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BladeSkydancer

Legend of Draconia World Forge UI fork 2

Jun 15th, 2019
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  1. Let's make a game!
  2. name:Legend of Draconia: World Forge
  3. by:Blade Skydancer
  4. desc:You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface.<//>Legend of Draconia: World Forge is a game about creating a world full of dragons, magic and monsters. Use Mana generated from your children, the Dragons, to give them Lands to live in and hold dominion over.
  5. created:7/6/2019
  6. updated:16/6/2019
  7. version:1.2
  8.  
  9. Settings
  10. background:https://i.imgur.com/uiubzMM.jpg
  11. building cost increase:120%
  12. building cost refund:0.01%
  13. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  14. spritesheet:drakeicons, 48 by 48, https://i.imgur.com/nkRMIeF.png
  15. stylesheet:stuff/bigBlue.css
  16.  
  17. Layout
  18. //use default
  19.  
  20. //*dragonBox
  21. //contains:tag:Dragons
  22. //header:Dragons
  23. //in:buildings
  24. //names:show
  25. //icons:show
  26.  
  27. *main
  28. contains:res, buttons
  29. *res
  30. contains:Resources
  31. class:fullWidth
  32. *buttons
  33. contains:Buttons
  34. *store
  35. contains:buildings, upgrades
  36. *buildings
  37. contains:BulkDisplay, buildSidebarButtons, Buildings, Upgrades
  38. header:World
  39. tooltip origin:left
  40. *buildSidebarButtons
  41. in:buildings
  42. contains:tag:buildMenuButton
  43. *upgrades
  44. contains:popSidebarButtons, boxHabitat, tag:FireDragons, tag:WaterDragons, tag:AirDragons, tag:EarthDragons, tag:LightDragons, tag:DarkDragons
  45. header:Population
  46. costs:hide
  47. names:hide
  48. *popSidebarButtons
  49. in:upgrades
  50. contains:tag:popMenuButton
  51. *boxHabitat
  52. contains:tag:FireHabitat, tag:FirePopulation, tag:WaterHabitat, tag:WaterPopulation, tag:AirHabitat, tag:AirPopulation, tag:EarthHabitat, tag:EarthPopulation, tag:LightHabitat, tag:LightPopulation, tag:DarkHabitat, tag:DarkPopulation
  53.  
  54. Includes
  55. *include Dragon %id %name1 %name2 %name3 %type %mana="1" %breed="1" %growth="1" %crowd="1" %health="1"
  56. *Dragon[%id]00
  57. name:[%name1] Dragon Egg
  58. tags:Dragons [%type]Dragons Chromatics Egg
  59. class:noBackground
  60. on tick:
  61. if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00)))
  62. if (Dragon[%id]00 < 25)
  63. toast Lost a [%name1] Dragon egg...
  64. end
  65. Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]))))
  66. end
  67. yield (1*[%growth]*TotalGrowth) Dragon[%id]00Grow
  68. end
  69. hidden when 0
  70. no buy
  71. *Dragon[%id]01
  72. name:[%name1] Dragon Child
  73. tags:Dragons [%type]Dragons Chromatics Child
  74. class:noBackground
  75. on tick:
  76. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01)))
  77. if (Dragon[%id]01 < 25)
  78. toast A [%name1] Dragon child didn't make it...
  79. end
  80. Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]))))
  81. end
  82. yield (1*[%mana]) [%type]
  83. yield (1*[%growth]*TotalGrowth) Dragon[%id]01Grow
  84. end
  85. hidden when 0
  86. no buy
  87. *Dragon[%id]02
  88. name:Adolescent [%name1] Dragon
  89. tags:Dragons [%type]Dragons Chromatics Adolescent
  90. class:noBackground
  91. on tick:
  92. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02)))
  93. if (Dragon[%id]02 < 25)
  94. toast An Adolescent [%name1] Dragon was too curious for their own good.
  95. end
  96. Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]))))
  97. end
  98. yield (2*[%mana]) [%type]
  99. yield (1*[%growth]*TotalGrowth) Dragon[%id]02Grow
  100. yield (1*[%breed]*TotalBreed/4) Dragon[%id]0Breed
  101. end
  102. hidden when 0
  103. no buy
  104. *Dragon[%id]03
  105. name:Lesser [%name1] Dragon
  106. tags:Dragons [%type]Dragons Chromatics Lesser
  107. class:noBackground
  108. on tick:
  109. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03)))
  110. if (Dragon[%id]03 < 25)
  111. toast A Lesser [%name1] Dragon died before their prime.
  112. end
  113. Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]))))
  114. end
  115. yield (3*[%mana]) [%type]
  116. yield (1*[%growth]*TotalGrowth) Dragon[%id]03Grow
  117. yield (1*[%breed]*TotalBreed/2) Dragon[%id]0Breed
  118. end
  119. hidden when 0
  120. no buy
  121. *Dragon[%id]04
  122. name:Adult [%name1] Dragon
  123. tags:Dragons [%type]Dragons Chromatics Adult
  124. class:noBackground
  125. on tick:
  126. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04)))
  127. if (Dragon[%id]04 < 25)
  128. toast Lost an Adult [%name1] Dragon tragically
  129. end
  130. Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]))))
  131. end
  132. yield (4*[%mana]) [%type]
  133. yield (1*[%growth]*TotalGrowth) Dragon[%id]04Grow
  134. yield (1*[%breed]*TotalBreed) Dragon[%id]0Breed
  135. end
  136. hidden when 0
  137. no buy
  138. *Dragon[%id]05
  139. name:Mature [%name1] Dragon
  140. tags:Dragons [%type]Dragons Chromatics Mature
  141. class:noBackground
  142. on tick:
  143. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05)))
  144. if (Dragon[%id]05 < 25)
  145. toast A Matured [%name1] Dragon passed to the next world.
  146. end
  147. Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]))))
  148. end
  149. yield (5*[%mana]) [%type]
  150. yield (1*[%growth]*TotalGrowth) Dragon[%id]05Grow
  151. yield (1*[%breed]*TotalBreed/3) Dragon[%id]0Breed
  152. end
  153. hidden when 0
  154. no buy
  155. *Dragon[%id]06
  156. name:Greater [%name1] Dragon
  157. tags:Dragons [%type]Dragons Chromatics Greater
  158. class:noBackground
  159. on tick:
  160. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06)))
  161. if (Dragon[%id]06 < 25)
  162. toast A Greater [%name1] Dragon's age caught up with them.
