27*Dragon[%id]Land)))
- if (Dragon[%id]27 < 25)
- toast A Venerable [%name3] Dragon passed on their last legend.
- end
- Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]*TotalCrowd))))
- end
- yield (14*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (14*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- yield (1*[%growth]*TotalGrowth) Dragon[%id]27Grow
- end
- *Dragon[%id]28
- name:Ancient [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Ancient
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28*Dragon[%id]Land)))
- if (Dragon[%id]28 < 25)
- toast One of your [%name3] Dragons has left the world peacefully in their sleep. They will join beside you.
- end
- Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]*TotalCrowd))))
- end
- yield (16*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]
- yield (16*[%mana]*(1+PrestigeMana/25)*TotalManaBoost) [%type]World
- end
- *include DragonBreed %id %name1 %name2 %name3 %type %land="1" %rare="1"
- *TEMPLATE
- hidden
- *Dragon[%id]Land
- name: [%id] Dragon Land Crowding Multiplier
- on tick:
- if (Total[%type]Dragons>Total[%type]Land)
- Dragon[%id]Land = pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]*TotalLand)-1)/([%land]*TotalLand)),2)
- else
- Dragon[%id]Land = (1/pow(((Total[%type]Land+1)/(Total[%type]Dragons+1)*([%land]*TotalLand)),(1/3)))
- end
- end
- start with:1
- *Dragon[%id]BreedRate
- name: [%id] Dragon Breed Rate
- on tick:
- if (Total[%type]Dragons>Total[%type]Land)
- Dragon[%id]BreedRate = (600*pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]*TotalLand)-1)/([%land]*TotalLand)),5))
- else
- Dragon[%id]BreedRate = (600/pow(((Total[%type]Land+1)/(Total[%type]Dragons+1)*([%land]*TotalLand)),(1/3)))
- end
- end
- start with:600
- *Dragon[%id]Total
- name: [%id] Dragon Population Total
- is always:(Dragon[%id]01 + Dragon[%id]02 + Dragon[%id]03 + Dragon[%id]04 + Dragon[%id]05 + Dragon[%id]06 + Dragon[%id]07 + Dragon[%id]08 + Dragon[%id]11 + Dragon[%id]12 + Dragon[%id]13 + Dragon[%id]14 + Dragon[%id]15 + Dragon[%id]16 + Dragon[%id]17 + Dragon[%id]18 + Dragon[%id]21 + Dragon[%id]22 + Dragon[%id]23 + Dragon[%id]24 + Dragon[%id]25 + Dragon[%id]26 + Dragon[%id]27 + Dragon[%id]28)
- *TEMPLATE
- tags:BreedTimer, Timer
- hidden
- *Dragon[%id]0Breed
- name: [%name1] Dragon Breeding
- on tick:
- if (Dragon[%id]0Breed>=Dragon[%id]BreedRate)
- if (chance((0.01*[%rare]*TotalRare)%))
- Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/Dragon[%id]BreedRate)
- else if (chance((1*[%rare]*TotalRare)%))
- Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
- else
- Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
- end
- Dragon[%id]0Breed = (Dragon[%id]0Breed % Dragon[%id]BreedRate)
- end
- end
- *Dragon[%id]1Breed
- name: [%name2] Dragon Breeding
- on tick:
- if (Dragon[%id]1Breed>=(Dragon[%id]BreedRate*(5/6)))
- if (chance((0.03*[%rare]*TotalRare)%))
- Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
- else if (chance((15*[%rare]*TotalRare)%))
- Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
- else
- Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
- end
- Dragon[%id]1Breed = (Dragon[%id]1Breed % (Dragon[%id]BreedRate*(5/6)))
- end
- end
- *Dragon[%id]2Breed
- name: [%name3] Dragon Breeding
- on tick:
- if (Dragon[%id]2Breed>=(Dragon[%id]BreedRate*(25/36)))
- if (chance((0.45*[%rare]*TotalRare)%))
- Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
- else if (chance((9*[%rare]*TotalRare)%))
- Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
- else
- Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
- end
- Dragon[%id]2Breed = (Dragon[%id]2Breed % (Dragon[%id]BreedRate*(25/36)))
- end
- end
- *TEMPLATE
- tags:GrowTimer, Timer
- hidden
- *Dragon[%id]00Grow
- name: [%name1] Dragon Egg Growth
- on tick:
- if (Dragon[%id]00Grow>=300)
- Dragon[%id]01 = Dragon[%id]01 + floor(Dragon[%id]00Grow/300)
- Dragon[%id]00 = Dragon[%id]00 - floor(Dragon[%id]00Grow/300)
- Dragon[%id]00Grow = (Dragon[%id]00Grow % 300)
- end
- end
- *Dragon[%id]10Grow
- name: [%name2] Dragon Egg Growth
- on tick:
- if (Dragon[%id]10Grow>=400)
- Dragon[%id]11 = Dragon[%id]11 + floor(Dragon[%id]10Grow/400)
- Dragon[%id]10 = Dragon[%id]10 - floor(Dragon[%id]10Grow/400)
- Dragon[%id]10Grow = (Dragon[%id]10Grow % 400)
- end
- end
- *Dragon[%id]20Grow
- name: [%name3] Dragon Egg Growth
- on tick:
- if (Dragon[%id]20Grow>=500)
- Dragon[%id]21 = Dragon[%id]21 + floor(Dragon[%id]20Grow/500)
- Dragon[%id]20 = Dragon[%id]20 - floor(Dragon[%id]20Grow/500)
- Dragon[%id]20Grow = (Dragon[%id]20Grow % 500)
- end
- end
- hidden
- *Dragon[%id]01Grow
- name: Child [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]01Grow>=1800)
- Dragon[%id]02 = Dragon[%id]02 + floor(Dragon[%id]01Grow/1800)
- Dragon[%id]01 = Dragon[%id]01 - floor(Dragon[%id]01Grow/1800)
- Dragon[%id]01Grow = (Dragon[%id]01Grow % 1800)
- end
- end
- *Dragon[%id]11Grow
- name: Child [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]11Grow>=2400)
- Dragon[%id]12 = Dragon[%id]12 + floor(Dragon[%id]11Grow/2400)
- Dragon[%id]11 = Dragon[%id]11 - floor(Dragon[%id]11Grow/2400)
- Dragon[%id]11Grow = (Dragon[%id]11Grow % 2400)
- end
- end
- *Dragon[%id]21Grow
- name: Child [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]21Grow>=3000)
- Dragon[%id]22 = Dragon[%id]22 + floor(Dragon[%id]21Grow/3000)
- Dragon[%id]21 = Dragon[%id]21 - floor(Dragon[%id]21Grow/3000)
- Dragon[%id]21Grow = (Dragon[%id]21Grow % 3000)
- end
- end
- *Dragon[%id]02Grow
- name: Adolescent [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]02Grow>=3600)
- Dragon[%id]03 = Dragon[%id]03 + floor(Dragon[%id]02Grow/3600)
- Dragon[%id]02 = Dragon[%id]02 - floor(Dragon[%id]02Grow/3600)
- Dragon[%id]02Grow = (Dragon[%id]02Grow % 3600)
- end
- end
- *Dragon[%id]12Grow
- name: Adolescent [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]12Grow>=4800)
- Dragon[%id]13 = Dragon[%id]13 + floor(Dragon[%id]12Grow/4800)
- Dragon[%id]12 = Dragon[%id]12 - floor(Dragon[%id]12Grow/4800)
- Dragon[%id]12Grow = (Dragon[%id]12Grow % 4800)
- end
- end
- *Dragon[%id]22Grow
- name: Adolescent [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]22Grow>=6000)
- Dragon[%id]23 = Dragon[%id]23 + floor(Dragon[%id]22Grow/6000)
- Dragon[%id]22 = Dragon[%id]22 - floor(Dragon[%id]22Grow/6000)
- Dragon[%id]22Grow = (Dragon[%id]22Grow % 6000)
- end
- end
- *Dragon[%id]03Grow
- name: Lesser [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]03Grow>=7200)
- Dragon[%id]04 = Dragon[%id]04 + floor(Dragon[%id]03Grow/7200)
- Dragon[%id]03 = Dragon[%id]03 - floor(Dragon[%id]03Grow/7200)
- Dragon[%id]03Grow = (Dragon[%id]03Grow % 7200)
- end
- end
- *Dragon[%id]13Grow
- name: Lesser [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]13Grow>=9600)
- Dragon[%id]14 = Dragon[%id]14 + floor(Dragon[%id]13Grow/9600)
- Dragon[%id]13 = Dragon[%id]13 - floor(Dragon[%id]13Grow/9600)
- Dragon[%id]13Grow = (Dragon[%id]13Grow % 9600)
- end
- end
- *Dragon[%id]23Grow
- name: Lesser [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]23Grow>=12000)
- Dragon[%id]24 = Dragon[%id]24 + floor(Dragon[%id]23Grow/12000)
- Dragon[%id]23 = Dragon[%id]23 - floor(Dragon[%id]23Grow/12000)
- Dragon[%id]23Grow = (Dragon[%id]23Grow % 12000)
- end
- end
- *Dragon[%id]04Grow
- name: Adult [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]04Grow>=14400)
- Dragon[%id]05 = Dragon[%id]05 + floor(Dragon[%id]04Grow/14400)
- Dragon[%id]04 = Dragon[%id]04 - floor(Dragon[%id]04Grow/14400)
- Dragon[%id]04Grow = (Dragon[%id]04Grow % 14400)
- end
- end
- *Dragon[%id]14Grow
- name: Adult [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]14Grow>=19200)
- Dragon[%id]15 = Dragon[%id]15 + floor(Dragon[%id]14Grow/19200)
- Dragon[%id]14 = Dragon[%id]14 - floor(Dragon[%id]14Grow/19200)
- Dragon[%id]14Grow = (Dragon[%id]14Grow % 19200)
- end
- end
- *Dragon[%id]24Grow
- name: Adult [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]24Grow>=24000)
- Dragon[%id]25 = Dragon[%id]25 + floor(Dragon[%id]24Grow/24000)
- Dragon[%id]24 = Dragon[%id]24 - floor(Dragon[%id]24Grow/24000)
- Dragon[%id]24Grow = (Dragon[%id]24Grow % 24000)
- end
- end
- *Dragon[%id]05Grow
- name: Mature [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]05Grow>=28800)
- Dragon[%id]06 = Dragon[%id]06 + floor(Dragon[%id]05Grow/28800)
- Dragon[%id]05 = Dragon[%id]05 - floor(Dragon[%id]05Grow/28800)
- Dragon[%id]05Grow = (Dragon[%id]05Grow % 28800)
- end
- end
- *Dragon[%id]15Grow
- name: Mature [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]15Grow>=38400)
- Dragon[%id]16 = Dragon[%id]16 + floor(Dragon[%id]15Grow/38400)
- Dragon[%id]15 = Dragon[%id]15 - floor(Dragon[%id]15Grow/38400)
- Dragon[%id]15Grow = (Dragon[%id]15Grow % 38400)
- end
- end
- *Dragon[%id]25Grow
- name: Mature [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]25Grow>=48000)
- Dragon[%id]26 = Dragon[%id]26 + floor(Dragon[%id]25Grow/48000)
- Dragon[%id]25 = Dragon[%id]25 - floor(Dragon[%id]25Grow/48000)
- Dragon[%id]25Grow = (Dragon[%id]25Grow % 48000)
- end
- end
- *Dragon[%id]06Grow
- name: Greater [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]06Grow>=57600)
- Dragon[%id]07 = Dragon[%id]07 + floor(Dragon[%id]06Grow/57600)
- Dragon[%id]06 = Dragon[%id]06 - floor(Dragon[%id]06Grow/57600)
- Dragon[%id]06Grow = (Dragon[%id]06Grow % 57600)
- end
- end
- *Dragon[%id]16Grow
- name: Greater [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]16Grow>=76800)
- Dragon[%id]17 = Dragon[%id]17 + floor(Dragon[%id]16Grow/76800)
- Dragon[%id]16 = Dragon[%id]16 - floor(Dragon[%id]16Grow/76800)
- Dragon[%id]16Grow = (Dragon[%id]16Grow % 76800)
- end
- end
- *Dragon[%id]26Grow
- name: Greater [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]26Grow>=96000)
- Dragon[%id]27 = Dragon[%id]27 + floor(Dragon[%id]26Grow/96000)
