View difference between Paste ID: 01QxpwAD and 8Lq5D61V
SHOW: | | - or go back to the newest paste.
1
***************************************************************************
2
********************* RISE OF THE EAST 2.2 CHANGELOG **********************
3
***************************************************************************
4
5
**********************
6-
******** 2.2.0 *******
6+
******** 2.2.2 *******
7-
***** 06/12/2020 *****
7+
***** --/12/2020 *****
8
**********************
9
10-
1.	Fixed player positions from shuffling during MP games
10+
1.	Fixed base Marauder Tanks still being buildable after Anthrax Beta Upgrade
11-
2.	Enabled 3 stage veterancy in single player missions & campaign
11+
2.	Fixed some Refineries not acting as a build-off of structure to allies
12-
3.	Fixed bullet shell casings and ricochet from damaging walls
12+
3.	Fixed new snow terrain graphic bugs
13-
4.	Fixed Stealth Tanks having innacurate missiles
13+
4.	Fixed vehicle explosions from blowing up uranium and other ore
14-
5.	Reverted cncnet5.dll for faster loading/exit
14+
5.	Added Map Renderer settings files to the updater
15-
6.	Improved target scanning capabilities of all offensive units and base defenses
15+
6.	Fixed Dogs not dealing damage to Ravagers properly
16-
7.	Fixed Peacekeepers from hitting allied units
16+
7.	Added many new MP maps, some exclusives 
17-
8.	Fixed Heroic Railgun Tanks not being able to fire
17+
8.	Fixed multiple spectator crash bug
18-
9.	Fixed Hospital Advanced Rubble state
18+
9.	Enabled GLA Missions 1 and 2
19-
10.	Removed acceleration from all units, this helps melee units the most
19+
10.	Fixed a rare 1 FPS bug
20-
11.	Fixed ReShade file moving/loading issue
20+
21-
12.	Reduced brightness on East Asia and GLA diplomacy/option background image
21+
22-
13.	Adjusted Mission YR S06 Cosmonaut trigger
22+
23-
14.	Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.)
23+
24-
15.	Added new EVA announcements such as C&C3's "enemy unit sighted"
24+
25-
16.	Added over 30 new MP maps
25+
1.	Ore Miners
26-
17.	Added new Generals campaign and Challenge maps
26+
	Reduced HP by 30%
27-
		17.1	China 01
27+
	Miners gain 30% HP when docking
28-
				Enabled
28+
	Reduced cost by 20%
29-
		17.2	Dr. Thrax Challenge
29+
	Reduced damage taken from aircraft by 20%
30-
				Enabled
30+
31-
18.	Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash
31+
2.	Aircraft
32-
		18.1	Affects: Kirovs, Floating Disks, Mantis', Helix etc.
32+
	Increased HP of T2/T3 aircraft by 7/10%
33-
19.	Fixed nuke lighting from lingering far longer than it should
33+
34-
		19.1	Custom map settings or time of day client settings may still impact lighting
34+
3.	Suicide Units
35-
20.	Fixed Soviet Dog sidebar position
35+
	No longer benefit from Iron Curtain effects
36-
21.	Fixed Naval War and Superweapons MP checkbox not affecting GLA
36+
	Increased cell hits to 2 from 1
37-
22.	Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0
37+
	Reduced damage at max. radius by 50%
38-
	22.1	The bug prevents players from losing and games from ending if a building is destroyed
38+
39-
			while being sold/packed up. Surrendering does not end the game for the player
39+
4.	Hero Units
40
	No longer benefit from the 20% HP boost at Elite rank
41
42
5.	Garrisons
43
	Increased passthrough rate to 30% from 15% (chance of hits going to the infantry inside)
44
	
45-
1.	T2/T3 Infantry
45+
6.	Infantry Missile Launchers
46-
	Reduced damage taken from Dogs & Ravagers by 15/30%
46+
	Reduced damage against vehicles by 20%
47
	Reduced attack speed by 10% (does not apply to Yuri Plasma Troopers)
48-
2.	Spawned Missiles
48+
49-
	Damage is now capped at 2 cells max, previously was unlimited
49+
50-
	Only applies to multiplayer games
50+
7.	UN M1A1
51
	Reduced armor to T1 heavy from T2
52-
3.	Tier vs Tier
52+
53-
	Further optimized damage between different tiered units, applied per tier
53+
8.	T3 Heavy MBTs (Apocalypse, Overlord, etc)
54-
	This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
54+
	Increased cost by 10%
55-
	Siege units are only affected defensively, offensive capabilities remain unchanged
55+
56-
		3.1		Infantry
56+
57-
				Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
57+
58-
				Tier damage bonus reduced to 12% from 20%
58+
59-
		3.2		Vehicles
59+
60-
				Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
60+
1.	Peacekeeper
61-
				Tier damage bonus increased to 7% from 5%
61+
	Reduced cost to 500 from 600
62
	
