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Call stack crash

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Sep 19th, 2015
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  1. #0 0x000000011d019626 in void FSceneTextureShaderParameters::Set<FRHIPixelShader*>(FRHICommandList&, FRHIPixelShader* const&, FSceneView const&, ESceneRenderTargetsMode::Type, ESamplerFilter) const at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Public/Mac/MacPlatformMisc.h:51
  2. #1 0x000000011d027678 in void FDeferredPixelShaderParameters::Set<FRHIPixelShader*>(FRHICommandList&, FRHIPixelShader*, FSceneView const&, ESceneRenderTargetsMode::Type) const at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/PostProcess/SceneRenderTargets.cpp:2337
  3. #2 0x000000011ca81196 in void FMaterialShader::SetParameters<FRHIPixelShader*>(FRHICommandList&, FRHIPixelShader*, FMaterialRenderProxy const*, FMaterial const&, FSceneView const&, bool, ESceneRenderTargetsMode::Type) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp:252
  4. #3 0x000000011be90d33 in void FMeshMaterialShader::SetParameters<FRHIPixelShader*>(FRHICommandList&, FRHIPixelShader*, FMaterialRenderProxy const*, FMaterial const&, FSceneView const&, ESceneRenderTargetsMode::Type) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h:34
  5. #4 0x000000011cd72579 in FTranslucencyShadowDepthPS::SetParameters(FRHICommandList&, FMaterialRenderProxy const*, FSceneView const&, FProjectedShadowInfo const*) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/TranslucentLighting.cpp:261
  6. #5 0x000000011cd71b95 in FTranslucencyShadowDepthDrawingPolicy::SetSharedState(FRHICommandList&, FSceneView const*, FTranslucencyShadowDepthDrawingPolicy::ContextDataType) const at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/TranslucentLighting.cpp:358
  7. #6 0x000000011cca024b in FTranslucencyShadowDepthDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FSceneView const&, FTranslucencyShadowDepthDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, bool, FPrimitiveSceneProxy const*, FHitProxyId) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/TranslucentLighting.cpp:441
  8. #7 0x000000011cc4581c in FProjectedShadowInfo::RenderTranslucencyDepths(FRHICommandList&, FDeferredShadingSceneRenderer*) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/TranslucentLighting.cpp:590
  9. #8 0x000000011c9ca11c in FDeferredShadingSceneRenderer::RenderTranslucentProjectedShadows(FRHICommandListImmediate&, FLightSceneInfo const*) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/ShadowRendering.cpp:3132
  10. #9 0x000000011c392df3 in FDeferredShadingSceneRenderer::RenderLights(FRHICommandListImmediate&) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/LightRendering.cpp:581
  11. #10 0x000000011bcaca5b in FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:1129
  12. #11 0x000000011ca3157e in RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:1567
  13. #12 0x000000011c8fd384 in FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:1662
  14. #13 0x000000011ca1f557 in TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:779
  15. #14 0x0000000100400150 in FBaseGraphTask::Execute(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:328
  16. #15 0x00000001003f6390 in FTaskThread::ProcessTasks(int, bool) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:537
  17. #16 0x00000001003ee159 in FTaskThread::ProcessTasksUntilQuit(int) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:338
  18. #17 0x00000001003dec95 in FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:1093
  19. #18 0x000000010cfc6cef in RenderingThreadMain(FEvent*) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:309
  20. #19 0x000000010d0bbacd in FRenderingThread::Run() at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:428
  21. #20 0x000000010041fc0d in FRunnableThreadPThread::Run() at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:26
  22. #21 0x00000001003bf139 in FRunnableThreadPThread::_ThreadProc(void*) at /Users/Shared/UnrealEngine/git-4.9/Engine/Source/Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h:167
  23. #22 0x00007fff899f705a in _pthread_body ()
  24. #23 0x00007fff899f6fd7 in _pthread_start ()
  25. #24 0x00007fff899f43ed in thread_start ()
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