- Dragon[%id]26 = Dragon[%id]26 - floor(Dragon[%id]26Grow/96000)
- Dragon[%id]26Grow = (Dragon[%id]26Grow % 96000)
- end
- end
- *Dragon[%id]07Grow
- name: Venerable [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]07Grow>=115200)
- Dragon[%id]08 = Dragon[%id]08 + floor(Dragon[%id]07Grow/115200)
- Dragon[%id]07 = Dragon[%id]07 - floor(Dragon[%id]07Grow/115200)
- Dragon[%id]07Grow = (Dragon[%id]07Grow % 115200)
- end
- end
- *Dragon[%id]17Grow
- name: Venerable [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]17Grow>=153600)
- Dragon[%id]18 = Dragon[%id]18 + floor(Dragon[%id]17Grow/153600)
- Dragon[%id]17 = Dragon[%id]17 - floor(Dragon[%id]17Grow/153600)
- Dragon[%id]17Grow = (Dragon[%id]17Grow % 153600)
- end
- end
- *Dragon[%id]27Grow
- name: Venerable [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]27Grow>=192000)
- Dragon[%id]28 = Dragon[%id]28 + floor(Dragon[%id]27Grow/192000)
- Dragon[%id]27 = Dragon[%id]27 - floor(Dragon[%id]27Grow/192000)
- Dragon[%id]27Grow = (Dragon[%id]27Grow % 192000)
- end
- end
- *include DragonAward %id %name1 %name2 %name3 %sprite %value="1"
- *TEMPLATE
- tag:Silver
- *Dragon[%id]00Award
- name:[%name1] Dragon Egg
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]00
- on earn:yield [%value] APSilver
- *Dragon[%id]01Award
- name:[%name1] Dragon Child
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]01
- on earn:yield [%value] APSilver
- *Dragon[%id]02Award
- name:Adolescent [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]02
- on earn:yield [%value] APSilver
- *Dragon[%id]03Award
- name:Lesser [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]03
- on earn:yield [%value] APSilver
- *Dragon[%id]04Award
- name:Adult [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]04
- on earn:yield [%value] APSilver
- *Dragon[%id]05Award
- name:Mature [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]05
- on earn:yield [%value] APSilver
- *Dragon[%id]06Award
- name:Greater [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]06
- on earn:yield [%value] APSilver
- *Dragon[%id]07Award
- name:Venerable [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]07
- on earn:yield [%value] APSilver
- *Dragon[%id]08Award
- name:Ancient [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]08
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]10Award
- name:[%name2] Dragon Egg
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]10
- on earn:yield [%value] APSilver
- *Dragon[%id]11Award
- name:[%name2] Dragon Child
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]11
- on earn:yield [%value] APSilver
- *Dragon[%id]12Award
- name:Adolescent [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]12
- on earn:yield [%value] APSilver
- *Dragon[%id]13Award
- name:Lesser [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]13
- on earn:yield [%value] APSilver
- *Dragon[%id]14Award
- name:Adult [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]14
- on earn:yield [%value] APSilver
- *Dragon[%id]15Award
- name:Mature [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]15
- on earn:yield [%value] APSilver
- *Dragon[%id]16Award
- name:Greater [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]16
- on earn:yield [%value] APSilver
- *Dragon[%id]17Award
- name:Venerable [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]17
- on earn:yield [%value] APSilver
- *Dragon[%id]18Award
- name:Ancient [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]18
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]20Award
- name:[%name3] Dragon Egg
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]20
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]21Award
- name:[%name3] Dragon Child
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]21
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]22Award
- name:Adolescent [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]22
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]23Award
- name:Lesser [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]23
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]24Award
- name:Adult [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]24
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]25Award
- name:Mature [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]25
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]26Award
- name:Greater [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]26
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]27Award
- name:Venerable [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]27
- on earn:yield (2*[%value]) APSilver
- *Dragon[%id]28Award
- name:Ancient [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,0] drakeicons[[%sprite]]
- req:1 Dragon[%id]28
- on earn:yield (4*[%value]) APSilver
- *TEMPLATE
- tag:Gold
- on earn:toast New Dragon unlocked in the Bestiary!
- *Dragon[%id]00AwardG
- name:[%name1] Dragon Egg
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]00Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]01AwardG
- name:[%name1] Dragon Child
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]01Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]02AwardG
- name:Adolescent [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]02Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]03AwardG
- name:Lesser [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]03Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]04AwardG
- name:Adult [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]04Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]05AwardG
- name:Mature [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]05Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]06AwardG
- name:Greater [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]06Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]07AwardG
- name:Venerable [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]07Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]08AwardG
- name:Ancient [%name1] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]08Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]10AwardG
- name:[%name2] Dragon Egg
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]10Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]11AwardG
- name:[%name2] Dragon Child
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]11Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]12AwardG
- name:Adolescent [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]12Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]13AwardG
- name:Lesser [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]13Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]14AwardG
- name:Adult [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]14Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]15AwardG
- name:Mature [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]15Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]16AwardG
- name:Greater [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]16Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]17AwardG
- name:Venerable [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]17Award
- on earn:yield [%value] APGoldNext
- *Dragon[%id]18AwardG
- name:Ancient [%name2] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]18Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]20AwardG
- name:[%name3] Dragon Egg
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]20Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]21AwardG
- name:[%name3] Dragon Child
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]21Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]22AwardG
- name:Adolescent [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]22Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]23AwardG
- name:Lesser [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]23Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]24AwardG
- name:Adult [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]24Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]25AwardG
- name:Mature [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]25Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]26AwardG
- name:Greater [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]26Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]27AwardG
- name:Venerable [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]27Award
- on earn:yield (2*[%value]) APGoldNext
- *Dragon[%id]28AwardG
- name:Ancient [%name3] Dragon
- desc:Placeholder
- icon:drakeicons[6,1] drakeicons[[%sprite]]
- req:Dragon[%id]28Award
- on earn:yield (4*[%value]) APGoldNext
- Buttons
- *theWorldButton
- name:Draconia
- desc:Clicking here will generate one random point of Mana.
- on click:
- anim icon wobble
- if (chance((100/6)%))
- yield (1+(PrestigeMana/125)) Fire
- FireWorld = ((FireWorld+(1+(PrestigeMana/125)))*FireBoost*TotalManaBoost)
- else if (chance((100/5)%))
- yield (1+(PrestigeMana/125)) Water
- WaterWorld = ((WaterWorld+(1+(PrestigeMana/125)))*WaterBoost*TotalManaBoost)
- else if (chance((100/4)%))
- yield (1+(PrestigeMana/125)) Air
- AirWorld = ((AirWorld+(1+(PrestigeMana/125)))*AirBoost*TotalManaBoost)
- else if (chance((100/3)%))
- yield (1+(PrestigeMana/125)) Earth
- EarthWorld = ((EarthWorld+(1+(PrestigeMana/125)))*EarthBoost*TotalManaBoost)
- else if (chance((100/2)%))
- yield (1+(PrestigeMana/125)) Light
- LightWorld = ((LightWorld+(1+(PrestigeMana/125)))*LightBoost*TotalManaBoost)
- else
- yield (1+(PrestigeMana/125)) Dark
- DarkWorld = ((DarkWorld+(1+(PrestigeMana/125)))*DarkBoost*TotalManaBoost)
- end
- end
- icon:https://i.imgur.com/0L2Ukqg.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- //Buttons
- *viewLands
- name:Lands
- text:Lands
- desc:Click to show the Land Sidebar.
