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| 1 | *************************************************************************** | |
| 2 | ********************* RISE OF THE EAST 2.2 CHANGELOG ********************** | |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | - | ******** 2.2.0 ******* |
| 6 | + | ******** 2.2.2 ******* |
| 7 | - | ***** 06/12/2020 ***** |
| 7 | + | ***** --/12/2020 ***** |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Fixed player positions from shuffling during MP games |
| 10 | + | 1. Fixed base Marauder Tanks still being buildable after Anthrax Beta Upgrade |
| 11 | - | 2. Enabled 3 stage veterancy in single player missions & campaign |
| 11 | + | 2. Fixed some Refineries not acting as a build-off of structure to allies |
| 12 | - | 3. Fixed bullet shell casings and ricochet from damaging walls |
| 12 | + | 3. Fixed new snow terrain graphic bugs |
| 13 | - | 4. Fixed Stealth Tanks having innacurate missiles |
| 13 | + | 4. Fixed vehicle explosions from blowing up uranium and other ore |
| 14 | - | 5. Reverted cncnet5.dll for faster loading/exit |
| 14 | + | 5. Added Map Renderer settings files to the updater |
| 15 | - | 6. Improved target scanning capabilities of all offensive units and base defenses |
| 15 | + | 6. Fixed Dogs not dealing damage to Ravagers properly |
| 16 | - | 7. Fixed Peacekeepers from hitting allied units |
| 16 | + | 7. Added many new MP maps, some exclusives |
| 17 | - | 8. Fixed Heroic Railgun Tanks not being able to fire |
| 17 | + | 8. Fixed multiple spectator crash bug |
| 18 | - | 9. Fixed Hospital Advanced Rubble state |
| 18 | + | 9. Enabled GLA Missions 1 and 2 |
| 19 | - | 10. Removed acceleration from all units, this helps melee units the most |
| 19 | + | 10. Fixed a rare 1 FPS bug |
| 20 | - | 11. Fixed ReShade file moving/loading issue |
| 20 | + | |
| 21 | - | 12. Reduced brightness on East Asia and GLA diplomacy/option background image |
| 21 | + | |
| 22 | - | 13. Adjusted Mission YR S06 Cosmonaut trigger |
| 22 | + | |
| 23 | - | 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.) |
| 23 | + | |
| 24 | - | 15. Added new EVA announcements such as C&C3's "enemy unit sighted" |
| 24 | + | |
| 25 | - | 16. Added over 30 new MP maps |
| 25 | + | 1. Ore Miners |
| 26 | - | 17. Added new Generals campaign and Challenge maps |
| 26 | + | Reduced HP by 30% |
| 27 | - | 17.1 China 01 |
| 27 | + | Miners gain 30% HP when docking |
| 28 | - | Enabled |
| 28 | + | Reduced cost by 20% |
| 29 | - | 17.2 Dr. Thrax Challenge |
| 29 | + | Reduced damage taken from aircraft by 20% |
| 30 | - | Enabled |
| 30 | + | |
| 31 | - | 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash |
| 31 | + | 2. Aircraft |
| 32 | - | 18.1 Affects: Kirovs, Floating Disks, Mantis', Helix etc. |
| 32 | + | Increased HP of T2/T3 aircraft by 7/10% |
| 33 | - | 19. Fixed nuke lighting from lingering far longer than it should |
| 33 | + | |
| 34 | - | 19.1 Custom map settings or time of day client settings may still impact lighting |
| 34 | + | 3. Suicide Units |
| 35 | - | 20. Fixed Soviet Dog sidebar position |
| 35 | + | No longer benefit from Iron Curtain effects |
| 36 | - | 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA |
| 36 | + | Increased cell hits to 2 from 1 |
