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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ControlCamara : MonoBehaviour {
- public GameObject Jugador;
- public GameObject referencia;
- private Vector3 distancia;
- void Start () {
- distancia = transform.position - Jugador.transform.position;
- }
- void LateUpdate (){
- distancia = Quaternion.AngleAxis (Input.GetAxis ("Mouse X") * 2, Vector3.up) * distancia;
- distancia = Quaternion.AngleAxis (Input.GetAxis ("Mouse Y") * 2, Vector3.right) * distancia;
- transform.position = Jugador.transform.position + distancia;
- transform.LookAt (Jugador.transform.position);
- Vector3 CopiaRot = new Vector3 (0, transform.eulerAngles.y, 0);
- referencia.transform.eulerAngles = CopiaRot;
- }
- }
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