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- Let's make a game!
- name:Legend of Draconia: World Forge
- by:Blade Skydancer
- desc:You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface.<//>Legend of Draconia: World Forge is a game about creating a world full of dragons, magic and monsters. Use Mana generated from your children, the Dragons, to give them Lands to live in and hold dominion over.
- created:7/6/2019
- updated:16/6/2019
- version:1.2
- Settings
- background:https://i.imgur.com/uiubzMM.jpg
- building cost increase:120%
- building cost refund:0.01%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- spritesheet:drakeicons, 48 by 48, https://i.imgur.com/nkRMIeF.png
- stylesheet:stuff/bigBlue.css
- Layout
- //use default
- //*dragonBox
- //contains:tag:Dragons
- //header:Dragons
- //in:buildings
- //names:show
- //icons:show
- *main
- contains:res, buttons
- *res
- contains:Resources
- class:fullWidth
- *buttons
- contains:Buttons
- *store
- contains:buildings, upgrades
- *buildings
- contains:BulkDisplay, buildSidebarButtons, Buildings, Upgrades
- header:World
- tooltip origin:left
- *buildSidebarButtons
- in:buildings
- contains:tag:buildMenuButton
- *upgrades
- contains:popSidebarButtons, boxHabitat, tag:FireDragons, tag:WaterDragons, tag:AirDragons, tag:EarthDragons, tag:LightDragons, tag:DarkDragons
- header:Population
- costs:hide
- names:hide
- *popSidebarButtons
- in:upgrades
- contains:tag:popMenuButton
- *boxHabitat
- contains:tag:FireHabitat, tag:FirePopulation, tag:WaterHabitat, tag:WaterPopulation, tag:AirHabitat, tag:AirPopulation, tag:EarthHabitat, tag:EarthPopulation, tag:LightHabitat, tag:LightPopulation, tag:DarkHabitat, tag:DarkPopulation
- Includes
- *include Dragon %id %name1 %name2 %name3 %type %mana="1" %breed="1" %growth="1" %crowd="1" %health="1"
- *Dragon[%id]00
- name:[%name1] Dragon Egg
- tags:Dragons [%type]Dragons Chromatics Egg
- class:noBackground
- on tick:
- if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00)))
- if (Dragon[%id]00 < 25)
- toast Lost a [%name1] Dragon egg...
- end
- Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]))))
- end
- yield (1*[%growth]*TotalGrowth) Dragon[%id]00Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]01
- name:[%name1] Dragon Child
- tags:Dragons [%type]Dragons Chromatics Child
- class:noBackground
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01)))
- if (Dragon[%id]01 < 25)
- toast A [%name1] Dragon child didn't make it...
- end
- Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]))))
- end
- yield (1*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]01Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]02
- name:Adolescent [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Adolescent
- class:noBackground
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02)))
- if (Dragon[%id]02 < 25)
- toast An Adolescent [%name1] Dragon was too curious for their own good.
- end
- Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]))))
- end
- yield (2*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]02Grow
- yield (1*[%breed]*TotalBreed/4) Dragon[%id]0Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]03
- name:Lesser [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Lesser
- class:noBackground
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03)))
- if (Dragon[%id]03 < 25)
- toast A Lesser [%name1] Dragon died before their prime.
- end
- Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]))))
- end
- yield (3*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]03Grow
- yield (1*[%breed]*TotalBreed/2) Dragon[%id]0Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]04
- name:Adult [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Adult
- class:noBackground
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04)))
- if (Dragon[%id]04 < 25)
- toast Lost an Adult [%name1] Dragon tragically
- end
- Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]))))
- end
- yield (4*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]04Grow
- yield (1*[%breed]*TotalBreed) Dragon[%id]0Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]05
- name:Mature [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Mature
- class:noBackground
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05)))
- if (Dragon[%id]05 < 25)
- toast A Matured [%name1] Dragon passed to the next world.
- end
- Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]))))
- end
- yield (5*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]05Grow
- yield (1*[%breed]*TotalBreed/3) Dragon[%id]0Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]06
- name:Greater [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Greater
- class:noBackground
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06)))
- if (Dragon[%id]06 < 25)
- toast A Greater [%name1] Dragon's age caught up with them.
- end
- Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]))))
- end
- yield (6*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]06Grow
- yield (1*[%breed]*TotalBreed/9) Dragon[%id]0Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]07
- name:Venerable [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Venerable
- class:noBackground
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07)))
- if (Dragon[%id]07 < 25)
- toast A Venerable [%name1] Dragon passed on their last legend.