  163. end
  164. Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]))))
  165. end
  166. yield (6*[%mana]) [%type]
  167. yield (1*[%growth]*TotalGrowth) Dragon[%id]06Grow
  168. yield (1*[%breed]*TotalBreed/9) Dragon[%id]0Breed
  169. end
  170. hidden when 0
  171. no buy
  172. *Dragon[%id]07
  173. name:Venerable [%name1] Dragon
  174. tags:Dragons [%type]Dragons Chromatics Venerable
  175. class:noBackground
  176. on tick:
  177. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07)))
  178. if (Dragon[%id]07 < 25)
  179. toast A Venerable [%name1] Dragon passed on their last legend.
  180. end
  181. Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]))))
  182. end
  183. yield (7*[%mana]) [%type]
  184. yield (1*[%growth]*TotalGrowth) Dragon[%id]07Grow
  185. end
  186. hidden when 0
  187. no buy
  188. *Dragon[%id]08
  189. name:Ancient [%name1] Dragon
  190. tags:Dragons [%type]Dragons Chromatics Ancient
  191. class:noBackground
  192. on tick:
  193. if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08)))
  194. if (Dragon[%id]08 < 25)
  195. toast One of your [%name1] Dragons left a grand legacy peacefully in their sleep. They will be remembered.
  196. end
  197. Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]))))
  198. end
  199. yield (8*[%mana]) [%type]
  200. end
  201. hidden when 0
  202. no buy
  203. *Dragon[%id]10
  204. name:[%name2] Dragon Egg
  205. tags:Dragons [%type]Dragons Gem Egg
  206. class:noBackground
  207. on tick:
  208. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10)))
  209. if (Dragon[%id]10 < 25)
  210. toast Lost a [%name2] Dragon egg...
  211. end
  212. Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]))))
  213. end
  214. yield (1*[%growth]*TotalGrowth) Dragon[%id]10Grow
  215. end
  216. hidden when 0
  217. no buy
  218. *Dragon[%id]11
  219. name:[%name2] Dragon Child
  220. tags:Dragons [%type]Dragons Gem Child
  221. class:noBackground
  222. on tick:
  223. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11)))
  224. if (Dragon[%id]11 < 25)
  225. toast A [%name2] Dragon child didn't make it...
  226. end
  227. Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]))))
  228. end
  229. yield (1.5*[%mana]) [%type]
  230. yield (1*[%growth]*TotalGrowth) Dragon[%id]11Grow
  231. end
  232. hidden when 0
  233. no buy
  234. *Dragon[%id]12
  235. name:Adolescent [%name2] Dragon
  236. tags:Dragons [%type]Dragons Gem Adolescent
  237. class:noBackground
  238. on tick:
  239. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12)))
  240. if (Dragon[%id]12 < 25)
  241. toast An Adolescent [%name2] Dragon was too curious for their own good.
  242. end
  243. Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]))))
  244. end
  245. yield (3*[%mana]) [%type]
  246. yield (1*[%growth]*TotalGrowth) Dragon[%id]12Grow
  247. yield (1*[%breed]*TotalBreed/4) Dragon[%id]1Breed
  248. end
  249. hidden when 0
  250. no buy
  251. *Dragon[%id]13
  252. name:Lesser [%name2] Dragon
  253. tags:Dragons [%type]Dragons Gem Lesser
  254. class:noBackground
  255. on tick:
  256. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13)))
  257. if (Dragon[%id]13 < 25)
  258. toast A Lesser [%name2] Dragon died before their prime.
  259. end
  260. Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]))))
  261. end
  262. yield (4.5*[%mana]) [%type]
  263. yield (1*[%growth]*TotalGrowth) Dragon[%id]13Grow
  264. yield (1*[%breed]*TotalBreed/2) Dragon[%id]1Breed
  265. end
  266. hidden when 0
  267. no buy
  268. *Dragon[%id]14
  269. name:Adult [%name2] Dragon
  270. tags:Dragons [%type]Dragons Gem Adult
  271. class:noBackground
  272. on tick:
  273. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14)))
  274. if (Dragon[%id]14 < 25)
  275. toast Lost an Adult [%name2] Dragon tragically
  276. end
  277. Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]))))
  278. end
  279. yield (6*[%mana]) [%type]
  280. yield (1*[%growth]*TotalGrowth) Dragon[%id]14Grow
  281. yield (1*[%breed]*TotalBreed) Dragon[%id]1Breed
  282. end
  283. hidden when 0
  284. no buy
  285. *Dragon[%id]15
  286. name:Mature [%name2] Dragon
  287. tags:Dragons [%type]Dragons Gem Mature
  288. class:noBackground
  289. on tick:
  290. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15)))
  291. if (Dragon[%id]15 < 25)
  292. toast A Matured [%name2] Dragon passed on to the next world.
  293. end
  294. Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]))))
  295. end
  296. yield (7.5*[%mana]) [%type]
  297. yield (1*[%growth]*TotalGrowth) Dragon[%id]15Grow
  298. yield (1*[%breed]*TotalBreed/3) Dragon[%id]1Breed
  299. end
  300. hidden when 0
  301. no buy
  302. *Dragon[%id]16
  303. name:Greater [%name2] Dragon
  304. tags:Dragons [%type]Dragons Gem Greater
  305. class:noBackground
  306. on tick:
  307. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16)))
  308. if (Dragon[%id]16 < 25)
  309. toast A Greater [%name2] Dragon's age caught up with them.
  310. end
  311. Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]))))
  312. end
  313. yield (9*[%mana]) [%type]
  314. yield (1*[%growth]*TotalGrowth) Dragon[%id]16Grow
  315. yield (1*[%breed]*TotalBreed/9) Dragon[%id]1Breed
  316. end
  317. hidden when 0
  318. no buy
  319. *Dragon[%id]17
  320. name:Venerable [%name2] Dragon
  321. tags:Dragons [%type]Dragons Gem Venerable
  322. class:noBackground
  323. on tick:
  324. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17)))
  325. if (Dragon[%id]17 < 25)
  326. toast A Venerable [%name2] Dragon passed on their last legend.
  327. end
  328. Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]))))
  329. end
  330. yield (10.5*[%mana]) [%type]
  331. yield (1*[%growth]*TotalGrowth) Dragon[%id]17Grow
  332. end
  333. hidden when 0
  334. no buy
  335. *Dragon[%id]18
  336. name:Ancient [%name2] Dragon
  337. tags:Dragons [%type]Dragons Gem Ancient
  338. class:noBackground
  339. on tick:
  340. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18)))
  341. if (Dragon[%id]18 < 25)
  342. toast One of your [%name2] Dragons has ascended beyond the realm. They will be honored.
  343. end
  344. Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]))))
  345. end
  346. yield (12*[%mana]) [%type]
  347. end
  348. hidden when 0
  349. no buy
  350. *Dragon[%id]20
  351. name:[%name3] Dragon Egg
  352. tags:Dragons [%type]Dragons Pure Egg
  353. class:noBackground
  354. on tick:
  355. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20)))
  356. if (Dragon[%id]20 < 25)
  357. toast Lost a [%name3] Dragon egg...
