Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MHXX Great Sword Motion Values
- Center of Blade Modifier: 1.05
- Guild:
- Draw Slash (X1) = 48
- Side Slash (A1) = 32
- Up Swing (X+A) = 44
- Kick (Special attack) = 2 neutral damage
- Slap (X after roll, kick or lv. 3 charge) = 18 (22 KO)
- Charge lv. 1 = 65 (has a hidden sharpness modifier of 1.1 and element modifier of 1.1)
- Charge lv. 2 = 80 (has a hidden sharpness modifier of 1.2 and element modifier of 1.2)
- Charge lv. 3 = 100 (has a hidden sharpness modifier of 1.3 and element modifier of 1.5)
- Overcharge = 80 (has a hidden sharpness modifier of 1.2 and element modifier of 1.2)
- Strong Charge lv. 0 = 52 (has element modifier of 1.5)
- Strong Charge lv. 1 = 72 (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
- Strong Charge lv. 2 = 90 (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
- Strong Charge lv. 3 = 120 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
- Finisher Side Slash lv. 0 = 48
- Finisher Side Slash lv. 1 = 52 (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
- Finisher Side Slash lv. 2 = 60 (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
- Finisher Side Slash lv. 3 = 80 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
- Jump Slash = 48
- Aerial style:
- Aerial Slash = 48
- Aerial Charge lv. 1 = 57 (has a hidden sharpness modifier of 1.1)
- Aerial Charge lv. 2 = 66 (has a hidden sharpness modifier of 1.2)
- Aerial Charge lv. 3 = 75 (has a hidden sharpness modifier of 1.3)
- Strong Side Slash = 60 (has a hidden sharpness modifier of 1.2)
- Adept Style:
- Dashing Up Swing (X after adept dodge) = 26
- Dashing Up Charge lv. 1 = 39 (has a hidden sharpness modifier of 1.1 and element modifier of 1.1)
- Dashing Up Charge lv. 2 = 52 (has a hidden sharpness modifier of 1.2 and element modifier of 1.2)
- Dashing Up Charge lv. 3 = 78 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
- Quick Strong Charge same MVs as Guild
- Brave Style:
- Draw Strong Charge lv. 0 (X while running or X+A while not holding R) = 52 (has element modifier of 1.5)
- Draw Strong Charge lv. 1 = 65(62 unofficially) (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
- Draw Strong Charge lv. 2 = 81(85 unofficially) (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
- Draw Strong Charge lv. 3 = 112 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
- Forward Strong Charge lv. 0 (Charge with X then press A at appropriate lv) = 52 (has element modifier of 1.5)
- Forward Strong Charge lv. 1 = 65 (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
- Forward Strong Charge lv. 2 = 81 (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
- Forward Strong Charge lv. 3 = 115 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
- Hunter Arts:
- Ground Slash I (630 [956 SP]) = 50 + 20 + 20
- Ground Slash II (670 [1007 SP]) = 50 + 21 + 21 + 21
- Ground Slash III (830 [1196 SP]) = 50 + 22 + 22 + 22 + 22
- Lion`s Maw I (290 [548 SP]) = 48 side slash and powers up next hit by +10%
- Lion`s Maw II (350 [620 SP]) = 52 side slash and powers up next hit by +20%
- Lion`s Maw III (500 [800 SP]) = 66 side slash and powers up next hit by +33%
- Trump Card/Chance Special Effect on Lion's Maw: additional 1.15x boost
- Brimstone Slash I (1250 [1700 SP]): Damage is increased by up to 1.5 times based on damage taken while charging
- - Charge lv. 0 = 130
- - Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
- Brimstone Slash II (1500 [2000 SP]): Damage is increased by up to 1.5 times based on damage taken while charging
- - Charge lv. 0 = 130
- - Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
- - Charge lv. 2 = 175 (has a hidden sharpness multiplier of 1.2)
- Brimstone Slash III (1670 [2204 SP]): Damage is increased by up to 1.5 times based on damage taken while charging
- - Charge lv. 0 = 130
- - Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
- - Charge lv. 2 = 175 (has a hidden sharpness multiplier of 1.2)
- - Charge lv. 3 = 190 (has a hidden sharpness multiplier of 1.3)
- Moon Breaker I (420 [704 SP]) = 60
- Moon Breaker II (500 [800 SP]) = 12 + 70
- Moon Breaker III (830 [1196 SP]) = 10 + 12 + 80