- end
- Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]))))
- end
- yield (7*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]07Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]08
- name:Ancient [%name1] Dragon
- tags:Dragons [%type]Dragons Chromatics Ancient
- class:noBackground
- on tick:
- if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08)))
- if (Dragon[%id]08 < 25)
- toast One of your [%name1] Dragons left a grand legacy peacefully in their sleep. They will be remembered.
- end
- Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]))))
- end
- yield (8*[%mana]) [%type]
- end
- hidden when 0
- no buy
- *Dragon[%id]10
- name:[%name2] Dragon Egg
- tags:Dragons [%type]Dragons Gem Egg
- class:noBackground
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10)))
- if (Dragon[%id]10 < 25)
- toast Lost a [%name2] Dragon egg...
- end
- Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]))))
- end
- yield (1*[%growth]*TotalGrowth) Dragon[%id]10Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]11
- name:[%name2] Dragon Child
- tags:Dragons [%type]Dragons Gem Child
- class:noBackground
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11)))
- if (Dragon[%id]11 < 25)
- toast A [%name2] Dragon child didn't make it...
- end
- Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]))))
- end
- yield (1.5*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]11Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]12
- name:Adolescent [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Adolescent
- class:noBackground
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12)))
- if (Dragon[%id]12 < 25)
- toast An Adolescent [%name2] Dragon was too curious for their own good.
- end
- Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]))))
- end
- yield (3*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]12Grow
- yield (1*[%breed]*TotalBreed/4) Dragon[%id]1Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]13
- name:Lesser [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Lesser
- class:noBackground
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13)))
- if (Dragon[%id]13 < 25)
- toast A Lesser [%name2] Dragon died before their prime.
- end
- Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]))))
- end
- yield (4.5*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]13Grow
- yield (1*[%breed]*TotalBreed/2) Dragon[%id]1Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]14
- name:Adult [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Adult
- class:noBackground
- on tick:
- if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14)))
- if (Dragon[%id]14 < 25)
- toast Lost an Adult [%name2] Dragon tragically
- end
- Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]))))
- end
- yield (6*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]14Grow
- yield (1*[%breed]*TotalBreed) Dragon[%id]1Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]15
- name:Mature [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Mature
- class:noBackground
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15)))
- if (Dragon[%id]15 < 25)
- toast A Matured [%name2] Dragon passed on to the next world.
- end
- Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]))))
- end
- yield (7.5*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]15Grow
- yield (1*[%breed]*TotalBreed/3) Dragon[%id]1Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]16
- name:Greater [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Greater
- class:noBackground
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16)))
- if (Dragon[%id]16 < 25)
- toast A Greater [%name2] Dragon's age caught up with them.
- end
- Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]))))
- end
- yield (9*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]16Grow
- yield (1*[%breed]*TotalBreed/9) Dragon[%id]1Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]17
- name:Venerable [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Venerable
- class:noBackground
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17)))
- if (Dragon[%id]17 < 25)
- toast A Venerable [%name2] Dragon passed on their last legend.
- end
- Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]))))
- end
- yield (10.5*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]17Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]18
- name:Ancient [%name2] Dragon
- tags:Dragons [%type]Dragons Gem Ancient
- class:noBackground
- on tick:
- if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18)))
- if (Dragon[%id]18 < 25)
- toast One of your [%name2] Dragons has ascended beyond the realm. They will be honored.
- end
- Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]))))
- end
- yield (12*[%mana]) [%type]
- end
- hidden when 0
- no buy
- *Dragon[%id]20
- name:[%name3] Dragon Egg
- tags:Dragons [%type]Dragons Pure Egg
- class:noBackground
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20)))
- if (Dragon[%id]20 < 25)
- toast Lost a [%name3] Dragon egg...
- end
- Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]))))
- end
- yield (1*[%growth]*TotalGrowth) Dragon[%id]20Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]21
- name:[%name3] Dragon Child
- tags:Dragons [%type]Dragons Pure Child
- class:noBackground
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21)))
- if (Dragon[%id]21 < 25)
- toast A [%name3] Dragon child didn't make it...
- end
- Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]))))
- end
- yield (2*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]21Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]22
- name:Adolescent [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Adolescent
- class:noBackground
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22)))
- if (Dragon[%id]22 < 25)
- toast An Adolescent [%name3] Dragon was too curious for their own good.
- end
- Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]))))
- end
- yield (4*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]22Grow
- yield (1*[%breed]*TotalBreed/4) Dragon[%id]2Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]23
- name:Lesser [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Lesser
- class:noBackground
- on tick:
- if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23)))
- if (Dragon[%id]23 < 25)
- toast A Lesser [%name3] Dragon died before their prime.