- on click:
- show tag:Lands
- hide tag:Upgrades
- end
- tags:menuButton buildMenuButton
- *viewUpgrades
- name:Upgrades
- text:Upgrades
- desc:Click to show the Upgrades Sidebar.
- on click:
- hide tag:Lands
- show tag:Upgrades
- end
- tags:menuButton buildMenuButton
- *viewAllCreatures
- name:All
- text:All
- desc:Click to show all creatures. (Warning: giant list)
- on click:
- show tag:FireDragons
- show tag:FirePopulation
- show tag:FireHabitat
- show tag:WaterDragons
- show tag:WaterPopulation
- show tag:WaterHabitat
- show tag:AirDragons
- show tag:AirPopulation
- show tag:AirHabitat
- show tag:EarthDragons
- show tag:EarthPopulation
- show tag:EarthHabitat
- show tag:LightDragons
- show tag:LightPopulation
- show tag:LightHabitat
- show tag:DarkDragons
- show tag:DarkPopulation
- show tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewFireDragons
- name:Fire
- text:Fire
- desc:Click to show all Fire-aligned creatures.
- on click:
- show tag:FireDragons
- show tag:FirePopulation
- show tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewWaterDragons
- name:Water
- text:Water
- desc:Click to show all Water-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- show tag:WaterDragons
- show tag:WaterPopulation
- show tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewAirDragons
- name:Air
- text:Air
- desc:Click to show all Air-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- show tag:AirDragons
- show tag:AirPopulation
- show tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewEarthDragons
- name:Earth
- text:Earth
- desc:Click to show all Earth-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- show tag:EarthDragons
- show tag:EarthPopulation
- show tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewLightDragons
- name:Light
- text:Light
- desc:Click to show all Light-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- show tag:LightDragons
- show tag:LightPopulation
- show tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewDarkDragons
- name:Dark
- text:Dark
- desc:Click to show all Darkness-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- show tag:DarkDragons
- show tag:DarkPopulation
- show tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *TEMPLATE
- class:noBackground
- show earned
- *Fire
- name:Fire Mana
- desc:Fire Mana is creative and passionate. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,0]
- *Water
- name:Water Mana
- desc:Water Mana is compassionate and empathic. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,1]
- *Air
- name:Air Mana
- desc:Air Mana is innovative and gregarious. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,3]
- *Earth
- name:Earth Mana
- desc:Earth Mana is determined and unyielding. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,2]
- *Light
- name:Light Mana
- desc:Light Mana is altruistic and just. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,4]
- *Dark
- name:Dark Mana
- desc:Dark Mana is ambitious and mysterious. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,5]
- *TotalMana
- name:Total Mana
- desc:Your total Mana of all 6 elements
- is always:(Fire+Water+Air+Earth+Light+Dark)
- hidden
- *TEMPLATE
- class:noBackground
- hidden when 0
- *TotalFireDragons
- name:Fire Dragon Population
- desc:Tracks the total Fire Dragon population.
- tag:FirePopulation
- icon:drakeicons[1,0]
- is always:DragonFTotal
- *TotalFireLand
- name:Fire Habitability
- desc:Tracks the total space for Fire Dragons to live in
- tag:FireHabitat
- icon:drakeicons[2,0]
- is always:((((desert * DesertBoost * 7) + (vent * VentBoost * 3) + barren) * FireLandBoost) * AllLandBoost)
- *TotalWaterDragons
- name:Water Dragon Population
- desc:Tracks the total Water Dragon population.
- tag:WaterPopulation
- icon:drakeicons[1,1]
- is always:DragonWTotal
- *TotalWaterLand
- name:Water Habitability
- desc:Tracks the total space for Water Dragons to live in
- tag:WaterHabitat
- icon:drakeicons[2,1]
- is always:((((ocean * OceanBoost * 7) + (spring * SpringBoost * 3) + barren) * WaterLandBoost) * AllLandBoost)
- *TotalAirDragons
- name:Air Dragon Population
- desc:Tracks the total Air Dragon population.
- tag:AirPopulation
- icon:drakeicons[1,3]
- is always:DragonATotal
- *TotalAirLand
- name:Air Habitability
- desc:Tracks the total space for Air Dragons to live in
- tag:AirHabitat
- icon:drakeicons[2,3]
- is always:((((plains * PlainsBoost * 7) + (float * FloatBoost * 3) + barren) * AirLandBoost) * AllLandBoost)
- *TotalEarthDragons
- name:Earth Dragon Population
- desc:Tracks the total Earth Dragon population.
- tag:EarthPopulation
- icon:drakeicons[1,2]
- is always:DragonETotal
- *TotalEarthLand
- name:Earth Habitability
- desc:Tracks the total space for Earth Dragons to live in
- tag:EarthHabitat
- icon:drakeicons[2,2]
- is always:((((mountain * MountainBoost * 7) + (cave * CaveBoost * 3) + barren) * EarthLandBoost) * AllLandBoost)
- *TotalLightDragons
- name:Light Dragon Population
- desc:Tracks the total Light Dragon population.
- tag:LightPopulation
- icon:drakeicons[1,4]
- is always:DragonLTotal
- *TotalLightLand
- name:Light Habitability
- desc:Tracks the total space for Light Dragons to live in
- tag:LightHabitat
- icon:drakeicons[2,4]
- is always:((((steppe * SteppeBoost * 7) + (glade * GladeBoost * 3) + barren) * LightLandBoost) * AllLandBoost)
- *TotalDarkDragons
- name:Dark Dragon Population
- desc:Tracks the total Dark Dragon population.
- tag:DarkPopulation
- icon:drakeicons[1,5]
- is always:DragonDTotal
- *TotalDarkLand
- name:Dark Habitability
- desc:Tracks the total space for Dark Dragons to live in
- tag:DarkHabitat
- icon:drakeicons[2,5]
- is always:((((swamp * SwampBoost * 7) + (monolith * MonolithBoost * 3) + barren) * DarkLandBoost) * AllLandBoost)
- *TEMPLATE
- class:noBackground
- hidden
- *FireWorld
- name:World Fire Mana
- desc:Total Fire Mana made this world
- tag:Mana
- *WaterWorld
- name:World Water Mana
- desc:Total Water Mana made this world
- tag:Mana
- *AirWorld
- name:World Air Mana
- desc:Total Air Mana made this world
- tag:Mana
- *EarthWorld
- name:World Earth Mana
- desc:Total Earth Mana made this world
- tag:Mana
- *LightWorld
- name:World Light Mana
- desc:Total Light Mana made this world
- tag:Mana
- *DarkWorld
- name:World Dark Mana
- desc:Total Dark Mana made this world
- tag:Mana
- *FireTotal
- name:Total Fire Mana
- desc:Total Fire Mana made in all worlds
- *WaterTotal
- name:Total Water Mana
- desc:Total Water Mana made in all worlds
- *AirTotal
- name:Total Air Mana
- desc:Total Air Mana made in all worlds
- *EarthTotal
- name:Total Earth Mana
- desc:Total Earth Mana made in all worlds
- *LightTotal
- name:Total Light Mana
- desc:Total Light Mana made in all worlds
- *DarkTotal
- name:Total Dark Mana
- desc:Total Dark Mana made in all worlds
- *FireBoost
- is always:pow(1.2,(DesertBoostA3+VentBoostA3))
- *WaterBoost
- is always:pow(1.2,(OceanBoostA3+SpringBoostA3))
- *AirBoost
- is always:pow(1.2,(PlainsBoostA3+FloatBoostA3))
- *EarthBoost
- is always:pow(1.2,(MountainBoostA3+CaveBoostA3))
- *LightBoost
- is always:pow(1.2,(SteppeBoostA3+GladeBoostA3))
- *DarkBoost
- is always:pow(1.2,(SwampBoostA3+MonolithBoostA3))
- *FireLandBoost
- is always:pow(1.2,(DesertBoostA2+DesertBoostA4+VentBoostA2))
- *DesertBoost
- is always:pow(1.2,(DesertBoostA1+DesertBoostA3))
- *VentBoost
- is always:pow(1.2,(VentBoostA1+VentBoostA3))
- *WaterLandBoost
- is always:pow(1.2,(OceanBoostA2+OceanBoostA4+SpringBoostA2))
- *OceanBoost
- is always:pow(1.2,(OceanBoostA1+OceanBoostA3))
- *SpringBoost
- is always:pow(1.2,(SpringBoostA1+SpringBoostA3))
- *AirLandBoost
- is always:pow(1.2,(PlainsBoostA2+PlainsBoostA4+FloatBoostA2))
- *PlainsBoost
- is always:pow(1.2,(PlainsBoostA1+PlainsBoostA3))
- *FloatBoost
- is always:pow(1.2,(FloatBoostA1+FloatBoostA3))
- *EarthLandBoost
- is always:pow(1.2,(MountainBoostA2+MountainBoostA4+CaveBoostA2))
- *MountainBoost
- is always:pow(1.2,(MountainBoostA1+MountainBoostA3))
- *CaveBoost
- is always:pow(1.2,(CaveBoostA1+CaveBoostA3))
- *LightLandBoost
- is always:pow(1.2,(SteppeBoostA2+SteppeBoostA4+GladeBoostA2))
- *SteppeBoost
- is always:pow(1.2,(SteppeBoostA1+SteppeBoostA3))
- *GladeBoost
- is always:pow(1.2,(GladeBoostA1+GladeBoostA3))
- *DarkLandBoost
- is always:pow(1.2,(SwampBoostA2+SwampBoostA4+MonolithBoostA2))
- *SwampBoost
- is always:pow(1.2,(SwampBoostA1+SwampBoostA3))
- *MonolithBoost
- is always:pow(1.2,(MonolithBoostA1+MonolithBoostA3))
- *AllLandBoost
- is always:pow(1.2,(DesertBoostA5+OceanBoostA5+PlainsBoostA5+MountainBoostA5+SteppeBoostA5+SwampBoostA5))
- *TotalBreed
- name:Upgrade Breed Multiplier
- desc:Tracks the total Breeding Multiplier from all Upgrades
- is always:(pow(1.2,(FireBoost1+FireBoost2+FireBoost3))/(1+Catastrophe))
- *TotalGrowth
- name:Upgrade Growth Multiplier
- desc:Tracks the total Growth Multiplier from all Upgrades
- is always:(pow(1.2,(WaterBoost1+WaterBoost2+WaterBoost3))/(1+Catastrophe))
- *TotalHealth
- name:Upgrade Health Multiplier
- desc:Tracks the total Health Multiplier from all Upgrades
- is always:(pow(1.2,(EarthBoost1+EarthBoost2+EarthBoost3))/CometDeath)
- *TotalCrowd
- name:Upgrade Crowd Multiplier
- desc:Tracks the total Crowd Multiplier from all Upgrades, affects high population
- is always:(pow(1.2,(AirBoost1+AirBoost2+AirBoost3))/CometDeath)
- *TotalLand
- name:Upgrade Land Multiplier
- desc:Tracks the total Land Multiplier from all Upgrades, affects land over-crowding
- is always:(pow(1.2,(LightBoost1+LightBoost2+LightBoost3))*(1+Catastrophe))
- *TotalRare
- name:Upgrade Cap Multiplier
- desc:Tracks the total Rarity Multiplier from all Upgrades
- is always:(pow(1.2,(DarkBoost1+DarkBoost2+DarkBoost3))*(1+Catastrophe))
- *WorldSize
- name:World Size
- desc:Tracks max amount of Land this world
- on tick:
- if (TotalSize>WorldSize)
- lose 1 tag:Lands
- end
- end
- start with:25
- *TotalSize
- name:Total Lands
- desc:Total non-barren lands
- is always:(desert+ocean+plain+mountain+swamp+steppe)
- *WorldSizeNext
- name:World Size
- desc:Tracks max amount of Land next World.