| 37 | - | 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0 |
| 37 | + | Reduced damage at max. radius by 50% |
| 38 | - | 22.1 The bug prevents players from losing and games from ending if a building is destroyed |
| 38 | + | |
| 39 | - | while being sold/packed up. Surrendering does not end the game for the player |
| 39 | + | 4. Hero Units |
| 40 | No longer benefit from the 20% HP boost at Elite rank | |
| 41 | ||
| 42 | 5. Garrisons | |
| 43 | Increased passthrough rate to 30% from 15% (chance of hits going to the infantry inside) | |
| 44 | ||
| 45 | - | 1. T2/T3 Infantry |
| 45 | + | 6. Infantry Missile Launchers |
| 46 | - | Reduced damage taken from Dogs & Ravagers by 15/30% |
| 46 | + | Reduced damage against vehicles by 20% |
| 47 | Reduced attack speed by 10% (does not apply to Yuri Plasma Troopers) | |
| 48 | - | 2. Spawned Missiles |
| 48 | + | |
| 49 | - | Damage is now capped at 2 cells max, previously was unlimited |
| 49 | + | |
| 50 | - | Only applies to multiplayer games |
| 50 | + | 7. UN M1A1 |
| 51 | Reduced armor to T1 heavy from T2 | |
| 52 | - | 3. Tier vs Tier |
| 52 | + | |
| 53 | - | Further optimized damage between different tiered units, applied per tier |
| 53 | + | 8. T3 Heavy MBTs (Apocalypse, Overlord, etc) |
| 54 | - | This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air) |
| 54 | + | Increased cost by 10% |
| 55 | - | Siege units are only affected defensively, offensive capabilities remain unchanged |
| 55 | + | |
| 56 | - | 3.1 Infantry |
| 56 | + | |
| 57 | - | Reduced damage against higher tiers by 26% (e.g. 130/96/71%) |
| 57 | + | |
| 58 | - | Tier damage bonus reduced to 12% from 20% |
| 58 | + | |
| 59 | - | 3.2 Vehicles |
| 59 | + | |
| 60 | - | Reduced damage against higher tiers by 13% (e.g. 90/78/68%) |
| 60 | + | 1. Peacekeeper |
| 61 | - | Tier damage bonus increased to 7% from 5% |
| 61 | + | Reduced cost to 500 from 600 |
| 62 | ||
| 63 | - | 4. Spies |
| 63 | + | 2. Humvee |
| 64 | - | Moved spies to T2 |
| 64 | + | No longer gains veterancy from passenger kills |
| 65 | - | Allied Spy remains unchanged |
| 65 | + | |
| 66 | - | GLA Saboteur is T3 |
| 66 | + | 3. Battle Fortress |
| 67 | No longer gains veterancy from passenger kills | |
| 68 | - | 5. Build off Allies |
| 68 | + | |
| 69 | - | Friendly refineries can now be built off of, just like Construction Yards |
| 69 | + | 4. Javelin Soldier |
| 70 | Changed to only use his missile launcher in open topped vehicles | |
| 71 | - | 6. Upgrades & Support Powers |
| 71 | + | Reduced missile damage by 20% |
| 72 | - | New upgrades have been added: |
| 72 | + | Increased missile range by 10% |
| 73 | - | 6.1 Allies |
| 73 | + | |
| 74 | - | Deploy Ambulance |
| 74 | + | 5. Tempest Pike |
| 75 | - | Delivers an ambulance to the closest War Factory |
| 75 | + | Increased cost to 700 from 500 |
| 76 | - | Ambulances can heal and buff friendly infantry in the battlefield |
| 76 | + | |
| 77 | 6. B2 Shard Bomber | |
| 78 | - | Air Superiority Upgrade |
| 78 | + | No longer damages friendlies |
| 79 | - | American T2 upgrade that builds all new F22s at veteran rank |
| 79 | + | |
| 80 | 7. Jaeger | |
| 81 | - | Spectrum Shield Upgrade |
| 81 | + | Shard Grenade no longer damages friendlies |