- end
- Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]))))
- end
- yield (6*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]23Grow
- yield (1*[%breed]*TotalBreed/2) Dragon[%id]2Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]24
- name:Adult [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Adult
- class:noBackground
- on tick:
- if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24)))
- if (Dragon[%id]24 < 25)
- toast Lost an Adult [%name3] Dragon tragically
- end
- Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]))))
- end
- yield (8*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]24Grow
- yield (1*[%breed]*TotalBreed) Dragon[%id]2Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]25
- name:Mature [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Mature
- class:noBackground
- on tick:
- if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25)))
- if (Dragon[%id]25 < 25)
- toast A Matured [%name3] Dragon passed on to the next world.
- end
- Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]))))
- end
- yield (10*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]25Grow
- yield (1*[%breed]*TotalBreed/3) Dragon[%id]2Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]26
- name:Greater [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Greater
- class:noBackground
- on tick:
- if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26)))
- if (Dragon[%id]26 < 25)
- toast A Greater [%name3] Dragon's age caught up with them.
- end
- Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]))))
- end
- yield (12*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]26Grow
- yield (1*[%breed]*TotalBreed/9) Dragon[%id]2Breed
- end
- hidden when 0
- no buy
- *Dragon[%id]27
- name:Venerable [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Venerable
- class:noBackground
- on tick:
- if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27)))
- if (Dragon[%id]27 < 25)
- toast A Venerable [%name3] Dragon passed on their last legend.
- end
- Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]))))
- end
- yield (14*[%mana]) [%type]
- yield (1*[%growth]*TotalGrowth) Dragon[%id]27Grow
- end
- hidden when 0
- no buy
- *Dragon[%id]28
- name:Ancient [%name3] Dragon
- tags:Dragons [%type]Dragons Pure Ancient
- class:noBackground
- on tick:
- if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28)))
- if (Dragon[%id]28 < 25)
- toast One of your [%name3] Dragons has left the world peacefully in their sleep. They will join beside you.
- end
- Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]))))
- end
- yield (16*[%mana]) [%type]
- end
- hidden when 0
- no buy
- *include DragonBreed %id %name1 %name2 %name3 %type %land="1" %rare="1"
- *Dragon[%id]BreedRate
- name: [%id] Dragon Breed Rate
- is always:(max(pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]-1))/[%land]),3),pow(((Total[%type]Dragons+1)/(Total[%type]Land+1)),(1/3)))*600)
- hidden
- *Dragon[%id]Total
- name: [%id] Dragon Population Total
- is always:(Dragon[%id]01 + Dragon[%id]02 + Dragon[%id]03 + Dragon[%id]04 + Dragon[%id]05 + Dragon[%id]06 + Dragon[%id]07 + Dragon[%id]08 + Dragon[%id]11 + Dragon[%id]12 + Dragon[%id]13 + Dragon[%id]14 + Dragon[%id]15 + Dragon[%id]16 + Dragon[%id]17 + Dragon[%id]18 + Dragon[%id]21 + Dragon[%id]22 + Dragon[%id]23 + Dragon[%id]24 + Dragon[%id]25 + Dragon[%id]26 + Dragon[%id]27 + Dragon[%id]28)
- hidden
- *Dragon[%id]0Breed
- name: [%name1] Dragon Breeding
- on tick:
- if (Dragon[%id]0Breed>=Dragon[%id]BreedRate)
- if (chance((4*[%rare])%))
- Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
- else
- Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
- end
- Dragon[%id]0Breed = (Dragon[%id]0Breed % Dragon[%id]BreedRate)
- end
- end
- hidden
- *Dragon[%id]1Breed
- name: [%name2] Dragon Breeding
- on tick:
- if (Dragon[%id]1Breed>=(Dragon[%id]BreedRate*(5/6)))
- if (chance((0.8*[%rare])%))
- Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
- else if (chance((11.1*[%rare])%))
- Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