- is always:(pow(((FireWorld+WaterWorld+AirWorld+EarthWorld+LightWorld+DarkWorld)*APSilver),(1/5)))
- *TotalManaBoost
- name:Mana Boost
- desc:Tracks your total Mana multiplier.
- is always:(1+(Catastrophe*2))
- *PrestigeMana
- name:Divine Mana
- desc:Each point of Divine Mana increases Mana generation by .8% for Clicking and 4% for Dragons</>Increased most efficently by an equal mix of all time mana from all 6 elements.</>Total Mana: Fire:[FireTotal] - Water:[WaterTotal] - Air:[AirTotal] - Earth:[EarthTotal] - Light:[LightTotal] - Dark[DarkTotal]</>Total AP:[APGold]
- icon:drakeicons[3,6]
- is always:(((pow((FireTotal*WaterTotal*AirTotal*EarthTotal*LightTotal*DarkTotal*APGold),(1/13)))/100))
- *PrestigeManaNext
- name:Divine Mana - Next World
- desc:Just tracks what your Divine Mana boost will be next world.
- is always:(((pow(((FireTotal+FireWorld)*(WaterTotal+WaterWorld)*(AirTotal+AirWorld)*(EarthTotal+EarthWorld)*(LightTotal+LightWorld)*(DarkTotal+DarkWorld)*APGoldNext),(1/13)))/100))
- [include DragonBreed %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire"]
- [include DragonBreed %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water"]
- [include DragonBreed %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air"]
- [include DragonBreed %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth"]
- [include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="(1+(TotalLand*0.5))"]
- [include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="(1+(TotalRare*0.5))"]
- *CometTime1
- name:Comet Timer 1
- on tick:
- if (CometTime1 > 720)
- if (chance(pow((CometTime1/480),0.5)*100)%)
- if (chance((100/6)%))
- spawn CometFire1
- else if (chance((100/5)%))
- spawn CometWater1
- else if (chance((100/4)%))
- spawn CometAir1
- else if (chance((100/3)%))
- spawn CometEarth1
- else if (chance((100/2)%))
- spawn CometLight1
- else
- spawn CometDark1
- end
- CometTime1 = 0
- end
- end
- end
- *CometTime2
- name:Comet Timer 2
- on tick:
- if (CometTime2 > 1200)
- if (chance(pow((CometTime1/600),0.5)*100)%)
- if (chance((100/6)%))
- spawn CometFire2
- else if (chance((100/5)%))
- spawn CometWater2
- else if (chance((100/4)%))
- spawn CometAir2
- else if (chance((100/3)%))
- spawn CometEarth2
- else if (chance((100/2)%))
- spawn CometLight2
- else
- spawn CometDark2
- end
- CometTime2 = 0
- end
- end
- end
- *CometTime3
- name:Comet Timer 3
- on tick:
- if (CometTime3 > 1800)
- if (chance(pow((CometTime1/1800),0.5)*100)%)
- if (chance((100/6)%))
- spawn CometFire3
- else if (chance((100/5)%))
- spawn CometWater3
- else if (chance((100/4)%))
- spawn CometAir3
- else if (chance((100/3)%))
- spawn CometEarth3
- else if (chance((100/2)%))
- spawn CometLight3
- else
- spawn CometDark3
- end
- CometTime3 = 0
- end
- end
- end
- *CometDeath
- name:Catastrophe Potency
- *CometTimeDeath
- name:Catastrophe Timer
- on tick:
- if (CometTimeDeath >= 121)
- CometDeath = 25
- CometTimeDeath = 120
- Catastrophe = 1
- show Catastrophe
- else if (CometTimeDeath > 1)
- CometDeath = 5
- lose 1 CometTimeDeath
- else if (1 >= CometTimeDeath)
- CometDeath = 1
- Catastrophe = 0
- hide Catastrophe
- end
- end
- *Catastrophe
- name:Catastrophe
- desc:Your world is suffering from a Catastrophic Comet!
- tag:Event
- icon:drakeicons[1,6]
- class:noBackground
- on earn:
- toast Your world is suffering a catastrophe as the comet strikes it!
- end
- on lose:
- toast The catastrophe affecting your world finally comes to an end...
- end
- hidden when 0
- *TimerDeamon
- name:Comet Deamon
- desc:Summons and handles Comets
- on tick:
- yield 1 CometTime1
- yield 1 CometTime2
- yield 1 CometTime3
- end
- start with:1
- *APSilver
- name:Silver Achievement Points
- tag:Var
- *APGold
- name:Gold Achievement Points Stored
- tag:Var
- *APGoldNext
- name:Gold Achievement Points
- tag:Var
- *CastMiracle
- passive:multiply cost of tag:Miracles by (pow(2,CastMiracle))
- *CastCreateFire1
- *CastCreateWater1
- *CastCreateAir1
- *CastCreateEarth1
- *CastCreateLight1
- *CastCreateDark1
- Buildings
- *TEMPLATE
- tag:Lands
- unlocked
- on lose:
- barren = (barren +1)
- end
- *desert|deserts
- name:Desert|Deserts
- desc:A vast rolling sea of sand and dunes.<//><b>Effect:</b><.>Provides space for 7 Fire Dragons.
- icon:drakeicons[0,0]
- cost:100 Fire
- req:(Fire >= 100 or desert >= 1)
- on earn:
- if (TotalSize>=WorldSize)
- desert = (desert-1)
- toast Not enough Barren land to convert...
- barren = 0
- else
- barren = (barren - 1)
- end
- end
- *ocean
- name:Ocean
- desc:A deep expanse of seemingly endless water.<//><b>Effect:</b><.>Provides space for 7 Water Dragons.
- icon:drakeicons[0,1]
- cost:100 Water
- req:(Water >= 100 or ocean >= 1)
- on earn:
- if (TotalSize>=WorldSize)
- ocean = (ocean-1)
- toast Not enough Barren land to convert...
- barren = 0
- else
- barren = (barren - 1)
- end
- end
- *plain|plains
- name:Plain|Plains
- desc:Gentle hills and grass as far as the eye can see.<//><b>Effect:</b><.>Provides space for 7 Air Dragons.
- icon:drakeicons[0,3]
- cost:100 Air
- req:(Air >= 100 or plain >= 1)
- on earn:
- if (TotalSize>=WorldSize)
- plain = (plain-1)
- toast Not enough Barren land to convert...
- barren = 0
- else
- barren = (barren - 1)
- end
- end
- *mountain|mountains
- name:Mountain|Mountains
- desc:Earth towering in a gradual spire that can be seen over the horizen.<//><b>Effect:</b><.>Provides space for 7 Earth Dragons.
- icon:drakeicons[0,2]
- cost:100 Earth
- req:(Earth >= 100 or mountain >= 1)
- on earn:
- if (TotalSize>=WorldSize)
- mountain = (mountain-1)
- toast Not enough Barren land to convert...
- barren = 0
- else
- barren = (barren - 1)
- end
- end
- *steppe
- name:Steppe
- desc:Brightly lit field of shrubs and stone, where you can see out for days.<//><b>Effect:</b><.>Provides space for 7 Light Dragons.
- icon:drakeicons[0,4]
- cost:100 Light
- req:(Light >= 100 or steppe >= 1)
- on earn:
- if (TotalSize>=WorldSize)
- steppe = (steppe-1)
- toast Not enough Barren land to convert...
- barren = 0
- else
- barren = (barren - 1)
- end
- end
- *swamp|swamps
- name:Swamp|Swamps
- desc:A dim tumble of vegitation and growth that chokes out most vision and sunlight.<//><b>Effect:</b><.>Provides space for 7 Dark Dragons.