| 82 | - | Is now applied to existing units |
| 82 | + | |
| 83 | 8. M1A1 | |
| 84 | - | 6.2 East Asia |
| 84 | + | Increased cost to 950 from 900 |
| 85 | - | Minigunner Training Upgrade |
| 85 | + | |
| 86 | - | NK T1 upgrade that trains all new Minigunners at veteran rank |
| 86 | + | 9. Comanche (Rockets) |
| 87 | Reduced damage against structures by 20% | |
| 88 | - | MIG Armor Upgrade |
| 88 | + | |
| 89 | - | China T1 upgrade. Increases MIG HP by 20% |
| 89 | + | 10. Rocketeer |
| 90 | Reduced damage against structures by 20% | |
| 91 | - | 6.3 GLA |
| 91 | + | |
| 92 | - | Worker Shoes Upgrade |
| 92 | + | |
| 93 | - | T2 upgrade. Increases worker and slave speed by 25% |
| 93 | + | |
| 94 | ************ | |
| 95 | - | Anthrax Bomb |
| 95 | + | |
| 96 | - | Calls in a support plane to carpet bomb the target area. Leaves toxin residue |
| 96 | + | 1. Minigunner |
| 97 | - | Exclusive to Scorpion Cell |
| 97 | + | |
| 98 | Reduced range by 10% | |
| 99 | - | Car Bomb |
| 99 | + | Increased cost to 200 from 180 |
| 100 | - | Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run |
| 100 | + | |
| 101 | - | Not available to Scorpion Cell |
| 101 | + | 2. Troopcrawler |
| 102 | No longer gains veterancy | |
| 103 | - | Rebel Ambush |
| 103 | + | Increased cost to 1100 from 1050 |
| 104 | - | Deploys a group of rebels at the target area |
| 104 | + | |
| 105 | - | Group size scales with tech level |
| 105 | + | 3. Support Crawler |
| 106 | No longer gains veterancy from passenger kills | |
| 107 | - | Corrosion |
| 107 | + | Can still be promoted via its missile weapon |
| 108 | - | Debuffs the target enemy vehicles with -25% move speed and -25% fire power |
| 108 | + | Increased cost to 1200 from 1150 |
| 109 | - | Exclusive to Scorpion Cell |
| 109 | + | |
| 110 | 4. ICBM Launcher | |
| 111 | - | Slave Miner |
| 111 | + | Increased number of cells affected to 3 from 2 (MP) |
| 112 | - | Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game |
| 112 | + | |
| 113 | 5. Fortified Bunker | |
| 114 | - | Rocket Reload Upgrade |
| 114 | + | Increased cost to 1100 from 800 |
| 115 | - | T3 upgrade that increases the attack speed of all missile based units |
| 115 | + | Increased build time by 20% |
| 116 | - | Does not apply to the Scarab Tank's missiles in upgraded form |
| 116 | + | |
| 117 | - | Exclusive to Scarab Cell |
| 117 | + | 6. Neutron Missile |
| 118 | Driver neutralization no longer chance based, to reduce performance issues | |
| 119 | - | 6.4 Soviets |
| 119 | + | The detonation will now always kill drivers of all T2 and below vehicles |
| 120 | - | Reactive Armor |
| 120 | + | This effect only applies to targets in the inner 66% of the impact radius |
| 121 | - | T1 upgrade. Increases light and medium vehicle HP by 15% |
| 121 | + | |
| 122 | 7. Gatling Tank | |
| 123 | - | 6.5 Yuri |
| 123 | + | Increased damage against infantry by 25% |
| 124 | - | Juice 'em Up |
| 124 | + | |
| 125 | - | Increases damage and move speed of friendly infantry by 15% in the target area |
| 125 | + | 8. Helix |
| 126 | Increased HP by 20% | |
| 127 | - | 7. Opentopped Units |
| 127 | + | |
| 128 | - | Reduced range bonus to 1 from 2 |
| 128 | + | |
| 129 | - | |
| 129 | + | |
| 130 | - | 8. Uranium |
| 130 | + | |