- else
- Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
- end
- Dragon[%id]1Breed = (Dragon[%id]1Breed % (Dragon[%id]BreedRate*(5/6)))
- end
- end
- hidden
- *Dragon[%id]2Breed
- name: [%name3] Dragon Breeding
- on tick:
- if (Dragon[%id]2Breed>=(Dragon[%id]BreedRate*(25/36)))
- if (chance((3.7*[%rare])%))
- Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
- else if (chance((22.2*[%rare])%))
- Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
- else
- Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
- end
- Dragon[%id]2Breed = (Dragon[%id]2Breed % (Dragon[%id]BreedRate*(25/36)))
- end
- end
- hidden
- *Dragon[%id]00Grow
- name: [%name1] Dragon Egg Growth
- on tick:
- if (Dragon[%id]00Grow>=300)
- Dragon[%id]01 = Dragon[%id]01 + floor(Dragon[%id]00Grow/300)
- Dragon[%id]00 = Dragon[%id]00 - floor(Dragon[%id]00Grow/300)
- Dragon[%id]00Grow = (Dragon[%id]00Grow % 300)
- end
- end
- hidden
- *Dragon[%id]10Grow
- name: [%name2] Dragon Egg Growth
- on tick:
- if (Dragon[%id]10Grow>=400)
- Dragon[%id]11 = Dragon[%id]11 + floor(Dragon[%id]10Grow/400)
- Dragon[%id]10 = Dragon[%id]10 - floor(Dragon[%id]10Grow/400)
- Dragon[%id]10Grow = (Dragon[%id]10Grow % 400)
- end
- end
- hidden
- *Dragon[%id]20Grow
- name: [%name3] Dragon Egg Growth
- on tick:
- if (Dragon[%id]20Grow>=500)
- Dragon[%id]21 = Dragon[%id]21 + floor(Dragon[%id]20Grow/500)
- Dragon[%id]20 = Dragon[%id]20 - floor(Dragon[%id]20Grow/500)
- Dragon[%id]20Grow = (Dragon[%id]20Grow % 500)
- end
- end
- hidden
- *Dragon[%id]01Grow
- name: Child [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]01Grow>=1800)
- Dragon[%id]02 = Dragon[%id]02 + floor(Dragon[%id]01Grow/1800)
- Dragon[%id]01 = Dragon[%id]01 - floor(Dragon[%id]01Grow/1800)
- Dragon[%id]01Grow = (Dragon[%id]01Grow % 1800)
- end
- end
- hidden
- *Dragon[%id]11Grow
- name: Child [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]11Grow>=2400)
- Dragon[%id]12 = Dragon[%id]12 + floor(Dragon[%id]11Grow/2400)
- Dragon[%id]11 = Dragon[%id]11 - floor(Dragon[%id]11Grow/2400)
- Dragon[%id]11Grow = (Dragon[%id]11Grow % 2400)
- end
- end
- hidden
- *Dragon[%id]21Grow
- name: Child [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]21Grow>=3000)
- Dragon[%id]22 = Dragon[%id]22 + floor(Dragon[%id]21Grow/3000)
- Dragon[%id]21 = Dragon[%id]21 - floor(Dragon[%id]21Grow/3000)
- Dragon[%id]21Grow = (Dragon[%id]21Grow % 3000)
- end
- end
- hidden
- *Dragon[%id]02Grow
- name: Adolescent [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]02Grow>=3600)
- Dragon[%id]03 = Dragon[%id]03 + floor(Dragon[%id]02Grow/3600)
- Dragon[%id]02 = Dragon[%id]02 - floor(Dragon[%id]02Grow/3600)
- Dragon[%id]02Grow = (Dragon[%id]02Grow % 3600)
- end
- end
- hidden
- *Dragon[%id]12Grow
- name: Adolescent [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]12Grow>=4800)
- Dragon[%id]13 = Dragon[%id]13 + floor(Dragon[%id]12Grow/4800)
- Dragon[%id]12 = Dragon[%id]12 - floor(Dragon[%id]12Grow/4800)
- Dragon[%id]12Grow = (Dragon[%id]12Grow % 4800)
- end
- end
- hidden
- *Dragon[%id]22Grow
- name: Adolescent [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]22Grow>=6000)
- Dragon[%id]23 = Dragon[%id]23 + floor(Dragon[%id]22Grow/6000)
- Dragon[%id]22 = Dragon[%id]22 - floor(Dragon[%id]22Grow/6000)
- Dragon[%id]22Grow = (Dragon[%id]22Grow % 6000)
- end
- end
- hidden
- *Dragon[%id]03Grow
- name: Lesser [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]03Grow>=7200)
- Dragon[%id]04 = Dragon[%id]04 + floor(Dragon[%id]03Grow/7200)
- Dragon[%id]03 = Dragon[%id]03 - floor(Dragon[%id]03Grow/7200)
- Dragon[%id]03Grow = (Dragon[%id]03Grow % 7200)
- end
- end
- hidden
- *Dragon[%id]13Grow
- name: Lesser [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]13Grow>=9600)
- Dragon[%id]14 = Dragon[%id]14 + floor(Dragon[%id]13Grow/9600)
- Dragon[%id]13 = Dragon[%id]13 - floor(Dragon[%id]13Grow/9600)
- Dragon[%id]13Grow = (Dragon[%id]13Grow % 9600)
- end
- end
- hidden
- *Dragon[%id]23Grow
- name: Lesser [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]23Grow>=12000)