- icon:drakeicons[0,5]
- cost:100 Dark
- req:(Dark >= 100 or swamp >= 1)
- on earn:
- if (TotalSize>=WorldSize)
- swamp = (swamp-1)
- toast Not enough Barren land to convert...
- barren = 0
- else
- barren = (barren - 1)
- end
- end
- *TEMPLATE
- tag:Lands
- *barren|barrens
- name:Barren|Barrens
- desc:An undeveloped land with a scattering of various resources. None the less capable of supporting a variety of basic life.</>Current world size is [WorldSize] lands.
- icon:drakeicons[0,6]
- start with:25
- unlocked
- no buy
- *TEMPLATE
- tags:Lands Structures
- *vent|vents
- name:Heat Vent|Heat Vents
- desc:Naturally occuring cracks within the world, venting heat from deep within the core.<//><b>Effect:</b><.>Provides space for 3 Fire Dragons.
- icon:drakeicons[2,0]
- cost:100 Fire
- cost increase:150%
- req:(desert >= 5 or vent >= 1)
- req:PlanetDevelopedG
- *spring|springs
- name:Mineral Spring|Mineral Springs
- desc:Water from deep within the world with a multitude of health mundane and magical properties.<//><b>Effect:</b><.>Provides space for 3 Water Dragons.
- icon:drakeicons[2,1]
- cost:100 Water
- cost increase:150%
- req:(ocean >= 5 or spring >= 1)
- req:PlanetDevelopedG
- *float|floats
- name:Floating Island|Floating Islands
- desc:A piece of the world ripped from the ground and floating precariously through the sky.<//><b>Effect:</b><.>Provides space for 3 Air Dragons.
- icon:drakeicons[2,3]
- cost:100 Air
- cost increase:150%
- req:(plain >= 5 or float >= 1)
- req:PlanetDevelopedG
- *cave|caves
- name:Deep Cave|Deep Caves
- desc:Tunnels, paths, and chambers that dig ever deeper in to the heart of the world.<//><b>Effect:</b><.>Provides space for 3 Earth Dragons.
- icon:drakeicons[2,2]
- cost:100 Earth
- cost increase:150%
- req:(mountain >= 5 or cave >= 1)
- req:PlanetDevelopedG
- *glade|glades
- name:Forest Glades
- desc:Deeply rooted trees that draw strength from the world, letting patterns of light dance across the space of grass between them.<//><b>Effect:</b><.>Provides space for 3 Light Dragons.
- icon:drakeicons[2,4]
- cost:100 Light
- cost increase:150%
- req:(steppe >= 5 or glade >= 1)
- req:PlanetDevelopedG
- *monolith|monoliths
- name:Obsidian Monolith
- desc:A piece of the heart of the world ripping through the ground, trapping all light that passes through it and inspiring great heights.<//><b>Effect:</b><.>Provides space for 3 Dark Dragons.
- icon:drakeicons[2,5]
- cost:100 Dark
- cost increase:150%
- req:(swamp >= 5 or monolith >= 1)
- req:PlanetDevelopedG
- [include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %mana="FireBoost" %breed="(1+(TotalBreed*0.5))"]
- [include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %mana="WaterBoost" %growth="(1+(TotalGrowth*0.5))"]
- [include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %mana="AirBoost" %crowd="(1+(TotalCrowd*0.5))"]
- [include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %mana="EarthBoost" %health="(1+(TotalLand*0.5))"]
- [include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"%mana="LightBoost" ]
- [include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"%mana="DarkBoost" ]
- Upgrades
- *TEMPLATE
- tag:Miracles
- class:noBackground
- no text
- *CreateFire1
- name:Create Life, Fire Dragon
- desc:Create [(2+floor(CastCreateFire1/250))] Red Fire Dragon Eggs
- icon:drakeicons[0,0]
- cost:5 Fire
- on earn:
- yield 1 CastCreateFire1
- if (CastMiracle = 0)
- yield 1 CastMiracle
- yield (14+floor(CastCreateFire1/250*7)) DragonF00
- toast Your first miracle this world is 7 times as powerful!
- else
- yield 1 CastMiracle
- yield (2+floor(CastCreateFire1/250)) DragonF00
- end
- do click
- end
- on click:lose this
- *CreateWater1
- name:Create Life, Water Dragon
- desc:Create [(2+floor(CastCreateWater1/250))] Blue Water Dragon Eggs
- icon:drakeicons[0,1]
- cost:5 Water
- on earn:
- yield 1 CastCreateFire1
- if (CastMiracle = 0)
- yield 1 CastMiracle
- yield (14+floor(CastCreateWater1/250*7)) DragonW00
- toast Your first miracle this world is 7 times as powerful!
- else
- yield 1 CastMiracle
- yield (2+floor(CastCreateWater1/250)) DragonW00
- end
- do click
- end
- on click:lose this
- *CreateAir1
- name:Create Life, Air Dragon
- desc:Create [(2+floor(CastCreateAir1/250))] Yellow Air Dragon Eggs
- icon:drakeicons[0,3]
- cost:5 Air
- on earn:
- yield 1 CastCreateFire1
- if (CastMiracle = 0)
- yield 1 CastMiracle
- yield (14+floor(CastCreateAir1/250*7)) DragonA00
- toast Your first miracle this world is 7 times as powerful!
- else
- yield 1 CastMiracle
- yield (2+floor(CastCreateAir1/250)) DragonA00
- end
- do click
- end
- on click:lose this
- *CreateEarth1
- name:Create Life, Earth Dragon
- desc:Create [(2+floor(CastCreateEarth1/250))] Green Earth Dragon Eggs
- icon:drakeicons[0,2]
- cost:5 Earth
- on earn:
- yield 1 CastCreateFire1
- if (CastMiracle = 0)
- yield 1 CastMiracle
- yield (14+floor(CastCreateEarth1/250*7)) DragonE00
- toast Your first miracle this world is 7 times as powerful!
- else
- yield 1 CastMiracle
- yield (2+floor(CastCreateEarth1/250)) DragonE00
- end
- do click
- end
- on click:lose this
- *CreateLight1
- name:Create Life, Light Dragon
- desc:Create [(2+floor(CastCreateLight1/250))] White Light Dragon Eggs
- icon:drakeicons[0,4]
- cost:5 Light
- on earn:
- yield 1 CastCreateFire1
- if (CastMiracle = 0)
- yield 1 CastMiracle
- yield (14+floor(CastCreateLight1/250*7)) DragonL00
- toast Your first miracle this world is 7 times as powerful!
- else
- yield 1 CastMiracle
- yield (2+floor(CastCreateLight1/250)) DragonL00
- end
- do click
- end
- on click:lose this
- *CreateDark1
- name:Create Life, Dark Dragon
- desc:Create [(2+floor(CastCreateDark1/250))] Black Dark Dragon Eggs
- icon:drakeicons[0,5]
- cost:5 Dark
- on earn:
- yield 1 CastCreateFire1
- if (CastMiracle = 0)
- yield 1 CastMiracle
- yield (14+floor(CastCreateDark1/250*7)) DragonD00
- toast Your first miracle this world is 7 times as powerful!