| 131 | - | Increased walkthrough damage to 4 from 2 (infantry) |
| 131 | + | |
| 132 | 1. Marauder Tank | |
| 133 | - | 9. Suicide Units |
| 133 | + | Increased speed by 1 stage |
| 134 | - | Reworked their weapons to improve targeting |
| 134 | + | |
| 135 | - | Reduced death weapon damage against friendlies by 80% |
| 135 | + | 2. Tremor Artillery |
| 136 | Reduced attack speed by 20% | |
| 137 | - | 10. Support Units |
| 137 | + | |
| 138 | - | Reduced build time by 44% |
| 138 | + | |
| 139 | - | This applies to repair vehicles, spies, radar jammers, etc. |
| 139 | + | Reduced cost to 900 from 1000 |
| 140 | ||
| 141 | - | 11. Ore Miners |
| 141 | + | 3. Angry Mob Recruiter |
| 142 | - | Increased build time by 33% |
| 142 | + | Reduced Recruiter HP by 30% |
| 143 | Increased build time by 30% | |
| 144 | - | 12. Multiengineer Mode |
| 144 | + | 3.1 Angry Mob Raider |
| 145 | - | Increased build time of Engineers in this mode by 30% |
| 145 | + | Reduced Molotov reload speed by 25% |
| 146 | ||
| 147 | - | 13. Heavy Vehicles |
| 147 | + | 4. Supply Stash |
| 148 | - | Large, heavy vehicles such as ships, MCVs, Battle Fortresses, Apocalypses etc can no longer be lifted by Magnetrons |
| 148 | + | Increased build distance by 1 cell |
| 149 | ||
| 150 | 5. Combat Cycle | |
| 151 | Greatly increased resistance to all weapons | |
| 152 | ||
| 153 | 6. SCUD Launcher | |
| 154 | - | 1. Tanya |
| 154 | + | Increased damage by 30% |
| 155 | - | Increased attack speed reduction from cryo clouds to 50% from 33% |
| 155 | + | Increased number of cells affected to 3 from 2 (MP) |
| 156 | - | No longer available to Germany |
| 156 | + | |
| 157 | Increased reload speed by 10% | |
| 158 | - | 2. Jaeger |
| 158 | + | |
| 159 | - | New German hero infantry, replaces Tanya for Germany |
| 159 | + | 7. Saboteur |
| 160 | - | Able to assault garrisoned structures |
| 160 | + | Moved down to T2 |
| 161 | - | 2.1 Special Ability: Shard Grenade |
| 161 | + | |
| 162 | - | Jaeger launches a grenade at the target, releasing several prism shards on impact |
| 162 | + | 8. Quad Cannon |
| 163 | Increased AA damage by 15% | |
| 164 | - | 3. M1A1 Abrams |
| 164 | + | |
| 165 | - | Increased damage by 5% |
| 165 | + | |
| 166 | Increased anti infantry damage by 16% | |
| 167 | - | 4. Nighthawk |
| 167 | + | |
| 168 | - | Increased damage against vehicles by 20/15/10% |
| 168 | + | 10. Insurgent |
| 169 | No longer attacks air units | |
| 170 | - | 5. Emergency Power |
| 170 | + | |
| 171 | - | Increased power supply by 10x |
| 171 | + | 11. Hijacker |
| 172 | Increased armor to flak from none | |
| 173 | - | 6. Ranger |
| 173 | + | |
| 174 | - | Reduced cost to 150 from 190 |
| 174 | + | 12. Nomad Chopper |
| 175 | Increased range by 10% | |
| 176 | - | 7. SEAL |
| 176 | + | Increased machine gun damage by 20% |
| 177 | - | Reduced vision by 50% |
| 177 | + | Increased missile reload speed by 20% |
| 178 | ||
| 179 | - | Reduced cost to 430 from 450 |
| 179 | + | 13. Stinger Site |
| 180 | Reduced HP by 10% | |
| 181 | - | 8. Peacekeeper |
| 181 | + | |
| 182 | - | Increased cost to 600 from 500 |
| 182 | + | 14. Sneak Attack Tunnel |
| 183 | Reduced HP by 30% | |
| 184 | - | 9. Tempest Pike |
| 184 | + | Reduced armor to steel from fortified |