  358. end
  359. Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]))))
  360. end
  361. yield (1*[%growth]*TotalGrowth) Dragon[%id]20Grow
  362. end
  363. hidden when 0
  364. no buy
  365. *Dragon[%id]21
  366. name:[%name3] Dragon Child
  367. tags:Dragons [%type]Dragons Pure Child
  368. class:noBackground
  369. on tick:
  370. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21)))
  371. if (Dragon[%id]21 < 25)
  372. toast A [%name3] Dragon child didn't make it...
  373. end
  374. Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]))))
  375. end
  376. yield (2*[%mana]) [%type]
  377. yield (1*[%growth]*TotalGrowth) Dragon[%id]21Grow
  378. end
  379. hidden when 0
  380. no buy
  381. *Dragon[%id]22
  382. name:Adolescent [%name3] Dragon
  383. tags:Dragons [%type]Dragons Pure Adolescent
  384. class:noBackground
  385. on tick:
  386. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22)))
  387. if (Dragon[%id]22 < 25)
  388. toast An Adolescent [%name3] Dragon was too curious for their own good.
  389. end
  390. Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]))))
  391. end
  392. yield (4*[%mana]) [%type]
  393. yield (1*[%growth]*TotalGrowth) Dragon[%id]22Grow
  394. yield (1*[%breed]*TotalBreed/4) Dragon[%id]2Breed
  395. end
  396. hidden when 0
  397. no buy
  398. *Dragon[%id]23
  399. name:Lesser [%name3] Dragon
  400. tags:Dragons [%type]Dragons Pure Lesser
  401. class:noBackground
  402. on tick:
  403. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23)))
  404. if (Dragon[%id]23 < 25)
  405. toast A Lesser [%name3] Dragon died before their prime.
  406. end
  407. Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]))))
  408. end
  409. yield (6*[%mana]) [%type]
  410. yield (1*[%growth]*TotalGrowth) Dragon[%id]23Grow
  411. yield (1*[%breed]*TotalBreed/2) Dragon[%id]2Breed
  412. end
  413. hidden when 0
  414. no buy
  415. *Dragon[%id]24
  416. name:Adult [%name3] Dragon
  417. tags:Dragons [%type]Dragons Pure Adult
  418. class:noBackground
  419. on tick:
  420. if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24)))
  421. if (Dragon[%id]24 < 25)
  422. toast Lost an Adult [%name3] Dragon tragically
  423. end
  424. Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]))))
  425. end
  426. yield (8*[%mana]) [%type]
  427. yield (1*[%growth]*TotalGrowth) Dragon[%id]24Grow
  428. yield (1*[%breed]*TotalBreed) Dragon[%id]2Breed
  429. end
  430. hidden when 0
  431. no buy
  432. *Dragon[%id]25
  433. name:Mature [%name3] Dragon
  434. tags:Dragons [%type]Dragons Pure Mature
  435. class:noBackground
  436. on tick:
  437. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25)))
  438. if (Dragon[%id]25 < 25)
  439. toast A Matured [%name3] Dragon passed on to the next world.
  440. end
  441. Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]))))
  442. end
  443. yield (10*[%mana]) [%type]
  444. yield (1*[%growth]*TotalGrowth) Dragon[%id]25Grow
  445. yield (1*[%breed]*TotalBreed/3) Dragon[%id]2Breed
  446. end
  447. hidden when 0
  448. no buy
  449. *Dragon[%id]26
  450. name:Greater [%name3] Dragon
  451. tags:Dragons [%type]Dragons Pure Greater
  452. class:noBackground
  453. on tick:
  454. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26)))
  455. if (Dragon[%id]26 < 25)
  456. toast A Greater [%name3] Dragon's age caught up with them.
  457. end
  458. Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]))))
  459. end
  460. yield (12*[%mana]) [%type]
  461. yield (1*[%growth]*TotalGrowth) Dragon[%id]26Grow
  462. yield (1*[%breed]*TotalBreed/9) Dragon[%id]2Breed
  463. end
  464. hidden when 0
  465. no buy
  466. *Dragon[%id]27
  467. name:Venerable [%name3] Dragon
  468. tags:Dragons [%type]Dragons Pure Venerable
  469. class:noBackground
  470. on tick:
  471. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27)))
  472. if (Dragon[%id]27 < 25)
  473. toast A Venerable [%name3] Dragon passed on their last legend.
  474. end
  475. Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]))))
  476. end
  477. yield (14*[%mana]) [%type]
  478. yield (1*[%growth]*TotalGrowth) Dragon[%id]27Grow
  479. end
  480. hidden when 0
  481. no buy
  482. *Dragon[%id]28
  483. name:Ancient [%name3] Dragon
  484. tags:Dragons [%type]Dragons Pure Ancient
  485. class:noBackground
  486. on tick:
  487. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28)))
  488. if (Dragon[%id]28 < 25)
  489. toast One of your [%name3] Dragons has left the world peacefully in their sleep. They will join beside you.
  490. end
  491. Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]))))
  492. end
  493. yield (16*[%mana]) [%type]
  494. end
  495. hidden when 0
  496. no buy
  497.  
