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TheLunarIsThinking_

Lunatic Ravager

Mar 9th, 2019
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  1. --//=========================\\--
  2. --||  CREATED BY LUNATICS09 ||--
  3. --\\=========================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = owner
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Character)
  27. sick.SoundId = "rbxassetid://408178043"
  28. sick.Looped = true
  29. sick.Pitch = 1
  30. sick.Volume = 10
  31. sick:Play()
  32. local sick2 = Instance.new("Sound",Character)
  33. sick2.SoundId = "rbxassetid://1143358136"
  34. sick2.Looped = true
  35. sick2.Pitch = 1
  36. sick2.Volume = 10
  37. Humanoid.DisplayDistanceType = "None"
  38. Player:ClearCharacterAppearance()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58.     local NEWMESH = IT(MESH)
  59.     if MESH == "SpecialMesh" then
  60.         NEWMESH.MeshType = MESHTYPE
  61.         if MESHID ~= "nil" and MESHID ~= "" then
  62.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63.         end
  64.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66.         end
  67.     end
  68.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69.     NEWMESH.Scale = SCALE
  70.     NEWMESH.Parent = PARENT
  71.     return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75.     local NEWPART = IT("Part")
  76.     NEWPART.formFactor = FORMFACTOR
  77.     NEWPART.Reflectance = REFLECTANCE
  78.     NEWPART.Transparency = TRANSPARENCY
  79.     NEWPART.CanCollide = false
  80.     NEWPART.Locked = true
  81.     NEWPART.Anchored = true
  82.     if ANCHOR == false then
  83.         NEWPART.Anchored = false
  84.     end
  85.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86.     NEWPART.Name = NAME
  87.     NEWPART.Size = SIZE
  88.     NEWPART.Position = Torso.Position
  89.     NEWPART.Material = MATERIAL
  90.     NEWPART:BreakJoints()
  91.     NEWPART.Parent = PARENT
  92.     return NEWPART
  93. end
  94.  
  95.  
  96.  
  97. local HBill = Instance.new("BillboardGui",Head)
  98. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  99. local HName = Instance.new("TextLabel")
  100. HBill.Size = UDim2.new(15,0,2.2,0)
  101. HBill.Name = "Health Display"
  102. HBill.StudsOffset = Vector3.new(3.675,2,0)
  103. HBill.AlwaysOnTop = true
  104. HBill.Enabled = true
  105. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  106. HMain.BackgroundTransparency = 1
  107. HMain.Size = UDim2.new(.5,0,.5,0)
  108. HName.Parent = HMain
  109. HName.BackgroundTransparency = 1
  110. HName.BackgroundColor3 = Color3.new(0,0,0)
  111. HName.BorderColor3 = Color3.new(0,0,0)
  112. HName.BorderSizePixel = 2
  113. HName.Size = UDim2.new(1,0,.75,0)
  114. HName.Font = "SciFi"
  115. HName.Text = "Lunatic (With Armor .-.)"
  116. HName.TextScaled = true
  117. HName.TextColor3 = Color3.new(255,0,0)
  118. HName.TextStrokeColor3 = Color3.new(0,0,0)
  119. HName.TextStrokeTransparency = 0
  120. HName.TextYAlignment = "Bottom"
  121.  
  122.  
  123. --//=================================\\
  124. --||          CUSTOMIZATION
  125. --\\=================================//
  126.  
  127. Class_Name = "SatanBot.exe"
  128. Weapon_Name = "Add-ons"
  129.  
  130. Custom_Colors = {
  131.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  132.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  133.  
  134.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  135.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  136.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  137.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  138.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  139.  
  140.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  141.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  142.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  143.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  144.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  145. }
  146.  
  147.  
  148. Player_Size = 1 --Size of the player.
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151.  
  152. local Speed = 35
  153. local Effects2 = {}
  154.  
  155. --//=================================\\
  156. --||      END OF CUSTOMIZATION
  157. --\\=================================//
  158.  
  159.     local function weldBetween(a, b)
  160.         local weldd = Instance.new("ManualWeld")
  161.         weldd.Part0 = a
  162.         weldd.Part1 = b
  163.         weldd.C0 = CFrame.new()
  164.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  165.         weldd.Parent = a
  166.         return weldd
  167.     end
  168.  
  169. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  170. local acs = Instance.new("Part")
  171. acs.CanCollide = false
  172. acs.Anchored = false
  173. acs.Size = Vector3.new(0,0,0)
  174. acs.CFrame = attachmentpart.CFrame
  175. acs.Parent = attachmentpart
  176. acs.BrickColor = color
  177.     local meshs = Instance.new("SpecialMesh")
  178.     meshs.MeshId = mesh
  179.     meshs.TextureId = texture
  180.     meshs.Parent = acs
  181.     meshs.Scale = scale
  182.     meshs.Offset = offset
  183. weldBetween(attachmentpart,acs)
  184. end
  185.  
  186. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  187. if TYPE == "Gem" then
  188.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  189.     acs.Anchored = false
  190.     acs.CanCollide = false
  191.     acs.CFrame = PART.CFrame
  192.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  193. weldBetween(PART,acs)
  194. elseif TYPE == "Skull" then
  195.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  196.     acs.Anchored = false
  197.     acs.CanCollide = false
  198.     acs.CFrame = PART.CFrame
  199.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  200. weldBetween(PART,acs)
  201. elseif TYPE == "Eye" then
  202.     local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  203.     acs.Anchored = false
  204.     acs.CanCollide = false
  205.     acs.CFrame = PART.CFrame
  206.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  207. weldBetween(PART,acs)
  208. end
  209. end
  210.  
  211. createbodypart("Eye", "Really white", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  212. createbodypart("Eye", "Really white", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  213. createbodypart("Eye", "Really white", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  214.  
  215. --//=================================\\
  216. --||          USEFUL VALUES
  217. --\\=================================//
  218.  