- Dragon[%id]24 = Dragon[%id]24 + floor(Dragon[%id]23Grow/12000)
- Dragon[%id]23 = Dragon[%id]23 - floor(Dragon[%id]23Grow/12000)
- Dragon[%id]23Grow = (Dragon[%id]23Grow % 12000)
- end
- end
- hidden
- *Dragon[%id]04Grow
- name: Adult [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]04Grow>=14400)
- Dragon[%id]05 = Dragon[%id]05 + floor(Dragon[%id]04Grow/14400)
- Dragon[%id]04 = Dragon[%id]04 - floor(Dragon[%id]04Grow/14400)
- Dragon[%id]04Grow = (Dragon[%id]04Grow % 14400)
- end
- end
- hidden
- *Dragon[%id]14Grow
- name: Adult [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]14Grow>=19200)
- Dragon[%id]15 = Dragon[%id]15 + floor(Dragon[%id]14Grow/19200)
- Dragon[%id]14 = Dragon[%id]14 - floor(Dragon[%id]14Grow/19200)
- Dragon[%id]14Grow = (Dragon[%id]14Grow % 19200)
- end
- end
- hidden
- *Dragon[%id]24Grow
- name: Adult [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]24Grow>=24000)
- Dragon[%id]25 = Dragon[%id]25 + floor(Dragon[%id]24Grow/24000)
- Dragon[%id]24 = Dragon[%id]24 - floor(Dragon[%id]24Grow/24000)
- Dragon[%id]24Grow = (Dragon[%id]24Grow % 24000)
- end
- end
- hidden
- *Dragon[%id]05Grow
- name: Mature [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]05Grow>=28800)
- Dragon[%id]06 = Dragon[%id]06 + floor(Dragon[%id]05Grow/28800)
- Dragon[%id]05 = Dragon[%id]05 - floor(Dragon[%id]05Grow/28800)
- Dragon[%id]05Grow = (Dragon[%id]05Grow % 28800)
- end
- end
- hidden
- *Dragon[%id]15Grow
- name: Mature [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]15Grow>=38400)
- Dragon[%id]16 = Dragon[%id]16 + floor(Dragon[%id]15Grow/38400)
- Dragon[%id]15 = Dragon[%id]15 - floor(Dragon[%id]15Grow/38400)
- Dragon[%id]15Grow = (Dragon[%id]15Grow % 38400)
- end
- end
- hidden
- *Dragon[%id]25Grow
- name: Mature [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]25Grow>=48000)
- Dragon[%id]26 = Dragon[%id]26 + floor(Dragon[%id]25Grow/48000)
- Dragon[%id]25 = Dragon[%id]25 - floor(Dragon[%id]25Grow/48000)
- Dragon[%id]25Grow = (Dragon[%id]25Grow % 48000)
- end
- end
- hidden
- *Dragon[%id]06Grow
- name: Greater [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]06Grow>=57600)
- Dragon[%id]07 = Dragon[%id]07 + floor(Dragon[%id]06Grow/57600)
- Dragon[%id]06 = Dragon[%id]06 - floor(Dragon[%id]06Grow/57600)
- Dragon[%id]06Grow = (Dragon[%id]06Grow % 57600)
- end
- end
- hidden
- *Dragon[%id]16Grow
- name: Greater [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]16Grow>=76800)
- Dragon[%id]17 = Dragon[%id]17 + floor(Dragon[%id]16Grow/76800)
- Dragon[%id]16 = Dragon[%id]16 - floor(Dragon[%id]16Grow/76800)
- Dragon[%id]16Grow = (Dragon[%id]16Grow % 76800)
- end
- end
- hidden
- *Dragon[%id]26Grow
- name: Greater [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]26Grow>=96000)
- Dragon[%id]27 = Dragon[%id]27 + floor(Dragon[%id]26Grow/96000)
- Dragon[%id]26 = Dragon[%id]26 - floor(Dragon[%id]26Grow/96000)
- Dragon[%id]26Grow = (Dragon[%id]26Grow % 96000)
- end
- end
- hidden
- *Dragon[%id]07Grow
- name: Venerable [%name1] Dragon Growth
- on tick:
- if (Dragon[%id]07Grow>=115200)
- Dragon[%id]08 = Dragon[%id]08 + floor(Dragon[%id]07Grow/115200)
- Dragon[%id]07 = Dragon[%id]07 - floor(Dragon[%id]07Grow/115200)
- Dragon[%id]07Grow = (Dragon[%id]07Grow % 115200)
- end
- end
- hidden
- *Dragon[%id]17Grow
- name: Venerable [%name2] Dragon Growth
- on tick:
- if (Dragon[%id]17Grow>=153600)
- Dragon[%id]18 = Dragon[%id]18 + floor(Dragon[%id]17Grow/153600)
- Dragon[%id]17 = Dragon[%id]17 - floor(Dragon[%id]17Grow/153600)
- Dragon[%id]17Grow = (Dragon[%id]17Grow % 153600)
- end
- end
- hidden
- *Dragon[%id]27Grow
- name: Venerable [%name3] Dragon Growth
- on tick:
- if (Dragon[%id]27Grow>=192000)
- Dragon[%id]28 = Dragon[%id]28 + floor(Dragon[%id]27Grow/192000)
- Dragon[%id]27 = Dragon[%id]27 - floor(Dragon[%id]27Grow/192000)
- Dragon[%id]27Grow = (Dragon[%id]27Grow % 192000)
- end
- end
- hidden
- Buttons
- *theWorldButton
- name:Draconia
- desc:Clicking here will generate one random point of Mana.
