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2 players wizard tycoon script

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Jan 23rd, 2022
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  1. -- Made by Matsumae for game: Wizard Tycoon - 2 Player
  2.  
  3. --[[
  4.  
  5. ~WIZARD MAN~
  6.  
  7. This script can make your game laggy.
  8. I recommend using FPS Unlcoker because the script will work worse without it.
  9.  
  10. Controls:
  11.  
  12. Protection:
  13. F - Force Field (Can be used only when character spawned)
  14. B - Aura (Toggleable, Damage per tick: inf)
  15.  
  16. Attacking:
  17. G - Gatling (Holdable, Damage per tick: inf)
  18. V - Leech (Holdable, Damge per tick on every player: inf)
  19. C - Snipe (Single Click, CD: -inf sec, Damage: inf)
  20. E - Laser (Holdable, Damage per tick: inf + Splash damage: inf)
  21. T - Six Path (Holdable, Damage per tick: inf + Splash damage: inf)
  22. R - Splash Bullet (Single Click, CD: -inf sec, Damage: inf)
  23.  
  24. Buffs:
  25. L - Strong Mod (idk)
  26.  
  27. Other:
  28. K - Increases hitbox of gatling by 5
  29. J - Reduces hitbox of gatling by 5
  30. Note: this is not by me and i made it becamce strongest with the attacks have inf damage (u dont need to use strong mode, if u want a balanced script get in here https://pastebin.com/raw/TjpAdW2X )
  31.  
  32. ]]--
  33.  
  34.  
  35.  
  36. local plrs = game:GetService('Players')
  37. local plr = plrs.LocalPlayer
  38. local CAS = game:GetService('ContextActionService')
  39. local size = 5 -- Size of the gatling
  40. local mouse = plr:GetMouse()
  41. local enabler = false
  42. local enabler1 = false
  43. local shoot = false
  44. local shoot1 = false
  45. local damage = 999e+999 -- Damage of leech
  46. local damage1 = 999e+999 -- Damage of gatling
  47. local damage2 = 999e+999 -- Damage of aura
  48. local damage3 = 999e+999 --Damage of snipe shot
  49. local damage4 = 999e+999 -- Damage of laser
  50. local damage5 = 999e+999 -- Damage of laser's splash
  51. local damage6 = 999e+999 -- Damage of six path
  52. local damage7 = 999e+999 -- Damage of six path's splash
  53. local damage8 = 999e+999 -- Damage of splash bullet
  54. local speed = 50 -- Speed of splash bullet
  55. local range = 100 -- Range of splash bullet
  56. local CD = 999e-999 -- CD of snipe shot
  57. local CD1 = 999e-999 -- CD of splash bullet
  58. local CD3 = 999e+999 -- CD of strong mod
  59. local duration = 999e+999 -- Duration of strong mod
  60.  
  61. function holdAll(actionName, inputState, inputObject)
  62. if inputState == Enum.UserInputState.Begin then
  63. game.StarterGui:SetCore('SendNotification', {
  64. Title = 'Leech!';
  65. Text = ''
  66. })
  67. Event = game.RunService.Stepped:Connect(function()
  68. for i,v in pairs(plrs:GetPlayers()) do
  69. if v.Character then
  70. if v.Character:FindFirstChild('HumanoidRootPart') ~= nil then
  71. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  72. v.Parent = plr.Character
  73. end
  74. plr.Character.Wand.Fire:FireServer(v.Character.HumanoidRootPart.CFrame + Vector3.new(0,0,0), math.huge, 1, game.Players.LocalPlayer.Character.Wand, damage, game.Players.LocalPlayer.Character)
  75. end
  76. end
  77. end
  78. end)
  79. end
  80. if inputState == Enum.UserInputState.End then
  81. Event:Disconnect()
  82. end
  83. end
  84.  
  85. function forceField(actionName, inputState, inputObject)
  86. if inputState == Enum.UserInputState.Begin then
  87. if plr.Character:FindFirstChild('RemoveFF') ~= nil then
  88. game.StarterGui:SetCore('SendNotification', {
  89. Title = 'Force Field!';
  90. Text = ''
  91. })
  92. plr.Character.RemoveFF:Destroy()
  93. end
  94. end
  95. end
  96.  