  219. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  222. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  223. local CO1 = 0
  224. local CO2 = 0
  225. local CO3 = 0
  226. local CO4 = 0
  227. local CHANGEDEFENSE = 0
  228. local CHANGEDAMAGE = 0
  229. local CHANGEMOVEMENT = 0
  230. local ANIM = "Idle"
  231. local ATTACK = false
  232. local EQUIPPED = false
  233. local HOLD = false
  234. local COMBO = 1
  235. local LASTPOINT = nil
  236. local BLCF = nil
  237. local SCFR = nil
  238. local KEYHOLD = false
  239. local STAGGERHITANIM = false
  240. local STAGGERANIM = false
  241. local STUNANIM = false
  242. local CRITCHANCENUMBER = 0
  243. local IDLENUMBER = 0
  244. local DONUMBER = 0
  245. local HANDIDLE = false
  246. local Rooted = false
  247. local SINE = 0
  248. local CHANGE = 2 / Animation_Speed
  249. local WALKINGANIM = false
  250. local WALK = 0
  251. local DANCE = false
  252. local DISABLEJUMPING = false
  253. local ROBLOXIDLEANIMATION = IT("Animation")
  254. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  255. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  256. --ROBLOXIDLEANIMATION.Parent = Humanoid
  257. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  258. WEAPONGUI.Name = "Weapon GUI"
  259. local Weapon = IT("Model")
  260. Weapon.Name = Weapon_Name
  261. local Effects = IT("Folder", Weapon)
  262. Effects.Name = "Effects"
  263. local Bombs = IT("Folder", Weapon)
  264. Bombs.Name = "BombsHolder"
  265. local ANIMATOR = Humanoid.Animator
  266. local ANIMATE = Character.Animate
  267. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  268. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  269. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  270. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  271. local UNANCHOR = true
  272. local MAGICPARTICLE = "655109389"
  273.  
  274. local SKILLTEXTCOLOR = C3(0,0,0)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279.  
  280. --//=================================\\
  281. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  282. --\\=================================//
  283.  
  284. ArtificialHB = Instance.new("BindableEvent", script)
  285. ArtificialHB.Name = "ArtificialHB"
  286.  
  287. script:WaitForChild("ArtificialHB")
  288.  
  289. frame = Frame_Speed
  290. tf = 0
  291. allowframeloss = false
  292. tossremainder = false
  293. lastframe = tick()
  294. script.ArtificialHB:Fire()
  295.  
  296. game:GetService("RunService").Heartbeat:connect(function(s, p)
  297.     tf = tf + s
  298.     if tf >= frame then
  299.         if allowframeloss then
  300.             script.ArtificialHB:Fire()
  301.             lastframe = tick()
  302.         else
  303.             for i = 1, math.floor(tf / frame) do
  304.                 script.ArtificialHB:Fire()
  305.             end
  306.         lastframe = tick()
  307.         end
  308.         if tossremainder then
  309.             tf = 0
  310.         else
  311.             tf = tf - frame * math.floor(tf / frame)
  312.         end
  313.     end
  314. end)
  315.  
  316. --//=================================\\
  317. --\\=================================//
  318.  
  319.  
  320.  
  321.  
  322.  
  323. --//=================================\\
  324. --||          SOME FUNCTIONS
  325. --\\=================================//
  326.  
  327. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  328.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  329. end
  330.  
  331. function PositiveAngle(NUMBER)
  332.     if NUMBER >= 0 then
  333.         NUMBER = 0
  334.     end
  335.     return NUMBER
  336. end
  337.  
  338. function NegativeAngle(NUMBER)
  339.     if NUMBER <= 0 then
  340.         NUMBER = 0
  341.     end
  342.     return NUMBER
  343. end
  344.  
  345. function Swait(NUMBER)
  346.     if NUMBER == 0 or NUMBER == nil then
  347.         ArtificialHB.Event:wait()
  348.     else
  349.         for i = 1, NUMBER do
  350.             ArtificialHB.Event:wait()
  351.         end
  352.     end
  353. end
  354.  
  355. function QuaternionFromCFrame(cf)
  356.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357.     local trace = m00 + m11 + m22
  358.     if trace > 0 then
  359.         local s = math.sqrt(1 + trace)
  360.         local recip = 0.5 / s
  361.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362.     else
  363.         local i = 0
  364.         if m11 > m00 then
  365.             i = 1
  366.         end
  367.         if m22 > (i == 0 and m00 or m11) then
  368.             i = 2
  369.         end
  370.         if i == 0 then
  371.             local s = math.sqrt(m00 - m11 - m22 + 1)
  372.             local recip = 0.5 / s
  373.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374.         elseif i == 1 then
  375.             local s = math.sqrt(m11 - m22 - m00 + 1)
  376.             local recip = 0.5 / s
  377.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378.         elseif i == 2 then
  379.             local s = math.sqrt(m22 - m00 - m11 + 1)
  380.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  381.         end
  382.     end
  383. end
  384.  
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386.     local xs, ys, zs = x + x, y + y, z + z
  387.     local wx, wy, wz = w * xs, w * ys, w * zs
  388.     local xx = x * xs
  389.     local xy = x * ys
  390.     local xz = x * zs
  391.     local yy = y * ys
  392.     local yz = y * zs
  393.     local zz = z * zs
  394.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396.  
  397.     function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  398.         local fp=IT("Part")
  399.         fp.formFactor=formfactor
  400.         fp.Parent=parent
  401.         fp.Reflectance=reflectance
  402.         fp.Transparency=transparency
  403.         fp.CanCollide=false
  404.         fp.Locked=true
  405.         fp.BrickColor=BrickColor.new(tostring(brickcolor))
  406.         fp.Name=name
  407.         fp.Size=size
  408.         fp.Position=Character.Torso.Position
  409.         NoOutlines(fp)
  410.         fp.Material=material
  411.         fp:BreakJoints()
  412.         return fp
  413.     end
  414.    
  415.     function mesh(Mesh,part,meshtype,meshid,offset,scale)
  416.         local mesh=IT(Mesh)
  417.         mesh.Parent=part
  418.         if Mesh=="SpecialMesh" then
  419.             mesh.MeshType=meshtype
  420.             mesh.MeshId=meshid
  421.         end
  422.         mesh.Offset=offset
  423.         mesh.Scale=scale
  424.         return mesh
  425.     end
  426.  
