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- job_ko,17,24 script Sight#ko_06 909,2,2,{
- mes "There are tiny letters on the sign.";
- next;
- mes "This block is blessed.";
- if (LPOINTS > 1 && LPOINTS < 93)
- set LPOINTS, LPOINTS+7;
- else if (LPOINTS == 93)
- set LPOINTS, LPOINTS+7;
- else if (LPOINTS == 94)
- set LPOINTS, LPOINTS+6;
- else if (LPOINTS == 95)
- set LPOINTS, LPOINTS+5;
- else if (LPOINTS == 96)
- set LPOINTS, LPOINTS+4;
- else if (LPOINTS == 97)
- set LPOINTS, LPOINTS+3;
- else if (LPOINTS == 98)
- set LPOINTS, LPOINTS+2;
- else if (LPOINTS == 99)
- set LPOINTS, LPOINTS+1;
- mes "Life Point recovers 7 LP.";
- mes "Cannot exceed maximum 100 LP.";
- next;
- mes "< Recover LP >";
- next;
- mes "Location: 6";
- mes "Total LP: 100";
- mes "To roll the dice, you need to consume 1 LP.";
- next;
- switch(select("Roll the dice.")){
- case 1:
- set LPOINTS, LPOINTS-1;
- set .@dice, rand(1,6);
- mes ""+strcharinfo(0)+" *Dice#"+.@dice+"*";
- mes "The dice came out as "+.@dice+".";
- mes "Press Close to move forward "+.@dice+" blocks.";
- switch(.@dice){
- case 1:
- warp "job_ko",,;
- case 2:
- warp "job_ko",17,35;
- case 3:
- warp "job_ko",,;
- case 4:
- warp "job_ko",,;
- case 5:
- warp "job_ko",,;
- case 6:
- warp "job_ko",,;
- }
- }
- }
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