| 185 | - | Can now be promoted |
| 185 | + | Increased deploy time by 30% |
| 186 | ||
| 187 | - | Increased attack speed by 40% |
| 187 | + | 15. Demo Trap |
| 188 | Increased deploy time to 7 seconds from 1 | |
| 189 | - | 10. Patriot Missile |
| 189 | + | |
| 190 | - | Increased damage by 20% |
| 190 | + | 16. Toxin Tractor |
| 191 | Increased HP by 5% | |
| 192 | - | 11. GI |
| 192 | + | |
| 193 | - | Reduced cost to 150 from 175 |
| 193 | + | 17. Anthrax Beta |
| 194 | Reduced requirement to T2 from T3 | |
| 195 | - | 12. Javelin Soldier |
| 195 | + | Increased armor reduction duration to 16 seconds from 6 |
| 196 | - | Increased cost to 600 from 500 |
| 196 | + | |
| 197 | 18. Rocket Buggy | |
| 198 | - | 13. TOW Missile Upgrade |
| 198 | + | Reduced damage against vehicles by 20% |
| 199 | - | Reduced cost to 700 from 1200 |
| 199 | + | Increased damage against structures by 20% |
| 200 | ||
| 201 | - | 14. Battle Fortress |
| 201 | + | |
| 202 | * Soviets * | |
| 203 | - | Reduced cost to 1900 from 2000 |
| 203 | + | |
| 204 | ||
| 205 | - | 15. Chrono Legionnaire |
| 205 | + | 1. TOS-1 MLRS |
| 206 | - | Reduced cost to 800 from 1000 |
| 206 | + | Reduced reload rate by 30% |
| 207 | - | No longer uses chrono teleport logic |
| 207 | + | |
| 208 | - | Reduced damage by 50% |
| 208 | + | 2. V3 Launcher |
| 209 | - | Increased range by 20% |
| 209 | + | Increased number of cells affected to 3 from 2 (MP) |
| 210 | - | Is now immune to radiation and mind control |
| 210 | + | |
| 211 | 3. Tesla Tanks | |
| 212 | - | 16. Lightning Storm |
| 212 | + | Reworked into two different roles: |
| 213 | - | Increased damage by 15% |
| 213 | + | 3.1 Tesla Tank V1 |
| 214 | Anti infantry. Green/Red(Heroic) bolts | |
| 215 | - | 17. Cryo Legionnaire |
| 215 | + | Increased bounce to 3/4 from 2/3 |
| 216 | - | Renamed as he no longer uses Chrono technology for movement |
| 216 | + | Increased damage by 15% |
| 217 | - | No longer available to Germany |
| 217 | + | Increased HP by 10% |
| 218 | - | Reworked into a support/siege unit: |
| 218 | + | |
| 219 | - | 17.1 Primary |
| 219 | + | 3.2 Tesla Tank V2 |
| 220 | - | Fires a cryo bolt at the target, dealing small AoE damage |
| 220 | + | Anti vehicle. Blue/Yellow(Heroic) bolts |
| 221 | - | Small chance to freeze the target and/or surrounding units |
| 221 | + | Increased damage by 20% |
| 222 | - | Leaves a small cryo cloud which slows any unit that steps on it by 40% |
| 222 | + | Increased HP by 10% |
| 223 | - | Frozen targets are unable to move or attack, but gain 15% bonus armor |
| 223 | + | |
| 224 | - | |
| 224 | + | 5. Bunker |
| 225 | - | Secondary |
| 225 | + | |
| 226 | - | Uses his cryo gun (vanilla weapon) to freeze enemy buildings |
| 226 | + | |
| 227 | 6. Flak Weapons | |
| 228 | - | 18. B2 Shard Bomber |
| 228 | + | Reworked scatter mechanic, targeting is now consistent with other weapons of the same role |
| 229 | - | Increased rate of turn by x4 |
| 229 | + | Adjusted damage and AoE to compensate |
| 230 | - | Increased speed by 20% |
| 230 | + | |
| 231 | ************ | |
| 232 | - | 19. Laser Tank |
| 232 | + | |
| 233 | - | Adjusted role to focus more on anti armor than buildings |
| 233 | + | |
| 234 | ||
| 235 | 1. Blight | |