  427. function QuaternionSlerp(a, b, t)
  428.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  429.     local startInterp, finishInterp;
  430.     if cosTheta >= 0.0001 then
  431.         if (1 - cosTheta) > 0.0001 then
  432.             local theta = ACOS(cosTheta)
  433.             local invSinTheta = 1 / SIN(theta)
  434.             startInterp = SIN((1 - t) * theta) * invSinTheta
  435.             finishInterp = SIN(t * theta) * invSinTheta
  436.         else
  437.             startInterp = 1 - t
  438.             finishInterp = t
  439.         end
  440.     else
  441.         if (1 + cosTheta) > 0.0001 then
  442.             local theta = ACOS(-cosTheta)
  443.             local invSinTheta = 1 / SIN(theta)
  444.             startInterp = SIN((t - 1) * theta) * invSinTheta
  445.             finishInterp = SIN(t * theta) * invSinTheta
  446.         else
  447.             startInterp = t - 1
  448.             finishInterp = t
  449.         end
  450.     end
  451.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  452. end
  453.  
  454. function Clerp(a, b, t)
  455.     local qa = {QuaternionFromCFrame(a)}
  456.     local qb = {QuaternionFromCFrame(b)}
  457.     local ax, ay, az = a.x, a.y, a.z
  458.     local bx, by, bz = b.x, b.y, b.z
  459.     local _t = 1 - t
  460.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462.  
  463. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  464.     local frame = IT("Frame")
  465.     frame.BackgroundTransparency = TRANSPARENCY
  466.     frame.BorderSizePixel = BORDERSIZEPIXEL
  467.     frame.Position = POSITION
  468.     frame.Size = SIZE
  469.     frame.BackgroundColor3 = COLOR
  470.     frame.BorderColor3 = BORDERCOLOR
  471.     frame.Name = NAME
  472.     frame.Parent = PARENT
  473.     return frame
  474. end
  475.  
  476. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  477.     local label = IT("TextLabel")
  478.     label.BackgroundTransparency = 1
  479.     label.Size = UD2(1, 0, 1, 0)
  480.     label.Position = UD2(0, 0, 0, 0)
  481.     label.TextColor3 = TEXTCOLOR
  482.     label.TextStrokeTransparency = STROKETRANSPARENCY
  483.     label.TextTransparency = TRANSPARENCY
  484.     label.FontSize = TEXTFONTSIZE
  485.     label.Font = TEXTFONT
  486.     label.BorderSizePixel = BORDERSIZEPIXEL
  487.     label.TextScaled = false
  488.     label.Text = TEXT
  489.     label.Name = NAME
  490.     label.Parent = PARENT
  491.     return label
  492. end
  493.  
  494. function NoOutlines(PART)
  495.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497.  
  498.  
  499. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  500.     local NEWWELD = IT(TYPE)
  501.     NEWWELD.Part0 = PART0
  502.     NEWWELD.Part1 = PART1
  503.     NEWWELD.C0 = C0
  504.     NEWWELD.C1 = C1
  505.     NEWWELD.Parent = PARENT
  506.     return NEWWELD
  507. end
  508.  
  509. function CreateSound(ID, PARENT, VOLUME, PITCH)
  510.     local NEWSOUND = nil
  511.     coroutine.resume(coroutine.create(function()
  512.         NEWSOUND = IT("Sound", PARENT)
  513.         NEWSOUND.Volume = VOLUME
  514.         NEWSOUND.Pitch = PITCH
  515.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  516.         Swait()
  517.         NEWSOUND:play()
  518.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  519.     end))
  520.     return NEWSOUND
  521. end
  522.  
  523. function CFrameFromTopBack(at, top, back)
  524.     local right = top:Cross(back)
  525.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  529.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  530.     local mesh = IT("SpecialMesh",wave)
  531.     mesh.MeshType = "FileMesh"
  532.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  533.     mesh.Scale = VT(size,size,size)
  534.     mesh.Offset = VT(0,0,-size/8)
  535.     wave.CFrame = cframe
  536.     coroutine.resume(coroutine.create(function(PART)
  537.         for i = 1, waitt do
  538.             Swait()
  539.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  540.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  541.             if doesrotate == true then
  542.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  543.             end
  544.             wave.Transparency = wave.Transparency + (0.5/waitt)
  545.             if wave.Transparency > 0.99 then
  546.                 wave:remove()
  547.             end
  548.         end
  549.     end))
  550. end
  551.  
  552. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  553.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  554.     local mesh = IT("SpecialMesh",wave)
  555.     mesh.MeshType = "FileMesh"
  556.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  557.     mesh.Scale = VT(size,size,size)
  558.     wave.CFrame = cframe
  559.     coroutine.resume(coroutine.create(function(PART)
  560.         for i = 1, waitt do
  561.             Swait()
  562.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  563.             if doesrotate == true then
  564.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  565.             end
  566.             wave.Transparency = wave.Transparency + (0.5/waitt)
  567.             if wave.Transparency > 0.99 then
  568.                 wave:remove()
  569.             end
  570.         end
  571.     end))
  572. end
  573.  
  574. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  575.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  576.     local mesh = IT("SpecialMesh",wave)
  577.     mesh.MeshType = "FileMesh"
  578.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  579.     mesh.Scale = VT(size,size,size)
  580.     wave.CFrame = cframe
  581.     coroutine.resume(coroutine.create(function(PART)
  582.         for i = 1, waitt do
  583.             Swait()
  584.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  585.             if doesrotate == true then
  586.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  587.             end
  588.             wave.Transparency = wave.Transparency + (0.5/waitt)
  589.             if wave.Transparency > 0.99 then
  590.                 wave:remove()
  591.             end
  592.         end
  593.     end))
  594. end
  595.  
  596. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  597.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  598.     local mesh = IT("SpecialMesh",wave)
  599.     mesh.MeshType = "FileMesh"
  600.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  601.     mesh.Scale = VT(size,size,size)
  602.     mesh.Offset = VT(0,0,0)
  603.     wave.CFrame = cframe
  604.     coroutine.resume(coroutine.create(function(PART)
  605.         for i = 1, waitt do
  606.             Swait()
  607.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  608.             if doesrotate == true then
  609.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  610.             end
  611.             wave.Transparency = wave.Transparency + (0.5/waitt)
  612.             if wave.Transparency > 0.99 then
  613.                 wave:remove()
  614.             end
  615.         end
  616.     end))
  617. end
  618.  