- on click:
- anim icon wobble
- if (chance((100/6)%))
- yield 1 Fire
- else if (chance((100/5)%))
- yield 1 Water
- else if (chance((100/4)%))
- yield 1 Air
- else if (chance((100/3)%))
- yield 1 Earth
- else if (chance((100/2)%))
- yield 1 Light
- else
- yield 1 Dark
- end
- end
- icon:https://i.imgur.com/0L2Ukqg.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- //Buttons
- *viewLands
- name:Lands
- text:Lands
- desc:Click to show the Land Sidebar.
- on click:
- show tag:Lands
- hide tag:Upgrades
- end
- tags:menuButton buildMenuButton
- *viewUpgrades
- name:Upgrades
- text:Upgrades
- desc:Click to show the Upgrades Sidebar.
- on click:
- hide tag:Lands
- show tag:Upgrades
- end
- tags:menuButton buildMenuButton
- *viewAllCreatures
- name:All
- text:All
- desc:Click to show all creatures. (Warning: giant list)
- on click:
- show tag:FireDragons
- show tag:FirePopulation
- show tag:FireHabitat
- show tag:WaterDragons
- show tag:WaterPopulation
- show tag:WaterHabitat
- show tag:AirDragons
- show tag:AirPopulation
- show tag:AirHabitat
- show tag:EarthDragons
- show tag:EarthPopulation
- show tag:EarthHabitat
- show tag:LightDragons
- show tag:LightPopulation
- show tag:LightHabitat
- show tag:DarkDragons
- show tag:DarkPopulation
- show tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewFireDragons
- name:Fire
- text:Fire
- desc:Click to show all Fire-aligned creatures.
- on click:
- show tag:FireDragons
- show tag:FirePopulation
- show tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewWaterDragons
- name:Water
- text:Water
- desc:Click to show all Water-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- show tag:WaterDragons
- show tag:WaterPopulation
- show tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewAirDragons
- name:Air
- text:Air
- desc:Click to show all Air-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- show tag:AirDragons
- show tag:AirPopulation
- show tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewEarthDragons
- name:Earth
- text:Earth
- desc:Click to show all Earth-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- show tag:EarthDragons
- show tag:EarthPopulation
- show tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewLightDragons
- name:Light
- text:Light
- desc:Click to show all Light-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- show tag:LightDragons
- show tag:LightPopulation
- show tag:LightHabitat
- hide tag:DarkDragons
- hide tag:DarkPopulation
- hide tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *viewDarkDragons
- name:Dark
- text:Dark
- desc:Click to show all Darkness-aligned creatures.
- on click:
- hide tag:FireDragons
- hide tag:FirePopulation
- hide tag:FireHabitat
- hide tag:WaterDragons
- hide tag:WaterPopulation
- hide tag:WaterHabitat
- hide tag:AirDragons
- hide tag:AirPopulation
- hide tag:AirHabitat
- hide tag:EarthDragons
- hide tag:EarthPopulation
- hide tag:EarthHabitat
- hide tag:LightDragons
- hide tag:LightPopulation
- hide tag:LightHabitat
- show tag:DarkDragons
- show tag:DarkPopulation
- show tag:DarkHabitat
- end
- tags:menuButton popMenuButton
- *TEMPLATE
- class:noBackground
- show earned
- *Fire
- name:Fire Mana
- desc:Fire Mana is creative and passionate. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,0]
- *Water
- name:Water Mana
- desc:Water Mana is compassionate and empathic. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,1]
- *Air
- name:Air Mana
- desc:Air Mana is innovative and gregarious. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,3]
- *Earth
- name:Earth Mana
- desc:Earth Mana is determined and unyielding. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,2]
- *Light
- name:Light Mana
- desc:Light Mana is altruistic and just. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,4]
- *Dark
- name:Dark Mana
- desc:Dark Mana is ambitious and mysterious. Use Mana to create Lands for your dragons.
