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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Trigger : MonoBehaviour
- {
- public MoveGrany Granny;
- private void Start()
- {
- Granny.enabled = false;
- }
- private void OnTriggerEnter(Collider other)
- {
- Granny.enabled = true;
- }
- private void OnTriggerExit(Collider other)
- {
- Granny.enabled = false;
- }
- }
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