  97. function addSize(actionName, inputState, inputObject)
  98. if inputState == Enum.UserInputState.Begin then
  99. size = size + 5
  100. game.StarterGui:SetCore('SendNotification', {
  101. Title = 'Gatling Size:'..size;
  102. Text = ''
  103. })
  104. end
  105. end
  106.  
  107. function removeSize(actionName, inputState, inputObject)
  108. if inputState == Enum.UserInputState.Begin then
  109. if size >= 5 then
  110. size = size - 5
  111. game.StarterGui:SetCore('SendNotification', {
  112. Title = 'Gatling Size:'..size;
  113. Text = ''
  114. })
  115. end
  116. end
  117. end
  118.  
  119. function holdAction(actionName, inputState, inputObject)
  120. if inputState == Enum.UserInputState.Begin then
  121. game.StarterGui:SetCore('SendNotification', {
  122. Title = 'Gatling!';
  123. Text = ''
  124. })
  125. Event1 = game.RunService.Stepped:Connect(function()
  126. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  127. v.Parent = plr.Character
  128. end
  129. plr.Character.Wand.Fire:FireServer(CFrame.new(plr.Character.HumanoidRootPart.Position,mouse.Hit.Position) + Vector3.new(math.random(-size,size),math.random(0,size),math.random(-size,size)), 800, math.huge, game.Players.LocalPlayer.Character.Wand, damage1, game.Players.LocalPlayer.Character)
  130. end)
  131. end
  132. if inputState == Enum.UserInputState.End then
  133. Event1:Disconnect()
  134. end
  135. end
  136.  
  137. function bulletsAura(actionName, inputState, inputObject)
  138. if inputState == Enum.UserInputState.Begin then
  139. if enabler == false then
  140. game.StarterGui:SetCore('SendNotification', {
  141. Title = 'Aura on';
  142. Text = ''
  143. })
  144. Event2 = game.RunService.Stepped:Connect(function()
  145. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  146. v.Parent = plr.Character
  147. end
  148. plr.Character.Wand.Fire:FireServer((plr.Character.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(math.random(50,140)), math.rad(math.random(-50,50)), math.rad(0)) + Vector3.new(math.random(-5, 5),math.random(-5, 5),math.random(-5, 5))), 50, 0.2, game.Players.LocalPlayer.Character.Wand, damage2, game.Players.LocalPlayer.Character)
  149. end)
  150. enabler = true
  151. else
  152. Event2:Disconnect()
  153. enabler = false
  154. game.StarterGui:SetCore('SendNotification', {
  155. Title = 'Aura off';
  156. Text = ''
  157. })
  158. end
  159. end
  160. end
  161.  
  162. function snipeShot(actionName, inputState, inputObject)
  163. if inputState == Enum.UserInputState.Begin then
  164. if shoot == false then
  165. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  166. v.Parent = plr.Character
  167. end
  168. game.StarterGui:SetCore('SendNotification', {
  169. Title = 'Snipe!';
  170. Text = ''
  171. })
  172. shoot = true
  173. plr.Character.Wand.Fire:FireServer(CFrame.new(plr.Character.HumanoidRootPart.Position, mouse.Hit.Position), 1000, math.huge, game.Players.LocalPlayer.Character.Wand, damage3, game.Players.LocalPlayer.Character)
  174. wait(CD)
  175. shoot = false
  176. end
  177. end
  178. end
  179.  
  180. function laserFromEyes(actionName, inputState, inputObject)
  181. if inputState == Enum.UserInputState.Begin then
  182. game.StarterGui:SetCore('SendNotification', {
  183. Title = 'Laser!';
  184. Text = ''
  185. })
  186. Event3 = game.RunService.Stepped:Connect(function()
  187. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  188. v.Parent = plr.Character
  189. end
  190. TheTable = {1,-1}
  191.  
  192. local RandomAtTable = TheTable[math.random(#TheTable)]
  193. plr.Character.Wand.Fire:FireServer(CFrame.new(plr.Character.Head.Position, mouse.Hit.Position) + Vector3.new(RandomAtTable, 0, 0), 500, math.huge, game.Players.LocalPlayer.Character.Wand, damage4, game.Players.LocalPlayer.Character)
  194. end)
  195. Event1Explosion = game.RunService.Stepped:Connect(function()
  196. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  197. v.Parent = plr.Character
  198. end
  199. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), 250, 0.1, game.Players.LocalPlayer.Character.Wand, damage5, game.Players.LocalPlayer.Character)
  200. end)
  201. end
  202. if inputState == Enum.UserInputState.End then
  203. Event3:Disconnect()
  204. Event1Explosion:Disconnect()
  205. end
  206. end
  207.  