  619. function MagicSphere(size,waitt,cframe,color)
  620.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  621.     local mesh = IT("SpecialMesh",wave)
  622.     mesh.MeshType = "Sphere"
  623.     mesh.Scale = VT(size,size,size)
  624.     mesh.Offset = VT(0,0,0)
  625.     wave.CFrame = cframe
  626.     coroutine.resume(coroutine.create(function(PART)
  627.         for i = 1, waitt do
  628.             Swait()
  629.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  630.             wave.Transparency = wave.Transparency + (1/waitt)
  631.             if wave.Transparency > 0.99 then
  632.                 wave:remove()
  633.             end
  634.         end
  635.     end))
  636. end
  637.  
  638. function MagicSphere2(size,waitt,cframe,color)
  639.     local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  640.     local mesh = IT("SpecialMesh",wave)
  641.     mesh.MeshType = "Sphere"
  642.     mesh.Scale = VT(size,size,size)
  643.     mesh.Offset = VT(0,0,0)
  644.     wave.CFrame = cframe
  645.     coroutine.resume(coroutine.create(function(PART)
  646.         for i = 1, waitt do
  647.             Swait()
  648.             mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  649.             wave.Transparency = wave.Transparency - (1/waitt)
  650.         end
  651.         wave:remove()
  652.     end))
  653. end
  654.  
  655. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  656.     local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  657.     prt.Anchored=true
  658.     prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  659.     local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  660.     coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  661.         CF=Part.CFrame
  662.         Numbb=0
  663.         randnumb=math.random()-math.random()
  664.         for i=0,1,0.05 do
  665.             wait()
  666.             CF=CF*CF(0,1,0)
  667.             --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  668.             Part.CFrame=CF*EULER(Numbb,0,0)
  669.             Part.Transparency=i
  670.             Numbb=Numbb+randnumb
  671.         end
  672.         Part.Parent=nil
  673.     end),prt)
  674. end
  675.  
  676. function MagicBlock(size,waitt,cframe,color)
  677.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  678.     local mesh = IT("BlockMesh",wave)
  679.     wave.CFrame = cframe
  680.     coroutine.resume(coroutine.create(function(PART)
  681.         for i = 1, waitt do
  682.             Swait()
  683.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  684.             wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  685.             wave.Transparency = wave.Transparency + (1/waitt)
  686.             if wave.Transparency > 0.99 then
  687.                 wave:remove()
  688.             end
  689.         end
  690.     end))
  691. end
  692.  
  693. local EyeSizes={
  694.     NumberSequenceKeypoint.new(0,1,0),
  695.     NumberSequenceKeypoint.new(1,0.2,0)
  696. }
  697. local EyeTrans={
  698.     NumberSequenceKeypoint.new(0,0.8,0),
  699.     NumberSequenceKeypoint.new(1,1,0)
  700. }
  701. local PE=Instance.new("ParticleEmitter")
  702. PE.LightEmission=0
  703. PE.Size=NumberSequence.new(EyeSizes)
  704. PE.Transparency=NumberSequence.new(EyeTrans)
  705. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  706. PE.Rotation=NumberRange.new(0,360)
  707. PE.Rate=15
  708. PE.Acceleration = Vector3.new(0,75,0)
  709. PE.Drag = 5
  710. PE.Enabled = false
  711. PE.Speed = NumberRange.new(0,0,0)
  712. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  713. PE.ZOffset = 0
  714. PE.Name = "Particles"
  715.  
  716. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  717.     local particle = PE:Clone()
  718.     particle.Parent = art
  719.     particle.Acceleration = accel
  720.     PE.Rate = rate
  721.     if type == "Fire" then
  722.         local EyeSizes={
  723.             NumberSequenceKeypoint.new(0,1,0.3),
  724.             NumberSequenceKeypoint.new(1,0.2,0.2)
  725.         }
  726.         PE.Size = NumberSequence.new(EyeSizes)
  727.     elseif type == "Smoke" then
  728.         local EyeSizes={
  729.             NumberSequenceKeypoint.new(0,1,0),
  730.             NumberSequenceKeypoint.new(1,5,0.5)
  731.         }
  732.         PE.Size = NumberSequence.new(EyeSizes)
  733.     elseif type == "Solid" then
  734.         local EyeSizes={
  735.             NumberSequenceKeypoint.new(0,1,0),
  736.             NumberSequenceKeypoint.new(1,1,0)
  737.         }
  738.         PE.Size = NumberSequence.new(EyeSizes)
  739.     end
  740.     PE.Drag = drag
  741.     particle.Texture = "http://www.roblox.com/asset/?id="..text
  742.     particle.Enabled = isenabledbydefault
  743. return particle
  744. end
  745.  
  746. function MakeForm(PART,TYPE)
  747.     if TYPE == "Cyl" then
  748.         local MSH = IT("CylinderMesh",PART)
  749.     elseif TYPE == "Ball" then
  750.         local MSH = IT("SpecialMesh",PART)
  751.         MSH.MeshType = "Sphere"
  752.     elseif TYPE == "Wedge" then
  753.         local MSH = IT("SpecialMesh",PART)
  754.         MSH.MeshType = "Wedge"
  755.     end
  756. end
  757.  
  758. --//=================================\\
  759. --\\=================================//
  760.  
  761. function createaddongen(limb,position,size)
  762.     local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  763.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  764.     local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  765.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  766. end
  767.  
  768. function creategauntlet(limb)
  769.     --main--
  770.     local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  771.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772.     local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  773.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  774.     MakeForm(part,"Wedge")
  775.     local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  776.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  777.     MakeForm(part,"Wedge")
  778.     local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  779.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  780.     --neon addons
  781.     local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  782.     local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783.     --misc--
  784.     createaddongen(limb,0.25,0.75)
  785.     createaddongen(limb,-0.2,0.25)
  786.     createaddongen(limb,-0.35,0.25)
  787.     createaddongen(limb,-0.65,0.45)
  788. end
  789.  
  790. --//=================================\\
  791. --||         WEAPON CREATION
  792. --\\=================================//
  793.  
  794. creategauntlet(RightArm)
  795. creategauntlet(LeftLeg)
  796.  
  797. if Player_Size ~= 1 then
  798.     for _, v in pairs (Weapon:GetChildren()) do
  799.         if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  800.             local p1 = v.Part1
  801.             v.Part1 = nil
  802.             local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  803.             v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  804.             v.Part1 = p1
  805.         elseif v.ClassName == "Part" then
  806.             for _, b in pairs (v:GetChildren()) do
  807.                 if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  808.                     b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  809.                 end
  810.             end
  811.         end
  812.     end
  813. end
  814.  