63-
4.	Spies
63+
2.	Humvee
64-
	Moved spies to T2
64+
	No longer gains veterancy from passenger kills
65-
	Allied Spy remains unchanged
65+
66-
	GLA Saboteur is T3
66+
3.	Battle Fortress
67
	No longer gains veterancy from passenger kills
68-
5.	Build off Allies
68+
69-
	Friendly refineries can now be built off of, just like Construction Yards
69+
4.	Javelin Soldier
70
	Changed to only use his missile launcher in open topped vehicles
71-
6.	Upgrades & Support Powers
71+
	Reduced missile damage by 20%
72-
	New upgrades have been added:
72+
	Increased missile range by 10%
73-
		6.1		Allies
73+
74-
				Deploy Ambulance
74+
5.	Tempest Pike
75-
				Delivers an ambulance to the closest War Factory
75+
	Increased cost to 700 from 500
76-
				Ambulances can heal and buff friendly infantry in the battlefield
76+
77
6.	B2 Shard Bomber
78-
				Air Superiority Upgrade
78+
	No longer damages friendlies
79-
				American T2 upgrade that builds all new F22s at veteran rank
79+
80
7.	Jaeger
81-
				Spectrum Shield Upgrade
81+
	Shard Grenade no longer damages friendlies
82-
				Is now applied to existing units
82+
83
8.	M1A1
84-
		6.2		East Asia
84+
	Increased cost to 950 from 900
85-
				Minigunner Training Upgrade
85+
86-
				NK T1 upgrade that trains all new Minigunners at veteran rank
86+
9.	Comanche (Rockets)
87
	Reduced damage against structures by 20%
88-
				MIG Armor Upgrade
88+
89-
				China T1 upgrade. Increases MIG HP by 20%
89+
10.	Rocketeer
90
	Reduced damage against structures by 20%
91-
		6.3		GLA
91+
92-
				Worker Shoes Upgrade
92+
93-
				T2 upgrade. Increases worker and slave speed by 25%
93+
94
************
95-
				Anthrax Bomb
95+
96-
				Calls in a support plane to carpet bomb the target area. Leaves toxin residue
96+
1.	Minigunner
97-
				Exclusive to Scorpion Cell
97+
98
	Reduced range by 10%
99-
				Car Bomb
99+
	Increased cost to 200 from 180
100-
				Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
100+
101-
				Not available to Scorpion Cell
101+
2.	Troopcrawler
102
	No longer gains veterancy
103-
				Rebel Ambush
103+
	Increased cost to 1100 from 1050
104-
				Deploys a group of rebels at the target area
104+
105-
				Group size scales with tech level
105+
3.	Support Crawler
106
	No longer gains veterancy from passenger kills
107-
				Corrosion
107+
	Can still be promoted via its missile weapon
108-
				Debuffs the target enemy vehicles with -25% move speed and -25% fire power
108+
	Increased cost to 1200 from 1150
109-
				Exclusive to Scorpion Cell
109+
110
4.	ICBM Launcher
111-
				Slave Miner
111+
	Increased number of cells affected to 3 from 2 (MP)
112-
				Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
112+
113
5.	Fortified Bunker
114-
				Rocket Reload Upgrade
114+
	Increased cost to 1100 from 800
115-
				T3 upgrade that increases the attack speed of all missile based units
115+
	Increased build time by 20%
116-
				Does not apply to the Scarab Tank's missiles in upgraded form
116+
117-
				Exclusive to Scarab Cell
117+
6.	Neutron Missile
118
	Driver neutralization no longer chance based, to reduce performance issues
119-
		6.4		Soviets		
119+
	The detonation will now always kill drivers of all T2 and below vehicles
120-
				Reactive Armor
120+
	This effect only applies to targets in the inner 66% of the impact radius
121-
				T1 upgrade. Increases light and medium vehicle HP by 15%
121+
122
7.	Gatling Tank
123-
		6.5		Yuri
123+
	Increased damage against infantry by 25%
124-
				Juice 'em Up
124+
125-
				Increases damage and move speed of friendly infantry by 15% in the target area
125+
8.	Helix
126
	Increased HP by 20%
127-
7.	Opentopped Units
127+
128-
	Reduced range bonus to 1 from 2
128+
129-
								