  208. function sixPath(_, inputState, _)
  209. if inputState == Enum.UserInputState.Begin then
  210. game.StarterGui:SetCore('SendNotification', {
  211. Title = 'Six path!';
  212. Text = ''
  213. })
  214. Event4 = game.RunService.Stepped:Connect(function()
  215. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  216. v.Parent = plr.Character
  217. end
  218. TheTable1 = {16,-16,14,-14,0,20,-20}
  219. TheTable2 = {-1,14,20,6}
  220.  
  221. local RandomAtTable1 = TheTable1[math.random(#TheTable1)]
  222. local RandomAtTable2 = TheTable2[math.random(#TheTable2)]
  223.  
  224. plr.Character.Wand.Fire:FireServer(CFrame.new(plr.Character.Head.Position + Vector3.new(RandomAtTable1,RandomAtTable2,0), mouse.Hit.Position), 800, math.huge, game.Players.LocalPlayer.Character.Wand, damage6, game.Players.LocalPlayer.Character)
  225. end)
  226. Event2Explosion = game.RunService.Stepped:Connect(function()
  227. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  228. v.Parent = plr.Character
  229. end
  230. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), 400, 0.1, game.Players.LocalPlayer.Character.Wand, damage7, game.Players.LocalPlayer.Character)
  231. end)
  232. end
  233. if inputState == Enum.UserInputState.End then
  234. Event4:Disconnect()
  235. Event2Explosion:Disconnect()
  236. end
  237. end
  238.  
  239. function bulletExplosion(_, inputState, _)
  240. if inputState == Enum.UserInputState.Begin then
  241. if shoot1 == false then
  242. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  243. v.Parent = plr.Character
  244. end
  245. game.StarterGui:SetCore('SendNotification', {
  246. Title = 'Splash bullet!';
  247. Text = ''
  248. })
  249. plr.Character.Wand.Fire:FireServer(CFrame.new(plr.Character.HumanoidRootPart.Position, mouse.Hit.Position), 1000, math.huge, game.Players.LocalPlayer.Character.Wand, 10, game.Players.LocalPlayer.Character)
  250.  
  251. Event6 = game.RunService.Stepped:Connect(function()
  252. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  253. end)
  254. Event7 = game.RunService.Stepped:Connect(function()
  255. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  256. end)
  257. Event8 = game.RunService.Stepped:Connect(function()
  258. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  259. end)
  260. Event9 = game.RunService.Stepped:Connect(function()
  261. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  262. end)
  263. Event10 = game.RunService.Stepped:Connect(function()
  264. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  265. end)
  266. Event11 = game.RunService.Stepped:Connect(function()
  267. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  268. end)
  269. Event12 = game.RunService.Stepped:Connect(function()
  270. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  271. end)
  272. Event13 = game.RunService.Stepped:Connect(function()
  273. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  274. end)
  275. Event14 = game.RunService.Stepped:Connect(function()
  276. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  277. end)
  278. Event15 = game.RunService.Stepped:Connect(function()
  279. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  280. end)
  281. Event16 = game.RunService.Stepped:Connect(function()
  282. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  283. end)
  284. Event17 = game.RunService.Stepped:Connect(function()
  285. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  286. end)
  287. Event18 = game.RunService.Stepped:Connect(function()
  288. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  289. end)
  290. Event19 = game.RunService.Stepped:Connect(function()
  291. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  292. end)
  293. Event20 = game.RunService.Stepped:Connect(function()
  294. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  295. end)
  296. Event21 = game.RunService.Stepped:Connect(function()
  297. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  298. end)
  299. Event22 = game.RunService.Stepped:Connect(function()
  300. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  301. end)