  815. for _, c in pairs(Weapon:GetChildren()) do
  816.     if c.ClassName == "Part" then
  817.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  818.     end
  819. end
  820.  
  821. Weapon.Parent = Character
  822.  
  823. Humanoid.Died:connect(function()
  824.     sick:remove()
  825.     sick2:remove()
  826.     CreateSound("167285348", Head, 3, 1)
  827.     ATTACK = true
  828. end)
  829.  
  830. print(Class_Name.." loaded.")
  831.  
  832. --//=================================\\
  833. --||            SPEECH
  834. --\\=================================//
  835.  
  836. function chatfunc(text,waitt)
  837. local chat = coroutine.wrap(function()
  838. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  839. Character:FindFirstChild("TalkingBillBoard"):destroy()
  840. end
  841. local naeeym2 = Instance.new("BillboardGui",Character)
  842. naeeym2.Size = UDim2.new(0,100,0,40)
  843. naeeym2.StudsOffset = Vector3.new(0,5,0)
  844. naeeym2.Adornee = Character.Head
  845. naeeym2.Name = "TalkingBillBoard"
  846. naeeym2.AlwaysOnTop = true
  847. local tecks2 = Instance.new("TextLabel",naeeym2)
  848. tecks2.BackgroundTransparency = 1
  849. tecks2.BorderSizePixel = 0
  850. tecks2.Text = ""
  851. tecks2.Font = "SciFi"
  852. tecks2.TextSize = 30
  853. tecks2.TextStrokeTransparency = 1
  854. tecks2.TextColor3 = SKILLTEXTCOLOR
  855. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  856. tecks2.Size = UDim2.new(1,0,0.5,0)
  857. for i = 1,string.len(text),1 do
  858. tecks2.Text = string.sub(text,1,i)
  859. Swait()
  860. end
  861. wait(waitt)
  862. coroutine.resume(coroutine.create(function()
  863.     for i = 1, 10 do
  864.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  865.         Swait()
  866.     end
  867.     naeeym2:Destroy()
  868. end))
  869. end)
  870. chat()
  871. end
  872.  
  873. --//=================================\\
  874. --||         DAMAGE FUNCTIONS
  875. --\\=================================//
  876.  
  877. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  878.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  879.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  880.     local BODYGYRO = IT("BodyGyro", STATPART)
  881.     local BODYPOSITION = IT("BodyPosition", STATPART)
  882.     BODYPOSITION.P = 2000
  883.     BODYPOSITION.D = 100
  884.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  885.     if LABELTYPE == "Normal" then
  886.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  887.     elseif LABELTYPE == "Debuff" then
  888.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  889.     elseif LABELTYPE == "Interruption" then
  890.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  891.     end
  892.     game:GetService("Debris"):AddItem(STATPART ,5)
  893.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  894.     BILLBOARDGUI.Adornee = STATPART
  895.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  896.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  897.     BILLBOARDGUI.AlwaysOnTop = false
  898.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  899.     TEXTLABEL.BackgroundTransparency = 1
  900.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  901.     TEXTLABEL.Text = TEXT
  902.     TEXTLABEL.Font = "SciFi"
  903.     TEXTLABEL.FontSize="Size42"
  904.     TEXTLABEL.TextColor3 = COLOR
  905.     TEXTLABEL.TextStrokeTransparency = 1
  906.     TEXTLABEL.TextScaled = true
  907.     TEXTLABEL.TextWrapped = true
  908.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  909.         wait(0.2)
  910.         for i=1, 5 do
  911.             wait()
  912.             THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  913.         end
  914.         wait(1.2)
  915.         for i=1, 5 do
  916.             wait()
  917.             THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  918.             THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  919.             THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  920.         end
  921.         THEPART.Parent = nil
  922.     end),STATPART, BODYPOSITION, TEXTLABEL)
  923. end
  924.  
  925.  
  926. --//=================================\\
  927. --||            DAMAGING
  928. --\\=================================//
  929.  
  930. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  931.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  932.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  933.         local dmg = math.random(min,max)
  934.         if humanoid.Health > 0 then
  935.             if beserk == true then
  936.                 humanoid.Health = 0
  937.             else
  938.                 CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  939.                 hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  940.                 if math.random(1,100) < critrate+1 then
  941.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  942.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  943.                 else
  944.                     humanoid.Health = humanoid.Health - dmg
  945.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  946.                 end
  947.                 local defence = Instance.new("BoolValue",hit.Parent)
  948.                 defence.Name = ("HitBy"..Player.Name)
  949.                 game:GetService("Debris"):AddItem(defence, 0.5)
  950.             end
  951.         end
  952.     end
  953. end
  954.  
  955. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  956.     local dmg = math.random(min,max)
  957.     for i,v in ipairs(workspace:GetChildren()) do
  958.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  959.         local body = v:GetChildren()
  960.             for part = 1, #body do
  961.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  962.                     if(body[part].Position - position).Magnitude < radius then
  963.                         if v.ClassName == "Model" then
  964.                             if v:FindFirstChild("Humanoid") then
  965.                                 if v.Humanoid.Health ~= 0 then
  966.                                     if CanBeDodgedByJumping == true then
  967.                                         if body[part].Position.Y < position.Y+5 then
  968.                                             if math.random(1,100) < critrate+1 then
  969.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  970.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  971.                                             else
  972.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg
  973.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  974.                                             end
  975.                                             local defence = Instance.new("BoolValue",v)
  976.                                             defence.Name = ("HitBy"..Player.Name)
  977.                                             game:GetService("Debris"):AddItem(defence, 0.5)
  978.                                         end
  979.                                     else
  980.                                         if beserk == true then
  981.                                             v.Humanoid.Health = 0
  982.                                         end
  983.                                         if math.random(1,100) < critrate+1 then
  984.                                             v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  985.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  986.                                         else
  987.                                             v.Humanoid.Health = v.Humanoid.Health - dmg
  988.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  989.                                         end
  990.                                         local defence = Instance.new("BoolValue",v)
  991.                                         defence.Name = ("HitBy"..Player.Name)
  992.                                         game:GetService("Debris"):AddItem(defence, 0.5)
  993.                                     end
  994.                                 end
  995.                             end
  996.                         end
  997.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  998.                     end
  999.                 end
  1000.             end
  1001.             if v.ClassName == "Part" then
  1002.                 if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1003.                     v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1004.                 end
  1005.             end
  1006.         end
  1007.     end
  1008. end
  1009.  