  498. *include DragonBreed %id %name1 %name2 %name3 %type %land="1" %rare="1"
  499. *Dragon[%id]BreedRate
  500. name: [%id] Dragon Breed Rate
  501. is always:(max(pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]-1))/[%land]),3),pow(((Total[%type]Dragons+1)/(Total[%type]Land+1)),(1/3)))*600)
  502. hidden
  503. *Dragon[%id]Total
  504. name: [%id] Dragon Population Total
  505. is always:(Dragon[%id]01 + Dragon[%id]02 + Dragon[%id]03 + Dragon[%id]04 + Dragon[%id]05 + Dragon[%id]06 + Dragon[%id]07 + Dragon[%id]08 + Dragon[%id]11 + Dragon[%id]12 + Dragon[%id]13 + Dragon[%id]14 + Dragon[%id]15 + Dragon[%id]16 + Dragon[%id]17 + Dragon[%id]18 + Dragon[%id]21 + Dragon[%id]22 + Dragon[%id]23 + Dragon[%id]24 + Dragon[%id]25 + Dragon[%id]26 + Dragon[%id]27 + Dragon[%id]28)
  506. hidden
  507. *Dragon[%id]0Breed
  508. name: [%name1] Dragon Breeding
  509. on tick:
  510. if (Dragon[%id]0Breed>=Dragon[%id]BreedRate)
  511. if (chance((4*[%rare])%))
  512. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
  513. else
  514. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
  515. end
  516. Dragon[%id]0Breed = (Dragon[%id]0Breed % Dragon[%id]BreedRate)
  517. end
  518. end
  519. hidden
  520. *Dragon[%id]1Breed
  521. name: [%name2] Dragon Breeding
  522. on tick:
  523. if (Dragon[%id]1Breed>=(Dragon[%id]BreedRate*(5/6)))
  524. if (chance((0.8*[%rare])%))
  525. Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  526. else if (chance((11.1*[%rare])%))
  527. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  528. else
  529. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  530. end
  531. Dragon[%id]1Breed = (Dragon[%id]1Breed % (Dragon[%id]BreedRate*(5/6)))
  532. end
  533. end
  534. hidden
  535. *Dragon[%id]2Breed
  536. name: [%name3] Dragon Breeding
  537. on tick:
  538. if (Dragon[%id]2Breed>=(Dragon[%id]BreedRate*(25/36)))
  539. if (chance((3.7*[%rare])%))
  540. Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  541. else if (chance((22.2*[%rare])%))
  542. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  543. else
  544. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  545. end
  546. Dragon[%id]2Breed = (Dragon[%id]2Breed % (Dragon[%id]BreedRate*(25/36)))
  547. end
  548. end
  549. hidden
  550. *Dragon[%id]00Grow
  551. name: [%name1] Dragon Egg Growth
  552. on tick:
  553. if (Dragon[%id]00Grow>=300)
  554. Dragon[%id]01 = Dragon[%id]01 + floor(Dragon[%id]00Grow/300)
  555. Dragon[%id]00 = Dragon[%id]00 - floor(Dragon[%id]00Grow/300)
  556. Dragon[%id]00Grow = (Dragon[%id]00Grow % 300)
  557. end
  558. end
  559. hidden
  560. *Dragon[%id]10Grow
  561. name: [%name2] Dragon Egg Growth
  562. on tick:
  563. if (Dragon[%id]10Grow>=400)
  564. Dragon[%id]11 = Dragon[%id]11 + floor(Dragon[%id]10Grow/400)
  565. Dragon[%id]10 = Dragon[%id]10 - floor(Dragon[%id]10Grow/400)
  566. Dragon[%id]10Grow = (Dragon[%id]10Grow % 400)
  567. end
  568. end
  569. hidden
  570. *Dragon[%id]20Grow
  571. name: [%name3] Dragon Egg Growth
  572. on tick:
  573. if (Dragon[%id]20Grow>=500)
  574. Dragon[%id]21 = Dragon[%id]21 + floor(Dragon[%id]20Grow/500)
  575. Dragon[%id]20 = Dragon[%id]20 - floor(Dragon[%id]20Grow/500)
  576. Dragon[%id]20Grow = (Dragon[%id]20Grow % 500)
  577. end
  578. end
  579. hidden
  580. *Dragon[%id]01Grow
  581. name: Child [%name1] Dragon Growth
  582. on tick:
  583. if (Dragon[%id]01Grow>=1800)
  584. Dragon[%id]02 = Dragon[%id]02 + floor(Dragon[%id]01Grow/1800)
  585. Dragon[%id]01 = Dragon[%id]01 - floor(Dragon[%id]01Grow/1800)
  586. Dragon[%id]01Grow = (Dragon[%id]01Grow % 1800)
  587. end
  588. end
  589. hidden
  590. *Dragon[%id]11Grow
  591. name: Child [%name2] Dragon Growth
  592. on tick:
  593. if (Dragon[%id]11Grow>=2400)
  594. Dragon[%id]12 = Dragon[%id]12 + floor(Dragon[%id]11Grow/2400)
  595. Dragon[%id]11 = Dragon[%id]11 - floor(Dragon[%id]11Grow/2400)
  596. Dragon[%id]11Grow = (Dragon[%id]11Grow % 2400)
  597. end
  598. end
  599. hidden
  600. *Dragon[%id]21Grow
  601. name: Child [%name3] Dragon Growth
  602. on tick:
  603. if (Dragon[%id]21Grow>=3000)
  604. Dragon[%id]22 = Dragon[%id]22 + floor(Dragon[%id]21Grow/3000)
  605. Dragon[%id]21 = Dragon[%id]21 - floor(Dragon[%id]21Grow/3000)
  606. Dragon[%id]21Grow = (Dragon[%id]21Grow % 3000)
  607. end
  608. end
  609. hidden
  610. *Dragon[%id]02Grow
  611. name: Adolescent [%name1] Dragon Growth
  612. on tick:
  613. if (Dragon[%id]02Grow>=3600)
  614. Dragon[%id]03 = Dragon[%id]03 + floor(Dragon[%id]02Grow/3600)
  615. Dragon[%id]02 = Dragon[%id]02 - floor(Dragon[%id]02Grow/3600)
  616. Dragon[%id]02Grow = (Dragon[%id]02Grow % 3600)
  617. end
  618. end
  619. hidden
  620. *Dragon[%id]12Grow
  621. name: Adolescent [%name2] Dragon Growth
  622. on tick:
  623. if (Dragon[%id]12Grow>=4800)
  624. Dragon[%id]13 = Dragon[%id]13 + floor(Dragon[%id]12Grow/4800)
  625. Dragon[%id]12 = Dragon[%id]12 - floor(Dragon[%id]12Grow/4800)
  626. Dragon[%id]12Grow = (Dragon[%id]12Grow % 4800)
  627. end
  628. end
  629. hidden
  630. *Dragon[%id]22Grow
  631. name: Adolescent [%name3] Dragon Growth
  632. on tick:
  633. if (Dragon[%id]22Grow>=6000)
  634. Dragon[%id]23 = Dragon[%id]23 + floor(Dragon[%id]22Grow/6000)
  635. Dragon[%id]22 = Dragon[%id]22 - floor(Dragon[%id]22Grow/6000)
  636. Dragon[%id]22Grow = (Dragon[%id]22Grow % 6000)
