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- command /testparty <player>:
- trigger:
- set {_loc1} to arg-1's location
- set {_zealot} to CitizensAPI.getNPCRegistry().createNPC(EntityType.PLAYER, "&4Zealot")
- {_zealot}.spawn({_loc1})
- send "%{_zealot}%" to arg-1
- {_zealot}.getOrAddTrait(SkinTrait.class).setSkinPersistent(#The information here is too long for pastebin, but it is correct)
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