- else
- yield 1 CastMiracle
- yield (2+floor(CastCreateDark1/250)) DragonD00
- end
- do click
- end
- on click:lose this
- *TEMPLATE
- tag:Upgrades
- class:noBackground
- no text
- *DesertBoostA1
- name:Dunes
- desc:Your first idea... to sculpt the Deserts of your world, adding places to provide shade and safety... but only just.</><b>Effect:</b>+20% Desert Habitability
- icon:drakeicons[0,0]
- cost:10000 Fire, 10000 Water
- req:25 desert
- *DesertBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Fire Dragon Habitability
- icon:drakeicons[0,0]
- cost:2000000 Fire, 1000000 Air, 1000000 Earth
- req:50 desert
- *DesertBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Desert Habitability, +20% Fire Mana
- icon:drakeicons[0,0]
- cost:400000000 Fire, 100000000 Light, 100000000 Dark
- req:75 desert
- *DesertBoostA4
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Fire Dragon Habitability
- icon:drakeicons[0,0]
- cost:80000000000 Fire, 10000000000 Air, 10000000000 Earth
- req:100 desert
- *DesertBoostA5
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
- icon:drakeicons[0,0]
- cost:16000000000000 Fire, 1000000000000 Water, 1000000000000 Air, 1000000000000 Earth
- req:150 desert
- *VentBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Heat Vent Habitability
- icon:drakeicons[2,0]
- cost:5000000 Fire, 5000000 Water
- req:25 vent
- *VentBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Fire Dragon Habitability
- icon:drakeicons[2,0]
- cost:250000000000 Fire, 125000000000 Air, 125000000000 Earth
- req:50 vent
- *VentBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Heat Vent Habitability, +20% Fire Mana
- icon:drakeicons[2,0]
- cost:12500000000000000 Fire, 3125000000000000 Light, 3125000000000000 Dark
- req:75 vent
- *OceanBoostA1
- name:Shallows
- desc:Allowing for places for fish to spawn more easily, and allow more light down for the life below.</><b>Effect:</b>+20% Ocean Habitability
- icon:drakeicons[0,1]
- cost:10000 Water, 10000 Fire
- req:25 ocean
- *OceanBoostA2
- name:Depths
- desc:Even deeper places, allowing your dragon's more space to roam.</><b>Effect:</b>+20% Water Dragon Habitability
- icon:drakeicons[0,1]
- cost:2000000 Water, 1000000 Air, 1000000 Earth
- req:50 ocean
- *OceanBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Ocean Habitability, +20% Water Mana
- icon:drakeicons[0,1]
- cost:400000000 Water, 100000000 Light, 100000000 Dark
- req:75 ocean
- *OceanBoostA4
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Water Dragon Habitability
- icon:drakeicons[0,1]
- cost:80000000000 Water, 10000000000 Air, 10000000000 Earth
- req:100 ocean
- *OceanBoostA5
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
- icon:drakeicons[0,1]
- cost:16000000000000 Water, 1000000000000 Fire, 1000000000000 Air, 1000000000000 Earth
- req:150 ocean
- *SpringBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mineral Spring Habitability
- icon:drakeicons[2,1]
- cost:5000000 Water, 5000000 Fire
- req:25 spring
- *SpringBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Water Dragon Habitability
- icon:drakeicons[2,1]
- cost:250000000000 Water, 125000000000 Air, 125000000000 Earth
- req:50 spring
- *SpringBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mineral Spring Habitability, +20% Water Mana
- icon:drakeicons[2,1]
- cost:12500000000000000 Water, 3125000000000000 Light, 3125000000000000 Dark
- req:75 spring
- *PlainsBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Plains Habitability
- icon:drakeicons[0,3]
- cost:10000 Air, 10000 Earth
- req:25 plains
- *PlainsBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Air Dragon Habitability
- icon:drakeicons[0,3]
- cost:2000000 Air, 1000000 Water, 1000000 Fire
- req:50 plains
- *PlainsBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Plains Habitability, +20% Air Mana
- icon:drakeicons[0,3]
- cost:400000000 Air, 100000000 Light, 100000000 Dark
- req:75 plains
- *PlainsBoostA4
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Air Dragon Habitability
- icon:drakeicons[0,3]
- cost:80000000000 Air, 10000000000 Water, 10000000000 Fire
- req:100 plains
- *PlainsBoostA5
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
- icon:drakeicons[0,3]
- cost:16000000000000 Air, 1000000000000 Fire, 1000000000000 Water, 1000000000000 Earth
- req:150 plains
- *FloatBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Floating Island Habitability
- icon:drakeicons[2,3]
- cost:5000000 Air, 5000000 Earth
- req:25 float
- *FloatBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Air Dragon Habitability
- icon:drakeicons[2,3]
- cost:250000000000 Air, 125000000000 Water, 125000000000 Fire
- req:50 float
- *FloatBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Floating Island Habitability, +20% Air Mana
- icon:drakeicons[2,3]
- cost:12500000000000000 Air, 3125000000000000 Light, 3125000000000000 Dark
- req:75 float
- *MountainBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mountain Habitability
- icon:drakeicons[0,2]
- cost:10000 Earth, 10000 Air
- req:25 mountain
- *MountainBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Earth Dragon Habitability
- icon:drakeicons[0,2]
- cost:2000000 Earth, 1000000 Water, 1000000 Fire
- req:50 mountain
- *MountainBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Mountain Habitability, +20% Earth Mana
- icon:drakeicons[0,2]
- cost:400000000 Earth, 100000000 Light, 100000000 Dark
- req:75 mountain
- *MountainBoostA4
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Earth Dragon Habitability
- icon:drakeicons[0,2]
- cost:80000000000 Earth, 10000000000 Water, 10000000000 Fire
- req:100 mountain
- *MountainBoostA5
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
- icon:drakeicons[0,2]
- cost:16000000000000 Earth, 1000000000000 Fire, 1000000000000 Water, 1000000000000 Air
- req:150 mountain
- *CaveBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Deep Cave Habitability
- icon:drakeicons[2,2]
- cost:5000000 Earth, 5000000 Air
- req:25 cave
- *CaveBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Earth Dragon Habitability
- icon:drakeicons[2,2]
- cost:250000000000 Earth, 125000000000 Water, 125000000000 Fire
- req:50 cave
- *CaveBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Deep Cave Habitability, +20% Earth Mana
- icon:drakeicons[2,2]
- cost:12500000000000000 Earth, 3125000000000000 Light, 3125000000000000 Dark
- req:75 cave
- *SteppeBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Steppe Habitability
- icon:drakeicons[0,4]
- cost:10000 Light, 10000 Dark
- req:25 steppe
- *SteppeBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
- icon:drakeicons[0,4]
- cost:2000000 Light, 1000000 Water, 1000000 Earth
- req:50 steppe
- *SteppeBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Steppe Habitability, +20% Light Mana
- icon:drakeicons[0,4]
- cost:400000000 Light, 100000000 Earth, 100000000 Fire
- req:75 steppe
- *SteppeBoostA4
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
- icon:drakeicons[0,4]
- cost:80000000000 Light, 10000000000 Fire, 10000000000 Air
- req:100 steppe
- *SteppeBoostA5
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
- icon:drakeicons[0,4]
- cost:16000000000000 Light, 1000000000000 Dark, 1000000000000 Water, 1000000000000 Air
- req:150 steppe
- *GladeBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Forest Glade Habitability
- icon:drakeicons[2,4]
- cost:5000000 Light, 5000000 Dark
- req:25 glade
- *GladeBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
- icon:drakeicons[2,4]
- cost:250000000000 Light, 125000000000 Water, 125000000000 Fire
- req:50 glade
- *GladeBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Forest Glade Habitability, +20% Light Mana
- icon:drakeicons[2,4]
- cost:12500000000000000 Light, 3125000000000000 Earth, 3125000000000000 Fire
- req:75 glade
- *SwampBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Swamp Habitability
- icon:drakeicons[0,5]
- cost:10000 Dark, 10000 Light
- req:25 swamp
- *SwampBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Dark Dragon Habitability
- icon:drakeicons[0,5]
- cost:2000000 Dark, 1000000 Fire, 1000000 Air
- req:50 swamp
- *SwampBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Swamp Habitability, +20% Dark Mana
- icon:drakeicons[0,5]
- cost:400000000 Dark, 100000000 Air, 100000000 Water
- req:75 swamp
- *SwampBoostA4
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Dark Dragon Habitability
- icon:drakeicons[0,5]
- cost:80000000000 Dark, 10000000000 Water, 10000000000 Earth
- req:100 swamp
- *SwampBoostA5
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% <b>All</b> Habitability
- icon:drakeicons[0,5]
- cost:16000000000000 Dark, 1000000000000 Dark, 1000000000000 Fire, 1000000000000 Earth
- req:150 swamp
- *MonolithBoostA1
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Obsidian Monolith Habitability
- icon:drakeicons[2,5]
- cost:5000000 Dark, 5000000 Light
- req:25 monolith
- *MonolithBoostA2
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Light Dragon Habitability
- icon:drakeicons[2,5]
- cost:250000000000 Dark, 125000000000 Earth, 125000000000 Fire
- req:50 monolith
- *MonolithBoostA3
- name:Placeholder
- desc:Get with the lore, Blade!</><b>Effect:</b>+20% Obsidian Monolith Habitability, +20% Light Mana
- icon:drakeicons[2,5]
- cost:12500000000000000 Dark, 3125000000000000 Fire, 3125000000000000 Air
- req:75 monolith
- *FireBoost1
- name:Passion I
- desc:The domain of Fire gives drive and motivation.</><b>Effect:</b>+20% Passion for all Dragons; +30% for Fire Dragons</>Passion affects how fast Dragons lay new Eggs. It is also greatly influenced by remaining Habitability.</>Unlocks new Fire-related Upgrades.
- icon:drakeicons[1,0]
- cost:1000 Fire, 1 DragonF03
- req:10 TotalFireDragons
- *FireBoost2
- name:Passion II
- desc:The domain of Fire gives greater drive and motivation.</><b>Effect:</b>+20% Passion for all Dragons; +30% for Fire Dragons</>Unlocks new Fire-related Upgrades.
- icon:drakeicons[1,0]
- cost:1000000 Fire, 1 DragonF15
- req:100 TotalFireDragons
- *FireBoost3
- name:Passion III
- desc:The domain of Fire gives ever greater drive and motivation.</><b>Effect:</b>+20% Passion for all Dragons; +30% for Fire Dragons</>Unlocks new Fire-related Upgrades.
- icon:drakeicons[1,0]
- cost:1000000000 Fire, 1 DragonF27
- req:1000 TotalFireDragons
- *WaterBoost1
- name:Empathy I
- desc:The domain of Water gives emotion and sympathy.</><b>Effect:</b>+20% Empathy for all Dragons; +30% for Water Dragons</>Empathy affects how fast Dragons grow into older, more powerful stages of life.</>Unlocks new Water-related Upgrades.
- icon:drakeicons[1,1]
- cost:1000 Water, 1 DragonW03
- req:10 TotalWaterDragons
- *WaterBoost2
- name:Empathy II
- desc:The domain of Water gives greater emotion and sympathy.</><b>Effect:</b>+20% Empathy for all Dragons; +30% for Water Dragons</>Unlocks new Water-related Upgrades.
- icon:drakeicons[1,1]
- cost:1000000 Water, 1 DragonW15
- req:100 TotalWaterDragons
- *WaterBoost3
- name:Empathy III
- desc:The domain of Water gives ever greater emotion and sympathy.</><b>Effect:</b>+20% Empathy for all Dragons; +30% for Water Dragons</>Unlocks new Water-related Upgrades.
- icon:drakeicons[1,1]
- cost:1000000000 Water, 1 DragonW27
- req:1000 TotalWaterDragons
- *AirBoost1
- name:Knowledge I
- desc:The domain of Air gives intellect and language.</><b>Effect:</b>+20% Knowledge for all Dragons; +30% for Air Dragons</>A higher Knowledge reduces the impacts on Health from a large population.</>Unlocks new Air-related Upgrades.
- icon:drakeicons[1,3]
- cost:1000 Air, 1 DragonA03
- req:10 TotalAirDragons
- *AirBoost2
- name:Knowledge II
- desc:The domain of Air gives greater intellect and language.</><b>Effect:</b>+20% Crowding Limit for all Dragons; +30% for Air Dragons</>Unlocks new Air-related Upgrades.