  637. end
  638. end
  639. hidden
  640. *Dragon[%id]03Grow
  641. name: Lesser [%name1] Dragon Growth
  642. on tick:
  643. if (Dragon[%id]03Grow>=7200)
  644. Dragon[%id]04 = Dragon[%id]04 + floor(Dragon[%id]03Grow/7200)
  645. Dragon[%id]03 = Dragon[%id]03 - floor(Dragon[%id]03Grow/7200)
  646. Dragon[%id]03Grow = (Dragon[%id]03Grow % 7200)
  647. end
  648. end
  649. hidden
  650. *Dragon[%id]13Grow
  651. name: Lesser [%name2] Dragon Growth
  652. on tick:
  653. if (Dragon[%id]13Grow>=9600)
  654. Dragon[%id]14 = Dragon[%id]14 + floor(Dragon[%id]13Grow/9600)
  655. Dragon[%id]13 = Dragon[%id]13 - floor(Dragon[%id]13Grow/9600)
  656. Dragon[%id]13Grow = (Dragon[%id]13Grow % 9600)
  657. end
  658. end
  659. hidden
  660. *Dragon[%id]23Grow
  661. name: Lesser [%name3] Dragon Growth
  662. on tick:
  663. if (Dragon[%id]23Grow>=12000)
  664. Dragon[%id]24 = Dragon[%id]24 + floor(Dragon[%id]23Grow/12000)
  665. Dragon[%id]23 = Dragon[%id]23 - floor(Dragon[%id]23Grow/12000)
  666. Dragon[%id]23Grow = (Dragon[%id]23Grow % 12000)
  667. end
  668. end
  669. hidden
  670. *Dragon[%id]04Grow
  671. name: Adult [%name1] Dragon Growth
  672. on tick:
  673. if (Dragon[%id]04Grow>=14400)
  674. Dragon[%id]05 = Dragon[%id]05 + floor(Dragon[%id]04Grow/14400)
  675. Dragon[%id]04 = Dragon[%id]04 - floor(Dragon[%id]04Grow/14400)
  676. Dragon[%id]04Grow = (Dragon[%id]04Grow % 14400)
  677. end
  678. end
  679. hidden
  680. *Dragon[%id]14Grow
  681. name: Adult [%name2] Dragon Growth
  682. on tick:
  683. if (Dragon[%id]14Grow>=19200)
  684. Dragon[%id]15 = Dragon[%id]15 + floor(Dragon[%id]14Grow/19200)
  685. Dragon[%id]14 = Dragon[%id]14 - floor(Dragon[%id]14Grow/19200)
  686. Dragon[%id]14Grow = (Dragon[%id]14Grow % 19200)
  687. end
  688. end
  689. hidden
  690. *Dragon[%id]24Grow
  691. name: Adult [%name3] Dragon Growth
  692. on tick:
  693. if (Dragon[%id]24Grow>=24000)
  694. Dragon[%id]25 = Dragon[%id]25 + floor(Dragon[%id]24Grow/24000)
  695. Dragon[%id]24 = Dragon[%id]24 - floor(Dragon[%id]24Grow/24000)
  696. Dragon[%id]24Grow = (Dragon[%id]24Grow % 24000)
  697. end
  698. end
  699. hidden
  700. *Dragon[%id]05Grow
  701. name: Mature [%name1] Dragon Growth
  702. on tick:
  703. if (Dragon[%id]05Grow>=28800)
  704. Dragon[%id]06 = Dragon[%id]06 + floor(Dragon[%id]05Grow/28800)
  705. Dragon[%id]05 = Dragon[%id]05 - floor(Dragon[%id]05Grow/28800)
  706. Dragon[%id]05Grow = (Dragon[%id]05Grow % 28800)
  707. end
  708. end
  709. hidden
  710. *Dragon[%id]15Grow
  711. name: Mature [%name2] Dragon Growth
  712. on tick:
  713. if (Dragon[%id]15Grow>=38400)
  714. Dragon[%id]16 = Dragon[%id]16 + floor(Dragon[%id]15Grow/38400)
  715. Dragon[%id]15 = Dragon[%id]15 - floor(Dragon[%id]15Grow/38400)
  716. Dragon[%id]15Grow = (Dragon[%id]15Grow % 38400)
  717. end
  718. end
  719. hidden
  720. *Dragon[%id]25Grow
  721. name: Mature [%name3] Dragon Growth
  722. on tick:
  723. if (Dragon[%id]25Grow>=48000)
  724. Dragon[%id]26 = Dragon[%id]26 + floor(Dragon[%id]25Grow/48000)
  725. Dragon[%id]25 = Dragon[%id]25 - floor(Dragon[%id]25Grow/48000)
  726. Dragon[%id]25Grow = (Dragon[%id]25Grow % 48000)
  727. end
  728. end
  729. hidden
  730. *Dragon[%id]06Grow
  731. name: Greater [%name1] Dragon Growth
  732. on tick:
  733. if (Dragon[%id]06Grow>=57600)
  734. Dragon[%id]07 = Dragon[%id]07 + floor(Dragon[%id]06Grow/57600)
  735. Dragon[%id]06 = Dragon[%id]06 - floor(Dragon[%id]06Grow/57600)
  736. Dragon[%id]06Grow = (Dragon[%id]06Grow % 57600)
  737. end
  738. end
  739. hidden
  740. *Dragon[%id]16Grow
  741. name: Greater [%name2] Dragon Growth
  742. on tick:
  743. if (Dragon[%id]16Grow>=76800)
  744. Dragon[%id]17 = Dragon[%id]17 + floor(Dragon[%id]16Grow/76800)
  745. Dragon[%id]16 = Dragon[%id]16 - floor(Dragon[%id]16Grow/76800)
  746. Dragon[%id]16Grow = (Dragon[%id]16Grow % 76800)
  747. end
  748. end
  749. hidden
  750. *Dragon[%id]26Grow
  751. name: Greater [%name3] Dragon Growth
  752. on tick:
  753. if (Dragon[%id]26Grow>=96000)
  754. Dragon[%id]27 = Dragon[%id]27 + floor(Dragon[%id]26Grow/96000)
  755. Dragon[%id]26 = Dragon[%id]26 - floor(Dragon[%id]26Grow/96000)
  756. Dragon[%id]26Grow = (Dragon[%id]26Grow % 96000)
  757. end
  758. end
  759. hidden
  760. *Dragon[%id]07Grow
  761. name: Venerable [%name1] Dragon Growth
  762. on tick:
  763. if (Dragon[%id]07Grow>=115200)
  764. Dragon[%id]08 = Dragon[%id]08 + floor(Dragon[%id]07Grow/115200)
  765. Dragon[%id]07 = Dragon[%id]07 - floor(Dragon[%id]07Grow/115200)
  766. Dragon[%id]07Grow = (Dragon[%id]07Grow % 115200)
  767. end
  768. end
  769. hidden
  770. *Dragon[%id]17Grow
  771. name: Venerable [%name2] Dragon Growth
  772. on tick:
  773. if (Dragon[%id]17Grow>=153600)
  774. Dragon[%id]18 = Dragon[%id]18 + floor(Dragon[%id]17Grow/153600)
  775. Dragon[%id]17 = Dragon[%id]17 - floor(Dragon[%id]17Grow/153600)
  776. Dragon[%id]17Grow = (Dragon[%id]17Grow % 153600)
  777. end
  778. end
  779. hidden
  780. *Dragon[%id]27Grow
  781. name: Venerable [%name3] Dragon Growth
  782. on tick:
  783. if (Dragon[%id]27Grow>=192000)
  784. Dragon[%id]28 = Dragon[%id]28 + floor(Dragon[%id]27Grow/192000)
  785. Dragon[%id]27 = Dragon[%id]27 - floor(Dragon[%id]27Grow/192000)
  786. Dragon[%id]27Grow = (Dragon[%id]27Grow % 192000)
  787. end
  788. end
  789. hidden
  790.  