  1010. function killnearest(position,range,maxstrength)
  1011.     for i,v in ipairs(workspace:GetChildren()) do
  1012.     local body = v:GetChildren()
  1013.         for part = 1, #body do
  1014.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1015.                 if(body[part].Position - position).Magnitude < range then
  1016.                     if v.ClassName == "Model" then
  1017.                         v:BreakJoints()
  1018.                     end
  1019.                     --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1020.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1021.                 end
  1022.             end
  1023.         end
  1024.         if v.ClassName == "Part" then
  1025.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1026.                 --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1027.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1028.             end
  1029.         end
  1030.     end
  1031. end
  1032.  
  1033. --//=================================\\
  1034. --||    ATTACK FUNCTIONS AND STUFF
  1035. --\\=================================//
  1036.  
  1037. function CheckTableForString(Table, String)
  1038.     for i, v in pairs(Table) do
  1039.         if string.find(string.lower(String), string.lower(v)) then
  1040.             return true
  1041.         end
  1042.     end
  1043.     return false
  1044. end
  1045.  
  1046. function CheckIntangible(Hit)
  1047.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1048.     if Hit and Hit.Parent then
  1049.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1050.             return true
  1051.         end
  1052.     end
  1053.     return false
  1054. end
  1055.  
  1056. Debris = game:GetService("Debris")
  1057.  
  1058. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1059.     local Direction = CFrame.new(StartPos, Vec).lookVector
  1060.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1061.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1062.     if RayHit and CheckIntangible(RayHit) then
  1063.         if DelayIfHit then
  1064.             wait()
  1065.         end
  1066.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1067.     end
  1068.     return RayHit, RayPos, RayNormal
  1069. end
  1070.  
  1071. function turnto(position)
  1072.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1073. end
  1074.  
  1075. function ExplodeBomb(b)
  1076.     b.Parent = Effects
  1077.     b.Anchored = true
  1078.     CreateSound("215395285", b, 10, 1)
  1079.     MagicSphere(5,50,b.CFrame,"Really white")
  1080.     b.Transparency = 1
  1081.     MagicBlock(3,45,b.CFrame,"Really white")
  1082.     --BreakEffect("Really white",b.CFrame,2,2,2,"Neon")
  1083.     for i = 1, 10 do
  1084.         CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1085.     end
  1086.     killnearest(b.Position,30,25)
  1087.     game:GetService("Debris"):AddItem(b, 5)
  1088. end
  1089.  
  1090. function Detonate()
  1091.     bomb = Bombs:GetChildren()
  1092.     for lol = 1, #bomb do
  1093.         if bomb[lol].ClassName == "Part" then
  1094.             local b = bomb[lol]
  1095.             ExplodeBomb(b)
  1096.         end
  1097.     end
  1098. end
  1099.  
  1100.  
  1101.  
  1102. function TyranyCannon()
  1103.     ATTACK = true
  1104.     for i=0, 1, 0.1 / Animation_Speed do
  1105.         Swait()
  1106.         turnto(Mouse.Hit.p)
  1107.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1108.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1110.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1111.         RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113.     end
  1114.     local POS = Mouse.Hit.p
  1115.     for i = 1, 5 do
  1116.         MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really white")
  1117.         Swait(5)
  1118.     end
  1119.     CreateSound("438666196", RightArm, 5, 1)
  1120.     MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really white")
  1121.     local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really white", "Bomb-Projectile", VT(5,5,5),false)
  1122.     Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1123.     Projectile.CanCollide = false
  1124.     MakeForm(Projectile,"Ball")
  1125.     local grav = Instance.new("BodyPosition",Projectile)
  1126.     grav.P = 25000
  1127.     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1128.     grav.position = POS
  1129.     grav.Name = "GravityForce"
  1130.     local harm = Projectile.Touched:Connect(function(hit)
  1131.         if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1132.             ExplodeBomb(Projectile)
  1133.         end
  1134.     end)
  1135.     ATTACK = false
  1136. end
  1137.  
  1138. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1139.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1140. end
  1141.  
  1142. function EarthShatter()
  1143.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1144.     if HITFLOOR ~= nil then
  1145.         ATTACK = true
  1146.         Rooted = true
  1147.         for i=0, 1, 0.1 / Animation_Speed/2 do
  1148.             Swait()
  1149.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1150.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1152.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1153.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1154.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1155.         end
  1156.         for i=0, 1, 0.1 / Animation_Speed*5 do
  1157.             Swait()
  1158.             RootPart.Anchored = true
  1159.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1160.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1161.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1162.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1163.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1164.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1165.         end
  1166.         local POS = RightArm.CFrame * CF(0,-1,0).p
  1167.         for i = 1,10 do
  1168.         CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1169.         CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1170.         CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1171.         killnearest(POS,15,25)
  1172.         CreateSound("438666141", RightArm, 5, 1)
  1173.         for i = 1, 40 do
  1174.             local angle = math.random(-180,180)
  1175.             coroutine.resume(coroutine.create(function()
  1176.                 local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1177.                 local SpawnPosition = RayPos
  1178.                 local floor = RayHit
  1179.                 local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1180.                 local LastPosition = RayPos
  1181.                 local Delay = 1
  1182.                 if floor ~= nil then
  1183.                     for i = 1, 5 do
  1184.                         local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1185.                         local End = RayPos
  1186.                         LastPosition = End
  1187.                         killnearest(End,15,25)
  1188.                         local locatepart = Instance.new("Part",Effects)
  1189.                         locatepart.Size = VT(0.5,0.5,0.5)
  1190.                         locatepart.Position = End
  1191.                         locatepart.CanCollide = false
  1192.                         locatepart.Anchored = true
  1193.                         locatepart.Name = "L0"
  1194.                         locatepart.Transparency = 1
  1195.                             if SpawnPosition then
  1196.                                 CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1197.                                 local spike = Instance.new("CornerWedgePart")
  1198.                                 spike.Size = Vector3.new(1,15,1)
  1199.                                 spike.Material = "Neon"
  1200.                                 spike.Color = "Really black"
  1201.                                 spike.Anchored = true
  1202.                                 spike.CanCollide = false
  1203.                                 spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1204.                                 spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1205.                                 spike.Name = HITFLOOR.Name.."Spike"
  1206.                                 CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1207.                                 for i = 1, 3 do
  1208.                                     local overlay = spike:Clone()
  1209.                                     overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1210.                                     overlay.CFrame = spike.CFrame
  1211.                                     overlay.Parent = nil
  1212.                                     overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1213.                                     overlay.Parent = Effects
  1214.                                     table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1215.                                 end
  1216.                                 spike.Size = Vector3.new(2,25,2)
  1217.                                 spike.Parent = Effects
  1218.                                 table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1219.                             end
  1220.                         Swait(5)
  1221.                         game:GetService("Debris"):AddItem(locatepart, 5)
  1222.                     end
  1223.                 end
  1224.             end))
  1225.         end
  1226.         wait(0.05)
  1227.         end
  1228.         for i=0, 6, 0.1 / Animation_Speed*5 do
  1229.             Swait()
  1230.             RootPart.Anchored = true
  1231.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1232.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1233.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1234.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1235.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1236.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1237.         end
  1238.         ATTACK = false
  1239.         Rooted = false
  1240.     end
  1241. end
  1242.  
