job_ko,17,24 script Sight#ko_06 909,2,2,{ mes "There are tiny letters on the sign."; next; mes "This block is blessed."; if (LPOINTS > 1 && LPOINTS < 93) set LPOINTS, LPOINTS+7; else if (LPOINTS == 93) set LPOINTS, LPOINTS+7; else if (LPOINTS == 94) set LPOINTS, LPOINTS+6; else if (LPOINTS == 95) set LPOINTS, LPOINTS+5; else if (LPOINTS == 96) set LPOINTS, LPOINTS+4; else if (LPOINTS == 97) set LPOINTS, LPOINTS+3; else if (LPOINTS == 98) set LPOINTS, LPOINTS+2; else if (LPOINTS == 99) set LPOINTS, LPOINTS+1; mes "Life Point recovers 7 LP."; mes "Cannot exceed maximum 100 LP."; next; mes "< Recover LP >"; next; mes "Location: 6"; mes "Total LP: 100"; mes "To roll the dice, you need to consume 1 LP."; next; switch(select("Roll the dice.")){ case 1: set LPOINTS, LPOINTS-1; set .@dice, rand(1,6); mes ""+strcharinfo(0)+" *Dice#"+.@dice+"*"; mes "The dice came out as "+.@dice+"."; mes "Press Close to move forward "+.@dice+" blocks."; switch(.@dice){ case 1: warp "job_ko",,; case 2: warp "job_ko",17,35; case 3: warp "job_ko",,; case 4: warp "job_ko",,; case 5: warp "job_ko",,; case 6: warp "job_ko",,; } } }