- icon:drakeicons[1,3]
- cost:1000000 Air, 1 DragonA15
- req:100 TotalAirDragons
- *AirBoost3
- name:Knowledge III
- desc:The domain of Air gives ever greater intellect and language.</><b>Effect:</b>+20% Crowding Limit for all Dragons; +30% for Air Dragons</>Unlocks new Air-related Upgrades.
- icon:drakeicons[1,3]
- cost:1000000000 Air, 1 DragonA27
- req:1000 TotalAirDragons
- *EarthBoost1
- name:Instinct I
- desc:The domain of Earth gives temperance and solidarity.</><b>Effect:</b>+20% Resilience for all Dragons; +30% for Earth Dragons</>More Resilience reduces the overall death and attrition rate of Dragons over time.</>Unlocks new Earth-related Upgrades.
- icon:drakeicons[1,2]
- cost:1000 Earth, 1 DragonE03
- req:10 TotalEarthDragons
- *EarthBoost2
- name:Instinct II
- desc:The domain of Earth gives greater temperance and solidarity.</><b>Effect:</b>+20% Health for all Dragons; +30% for Earth Dragons</>Unlocks new Earth-related Upgrades.
- icon:drakeicons[1,2]
- cost:1000000 Earth, 1 DragonE15
- req:100 TotalEarthDragons
- *EarthBoost3
- name:Instinct III
- desc:The domain of Earth gives ever greater temperance and solidarity.</><b>Effect:</b>+20% Health for all Dragons; +30% for Earth Dragons</>Unlocks new Earth-related Upgrades.
- icon:drakeicons[1,2]
- cost:1000000000 Earth, 1 DragonE27
- req:1000 TotalEarthDragons
- *LightBoost1
- name:Justice I
- desc:The domain of Light teaches that all actions have consequences.</><b>Effect:</b>+20% Justice for all Dragons; +30% for Light Dragons</>Justice boosts the efficency of extra Habitability and reduces the effect of not having enough Habitability.</>Unlocks new Light-related Upgrades.
- icon:drakeicons[1,4]
- cost:1000 Light, 1 DragonL03
- req:10 TotalLightDragons
- *LightBoost2
- name:Justice II
- desc:The domain of Light further teaches that all actions have consequences.</><b>Effect:</b>+20% Justice for all Dragons; +30% for Light Dragons</>Unlocks new Light-related Upgrades.
- icon:drakeicons[1,4]
- cost:1000000 Light, 1 DragonL15
- req:100 TotalLightDragons
- *LightBoost3
- name:Justice III
- desc:The domain of Light ever further teaches that all actions have consequences.</><b>Effect:</b>+20% Justice for all Dragons; +30% for Light Dragons</>Unlocks new Light-related Upgrades.
- icon:drakeicons[1,4]
- cost:1000000000 Light, 1 DragonL27
- req:1000 TotalLightDragons
- *DarkBoost1
- name:Ambition I
- desc:The domain of Dark teaches that potential must be fulfilled.</><b>Effect:</b>+20% Prestige for all Dragons; +30% for Dark Dragons</>A higher Prestige increases the probability of rarer and more powerful Dragon breeds being born.</>Unlocks new Dark-related Upgrades.
- icon:drakeicons[1,5]
- cost:1000 Dark, 1 DragonD03
- req:10 TotalDarkDragons
- *DarkBoost2
- name:Ambition II
- desc:The domain of Dark further teaches that potential must be fulfilled.</><b>Effect:</b>+20% Prestige for all Dragons; +30% for Dark Dragons</>Unlocks new Dark-related Upgrades.
- icon:drakeicons[1,5]
- cost:1000000 Dark, 1 DragonD15
- req:100 TotalDarkDragons
- *DarkBoost3
- name:Ambition III
- desc:The domain of Dark ever further teaches that potential must be fulfilled.</><b>Effect:</b>+20% Prestige for all Dragons; +30% for Dark Dragons</>Unlocks new Dark-related Upgrades.
- icon:drakeicons[1,5]
- cost:1000000000 Dark, 1 DragonD27
- req:1000 TotalDarkDragons
- *TEMPLATE
- tag:Debug
- *debugMana
- name:Boost
- desc:Click here to gain some power </>Fire[FireWorld] Water[WaterWorld] Air[AirWorld] Earth[EarthWorld] Light[LightWorld] Dark[DarkWorld] </>[WorldSizeNext] and [PrestigeMana]
- on click:
- yield 100 Fire
- yield 100 Water
- yield 100 Air
- yield 100 Earth
- yield 100 Light
- yield 100 Dark
- yield 100 FireWorld
- yield 100 WaterWorld
- yield 100 AirWorld
- yield 100 EarthWorld
- yield 100 LightWorld
- yield 100 DarkWorld
- end
- *debugMana2
- name:Booster
- desc:Click here to gain much power, wow</>Fire[DragonFBreedRate]+[DragonFLand] Water[DragonWBreedRate]+[DragonWLand] Air[DragonABreedRate]+[DragonALand] Earth[DragonEBreedRate]+[DragonELand] Light[DragonLBreedRate]+[DragonLLand] Dark[DragonDBreedRate]+[DragonDLand]
- on click:
- yield 10000 Fire
- yield 10000 Water
- yield 10000 Air
- yield 10000 Earth
- yield 10000 Light
- yield 10000 Dark
- yield 10000 FireWorld
- yield 10000 WaterWorld
- yield 10000 AirWorld
- yield 10000 EarthWorld
- yield 10000 LightWorld
- yield 10000 DarkWorld
- end
- *debugMana3
- name:Boostest
- desc:Click here to gain unlimited power</>APSilver:[APSilver] APGoldCurrent:[APGold] APGoldNext:[APGoldNext]
- on click:
- yield 1000000 Fire
- yield 1000000 Water
- yield 1000000 Air
- yield 1000000 Earth
- yield 1000000 Light
- yield 1000000 Dark
- yield 1000000 FireWorld
- yield 1000000 WaterWorld
- yield 1000000 AirWorld
- yield 1000000 EarthWorld
- yield 1000000 LightWorld
- yield 1000000 DarkWorld
- end
- *debugComet1
- name:Comet
- desc:Summon a Minor Comet
- on click:yield 5000 CometTime1
- *debugComet2
- name:Cometa
- desc:Summon a Major Comet
- on click:yield 5000 CometTime2
- *debugComet3
- name:Cometaga
- desc:Summon a Catastrophic Comet</>CometPotency:[CometDeath] CometTimer:[CometTimeDeath] Catastrophe:[Catastrophe]
- on click:yield 5000 CometTime3
- *debugWorld
- name:EXPANDONG
- desc:You like big worlds?
- on click:
- yield 10000 barren
- yield 10000 WorldSize
- end
- *createWorld
- name:Create New World
- desc:Click to move on to this world, and use your collected Mana to create a new, hopefully grander, one.</>Next World Size will be [WorldSizeNext] lands & with [PrestigeManaNext] Divine Mana.
- icon:drakeicons[3,6]
- on click:
- if (WorldSizeNext >= 25)
- FireTotal = (FireTotal + FireWorld)
- WaterTotal = (WaterTotal + WaterWorld)
- AirTotal = (AirTotal + AirWorld)
- EarthTotal = (EarthTotal + EarthWorld)
- LightTotal = (LightTotal + LightWorld)
- DarkTotal = (DarkTotal + DarkWorld)
- APGold = APGoldNext
- lose tag:Mana
- lose tag:Dragons
- lose tag:Lands
- lose tag:Upgrades
- lose tag:Timer
- lose tag:Silver
- lose APSilver
- lose CastMiracle
- WorldSize = floor(WorldSizeNext)
- barren = floor(WorldSizeNext)
- else
- toast Not enough Mana to create a new World
- end
- end
- on earn:
- show PrestigeMana
- end
- req:25 WorldSizeNext
- Shinies
- *TEMPLATE
- class:noBackground
- movement:onMouse followMouseSlow:0.04 fade pulse:0.2
- no text
- *CometFire1
- name:Minor Fire Comet
- icon:drakeicons[5,0]
- on click:
- yield (100+min(((Fire:ps)*300),(100+(Fire)))) Fire
- yield (100+min(((Fire:ps)*300),(100+(Fire)))) FireWorld
- toast Caught a Minor Fire Comet for [(100+min(((Fire:ps)*300),(100+(Fire))))] Fire Mana!
- end
- *CometWater1
- name:Minor Water Comet
- icon:drakeicons[5,1]
- on click:
- yield (100+min(((Water:ps)*300),(100+(Water)))) Water
- yield (100+min(((Water:ps)*300),(100+(Water)))) WaterWorld
- toast Caught a Minor Water Comet for [(100+min(((Water:ps)*300),(100+(Water))))] Water Water!
- end
- *CometAir1
- name:Minor Air Comet
- icon:drakeicons[5,3]
- on click:
- yield (100+min(((Air:ps)*300),(100+(Air)))) Air
- yield (100+min(((Air:ps)*300),(100+(Air)))) AirWorld
- toast Caught a Minor Air Comet for [(100+min(((Air:ps)*300),(100+(Air))))] Air Mana!
- end
- *CometEarth1
- name:Minor Earth Comet
- icon:drakeicons[5,2]
- on click:
- yield (100+min(((Earth:ps)*300),(100+(Earth)))) Earth
- yield (100+min(((Earth:ps)*300),(100+(Earth)))) EarthWorld
- toast Caught a Minor Earth Comet for [(100+min(((Earth:ps)*300),(100+(Earth))))] Earth Mana!
- end
- *CometLight1
- name:Minor Light Comet
- icon:drakeicons[5,4]
- on click:
- yield (100+min(((Light:ps)*300),(100+(Light)))) Light
- yield (100+min(((Light:ps)*300),(100+(Light)))) LightWorld
- toast Caught a Minor Light Comet for [(100+min(((Light:ps)*300),(100+(Light))))] Light Mana!