  791. Buttons
  792. *theWorldButton
  793. name:Draconia
  794. desc:Clicking here will generate one random point of Mana.
  795. on click:
  796. anim icon wobble
  797. if (chance((100/6)%))
  798. yield 1 Fire
  799. else if (chance((100/5)%))
  800. yield 1 Water
  801. else if (chance((100/4)%))
  802. yield 1 Air
  803. else if (chance((100/3)%))
  804. yield 1 Earth
  805. else if (chance((100/2)%))
  806. yield 1 Light
  807. else
  808. yield 1 Dark
  809. end
  810. end
  811. icon:https://i.imgur.com/0L2Ukqg.png
  812. no text
  813. class:bigButton hasFlares
  814. icon class:shadowed
  815. tooltip origin:bottom
  816. tooltip class:red
  817.  
  818. Resources
  819.  
  820. //Buttons
  821. *viewLands
  822. name:Lands
  823. text:Lands
  824. desc:Click to show the Land Sidebar.
  825. on click:
  826. show tag:Lands
  827. hide tag:Upgrades
  828. end
  829. tags:menuButton buildMenuButton
  830.  
  831. *viewUpgrades
  832. name:Upgrades
  833. text:Upgrades
  834. desc:Click to show the Upgrades Sidebar.
  835. on click:
  836. hide tag:Lands
  837. show tag:Upgrades
  838. end
  839. tags:menuButton buildMenuButton
  840.  
  841. *viewAllCreatures
  842. name:All
  843. text:All
  844. desc:Click to show all creatures. (Warning: giant list)
  845. on click:
  846. show tag:FireDragons
  847. show tag:FirePopulation
  848. show tag:FireHabitat
  849. show tag:WaterDragons
  850. show tag:WaterPopulation
  851. show tag:WaterHabitat
  852. show tag:AirDragons
  853. show tag:AirPopulation
  854. show tag:AirHabitat
  855. show tag:EarthDragons
  856. show tag:EarthPopulation
  857. show tag:EarthHabitat
  858. show tag:LightDragons
  859. show tag:LightPopulation
  860. show tag:LightHabitat
  861. show tag:DarkDragons
  862. show tag:DarkPopulation
  863. show tag:DarkHabitat
  864. end
  865. tags:menuButton popMenuButton
  866.  
  867. *viewFireDragons
  868. name:Fire
  869. text:Fire
  870. desc:Click to show all Fire-aligned creatures.
  871. on click:
  872. show tag:FireDragons
  873. show tag:FirePopulation
  874. show tag:FireHabitat
  875. hide tag:WaterDragons
  876. hide tag:WaterPopulation
  877. hide tag:WaterHabitat
  878. hide tag:AirDragons
  879. hide tag:AirPopulation
  880. hide tag:AirHabitat
  881. hide tag:EarthDragons
  882. hide tag:EarthPopulation
  883. hide tag:EarthHabitat
  884. hide tag:LightDragons
  885. hide tag:LightPopulation
  886. hide tag:LightHabitat
  887. hide tag:DarkDragons
  888. hide tag:DarkPopulation
  889. hide tag:DarkHabitat
  890. end
  891. tags:menuButton popMenuButton
  892.  
  893. *viewWaterDragons
  894. name:Water
  895. text:Water
  896. desc:Click to show all Water-aligned creatures.
  897. on click:
  898. hide tag:FireDragons
  899. hide tag:FirePopulation
  900. hide tag:FireHabitat
  901. show tag:WaterDragons
  902. show tag:WaterPopulation
  903. show tag:WaterHabitat
  904. hide tag:AirDragons
  905. hide tag:AirPopulation
  906. hide tag:AirHabitat
  907. hide tag:EarthDragons
  908. hide tag:EarthPopulation
  909. hide tag:EarthHabitat
  910. hide tag:LightDragons
  911. hide tag:LightPopulation
  912. hide tag:LightHabitat
  913. hide tag:DarkDragons
  914. hide tag:DarkPopulation
  915. hide tag:DarkHabitat
  916. end
  917. tags:menuButton popMenuButton
  918.  
  919. *viewAirDragons
  920. name:Air
  921. text:Air
  922. desc:Click to show all Air-aligned creatures.
  923. on click:
  924. hide tag:FireDragons
  925. hide tag:FirePopulation
  926. hide tag:FireHabitat
  927. hide tag:WaterDragons
  928. hide tag:WaterPopulation
  929. hide tag:WaterHabitat
  930. show tag:AirDragons
  931. show tag:AirPopulation
  932. show tag:AirHabitat
  933. hide tag:EarthDragons
  934. hide tag:EarthPopulation
  935. hide tag:EarthHabitat
  936. hide tag:LightDragons
  937. hide tag:LightPopulation
  938. hide tag:LightHabitat
  939. hide tag:DarkDragons
  940. hide tag:DarkPopulation
  941. hide tag:DarkHabitat
  942. end
  943. tags:menuButton popMenuButton
  944.  
  945. *viewEarthDragons
  946. name:Earth
  947. text:Earth
  948. desc:Click to show all Earth-aligned creatures.
  949. on click:
  950. hide tag:FireDragons
  951. hide tag:FirePopulation
  952. hide tag:FireHabitat
  953. hide tag:WaterDragons
  954. hide tag:WaterPopulation
  955. hide tag:WaterHabitat
  956. hide tag:AirDragons
  957. hide tag:AirPopulation
  958. hide tag:AirHabitat
  959. show tag:EarthDragons
  960. show tag:EarthPopulation
  961. show tag:EarthHabitat
  962. hide tag:LightDragons
  963. hide tag:LightPopulation
  964. hide tag:LightHabitat
  965. hide tag:DarkDragons
  966. hide tag:DarkPopulation
  967. hide tag:DarkHabitat
  968. end
  969. tags:menuButton popMenuButton
  970.  
  971. *viewLightDragons
  972. name:Light
  973. text:Light
  974. desc:Click to show all Light-aligned creatures.
  975. on click:
  976. hide tag:FireDragons
  977. hide tag:FirePopulation
  978. hide tag:FireHabitat
  979. hide tag:WaterDragons
  980. hide tag:WaterPopulation
  981. hide tag:WaterHabitat
  982. hide tag:AirDragons
  983. hide tag:AirPopulation
  984. hide tag:AirHabitat
  985. hide tag:EarthDragons
  986. hide tag:EarthPopulation
  987. hide tag:EarthHabitat
  988. show tag:LightDragons
  989. show tag:LightPopulation
  990. show tag:LightHabitat
  991. hide tag:DarkDragons
  992. hide tag:DarkPopulation
  993. hide tag:DarkHabitat
  994. end
  995. tags:menuButton popMenuButton
  996.  
