jeck95

MHXX GS MVs

Jul 21st, 2018 (edited)
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  1. MHXX Great Sword Motion Values
  2.  
  3. Center of Blade Modifier: 1.05
  4.  
  5. Guild:
  6. Draw Slash (X1) = 48
  7. Side Slash (A1) = 32
  8. Up Swing (X+A) = 44
  9. Kick (Special attack) = 2 neutral damage
  10. Slap (X after roll, kick or lv. 3 charge) = 18 (22 KO)
  11. Charge lv. 1 = 65 (has a hidden sharpness modifier of 1.1 and element modifier of 1.1)
  12. Charge lv. 2 = 80 (has a hidden sharpness modifier of 1.2 and element modifier of 1.2)
  13. Charge lv. 3 = 100 (has a hidden sharpness modifier of 1.3 and element modifier of 1.5)
  14. Overcharge = 80 (has a hidden sharpness modifier of 1.2 and element modifier of 1.2)
  15. Strong Charge lv. 0 = 52 (has element modifier of 1.5)
  16. Strong Charge lv. 1 = 72 (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
  17. Strong Charge lv. 2 = 90 (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
  18. Strong Charge lv. 3 = 120 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
  19. Finisher Side Slash lv. 0 = 48
  20. Finisher Side Slash lv. 1 = 52 (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
  21. Finisher Side Slash lv. 2 = 60 (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
  22. Finisher Side Slash lv. 3 = 80 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
  23. Jump Slash = 48
  24.  
  25. Aerial style:
  26. Aerial Slash = 48
  27. Aerial Charge lv. 1 = 57 (has a hidden sharpness modifier of 1.1)
  28. Aerial Charge lv. 2 = 66 (has a hidden sharpness modifier of 1.2)
  29. Aerial Charge lv. 3 = 75 (has a hidden sharpness modifier of 1.3)
  30. Strong Side Slash = 60 (has a hidden sharpness modifier of 1.2)
  31.  
  32. Adept Style:
  33. Dashing Up Swing (X after adept dodge) = 26
  34. Dashing Up Charge lv. 1 = 39 (has a hidden sharpness modifier of 1.1 and element modifier of 1.1)
  35. Dashing Up Charge lv. 2 = 52 (has a hidden sharpness modifier of 1.2 and element modifier of 1.2)
  36. Dashing Up Charge lv. 3 = 78 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
  37. Quick Strong Charge same MVs as Guild
  38.  
  39. Brave Style:
  40. Draw Strong Charge lv. 0 (X while running or X+A while not holding R) = 52 (has element modifier of 1.5)
  41. Draw Strong Charge lv. 1 = 65(62 unofficially) (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
  42. Draw Strong Charge lv. 2 = 81(85 unofficially) (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
  43. Draw Strong Charge lv. 3 = 112 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
  44. Forward Strong Charge lv. 0 (Charge with X then press A at appropriate lv) = 52 (has element modifier of 1.5)
  45. Forward Strong Charge lv. 1 = 65 (has a hidden sharpness modifier of 1.1 and element modifier of 1.65)
  46. Forward Strong Charge lv. 2 = 81 (has a hidden sharpness modifier of 1.2 and element modifier of 1.8)
  47. Forward Strong Charge lv. 3 = 115 (has a hidden sharpness modifier of 1.3 and element modifier of 2.25)
  48.  
  49. Hunter Arts:
  50. Ground Slash I (630 [956 SP]) = 50 + 20 + 20
  51. Ground Slash II (670 [1007 SP]) = 50 + 21 + 21 + 21
  52. Ground Slash III (830 [1196 SP]) = 50 + 22 + 22 + 22 + 22
  53. Lion`s Maw I (290 [548 SP]) = 48 side slash and powers up next hit by +10%
  54. Lion`s Maw II (350 [620 SP]) = 52 side slash and powers up next hit by +20%
  55. Lion`s Maw III (500 [800 SP]) = 66 side slash and powers up next hit by +33%
  56. Trump Card/Chance Special Effect on Lion's Maw: additional 1.15x boost
  57. Brimstone Slash I (1250 [1700 SP]): Damage is increased by up to 1.5 times based on damage taken while charging
  58. - Charge lv. 0 = 130
  59. - Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
  60. Brimstone Slash II (1500 [2000 SP]): Damage is increased by up to 1.5 times based on damage taken while charging
  61. - Charge lv. 0 = 130
  62. - Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
  63. - Charge lv. 2 = 175 (has a hidden sharpness multiplier of 1.2)
  64. Brimstone Slash III (1670 [2204 SP]): Damage is increased by up to 1.5 times based on damage taken while charging
  65. - Charge lv. 0 = 130
  66. - Charge lv. 1 = 150 (has a hidden sharpness multiplier of 1.1)
  67. - Charge lv. 2 = 175 (has a hidden sharpness multiplier of 1.2)
  68. - Charge lv. 3 = 190 (has a hidden sharpness multiplier of 1.3)
  69. Moon Breaker I (420 [704 SP]) = 60
  70. Moon Breaker II (500 [800 SP]) = 12 + 70
  71. Moon Breaker III (830 [1196 SP]) = 10 + 12 + 80
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