- end
- *CometDark1
- name:Minor Dark Comet
- icon:drakeicons[5,5]
- on click:
- yield (100+min(((Dark:ps)*300),(100+(Dark)))) Dark
- yield (100+min(((Dark:ps)*300),(100+(Dark)))) DarkWorld
- toast Caught a Minor Dark Comet for [(100+min(((Dark:ps)*300),(100+(Dark))))] Dark Mana!
- end
- *TEMPLATE
- class:noBackground
- movement:onMouse followMouseSlow:0.02 fade pulse:0.1
- no text
- *CometFire2
- name:Major Fire Comet
- icon:drakeicons[5,0]
- on click:
- yield (10000+min(((Fire:ps)*1500),(100+(Fire*2)))) Fire
- yield (10000+min(((Fire:ps)*1500),(100+(Fire*2)))) FireWorld
- toast Caught a Major Fire Comet for [(10000+min(((Fire:ps)*1500),(100+(Fire*2))))] Fire Mana!
- end
- *CometWater2
- name:Major Water Comet
- icon:drakeicons[5,1]
- on click:
- yield (10000+min(((Water:ps)*1500),(100+(Water*2)))) Water
- yield (10000+min(((Water:ps)*1500),(100+(Water*2)))) WaterWorld
- toast Caught a Major Water Comet for [(10000+min(((Water:ps)*1500),(100+(Water*2))))] Water Mana!
- end
- *CometAir2
- name:Major Air Comet
- icon:drakeicons[5,3]
- on click:
- yield (10000+min(((Air:ps)*1500),(100+(Air*2)))) Air
- yield (10000+min(((Air:ps)*1500),(100+(Air*2)))) AirWorld
- toast Caught a Major Air Comet for [(10000+min(((Air:ps)*1500),(100+(Air*2))))] Air Mana!
- end
- *CometEarth2
- name:Major Earth Comet
- icon:drakeicons[5,2]
- on click:
- yield (10000+min(((Earth:ps)*1500),(100+(Earth*2)))) Earth
- yield (10000+min(((Earth:ps)*1500),(100+(Earth*2)))) EarthWorld
- toast Caught a Major Earth Comet for [(10000+min(((Earth:ps)*1500),(100+(Earth*2))))] Earth Mana!
- end
- *CometLight2
- name:Major Light Comet
- icon:drakeicons[5,4]
- on click:
- yield (10000+min(((Light:ps)*1500),(100+(Light*2)))) Light
- yield (10000+min(((Light:ps)*1500),(100+(Light*2)))) LightWorld
- toast Caught a Major Light Comet for [(10000+min(((Light:ps)*1500),(100+(Light*2))))] Light Mana!
- end
- *CometDark2
- name:Major Dark Comet
- icon:drakeicons[5,5]
- on click:
- yield (10000+min(((Dark:ps)*1500),(100+(Dark*2)))) Dark
- yield (10000+min(((Dark:ps)*1500),(100+(Dark*2)))) DarkWorld
- toast Caught a Major Dark Comet for [(10000+min(((Dark:ps)*1500),(100+(Dark*2))))] Dark Mana!
- end
- *TEMPLATE
- class:noBackground
- movement:onMouse followMouseSlow:0.01 fade pulse:0.05 grow
- no text
- *CometFire3
- name:Catastrophic Fire Comet
- icon:drakeicons[5,0]
- on click:
- yield (1000000+min(((Fire:ps)*7500),(100+(Fire*3)))) Fire
- yield (1000000+min(((Fire:ps)*7500),(100+(Fire*3)))) FireWorld
- toast Caught a Catastrophic Fire Comet for [(1000000+min(((Fire:ps)*7500),(100+(Fire*3))))] Fire Mana, oh no...
- yield 1 barren
- yield 1 WorldSize
- CometTimeDeath = 121
- CometDeath = 25
- end
- *CometWater3
- name:Catastrophic Water Comet
- icon:drakeicons[5,1]
- on click:
- yield (1000000+min(((Water:ps)*7500),(100+(Water*3)))) Water
- yield (1000000+min(((Water:ps)*7500),(100+(Water*3)))) WaterWorld
- toast Caught a Catastrophic Water Comet for [(1000000+min(((Water:ps)*7500),(100+(Water*3))))] Water Mana, oh no...
- yield 1 barren
- yield 1 WorldSize
- CometTimeDeath = 121
- CometDeath = 25
- end
- *CometAir3
- name:Catastrophic Air Comet
- icon:drakeicons[5,3]
- on click:
- yield (1000000+min(((Air:ps)*7500),(100+(Air*3)))) Air
- yield (1000000+min(((Air:ps)*7500),(100+(Air*3)))) AirWorld
- toast Caught a Catastrophic Air Comet for [(1000000+min(((Air:ps)*7500),(100+(Air*3))))] Air Mana, oh no...
- yield 1 barren
- yield 1 WorldSize
- CometTimeDeath = 121
- CometDeath = 25
- end
- *CometEarth3
- name:Catastrophic Earth Comet
- icon:drakeicons[5,2]
- on click:
- yield (1000000+min(((Earth:ps)*7500),(100+(Earth*3)))) Earth
- yield (1000000+min(((Earth:ps)*7500),(100+(Earth*3)))) EarthWorld
- toast Caught a Catastrophic Earth Comet for [(1000000+min(((Earth:ps)*7500),(100+(Earth*3))))] Earth Mana, oh no...
- yield 1 barren
- yield 1 WorldSize
- CometTimeDeath = 121
- CometDeath = 25
- end
- *CometLight3
- name:Catastrophic Light Comet
- icon:drakeicons[5,4]
- on click:
- yield (1000000+min(((Light:ps)*7500),(100+(Light*3)))) Light
- yield (1000000+min(((Light:ps)*7500),(100+(Light*3)))) LightWorld
- toast Caught a Catastrophic Light Comet for [(1000000+min(((Light:ps)*7500),(100+(Light*3))))] Light Mana, oh no...
- yield 1 barren
- yield 1 WorldSize
- CometTimeDeath = 121
- CometDeath = 25
- end
- *CometDark3
- name:Catastrophic Dark Comet
- icon:drakeicons[5,5]
- on click:
- yield (1000000+min(((Dark:ps)*7500),(100+(Dark*3)))) Dark
- yield (1000000+min(((Dark:ps)*7500),(100+(Dark*3)))) DarkWorld
- toast Caught a Catastrophic Dark Comet for [(1000000+min(((Dark:ps)*7500),(100+(Dark*3))))] Dark Mana, oh no...
- yield 1 barren
- yield 1 WorldSize
- CometTimeDeath = 121
- CometDeath = 25
- end
- Achievements
- [include DragonAward %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %sprite="1,0"]
- [include DragonAward %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %sprite="1,1"]
- [include DragonAward %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %sprite="1,3"]
- [include DragonAward %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %sprite="1,2"]
- [include DragonAward %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %sprite="1,4"]
- [include DragonAward %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %sprite="1,5"]
- *TEMPLATE
- tag:Silver
- icon:drakeicons[6,0] drakeicons[2,6]
- *PlanetDeveloped
- name:Developed Planet
- desc:You've fully developed your world with Mana.
- on earn:yield 3 APSilver
- req:(barren = 0)
- *PlanetMoon
- name:Moon
- desc:Your world is at least as large as Luna!
- on earn:yield 3 APSilver
- req:45 WorldSize
- *PlanetMercury
- name:Mercury
- desc:Your world is at least as large as Mercury!
- on earn:yield 3 APSilver
- req:75 WorldSize
- *PlanetMars
- name:Mars
- desc:Your world is at least as large as Mars!
- on earn:yield 6 APSilver
- req:145 WorldSize
- *PlanetVenus
- name:Venus
- desc:Your world is at least as large as Venus!
- on earn:yield 6 APSilver
- req:460 WorldSize
- *PlanetEarth
- name:Earth
- desc:Your world is at least as large as Earth!
- on earn:yield 6 APSilver
- req:510 WorldSize
- *PlanetNeptune
- name:Neptune
- desc:Your world is at least as large as Neptune!
- on earn:yield 6 APSilver
- req:7600 WorldSize
- *PlanetUranus
- name:Uranus
- desc:Your world is at least as large as Uranus!
- on earn:yield 9 APSilver
- req:8100 WorldSize
- *TEMPLATE
- tag:Gold
- icon:drakeicons[6,1] drakeicons[2,6]
- *PlanetDevelopedG
- name:Developed Planet
- desc:You've fully developed your first World.
- on earn:yield 3 APGoldNext
- req:PlanetDeveloped
- *PlanetMoonG
- name:Moon
- desc:Your largest world was at least as large as Luna!
- on earn:yield 3 APGoldNext
- req:PlanetMoon
- *PlanetMercuryG
- name:Mercury
- desc:Your largest world was at least as large as Mercury!
- on earn:yield 3 APGoldNext
- req:PlanetMercury
- *PlanetMarsG
- name:Mars
- desc:Your largest world was at least as large as Mars!
- on earn:yield 6 APGoldNext
- req:PlanetMars
- *PlanetVenusG
- name:Venus
- desc:Your largest world was at least as large as Venus!
- on earn:yield 6 APGoldNext
- req:PlanetVenus
- *PlanetEarthG
- name:Earth
- desc:Your largest world was at least as large as Earth!
- on earn:yield 6 APGoldNext
- req:PlanetEarth
- *PlanetNeptuneG
- name:Neptune
- desc:Your largest world was at least as large as Neptune!
- on earn:yield 6 APGoldNext
- req:PlanetNeptune
- *PlanetUranusG
- name:Uranus
- desc:Your largest world was at least as large as Uranus!
- on earn:yield 9 APGoldNext
- req:PlanetUranus
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