  997. *viewDarkDragons
  998. name:Dark
  999. text:Dark
  1000. desc:Click to show all Darkness-aligned creatures.
  1001. on click:
  1002. hide tag:FireDragons
  1003. hide tag:FirePopulation
  1004. hide tag:FireHabitat
  1005. hide tag:WaterDragons
  1006. hide tag:WaterPopulation
  1007. hide tag:WaterHabitat
  1008. hide tag:AirDragons
  1009. hide tag:AirPopulation
  1010. hide tag:AirHabitat
  1011. hide tag:EarthDragons
  1012. hide tag:EarthPopulation
  1013. hide tag:EarthHabitat
  1014. hide tag:LightDragons
  1015. hide tag:LightPopulation
  1016. hide tag:LightHabitat
  1017. show tag:DarkDragons
  1018. show tag:DarkPopulation
  1019. show tag:DarkHabitat
  1020. end
  1021. tags:menuButton popMenuButton
  1022.  
  1023. *TEMPLATE
  1024. class:noBackground
  1025. show earned
  1026.  
  1027. *Fire
  1028. name:Fire Mana
  1029. desc:Fire Mana is creative and passionate. Use Mana to create Lands for your dragons.
  1030. tag:Mana
  1031. icon:drakeicons[4,0]
  1032. *Water
  1033. name:Water Mana
  1034. desc:Water Mana is compassionate and empathic. Use Mana to create Lands for your dragons.
  1035. tag:Mana
  1036. icon:drakeicons[4,1]
  1037. *Air
  1038. name:Air Mana
  1039. desc:Air Mana is innovative and gregarious. Use Mana to create Lands for your dragons.
  1040. tag:Mana
  1041. icon:drakeicons[4,3]
  1042. *Earth
  1043. name:Earth Mana
  1044. desc:Earth Mana is determined and unyielding. Use Mana to create Lands for your dragons.
  1045. tag:Mana
  1046. icon:drakeicons[4,2]
  1047. *Light
  1048. name:Light Mana
  1049. desc:Light Mana is altruistic and just. Use Mana to create Lands for your dragons.
  1050. tag:Mana
  1051. icon:drakeicons[4,4]
  1052. *Dark
  1053. name:Dark Mana
  1054. desc:Dark Mana is ambitious and mysterious. Use Mana to create Lands for your dragons.
  1055. tag:Mana
  1056. icon:drakeicons[4,5]
  1057.  
  1058. *TEMPLATE
  1059. class:noBackground
  1060. hidden when 0
  1061.  
  1062. *TotalFireDragons
  1063. name:Fire Dragon Population
  1064. desc:Tracks the total Fire Dragon population.
  1065. tag:FirePopulation
  1066. icon:drakeicons[1,0]
  1067. is always:DragonFTotal
  1068. *TotalFireLand
  1069. name:Fire Habitability
  1070. desc:Tracks the total space for Fire Dragons to live in
  1071. tag:FireHabitat
  1072. icon:drakeicons[2,0]
  1073. is always:(desert * 7)
  1074. *TotalWaterDragons
  1075. name:Water Dragon Population
  1076. desc:Tracks the total Water Dragon population.
  1077. tag:WaterPopulation
  1078. icon:drakeicons[1,2]
  1079. is always:DragonWTotal
  1080. *TotalWaterLand
  1081. name:Water Habitability
  1082. desc:Tracks the total space for Water Dragons to live in
  1083. tag:WaterHabitat
  1084. icon:drakeicons[2,2]
  1085. is always:(ocean * 7)
  1086. *TotalAirDragons
  1087. name:Air Dragon Population
  1088. desc:Tracks the total Air Dragon population.
  1089. tag:AirPopulation
  1090. icon:drakeicons[1,1]
  1091. is always:DragonATotal
  1092. *TotalAirLand
  1093. name:Air Habitability
  1094. desc:Tracks the total space for Air Dragons to live in
  1095. tag:AirHabitat
  1096. icon:drakeicons[2,1]
  1097. is always:(plain * 7)
  1098. *TotalEarthDragons
  1099. name:Earth Dragon Population
  1100. desc:Tracks the total Earth Dragon population.
  1101. tag:EarthPopulation
  1102. icon:drakeicons[1,1]
  1103. is always:DragonETotal
  1104. *TotalEarthLand
  1105. name:Earth Habitability
  1106. desc:Tracks the total space for Earth Dragons to live in
  1107. tag:EarthHabitat
  1108. icon:drakeicons[2,1]
  1109. is always:(mountain * 7)
  1110. *TotalLightDragons
  1111. name:Light Dragon Population
  1112. desc:Tracks the total Light Dragon population.
  1113. tag:LightPopulation
  1114. icon:drakeicons[1,3]
  1115. is always:DragonLTotal
  1116. *TotalLightLand
  1117. name:Light Habitability
  1118. desc:Tracks the total space for Light Dragons to live in
  1119. tag:LightHabitat
  1120. icon:drakeicons[2,3]
  1121. is always:(steppe * 7)
  1122. *TotalDarkDragons
  1123. name:Dark Dragon Population
  1124. desc:Tracks the total Dark Dragon population.
  1125. tag:DarkPopulation
  1126. icon:drakeicons[1,3]
  1127. is always:DragonDTotal
  1128. *TotalDarkLand
  1129. name:Dark Habitability
  1130. desc:Tracks the total space for Dark Dragons to live in
  1131. tag:DarkHabitat
  1132. icon:drakeicons[2,3]
  1133. is always:(swamp * 7)
  1134. *TotalBreed
  1135. name:Upgrade Breed Multiplier
  1136. desc:Tracks the total Breeding Multiplier from all Upgrades
  1137. is always:1
  1138. hidden
  1139. *TotalGrowth
  1140. name:Upgrade Growth Multiplier
  1141. desc:Tracks the total Growth Multiplier from all Upgrades
  1142. is always:1
  1143. hidden
  1144. *TotalHealth
  1145. name:Upgrade Health Multiplier
  1146. desc:Tracks the total Health Multiplier from all Upgrades
  1147. is always:1
  1148. hidden
  1149. *desertCost
  1150. name:debug
  1151. is always:50
  1152. hidden
  1153.  
  1154. [include DragonBreed %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire"]
  1155. [include DragonBreed %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water"]
  1156. [include DragonBreed %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air"]
  1157. [include DragonBreed %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth"]
  1158. [include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="1.5"]
  1159. [include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="1.5"]
  1160.  
  1161.  
