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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using TMPro;
- using UnityEngine;
- public class PlayerPrefsss : MonoBehaviour
- {
- [SerializeField] private int score;
- [SerializeField] private TextMeshProUGUI scoreText;
- private void Start()
- {
- if (PlayerPrefs.HasKey("Score"))
- {
- score = PlayerPrefs.GetInt("Score");
- }
- score++;
- scoreText.text = score.ToString();
- PlayerPrefs.SetInt("Score", score);
- PlayerPrefs.DeleteKey("Score");
- }
- }
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