129+
130-
8.	Uranium
130+
131-
	Increased walkthrough damage to 4 from 2 (infantry)
131+
132
1.	Marauder Tank
133-
9.	Suicide Units
133+
	Increased speed by 1 stage
134-
	Reworked their weapons to improve targeting
134+
135-
	Reduced death weapon damage against friendlies by 80%
135+
2.	Tremor Artillery
136
	Reduced attack speed by 20%
137-
10.	Support Units
137+
138-
	Reduced build time by 44%
138+
139-
	This applies to repair vehicles, spies, radar jammers, etc.
139+
	Reduced cost to 900 from 1000
140
	
141-
11.	Ore Miners
141+
3.	Angry Mob Recruiter
142-
	Increased build time by 33%
142+
	Reduced Recruiter HP by 30%
143
	Increased build time by 30%
144-
12.	Multiengineer Mode
144+
		3.1		Angry Mob Raider
145-
	Increased build time of Engineers in this mode by 30%
145+
				Reduced Molotov reload speed by 25%
146
	
147-
13.	Heavy Vehicles	
147+
4.	Supply Stash
148-
	Large, heavy vehicles such as ships, MCVs, Battle Fortresses, Apocalypses etc can no longer be lifted by Magnetrons
148+
	Increased build distance by 1 cell
149
	
150
5.	Combat Cycle
151
	Greatly increased resistance to all weapons
152
	
153
6.	SCUD Launcher
154-
1.	Tanya
154+
	Increased damage by 30%
155-
	Increased attack speed reduction from cryo clouds to 50% from 33%
155+
	Increased number of cells affected to 3 from 2 (MP)
156-
	No longer available to Germany
156+
157
	Increased reload speed by 10%
158-
2.	Jaeger
158+
159-
	New German hero infantry, replaces Tanya for Germany
159+
7.	Saboteur
160-
	Able to assault garrisoned structures
160+
	Moved down to T2
161-
		2.1		Special Ability: Shard Grenade
161+
162-
				Jaeger launches a grenade at the target, releasing several prism shards on impact
162+
8.	Quad Cannon
163
	Increased AA damage by 15%
164-
3.	M1A1 Abrams
164+
165-
	Increased damage by 5%
165+
166
	Increased anti infantry damage by 16%
167-
4.	Nighthawk
167+
168-
	Increased damage against vehicles by 20/15/10%
168+
10.	Insurgent
169
	No longer attacks air units
170-
5.	Emergency Power
170+
171-
	Increased power supply by 10x
171+
11.	Hijacker
172
	Increased armor to flak from none
173-
6.	Ranger
173+
174-
	Reduced cost to 150 from 190
174+
12.	Nomad Chopper
175
	Increased range by 10%
176-
7.	SEAL
176+
	Increased machine gun damage by 20%
177-
	Reduced vision by 50%
177+
	Increased missile reload speed by 20%
178
	
179-
	Reduced cost to 430 from 450
179+
13.	Stinger Site
180
	Reduced HP by 10%
181-
8.	Peacekeeper
181+
182-
	Increased cost to 600 from 500
182+
14.	Sneak Attack Tunnel
183
	Reduced HP by 30%
184-
9.	Tempest Pike
184+
	Reduced armor to steel from fortified
185-
	Can now be promoted
185+
	Increased deploy time by 30%
186
187-
	Increased attack speed by 40%
187+
15.	Demo Trap
188
	Increased deploy time to 7 seconds from 1
189-
10.	Patriot Missile
189+
190-
	Increased damage by 20%
190+
16.	Toxin Tractor
191
	Increased HP by 5%
192-
11.	GI
192+
193-
	Reduced cost to 150 from 175
193+
17.	Anthrax Beta
194
	Reduced requirement to T2 from T3
195-
12.	Javelin Soldier
195+
	Increased armor reduction duration to 16 seconds from 6
196-
	Increased cost to 600 from 500
196+
197
18.	Rocket Buggy
198-
13.	TOW Missile Upgrade
198+
	Reduced damage against vehicles by 20%
199-
	Reduced cost to 700 from 1200
199+
	Increased damage against structures by 20%
200
201-
14.	Battle Fortress
201+
202
* Soviets  *
203-
	Reduced cost to 1900 from 2000
203+
204
205-
15.	Chrono Legionnaire
205+
1.	TOS-1 MLRS
206-
	Reduced cost to 800 from 1000
206+
	Reduced reload rate by 30%
207-
	No longer uses chrono teleport logic
207+
208-
	Reduced damage by 50%
208+
2.	V3 Launcher
209-
	Increased range by 20%
209+
	Increased number of cells affected to 3 from 2 (MP)
210-
	Is now immune to radiation and mind control
210+
211
3.	Tesla Tanks
212-
16.	Lightning Storm
212+
	Reworked into two different roles:
213-
	Increased damage by 15%
213+
		3.1		Tesla Tank V1
214
				Anti infantry. Green/Red(Heroic) bolts
215-
17.	Cryo Legionnaire
215+
				Increased bounce to 3/4 from 2/3
216-
	Renamed as he no longer uses Chrono technology for movement
216+
				Increased damage by 15%
217-
	No longer available to Germany
217+
				Increased HP by 10%
218-
	Reworked into a support/siege unit:
218+
219-
		17.1		Primary
219+
		3.2		Tesla Tank V2
220-
				Fires a cryo bolt at the target, dealing small AoE damage
220+
				Anti vehicle. Blue/Yellow(Heroic) bolts
221-
				Small chance to freeze the target and/or surrounding units
221+
				Increased damage by 20%
222-
				Leaves a small cryo cloud which slows any unit that steps on it by 40%
222+
				Increased HP by 10%
223-
				Frozen targets are unable to move or attack, but gain 15% bonus armor
223+
224-
		