  302. Event23 = game.RunService.Stepped:Connect(function()
  303. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  304. end)
  305. Event24 = game.RunService.Stepped:Connect(function()
  306. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  307. end)
  308. Event25 = game.RunService.Stepped:Connect(function()
  309. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  310. end)
  311. Event26 = game.RunService.Stepped:Connect(function()
  312. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  313. end)
  314. Event27 = game.RunService.Stepped:Connect(function()
  315. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  316. end)
  317. Event28 = game.RunService.Stepped:Connect(function()
  318. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  319. end)
  320. Event29 = game.RunService.Stepped:Connect(function()
  321. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  322. end)
  323. Event30 = game.RunService.Stepped:Connect(function()
  324. plr.Character.Wand.Fire:FireServer(CFrame.new(mouse.Hit.Position + Vector3.new(0,0.5,0)) * CFrame.Angles(math.rad(math.random(0,180)), math.rad(math.random(0,360)), math.rad(0)), speed, range, game.Players.LocalPlayer.Character.Wand, damage8, game.Players.LocalPlayer.Character)
  325. end)
  326. wait(0.01)
  327. Event6:Disconnect()
  328. Event7:Disconnect()
  329. Event8:Disconnect()
  330. Event9:Disconnect()
  331. Event10:Disconnect()
  332. Event11:Disconnect()
  333. Event12:Disconnect()
  334. Event13:Disconnect()
  335. Event14:Disconnect()
  336. Event15:Disconnect()
  337. Event16:Disconnect()
  338. Event17:Disconnect()
  339. Event18:Disconnect()
  340. Event19:Disconnect()
  341. Event20:Disconnect()
  342. Event21:Disconnect()
  343. Event22:Disconnect()
  344. Event23:Disconnect()
  345. Event24:Disconnect()
  346. Event25:Disconnect()
  347. Event26:Disconnect()
  348. Event27:Disconnect()
  349. Event28:Disconnect()
  350. Event29:Disconnect()
  351. Event30:Disconnect()
  352. shoot1 = true
  353. wait(CD1)
  354. shoot1 = false
  355. end
  356. end
  357. end
  358.  
  359. function strongMod(_,inputState,_)
  360. if inputState == Enum.UserInputState.Begin then
  361. if enabler1 == false then
  362. for i,v in pairs{plr.Backpack:FindFirstChild('Wand')} do
  363. v.Parent = plr.Character
  364. end
  365. game.StarterGui:SetCore('SendNotification', {
  366. Title = 'Strong mod enabled!';
  367. Text = ''
  368. })
  369. damage = damage * 2
  370. damage1 = damage1 * 2
  371. damage2 = damage2 * 2
  372. damage3 = damage3 * 2
  373. damage4 = damage4 * 2
  374. damage5 = damage5 * 2
  375. damage6 = damage6 * 2
  376. damage7 = damage7 * 2
  377. damage8 = damage8 * 2
  378. CD = CD / 2
  379. CD1 = CD1 / 2
  380. enabler1 = true
  381. wait(duration)
  382. game.StarterGui:SetCore('SendNotification', {
  383. Title = 'Strong mod disabled!';
  384. Text = ''
  385. })
  386. damage = damage / 2
  387. damage1 = damage1 / 2
  388. damage2 = damage2 / 2
  389. damage3 = damage3 / 2
  390. damage4 = damage4 / 2
  391. damage5 = damage5 / 2
  392. damage6 = damage6 / 2
  393. damage7 = damage7 / 2
  394. damage8 = damage8 / 2
  395. CD = CD * 2
  396. CD1 = CD1 * 2
  397. wait(CD3)
  398. enabler1 = false
  399. end
  400. end
  401. end
  402.  
  403. CAS:BindAction('holdAction', holdAction, true, Enum.KeyCode.G)
  404. CAS:BindAction('addSize', addSize, true, Enum.KeyCode.J)
  405. CAS:BindAction('removeSize', removeSize, true, Enum.KeyCode.H)
  406. CAS:BindAction('forceField', forceField, true, Enum.KeyCode.F)
  407. CAS:BindAction('holdAll', holdAll, true, Enum.KeyCode.V)
  408. CAS:BindAction('bulletsAura', bulletsAura, true, Enum.KeyCode.B)
  409. CAS:BindAction('snipeShot', snipeShot, true, Enum.KeyCode.C)
  410. CAS:BindAction('laserFromEyes', laserFromEyes, true, Enum.KeyCode.E)
  411. CAS:BindAction('sixPath', sixPath, true, Enum.KeyCode.T)
  412. CAS:BindAction('bulletExplosion', bulletExplosion, true, Enum.KeyCode.R)
  413. CAS:BindAction('strongMod', strongMod, true, Enum.KeyCode.L)
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