  1243. function RavagingOverthrower()
  1244.     ATTACK = true
  1245.     Rooted = true
  1246.     chatfunc("I will show you what is death!!!",4)
  1247.     for i=0, 1, 0.1 / Animation_Speed do
  1248.         Swait()
  1249.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1252.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1253.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255.     end
  1256.     CreateSound("348663022", Torso, 5, 1)
  1257.     local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1258.     for i = 1, 5 do
  1259.         MagicSphere2(25,25,CF(StartPos),"Really white")
  1260.         Swait(15)
  1261.     end
  1262.     local soundeffect = IT("Sound",Torso)
  1263.     soundeffect.SoundId = "rbxassetid://487186990"
  1264.     soundeffect.Looped = true
  1265.     soundeffect.Volume = 10
  1266.     soundeffect.Playing = true
  1267.     repeat
  1268.         turnto(Mouse.Hit.p)
  1269.         MagicSphere2(25,25,CF(StartPos),"Really white")
  1270.         MagicSphere(25/10,25,CF(StartPos),"Really white")
  1271.         for i = 1, 3 do
  1272.             CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1273.         end
  1274.         local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1275.         local distance = (StartPos - RayPos).magnitude
  1276.         local RayBeam = IT("Part",Effects)
  1277.         RayBeam.Material = "Neon"
  1278.         RayBeam.Anchored = true
  1279.         RayBeam.BrickColor = BRICKC"Really white"
  1280.         local mesh = IT("SpecialMesh",RayBeam)
  1281.         mesh.MeshType = "Cylinder"
  1282.         RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1283.         RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1284.         MagicSphere(15,5,CF(RayPos),"Really white")
  1285.         killnearest(RayPos,15,100)
  1286.         for i = 1, 3 do
  1287.             CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1288.         end
  1289.         Swait()
  1290.         if KEYHOLD == false then
  1291.             coroutine.resume(coroutine.create(function()
  1292.                 for i = 1, 30 do
  1293.                     RayBeam.Transparency = i/30
  1294.                     Swait()
  1295.                 end
  1296.                 RayBeam:remove()
  1297.             end))
  1298.         else
  1299.             RayBeam:remove()
  1300.         end
  1301.     until KEYHOLD == false
  1302.     soundeffect:remove()
  1303.     ATTACK = false
  1304.     Rooted = false
  1305. end
  1306.  
  1307. function dodadance()
  1308.     ATTACK = true
  1309.     Rooted = true
  1310.     DANCE = true
  1311.     sick:Stop()
  1312.     sick2:Play()
  1313.     local Animation_Speed2 = 1.5
  1314.     HName.Text = "Dance!"
  1315.     repeat
  1316.         for i=0, 1.3, 0.1 / Animation_Speed2 do
  1317.             Swait()
  1318.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1319.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1320.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1321.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1322.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1323.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1324.         end
  1325.         MagicSphere(5,15,Torso.CFrame,"Really white")
  1326.         for i=0, 1.3, 0.1 / Animation_Speed2 do
  1327.             Swait()
  1328.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1329.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1330.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1331.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1332.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1334.         end
  1335.         MagicSphere(5,15,Torso.CFrame,"Really white")
  1336.     until DANCE == false
  1337.     HName.Text = "Satan's Robot"
  1338.     sick:Play()
  1339.     sick2:Stop()
  1340.     ATTACK = false
  1341.     Rooted = false
  1342. end
  1343.  
  1344. function Warp()
  1345.     MagicSphere2(10,5,Torso.CFrame,"Really white")
  1346.     RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1347.     CreateSound("282061340", Torso, 2, 1)
  1348.     MagicSphere(5,5,Torso.CFrame,"Really white")
  1349.     for i = 1, 3 do
  1350.         CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1351.     end
  1352.     killnearest(Torso.Position,12,25)
  1353.     Swait()
  1354.     turnto(Mouse.Hit.p)
  1355. end
  1356.  
  1357. --//=================================\\
  1358. --||      ASSIGN THINGS TO KEYS
  1359. --\\=================================//
  1360.  
  1361. Humanoid.Changed:connect(function(Jump)
  1362.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1363.         Humanoid.Jump = false
  1364.     end
  1365. end)
  1366.  
  1367. function MouseDown(Mouse)
  1368.     if ATTACK == false then
  1369.     end
  1370. end
  1371.  
  1372. function MouseUp(Mouse)
  1373. HOLD = false
  1374. end
  1375.  
  1376. function KeyDown(Key)
  1377.     KEYHOLD = true
  1378.     if Key == "e" and ATTACK == false then
  1379.         TyranyCannon()
  1380.         wait(1)
  1381.         Detonate()
  1382.     end
  1383.  
  1384.     if Key == "e" and ATTACK == false then
  1385.         EarthShatter()
  1386.     end
  1387.  