  1162. Buildings
  1163. *TEMPLATE
  1164. on click:anim glow
  1165.  
  1166. *desert|deserts
  1167. name:Desert|Deserts
  1168. desc:A vast rolling sea of sand and dunes.<//><b>Effect:</b><.>Provides space for 7 Fire Dragons.
  1169. tag:Lands
  1170. icon:drakeicons[0,0]
  1171. cost:5 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
  1172. on earn:DragonF00 = (DragonF00 + 1)
  1173. unlocked
  1174.  
  1175. *ocean
  1176. name:Ocean
  1177. desc:A deep expanse of seemingly endless water.<//><b>Effect:</b><.>Provides space for 7 Water Dragons.
  1178. tag:Lands
  1179. icon:drakeicons[0,2]
  1180. cost:1 Fire, 5 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
  1181. on earn:DragonW00 = (DragonW00 + 1)
  1182. unlocked
  1183.  
  1184. *plain|plains
  1185. name:Plain|Plains
  1186. desc:Gentle hills and grass as far as the eye can see.<//><b>Effect:</b><.>Provides space for 7 Air Dragons.
  1187. tag:Lands
  1188. icon:drakeicons[0,1]
  1189. cost:1 Fire, 1 Water, 5 Air, 1 Earth, 1 Light, 1 Dark
  1190. on earn:DragonA00 = (DragonA00 + 1)
  1191. unlocked
  1192.  
  1193. *mountain|mountains
  1194. name:Mountain|Mountains
  1195. desc:Earth towering in a gradual spire that can be seen over the horizen.<//><b>Effect:</b><.>Provides space for 7 Earth Dragons.
  1196. tag:Lands
  1197. icon:drakeicons[0,1]
  1198. cost:1 Fire, 1 Water, 1 Air, 5 Earth, 1 Light, 1 Dark
  1199. on earn:DragonE00 = (DragonE00 + 1)
  1200. unlocked
  1201.  
  1202. *steppe
  1203. name:Steppe
  1204. desc:Brightly lit field of shrubs and stone, where you can see out for days.<//><b>Effect:</b><.>Provides space for 7 Light Dragons.
  1205. tag:Lands
  1206. icon:drakeicons[0,3]
  1207. cost:1 Fire, 1 Water, 1 Air, 1 Earth, 5 Light, 1 Dark
  1208. on earn:DragonL00 = (DragonL00 + 1)
  1209. unlocked
  1210.  
  1211. *swamp|swamps
  1212. name:Swamp|Swamps
  1213. desc:A dim tumble of vegitation and growth that chokes out most vision and sunlight.<//><b>Effect:</b><.>Provides space for 7 Dark Dragons.
  1214. tag:Lands
  1215. icon:drakeicons[0,3]
  1216. cost:1 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 5 Dark
  1217. on earn:DragonD00 = (DragonD00 + 1)
  1218. unlocked
  1219.  
  1220. [include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %breed="1.5"]
  1221. [include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %growth="1.5"]
  1222. [include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %crowd="1.5"]
  1223. [include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %health="1.5"]
  1224. [include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"]
  1225. [include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"]
  1226.  
  1227. Upgrades
  1228. *TEMPLATE
  1229. tag:Upgrades
  1230. *debugFire
  1231. name:Debug Fire Boost
  1232. desc: Click here to gain unlimited (fire)power
  1233. on click:
  1234. yield 10000 Fire
  1235. end
  1236. Achievements
  1237. *TEMPLATE
  1238. on click:anim glow
  1239. icon:drakeicons[1,0]
  1240. on earn:toast New Dragon unlocked in the Bestiary!
  1241. *DragonF00Award
  1242. name:Red Flame Dragon Egg
  1243. desc:Your first one. The egg wobbles, soon hatching.
  1244. req:1 DragonF00
  1245. *DragonF01Award
  1246. name:Child Red Flame Dragon
  1247. desc:The dragon hatches from its egg!
  1248. req:1 DragonF01
  1249. *DragonF02Award
  1250. name:Lesser Red Flame Dragon
  1251. desc:Beginning a rebellious phase...
  1252. req:1 DragonF02
  1253. *DragonF03Award
  1254. name:Adult Red Flame Dragon
  1255. desc:Ready to take on the world.
  1256. req:1 DragonF03
  1257. *DragonF04Award
  1258. name:Greater Red Flame Dragon
  1259. desc:Another year older, another year wiser, another year more powerful
  1260. req:1 DragonF04
  1261. *DragonF05Award
  1262. name:Ancient Red Flame Dragon
  1263. desc:Even rarer dragons respect the power and knowledge that comes with age.
  1264. req:1 DragonF05
  1265. *DragonF10Award
  1266. name:Ruby Flame Dragon Egg
  1267. desc:Awww, look at this little gem!
  1268. req:1 DragonF10
  1269. *DragonF11Award
  1270. name:Child Ruby Flame Dragon
  1271. desc:Growing up is always tough.
  1272. req:1 DragonF11
  1273. *DragonF12Award
  1274. name:Lesser Ruby Flame Dragon
  1275. desc:Ruby dragons have a touch of the divine in their otherwise mortal bodies
  1276. req:1 DragonF12
  1277. *DragonF13Award
  1278. name:Adult Ruby Flame Dragon
  1279. desc:Harder, better, faster, stronger.
  1280. req:1 DragonF13
  1281. *DragonF14Award
  1282. name:Greater Ruby Flame Dragon
  1283. desc:Becoming a venerable leader.
  1284. req:1 DragonF14
  1285. *DragonF15Award
  1286. name:Ancient Ruby Flame Dragon
  1287. desc:An extremely rare dragon, likely to rule over even other dragons in their power.
  1288. req:1 DragonF15
  1289. *DragonF20Award
  1290. name:Pure Flame Dragon Egg
  1291. desc:owo what's this?
  1292. req:1 DragonF20
  1293. *DragonF21Award
  1294. name:Child Pure Flame Dragon
  1295. desc:Not entirely mortal, this little baby dragon has a great future.
  1296. req:1 DragonF21
  1297. *DragonF22Award
  1298. name:Lesser Pure Flame Dragon
  1299. desc:Some people just want to watch the world burn.
  1300. req:1 DragonF22
  1301. *DragonF23Award
  1302. name:Adult Pure Flame Dragon
  1303. desc:Somehow, there are still higher plateaus to reach.
  1304. req:1 DragonF23
  1305. *DragonF24Award
  1306. name:Greater Pure Flame Dragon
  1307. desc:Approaching the peak of power.
  1308. req:1 DragonF24
  1309. *DragonF25Award
  1310. name:Greater Pure Flame Dragon
  1311. desc:A literal demigod of living fire now watches over your world.
  1312. req:1 DragonF25
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