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- ***************************************************************************
- ********************* RISE OF THE EAST 2.2 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******** 2.2.2 *******
- ***** --/12/2020 *****
- **********************
- 1. Fixed base Marauder Tanks still being buildable after Anthrax Beta Upgrade
- 2. Fixed some Refineries not acting as a build-off of structure to allies
- 3. Fixed new snow terrain graphic bugs
- 4. Fixed vehicle explosions from blowing up uranium and other ore
- 5. Added Map Renderer settings files to the updater
- 6. Fixed Dogs not dealing damage to Ravagers properly
- 7. Added many new MP maps, some exclusives
- 8. Fixed multiple spectator crash bug
- 9. Enabled GLA Missions 1 and 2
- 10. Fixed a rare 1 FPS bug
- ************
- * General *
- ************
- 1. Ore Miners
- Reduced HP by 30%
- Miners gain 30% HP when docking
- Reduced cost by 20%
- Reduced damage taken from aircraft by 20%
- 2. Aircraft
- Increased HP of T2/T3 aircraft by 7/10%
- 3. Suicide Units
- No longer benefit from Iron Curtain effects
- Increased cell hits to 2 from 1
- Reduced damage at max. radius by 50%
- 4. Hero Units
- No longer benefit from the 20% HP boost at Elite rank
- 5. Garrisons
- Increased passthrough rate to 30% from 15% (chance of hits going to the infantry inside)
- 6. Infantry Missile Launchers
- Reduced damage against vehicles by 20%
- Reduced attack speed by 10% (does not apply to Yuri Plasma Troopers)
- Reduced HP by 10%
- 7. UN M1A1
- Reduced armor to T1 heavy from T2
- 8. T3 Heavy MBTs (Apocalypse, Overlord, etc)
- Increased cost by 10%
- ************
- ** Allies **
- ************
- 1. Peacekeeper
- Reduced cost to 500 from 600
- 2. Humvee
- No longer gains veterancy from passenger kills
- 3. Battle Fortress
- No longer gains veterancy from passenger kills
- 4. Javelin Soldier
- Changed to only use his missile launcher in open topped vehicles
- Reduced missile damage by 20%
- Increased missile range by 10%
- 5. Tempest Pike
- Increased cost to 700 from 500
- 6. B2 Shard Bomber
- No longer damages friendlies
- 7. Jaeger
- Shard Grenade no longer damages friendlies
- 8. M1A1
- Increased cost to 950 from 900
- 9. Comanche (Rockets)
- Reduced damage against structures by 20%
- 10. Rocketeer
- Reduced damage against structures by 20%
- ************
- *** Asia ***
- ************
- 1. Minigunner
- Reduced attack speed by 20%
- Reduced range by 10%
- Increased cost to 200 from 180
- 2. Troopcrawler
- No longer gains veterancy
- Increased cost to 1100 from 1050
- 3. Support Crawler
- No longer gains veterancy from passenger kills
- Can still be promoted via its missile weapon
- Increased cost to 1200 from 1150
- 4. ICBM Launcher
- Increased number of cells affected to 3 from 2 (MP)
- 5. Fortified Bunker
- Increased cost to 1100 from 800
- Increased build time by 20%
- 6. Neutron Missile
- Driver neutralization no longer chance based, to reduce performance issues
- The detonation will now always kill drivers of all T2 and below vehicles
- This effect only applies to targets in the inner 66% of the impact radius
- 7. Gatling Tank
- Increased damage against infantry by 25%
- 8. Helix
- Increased HP by 20%
- ************
- *** GLA ***
- ************
- 1. Marauder Tank
- Increased speed by 1 stage
- 2. Tremor Artillery
- Reduced attack speed by 20%
- Reduced damage by 10%
- Reduced HP by 10%
- Reduced cost to 900 from 1000
- 3. Angry Mob Recruiter
- Reduced Recruiter HP by 30%
- Increased build time by 30%
- 3.1 Angry Mob Raider
- Reduced Molotov reload speed by 25%
- 4. Supply Stash
- Increased build distance by 1 cell
- 5. Combat Cycle
- Greatly increased resistance to all weapons
- 6. SCUD Launcher
- Increased damage by 30%
- Increased number of cells affected to 3 from 2 (MP)
- Reduced HP by 10%
- Increased reload speed by 10%
- 7. Saboteur
- Moved down to T2
- 8. Quad Cannon
- Increased AA damage by 15%
- 9. Technical
- Increased anti infantry damage by 16%
- 10. Insurgent
- No longer attacks air units
- 11. Hijacker
- Increased armor to flak from none
- 12. Nomad Chopper
- Increased range by 10%
- Increased machine gun damage by 20%
- Increased missile reload speed by 20%
- 13. Stinger Site
- Reduced HP by 10%
- 14. Sneak Attack Tunnel
- Reduced HP by 30%
- Reduced armor to steel from fortified
- Increased deploy time by 30%
- 15. Demo Trap
- Increased deploy time to 7 seconds from 1
- 16. Toxin Tractor
- Increased HP by 5%
- 17. Anthrax Beta
- Reduced requirement to T2 from T3
- Increased armor reduction duration to 16 seconds from 6
- 18. Rocket Buggy
- Reduced damage against vehicles by 20%
- Increased damage against structures by 20%
- ************
- * Soviets *
- ************
- 1. TOS-1 MLRS
- Reduced reload rate by 30%
- 2. V3 Launcher
- Increased number of cells affected to 3 from 2 (MP)
- 3. Tesla Tanks
- Reworked into two different roles:
- 3.1 Tesla Tank V1
- Anti infantry. Green/Red(Heroic) bolts
- Increased bounce to 3/4 from 2/3
- Increased damage by 15%
- Increased HP by 10%
- 3.2 Tesla Tank V2
- Anti vehicle. Blue/Yellow(Heroic) bolts
- Increased damage by 20%
- Increased HP by 10%
- 5. Bunker
- Reduced HP by 10%
- 6. Flak Weapons
- Reworked scatter mechanic, targeting is now consistent with other weapons of the same role
- Adjusted damage and AoE to compensate
- ************
- *** Yuri ***
- ************
- 1. Blight
- Moved up to T2
- 2. XF-15 Wyvern
- New T1 anti armor aircraft
- Similar stats to other T1 aircraft
- 3. Obelisk of Life
- No longer costs any power to operate
- Heal increased by 25%
- Armor bonus persists until next heal
- 4. Juice 'em Up
- Now also increases attack speed by 15%
- 5. Yuri Clone
- Reduced speed by 1 stage
- 6. Yuri Prime
- Increased HP by 10%
- 7. Plasma Trooper
- Increased range by 10%
- 8. Stealth Generator
- Now grants permanent stealth to Shadow Tanks and increases their armor by 15% globally
- Shadow Tanks remain stealthed as long as a Stealth Generator has power
- 8.1 Cloaking Field
- Its effects are now permanent, costs $1500
- Reduced cooldown to 5 minutes from 6
- 9. Chameleon
- Reworked role and is now anti-vehicle & siege
- Main weapon now has a chance to apply a brief psychedelic effect to enemy vehicles
- Increased main weapon range by 20%
- Increased Airstrike team speed by 30%
- Can no longer garrison structures
- 10. Fleur
- Now has a chance to critical hit for x1.5 damage on normal attacks
- Critical hits reduce enemy vehicle armor and disables their weapons for 12 seconds
- 11. Virus
- No longer available to Psicorps
- 12. Arch Templar
- No longer available to Specter
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