  1388.     if Key == "r" and ATTACK == false then
  1389.         RavagingOverthrower()
  1390.     end
  1391.  
  1392.     if Key == "q" and ATTACK == false then
  1393.         Warp()
  1394.     end
  1395.  
  1396.     if Key == "t" and ATTACK == false then
  1397.         CreateSound("159882644", Head, 5, 0.8)
  1398.     end
  1399.  
  1400.     if Key == "t" and DANCE == true then
  1401.         CreateSound("887591869", Head, 5, 1)
  1402.     end
  1403.  
  1404.     if Key == "x" and (ATTACK == false or DANCE == true) then
  1405.         if DANCE == false then
  1406.             dodadance()
  1407.         elseif DANCE == true then
  1408.             DANCE = false
  1409.         end
  1410.     end
  1411. end
  1412.  
  1413. function KeyUp(Key)
  1414.     KEYHOLD = false
  1415. end
  1416.  
  1417.     Mouse.ButtonDown:connect(function(NEWKEY)
  1418.         MouseDown(NEWKEY)
  1419.     end)
  1420.     Mouse.ButtonUp:connect(function(NEWKEY)
  1421.         MouseUp(NEWKEY)
  1422.     end)
  1423.     Mouse.KeyDown:connect(function(NEWKEY)
  1424.         KeyDown(NEWKEY)
  1425.     end)
  1426.     Mouse.KeyUp:connect(function(NEWKEY)
  1427.         KeyUp(NEWKEY)
  1428.     end)
  1429.  
  1430. --//=================================\\
  1431. --\\=================================//
  1432.  
  1433.  
  1434. function unanchor()
  1435.     if UNANCHOR == true then
  1436.         g = Character:GetChildren()
  1437.         for i = 1, #g do
  1438.             if g[i].ClassName == "Part" then
  1439.                 g[i].Anchored = false
  1440.             end
  1441.         end
  1442.     end
  1443. end
  1444.  
  1445.  
  1446. --//=================================\\
  1447. --||    WRAP THE WHOLE SCRIPT UP
  1448. --\\=================================//
  1449.  
  1450. Humanoid.Changed:connect(function(Jump)
  1451.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1452.         Humanoid.Jump = false
  1453.     end
  1454. end)
  1455.  
  1456.         ANIMATE.Parent = nil
  1457.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1458.         IDLEANIMATION:Play()
  1459.  
  1460. while true do
  1461.     Swait()
  1462.     SINE = SINE + CHANGE
  1463.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1464.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1465.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1466.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1467.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1468.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1469.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1473.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1474.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478.         end
  1479.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1480.             ANIM = "Jump"
  1481.             if ATTACK == false then
  1482.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1485.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1486.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1487.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1488.             end
  1489.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1490.             ANIM = "Fall"
  1491.             if ATTACK == false then
  1492.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1493.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1494.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1495.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1496.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1497.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1498.             end
  1499.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1500.             ANIM = "Idle"
  1501.             if ATTACK == false then
  1502.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1503.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1504.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1505.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1506.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1507.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1508.             end
  1509.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1510.             ANIM = "Walk"
  1511.             WALK = WALK + 1 / Animation_Speed
  1512.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1513.                 WALK = 0
  1514.                 if WALKINGANIM == true then
  1515.                     WALKINGANIM = false
  1516.                 elseif WALKINGANIM == false then
  1517.                     WALKINGANIM = true
  1518.                 end
  1519.             end
  1520.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522.             if ATTACK == false then
  1523.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1524.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1525.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1526.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1527.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529.             end
  1530.         end
  1531. if #Effects2>0 then
  1532. for e=1,#Effects2 do
  1533. if Effects2[e]~=nil then
  1534. local Thing=Effects2[e]
  1535. if Thing~=nil then
  1536. local Part=Thing[1]
  1537. local Mode=Thing[2]
  1538. local Delay=Thing[3]
  1539. local IncX=Thing[4]
  1540. local IncY=Thing[5]
  1541. local IncZ=Thing[6]
  1542. local Part2=Thing[8]
  1543. if Thing[1].Transparency<=1 then
  1544. if Thing[2]=="Block1" then
  1545. Thing[1].CFrame=Thing[1].CFrame
  1546. Mesh=Thing[1].Mesh
  1547. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1548. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1549. elseif Thing[2]=="Cylinder" then
  1550. Mesh=Thing[1].Mesh
  1551. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1552. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1553. elseif Thing[2]=="Blood" then
  1554. Mesh=Thing[7]
  1555. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1556. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1557. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1558. elseif Thing[2]=="Elec" then
  1559. Mesh=Thing[1].Mesh
  1560. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1561. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1562. elseif Thing[2]=="Disappear" then
  1563. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1564. end
  1565. else
  1566. Part.Parent=nil
  1567. table.remove(Effects2,e)
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. unanchor()
  1574. Humanoid.MaxHealth = "inf"
  1575. Humanoid.Health = "inf"
  1576. Humanoid.Name = "Ravage"
  1577. if Rooted == false then
  1578.     Disable_Jump = false
  1579.     Humanoid.WalkSpeed = Speed
  1580. elseif Rooted == true then
  1581.     Disable_Jump = true
  1582.     Humanoid.WalkSpeed = 0
  1583. end
  1584. q = Character:GetChildren()
  1585. for u = 1, #q do
  1586.     if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1587.         q[u]:remove()
  1588.     elseif q[u].ClassName == "Shirt" then
  1589.         q[u]:Destroy()
  1590.     elseif q[u].ClassName == "Pants" then
  1591.         q[u]:Destroy()
  1592.     elseif q[u].ClassName == "CharacterMesh" then
  1593.         q[u]:remove()
  1594.     elseif q[u].ClassName == "ShirtGraphic" then
  1595.         q[u]:remove()
  1596.     elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1597.         q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1598.     end
  1599. end
  1600. if Head:FindFirstChild("face") then
  1601.     Head.face:remove()
  1602. end
  1603. if Head:FindFirstChild("Died") then
  1604.     Head.Died:remove()
  1605. end
  1606. bomb = Bombs:GetChildren()
  1607.     for lol = 1, #bomb do
  1608.         if bomb[lol].ClassName == "Part" then
  1609.             MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1610.         end
  1611.     end
  1612. end
  1613.  
  1614. --//=================================\\
  1615. --\\=================================//
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