- tag:Mana
- icon:drakeicons[4,5]
- *TEMPLATE
- class:noBackground
- hidden when 0
- *TotalFireDragons
- name:Fire Dragon Population
- desc:Tracks the total Fire Dragon population.
- tag:FirePopulation
- icon:drakeicons[1,0]
- is always:DragonFTotal
- *TotalFireLand
- name:Fire Habitability
- desc:Tracks the total space for Fire Dragons to live in
- tag:FireHabitat
- icon:drakeicons[2,0]
- is always:(desert * 7)
- *TotalWaterDragons
- name:Water Dragon Population
- desc:Tracks the total Water Dragon population.
- tag:WaterPopulation
- icon:drakeicons[1,2]
- is always:DragonWTotal
- *TotalWaterLand
- name:Water Habitability
- desc:Tracks the total space for Water Dragons to live in
- tag:WaterHabitat
- icon:drakeicons[2,2]
- is always:(ocean * 7)
- *TotalAirDragons
- name:Air Dragon Population
- desc:Tracks the total Air Dragon population.
- tag:AirPopulation
- icon:drakeicons[1,1]
- is always:DragonATotal
- *TotalAirLand
- name:Air Habitability
- desc:Tracks the total space for Air Dragons to live in
- tag:AirHabitat
- icon:drakeicons[2,1]
- is always:(plain * 7)
- *TotalEarthDragons
- name:Earth Dragon Population
- desc:Tracks the total Earth Dragon population.
- tag:EarthPopulation
- icon:drakeicons[1,1]
- is always:DragonETotal
- *TotalEarthLand
- name:Earth Habitability
- desc:Tracks the total space for Earth Dragons to live in
- tag:EarthHabitat
- icon:drakeicons[2,1]
- is always:(mountain * 7)
- *TotalLightDragons
- name:Light Dragon Population
- desc:Tracks the total Light Dragon population.
- tag:LightPopulation
- icon:drakeicons[1,3]
- is always:DragonLTotal
- *TotalLightLand
- name:Light Habitability
- desc:Tracks the total space for Light Dragons to live in
- tag:LightHabitat
- icon:drakeicons[2,3]
- is always:(steppe * 7)
- *TotalDarkDragons
- name:Dark Dragon Population
- desc:Tracks the total Dark Dragon population.
- tag:DarkPopulation
- icon:drakeicons[1,3]
- is always:DragonDTotal
- *TotalDarkLand
- name:Dark Habitability
- desc:Tracks the total space for Dark Dragons to live in
- tag:DarkHabitat
- icon:drakeicons[2,3]
- is always:(swamp * 7)
- *TotalBreed
- name:Upgrade Breed Multiplier
- desc:Tracks the total Breeding Multiplier from all Upgrades
- is always:1
- hidden
- *TotalGrowth
- name:Upgrade Growth Multiplier
- desc:Tracks the total Growth Multiplier from all Upgrades
- is always:1
- hidden
- *TotalHealth
- name:Upgrade Health Multiplier
- desc:Tracks the total Health Multiplier from all Upgrades
- is always:1
- hidden
- *desertCost
- name:debug
- is always:50
- hidden
- [include DragonBreed %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire"]
- [include DragonBreed %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water"]
- [include DragonBreed %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air"]
- [include DragonBreed %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth"]
- [include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="1.5"]
- [include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="1.5"]
- Buildings
- *TEMPLATE
- on click:anim glow
- *desert|deserts
- name:Desert|Deserts
- desc:A vast rolling sea of sand and dunes.<//><b>Effect:</b><.>Provides space for 7 Fire Dragons.
- tag:Lands
- icon:drakeicons[0,0]
- cost:5 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
- on earn:DragonF00 = (DragonF00 + 1)
- unlocked
- *ocean
- name:Ocean
- desc:A deep expanse of seemingly endless water.<//><b>Effect:</b><.>Provides space for 7 Water Dragons.
- tag:Lands
- icon:drakeicons[0,2]
- cost:1 Fire, 5 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
- on earn:DragonW00 = (DragonW00 + 1)
- unlocked
- *plain|plains
- name:Plain|Plains
- desc:Gentle hills and grass as far as the eye can see.<//><b>Effect:</b><.>Provides space for 7 Air Dragons.