| 236 | Moved up to T2 | |
| 237 | ||
| 238 | 2. XF-15 Wyvern | |
| 239 | - | 1. Informer |
| 239 | + | New T1 anti armor aircraft |
| 240 | - | New T2 spy infantry |
| 240 | + | Similar stats to other T1 aircraft |
| 241 | ||
| 242 | - | 2. Saboteur |
| 242 | + | 3. Obelisk of Life |
| 243 | - | Removed from the East Asian roster |
| 243 | + | No longer costs any power to operate |
| 244 | - | Moved to GLA |
| 244 | + | Heal increased by 25% |
| 245 | Armor bonus persists until next heal | |
| 246 | - | 3. Hijacker |
| 246 | + | |
| 247 | - | Removed from the East Asian roster |
| 247 | + | 4. Juice 'em Up |
| 248 | - | Moved to GLA |
| 248 | + | Now also increases attack speed by 15% |
| 249 | ||
| 250 | - | 4. Fortified Bunker |
| 250 | + | 5. Yuri Clone |
| 251 | - | Now also comes with a Tank Hunter/Buster |
| 251 | + | Reduced speed by 1 stage |
| 252 | ||
| 253 | - | 5. Minigunner |
| 253 | + | 6. Yuri Prime |
| 254 | - | Reduced cost to 180 from 190 |
| 254 | + | |
| 255 | ||
| 256 | - | 6. Hacker |
| 256 | + | 7. Plasma Trooper |
| 257 | - | Reworked, no longer needs to be deployed to attack |
| 257 | + | |
| 258 | - | Deployed state now grants the player $5 cash every few seconds, stacks with other hackers |
| 258 | + | |
| 259 | - | The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank |
| 259 | + | 8. Stealth Generator |
| 260 | - | ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed) |
| 260 | + | Now grants permanent stealth to Shadow Tanks and increases their armor by 15% globally |
| 261 | - | Increased cost to 550 from 450 |
| 261 | + | Shadow Tanks remain stealthed as long as a Stealth Generator has power |
| 262 | 8.1 Cloaking Field | |
| 263 | - | 7. ECM Tank |
| 263 | + | Its effects are now permanent, costs $1500 |
| 264 | - | Can no longer be deployed to switch modes |
| 264 | + | Reduced cooldown to 5 minutes from 6 |
| 265 | - | Is now allowed to carry one Engineer, making it a Repair IFV |
| 265 | + | |
| 266 | - | As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage |
| 266 | + | 9. Chameleon |
| 267 | - | Reduced cost to 700 from 750 |
| 267 | + | Reworked role and is now anti-vehicle & siege |
| 268 | Main weapon now has a chance to apply a brief psychedelic effect to enemy vehicles | |
| 269 | - | 9. Grenadier |
| 269 | + | Increased main weapon range by 20% |
| 270 | Increased Airstrike team speed by 30% | |
| 271 | - | Increased accuracy of his flashbang ability by 50% |
| 271 | + | Can no longer garrison structures |
| 272 | - | Reduced cost to 380 from 450 |
| 272 | + | |
| 273 | 10. Fleur | |
| 274 | - | 10. Neutron Missile |
| 274 | + | Now has a chance to critical hit for x1.5 damage on normal attacks |
| 275 | - | Replaces the Scud Storm |
| 275 | + | Critical hits reduce enemy vehicle armor and disables their weapons for 12 seconds |
| 276 | - | Launches a missile towards the target area to deal massive damage |
| 276 | + | |
| 277 | - | The missile has a chance to neutralise enemy vehicles in the area |
| 277 | + | 11. Virus |
| 278 | No longer available to Psicorps | |
| 279 | - | 11. Missile Platform |
| 279 | + | |
| 280 | - | Removed from East Asia. Replaced with the classic China Missile Silo |
| 280 | + | 12. Arch Templar |
| 281 | No longer available to Specter |