224+
5.	Bunker
225-
				Secondary
225+
226-
				Uses his cryo gun (vanilla weapon) to freeze enemy buildings
226+
227
6.	Flak Weapons
228-
18.	B2 Shard Bomber
228+
	Reworked scatter mechanic, targeting is now consistent with other weapons of the same role
229-
	Increased rate of turn by x4
229+
	Adjusted damage and AoE to compensate
230-
	Increased speed by 20%
230+
231
************
232-
19.	Laser Tank
232+
233-
	Adjusted role to focus more on anti armor than buildings
233+
234
235
1.	Blight
236
	Moved up to T2
237
	
238
2.	XF-15 Wyvern
239-
1.	Informer
239+
	New T1 anti armor aircraft
240-
	New T2 spy infantry
240+
	Similar stats to other T1 aircraft
241
	
242-
2.	Saboteur
242+
3.	Obelisk of Life
243-
	Removed from the East Asian roster
243+
	No longer costs any power to operate
244-
	Moved to GLA
244+
	Heal increased by 25%
245
	Armor bonus persists until next heal
246-
3.	Hijacker
246+
247-
	Removed from the East Asian roster
247+
4.	Juice 'em Up
248-
	Moved to GLA
248+
	Now also increases attack speed by 15%
249
	
250-
4.	Fortified Bunker
250+
5.	Yuri Clone
251-
	Now also comes with a Tank Hunter/Buster
251+
	Reduced speed by 1 stage
252
253-
5.	Minigunner
253+
6.	Yuri Prime
254-
	Reduced cost to 180 from 190
254+
255
	
256-
6.	Hacker
256+
7.	Plasma Trooper
257-
	Reworked, no longer needs to be deployed to attack
257+
258-
	Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
258+
259-
	The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
259+
8.	Stealth Generator
260-
	ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed)
260+
	Now grants permanent stealth to Shadow Tanks and increases their armor by 15% globally
261-
	Increased cost to 550 from 450
261+
	Shadow Tanks remain stealthed as long as a Stealth Generator has power
262
		8.1		Cloaking Field
263-
7.	ECM Tank
263+
				Its effects are now permanent, costs $1500
264-
	Can no longer be deployed to switch modes
264+
				Reduced cooldown to 5 minutes from 6
265-
	Is now allowed to carry one Engineer, making it a Repair IFV
265+
266-
	As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
266+
9.	Chameleon
267-
	Reduced cost to 700 from 750
267+
	Reworked role and is now anti-vehicle & siege
268
	Main weapon now has a chance to apply a brief psychedelic effect to enemy vehicles
269-
9.	Grenadier
269+
	Increased main weapon range by 20%
270
	Increased Airstrike team speed by 30%
271-
	Increased accuracy of his flashbang ability by 50%
271+
	Can no longer garrison structures
272-
	Reduced cost to 380 from 450
272+
273
10.	Fleur
274-
10.	Neutron Missile
274+
	Now has a chance to critical hit for x1.5 damage on normal attacks
275-
	Replaces the Scud Storm
275+
	Critical hits reduce enemy vehicle armor and disables their weapons for 12 seconds
276-
	Launches a missile towards the target area to deal massive damage
276+
277-
	The missile has a chance to neutralise enemy vehicles in the area
277+
11.	Virus
278
	No longer available to Psicorps
279-
11.	Missile Platform
279+
280-
	Removed from East Asia. Replaced with the classic China Missile Silo
280+
12.	Arch Templar
281
	No longer available to Specter