- tag:Lands
- icon:drakeicons[0,1]
- cost:1 Fire, 1 Water, 5 Air, 1 Earth, 1 Light, 1 Dark
- on earn:DragonA00 = (DragonA00 + 1)
- unlocked
- *mountain|mountains
- name:Mountain|Mountains
- desc:Earth towering in a gradual spire that can be seen over the horizen.<//><b>Effect:</b><.>Provides space for 7 Earth Dragons.
- tag:Lands
- icon:drakeicons[0,1]
- cost:1 Fire, 1 Water, 1 Air, 5 Earth, 1 Light, 1 Dark
- on earn:DragonE00 = (DragonE00 + 1)
- unlocked
- *steppe
- name:Steppe
- desc:Brightly lit field of shrubs and stone, where you can see out for days.<//><b>Effect:</b><.>Provides space for 7 Light Dragons.
- tag:Lands
- icon:drakeicons[0,3]
- cost:1 Fire, 1 Water, 1 Air, 1 Earth, 5 Light, 1 Dark
- on earn:DragonL00 = (DragonL00 + 1)
- unlocked
- *swamp|swamps
- name:Swamp|Swamps
- desc:A dim tumble of vegitation and growth that chokes out most vision and sunlight.<//><b>Effect:</b><.>Provides space for 7 Dark Dragons.
- tag:Lands
- icon:drakeicons[0,3]
- cost:1 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 5 Dark
- on earn:DragonD00 = (DragonD00 + 1)
- unlocked
- [include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %breed="1.5"]
- [include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %growth="1.5"]
- [include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %crowd="1.5"]
- [include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %health="1.5"]
- [include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"]
- [include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"]
- Upgrades
- *TEMPLATE
- tag:Upgrades
- *debugFire
- name:Debug Fire Boost
- desc: Click here to gain unlimited (fire)power
- on click:
- yield 10000 Fire
- end
- Achievements
- *TEMPLATE
- on click:anim glow
- icon:drakeicons[1,0]
- on earn:toast New Dragon unlocked in the Bestiary!
- *DragonF00Award
- name:Red Flame Dragon Egg
- desc:Your first one. The egg wobbles, soon hatching.
- req:1 DragonF00
- *DragonF01Award
- name:Child Red Flame Dragon
- desc:The dragon hatches from its egg!
- req:1 DragonF01
- *DragonF02Award
- name:Lesser Red Flame Dragon
- desc:Beginning a rebellious phase...
- req:1 DragonF02
- *DragonF03Award
- name:Adult Red Flame Dragon
- desc:Ready to take on the world.
- req:1 DragonF03
- *DragonF04Award
- name:Greater Red Flame Dragon
- desc:Another year older, another year wiser, another year more powerful
- req:1 DragonF04
- *DragonF05Award
- name:Ancient Red Flame Dragon
- desc:Even rarer dragons respect the power and knowledge that comes with age.
- req:1 DragonF05
- *DragonF10Award
- name:Ruby Flame Dragon Egg
- desc:Awww, look at this little gem!
- req:1 DragonF10
- *DragonF11Award
- name:Child Ruby Flame Dragon
- desc:Growing up is always tough.
- req:1 DragonF11
- *DragonF12Award
- name:Lesser Ruby Flame Dragon
- desc:Ruby dragons have a touch of the divine in their otherwise mortal bodies
- req:1 DragonF12
- *DragonF13Award
- name:Adult Ruby Flame Dragon
- desc:Harder, better, faster, stronger.
- req:1 DragonF13
- *DragonF14Award
- name:Greater Ruby Flame Dragon
- desc:Becoming a venerable leader.
- req:1 DragonF14
- *DragonF15Award
- name:Ancient Ruby Flame Dragon
- desc:An extremely rare dragon, likely to rule over even other dragons in their power.
- req:1 DragonF15
- *DragonF20Award
- name:Pure Flame Dragon Egg
- desc:owo what's this?
- req:1 DragonF20
- *DragonF21Award
- name:Child Pure Flame Dragon
- desc:Not entirely mortal, this little baby dragon has a great future.
- req:1 DragonF21
- *DragonF22Award
- name:Lesser Pure Flame Dragon
- desc:Some people just want to watch the world burn.
- req:1 DragonF22
- *DragonF23Award
- name:Adult Pure Flame Dragon
- desc:Somehow, there are still higher plateaus to reach.
- req:1 DragonF23
- *DragonF24Award
- name:Greater Pure Flame Dragon
- desc:Approaching the peak of power.
- req:1 DragonF24
- *DragonF25Award
- name:Greater Pure Flame Dragon
- desc:A literal demigod of living fire now watches over your world.
- req:1 DragonF25
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